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@ -890,7 +890,16 @@ void CallVehicleTicks()
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}
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}
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/* Check vehicle sounds */
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/* Do not play any sound when crashed */
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if (front->vehstatus & VS_CRASHED) continue;
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/* Do not play any sound when in depot or tunnel */
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if (v->vehstatus & VS_HIDDEN) continue;
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/* Do not play any sound when stopped */
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if ((front->vehstatus & VS_STOPPED) && (front->type != VEH_TRAIN || front->cur_speed == 0)) continue;
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/* Check vehicle type specifics */
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switch (v->type) {
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case VEH_TRAIN:
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if (Train::From(v)->IsWagon()) continue;
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@ -913,7 +922,11 @@ void CallVehicleTicks()
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if (GB(v->motion_counter, 0, 8) < front->cur_speed) PlayVehicleSound(v, VSE_RUNNING);
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/* Play an alternating running sound every 16 ticks */
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if (GB(v->tick_counter, 0, 4) == 0) PlayVehicleSound(v, front->cur_speed > 0 ? VSE_RUNNING_16 : VSE_STOPPED_16);
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if (GB(v->tick_counter, 0, 4) == 0) {
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/* Play running sound when speed > 0 and not braking */
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bool running = (front->cur_speed > 0) && !(front->vehstatus & (VS_STOPPED | VS_TRAIN_SLOWING));
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PlayVehicleSound(v, running ? VSE_RUNNING_16 : VSE_STOPPED_16);
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}
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break;
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}
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