Fix a258833: Don't invalidate station list on vehicle load/unload. (#12112)

a258833 fixed a bug but as a result causes the station list to be rebuilt every time (once per game tick) a vehicle loads/unloads.

Instead just mark the window for redraw.

(cherry picked from commit f20d241e81)
This commit is contained in:
Peter Nelson 2024-02-18 12:20:11 +00:00 committed by Jonathan G Rennison
parent 69af0e8f26
commit 5c35a87ed7

View File

@ -2410,7 +2410,7 @@ static void LoadUnloadVehicle(Vehicle *front)
if (dirty_station) {
st->MarkTilesDirty(true);
SetWindowDirty(WC_STATION_VIEW, st->index);
InvalidateWindowData(WC_STATION_LIST, st->owner);
SetWindowDirty(WC_STATION_LIST, st->owner);
}
}