diff --git a/src/oldloader.cpp b/src/oldloader.cpp index 0bf625ab92..8adbec5fde 100644 --- a/src/oldloader.cpp +++ b/src/oldloader.cpp @@ -387,7 +387,7 @@ static void ReadTTDPatchFlags(void) and 1 becomes 2. The rest of the values are okay */ if (_old_vehicle_multiplier < 2) _old_vehicle_multiplier++; - /* TTDPatch incraeses the Vehicle-part in the middle of the game, + /* TTDPatch increases the Vehicle-part in the middle of the game, so if the multipler is anything else but 1, the assert fails.. bump the assert value so it doesn't! (1 multipler == 850 vehicles @@ -401,9 +401,9 @@ static void ReadTTDPatchFlags(void) for (i = 0; i < 17; i++) _old_map3[i] = 0; for (i = 0x1FE00; i < 0x20000; i++) _old_map3[i] = 0; - if (_new_ttdpatch_format) DEBUG(oldloader, 1, "Found TTDPatch game"); + if (_new_ttdpatch_format) DEBUG(oldloader, 2, "Found TTDPatch game"); - DEBUG(oldloader, 1, "Vehicle-multiplier is set to %d (%d vehicles)", _old_vehicle_multiplier, _old_vehicle_multiplier * 850); + DEBUG(oldloader, 3, "Vehicle-multiplier is set to %d (%d vehicles)", _old_vehicle_multiplier, _old_vehicle_multiplier * 850); } static const OldChunks town_chunk[] = { @@ -1076,7 +1076,7 @@ static bool LoadOldVehicleUnion(LoadgameState *ls, int num) /* This chunk size should always be 10 bytes */ if (ls->total_read - temp != 10) { - DEBUG(oldloader, 4, "Assert failed in Vehicle"); + DEBUG(oldloader, 0, "Assert failed in VehicleUnion: invalid chunk size"); return false; } @@ -1201,8 +1201,7 @@ static bool LoadOldVehicle(LoadgameState *ls, int num) default: v->spritenum >>= 1; break; } - if (_old_next_ptr != 0xFFFF) - v->next = GetVehicle(_old_next_ptr); + if (_old_next_ptr != 0xFFFF) v->next = GetVehicle(_old_next_ptr); v->string_id = RemapOldStringID(_old_string_id); @@ -1470,13 +1469,13 @@ static bool LoadOldMain(LoadgameState *ls) /* The first 49 is the name of the game + checksum, skip it */ fseek(ls->file, HEADER_SIZE, SEEK_SET); - DEBUG(oldloader, 4, "Reading main chunk..."); + DEBUG(oldloader, 3, "Reading main chunk..."); /* Load the biggest chunk */ if (!LoadChunk(ls, NULL, main_chunk)) { DEBUG(oldloader, 0, "Loading failed"); return false; } - DEBUG(oldloader, 4, "Done, converting game data..."); + DEBUG(oldloader, 3, "Done, converting game data..."); /* Fix some general stuff */ _opt.landscape = _opt.landscape & 0xF; @@ -1526,7 +1525,7 @@ static bool LoadOldMain(LoadgameState *ls) /* We have a new difficulty setting */ _opt.diff.town_council_tolerance = clamp(_opt.diff_level, 0, 2); - DEBUG(oldloader, 4, "Finished converting game data"); + DEBUG(oldloader, 3, "Finished converting game data"); DEBUG(oldloader, 1, "TTD(Patch) savegame successfully converted"); return true; @@ -1536,7 +1535,7 @@ bool LoadOldSaveGame(const char *file) { LoadgameState ls; - DEBUG(oldloader, 4, "Trying to load a TTD(Patch) savegame"); + DEBUG(oldloader, 3, "Trying to load a TTD(Patch) savegame"); InitLoading(&ls);