(svn r8739) -Codechange: Update the oldloader debug levels to be more in spec with the guidelines in debug.h.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
Darkvater 18 years ago
parent 12868eeb97
commit 3a86ae8ba4

@ -387,7 +387,7 @@ static void ReadTTDPatchFlags(void)
and 1 becomes 2. The rest of the values are okay */
if (_old_vehicle_multiplier < 2) _old_vehicle_multiplier++;
/* TTDPatch incraeses the Vehicle-part in the middle of the game,
/* TTDPatch increases the Vehicle-part in the middle of the game,
so if the multipler is anything else but 1, the assert fails..
bump the assert value so it doesn't!
(1 multipler == 850 vehicles
@ -401,9 +401,9 @@ static void ReadTTDPatchFlags(void)
for (i = 0; i < 17; i++) _old_map3[i] = 0;
for (i = 0x1FE00; i < 0x20000; i++) _old_map3[i] = 0;
if (_new_ttdpatch_format) DEBUG(oldloader, 1, "Found TTDPatch game");
if (_new_ttdpatch_format) DEBUG(oldloader, 2, "Found TTDPatch game");
DEBUG(oldloader, 1, "Vehicle-multiplier is set to %d (%d vehicles)", _old_vehicle_multiplier, _old_vehicle_multiplier * 850);
DEBUG(oldloader, 3, "Vehicle-multiplier is set to %d (%d vehicles)", _old_vehicle_multiplier, _old_vehicle_multiplier * 850);
}
static const OldChunks town_chunk[] = {
@ -1076,7 +1076,7 @@ static bool LoadOldVehicleUnion(LoadgameState *ls, int num)
/* This chunk size should always be 10 bytes */
if (ls->total_read - temp != 10) {
DEBUG(oldloader, 4, "Assert failed in Vehicle");
DEBUG(oldloader, 0, "Assert failed in VehicleUnion: invalid chunk size");
return false;
}
@ -1201,8 +1201,7 @@ static bool LoadOldVehicle(LoadgameState *ls, int num)
default: v->spritenum >>= 1; break;
}
if (_old_next_ptr != 0xFFFF)
v->next = GetVehicle(_old_next_ptr);
if (_old_next_ptr != 0xFFFF) v->next = GetVehicle(_old_next_ptr);
v->string_id = RemapOldStringID(_old_string_id);
@ -1470,13 +1469,13 @@ static bool LoadOldMain(LoadgameState *ls)
/* The first 49 is the name of the game + checksum, skip it */
fseek(ls->file, HEADER_SIZE, SEEK_SET);
DEBUG(oldloader, 4, "Reading main chunk...");
DEBUG(oldloader, 3, "Reading main chunk...");
/* Load the biggest chunk */
if (!LoadChunk(ls, NULL, main_chunk)) {
DEBUG(oldloader, 0, "Loading failed");
return false;
}
DEBUG(oldloader, 4, "Done, converting game data...");
DEBUG(oldloader, 3, "Done, converting game data...");
/* Fix some general stuff */
_opt.landscape = _opt.landscape & 0xF;
@ -1526,7 +1525,7 @@ static bool LoadOldMain(LoadgameState *ls)
/* We have a new difficulty setting */
_opt.diff.town_council_tolerance = clamp(_opt.diff_level, 0, 2);
DEBUG(oldloader, 4, "Finished converting game data");
DEBUG(oldloader, 3, "Finished converting game data");
DEBUG(oldloader, 1, "TTD(Patch) savegame successfully converted");
return true;
@ -1536,7 +1535,7 @@ bool LoadOldSaveGame(const char *file)
{
LoadgameState ls;
DEBUG(oldloader, 4, "Trying to load a TTD(Patch) savegame");
DEBUG(oldloader, 3, "Trying to load a TTD(Patch) savegame");
InitLoading(&ls);

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