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@ -84,6 +84,20 @@ enum VisualEffect {
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VE_DEFAULT = 0xFF, ///< Default value to indicate that visual effect should be based on engine class
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};
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/**
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* Enum to handle ground vehicle subtypes.
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* This is defined here instead of at #GroundVehicle because some common function require access to these flags.
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* Do not access it directly unless you have to. Use the subtype access functions.
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*/
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enum GroundVehicleSubtypeFlags {
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GVSF_FRONT = 0, ///< Leading engine of a consist.
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GVSF_ARTICULATED_PART = 1, ///< Articulated part of an engine.
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GVSF_WAGON = 2, ///< Wagon (not used for road vehicles).
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GVSF_ENGINE = 3, ///< Engine that can be front engine, but might be placed behind another engine (not used for road vehicles).
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GVSF_FREE_WAGON = 4, ///< First in a wagon chain (in depot) (not used for road vehicles).
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GVSF_MULTIHEADED = 5, ///< Engine is multiheaded (not used for road vehicles).
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};
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/** Cached often queried values common to all vehicles. */
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struct VehicleCache {
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uint16 cached_max_speed; ///< Maximum speed of the consist (minimum of the max speed of all vehicles in the consist).
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