(svn r9609) -Codechange: Move some function prototypes out of functions.h and into landscape.h, and add a few where they didn't exist.

pull/155/head
maedhros 17 years ago
parent 7e0ad00ef6
commit 3d81de8d7e

@ -5,6 +5,7 @@
#include "../../aircraft.h" #include "../../aircraft.h"
#include "../../bridge_map.h" #include "../../bridge_map.h"
#include "../../functions.h" #include "../../functions.h"
#include "../../landscape.h"
#include "../../map.h" #include "../../map.h"
#include "../../rail_map.h" #include "../../rail_map.h"
#include "../../road_map.h" #include "../../road_map.h"

@ -8,6 +8,7 @@
#include "aircraft.h" #include "aircraft.h"
#include "debug.h" #include "debug.h"
#include "functions.h" #include "functions.h"
#include "landscape.h"
#include "station_map.h" #include "station_map.h"
#include "table/strings.h" #include "table/strings.h"
#include "map.h" #include "map.h"

@ -6,6 +6,7 @@
#include "openttd.h" #include "openttd.h"
#include "table/strings.h" #include "table/strings.h"
#include "functions.h" #include "functions.h"
#include "landscape.h"
#include "map.h" #include "map.h"
#include "gui.h" #include "gui.h"
#include "command.h" #include "command.h"

@ -8,6 +8,7 @@
#include "debug.h" #include "debug.h"
#include "engine.h" #include "engine.h"
#include "functions.h" #include "functions.h"
#include "landscape.h"
#include "saveload.h" #include "saveload.h"
#include "string.h" #include "string.h"
#include "variables.h" #include "variables.h"

@ -6,6 +6,7 @@
#include "openttd.h" #include "openttd.h"
#include "depot.h" #include "depot.h"
#include "functions.h" #include "functions.h"
#include "landscape.h"
#include "tile.h" #include "tile.h"
#include "map.h" #include "map.h"
#include "table/strings.h" #include "table/strings.h"

@ -19,6 +19,7 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
#include "functions.h" #include "functions.h"
#include "landscape.h"
#include "industry_map.h" #include "industry_map.h"
#include "station_map.h" #include "station_map.h"
#include "table/strings.h" #include "table/strings.h"

@ -6,6 +6,7 @@
#include "openttd.h" #include "openttd.h"
#include "currency.h" #include "currency.h"
#include "functions.h" #include "functions.h"
#include "landscape.h"
#include "strings.h" // XXX InjectDParam() #include "strings.h" // XXX InjectDParam()
#include "table/strings.h" #include "table/strings.h"
#include "table/sprites.h" #include "table/sprites.h"

@ -52,6 +52,7 @@
#include "viewport.h" #include "viewport.h"
#include "functions.h" /* We should REALLY get rid of this goddamn file, as it is butt-ugly */ #include "functions.h" /* We should REALLY get rid of this goddamn file, as it is butt-ugly */
#include "variables.h" /* ... same here */ #include "variables.h" /* ... same here */
#include "landscape.h"
#include "rail.h" #include "rail.h"
#include "debug.h" #include "debug.h"
#include "tunnel_map.h" #include "tunnel_map.h"

@ -7,35 +7,8 @@
#include "gfx.h" #include "gfx.h"
void DoClearSquare(TileIndex tile);
void RunTileLoop();
uint GetPartialZ(int x, int y, Slope corners);
uint GetSlopeZ(int x, int y);
uint32 GetTileTrackStatus(TileIndex tile, TransportType mode);
void GetAcceptedCargo(TileIndex tile, AcceptedCargo ac);
void ChangeTileOwner(TileIndex tile, PlayerID old_player, PlayerID new_player);
void AnimateTile(TileIndex tile);
void ClickTile(TileIndex tile);
void GetTileDesc(TileIndex tile, TileDesc *td);
void UpdateTownMaxPass(Town *t); void UpdateTownMaxPass(Town *t);
bool IsValidTile(TileIndex tile);
static inline Point RemapCoords(int x, int y, int z)
{
Point pt;
pt.x = (y - x) * 2;
pt.y = y + x - z;
return pt;
}
static inline Point RemapCoords2(int x, int y)
{
return RemapCoords(x, y, GetSlopeZ(x, y));
}
/* clear_land.cpp */ /* clear_land.cpp */
void DrawHillyLandTile(const TileInfo *ti); void DrawHillyLandTile(const TileInfo *ti);
void DrawClearLandTile(const TileInfo *ti, byte set); void DrawClearLandTile(const TileInfo *ti, byte set);
@ -170,8 +143,6 @@ void MarkAllViewportsDirty(int left, int top, int right, int bottom);
void ShowCostOrIncomeAnimation(int x, int y, int z, int32 cost); void ShowCostOrIncomeAnimation(int x, int y, int z, int32 cost);
void ShowFeederIncomeAnimation(int x, int y, int z, int32 cost); void ShowFeederIncomeAnimation(int x, int y, int z, int32 cost);
void DrawFoundation(TileInfo *ti, uint f);
bool CheckIfAuthorityAllows(TileIndex tile); bool CheckIfAuthorityAllows(TileIndex tile);
Town *ClosestTownFromTile(TileIndex tile, uint threshold); Town *ClosestTownFromTile(TileIndex tile, uint threshold);
void ChangeTownRating(Town *t, int add, int max); void ChangeTownRating(Town *t, int add, int max);
@ -179,7 +150,6 @@ void ChangeTownRating(Town *t, int add, int max);
uint GetTownRadiusGroup(const Town* t, TileIndex tile); uint GetTownRadiusGroup(const Town* t, TileIndex tile);
int FindFirstBit(uint32 x); int FindFirstBit(uint32 x);
void ShowHighscoreTable(int difficulty, int8 rank); void ShowHighscoreTable(int difficulty, int8 rank);
TileIndex AdjustTileCoordRandomly(TileIndex a, byte rng);
void AfterLoadTown(); void AfterLoadTown();
void UpdatePatches(); void UpdatePatches();

@ -5,6 +5,7 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
#include "functions.h" #include "functions.h"
#include "landscape.h"
#include "player.h" #include "player.h"
#include "table/sprites.h" #include "table/sprites.h"
#include "variables.h" #include "variables.h"
@ -19,7 +20,6 @@
#include "heightmap.h" #include "heightmap.h"
#include "date.h" #include "date.h"
void GenerateLandscape(byte mode);
void GenerateClearTile(); void GenerateClearTile();
void GenerateIndustries(); void GenerateIndustries();
void GenerateUnmovables(); void GenerateUnmovables();
@ -32,8 +32,6 @@ void StartupDisasters();
void InitializeGame(int mode, uint size_x, uint size_y); void InitializeGame(int mode, uint size_x, uint size_y);
void ConvertGroundTilesIntoWaterTiles();
/* Please only use this variable in genworld.h and genworld.c and /* Please only use this variable in genworld.h and genworld.c and
* nowhere else. For speed improvements we need it to be global, but * nowhere else. For speed improvements we need it to be global, but
* in no way the meaning of it is to use it anywhere else besides * in no way the meaning of it is to use it anywhere else besides

@ -2,6 +2,9 @@
/** @file landscape.h */ /** @file landscape.h */
#ifndef LANDSCAPE_H
#define LANDSCAPE_H
enum { enum {
SNOW_LINE_MONTHS = 12, SNOW_LINE_MONTHS = 12,
SNOW_LINE_DAYS = 32, SNOW_LINE_DAYS = 32,
@ -17,3 +20,42 @@ void SetSnowLine(byte table[SNOW_LINE_MONTHS][SNOW_LINE_DAYS]);
byte GetSnowLine(void); byte GetSnowLine(void);
byte HighestSnowLine(void); byte HighestSnowLine(void);
void ClearSnowLine(void); void ClearSnowLine(void);
bool IsValidTile(TileIndex tile);
uint GetPartialZ(int x, int y, Slope corners);
uint GetSlopeZ(int x, int y);
static inline Point RemapCoords(int x, int y, int z)
{
Point pt;
pt.x = (y - x) * 2;
pt.y = y + x - z;
return pt;
}
static inline Point RemapCoords2(int x, int y)
{
return RemapCoords(x, y, GetSlopeZ(x, y));
}
void DrawFoundation(TileInfo *ti, uint f);
void DoClearSquare(TileIndex tile);
void RunTileLoop();
uint32 GetTileTrackStatus(TileIndex tile, TransportType mode);
void GetAcceptedCargo(TileIndex tile, AcceptedCargo ac);
void ChangeTileOwner(TileIndex tile, PlayerID old_player, PlayerID new_player);
void AnimateTile(TileIndex tile);
void ClickTile(TileIndex tile);
void GetTileDesc(TileIndex tile, TileDesc *td);
void InitializeLandscape();
void GenerateLandscape(byte mode);
void ConvertGroundTilesIntoWaterTiles();
TileIndex AdjustTileCoordRandomly(TileIndex a, byte rng);
#endif /* LANDSCAPE_H */

@ -6,6 +6,7 @@
#include "openttd.h" #include "openttd.h"
#include "currency.h" #include "currency.h"
#include "functions.h" #include "functions.h"
#include "landscape.h"
#include "news.h" #include "news.h"
#include "player.h" #include "player.h"
#include "string.h" #include "string.h"
@ -87,7 +88,6 @@ void InitializeAirportGui();
void InitializeDockGui(); void InitializeDockGui();
void InitializeIndustries(); void InitializeIndustries();
void InitializeMainGui(); void InitializeMainGui();
void InitializeLandscape();
void InitializeTowns(); void InitializeTowns();
void InitializeTrees(); void InitializeTrees();
void InitializeSigns(); void InitializeSigns();

@ -8,6 +8,7 @@
#include "heightmap.h" #include "heightmap.h"
#include "debug.h" #include "debug.h"
#include "functions.h" #include "functions.h"
#include "landscape.h"
#include "newgrf.h" #include "newgrf.h"
#include "saveload.h" #include "saveload.h"
#include "strings.h" #include "strings.h"
@ -40,8 +41,6 @@
FiosItem *_fios_list; FiosItem *_fios_list;
int _saveload_mode; int _saveload_mode;
extern void GenerateLandscape(byte mode);
extern void SwitchMode(int new_mode);
static bool _fios_path_changed; static bool _fios_path_changed;
static bool _savegame_sort_dirty; static bool _savegame_sort_dirty;

@ -7,6 +7,7 @@
#include "bridge_map.h" #include "bridge_map.h"
#include "debug.h" #include "debug.h"
#include "functions.h" #include "functions.h"
#include "landscape.h"
#include "npf.h" #include "npf.h"
#include "aystar.h" #include "aystar.h"
#include "macros.h" #include "macros.h"

@ -24,6 +24,7 @@
#include "gfx.h" #include "gfx.h"
#include "gfxinit.h" #include "gfxinit.h"
#include "gui.h" #include "gui.h"
#include "landscape.h"
#include "station.h" #include "station.h"
#include "station_map.h" #include "station_map.h"
#include "town_map.h" #include "town_map.h"

@ -8,6 +8,7 @@
#include "station_map.h" #include "station_map.h"
#include "depot.h" #include "depot.h"
#include "functions.h" #include "functions.h"
#include "landscape.h"
#include "map.h" #include "map.h"
#include "tile.h" #include "tile.h"
#include "pathfind.h" #include "pathfind.h"

@ -7,6 +7,7 @@
#include "table/sprites.h" #include "table/sprites.h"
#include "table/strings.h" #include "table/strings.h"
#include "functions.h" #include "functions.h"
#include "landscape.h"
#include "date.h" #include "date.h"
#include "map.h" #include "map.h"
#include "tile.h" #include "tile.h"

@ -6,6 +6,7 @@
#include "openttd.h" #include "openttd.h"
#include "bridge_map.h" #include "bridge_map.h"
#include "functions.h" #include "functions.h"
#include "landscape.h"
#include "road_map.h" #include "road_map.h"
#include "station.h" #include "station.h"
#include "tunnel_map.h" #include "tunnel_map.h"

@ -6,6 +6,7 @@
#include "openttd.h" #include "openttd.h"
#include "debug.h" #include "debug.h"
#include "functions.h" #include "functions.h"
#include "landscape.h"
#include "road_map.h" #include "road_map.h"
#include "roadveh.h" #include "roadveh.h"
#include "station_map.h" #include "station_map.h"

@ -7,6 +7,7 @@
#include "ship.h" #include "ship.h"
#include "table/strings.h" #include "table/strings.h"
#include "functions.h" #include "functions.h"
#include "landscape.h"
#include "map.h" #include "map.h"
#include "tile.h" #include "tile.h"
#include "vehicle.h" #include "vehicle.h"

@ -6,6 +6,7 @@
#include "openttd.h" #include "openttd.h"
#include "table/strings.h" #include "table/strings.h"
#include "functions.h" #include "functions.h"
#include "landscape.h"
#include "player.h" #include "player.h"
#include "signs.h" #include "signs.h"
#include "saveload.h" #include "saveload.h"

@ -11,6 +11,7 @@
#include "station_map.h" #include "station_map.h"
#include "table/strings.h" #include "table/strings.h"
#include "table/sprites.h" #include "table/sprites.h"
#include "landscape.h"
#include "map.h" #include "map.h"
#include "tile.h" #include "tile.h"
#include "gui.h" #include "gui.h"

@ -5,6 +5,7 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
#include "functions.h" #include "functions.h"
#include "landscape.h"
#include "map.h" #include "map.h"
#include "mixer.h" #include "mixer.h"
#include "sound.h" #include "sound.h"

@ -9,6 +9,7 @@
#include "cmd_helper.h" #include "cmd_helper.h"
#include "debug.h" #include "debug.h"
#include "functions.h" #include "functions.h"
#include "landscape.h"
#include "station_map.h" #include "station_map.h"
#include "table/sprites.h" #include "table/sprites.h"
#include "table/strings.h" #include "table/strings.h"

@ -8,6 +8,7 @@
#include "macros.h" #include "macros.h"
#include "strings.h" #include "strings.h"
#include "gfx.h" #include "gfx.h"
#include "landscape.h"
#include "viewport.h" #include "viewport.h"
#include "saveload.h" #include "saveload.h"
#include "hal.h" #include "hal.h"

@ -7,6 +7,7 @@
#include "bridge_map.h" #include "bridge_map.h"
#include "debug.h" #include "debug.h"
#include "functions.h" #include "functions.h"
#include "landscape.h"
#include "gui.h" #include "gui.h"
#include "station_map.h" #include "station_map.h"
#include "table/strings.h" #include "table/strings.h"

@ -7,6 +7,7 @@
#include "table/strings.h" #include "table/strings.h"
#include "table/sprites.h" #include "table/sprites.h"
#include "functions.h" #include "functions.h"
#include "landscape.h"
#include "map.h" #include "map.h"
#include "tile.h" #include "tile.h"
#include "command.h" #include "command.h"

@ -11,6 +11,7 @@
#include "table/sprites.h" #include "table/sprites.h"
#include "table/strings.h" #include "table/strings.h"
#include "functions.h" #include "functions.h"
#include "landscape.h"
#include "map.h" #include "map.h"
#include "tile.h" #include "tile.h"
#include "vehicle.h" #include "vehicle.h"

@ -11,6 +11,7 @@
#include "strings.h" #include "strings.h"
#include "table/sprites.h" #include "table/sprites.h"
#include "table/strings.h" #include "table/strings.h"
#include "landscape.h"
#include "map.h" #include "map.h"
#include "viewport.h" #include "viewport.h"
#include "window.h" #include "window.h"

@ -11,6 +11,7 @@
#include "table/sprites.h" #include "table/sprites.h"
#include "table/strings.h" #include "table/strings.h"
#include "functions.h" #include "functions.h"
#include "landscape.h"
#include "map.h" #include "map.h"
#include "tile.h" #include "tile.h"
#include "vehicle.h" #include "vehicle.h"

@ -8,6 +8,7 @@
#include "command.h" #include "command.h"
#include "functions.h" #include "functions.h"
#include "gfx.h" #include "gfx.h"
#include "landscape.h"
#include "map.h" #include "map.h"
#include "order.h" #include "order.h"
#include "rail_map.h" #include "rail_map.h"

@ -17,6 +17,7 @@
#include "../vehicle.h" #include "../vehicle.h"
#include "../date.h" #include "../date.h"
#include "../functions.h" #include "../functions.h"
#include "../landscape.h"
#include "yapf.h" #include "yapf.h"
#include "../pathfind.h" #include "../pathfind.h"
#include "../waypoint.h" #include "../waypoint.h"

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