(svn r11782) -Codechange: e->type was used before being properly initialized (it relied on previous runs) but there is no need to invalidate window data during game load as the windows in question cannot be open.

This commit is contained in:
peter1138 2008-01-08 16:07:32 +00:00
parent 4479c06e2d
commit 352f13dad1

View File

@ -25,7 +25,6 @@
#include "date_func.h" #include "date_func.h"
#include "vehicle_func.h" #include "vehicle_func.h"
#include "variables.h" #include "variables.h"
#include "autoreplace_gui.h"
enum { enum {
HEADER_SIZE = 49, HEADER_SIZE = 49,
@ -1623,7 +1622,6 @@ static bool LoadOldMain(LoadgameState *ls)
for (Engine *e = _engines; e != endof(_engines); e++) { for (Engine *e = _engines; e != endof(_engines); e++) {
if (_date >= (e->intro_date + 365)) { if (_date >= (e->intro_date + 365)) {
e->flags = (e->flags & ~ENGINE_EXCLUSIVE_PREVIEW) | ENGINE_AVAILABLE; e->flags = (e->flags & ~ENGINE_EXCLUSIVE_PREVIEW) | ENGINE_AVAILABLE;
AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type);
e->player_avail = (byte)-1; e->player_avail = (byte)-1;
} }
} }