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https://github.com/JGRennison/OpenTTD-patches.git
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(svn r11877) -Fix: another way to crash competitors' train in a station
-Codechange: increase the speed train is approaching line end/semaphore in non-diagonal direction a bit
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@ -2817,14 +2817,16 @@ static void *FindTrainCollideEnum(Vehicle *v, void *data)
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/* get first vehicle now to make most usual checks faster */
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/* get first vehicle now to make most usual checks faster */
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Vehicle *coll = v->First();
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Vehicle *coll = v->First();
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/* can't collide with own wagons && can't crash in depot && not too far */
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/* can't collide with own wagons && can't crash in depot && the same height level */
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if (coll != tcc->v && v->u.rail.track != TRACK_BIT_DEPOT &&
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if (coll != tcc->v && v->u.rail.track != TRACK_BIT_DEPOT && abs(v->z_pos - tcc->v->z_pos) < 6) {
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abs(v->z_pos - tcc->v->z_pos) < 6 &&
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int x_diff = v->x_pos - tcc->v->x_pos;
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abs(v->x_pos - tcc->v->x_pos) < 6 &&
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int y_diff = v->y_pos - tcc->v->y_pos;
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abs(v->y_pos - tcc->v->y_pos) < 6 ) {
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/* needed to disable possible crash of competitor train in station by building diagonal track at its end */
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if (x_diff * x_diff + y_diff * y_diff > 25) return NULL;
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/* two drivers + passengers killed in train tcc->v (if it was not crashed already) */
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if (!(tcc->v->vehstatus & VS_CRASHED)) {
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if (!(tcc->v->vehstatus & VS_CRASHED)) {
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/* two drivers + passengers killed in train tcc->v (if it was not crashed already) */
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tcc->num += 2 + CountPassengersInTrain(tcc->v);
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tcc->num += 2 + CountPassengersInTrain(tcc->v);
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SetVehicleCrashed(tcc->v);
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SetVehicleCrashed(tcc->v);
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}
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}
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@ -3246,7 +3248,7 @@ static void HandleBrokenTrain(Vehicle *v)
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}
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}
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/** Maximum speeds for train that is broken down or approaching line end */
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/** Maximum speeds for train that is broken down or approaching line end */
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static const byte _breakdown_speeds[16] = {
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static const uint16 _breakdown_speeds[16] = {
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225, 210, 195, 180, 165, 150, 135, 120, 105, 90, 75, 60, 45, 30, 15, 15
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225, 210, 195, 180, 165, 150, 135, 120, 105, 90, 75, 60, 45, 30, 15, 15
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};
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};
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@ -3264,14 +3266,16 @@ static bool TrainApproachingLineEnd(Vehicle *v, bool signal)
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uint x = v->x_pos & 0xF;
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uint x = v->x_pos & 0xF;
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uint y = v->y_pos & 0xF;
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uint y = v->y_pos & 0xF;
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/* for diagonal directions, 'x' will be 0..15 -
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* for other directions, it will be 1, 3, 5, ..., 15 */
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switch (v->direction) {
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switch (v->direction) {
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case DIR_N : x = ~x + ~y + 24; break;
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case DIR_N : x = ~x + ~y + 25; break;
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case DIR_NW: x = y; /* FALLTHROUGH */
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case DIR_NW: x = y; /* FALLTHROUGH */
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case DIR_NE: x = ~x + 16; break;
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case DIR_NE: x = ~x + 16; break;
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case DIR_E : x = ~x + y + 8; break;
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case DIR_E : x = ~x + y + 9; break;
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case DIR_SE: x = y; break;
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case DIR_SE: x = y; break;
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case DIR_S : x = x + y - 8; break;
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case DIR_S : x = x + y - 7; break;
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case DIR_W : x = ~y + x + 8; break;
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case DIR_W : x = ~y + x + 9; break;
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default: break;
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default: break;
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}
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}
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@ -3286,7 +3290,6 @@ static bool TrainApproachingLineEnd(Vehicle *v, bool signal)
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/* slow down */
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/* slow down */
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v->vehstatus |= VS_TRAIN_SLOWING;
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v->vehstatus |= VS_TRAIN_SLOWING;
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uint16 break_speed = _breakdown_speeds[x & 0xF];
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uint16 break_speed = _breakdown_speeds[x & 0xF];
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if (!(v->direction & 1)) break_speed >>= 1;
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if (break_speed < v->cur_speed) v->cur_speed = break_speed;
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if (break_speed < v->cur_speed) v->cur_speed = break_speed;
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return true;
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return true;
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