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@ -561,8 +561,12 @@ void VideoDriver_SDL::MainLoop()
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#else
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/* Speedup when pressing tab, except when using ALT+TAB
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* to switch to another application */
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#if SDL_VERSION_ATLEAST(1, 3, 0)
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if (keys[SDL_SCANCODE_TAB] && (mod & KMOD_ALT) == 0)
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#else
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if (keys[SDLK_TAB] && (mod & KMOD_ALT) == 0)
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#endif
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#endif /* SDL_VERSION_ATLEAST(1, 3, 0) */
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#endif /* defined(_DEBUG) */
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{
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if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
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} else if (_fast_forward & 2) {
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@ -582,11 +586,17 @@ void VideoDriver_SDL::MainLoop()
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/* determine which directional keys are down */
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_dirkeys =
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#if SDL_VERSION_ATLEAST(1, 3, 0)
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(keys[SDL_SCANCODE_LEFT] ? 1 : 0) |
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(keys[SDL_SCANCODE_UP] ? 2 : 0) |
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(keys[SDL_SCANCODE_RIGHT] ? 4 : 0) |
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(keys[SDL_SCANCODE_DOWN] ? 8 : 0);
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#else
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(keys[SDLK_LEFT] ? 1 : 0) |
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(keys[SDLK_UP] ? 2 : 0) |
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(keys[SDLK_RIGHT] ? 4 : 0) |
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(keys[SDLK_DOWN] ? 8 : 0);
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#endif
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if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged();
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/* The gameloop is the part that can run asynchroniously. The rest
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