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@ -1361,7 +1361,7 @@ int32 CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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}
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//give us a road stop in the list, and check if something went wrong
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road_stop = new RoadStop(tile, INVALID_STATION);
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road_stop = new RoadStop(tile);
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if (road_stop == NULL) {
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return_cmd_error(type ? STR_3008B_TOO_MANY_TRUCK_STOPS : STR_3008A_TOO_MANY_BUS_STOPS);
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}
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@ -1412,7 +1412,6 @@ int32 CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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//initialize an empty station
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road_stop->prev = prev;
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road_stop->station = st->index;
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if (!st->facilities) st->xy = tile;
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st->facilities |= (type) ? FACIL_TRUCK_STOP : FACIL_BUS_STOP;
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st->owner = _current_player;
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@ -2852,7 +2851,7 @@ static const SaveLoad _roadstop_desc[] = {
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SLE_VAR(RoadStop,status, SLE_UINT8),
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/* Index was saved in some versions, but this is not needed */
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SLE_CONDNULL(4, 0, 8),
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SLE_VAR(RoadStop,station, SLE_UINT16),
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SLE_CONDNULL(2, 0, 44),
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SLE_CONDNULL(1, 0, 25),
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SLE_REF(RoadStop,next, REF_ROADSTOPS),
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@ -3007,13 +3006,13 @@ static void Load_STNS(void)
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* convert, if needed */
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if (CheckSavegameVersion(6)) {
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if (st->bus_tile_obsolete != 0) {
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st->bus_stops = new RoadStop(st->bus_tile_obsolete, st->index);
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st->bus_stops = new RoadStop(st->bus_tile_obsolete);
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if (st->bus_stops == NULL)
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error("Station: too many busstations in savegame");
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}
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if (st->lorry_tile_obsolete != 0) {
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st->truck_stops = new RoadStop(st->lorry_tile_obsolete, st->index);
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st->truck_stops = new RoadStop(st->lorry_tile_obsolete);
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if (st->truck_stops == NULL)
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error("Station: too many truckstations in savegame");
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@ -3040,7 +3039,7 @@ static void Load_ROADSTOP(void)
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int index;
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while ((index = SlIterateArray()) != -1) {
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RoadStop *rs = new (index) RoadStop(INVALID_TILE, INVALID_STATION);
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RoadStop *rs = new (index) RoadStop(INVALID_TILE);
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SlObject(rs, _roadstop_desc);
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}
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