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(svn r25621) -Fix (r25342): Also delete page elments when their page is removed (so that they don't reappear on a new page later on)
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@ -63,6 +63,9 @@ struct StoryPageElement : StoryPageElementPool::PoolItem<&_story_page_element_po
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inline ~StoryPageElement() { free(this->text); }
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};
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#define FOR_ALL_STORY_PAGE_ELEMENTS_FROM(var, start) FOR_ALL_ITEMS_FROM(StoryPageElement, story_page_element_index, var, start)
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#define FOR_ALL_STORY_PAGE_ELEMENTS(var) FOR_ALL_STORY_PAGE_ELEMENTS_FROM(var, 0)
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/** Struct about stories, current and completed */
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struct StoryPage : StoryPagePool::PoolItem<&_story_page_pool> {
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uint32 sort_value; ///< A number that increases for every created story page. Used for sorting. The id of a story page is the pool index.
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@ -79,11 +82,18 @@ struct StoryPage : StoryPagePool::PoolItem<&_story_page_pool> {
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/**
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* (Empty) destructor has to be defined else operator delete might be called with NULL parameter
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*/
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inline ~StoryPage() { free(this->title); }
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inline ~StoryPage()
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{
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if (!this->CleaningPool()) {
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StoryPageElement *spe;
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FOR_ALL_STORY_PAGE_ELEMENTS(spe) {
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if (spe->page == this->index) delete spe;
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}
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}
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free(this->title);
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}
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};
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#define FOR_ALL_STORY_PAGE_ELEMENTS_FROM(var, start) FOR_ALL_ITEMS_FROM(StoryPageElement, story_page_element_index, var, start)
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#define FOR_ALL_STORY_PAGE_ELEMENTS(var) FOR_ALL_STORY_PAGE_ELEMENTS_FROM(var, 0)
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#define FOR_ALL_STORY_PAGES_FROM(var, start) FOR_ALL_ITEMS_FROM(StoryPage, story_page_index, var, start)
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#define FOR_ALL_STORY_PAGES(var) FOR_ALL_STORY_PAGES_FROM(var, 0)
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