diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp index b234880d73..72f69f99f7 100644 --- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -623,6 +623,10 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_CLIENT_INFO(Pac if (this->status < STATUS_AUTHORIZED) return NETWORK_RECV_STATUS_MALFORMED_PACKET; if (this->HasClientQuit()) return NETWORK_RECV_STATUS_CONN_LOST; + /* The server validates the name when receiving it from clients, so when it is wrong + * here something went really wrong. In the best case the packet got malformed on its + * way too us, in the worst case the server is broken or compromised. */ + if (!NetworkIsValidClientName(name)) return NETWORK_RECV_STATUS_MALFORMED_PACKET; ci = NetworkClientInfo::GetByClientID(client_id); if (ci != nullptr) {