@ -362,7 +362,7 @@ const SettingDesc _settings[] = {
SDT_CONDVAR ( GameSettings , difficulty . line_reverse_mode , SLE_UINT8 , 97 , SL_MAX_VERSION , 0 , 0 , 0 , 0 , 1 , 1 , STR_REVERSE_AT_END_OF_LINE_AND_AT_STATIONS , DifficultyChange ) ,
SDT_CONDVAR ( GameSettings , difficulty . disasters , SLE_UINT8 , 97 , SL_MAX_VERSION , 0 , 0 , 0 , 0 , 1 , 1 , STR_DISASTERS_OFF , DifficultyChange ) ,
SDT_CONDVAR ( GameSettings , difficulty . town_council_tolerance , SLE_UINT8 , 97 , SL_MAX_VERSION , 0 , 0 , 0 , 0 , 2 , 1 , STR_CITY_APPROVAL_PERMISSIVE , DifficultyNoiseChange ) ,
SDT_CONDVAR ( GameSettings , difficulty . diff_level , SLE_UINT8 , 97 , SL_MAX_VERSION , 0 , NG , 3 , 0 , 3 , 0 , STR_NULL , DifficultyReset ) ,
SDT_CONDVAR ( GameSettings , difficulty . diff_level , SLE_UINT8 , 97 , SL_MAX_VERSION , 0 , 0 , 3 , 0 , 3 , 0 , STR_NULL , DifficultyReset ) ,
/* There are only 21 predefined town_name values (0-20), but you can have more with newgrf action F so allow these bigger values (21-255). Invalid values will fallback to english on use and (undefined string) in GUI. */
SDT_CONDOMANY ( GameSettings , game_creation . town_name , SLE_UINT8 , 97 , SL_MAX_VERSION , 0 , NN , 0 , 255 , _town_names , STR_NULL , NULL , NULL ) ,