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@ -19,6 +19,8 @@
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#include "company_func.h"
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#include "company_func.h"
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#include "company_gui.h"
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#include "company_gui.h"
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#include "company_base.h"
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#include "company_base.h"
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#include "tile_map.h"
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#include "texteff.hpp"
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#include "core/backup_type.hpp"
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#include "core/backup_type.hpp"
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#include "table/strings.h"
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#include "table/strings.h"
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@ -207,7 +209,7 @@ CommandCost CmdMoneyCheat(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
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/**
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/**
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* Change the bank bank balance of a company by inserting or removing money without affecting the loan.
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* Change the bank bank balance of a company by inserting or removing money without affecting the loan.
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* @param tile unused
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* @param tile tile to show text effect on (if not 0)
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* @param flags operation to perform
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* @param flags operation to perform
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* @param p1 the amount of money to receive (if positive), or spend (if negative)
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* @param p1 the amount of money to receive (if positive), or spend (if negative)
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* @param p2 (bit 0-7) - the company ID.
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* @param p2 (bit 0-7) - the company ID.
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@ -230,6 +232,10 @@ CommandCost CmdChangeBankBalance(TileIndex tile, DoCommandFlag flags, uint32 p1,
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Backup<CompanyID> cur_company(_current_company, company, FILE_LINE);
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Backup<CompanyID> cur_company(_current_company, company, FILE_LINE);
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SubtractMoneyFromCompany(CommandCost(expenses_type, -delta));
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SubtractMoneyFromCompany(CommandCost(expenses_type, -delta));
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cur_company.Restore();
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cur_company.Restore();
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if (tile != 0) {
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ShowCostOrIncomeAnimation(TileX(tile) * TILE_SIZE, TileY(tile) * TILE_SIZE, GetTilePixelZ(tile), -delta);
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}
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}
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}
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/* This command doesn't cost anything for deity. */
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/* This command doesn't cost anything for deity. */
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