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@ -187,14 +187,13 @@ static Foundation GetFoundation_Unmovable(TileIndex tile, Slope tileh);
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static void DrawTile_Unmovable(TileInfo *ti)
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static void DrawTile_Unmovable(TileInfo *ti)
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{
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{
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DrawFoundation(ti, GetFoundation_Unmovable(ti->tile, ti->tileh));
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switch (GetUnmovableType(ti->tile)) {
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switch (GetUnmovableType(ti->tile)) {
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default: NOT_REACHED();
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default: NOT_REACHED();
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case UNMOVABLE_TRANSMITTER:
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case UNMOVABLE_TRANSMITTER:
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case UNMOVABLE_LIGHTHOUSE: {
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case UNMOVABLE_LIGHTHOUSE: {
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const DrawTileSeqStruct *dtu = &_draw_tile_transmitterlighthouse_data[GetUnmovableType(ti->tile)];
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const DrawTileSeqStruct *dtu = &_draw_tile_transmitterlighthouse_data[GetUnmovableType(ti->tile)];
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if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, FOUNDATION_LEVELED);
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DrawClearLandTile(ti, 2);
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DrawClearLandTile(ti, 2);
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if (IsInvisibilitySet(TO_STRUCTURES)) break;
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if (IsInvisibilitySet(TO_STRUCTURES)) break;
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@ -208,9 +207,6 @@ static void DrawTile_Unmovable(TileInfo *ti)
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}
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}
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case UNMOVABLE_STATUE:
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case UNMOVABLE_STATUE:
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/* This should prevent statues from sinking into the ground when on a slope. */
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if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, GetFoundation_Unmovable(ti->tile, ti->tileh));
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DrawGroundSprite(SPR_CONCRETE_GROUND, PAL_NONE);
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DrawGroundSprite(SPR_CONCRETE_GROUND, PAL_NONE);
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if (IsInvisibilitySet(TO_STRUCTURES)) break;
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if (IsInvisibilitySet(TO_STRUCTURES)) break;
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@ -230,7 +226,6 @@ static void DrawTile_Unmovable(TileInfo *ti)
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case UNMOVABLE_HQ:{
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case UNMOVABLE_HQ:{
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assert(IsCompanyHQ(ti->tile));
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assert(IsCompanyHQ(ti->tile));
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if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, FOUNDATION_LEVELED);
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PaletteID palette = COMPANY_SPRITE_COLOUR(GetTileOwner(ti->tile));
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PaletteID palette = COMPANY_SPRITE_COLOUR(GetTileOwner(ti->tile));
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