(svn r16171) -Add [NoAI]: two new error codes to AITile: ERR_AREA_ALREADY_FLAT and ERR_ESCAVATION_WOULD_DAMAGE.

pull/155/head
yexo 15 years ago
parent 03659f5cb9
commit 406e231634

@ -29,6 +29,12 @@ public:
/** Tile can't be lowered any lower */
ERR_TILE_TOO_LOW, // [STR_ERROR_ALREADY_AT_SEA_LEVEL]
/** The area was already flat */
ERR_AREA_ALREADY_FLAT, // [STR_ALREADY_LEVELLED]
/** There is a tunnel underneed */
ERR_ESCAVATION_WOULD_DAMAGE, // [STR_ERROR_EXCAVATION_WOULD_DAMAGE]
};
/**

@ -30,6 +30,8 @@ void SQAITile_Register(Squirrel *engine) {
SQAITile.DefSQConst(engine, AITile::ERR_TILE_BASE, "ERR_TILE_BASE");
SQAITile.DefSQConst(engine, AITile::ERR_TILE_TOO_HIGH, "ERR_TILE_TOO_HIGH");
SQAITile.DefSQConst(engine, AITile::ERR_TILE_TOO_LOW, "ERR_TILE_TOO_LOW");
SQAITile.DefSQConst(engine, AITile::ERR_AREA_ALREADY_FLAT, "ERR_AREA_ALREADY_FLAT");
SQAITile.DefSQConst(engine, AITile::ERR_ESCAVATION_WOULD_DAMAGE, "ERR_ESCAVATION_WOULD_DAMAGE");
SQAITile.DefSQConst(engine, AITile::CORNER_W, "CORNER_W");
SQAITile.DefSQConst(engine, AITile::CORNER_S, "CORNER_S");
SQAITile.DefSQConst(engine, AITile::CORNER_E, "CORNER_E");
@ -65,9 +67,13 @@ void SQAITile_Register(Squirrel *engine) {
AIError::RegisterErrorMap(STR_ERROR_ALREADY_AT_SEA_LEVEL, AITile::ERR_TILE_TOO_HIGH);
AIError::RegisterErrorMap(STR_ERROR_ALREADY_AT_SEA_LEVEL, AITile::ERR_TILE_TOO_LOW);
AIError::RegisterErrorMap(STR_ALREADY_LEVELLED, AITile::ERR_AREA_ALREADY_FLAT);
AIError::RegisterErrorMap(STR_ERROR_EXCAVATION_WOULD_DAMAGE, AITile::ERR_ESCAVATION_WOULD_DAMAGE);
AIError::RegisterErrorMapString(AITile::ERR_TILE_TOO_HIGH, "ERR_TILE_TOO_HIGH");
AIError::RegisterErrorMapString(AITile::ERR_TILE_TOO_LOW, "ERR_TILE_TOO_LOW");
AIError::RegisterErrorMapString(AITile::ERR_AREA_ALREADY_FLAT, "ERR_AREA_ALREADY_FLAT");
AIError::RegisterErrorMapString(AITile::ERR_ESCAVATION_WOULD_DAMAGE, "ERR_ESCAVATION_WOULD_DAMAGE");
SQAITile.DefSQStaticMethod(engine, &AITile::IsBuildable, "IsBuildable", 2, ".i");
SQAITile.DefSQStaticMethod(engine, &AITile::IsBuildableRectangle, "IsBuildableRectangle", 4, ".iii");

Loading…
Cancel
Save