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@ -392,6 +392,7 @@ static void GameDifficultyWndProc(Window *w, WindowEvent *e)
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SetWindowWidgetDisabledState(w, 6, _game_mode == GM_NORMAL);
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SetWindowWidgetDisabledState(w, 6, _game_mode == GM_NORMAL);
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SetWindowWidgetDisabledState(w, 7, _game_mode == GM_EDITOR || _networking); // highscore chart in multiplayer
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SetWindowWidgetDisabledState(w, 7, _game_mode == GM_EDITOR || _networking); // highscore chart in multiplayer
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SetWindowWidgetDisabledState(w, 10, _networking && !_network_server); // Save-button in multiplayer (and if client)
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SetWindowWidgetDisabledState(w, 10, _networking && !_network_server); // Save-button in multiplayer (and if client)
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LowerWindowWidget(w, _opt_mod_temp.diff_level + 3);
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break;
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break;
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case WE_PAINT: {
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case WE_PAINT: {
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