(svn r98) Updated MSVC6 project with new AI files

pull/155/head
orudge 20 years ago
parent e1eef24ed7
commit 430beacf4c

@ -7,21 +7,21 @@
CFG=ttd - Win32 Checked
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE
!MESSAGE NMAKE /f "ttd.mak".
!MESSAGE
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE
!MESSAGE NMAKE /f "ttd.mak" CFG="ttd - Win32 Checked"
!MESSAGE
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE
!MESSAGE "ttd - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "ttd - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE "ttd - Win32 Checked" (based on "Win32 (x86) Console Application")
!MESSAGE "ttd - Win32 Release with PNG" (based on "Win32 (x86) Console Application")
!MESSAGE
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
@ -139,7 +139,7 @@ LINK32=link.exe
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib libpng.lib zlibstat.lib /nologo /subsystem:windows /map /machine:I386 /opt:nowin98
# SUBTRACT LINK32 /pdb:none
!ENDIF
!ENDIF
# Begin Target
@ -156,10 +156,30 @@ SOURCE=.\ai.c
# End Source File
# Begin Source File
SOURCE=.\ai_build.c
# End Source File
# Begin Source File
SOURCE=.\ai_new.c
# End Source File
# Begin Source File
SOURCE=.\ai_pathfinder.c
# End Source File
# Begin Source File
SOURCE=.\ai_shared.c
# End Source File
# Begin Source File
SOURCE=.\airport.c
# End Source File
# Begin Source File
SOURCE=.\aystar.c
# End Source File
# Begin Source File
SOURCE=.\command.c
# End Source File
# Begin Source File
@ -212,7 +232,7 @@ SOURCE=.\minilzo.c
# SUBTRACT BASE CPP /YX /Yc /Yu
# SUBTRACT CPP /YX /Yc /Yu
!ENDIF
!ENDIF
# End Source File
# Begin Source File
@ -241,6 +261,10 @@ SOURCE=.\players.c
# End Source File
# Begin Source File
SOURCE=.\queue.c
# End Source File
# Begin Source File
SOURCE=.\saveload.c
# End Source File
# Begin Source File
@ -280,7 +304,7 @@ SOURCE=.\StdAfx.c
# ADD BASE CPP /Yc"stdafx.h"
# ADD CPP /Yc"stdafx.h"
!ENDIF
!ENDIF
# End Source File
# Begin Source File
@ -321,7 +345,7 @@ SOURCE=.\unix.c
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
!ENDIF
# End Source File
# Begin Source File
@ -353,7 +377,7 @@ SOURCE=.\w32dm2.cpp
# SUBTRACT BASE CPP /YX /Yc /Yu
# SUBTRACT CPP /YX /Yc /Yu
!ENDIF
!ENDIF
# End Source File
# Begin Source File
@ -374,7 +398,11 @@ SOURCE=.\window.c
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\town.h
SOURCE=.\ai.h
# End Source File
# Begin Source File
SOURCE=.\aystar.h
# End Source File
# Begin Source File
@ -430,6 +458,10 @@ SOURCE=.\player.h
# End Source File
# Begin Source File
SOURCE=.\queue.h
# End Source File
# Begin Source File
SOURCE=.\saveload.h
# End Source File
# Begin Source File
@ -446,6 +478,10 @@ SOURCE=.\StdAfx.h
# End Source File
# Begin Source File
SOURCE=.\town.h
# End Source File
# Begin Source File
SOURCE=.\ttd.h
# End Source File
# Begin Source File
@ -850,10 +886,6 @@ SOURCE=.\table\build_industry.h
# End Source File
# Begin Source File
SOURCE=.\table\town_land.h
# End Source File
# Begin Source File
SOURCE=.\table\clear_land.h
# End Source File
# Begin Source File
@ -898,6 +930,10 @@ SOURCE=.\table\strings.h
# End Source File
# Begin Source File
SOURCE=.\table\town_land.h
# End Source File
# Begin Source File
SOURCE=.\table\track_land.h
# End Source File
# Begin Source File

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