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@ -2491,7 +2491,7 @@ static void DecodeSpecialSprite(uint num, uint stage)
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* in an earlier stage than associating, so... We just process actions
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* in an earlier stage than associating, so... We just process actions
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* 1 and 2 in stage 1 now, let's hope that won't get us into problems.
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* 1 and 2 in stage 1 now, let's hope that won't get us into problems.
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* --pasky */
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* --pasky */
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uint32 action_mask = (stage == 0) ? 0x0001FF40 : 0x0001FFBF;
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uint32 action_mask = (stage == 0) ? 0x0001FB40 : 0x0001FFBF;
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static const SpecialSpriteHandler handlers[] = {
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static const SpecialSpriteHandler handlers[] = {
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/* 0x00 */ VehicleChangeInfo,
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/* 0x00 */ VehicleChangeInfo,
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/* 0x01 */ NewSpriteSet,
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/* 0x01 */ NewSpriteSet,
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