@ -863,11 +863,6 @@ static const SettingDesc gameopt_settings[] = {
{ NULL , 0 , NULL , NULL , NULL }
{ NULL , 0 , NULL , NULL , NULL }
} ;
} ;
# if !defined(MAX_NUM_AUTOSAVES)
// no custom default max number of autosaves have been set in the makefile, so we will set the default max to 16
# define MAX_NUM_AUTOSAVES 16
# endif
// The player-based settings (are not send over the network)
// The player-based settings (are not send over the network)
// Not everything can just be added to this list. For example, service_interval
// Not everything can just be added to this list. For example, service_interval
// can not be done, because every client assigns the service_interval value to the
// can not be done, because every client assigns the service_interval value to the
@ -892,7 +887,7 @@ static const SettingDesc patch_player_settings[] = {
{ " toolbar_pos " , SDT_UINT8 , ( void * ) 0 , & _patches . toolbar_pos , NULL } ,
{ " toolbar_pos " , SDT_UINT8 , ( void * ) 0 , & _patches . toolbar_pos , NULL } ,
{ " keep_all_autosave " , SDT_BOOL , ( void * ) false , & _patches . keep_all_autosave , NULL } ,
{ " keep_all_autosave " , SDT_BOOL , ( void * ) false , & _patches . keep_all_autosave , NULL } ,
{ " autosave_on_exit " , SDT_BOOL , ( void * ) false , & _patches . autosave_on_exit , NULL } ,
{ " autosave_on_exit " , SDT_BOOL , ( void * ) false , & _patches . autosave_on_exit , NULL } ,
{ " max_autosave_num " , SDT_UINT8 , ( void * ) MAX_NUM_AUTOSAVES , & _patches . max_num_autosaves , NULL } ,
{ " max_autosave_num " , SDT_UINT8 , ( void * ) 16 , & _patches . max_num_autosaves , NULL } ,
{ " bridge_pillars " , SDT_BOOL , ( void * ) true , & _patches . bridge_pillars , NULL } ,
{ " bridge_pillars " , SDT_BOOL , ( void * ) true , & _patches . bridge_pillars , NULL } ,
{ " invisible_trees " , SDT_BOOL , ( void * ) false , & _patches . invisible_trees , NULL } ,
{ " invisible_trees " , SDT_BOOL , ( void * ) false , & _patches . invisible_trees , NULL } ,