(svn r25225) -Fix: [NewGRF] Play vehicle sound effect also for planes.

This commit is contained in:
frosch 2013-05-06 14:57:42 +00:00
parent 803046d32b
commit fd321c6e5f

View File

@ -890,9 +890,23 @@ void CallVehicleTicks()
}
}
if (v->type == VEH_TRAIN && Train::From(v)->IsWagon()) continue;
if (v->type == VEH_AIRCRAFT && v->subtype != AIR_HELICOPTER) continue;
if (v->type == VEH_ROAD && !RoadVehicle::From(v)->IsFrontEngine()) continue;
/* Check vehicle sounds */
switch (v->type) {
case VEH_TRAIN:
if (Train::From(v)->IsWagon()) continue;
break;
case VEH_ROAD:
if (!RoadVehicle::From(v)->IsFrontEngine()) continue;
break;
case VEH_AIRCRAFT:
if (!Aircraft::From(v)->IsNormalAircraft()) continue;
break;
default:
break;
}
v->motion_counter += front->cur_speed;
/* Play a running sound if the motion counter passes 256 (Do we not skip sounds?) */