(svn r11782) -Codechange: e->type was used before being properly initialized (it relied on previous runs) but there is no need to invalidate window data during game load as the windows in question cannot be open.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
peter1138 17 years ago
parent 4479c06e2d
commit 352f13dad1

@ -25,7 +25,6 @@
#include "date_func.h"
#include "vehicle_func.h"
#include "variables.h"
#include "autoreplace_gui.h"
enum {
HEADER_SIZE = 49,
@ -1623,7 +1622,6 @@ static bool LoadOldMain(LoadgameState *ls)
for (Engine *e = _engines; e != endof(_engines); e++) {
if (_date >= (e->intro_date + 365)) {
e->flags = (e->flags & ~ENGINE_EXCLUSIVE_PREVIEW) | ENGINE_AVAILABLE;
AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type);
e->player_avail = (byte)-1;
}
}

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