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@ -346,15 +346,13 @@ static const SpriteGroup *IndustryResolveReal(const ResolverObject *object, cons
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static uint32 IndustryGetRandomBits(const ResolverObject *object)
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static uint32 IndustryGetRandomBits(const ResolverObject *object)
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{
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{
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const Industry *ind = object->u.industry.ind;
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const Industry *ind = object->u.industry.ind;
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assert(ind != NULL);
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return ind != NULL ? ind->random: 0;
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return ind->random;
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}
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}
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static uint32 IndustryGetTriggers(const ResolverObject *object)
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static uint32 IndustryGetTriggers(const ResolverObject *object)
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{
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{
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const Industry *ind = object->u.industry.ind;
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const Industry *ind = object->u.industry.ind;
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assert(ind != NULL);
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return ind != NULL ? ind->random_triggers : 0;
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return ind->random_triggers;
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}
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}
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static void IndustrySetTriggers(const ResolverObject *object, int triggers)
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static void IndustrySetTriggers(const ResolverObject *object, int triggers)
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