|
|
@ -161,8 +161,8 @@ public:
|
|
|
|
int min_speed = 0;
|
|
|
|
int min_speed = 0;
|
|
|
|
int max_veh_speed = v->GetDisplayMaxSpeed();
|
|
|
|
int max_veh_speed = v->GetDisplayMaxSpeed();
|
|
|
|
int max_speed = F.GetSpeedLimit(&min_speed);
|
|
|
|
int max_speed = F.GetSpeedLimit(&min_speed);
|
|
|
|
if (max_speed < max_veh_speed) segment_cost += 1 * (max_veh_speed - max_speed);
|
|
|
|
if (max_speed < max_veh_speed) segment_cost += YAPF_TILE_LENGTH * (max_veh_speed - max_speed) * (4 + F.m_tiles_skipped) / max_veh_speed;
|
|
|
|
if (min_speed > max_veh_speed) segment_cost += 10 * (min_speed - max_veh_speed);
|
|
|
|
if (min_speed > max_veh_speed) segment_cost += YAPF_TILE_LENGTH * (min_speed - max_veh_speed);
|
|
|
|
|
|
|
|
|
|
|
|
/* move to the next tile */
|
|
|
|
/* move to the next tile */
|
|
|
|
tile = F.m_new_tile;
|
|
|
|
tile = F.m_new_tile;
|
|
|
|