Merge branch 'master' into departure-boards

pull/3/head
Jonathan G Rennison 9 years ago
commit 346cebab43

@ -29,6 +29,7 @@ set_default() {
strip=""
lipo=""
awk="awk"
pkg_config="pkg-config"
os="DETECT"
endian="AUTO"
cpu_type="DETECT"
@ -105,6 +106,7 @@ set_default() {
strip
lipo
awk
pkg_config
os
endian
cpu_type
@ -213,6 +215,8 @@ detect_params() {
--windres=*) windres="$optarg";;
--awk) prev_p="awk";;
--awk=*) awk="$optarg";;
--pkg-config) prev_p="pkg_config";;
--pkg-config=*) pkg_config="$optarg";;
--strip) prev_p="strip";;
--strip=*) strip="$optarg";;
--lipo) prev_p="lipo";;
@ -1938,9 +1942,26 @@ check_compiler() {
log 2 " exit code $ret"
if ( [ -z "$machine" ] && [ "$8" != "3" ] ) || [ "$ret" != "0" ]; then
if [ -z "$5" ]; then
log 1 "checking $1... $compiler not found"
log 1 "I couldn't detect any $6 binary for $3"
exit 1
else
compiler="$3-$5"
fi
machine=`eval $compiler $9 2>/dev/null`
ret=$?
eval "$2=\"$compiler\""
log 2 "executing $compiler $9"
log 2 " returned $machine"
log 2 " exit code $ret"
if ( [ -z "$machine" ] && [ "$8" != "3" ] ) || [ "$ret" != "0" ]; then
log 1 "checking $1... $compiler not found"
log 1 "I couldn't detect any $5 binary for $3"
exit 1
fi
fi
if [ "$machine" != "$3" ] && ( [ "$8" = "0" ] || [ "$8" = "1" ] ); then
@ -2736,7 +2757,7 @@ detect_pkg_config() {
log 2 "detecting $2"
if [ "$1" = "1" ] || [ "$1" = "" ] || [ "$1" = "2" ]; then
pkg_config_call="pkg-config $2"
pkg_config_call="$pkg_config $2"
else
pkg_config_call="$1"
fi
@ -2758,7 +2779,7 @@ detect_pkg_config() {
# It was forced, so it should be found.
if [ "$1" != "1" ]; then
log 1 "configure: error: pkg-config $2 couldn't be found"
log 1 "configure: error: $pkg_config $2 couldn't be found"
log 1 "configure: error: you supplied '$1', but it seems invalid"
exit 1
fi
@ -3588,6 +3609,7 @@ showhelp() {
echo " --windres=WINDRES the windres to use [HOST-windres]"
echo " --strip=STRIP the strip to use [HOST-strip]"
echo " --awk=AWK the awk to use in configure [awk]"
echo " --pkg-config=PKG-CONFIG the pkg-config to use in configure [pkg-config]"
echo " --lipo=LIPO the lipo to use (OSX ONLY) [HOST-lipo]"
echo " --os=OS the OS we are compiling for [DETECT]"
echo " DETECT/UNIX/OSX/FREEBSD/DRAGONFLY/OPENBSD/"

File diff suppressed because it is too large Load Diff

@ -1390,7 +1390,7 @@ STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Ropné rafineri
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Výška sněhové čáry: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Určuje o jaké výšky se vyskytuje sníh u subarktického klimatu. Sníh rovněž ovlivňuje vytváření průmyslu a požadavky na růst měst
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Členitost krajiny: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Pouze TerraGenesis) Zvol množství hor: Rovinatý terén má méně hor, které jsou však rozlehlejší. Členitý terén má mnoho hor, u kterých se může zdát, že se upakují
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Pouze TerraGenesis) Zvol množství hor: Rovinatý terén má méně hor, které jsou však rozlehlejší. Členitý terén má mnoho hor, u kterých se může zdát, že se opakují
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :velmi rovná
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :rovná
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :členitá

@ -1143,7 +1143,7 @@ STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maximale beginl
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maximale bedrag een bedrijf kan lenen (zonder rekening te houden met de inflatie)
STR_CONFIG_SETTING_INTEREST_RATE :Rente van lening: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Percentage rente op lening; bepaald ook het inflatiecijfer wanneer ingeschakeld
STR_CONFIG_SETTING_RUNNING_COSTS :Brandstofkosten: {STRING}
STR_CONFIG_SETTING_RUNNING_COSTS :Onderhoudskosten: {STRING}
STR_CONFIG_SETTING_RUNNING_COSTS_HELPTEXT :Het niveau van onderhoud en bedrijfskosten van voertuigen en infrastuctuur
STR_CONFIG_SETTING_CONSTRUCTION_SPEED :Bouwsnelheid: {STRING}
STR_CONFIG_SETTING_CONSTRUCTION_SPEED_HELPTEXT :Beperk de hoeveelheid bouwactiviteiten voor computerspeler
@ -3184,16 +3184,16 @@ STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Uitgaven
STR_FINANCES_YEAR :{WHITE}{NUM}
STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Bouwkosten
STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Nieuwe voertuigen
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Treinbrandstofkosten
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Treinonderhoudskosten
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Wegvoertuigbrandstofkosten
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Vliegtuigbrandstofkosten
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Schipbrandstofkosten
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Vliegtuigonderhoudskosten
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Schiponderhoudskosten
STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Eigendomsonderhoud
STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Treininkomsten
STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Wegvoertuiginkomsten
STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Vliegtuiginkomsten
STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Schipinkomsten
STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Rente van lening
STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD} De rente van de lening
STR_FINANCES_SECTION_OTHER :{GOLD}Overig
STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG}
STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG}
@ -3598,12 +3598,12 @@ STR_VEHICLE_VIEW_SHIP_REFIT_TOOLTIP :{BLACK}Bouw sch
STR_VEHICLE_VIEW_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Bouw vliegtuig om voor een ander goederentype
STR_VEHICLE_VIEW_TRAIN_REVERSE_TOOLTIP :{BLACK}Keer trein om
STR_VEHICLE_VIEW_ROAD_VEHICLE_REVERSE_TOOLTIP :{BLACK}Dwing het wegvoertuig om om te draaien
STR_VEHICLE_VIEW_ROAD_VEHICLE_REVERSE_TOOLTIP :{BLACK}Dwing het wegvoertuig te keren.
STR_VEHICLE_VIEW_TRAIN_ORDERS_TOOLTIP :{BLACK}Toon orders van trein. Ctrl+klik toont het tijdschema van de trein
STR_VEHICLE_VIEW_ROAD_VEHICLE_ORDERS_TOOLTIP :{BLACK}Toon orders van wegvoertuig. Ctrl+klik toont tijdschema van het voertuig
STR_VEHICLE_VIEW_SHIP_ORDERS_TOOLTIP :{BLACK}Toon orders van schip. Ctrl+klik toont tijdschema van het schip
STR_VEHICLE_VIEW_AIRCRAFT_ORDERS_TOOLTIP :{BLACK}Toon orders van vliegtuig. Ctrl+klik toont het tijdschema van het vliegtuig
STR_VEHICLE_VIEW_TRAIN_ORDERS_TOOLTIP :{BLACK}Toon orders van de trein. Ctrl+klik toont het tijdschema van de trein
STR_VEHICLE_VIEW_ROAD_VEHICLE_ORDERS_TOOLTIP :{BLACK}Toon orders van het wegvoertuig. Ctrl+klik toont tijdschema van het voertuig
STR_VEHICLE_VIEW_SHIP_ORDERS_TOOLTIP :{BLACK}Toon orders van het schip. Ctrl+klik toont tijdschema van het schip
STR_VEHICLE_VIEW_AIRCRAFT_ORDERS_TOOLTIP :{BLACK}Toon orders van het vliegtuig. Ctrl+klik toont het tijdschema van het vliegtuig
STR_VEHICLE_VIEW_TRAIN_SHOW_DETAILS_TOOLTIP :{BLACK}Toon details van trein
STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}Toon details van wegvoertuig
@ -4153,9 +4153,9 @@ STR_ERROR_MAXIMUM_PERMITTED_LOAN :{WHITE}... maxi
STR_ERROR_CAN_T_BORROW_ANY_MORE_MONEY :{WHITE}Kan geen geld meer lenen...
STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}... geen lening om af te betalen
STR_ERROR_CURRENCY_REQUIRED :{WHITE}... {CURRENCY_LONG} benodigd
STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}Kan geen lening afbetalen...
STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}Kan de lening niet afbetalen..
STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}Kan geen geld weggeven dat van de bank geleend is...
STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Kan bedrijf niet kopen...
STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Kan het bedrijf niet kopen...
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Kan bedrijfshoofdkantoor niet bouwen...
STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Kan geen 25% aandeel in dit bedrijf kopen...
STR_ERROR_CAN_T_SELL_25_SHARE_IN :{WHITE}Kan geen 25% aandeel in dit bedrijf verkopen...

@ -517,6 +517,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Izhod
############ range for settings menu starts
STR_SETTINGS_MENU_GAME_OPTIONS :Možnosti igre
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Nastavitve
STR_SETTINGS_MENU_SCRIPT_SETTINGS :UI/Nastavitve skriptov igre
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF nastavitve
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Nastavitve prozornega pogleda
@ -1123,7 +1124,10 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Ločljiv
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Izberi ločljivost zaslona
STR_GAME_OPTIONS_RESOLUTION_OTHER :drugo
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Velikost vmesnika
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normalno
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dvojna velikost
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Osnovni komplet grafik
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Izberi osnovni komplet grafik za uporabo
@ -1217,6 +1221,7 @@ STR_TERRAIN_TYPE_VERY_FLAT :Zelo raven
STR_TERRAIN_TYPE_FLAT :Raven
STR_TERRAIN_TYPE_HILLY :Hribovit
STR_TERRAIN_TYPE_MOUNTAINOUS :Gorat
STR_TERRAIN_TYPE_ALPINIST :Alpinist
STR_CITY_APPROVAL_PERMISSIVE :Dopustno
STR_CITY_APPROVAL_TOLERANT :Tolerantno
@ -1225,6 +1230,7 @@ STR_CITY_APPROVAL_HOSTILE :Sovražno
STR_WARNING_NO_SUITABLE_AI :{WHITE}Ni na voljo nobene uporabne UI.{}UI so na voljo preko 'Prenosa vsebin'.
# Settings tree window
STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Nastavitve
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filtriraj niz:
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Razširi vse
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Skrči vse
@ -1238,6 +1244,7 @@ STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Nastavitve podj
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Nastavitve podjetja (shranjeno v igrah, vpliva samo na trenutno podjetje)
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategorija:
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Tip:
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Omeji seznam na prikaz le spremenjenih nastavitev
STR_CONFIG_SETTING_RESTRICT_BASIC :Osnovne nastavitve
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Napredne nastavitve
@ -1847,6 +1854,7 @@ STR_INTRO_MULTIPLAYER :{BLACK}Več igr
STR_INTRO_GAME_OPTIONS :{BLACK}Možnosti
STR_INTRO_HIGHSCORE :{BLACK}Tabela najboljših rezultatov
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Nastavitve
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF nastavitve
STR_INTRO_ONLINE_CONTENT :{BLACK}Preveri razpoložljive vsebine
STR_INTRO_SCRIPT_SETTINGS :{BLACK}UI / Nastavitve skriptov igre
@ -1866,6 +1874,7 @@ STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Izberi o
STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Prikaži možnosti igre
STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Prikaži tabelo najboljših rezultatov
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Nastavitve zaslona
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Prikaži nastavitve NewGRF
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Preveri posodobljene vsebine na strežniku,{} ki so na voljo za prenos
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Prikaži UI in Nastavitve skriptov igre
@ -2830,6 +2839,7 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Število mest:
STR_MAPGEN_DATE :{BLACK}Datum:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Število industrij:
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maksimalna višina mape:
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Višina snežne meje:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Premik snežne meje eno enoto višje
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Premik snežne meje eno enoto nižje
@ -2859,6 +2869,7 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Ime viš
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Velikost:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Spremeni maksimalno višino mape
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Spremeni višino snežne meje
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Spremeni začetno leto
@ -2974,6 +2985,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Prejšnj
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Nadaljuj k prejšnji navadni sličici, zanemari vse navidezne/pobarvane/besedilne sličice in okvir na koncu
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Predstavitev trenutno izbrane sličice. Zamik je zanemarjen pri risanju te sličice
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Premakni sličico s spreminjanjem X in Y osi
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Resetiraj relativno
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Resetiraj zdajšne relativne odmike
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X odmik: {NUM}, Y odmik: {NUM} (Absolutno)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X odmik: {NUM}, Y odmik: {NUM} (Relativno)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Izberi sličico
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Izberi sličico kjerkoli na zaslonu

@ -3848,7 +3848,7 @@ STR_ORDER_NO_LOAD :(Ingen lastning
STR_ORDER_UNLOAD :(Lasta av och lasta gods)
STR_ORDER_UNLOAD_FULL_LOAD :(Lasta av och vänta på full last)
STR_ORDER_UNLOAD_FULL_LOAD_ANY :(Lasta av och vänta på någon full last)
STR_ORDER_UNLOAD_NO_LOAD :(Ladda av och lämna tom)
STR_ORDER_UNLOAD_NO_LOAD :(Lasta av och lämna tom)
STR_ORDER_TRANSFER :(Överför och lasta gods)
STR_ORDER_TRANSFER_FULL_LOAD :(Överför och vänta på full last)
STR_ORDER_TRANSFER_FULL_LOAD_ANY :(Överför och vänta på full last av någon godstyp)

@ -42,9 +42,16 @@ protected:
public:
/** implicit constructor */
inline SmallArray() { }
inline SmallArray()
{
}
/** Clear (destroy) all items */
inline void Clear() {data.Clear();}
inline void Clear()
{
data.Clear();
}
/** Return actual number of items */
inline uint Length() const
{
@ -54,13 +61,29 @@ public:
return (super_size - 1) * B + sub_size;
}
/** return true if array is empty */
inline bool IsEmpty() { return data.IsEmpty(); }
inline bool IsEmpty()
{
return data.IsEmpty();
}
/** return true if array is full */
inline bool IsFull() { return data.IsFull() && data[N - 1].IsFull(); }
inline bool IsFull()
{
return data.IsFull() && data[N - 1].IsFull();
}
/** allocate but not construct new item */
inline T *Append() { return FirstFreeSubArray().Append(); }
inline T *Append()
{
return FirstFreeSubArray().Append();
}
/** allocate and construct new item */
inline T *AppendC() { return FirstFreeSubArray().AppendC(); }
inline T *AppendC()
{
return FirstFreeSubArray().AppendC();
}
/** indexed access (non-const) */
inline T& operator[](uint index)
{

@ -157,21 +157,30 @@ public:
*
* @return The number of items in the queue
*/
inline uint Length() const { return this->items; }
inline uint Length() const
{
return this->items;
}
/**
* Test if the priority queue is empty.
*
* @return True if empty
*/
inline bool IsEmpty() const { return this->items == 0; }
inline bool IsEmpty() const
{
return this->items == 0;
}
/**
* Test if the priority queue is full.
*
* @return True if full.
*/
inline bool IsFull() const { return this->items >= this->capacity; }
inline bool IsFull() const
{
return this->items >= this->capacity;
}
/**
* Get the smallest item in the binary tree.
@ -287,7 +296,10 @@ public:
* Make the priority queue empty.
* All remaining items will remain untouched.
*/
inline void Clear() { this->items = 0; }
inline void Clear()
{
this->items = 0;
}
};
#endif /* BINARYHEAP_HPP */

@ -71,7 +71,10 @@ public:
static const size_t header_size = sizeof(BlobHeader);
/** default constructor - initializes empty blob */
inline ByteBlob() { InitEmpty(); }
inline ByteBlob()
{
InitEmpty();
}
/** copy constructor */
inline ByteBlob(const ByteBlob &src)
@ -311,9 +314,22 @@ public:
struct OnTransfer {
typename base::BlobHeader *header;
OnTransfer(const OnTransfer& src) : header(src.header) {assert(src.header != NULL); *const_cast<typename base::BlobHeader**>(&src.header) = NULL;}
OnTransfer(CBlobT& src) : header(src.header) {src.InitEmpty();}
~OnTransfer() {assert(header == NULL);}
OnTransfer(const OnTransfer& src) : header(src.header)
{
assert(src.header != NULL);
*const_cast<typename base::BlobHeader**>(&src.header) = NULL;
}
OnTransfer(CBlobT& src) : header(src.header)
{
src.InitEmpty();
}
~OnTransfer()
{
assert(header == NULL);
}
};
/** Default constructor - makes new Blob ready to accept any data */

@ -35,48 +35,97 @@ protected:
public:
/** default (NULL) construct or construct from a raw pointer */
inline CCountedPtr(Tcls *pObj = NULL) : m_pT(pObj) {AddRef();}
inline CCountedPtr(Tcls *pObj = NULL) : m_pT(pObj)
{
AddRef();
}
/** copy constructor (invoked also when initializing from another smart ptr) */
inline CCountedPtr(const CCountedPtr& src) : m_pT(src.m_pT) {AddRef();}
inline CCountedPtr(const CCountedPtr &src) : m_pT(src.m_pT)
{
AddRef();
}
/** destructor releasing the reference */
inline ~CCountedPtr() {Release();}
inline ~CCountedPtr()
{
Release();
}
protected:
/** add one ref to the underlaying object */
inline void AddRef() {if (m_pT != NULL) m_pT->AddRef();}
inline void AddRef()
{
if (m_pT != NULL) m_pT->AddRef();
}
public:
/** release smart pointer (and decrement ref count) if not null */
inline void Release() {if (m_pT != NULL) {Tcls *pT = m_pT; m_pT = NULL; pT->Release();}}
inline void Release()
{
if (m_pT != NULL) {
Tcls *pT = m_pT;
m_pT = NULL;
pT->Release();
}
}
/** dereference of smart pointer - const way */
inline const Tcls *operator -> () const {assert(m_pT != NULL); return m_pT;}
inline const Tcls *operator->() const
{
assert(m_pT != NULL);
return m_pT;
}
/** dereference of smart pointer - non const way */
inline Tcls *operator -> () {assert(m_pT != NULL); return m_pT;}
inline Tcls *operator->()
{
assert(m_pT != NULL);
return m_pT;
}
/** raw pointer casting operator - const way */
inline operator const Tcls*() const {assert(m_pT == NULL); return m_pT;}
inline operator const Tcls*() const
{
assert(m_pT == NULL);
return m_pT;
}
/** raw pointer casting operator - non-const way */
inline operator Tcls*() {return m_pT;}
inline operator Tcls*()
{
return m_pT;
}
/** operator & to support output arguments */
inline Tcls** operator &() {assert(m_pT == NULL); return &m_pT;}
inline Tcls** operator&()
{
assert(m_pT == NULL);
return &m_pT;
}
/** assignment operator from raw ptr */
inline CCountedPtr& operator = (Tcls *pT) {Assign(pT); return *this;}
inline CCountedPtr& operator=(Tcls *pT)
{
Assign(pT);
return *this;
}
/** assignment operator from another smart ptr */
inline CCountedPtr& operator = (const CCountedPtr& src) {Assign(src.m_pT); return *this;}
inline CCountedPtr& operator=(const CCountedPtr &src)
{
Assign(src.m_pT);
return *this;
}
/** assignment operator helper */
inline void Assign(Tcls *pT);
/** one way how to test for NULL value */
inline bool IsNull() const {return m_pT == NULL;}
inline bool IsNull() const
{
return m_pT == NULL;
}
/** another way how to test for NULL value */
//inline bool operator == (const CCountedPtr &sp) const {return m_pT == sp.m_pT;}
@ -85,10 +134,19 @@ public:
//inline bool operator != (const CCountedPtr &sp) const {return m_pT != sp.m_pT;}
/** assign pointer w/o incrementing ref count */
inline void Attach(Tcls *pT) {Release(); m_pT = pT;}
inline void Attach(Tcls *pT)
{
Release();
m_pT = pT;
}
/** detach pointer w/o decrementing ref count */
inline Tcls *Detach() {Tcls *pT = m_pT; m_pT = NULL; return pT;}
inline Tcls *Detach()
{
Tcls *pT = m_pT;
m_pT = NULL;
return pT;
}
};
template <class Tcls_>
@ -136,7 +194,6 @@ template <class T> struct AdaptT {
}
};
/**
* Simple counted object. Use it as base of your struct/class if you want to use
* basic reference counting. Your struct/class will destroy and free itself when
@ -161,7 +218,4 @@ struct SimpleCountedObject {
virtual void FinalRelease() {};
};
#endif /* COUNTEDPTR_HPP */

@ -41,13 +41,28 @@ protected:
T *data;
/** return reference to the array header (non-const) */
inline ArrayHeader& Hdr() { return *(ArrayHeader*)(((byte*)data) - HeaderSize); }
inline ArrayHeader& Hdr()
{
return *(ArrayHeader*)(((byte*)data) - HeaderSize);
}
/** return reference to the array header (const) */
inline const ArrayHeader& Hdr() const { return *(ArrayHeader*)(((byte*)data) - HeaderSize); }
inline const ArrayHeader& Hdr() const
{
return *(ArrayHeader*)(((byte*)data) - HeaderSize);
}
/** return reference to the block reference counter */
inline uint& RefCnt() { return Hdr().reference_count; }
inline uint& RefCnt()
{
return Hdr().reference_count;
}
/** return reference to number of used items */
inline uint& SizeRef() { return Hdr().items; }
inline uint& SizeRef()
{
return Hdr().items;
}
public:
/** Default constructor. Preallocate space for items and header, then initialize header. */
@ -96,19 +111,50 @@ public:
}
/** return number of used items */
inline uint Length() const { return Hdr().items; }
inline uint Length() const
{
return Hdr().items;
}
/** return true if array is full */
inline bool IsFull() const { return Length() >= C; }
inline bool IsFull() const
{
return Length() >= C;
}
/** return true if array is empty */
inline bool IsEmpty() const { return Length() <= 0; }
inline bool IsEmpty() const
{
return Length() <= 0;
}
/** add (allocate), but don't construct item */
inline T *Append() { assert(!IsFull()); return &data[SizeRef()++]; }
inline T *Append()
{
assert(!IsFull());
return &data[SizeRef()++];
}
/** add and construct item using default constructor */
inline T *AppendC() { T *item = Append(); new(item)T; return item; }
inline T *AppendC()
{
T *item = Append();
new(item)T;
return item;
}
/** return item by index (non-const version) */
inline T& operator [] (uint index) { assert(index < Length()); return data[index]; }
inline T& operator[](uint index)
{
assert(index < Length());
return data[index];
}
/** return item by index (const version) */
inline const T& operator [] (uint index) const { assert(index < Length()); return data[index]; }
inline const T& operator[](uint index) const
{
assert(index < Length());
return data[index];
}
};
#endif /* FIXEDSIZEARRAY_HPP */

@ -24,7 +24,10 @@ struct CHashTableSlotT
inline CHashTableSlotT() : m_pFirst(NULL) {}
/** hash table slot helper - clears the slot by simple forgetting its items */
inline void Clear() {m_pFirst = NULL;}
inline void Clear()
{
m_pFirst = NULL;
}
/** hash table slot helper - linear search for item with given key through the given blob - const version */
inline const Titem_ *Find(const Key &key) const
@ -168,14 +171,23 @@ protected:
}
/** static helper - return hash for the given item modulo number of slots */
inline static int CalcHash(const Titem_& item) {return CalcHash(item.GetKey());}
inline static int CalcHash(const Titem_ &item)
{
return CalcHash(item.GetKey());
}
public:
/** item count */
inline int Count() const {return m_num_items;}
inline int Count() const
{
return m_num_items;
}
/** simple clear - forget all items - used by CSegmentCostCacheT.Flush() */
inline void Clear() {for (int i = 0; i < Tcapacity; i++) m_slots[i].Clear();}
inline void Clear()
{
for (int i = 0; i < Tcapacity; i++) m_slots[i].Clear();
}
/** const item search */
const Titem_ *Find(const Tkey &key) const

@ -24,34 +24,23 @@
template <class Titem_, int Thash_bits_open_, int Thash_bits_closed_>
class CNodeList_HashTableT {
public:
/** make Titem_ visible from outside of class */
typedef Titem_ Titem;
/** make Titem_::Key a property of HashTable */
typedef typename Titem_::Key Key;
/** type that we will use as item container */
typedef SmallArray<Titem_, 65536, 256> CItemArray;
/** how pointers to open nodes will be stored */
typedef CHashTableT<Titem_, Thash_bits_open_ > COpenList;
/** how pointers to closed nodes will be stored */
typedef CHashTableT<Titem_, Thash_bits_closed_> CClosedList;
/** how the priority queue will be managed */
typedef CBinaryHeapT<Titem_> CPriorityQueue;
typedef Titem_ Titem; ///< Make #Titem_ visible from outside of class.
typedef typename Titem_::Key Key; ///< Make Titem_::Key a property of #HashTable.
typedef SmallArray<Titem_, 65536, 256> CItemArray; ///< Type that we will use as item container.
typedef CHashTableT<Titem_, Thash_bits_open_ > COpenList; ///< How pointers to open nodes will be stored.
typedef CHashTableT<Titem_, Thash_bits_closed_> CClosedList; ///< How pointers to closed nodes will be stored.
typedef CBinaryHeapT<Titem_> CPriorityQueue; ///< How the priority queue will be managed.
protected:
/** here we store full item data (Titem_) */
CItemArray m_arr;
/** hash table of pointers to open item data */
COpenList m_open;
/** hash table of pointers to closed item data */
CClosedList m_closed;
/** priority queue of pointers to open item data */
CPriorityQueue m_open_queue;
/** new open node under construction */
Titem *m_new_node;
CItemArray m_arr; ///< Here we store full item data (Titem_).
COpenList m_open; ///< Hash table of pointers to open item data.
CClosedList m_closed; ///< Hash table of pointers to closed item data.
CPriorityQueue m_open_queue; ///< Priority queue of pointers to open item data.
Titem *m_new_node; ///< New open node under construction.
public:
/** default constructor */
CNodeList_HashTableT()
: m_open_queue(2048)
CNodeList_HashTableT() : m_open_queue(2048)
{
m_new_node = NULL;
}
@ -152,9 +141,16 @@ public:
}
/** The number of items. */
inline int TotalCount() {return m_arr.Length();}
inline int TotalCount()
{
return m_arr.Length();
}
/** Get a particular item. */
inline Titem_& ItemAt(int idx) {return m_arr[idx];}
inline Titem_& ItemAt(int idx)
{
return m_arr[idx];
}
/** Helper for creating output of this array. */
template <class D> void Dump(D &dmp) const

@ -121,9 +121,7 @@ struct CSegmentCostCacheBase
* Look at CYapfRailSegment (yapf_node_rail.hpp) for the segment example
*/
template <class Tsegment>
struct CSegmentCostCacheT
: public CSegmentCostCacheBase
{
struct CSegmentCostCacheT : public CSegmentCostCacheBase {
static const int C_HASH_BITS = 14;
typedef CHashTableT<Tsegment, C_HASH_BITS> HashTable;
@ -162,9 +160,7 @@ struct CSegmentCostCacheT
* segment cost caching services for your Nodes.
*/
template <class Types>
class CYapfSegmentCostCacheGlobalT
: public CYapfSegmentCostCacheLocalT<Types>
{
class CYapfSegmentCostCacheGlobalT : public CYapfSegmentCostCacheLocalT<Types> {
public:
typedef CYapfSegmentCostCacheLocalT<Types> Tlocal;
typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class)

@ -15,9 +15,7 @@
#include "../../pbs.h"
template <class Types>
class CYapfCostRailT
: public CYapfCostBase
{
class CYapfCostRailT : public CYapfCostBase {
public:
typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class)
typedef typename Types::TrackFollower TrackFollower;
@ -74,10 +72,7 @@ protected:
static const int s_max_segment_cost = 10000;
CYapfCostRailT()
: m_max_cost(0)
, m_disable_cache(false)
, m_stopped_on_first_two_way_signal(false)
CYapfCostRailT() : m_max_cost(0), m_disable_cache(false), m_stopped_on_first_two_way_signal(false)
{
/* pre-compute look-ahead penalties into array */
int p0 = Yapf().PfGetSettings().rail_look_ahead_signal_p0;

@ -12,8 +12,7 @@
#ifndef YAPF_DESTRAIL_HPP
#define YAPF_DESTRAIL_HPP
class CYapfDestinationRailBase
{
class CYapfDestinationRailBase {
protected:
RailTypes m_compatible_railtypes;
@ -36,9 +35,7 @@ public:
};
template <class Types>
class CYapfDestinationAnyDepotRailT
: public CYapfDestinationRailBase
{
class CYapfDestinationAnyDepotRailT : public CYapfDestinationRailBase {
public:
typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class)
typedef typename Types::NodeList::Titem Node; ///< this will be our node type
@ -75,9 +72,7 @@ public:
};
template <class Types>
class CYapfDestinationAnySafeTileRailT
: public CYapfDestinationRailBase
{
class CYapfDestinationAnySafeTileRailT : public CYapfDestinationRailBase {
public:
typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class)
typedef typename Types::NodeList::Titem Node; ///< this will be our node type
@ -115,9 +110,7 @@ public:
};
template <class Types>
class CYapfDestinationTileOrStationRailT
: public CYapfDestinationRailBase
{
class CYapfDestinationTileOrStationRailT : public CYapfDestinationRailBase {
public:
typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class)
typedef typename Types::NodeList::Titem Node; ///< this will be our node type

@ -25,8 +25,15 @@ struct CYapfNodeKeyExitDir {
m_exitdir = (m_td == INVALID_TRACKDIR) ? INVALID_DIAGDIR : TrackdirToExitdir(m_td);
}
inline int CalcHash() const {return m_exitdir | (m_tile << 2);}
inline bool operator == (const CYapfNodeKeyExitDir& other) const {return (m_tile == other.m_tile) && (m_exitdir == other.m_exitdir);}
inline int CalcHash() const
{
return m_exitdir | (m_tile << 2);
}
inline bool operator==(const CYapfNodeKeyExitDir &other) const
{
return m_tile == other.m_tile && m_exitdir == other.m_exitdir;
}
void Dump(DumpTarget &dmp) const
{
@ -38,8 +45,15 @@ struct CYapfNodeKeyExitDir {
struct CYapfNodeKeyTrackDir : public CYapfNodeKeyExitDir
{
inline int CalcHash() const {return m_td | (m_tile << 4);}
inline bool operator == (const CYapfNodeKeyTrackDir& other) const {return (m_tile == other.m_tile) && (m_td == other.m_td);}
inline int CalcHash() const
{
return m_td | (m_tile << 4);
}
inline bool operator==(const CYapfNodeKeyTrackDir &other) const
{
return m_tile == other.m_tile && m_td == other.m_td;
}
};
/** Yapf Node base */
@ -63,14 +77,45 @@ struct CYapfNodeT {
m_estimate = 0;
}
inline Node *GetHashNext() {return m_hash_next;}
inline void SetHashNext(Node *pNext) {m_hash_next = pNext;}
inline TileIndex GetTile() const {return m_key.m_tile;}
inline Trackdir GetTrackdir() const {return m_key.m_td;}
inline const Tkey_& GetKey() const {return m_key;}
inline int GetCost() const {return m_cost;}
inline int GetCostEstimate() const {return m_estimate;}
inline bool operator < (const Node& other) const {return m_estimate < other.m_estimate;}
inline Node *GetHashNext()
{
return m_hash_next;
}
inline void SetHashNext(Node *pNext)
{
m_hash_next = pNext;
}
inline TileIndex GetTile() const
{
return m_key.m_tile;
}
inline Trackdir GetTrackdir() const
{
return m_key.m_td;
}
inline const Tkey_& GetKey() const
{
return m_key;
}
inline int GetCost() const
{
return m_cost;
}
inline int GetCostEstimate() const
{
return m_estimate;
}
inline bool operator<(const Node &other) const
{
return m_estimate < other.m_estimate;
}
void Dump(DumpTarget &dmp) const
{

@ -14,9 +14,7 @@
/** Yapf Node for road YAPF */
template <class Tkey_>
struct CYapfRoadNodeT
: CYapfNodeT<Tkey_, CYapfRoadNodeT<Tkey_> >
{
struct CYapfRoadNodeT : CYapfNodeT<Tkey_, CYapfRoadNodeT<Tkey_> > {
typedef CYapfNodeT<Tkey_, CYapfRoadNodeT<Tkey_> > base;
TileIndex m_segment_last_tile;

@ -14,11 +14,7 @@
/** Yapf Node for ships */
template <class Tkey_>
struct CYapfShipNodeT
: CYapfNodeT<Tkey_, CYapfShipNodeT<Tkey_> >
{
};
struct CYapfShipNodeT : CYapfNodeT<Tkey_, CYapfShipNodeT<Tkey_> > { };
/* now define two major node types (that differ by key type) */
typedef CYapfShipNodeT<CYapfNodeKeyExitDir> CYapfShipNodeExitDir;
@ -28,5 +24,4 @@ typedef CYapfShipNodeT<CYapfNodeKeyTrackDir> CYapfShipNodeTrackDir;
typedef CNodeList_HashTableT<CYapfShipNodeExitDir , 10, 12> CShipNodeListExitDir;
typedef CNodeList_HashTableT<CYapfShipNodeTrackDir, 10, 12> CShipNodeListTrackDir;
#endif /* YAPF_NODE_SHIP_HPP */

@ -1975,7 +1975,7 @@ static void DrawTrackDetails(const TileInfo *ti, const RailtypeInfo *rti)
/* Base sprite for track fences.
* Note: Halftile slopes only have fences on the upper part. */
uint num_sprites = 0;
SpriteID base_image = GetCustomRailSprite(rti, ti->tile, RTSG_FENCES, IsHalftileSlope(ti->tileh) ? TCX_UPPER_HALFTILE : TCX_NORMAL);
SpriteID base_image = GetCustomRailSprite(rti, ti->tile, RTSG_FENCES, IsHalftileSlope(ti->tileh) ? TCX_UPPER_HALFTILE : TCX_NORMAL, &num_sprites);
if (base_image == 0) {
base_image = SPR_TRACK_FENCE_FLAT_X;
num_sprites = 8;

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