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@ -189,12 +189,13 @@ struct AIListWindow : public Window {
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*/
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virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
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{
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if (!gui_scope) return;
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if (_game_mode == GM_NORMAL && Company::IsValidID(this->slot)) {
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delete this;
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return;
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}
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if (!gui_scope) return;
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this->vscroll->SetCount((int)this->ai_info_list->size() + 1);
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/* selected goes from -1 .. length of ai list - 1. */
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@ -450,7 +451,6 @@ struct AISettingsWindow : public Window {
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*/
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virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
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{
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if (!gui_scope) return;
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if (_game_mode == GM_NORMAL && Company::IsValidID(this->slot)) delete this;
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}
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};
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