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@ -123,7 +123,8 @@ enum {
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};
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typedef struct AirportMovingData {
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int x,y;
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int16 x;
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int16 y;
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byte flag;
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DirectionByte direction;
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} AirportMovingData;
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@ -155,25 +156,25 @@ typedef struct AirportFTAClass {
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}
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const AirportMovingData *moving_data;
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byte nofelements; // number of positions the airport consists of
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struct AirportFTA *layout; // state machine for airport
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const byte *terminals;
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const byte *helipads;
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byte entry_point; // when an airplane arrives at this airport, enter it at position entry_point
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AcceptPlanesByte acc_planes; // accept airplanes or helicopters or both
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const TileIndexDiffC *airport_depots; // gives the position of the depots on the airports
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byte nof_depots; // number of depots this airport has
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struct AirportFTA *layout; // state machine for airport
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byte nofelements; // number of positions the airport consists of
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byte entry_point; // when an airplane arrives at this airport, enter it at position entry_point
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AcceptPlanesByte acc_planes; // accept airplanes or helicopters or both
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byte size_x;
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byte size_y;
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} AirportFTAClass;
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// internal structure used in openttd - Finite sTate mAchine --> FTA
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typedef struct AirportFTA {
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struct AirportFTA *next; // possible extra movement choices from this position
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uint32 block; // 32 bit blocks (st->airport_flags), should be enough for the most complex airports
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byte position; // the position that an airplane is at
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byte next_position; // next position from this position
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uint32 block; // 32 bit blocks (st->airport_flags), should be enough for the most complex airports
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byte heading; // heading (current orders), guiding an airplane to its target on an airport
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struct AirportFTA *next; // possible extra movement choices from this position
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} AirportFTA;
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void InitializeAirports(void);
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