(svn r1867) Include tables/sprites.h only in files which need it

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
tron 20 years ago
parent 77d26759e3
commit 204d08140a

@ -1,5 +1,6 @@
#include "stdafx.h" #include "stdafx.h"
#include "ttd.h" #include "ttd.h"
#include "table/sprites.h"
#include "table/strings.h" #include "table/strings.h"
#include "map.h" #include "map.h"
#include "window.h" #include "window.h"

@ -1,5 +1,6 @@
#include "stdafx.h" #include "stdafx.h"
#include "ttd.h" #include "ttd.h"
#include "table/sprites.h"
#include "table/strings.h" #include "table/strings.h"
#include "map.h" #include "map.h"
#include "window.h" #include "window.h"

@ -2,6 +2,7 @@
#include "ttd.h" #include "ttd.h"
#include "map.h" #include "map.h"
#include "spritecache.h" #include "spritecache.h"
#include "table/sprites.h"
#include "tile.h" #include "tile.h"
#include <stdarg.h> #include <stdarg.h>
#include "gfx.h" #include "gfx.h"

@ -2,6 +2,7 @@
#include "ttd.h" #include "ttd.h"
#include "spritecache.h" #include "spritecache.h"
#include "strings.h" #include "strings.h"
#include "table/sprites.h"
#include "table/strings.h" #include "table/strings.h"
#include "map.h" #include "map.h"
#include "tile.h" #include "tile.h"

@ -3,6 +3,7 @@
#include "debug.h" #include "debug.h"
#include "spritecache.h" #include "spritecache.h"
#include "strings.h" #include "strings.h"
#include "table/sprites.h"
#include "table/strings.h" #include "table/strings.h"
#include "map.h" #include "map.h"
#include "window.h" #include "window.h"

@ -2,6 +2,7 @@
#include "ttd.h" #include "ttd.h"
#include "string.h" #include "string.h"
#include "strings.h" #include "strings.h"
#include "table/sprites.h"
#include "network.h" #include "network.h"
#include "saveload.h" #include "saveload.h"

@ -1,5 +1,6 @@
#include "stdafx.h" #include "stdafx.h"
#include "ttd.h" #include "ttd.h"
#include "table/sprites.h"
#include "table/strings.h" #include "table/strings.h"
#include "map.h" #include "map.h"
#include "tile.h" #include "tile.h"

@ -1,5 +1,6 @@
#include "stdafx.h" #include "stdafx.h"
#include "ttd.h" #include "ttd.h"
#include "table/sprites.h"
#include "table/strings.h" #include "table/strings.h"
#include "window.h" #include "window.h"
#include "gui.h" #include "gui.h"

@ -1,5 +1,6 @@
#include "stdafx.h" #include "stdafx.h"
#include "ttd.h" #include "ttd.h"
#include "table/sprites.h"
#include "table/strings.h" #include "table/strings.h"
#include "gfx.h" #include "gfx.h"
#include "map.h" #include "map.h"

@ -1,5 +1,6 @@
#include "stdafx.h" #include "stdafx.h"
#include "ttd.h" #include "ttd.h"
#include "table/sprites.h"
#include "table/strings.h" #include "table/strings.h"
#include "map.h" #include "map.h"
#include "tile.h" #include "tile.h"

@ -1,5 +1,6 @@
#include "stdafx.h" #include "stdafx.h"
#include "ttd.h" #include "ttd.h"
#include "table/sprites.h"
#include "table/strings.h" #include "table/strings.h"
#include "map.h" #include "map.h"
#include "tile.h" #include "tile.h"

@ -2,6 +2,7 @@
#include "ttd.h" #include "ttd.h"
#include "string.h" #include "string.h"
#include "strings.h" // XXX GetCurrentCurrencyRate() #include "strings.h" // XXX GetCurrentCurrencyRate()
#include "table/sprites.h"
#include "table/strings.h" #include "table/strings.h"
#include "window.h" #include "window.h"
#include "gui.h" #include "gui.h"

@ -3,6 +3,7 @@
#include "debug.h" #include "debug.h"
#include "gfx.h" #include "gfx.h"
#include "spritecache.h" #include "spritecache.h"
#include "table/sprites.h"
#include "fileio.h" #include "fileio.h"
#include "newgrf.h" #include "newgrf.h"
#include "md5.h" #include "md5.h"

@ -1,6 +1,7 @@
#include "stdafx.h" #include "stdafx.h"
#include "ttd.h" #include "ttd.h"
#include "debug.h" #include "debug.h"
#include "table/sprites.h"
#include "table/strings.h" #include "table/strings.h"
#include "map.h" #include "map.h"
#include "tile.h" #include "tile.h"

@ -1,5 +1,6 @@
#include "stdafx.h" #include "stdafx.h"
#include "ttd.h" #include "ttd.h"
#include "table/sprites.h"
#include "table/strings.h" #include "table/strings.h"
#include "window.h" #include "window.h"
#include "gui.h" #include "gui.h"

@ -2,6 +2,7 @@
#include "ttd.h" #include "ttd.h"
#include "debug.h" #include "debug.h"
#include "strings.h" #include "strings.h"
#include "table/sprites.h"
#include "table/strings.h" #include "table/strings.h"
#include "town.h" #include "town.h"
#include "window.h" #include "window.h"

@ -1,10 +1,6 @@
#ifndef TTD_H #ifndef TTD_H
#define TTD_H #define TTD_H
// FIXME: Include only where really needed.
// include sprites
#include "table/sprites.h"
#ifndef VARDEF #ifndef VARDEF
#define VARDEF extern #define VARDEF extern
#endif #endif

@ -1,5 +1,6 @@
#include "stdafx.h" #include "stdafx.h"
#include "ttd.h" #include "ttd.h"
#include "table/sprites.h"
#include "table/strings.h" #include "table/strings.h"
#include "map.h" #include "map.h"
#include "tile.h" #include "tile.h"

@ -2,6 +2,7 @@
#include "ttd.h" #include "ttd.h"
#include "debug.h" #include "debug.h"
#include "strings.h" #include "strings.h"
#include "table/sprites.h"
#include "table/strings.h" #include "table/strings.h"
#include "vehicle.h" #include "vehicle.h"
#include "window.h" #include "window.h"

@ -3,6 +3,7 @@
#include "debug.h" #include "debug.h"
#include "spritecache.h" #include "spritecache.h"
#include "strings.h" #include "strings.h"
#include "table/sprites.h"
#include "table/strings.h" #include "table/strings.h"
#include "map.h" #include "map.h"
#include "viewport.h" #include "viewport.h"

@ -1,5 +1,6 @@
#include "stdafx.h" #include "stdafx.h"
#include "ttd.h" #include "ttd.h"
#include "table/sprites.h"
#include "table/strings.h" #include "table/strings.h"
#include "map.h" #include "map.h"
#include "tile.h" #include "tile.h"

@ -1,5 +1,6 @@
#include "stdafx.h" #include "stdafx.h"
#include "ttd.h" #include "ttd.h"
#include "table/sprites.h"
#include "table/strings.h" #include "table/strings.h"
#include "window.h" #include "window.h"
#include "gfx.h" #include "gfx.h"

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