From 3db7cf54fdd85b51981887f948a867bc214ec895 Mon Sep 17 00:00:00 2001 From: dP Date: Sun, 2 Aug 2020 17:26:53 +0300 Subject: [PATCH] Fix: sprite preview in sprite aligner is too small with scaled UI --- src/newgrf_debug_gui.cpp | 18 +++++++++++------- 1 file changed, 11 insertions(+), 7 deletions(-) diff --git a/src/newgrf_debug_gui.cpp b/src/newgrf_debug_gui.cpp index 19757646d7..511436b27e 100644 --- a/src/newgrf_debug_gui.cpp +++ b/src/newgrf_debug_gui.cpp @@ -856,13 +856,17 @@ struct SpriteAlignerWindow : Window { void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { - if (widget != WID_SA_LIST) return; - - resize->height = max(11, FONT_HEIGHT_NORMAL + 1); - resize->width = 1; - - /* Resize to about 200 pixels (for the preview) */ - size->height = (1 + 200 / resize->height) * resize->height; + switch (widget) { + case WID_SA_SPRITE: + size->height = ScaleGUITrad(200); + break; + case WID_SA_LIST: + resize->height = max(11, FONT_HEIGHT_NORMAL + 1); + resize->width = 1; + break; + default: + break; + } } void DrawWidget(const Rect &r, int widget) const override