From 352f13dad15d2786d8aacaf814f1bfb2b8ea7d15 Mon Sep 17 00:00:00 2001 From: peter1138 Date: Tue, 8 Jan 2008 16:07:32 +0000 Subject: [PATCH] (svn r11782) -Codechange: e->type was used before being properly initialized (it relied on previous runs) but there is no need to invalidate window data during game load as the windows in question cannot be open. --- src/oldloader.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/oldloader.cpp b/src/oldloader.cpp index 3a85d7f890..68c5dfb9c2 100644 --- a/src/oldloader.cpp +++ b/src/oldloader.cpp @@ -25,7 +25,6 @@ #include "date_func.h" #include "vehicle_func.h" #include "variables.h" -#include "autoreplace_gui.h" enum { HEADER_SIZE = 49, @@ -1623,7 +1622,6 @@ static bool LoadOldMain(LoadgameState *ls) for (Engine *e = _engines; e != endof(_engines); e++) { if (_date >= (e->intro_date + 365)) { e->flags = (e->flags & ~ENGINE_EXCLUSIVE_PREVIEW) | ENGINE_AVAILABLE; - AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type); e->player_avail = (byte)-1; } }