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(svn r3413) - Fix: Under certain conditions placing a road tile parallel under a bridge would, instead of failing, succeed and place a perpendicular piece.
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@ -428,7 +428,7 @@ int32 CmdBuildRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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goto do_clear;
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/* only allow roads pertendicular to bridge */
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if ((pieces & 5U) == (ti.map5 & 0x01U))
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if (((pieces & 5U) != 0) == ((ti.map5 & 0x01U) != 0))
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goto do_clear;
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/* check if clear land under bridge */
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