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@ -1512,11 +1512,11 @@ void NetworkHandleCommandQueue(NetworkClientState *cs) {
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// This is called every tick if this is a _network_server
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void NetworkServer_Tick(void)
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{
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#ifndef ENABLE_NETWORK_SYNC_EVERY_FRAME
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static uint32 last_sync_frame = 0;
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#endif
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NetworkClientState *cs;
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bool send_frame = false;
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#ifndef ENABLE_NETWORK_SYNC_EVERY_FRAME
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bool send_sync = false;
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#endif
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// Update max-frame-counter
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if (_frame_counter > _frame_counter_max) {
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@ -1524,6 +1524,13 @@ void NetworkServer_Tick(void)
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send_frame = true;
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}
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#ifndef ENABLE_NETWORK_SYNC_EVERY_FRAME
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if (_frame_counter >= _last_sync_frame + _network_sync_freq) {
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_last_sync_frame = _frame_counter;
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send_sync = true;
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}
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#endif
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// Now we are done with the frame, inform the clients that they can
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// do their frame!
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FOR_ALL_CLIENTS(cs) {
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@ -1556,30 +1563,21 @@ void NetworkServer_Tick(void)
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}
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}
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// Check if we can send command, and if we have anything in the queue
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if (cs->status > STATUS_DONE_MAP) {
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if (cs->status >= STATUS_PRE_ACTIVE) {
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// Check if we can send command, and if we have anything in the queue
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NetworkHandleCommandQueue(cs);
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}
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// Do we need to send the new frame-packet?
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if (send_frame && (cs->status == STATUS_ACTIVE || cs->status == STATUS_PRE_ACTIVE)) {
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SEND_COMMAND(PACKET_SERVER_FRAME)(cs);
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}
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#ifndef ENABLE_NETWORK_SYNC_EVERY_FRAME
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// Is it time to send a sync-packet to all clients?
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if (last_sync_frame + _network_sync_freq < _frame_counter) {
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SEND_COMMAND(PACKET_SERVER_SYNC)(cs);
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}
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#endif
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}
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// Send an updated _frame_counter_max to the client
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if (send_frame)
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SEND_COMMAND(PACKET_SERVER_FRAME)(cs);
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#ifndef ENABLE_NETWORK_SYNC_EVERY_FRAME
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// Update the last_sync_frame if needed!
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if (last_sync_frame + _network_sync_freq < _frame_counter) {
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last_sync_frame = _frame_counter;
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}
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// Send a sync-check packet
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if (send_sync)
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SEND_COMMAND(PACKET_SERVER_SYNC)(cs);
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#endif
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}
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}
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/* See if we need to advertise */
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NetworkUDPAdvertise();
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