(svn r3100) -Codechange [Clone vehicles] Major change to clone vehicles

removed duplicated code and added DoCommand, which used the define build commands added with autoreplace
	This should not affect gameplay at all
pull/155/head
bjarni 19 years ago
parent 4caa0e593d
commit a110f575d7

@ -1403,30 +1403,6 @@ void AgeVehicle(Vehicle *v)
}
}
extern int32 EstimateTrainCost(const RailVehicleInfo *rvi);
extern int32 EstimateRoadVehCost(EngineID engine_type);
extern int32 EstimateShipCost(EngineID engine_type);
extern int32 EstimateAircraftCost(EngineID engine_type);
extern int32 CmdRefitRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2);
extern int32 CmdRefitShip(int x, int y, uint32 flags, uint32 p1, uint32 p2);
extern int32 CmdRefitAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2);
int32 CmdCloneOrder(int x, int y, uint32 flags, uint32 veh1_veh2, uint32 mode);
int32 CmdMoveRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2);
int32 CmdBuildRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2);
int32 CmdBuildRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2);
int32 CmdBuildShip(int x, int y, uint32 flags, uint32 p1, uint32 p2);
int32 CmdBuildAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2);
typedef int32 VehBuildProc(int x, int y, uint32 flags, uint32 p1, uint32 p2);
static VehBuildProc * const _veh_build_cmd_table[] = {
CmdBuildRailVehicle,
CmdBuildRoadVeh,
CmdBuildShip,
CmdBuildAircraft,
};
static VehicleID * _new_vehicle_id_proc_table[] = {
&_new_train_id,
&_new_roadveh_id,
@ -1435,93 +1411,88 @@ static VehicleID * _new_vehicle_id_proc_table[] = {
};
/** Clone a vehicle. If it is a train, it will clone all the cars too
* @param x,y unused
* @param p1 the original vehicle's index
* @param p2 1 = shared orders, else copied orders
*/
* @param x,y depot where the cloned vehicle is build
* @param p1 the original vehicle's index
* @param p2 1 = shared orders, else copied orders
*/
int32 CmdCloneVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *vfront, *v;
Vehicle *wfront, *w1, *w2;
int cost, total_cost;
VehBuildProc *proc;
Vehicle *v_front, *v;
Vehicle *w_front, *w, *w_rear;
int cost, total_cost = 0;
VehicleID *new_id;
uint refit_command = 0;
byte needs_refitting = 255;
if (!IsVehicleIndex(p1))
return CMD_ERROR;
v = GetVehicle(p1);
wfront = v;
w1 = v;
vfront = v;
v_front = v;
w = NULL;
w_front = NULL;
w_rear = NULL;
/*
* v_front is the front engine in the original vehicle
* v is the car/vehicle of the original vehicle, that is currently being copied
* w_front is the front engine of the cloned vehicle
* w is the car/vehicle currently being cloned
* w_rear is the rear end of the cloned train. It's used to add more cars and is only used by trains
*/
if (!CheckOwnership(v->owner))
return CMD_ERROR;
if (v->type == VEH_Train && v->subtype != TS_Front_Engine) return CMD_ERROR;
//no need to check if it is a depot since the build command do that
switch (v->type) {
case VEH_Train: refit_command = CMD_REFIT_RAIL_VEHICLE; break;
case VEH_Road: break;
case VEH_Ship: refit_command = CMD_REFIT_SHIP; break;
case VEH_Aircraft: refit_command = CMD_REFIT_AIRCRAFT; break;
default: return CMD_ERROR;
}
proc = _veh_build_cmd_table[v->type - VEH_Train];
new_id = _new_vehicle_id_proc_table[v->type - VEH_Train];
total_cost = proc(x, y, flags, v->engine_type, 3);
if (total_cost == CMD_ERROR)
return CMD_ERROR;
if (flags & DC_EXEC) {
wfront = GetVehicle(*new_id);
w1 = wfront;
CmdCloneOrder(x, y, flags, (v->index << 16) | w1->index, p2 & 1 ? CO_SHARE : CO_COPY);
do {
cost = DoCommand(x, y, v->engine_type, 3, flags, CMD_BUILD_VEH(v->type));
if (wfront->cargo_type != v->cargo_type) {
//a refit is needed
needs_refitting = v->cargo_type;
}
}
if (v->type == VEH_Train) {
// now we handle the cars
v = v->next;
while (v != NULL) {
cost = proc(x, y, flags, v->engine_type, 3);
if (cost == CMD_ERROR)
return CMD_ERROR;
total_cost += cost;
if (CmdFailed(cost)) return cost;
total_cost += cost;
if (flags & DC_EXEC) {
if (v->type == VEH_Train && RailVehInfo(v->engine_type)->flags & RVI_WAGON) {
w = GetVehicle(_new_wagon_id);
} else {
w = GetVehicle(*new_id);
}
if (v->type != VEH_Road) { // road vehicles can't be refitted
if (v->cargo_type != w->cargo_type) {
DoCommand(x, y, w->index, v->cargo_type, flags, CMD_REFIT_VEH(v->type));
}
}
if (v->type == VEH_Train && v->subtype != TS_Front_Engine) {
// this s a train car
if (flags & DC_EXEC) {
// add this unit to the end of the train
w2 = GetVehicle(RailVehInfo(v->engine_type)->flags & RVI_WAGON ? _new_wagon_id : _new_train_id);
CmdMoveRailVehicle(x, y, flags, (w1->index << 16) | w2->index, 0);
w1 = w2;
DoCommand(x, y, (w_rear->index << 16) | w->index, 1, flags, CMD_MOVE_RAIL_VEHICLE);
} else {
// this is a front engine or not a train. It need orders
w_front = w;
DoCommand(x, y, (v->index << 16) | w->index, p2 & 1 ? CO_SHARE : CO_COPY, flags, CMD_CLONE_ORDER);
}
v = v->next;
w_rear = w; // trains needs to know the last car in the train, so they can add more in next loop
}
} while (v->type == VEH_Train && (v=v->next) != NULL);
if (flags & DC_EXEC) {
_new_train_id = wfront->index;
v = vfront;
w1 = wfront;
while (w1 != NULL && v != NULL) {
w1->spritenum = v->spritenum; // makes sure that multiheaded engines are facing the correct way
if (w1->cargo_type != v->cargo_type) // checks if a refit is needed
needs_refitting = v->cargo_type;
w1 = w1->next;
if (flags & DC_EXEC) {
v = v_front;
w = w_front;
if (v->type == VEH_Train) {
_new_train_id = w_front->index; // _new_train_id needs to be the front engine due to the callback function
while (w != NULL && v != NULL) { // checking both just in case something went wrong
w->spritenum = v->spritenum; // makes sure that multiheaded engines are facing the correct way
w = w->next;
v = v->next;
}
}
}
if (flags & DC_EXEC && needs_refitting != 255 && vfront->type != VEH_Road) { // right now we do not refit road vehicles
if (DoCommandByTile(wfront->tile, wfront->index, needs_refitting, 0, refit_command) != CMD_ERROR)
DoCommandByTile(wfront->tile, wfront->index, needs_refitting, DC_EXEC, refit_command);
}
return total_cost;
}

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