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(svn r1376) fixed an issue where a modified client could try to replace a vehicle to an invalid engine ID and crash the server. Now the server just rejects the request. Also added a check for vehicle ownership, so you should not be able to replace other player's vehicles
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10
vehicle.c
10
vehicle.c
@ -1415,8 +1415,18 @@ int32 CmdReplaceVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
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// first we make sure that it's a valid type the user requested
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// check that it's an engine that is in the engine array
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if (new_engine_type >= TOTAL_NUM_ENGINES ) return CMD_ERROR;
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// check that the new vehicle type is the same as the original one
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if (v->type != _engines[new_engine_type].type) return CMD_ERROR;
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// check that it's the vehicle's owner that requested the replace
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if (!CheckOwnership(v->owner)) return CMD_ERROR;
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switch (v->type) {
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case VEH_Train: build_cost = EstimateTrainCost(RailVehInfo(new_engine_type)); break;
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case VEH_Road: build_cost = EstimateRoadVehCost(new_engine_type); break;
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