(svn r25226) -Fix/Change [FS#5538]: [NewGRF] Revise when vehicle running sound effects 04, 07 and 08 are played.

In depot or tunnel, or when crashed or stopped: No sound.
  Braking: Effect 08 instead of 07.
pull/155/head
frosch 11 years ago
parent fd321c6e5f
commit 464ec793e8

@ -890,7 +890,16 @@ void CallVehicleTicks()
}
}
/* Check vehicle sounds */
/* Do not play any sound when crashed */
if (front->vehstatus & VS_CRASHED) continue;
/* Do not play any sound when in depot or tunnel */
if (v->vehstatus & VS_HIDDEN) continue;
/* Do not play any sound when stopped */
if ((front->vehstatus & VS_STOPPED) && (front->type != VEH_TRAIN || front->cur_speed == 0)) continue;
/* Check vehicle type specifics */
switch (v->type) {
case VEH_TRAIN:
if (Train::From(v)->IsWagon()) continue;
@ -913,7 +922,11 @@ void CallVehicleTicks()
if (GB(v->motion_counter, 0, 8) < front->cur_speed) PlayVehicleSound(v, VSE_RUNNING);
/* Play an alternating running sound every 16 ticks */
if (GB(v->tick_counter, 0, 4) == 0) PlayVehicleSound(v, front->cur_speed > 0 ? VSE_RUNNING_16 : VSE_STOPPED_16);
if (GB(v->tick_counter, 0, 4) == 0) {
/* Play running sound when speed > 0 and not braking */
bool running = (front->cur_speed > 0) && !(front->vehstatus & (VS_STOPPED | VS_TRAIN_SLOWING));
PlayVehicleSound(v, running ? VSE_RUNNING_16 : VSE_STOPPED_16);
}
break;
}

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