(svn r2112) -Fix: ExtMidi no longer halts the game while starting a song

-Fix: Redirect stdin/stdout/stderr of the ExtMidi process to /dev/null, to prevent it from writing to the terminal
While here give the ExtMidi functions canonical names
pull/155/head
tron 20 years ago
parent 3e4553e55f
commit 3c38db7c2b

@ -5,6 +5,8 @@
#include "ttd.h" #include "ttd.h"
#include "hal.h" #include "hal.h"
#include "sound.h" #include "sound.h"
#include "string.h"
#include <fcntl.h>
#include <sys/types.h> #include <sys/types.h>
#include <sys/wait.h> #include <sys/wait.h>
#include <unistd.h> #include <unistd.h>
@ -12,89 +14,97 @@
#include <sys/stat.h> #include <sys/stat.h>
#include <errno.h> #include <errno.h>
static pid_t _pid; static struct {
char song[MAX_PATH];
int pid;
} _midi;
static void extmidi_kill(void) static void DoPlay(void);
{ static void DoStop(void);
if (_pid > 0) {
kill(_pid, SIGKILL);
while (waitpid(_pid, NULL, WNOHANG) != _pid);
}
_pid = 0;
}
static const char *extmidi_start(const char * const *parm) static const char* ExtMidiStart(const char* const * parm)
{ {
_pid = 0; _midi.song[0] = '\0';
_midi.pid = -1;
return NULL; return NULL;
} }
static void extmidi_stop(void) static void ExtMidiStop(void)
{ {
extmidi_kill(); _midi.song[0] = '\0';
DoStop();
} }
static void extmidi_play_song(const char *filename) static void ExtMidiPlaySong(const char* filename)
{ {
extmidi_kill(); ttd_strlcpy(_midi.song, filename, lengthof(_midi.song));
DoStop();
_pid = fork(); }
if (_pid < 0) {
fprintf(stderr, "extmidi: couldn't fork: %s\n", strerror(errno));
_pid = 0;
return;
}
if (_pid == 0) {
#if defined(MIDI_ARG)
execlp(msf.extmidi, "extmidi", MIDI_ARG, filename, NULL);
#else
execlp(msf.extmidi, "extmidi", filename, NULL);
#endif
fprintf(stderr, "extmidi: couldn't execl: %s\n", strerror(errno));
exit(0);
}
usleep(500);
if (_pid == waitpid(_pid, NULL, WNOHANG)) {
fprintf(stderr, "extmidi: play song failed\n");
_pid = 0;
usleep(5000); static void ExtMidiStopSong(void)
} {
_midi.song[0] = '\0';
DoStop();
} }
static void extmidi_stop_song(void) static bool ExtMidiIsPlaying(void)
{ {
extmidi_kill(); if (_midi.pid != -1 && waitpid(_midi.pid, NULL, WNOHANG) == _midi.pid)
_midi.pid = -1;
if (_midi.pid == -1 && _midi.song[0] != '\0') DoPlay();
return _midi.pid != -1;
} }
static bool extmidi_is_playing(void) static void ExtMidiSetVolume(byte vol)
{ {
if (_pid == 0) fprintf(stderr, "extmidi: set volume not implemented\n");
return 0; }
if (waitpid(_pid, NULL, WNOHANG) == _pid) { static void DoPlay(void)
_pid = 0; {
return 0; _midi.pid = fork();
switch (_midi.pid) {
case 0: {
int d;
close(0);
close(1);
close(2);
d = open("/dev/null", O_RDONLY);
if (d != -1) {
if (dup2(d, 1) != -1 && dup2(d, 2) != -1) {
#if defined(MIDI_ARG)
execlp(msf.extmidi, "extmidi", MIDI_ARG, _midi.song, NULL);
#else
execlp(msf.extmidi, "extmidi", _midi.song, NULL);
#endif
}
}
exit(1);
}
case -1:
fprintf(stderr, "extmidi: couldn't fork: %s\n", strerror(errno));
/* FALLTHROUGH */
default:
_midi.song[0] = '\0';
break;
} }
return 1;
} }
static void extmidi_set_volume(byte vol) static void DoStop(void)
{ {
fprintf(stderr, "extmidi: set volume not implemented\n"); if (_midi.pid != -1) kill(_midi.pid, SIGTERM);
} }
const HalMusicDriver _extmidi_music_driver = { const HalMusicDriver _extmidi_music_driver = {
extmidi_start, ExtMidiStart,
extmidi_stop, ExtMidiStop,
extmidi_play_song, ExtMidiPlaySong,
extmidi_stop_song, ExtMidiStopSong,
extmidi_is_playing, ExtMidiIsPlaying,
extmidi_set_volume, ExtMidiSetVolume,
}; };
#endif /* __MORPHOS__ */ #endif /* __MORPHOS__ */

@ -181,7 +181,7 @@ void MusicLoop(void)
if (_song_is_active == false) if (_song_is_active == false)
return; return;
if (!_music_driver->is_song_playing()) { if (!_music_driver->is_song_playing() && _game_mode != GM_MENU) {
StopMusic(); StopMusic();
SkipToNextSong(); SkipToNextSong();
PlayPlaylistSong(); PlayPlaylistSong();

@ -641,7 +641,6 @@ int ttd_main(int argc, char* argv[])
LoadDriver(SOUND_DRIVER, _ini_sounddriver); LoadDriver(SOUND_DRIVER, _ini_sounddriver);
LoadDriver(MUSIC_DRIVER, _ini_musicdriver); LoadDriver(MUSIC_DRIVER, _ini_musicdriver);
LoadDriver(VIDEO_DRIVER, _ini_videodriver); // load video last, to prevent an empty window while sound and music loads LoadDriver(VIDEO_DRIVER, _ini_videodriver); // load video last, to prevent an empty window while sound and music loads
MusicLoop();
_savegame_sort_order = 1; // default sorting of savegames is by date, newest first _savegame_sort_order = 1; // default sorting of savegames is by date, newest first
#ifdef ENABLE_NETWORK #ifdef ENABLE_NETWORK
@ -1165,8 +1164,7 @@ void GameLoop(void)
InputLoop(); InputLoop();
if (_game_mode != GM_MENU) MusicLoop();
MusicLoop();
} }
void BeforeSaveGame(void) void BeforeSaveGame(void)

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