mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-04 06:00:15 +00:00
(svn r25225) -Fix: [NewGRF] Play vehicle sound effect also for planes.
This commit is contained in:
parent
803046d32b
commit
fd321c6e5f
@ -890,9 +890,23 @@ void CallVehicleTicks()
|
||||
}
|
||||
}
|
||||
|
||||
if (v->type == VEH_TRAIN && Train::From(v)->IsWagon()) continue;
|
||||
if (v->type == VEH_AIRCRAFT && v->subtype != AIR_HELICOPTER) continue;
|
||||
if (v->type == VEH_ROAD && !RoadVehicle::From(v)->IsFrontEngine()) continue;
|
||||
/* Check vehicle sounds */
|
||||
switch (v->type) {
|
||||
case VEH_TRAIN:
|
||||
if (Train::From(v)->IsWagon()) continue;
|
||||
break;
|
||||
|
||||
case VEH_ROAD:
|
||||
if (!RoadVehicle::From(v)->IsFrontEngine()) continue;
|
||||
break;
|
||||
|
||||
case VEH_AIRCRAFT:
|
||||
if (!Aircraft::From(v)->IsNormalAircraft()) continue;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
v->motion_counter += front->cur_speed;
|
||||
/* Play a running sound if the motion counter passes 256 (Do we not skip sounds?) */
|
||||
|
Loading…
Reference in New Issue
Block a user