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@ -33,10 +33,10 @@
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* Animated cursor elements for demolishion
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*/
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static const AnimCursor _demolish_animcursor[] = {
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ANIM_CURSOR_LINE(0x2C0, 8)
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ANIM_CURSOR_LINE(0x2C1, 8)
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ANIM_CURSOR_LINE(0x2C2, 8)
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ANIM_CURSOR_LINE(0x2C3, 8)
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ANIM_CURSOR_LINE(SPR_CURSOR_DEMOLISH_FIRST, 8)
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ANIM_CURSOR_LINE(SPR_CURSOR_DEMOLISH_1, 8)
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ANIM_CURSOR_LINE(SPR_CURSOR_DEMOLISH_2, 8)
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ANIM_CURSOR_LINE(SPR_CURSOR_DEMOLISH_LAST, 8)
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ANIM_CURSOR_END()
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};
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@ -44,9 +44,9 @@ static const AnimCursor _demolish_animcursor[] = {
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* Animated cursor elements for lower land
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*/
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static const AnimCursor _lower_land_animcursor[] = {
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ANIM_CURSOR_LINE(0x2BB, 10)
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ANIM_CURSOR_LINE(0x2BC, 10)
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ANIM_CURSOR_LINE(0x2BD, 29)
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ANIM_CURSOR_LINE(SPR_CURSOR_LOWERLAND_FIRST, 10)
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ANIM_CURSOR_LINE(SPR_CURSOR_LOWERLAND_1, 10)
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ANIM_CURSOR_LINE(SPR_CURSOR_LOWERLAND_LAST, 29)
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ANIM_CURSOR_END()
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};
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@ -54,9 +54,9 @@ static const AnimCursor _lower_land_animcursor[] = {
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* Animated cursor elements for raise land
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*/
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static const AnimCursor _raise_land_animcursor[] = {
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ANIM_CURSOR_LINE(0x2B8, 10)
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ANIM_CURSOR_LINE(0x2B9, 10)
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ANIM_CURSOR_LINE(0x2BA, 29)
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ANIM_CURSOR_LINE(SPR_CURSOR_RAISELAND_FIRST, 10)
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ANIM_CURSOR_LINE(SPR_CURSOR_RAISELAND_1, 10)
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ANIM_CURSOR_LINE(SPR_CURSOR_RAISELAND_LAST, 29)
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ANIM_CURSOR_END()
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};
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@ -64,9 +64,9 @@ static const AnimCursor _raise_land_animcursor[] = {
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* Animated cursor elements for the goto icon
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*/
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static const AnimCursor _order_goto_animcursor[] = {
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ANIM_CURSOR_LINE(0x2CC, 10)
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ANIM_CURSOR_LINE(0x2CD, 10)
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ANIM_CURSOR_LINE(0x2CE, 29)
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ANIM_CURSOR_LINE(SPR_CURSOR_PICKSTATION_FIRST, 10)
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ANIM_CURSOR_LINE(SPR_CURSOR_PICKSTATION_1, 10)
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ANIM_CURSOR_LINE(SPR_CURSOR_PICKSTATION_LAST, 29)
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ANIM_CURSOR_END()
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};
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@ -74,8 +74,8 @@ static const AnimCursor _order_goto_animcursor[] = {
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* Animated cursor elements for the build signal icon
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*/
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static const AnimCursor _build_signals_animcursor[] = {
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ANIM_CURSOR_LINE(0x50C, 20)
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ANIM_CURSOR_LINE(0x50D, 20)
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ANIM_CURSOR_LINE(SPR_CURSOR_BUILDSIGNALS_FIRST, 20)
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ANIM_CURSOR_LINE(SPR_CURSOR_BUILDSIGNALS_LAST, 20)
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ANIM_CURSOR_END()
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};
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