@ -555,9 +555,9 @@ static void DoTriggerHouse(TileIndex tile, HouseTrigger trigger, byte base_rando
case HOUSE_TRIGGER_TILE_LOOP_TOP :
case HOUSE_TRIGGER_TILE_LOOP_TOP :
if ( ! first ) break ;
if ( ! first ) break ;
/* Random value of first tile already set. */
/* Random value of first tile already set. */
if ( hs - > building_flags & BUILDING_2_TILES_Y ) DoTriggerHouse ( TILE_ADDXY ( tile , 0 , 1 ) , trigger , false , random_bits ) ;
if ( hs - > building_flags & BUILDING_2_TILES_Y ) DoTriggerHouse ( TILE_ADDXY ( tile , 0 , 1 ) , trigger , random_bits , false ) ;
if ( hs - > building_flags & BUILDING_2_TILES_X ) DoTriggerHouse ( TILE_ADDXY ( tile , 1 , 0 ) , trigger , false , random_bits ) ;
if ( hs - > building_flags & BUILDING_2_TILES_X ) DoTriggerHouse ( TILE_ADDXY ( tile , 1 , 0 ) , trigger , random_bits , false ) ;
if ( hs - > building_flags & BUILDING_HAS_4_TILES ) DoTriggerHouse ( TILE_ADDXY ( tile , 1 , 1 ) , trigger , false , random_bits ) ;
if ( hs - > building_flags & BUILDING_HAS_4_TILES ) DoTriggerHouse ( TILE_ADDXY ( tile , 1 , 1 ) , trigger , random_bits , false ) ;
break ;
break ;
}
}
}
}