(svn r1269) - Updated changelog.txt and readme.txt for 0.3.5

- Marked docs/console.txt as out-dated
replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
truelight 20 years ago
parent d7bc1d776c
commit 3b60676e64

@ -1,9 +1,90 @@
0.3.5 (unreleased)
0.3.5 (2004-12-24)
------------------------------------------------------------------------
- Change: (OSX build) Moved data and lang folders inside OpenTTD. This got rid of the package system too, making installing/updating easier
- Fix (Big Endian computers, which are mac and MorphOS): made it able to load savegames made by TTD
- Fix (OSX build) music is now on by default again
- Fix (OSX build) made error opens the console (app in utilities dir, not ingame console). This should fix the problem where people did not get a valid error message
- Feature: [Network] New network, very stable, a lot of new features
- Feature: [Network] Ingame Serverlist (with online game-servers to join)
- Feature: [Network] Webbased Serverlist: http://servers.openttd.org/
- Feature: [Network] Added dedicated server support
- Feature: [Network] Cheat protection in MultiPlayer
- Feature: [Network] Patch settings are also synced with the server
- Feature: [Network] Chat
- Feature: Custom currency settings
- Feature: Per-station vehicle lists
- Feature: More realistically sized catchment areas
- Feature: Sticky windows
- Feature: Even better support for newgrf-files
- Feature: Implement improved vehicle loading algorithm
- Feature: Even more advanced console
- Feature: Game compiles under BEOS_SERVER
- Feature: Game compiles under OS/2 (no network-support)
- Feature: OpenTTD runs with the grf files of the DOS version
- Feature: [Big Endian computers, which are mac and MorphOS]: are able to load savegames by TTD(Patch)
- Feature: Many more new things...
- Add: 'l' openes the landscaping toolbar globally
- Add: Make the town sometimes build streets on slopes
- Add: Manpage
- Add: New checkpoint grahpics
- Add: SHIFT+DEL now deletes all non-vital windows (only status bar and main bar remain)
- Add: Windows now shows revision, release information in title bar
- Add: Windows snap at each other
- Change: [OSX build] Moved data and lang folders inside OpenTTD. This got rid of the package system too, making installing/updating easier
- Fix: [OSX build] Music is now on by default again
- Fix: [OSX build] Made error opens the console
- Fix: [SDL] Added a confirmation dialog when quitting the game
- Fix: A train can leave and enter the same depot at the same time, then the trai simply got stuck
- Fix: Crash when making png screenshot with odd resolution (Tron)
- Fix: Directories in *nix are now sorted alphabetically in ascending order (Tron).
- Fix: Do not consider a road station as street when growing the town
- Fix: Engines from other climates do not appear any more when never_expire_vehicles is enabled
- Fix: Game options (like drive side) are not taken from the scenario when using 'new game' command
- Fix: Order checker now correctly detects station with invalid facilities
- Fix: Polished GUI in a lot of ways
- Fix: Saving or loading a map doesnt pauses the game anymore
- Fix: Some bridge part isn't displayed transparent in transparent mode
- Fix: Starting with -r option allows all resolutions (Tron)
- Fix: The pathfinder no longer sees rail with an other owner as a possible route.
- Fix: Unable to select other screenshot format in Game Option
- Fix: Unwanted town renaming
- Fix: Vehicles slow down under bridge if the track is on a foundation
- Fix: You can no longer change name of waypoints whom are owned by somebody else
- Fix: [ 1090313 ] Shares are now also sold when a company goes bankrupt
- Fix: [ 1087701 ] It is no longer possible to crash trains of other companies by building a depot close to a station. (even more: trains do no longer enter tiles that do not belong to his owner)
- Fix: [ 1087403 ] Crashed trains aren't reported to have too few orders any more
- Fix: [ 1086375 ] Backup-order-list was not closed with an OT_NOTHING,
- Fix: [ 1085255 ] Docks now have a button to display the catchment area
- Fix: [ 1070274 ] Invisible trains. Weird macros and MSVC optimizing don't always mix. (Tron)
- Fix: [ 1068269 ] Number of passangers and mail in exclusive test offer window is swapped
- Fix: [ 1066504 ] Pause key pauses the game
- Fix: [ 1066121 ] Resetting file name after deleting a file (dannys9)
- Fix: [ 1066114 ] Code error in win32.c Thanks Shai
- Fix: [ 1065247 ] Windows can be placed behind toolbar
- Fix: [ 1064742 ] Editor Map-Menu wrong String
- Fix: [ 1058809 ] Always report a bus/lorry station as unpassable
- Fix: [ 1053397 ] Refit train window stays open
- Fix: [ 1050993 ] Incorrect Tooltip in Road Vehicle List.
- Fix: [ 1048596 ] Monorail and Maglev sounds are swapped
- Fix: [ 1040119 ] Flooded wagons in depots don't keep constantly exploding any more
- Fix: [ 1035303 ] Bug about lowering tracks built on slopes
- Fix: [ 1035066 ] 'Allow goto depot' turned off, no checkpoints in orders
- Fix: [ 1034318 ] Place sign and blue message box
- Fix: [ 1033947 ] Wrong mapping between music titles and songs
- Fix: [ 1030393 ] Some screensizes crashes OTTD. Fix in general bug that only allows resolutions which were multiple of 8 in width and height. Also use closest possible resolution in fullscreen if window size is not a valid resolution (Tron)
- Fix: [ 1030275 ] 'Service at' orders ignored after 2090. After 2090 year is reset to 1. Jan 2090, so most of the time, last service was in the future and no service ensured.
- Fix: [ 1029064 ] Building a station acted weird in some rare situations
- Fix: [ 1022227 ] Ships could unload cargo at stations without docks
- Fix: [ 999669 ] Wrong trees (toyland's) in sub-tropical landscape style
- Fix: [ 993500 ] High bridge rendering error
- Fix: [ 991101 ] Disabled buttons flicker no more
- Fix: [ 985925 ] Start/stop flag in train depots always works, regardless of the horizontal scroll position
- Fix: [ 985439 ] Un-owned rail. Trains could cross competitor's tracks if there was a road-crossing over it.
- Fix: [ 982611 ] Pathfinding bug; train likes the roundabout. If train needs servicing it will now look 16 tiles along the track instead of 12 tiles manhattan style (blathijs)
- Fix: [ 967096 ] Fullscreen. New button 'Fullscreen' in 'Game Options' menu which lets you set fullscreen ingame.
- Fix: [ 958098 ] No longer road/rail crossing signals hang when a train is reversed at the wrong moment (Yeah, our longest open bug finally fixed :) :) :))
- Fix: [ 926105 ] Ctrl + d bug. Longest outstanding bug has been fixed \o/ 2004-03-30 (Tron)
- Language: Added Spanish
- Language: Added Catalan
- Language: Added Icelandic
- Language: Updated most languages
- Fix: Many more things....
0.3.4 (2004-09-14)

@ -3,6 +3,10 @@ OPENTTD INGAME CONSOLE DOCUMENTATION
http://wiki.openttd.org/index.php/OpenTTDDevBlackBook
for detailed information
*** WARNING **
This document is out of date
*** WARNING **
HOTKEY: BACKQUOTE (aka tilde, the key left to "1")
COMMANDS:

@ -1,6 +1,6 @@
OpenTTD README
Last updated: $LastChangedDate: 2004-07-25 21:22:11 +0200 (Sun, 25 Jul 2004) $
Release version: 0.3.4
Last updated: $LastChangedDate: 2004-12-24 00:25:11 +0100 $
Release version: 0.3.5
------------------------------------------------------------------------
@ -215,32 +215,29 @@ That's all! You should now be able to select the language in the game options.
X.X) Credits:
---- --------
The OpenTTD team:
Ludvig Strigeus (ludde) - OpenTTD author, main coder (0.1 - 0.3.3)
Serge Paquet (vurlix) - Assistant project manager, coder
Dominik Scherer (dominik81) - Coder
Tamas Farago (Darkvater) - Coder
Patric Stout (TrueLight) - Coder, SVN-repository and website host
Stefan Meißner (sign_de) - Network and Console coder
Owen Rudge (orudge) - Contributor, forum host
Dominik Scherer (dominik81) - Lead coder
Tamas Farago (Darkvater) - Lead coder
Patric Stout (TrueLight) - Coder, network guru, SVN-repository and website host
Owen Rudge (orudge) - Contributor, forum host, masterserver host
Bjarni Corfitzen (Bjarni) - MacOS port
Kerekes Miham (MiHaMiX) - Maintainer of translator service, and host of nightlies
Cian Duffy (MYOB) - BeOS port / manual writing
Christian Rosentreter (tokaiz) - MorphOS/AmigaOS port
Christian Rosentreter (tokaiz) - MorphOS / AmigaOS port
Ludvig Strigeus (ludde) - OpenTTD author, main coder (0.1 - 0.3.3)
Serge Paquet (vurlix) - Assistant project manager, coder (0.1 - 0.3.3)
Thanks to:
Josef Drexler - For his great work on TTDPatch.
Marcin Grzegorczyk - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations).
Marcin Grzegorczyk - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations)
Mike Ragsdale - OpenTTD installer
Celestar - for his many patches, suggestions and fixes
blathijs - for his many patches, suggestions and code documentation
Celestar - For his many patches, suggestions and fixes
blathijs - For his many patches, suggestions and code documentation
Tron - For his many patches, suggestions and relentless correcting of the code
Stefan Meißner (sign_de) - For his work on the console
pasky - Many patches, newgrf support, etc.
Tron - relentless correcting of the code
mivlad - some patches
truesatan - Some patches
Michael Polnick - Some patches
Michael Blunck - Nice graphics
George - Canal graphics
All Translators - For their support to make OpenTTD a truly international game
Bug Reporters - Thanks for all bug reports.
Moriarty - for the tons of (annoying) bugreports
Chris Sawyer - For an amazing game!.
Bug Reporters - Thanks for all bug reports
Chris Sawyer - For an amazing game!

Loading…
Cancel
Save