Merge branch 'progsig-rebase' into progsig-sx

pull/3/head
Jonathan G Rennison 9 years ago
commit 17b6713362

@ -172,6 +172,7 @@ install: bundle
$(Q)install -d "$(INSTALL_BINARY_DIR)"
$(Q)install -d "$(INSTALL_ICON_DIR)"
$(Q)install -d "$(INSTALL_DATA_DIR)/ai"
$(Q)install -d "$(INSTALL_DATA_DIR)/game"
$(Q)install -d "$(INSTALL_DATA_DIR)/baseset"
$(Q)install -d "$(INSTALL_DATA_DIR)/lang"
$(Q)install -d "$(INSTALL_DATA_DIR)/scripts"
@ -182,6 +183,7 @@ else
endif
$(Q)install -m 644 "$(BUNDLE_DIR)/lang/"* "$(INSTALL_DATA_DIR)/lang"
$(Q)install -m 644 "$(BUNDLE_DIR)/ai/"* "$(INSTALL_DATA_DIR)/ai"
$(Q)install -m 644 "$(BUNDLE_DIR)/game/"* "$(INSTALL_DATA_DIR)/game"
$(Q)install -m 644 "$(BUNDLE_DIR)/baseset/"* "$(INSTALL_DATA_DIR)/baseset"
$(Q)install -m 644 "$(BUNDLE_DIR)/scripts/"* "$(INSTALL_DATA_DIR)/scripts"
ifndef DO_NOT_INSTALL_DOCS

@ -16,7 +16,6 @@
#include "fileio_func.h"
#if (defined(_POSIX_C_SOURCE) && _POSIX_C_SOURCE >= 199309L) || (defined(_XOPEN_SOURCE) && _XOPEN_SOURCE >= 500)
# define WITH_FDATASYNC
# include <unistd.h>
#endif
@ -80,7 +79,7 @@ bool IniFile::SaveToDisk(const char *filename)
* APIs to do so. We only need to flush the data as the metadata itself
* (modification date etc.) is not important to us; only the real data is.
*/
#ifdef WITH_FDATASYNC
#if defined(_POSIX_SYNCHRONIZED_IO) && _POSIX_SYNCHRONIZED_IO > 0
int ret = fdatasync(fileno(f));
fclose(f);
if (ret != 0) return false;

@ -30,7 +30,7 @@ STR_CARGO_PLURAL_NOTHING :
STR_CARGO_PLURAL_PASSENGERS :Passagiers
STR_CARGO_PLURAL_COAL :Kolen
STR_CARGO_PLURAL_MAIL :Post
STR_CARGO_PLURAL_OIL :Olie
STR_CARGO_PLURAL_OIL :Aardolie
STR_CARGO_PLURAL_LIVESTOCK :Vee
STR_CARGO_PLURAL_GOODS :Goederen
STR_CARGO_PLURAL_GRAIN :Graan
@ -64,7 +64,7 @@ STR_CARGO_SINGULAR_NOTHING :
STR_CARGO_SINGULAR_PASSENGER :Passagier
STR_CARGO_SINGULAR_COAL :Kolen
STR_CARGO_SINGULAR_MAIL :Post
STR_CARGO_SINGULAR_OIL :Olie
STR_CARGO_SINGULAR_OIL :Aardolie
STR_CARGO_SINGULAR_LIVESTOCK :Vee
STR_CARGO_SINGULAR_GOODS :Goederen
STR_CARGO_SINGULAR_GRAIN :Graan
@ -98,7 +98,7 @@ STR_QUANTITY_NOTHING :
STR_QUANTITY_PASSENGERS :{COMMA}{NBSP}passagier{P "" s}
STR_QUANTITY_COAL :{WEIGHT_LONG} kolen
STR_QUANTITY_MAIL :{COMMA}{NBSP}zak{P "" ken} post
STR_QUANTITY_OIL :{VOLUME_LONG} olie
STR_QUANTITY_OIL :{VOLUME_LONG} Vaten Olie
STR_QUANTITY_LIVESTOCK :{COMMA}{NBSP}stuk{P "" s} vee
STR_QUANTITY_GOODS :{COMMA}{NBSP}krat{P "" ten} goederen
STR_QUANTITY_GRAIN :{WEIGHT_LONG} graan
@ -168,7 +168,7 @@ STR_ABBREV_ALL :{TINY_FONT}ALLE
STR_PASSENGERS :{COMMA}{NBSP}passagier{P "" s}
STR_BAGS :{COMMA}{NBSP}zak{P "" ken}
STR_TONS :{COMMA}{NBSP}ton
STR_LITERS :{COMMA}{NBSP}liter
STR_LITERS :{COMMA}{NBSP}liter{P "" s}
STR_ITEMS :{COMMA}{NBSP}stuk{P "" s}
STR_CRATES :{COMMA}{NBSP}krat{P "" ten}
@ -4357,7 +4357,7 @@ STR_ERROR_CAN_T_PURCHASE_THIS_LAND :{WHITE}Kan dit
STR_ERROR_YOU_ALREADY_OWN_IT :{WHITE}... het is al van jou!
# Group related errors
STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Kan groep niet maken...
STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Kan groep niet creëren...
STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Kan deze groep niet verwijderen...
STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Kan deze groep niet hernoemen...
STR_ERROR_GROUP_CAN_T_SET_PARENT :{WHITE}Kan huidige groep niet instellen...

@ -1901,8 +1901,8 @@ STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Change t
# Network server list
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Multiplayer
STR_NETWORK_SERVER_LIST_ADVERTISED :{BLACK}Advertized
STR_NETWORK_SERVER_LIST_ADVERTISED_TOOLTIP :{BLACK}Choose between an advertized (internet) and a not advertized (Local Area Network, LAN) game
STR_NETWORK_SERVER_LIST_ADVERTISED :{BLACK}Advertised
STR_NETWORK_SERVER_LIST_ADVERTISED_TOOLTIP :{BLACK}Choose between an advertised (internet) and a not advertised (Local Area Network, LAN) game
STR_NETWORK_SERVER_LIST_ADVERTISED_NO :No
STR_NETWORK_SERVER_LIST_ADVERTISED_YES :Yes
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Player name:

@ -2988,7 +2988,7 @@ STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX :{BLACK}지난
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}도시가 성장하기 위해 필요한 화물:
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED}{G 0 "이" "가"} 필요함
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :겨울에는 {ORANGE}{STRING}{BLACK}{G 0 "이" "가"} 필요함
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} 수송됨
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN}{G 0 "이" "가"} 수송됨
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{1:CARGO_LONG} {0:CARGO_TINY}{RED} (더 필요함)
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED :{ORANGE}{1:CARGO_LONG} {0:CARGO_TINY}{GREEN} (수송됨)
STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}도시가 {ORANGE}{COMMA}{BLACK}일마다 성장합니다.
@ -3009,7 +3009,7 @@ STR_TOWN_VIEW_RENAME_TOWN_BUTTON :도시 이름
# Town local authority window
STR_LOCAL_AUTHORITY_CAPTION :{WHITE}{TOWN} 지역 당국
STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}회사 운송 성취도:
STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}회사에 대한 이 도시의 평판:
STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING}
STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}가능한 행동:
STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP :{BLACK}이 도시에 할 수 있는 일 목록 - 상세 정보를 보시려면 클릭하세요

@ -512,7 +512,7 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Monstrar
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Monstrare res fiscales societatis
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Monstrare facta generalia societatis
STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Monstrare librum fabularum
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Monstrare indicem metarum
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Monstrare indicem propositorum
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Monstrare formulas graphicas
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Monstrare album foederis societatum
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Industriam novam condere vel monstrare indicem industriarum
@ -526,11 +526,11 @@ STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Struere
STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}Struere vias
STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Struere navalia
STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Struere aeroportus
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Monstrare terrae arcam ferramentorum qua potes terram augere/minuere, arbores serere, etc.
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Monstrare terrae arcam instrumentorum qua potes terram augere/minuere, arbores serere, etc.
STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Monstrare fenestram soni musicaeque
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Monstrare nuntium novissimum sive optiones nuntii
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Indicia terrae regionis, consola, emendatio scripti, imagines conspectus, de OpenTTD
STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Mutare inter arcas ferramentorum
STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Mutare inter arcas instrumentorum
# Extra tooltips for the scenario editor toolbar
STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Servare scaenarium, legere scaenarium, relinquere scriptorium scaenarii, exire
@ -1507,7 +1507,7 @@ STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Originalis
STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Melior
STR_CONFIG_SETTING_ROAD_SIDE :Vehicula viaria: {STRING}
STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :Eligere latus viae gubernandi
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Circuitus tabulae altitudinum: {STRING}
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Rotatio tabulae altitudinum: {STRING}
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Sinistrorsus
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Dextrorsus
STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT :Altitudo scaenario plano data: {STRING}
@ -1518,8 +1518,8 @@ STR_CONFIG_SETTING_STATION_SPREAD :Spatium station
STR_CONFIG_SETTING_STATION_SPREAD_HELPTEXT :Area maxima in qua partes stationum possunt esse sita. Cave, numeris spatii magnis, ludus lentus sit
STR_CONFIG_SETTING_SERVICEATHELIPAD :Ministrare helicoptera automatice in helicopterariis: {STRING}
STR_CONFIG_SETTING_SERVICEATHELIPAD_HELPTEXT :Ministrare helicoptera post quemque appulsum, etsi non est tugurium portui
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :Connectere terrae arcam ferramentorum arcis ferriviariae/viariae/aquariae/aeriae ferramentorum: {STRING}
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR_HELPTEXT :Cum arca ferramentorum constructionis aperitur, etiam plasmationis terrae arca ferramentorum aperitur
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :Connectere terrae arcam instrumentorum arcis ferriviariae/viariae/aquariae/aeriae instrumentorum: {STRING}
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR_HELPTEXT :Cum arca instrumentorum constructionis aperitur, etiam plasmationis terrae arca instrumentorum aperitur
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR :Color terrae in tabula adhibitus: {STRING}
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Color terrae in tabula geographica parva
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Viridis
@ -1756,8 +1756,8 @@ STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NONE :Nulla {RED}(rum
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_RAINFOREST :Modo in silvis plivualibus
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_ALL :Ubique
STR_CONFIG_SETTING_TOOLBAR_POS :Locus primariae arcae ferramentorum: {STRING}
STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :Locus horizontalis arcae ferramentorum primariae apud apicem fenestrae
STR_CONFIG_SETTING_TOOLBAR_POS :Locus primariae arcae instrumentorum: {STRING}
STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :Locus horizontalis arcae instrumentorum primariae apud apicem fenestrae
STR_CONFIG_SETTING_STATUSBAR_POS :Locus serae status: {STRING}
STR_CONFIG_SETTING_STATUSBAR_POS_HELPTEXT :Locus horizontalis serae status apud infimam partem fenestrae
STR_CONFIG_SETTING_SNAP_RADIUS :Radius fenestrae adhaerendae: {STRING}
@ -2951,7 +2951,7 @@ STR_MAPGEN_BORDER_RANDOM :{BLACK}Fortuiti
STR_MAPGEN_BORDER_RANDOMIZE :{BLACK}Fortuiti
STR_MAPGEN_BORDER_MANUAL :{BLACK}Manu
STR_MAPGEN_HEIGHTMAP_ROTATION :{BLACK}Circuitus tabulae altitudinum:
STR_MAPGEN_HEIGHTMAP_ROTATION :{BLACK}Rotatio tabulae altitudinum:
STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nomen tabulae altitudinum:
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Magnitudo:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
@ -3236,16 +3236,16 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Emere m
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Largiri auctoritatem vicinalem ut tua censio augeatur, at difficultas adest: forsitan animadvertaris et graviter puniaris.{}Pretium: {CURRENCY_LONG}
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Metae
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Metae Globales
STR_GOALS_GLOBAL_TITLE :{BLACK}Metae globales:
STR_GOALS_CAPTION :{WHITE}{COMPANY} Proposita
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Proposita Universalia
STR_GOALS_GLOBAL_TITLE :{BLACK}Proposita universalia:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Nullae -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Non applicabiles -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Metae Societatis:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Preme in metam ut conspectus moveatur supra industriam/oppidum/tegulam. Ctrl+Preme ut nova fenestra conspectus aperiatur supra industriam/oppidum/tegulam
STR_GOALS_COMPANY_TITLE :{BLACK}Proposita Societatis:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Preme in propositum ut conspectus moveatur supra industriam/oppidum/tegulam. Ctrl+Preme ut nova fenestra conspectus aperiatur supra industriam/oppidum/tegulam
# Goal question window
STR_GOAL_QUESTION_CAPTION_QUESTION :Quaestio
@ -3285,7 +3285,7 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Preme in
# Story book window
STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Librum Fabularum
STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Librum Fabularum Globalis
STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Librum Fabularum Universale
STR_STORY_BOOK_TITLE :{YELLOW}{STRING}
STR_STORY_BOOK_GENERIC_PAGE_ITEM :Pagina {NUM}
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Salire ad quamdam paginam eligendo eam in hac indice
@ -3293,7 +3293,7 @@ STR_STORY_BOOK_PREV_PAGE :{BLACK}Priorem
STR_STORY_BOOK_PREV_PAGE_TOOLTIP :{BLACK}Ire ad paginam priorem
STR_STORY_BOOK_NEXT_PAGE :{BLACK}Secundam
STR_STORY_BOOK_NEXT_PAGE_TOOLTIP :{BLACK}Ire ad paginam secundam
STR_STORY_BOOK_INVALID_GOAL_REF :{RED}Meta irrita
STR_STORY_BOOK_INVALID_GOAL_REF :{RED}Propositum irritum
# Station list window
STR_STATION_LIST_TOOLTIP :{BLACK}Nomina stationum - preme in nomen ut conspectus moveatur supra stationem. Ctrl+Preme ut nova fenestra conspectus aperiatur supra stationem
@ -3555,7 +3555,7 @@ STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Greges -
STR_GROUP_CREATE_TOOLTIP :{BLACK}Preme ut grex creatur
STR_GROUP_DELETE_TOOLTIP :{BLACK}Delere gregem electam
STR_GROUP_RENAME_TOOLTIP :{BLACK}Renominare gregem electam
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Preme ut vehicula huius gregis custodiantur contra autocommutationem globalem
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Preme ut vehicula huius gregis custodiantur contra autocommutationem universalem
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Gregem Delere
STR_GROUP_DELETE_QUERY_TEXT :{WHITE}Esne certus te velle delere hanc gregem eiusque descendentes?

@ -205,16 +205,16 @@ STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}{NBSP}kg
STR_UNITS_WEIGHT_LONG_IMPERIAL :{COMMA}{NBSP}tonn{P "" er}
STR_UNITS_WEIGHT_LONG_METRIC :{COMMA}{NBSP}tonn{P "" er}
STR_UNITS_WEIGHT_LONG_IMPERIAL :{COMMA}{NBSP}tonn
STR_UNITS_WEIGHT_LONG_METRIC :{COMMA}{NBSP}tonn{P "" ""}
STR_UNITS_WEIGHT_LONG_SI :{COMMA}{NBSP}kg
STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}{NBSP}gal
STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}{NBSP}l
STR_UNITS_VOLUME_SHORT_SI :{COMMA} m³
STR_UNITS_VOLUME_LONG_IMPERIAL :{COMMA}{NBSP}gallon{P "" er}
STR_UNITS_VOLUME_LONG_METRIC :{COMMA}{NBSP}liter{P "" er}
STR_UNITS_VOLUME_LONG_IMPERIAL :{COMMA}{NBSP}gallon
STR_UNITS_VOLUME_LONG_METRIC :{COMMA}{NBSP}liter
STR_UNITS_VOLUME_LONG_SI :{COMMA}{NBSP}m³
STR_UNITS_FORCE_IMPERIAL :{COMMA}{NBSP}lbf
@ -1528,7 +1528,7 @@ STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Prosentandel av
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :Andel av inntekten gitt til de mellomliggende etapper i et overføringssystem, noe som gir mer kontroll over inntektene
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :Når du drar en linje, plasser signaler hver: {STRING}
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT :Angi distansen for når signaler vil bli bygget på et spor frem til neste hinder (signal, kryss), hvis signaler blir dratt
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} kartelement{P 0 "" s}
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} kartelement{P 0 "" er}
STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE :Når du drar en linje, oppretthold fast avstand mellom signaler: {STRING}
STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Velg oppførselen til signalplassering ved Ctrl + dragning av signaler. Hvis deaktivert, blir signaler plassert ved tunneler eller broer for å unngå lange strekninger uten signaler. Hvis aktivert, blir signalene plassert for hver N ruter, noe som gjør justering av signaler på parallelle spor enklere
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Bygg vingesignal automatisk før: {STRING}
@ -1577,7 +1577,7 @@ STR_CONFIG_SETTING_STATUSBAR_POS :Statusbarens po
STR_CONFIG_SETTING_STATUSBAR_POS_HELPTEXT :Horisontal posisjon av status verktøylinjen på bunnen av skjermen
STR_CONFIG_SETTING_SNAP_RADIUS :Vinduers smekkeradius: {STRING}
STR_CONFIG_SETTING_SNAP_RADIUS_HELPTEXT :Avstanden mellom vinduer før vinduet som blir flyttet automatisk tilpasset nærliggende vinduer
STR_CONFIG_SETTING_SNAP_RADIUS_VALUE :{COMMA} piksel{P 0 "" s}
STR_CONFIG_SETTING_SNAP_RADIUS_VALUE :{COMMA} piks{P 0 el ler}
STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :Deaktivert
STR_CONFIG_SETTING_SOFT_LIMIT :Maksimalt antall flytende vinduer: {STRING}
STR_CONFIG_SETTING_SOFT_LIMIT_HELPTEXT :Antall ikke-klebrige åpne vinduer før gamle vinduer automatisk blir lukket for å gi plass til nye vinduer
@ -3908,8 +3908,8 @@ STR_TIMETABLE_STAY_FOR_ESTIMATED :(opphold i {STR
STR_TIMETABLE_AND_TRAVEL_FOR_ESTIMATED :(reise for {STRING}, ikke oppsatt med rutetabell)
STR_TIMETABLE_STAY_FOR :og bli værende i {STRING}
STR_TIMETABLE_AND_TRAVEL_FOR :og reis i {STRING}
STR_TIMETABLE_DAYS :{COMMA}{NBSP}dag{P "" s}
STR_TIMETABLE_TICKS :{COMMA}{NBSP}tikk{P "" s}
STR_TIMETABLE_DAYS :{COMMA}{NBSP}dag{P "" er}
STR_TIMETABLE_TICKS :{COMMA}{NBSP}tikk
STR_TIMETABLE_TOTAL_TIME :{BLACK}Det vil ta {STRING} å fullføre rutetabellen
STR_TIMETABLE_TOTAL_TIME_INCOMPLETE :{BLACK}Det vil ta minst {STRING} å fullføre denne rutetabellen (rutetabell ikke fullstendig)

@ -4235,10 +4235,10 @@ STR_ORDER_UNLOAD :(Rozładuj i za
STR_ORDER_UNLOAD_FULL_LOAD :(Rozładuj i czekaj na pełny załadunek)
STR_ORDER_UNLOAD_FULL_LOAD_ANY :(Rozładuj i czekaj na pełny załadunek któregoś z towarów)
STR_ORDER_UNLOAD_NO_LOAD :(Rozładuj i pozostaw pusty)
STR_ORDER_TRANSFER :(Przeładuj i zabierz ładunek)
STR_ORDER_TRANSFER_FULL_LOAD :(Przeładuj i czekaj na pełny załadunek)
STR_ORDER_TRANSFER_FULL_LOAD_ANY :(Przeładuj i czekaj na pełny załadunek któregoś z towarów)
STR_ORDER_TRANSFER_NO_LOAD :(Przeładuj i pozostaw pusty)
STR_ORDER_TRANSFER :(Przeładunek i zabranie ładunku)
STR_ORDER_TRANSFER_FULL_LOAD :(Przeładunek i oczekiwanie na pełny załadunek)
STR_ORDER_TRANSFER_FULL_LOAD_ANY :(Przeładunek i oczekiwanie na pełny załadunek któregoś z towarów)
STR_ORDER_TRANSFER_NO_LOAD :(Przeładunek, pozostaw pusty)
STR_ORDER_NO_UNLOAD :(Nie rozładowuj i zabierz ładunek)
STR_ORDER_NO_UNLOAD_FULL_LOAD :(Nie rozładowuj i czekaj na pełny załadunek)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Nie rozładowuj i czekaj na pełny załadunek któregoś z towarów)
@ -4250,9 +4250,9 @@ STR_ORDER_FULL_LOAD_ANY_REFIT :(Przebuduj na {
STR_ORDER_UNLOAD_REFIT :(Rozładuj, przebuduj na {STRING.b} i zabierz ładunek)
STR_ORDER_UNLOAD_FULL_LOAD_REFIT :(Rozładuj, przebuduj na {STRING.b} i czekaj na pełny załadunek)
STR_ORDER_UNLOAD_FULL_LOAD_ANY_REFIT :(Rozładuj, przebuduj na {STRING.b} i czekaj na pełny załadunek któregoś z towarów)
STR_ORDER_TRANSFER_REFIT :(Przeładuj, przebuduj na {STRING.b} i zabierz ładunek)
STR_ORDER_TRANSFER_FULL_LOAD_REFIT :(Przeładuj, przebuduj na {STRING.b} i czekaj na pełny załadunek)
STR_ORDER_TRANSFER_FULL_LOAD_ANY_REFIT :(Przeładuj, przebuduj na {STRING.b} i czekaj na dowolny pełny załadunek)
STR_ORDER_TRANSFER_REFIT :(Przeładunek, przebudowa na {STRING.b} i zabranie ładunku)
STR_ORDER_TRANSFER_FULL_LOAD_REFIT :(Przeładunek, przebudowa na {STRING.b} i oczekiwanie na pełny załadunek)
STR_ORDER_TRANSFER_FULL_LOAD_ANY_REFIT :(Przeładunek, przebudowa na {STRING.b} i oczekiwanie na dowolny pełny załadunek)
STR_ORDER_NO_UNLOAD_REFIT :(Nie rozładowuj, przebuduj na {STRING.b} i zabierz ładunek)
STR_ORDER_NO_UNLOAD_FULL_LOAD_REFIT :(Nie rozładowuj, przebuduj na {STRING.b} i czekaj na pełny załadunek)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY_REFIT :(Nie rozładowuj, przebuduj na {STRING.b} i czekaj na dowolny pełny załadunek)

@ -844,7 +844,7 @@ STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE
STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE}的调度计划中有无效调度命令
STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} 有重复调度命令
STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE}的调度计划有无效的车站
STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY :{WHITE}{VEHICLE} 的计划列表中有机场跑道太短不足及起降
STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY :{WHITE}{VEHICLE} 的计划列表中有一个机场的跑道太短而不能起降
STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} 即将达到报废年限
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} 已经达到报废年限

@ -1258,7 +1258,7 @@ STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :By ynskeakeljen
STR_CONFIG_SETTING_WARN_LOST_VEHICLE :Warskôgje as in fiertúch it paad bjuster is: {STRING}
STR_CONFIG_SETTING_WARN_LOST_VEHICLE_HELPTEXT :Lit berjochten sjen at in fiertúch gjin paad nei syn bestimming fine kin
STR_CONFIG_SETTING_ORDER_REVIEW :Hâld fiertúchoarders yn de gaten: {STRING}
STR_CONFIG_SETTING_ORDER_REVIEW_HELPTEXT :By ynkeakeljen wurde de oarder fan de fiertugen sa no en dan kontrolearre en wurde flater dy't dêrby nei boppe komme melden
STR_CONFIG_SETTING_ORDER_REVIEW_HELPTEXT :By ynskeakeljen wurde de oarder fan de fiertugen sa no en dan kontrolearre en wurde flater dy't dêrby nei boppe komme melden
STR_CONFIG_SETTING_ORDER_REVIEW_OFF :Nee
STR_CONFIG_SETTING_ORDER_REVIEW_EXDEPOT :Ja, mar slút stilsteande fiertugen út
STR_CONFIG_SETTING_ORDER_REVIEW_ON :Fan alle fiertugen
@ -1303,7 +1303,9 @@ STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Rûch
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Tige rûch
STR_CONFIG_SETTING_VARIETY :Fariaasjedistribusje: {STRING}
STR_CONFIG_SETTING_RIVER_AMOUNT :Tal rivieren: {STRING}
STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Kieze hoefolle rivieren generearje moatte wurde
STR_CONFIG_SETTING_TREE_PLACER :Algoritme foar pleatsing beamen: {STRING}
STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT :Kies de spreding fan beammen op 'e kaart: 'Orizjineel' plantet beammen ferspreid oer de kaart, 'Ferbettere' plantet beammen yn kloften
STR_CONFIG_SETTING_TREE_PLACER_NONE :Gjin
STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Orizjineel
STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Ferbettere
@ -1328,7 +1330,7 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Grien
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Donker grien
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Fiolet
STR_CONFIG_SETTING_REVERSE_SCROLLING :Draai scrollrjochtig om: {STRING}
STR_CONFIG_SETTING_REVERSE_SCROLLING_HELPTEXT :By útskeakjen beweecht de mûs de kamera. By ynskeakeljen beweecht de mûs de kaart
STR_CONFIG_SETTING_REVERSE_SCROLLING_HELPTEXT :By útskeakeljen beweecht de mûs de kamera. By ynskeakeljen beweecht de mûs de kaart
STR_CONFIG_SETTING_SMOOTH_SCROLLING :Loaitsfinster floeiend scrolle : {STRING}
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Bepaalt hoe it haadfinster scrollt. By ynskeakeljen sil dit floeiend wêze. By útskeakeljen ljept it byld direktst nei de selektearre lokaasje
STR_CONFIG_SETTING_MEASURE_TOOLTIP :Under it gebrûk fan de ferskate bou-arken diminsjes sjen litte: {STRING}
@ -1446,6 +1448,7 @@ STR_CONFIG_SETTING_AI_PROFILE_MEDIUM :Middel
STR_CONFIG_SETTING_AI_PROFILE_HARD :Dreech
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Stea AIs ta yn multiplayer: {STRING}
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Kompjûterspilers tastean mei te spylje yn multyspyler spullen
STR_CONFIG_SETTING_SERVINT_ISPERCENT :reperaasje skemas binne yn procenten: {STRING}
STR_CONFIG_SETTING_SERVINT_TRAINS :Standert reparaasjeskema foar treinen: {STRING}
@ -1560,6 +1563,7 @@ STR_CONFIG_SETTING_TOWN_GROWTH_SLOW :langsaam
STR_CONFIG_SETTING_TOWN_GROWTH_NORMAL :gewoan
STR_CONFIG_SETTING_TOWN_GROWTH_FAST :snel
STR_CONFIG_SETTING_TOWN_GROWTH_VERY_FAST :Hiel snel
STR_CONFIG_SETTING_LARGER_TOWNS_VALUE :1 in {COMMA}
STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :Gjin
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Begjin stêdgrutte fermenigfuldiger: {STRING}
@ -1646,6 +1650,7 @@ STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Feroarje
# Config errors
STR_CONFIG_ERROR_ARRAY :{WHITE}... flater in reeks '{STRING}'
STR_CONFIG_ERROR_INVALID_VALUE :{WHITE}... ûnjildige wearde '{STRING}' foar '{STRING}'
STR_CONFIG_ERROR_INVALID_GRF_NOT_FOUND :koe net fûn wurde
STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE :Dat strykt net mei dizze ferzje fan OpenTTD
STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN :ûnbekind
@ -3293,12 +3298,23 @@ STR_ORDER_NO_UNLOAD_FULL_LOAD :(Net losse en w
STR_ORDER_NO_UNLOAD_NO_LOAD :(net lade of losse)
STR_ORDER_AUTO_REFIT :(Ombouwe nei {STRING})
STR_ORDER_NO_UNLOAD_REFIT :(Net losse en fracht meinimme mei ombou nei {STRING})
STR_ORDER_NO_UNLOAD_FULL_LOAD_REFIT :(Net losse en folslein lade mei ombou nei {STRING})
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY_REFIT :(Net losse en ien fracht folslein lade mei ombou nei {STRING})
STR_ORDER_AUTO_REFIT_ANY :beskikbere fracht
STR_ORDER_STOP_LOCATION_NEAR_END :[begjin]
STR_ORDER_STOP_LOCATION_MIDDLE :[midden]
STR_ORDER_STOP_LOCATION_FAR_END :[ein]
STR_ORDER_OUT_OF_RANGE :{RED} (Folgjende bestimming is bûten berik)
STR_ORDER_CONDITIONAL_UNCONDITIONAL :Ljep nei opdracht {COMMA}
STR_ORDER_CONDITIONAL_NUM :Ljep nei opdracht {COMMA} at {STRING} {STRING} {COMMA}
STR_ORDER_CONDITIONAL_TRUE_FALSE :Ljep nei opdracht {COMMA} at {STRING} {STRING}
STR_INVALID_ORDER :{RED} (Unjildige opdracht)
# Time table window
STR_TIMETABLE_ORDER_VIEW :{BLACK}Opdrachten
@ -3314,6 +3330,7 @@ STR_TIMETABLE_DAYS :{COMMA}{NBSP}{P
STR_TIMETABLE_TICKS :{COMMA}{NBSP}tik{P "" ken}
STR_TIMETABLE_STATUS_ON_TIME :{BLACK}Dit fiertûg is op tiid
STR_TIMETABLE_CHANGE_TIME :{BLACK}Tiid Feroarje
@ -3326,6 +3343,7 @@ STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Feroarje
STR_TIMETABLE_CLEAR_SPEED :{BLACK}Helje maksimum snelheid fuort
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Helje de maksimum reissnelheid fuort fan de opljochte oarder
STR_TIMETABLE_RESET_LATENESS :{BLACK}Fertragingsteller weromsette
STR_TIMETABLE_EXPECTED :{BLACK}Ferwachte
@ -3373,7 +3391,9 @@ STR_AI_CONFIG_CHANGE_GAMESCRIPT :Spulskript
STR_AI_LIST_CAPTION :{WHITE}Beskikber {STRING}
STR_AI_LIST_CAPTION_AI :AIs
STR_AI_LIST_CAPTION_GAMESCRIPT :Spulskripten
STR_AI_LIST_TOOLTIP :{BLACK}Klik om in skript te selektearje
STR_AI_LIST_AUTHOR :{LTBLUE}Makker: {ORANGE}{STRING}
STR_AI_LIST_VERSION :{LTBLUE}Ferzje: {ORANGE}{NUM}
STR_AI_LIST_URL :{LTBLUE}URL: {ORANGE}{STRING}
@ -3420,6 +3440,8 @@ STR_ERROR_GAME_SAVE_FAILED :{WHITE}Opslaan
STR_ERROR_UNABLE_TO_DELETE_FILE :{WHITE}Kin bestân net fuortsmite
STR_ERROR_GAME_LOAD_FAILED :{WHITE}Laden Mislearre{}{STRING}
STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR :Interne flater: {STRING}
STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :Koe bestân net lêze
STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :Koe net nei bestân skriuwe
STR_GAME_SAVELOAD_NOT_AVAILABLE :<net beskikber>
# Map generation messages
@ -3462,13 +3484,16 @@ STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}Net tast
# Local authority errors
STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}{TOWN} gemiente stiet dit net ta
STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT :{WHITE}{TOWN} gemeente lit it net ta dat der noch in fleanfjild bout wurd yn dizze stêd
STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN} gemeente lit it net ta dat der in fleanfjild bout wurd fanwegen lûdoerlêst
# Levelling errors
STR_ERROR_CAN_T_RAISE_LAND_HERE :{WHITE}Kin it lân hjir net ferheegje...
STR_ERROR_CAN_T_LOWER_LAND_HERE :{WHITE}Kin it lân hjir net ferleegje...
STR_ERROR_CAN_T_LEVEL_LAND_HERE :{WHITE}Kin it lân hjir net egalisearje...
STR_ERROR_EXCAVATION_WOULD_DAMAGE :{WHITE}Utgrave soe tunnel beskeadigje
STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}Lân is al op seenivo
STR_ERROR_TOO_HIGH :{WHITE}Te heech
STR_ERROR_ALREADY_LEVELLED :{WHITE}... is al plat
# Company related errors
STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Kin bedriuwsnamme net feroarje...
@ -3479,10 +3504,12 @@ STR_ERROR_CAN_T_BORROW_ANY_MORE_MONEY :{WHITE}Kin net
STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}... gjin liening werom te betelje
STR_ERROR_CURRENCY_REQUIRED :{WHITE}...{CURRENCY_LONG} nedich
STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}Kin liening net werombetelje...
STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}Kin gjin jild dat fan de bank lient is weijaan...
STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Kin bedriuw net keapje...
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Kin gjin haadkantoar boue
STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Kin net 25% oandielen fan dit bedriuw keapje...
STR_ERROR_CAN_T_SELL_25_SHARE_IN :{WHITE}Kin net 25% oandielen fan dit bedriuw ferkeapje...
STR_ERROR_PROTECTED :{WHITE}Dit bedriuw is noch net âld genoch om oandielen te ferhannelje...
# Town related errors
STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Kin gjin stêd bouwe
@ -3493,10 +3520,13 @@ STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}... te t
STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... te ticht by in oare stêd
STR_ERROR_TOO_MANY_TOWNS :{WHITE}... te folle stêden
STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... der is gjin romte mear op'e kaart
STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Wurk oan de dyk dwaande
STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Kin dizze stêd net fuorthelje...{}In stasjon of depôt ferwiist nei dizze stêd of in tegel dy't eigendom van dizze stêd is kin net fuorthelje wurde
STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... Gjin geskikt plak fûn foar in stânbield in dizze stêd
# Industry related errors
STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... te folle yndustryen
STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Kin gjin yndustryen generearje...
STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Kin hjir gjin {STRING} boue...
STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Kin dit type yndustry hjir net boue...
STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... te ticht by in oare yndustry
@ -3506,12 +3536,15 @@ STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... kin
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... kin allinnich yn in reinwâld bout wurde
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... kin allinnich yn in woastine bout wurde
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... kin allinnich yn in stêd bout wurde (ferfangt besteande hûzen)
STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... kin allinich by it sintrum van in stêd bout wurde
STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... kin allinnich yn lege plakken bout wurde
STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... kin allinich pleatse wurde by de rân fan'e kaart
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... bosk kin allinich boppe snieline boud wurde
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... kin allinich boppe snieline boud wurde
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... kin allinich ûnder snieline boud wurde
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}Der wie gjin gaadlike plak foar '{STRING}' industryen
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Feroarje de mapynstellings om in bettere kaart te krijen
# Station construction related errors
STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Kin hjir gjin treinstasjon boue...
@ -3525,14 +3558,20 @@ STR_ERROR_CAN_T_BUILD_AIRPORT_HERE :{WHITE}Kin hjir
STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Ferbynt mear dan ien stasjon
STR_ERROR_STATION_TOO_SPREAD_OUT :{WHITE}... stasjon is te grut
STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Te folle stasjons
STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Te folle stasjonsdielen
STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Te folle bushaltes
STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Te folle frachtstasjons
STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Te ticht by in oar stasjon
STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Te ticht by in oare haven
STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Te ticht by in oar fleanfjild
STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Kin namme fan stasjon net feroarje
STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... dizze dyk is eigendom fan in stêd
STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... dyk leit in ferkearde rjochting
STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... trochriidhaltes kinne gjin bochten hawwe
STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... trochriidhaltes kinne gjin krusings hawwe
# Station destruction related errors
STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Kin diel fan it stasjon net fourthelje...
STR_ERROR_MUST_REMOVE_RAILWAY_STATION_FIRST :{WHITE}Treinstasjon moat earst fuorthelle wurde
STR_ERROR_CAN_T_REMOVE_BUS_STATION :{WHITE}Kin busstasjon net fuorthelje...
STR_ERROR_CAN_T_REMOVE_TRUCK_STATION :{WHITE}Kin frachtstasjon net fuorthelje...

@ -2875,6 +2875,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Corlun b
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Mynd i'r corlun cyffredin blaenorol, gan hepgor unrhyw gorluniau ailliwio/ffont/llidgorluniau, ac amlapio o'r corlun cyntaf i'r olaf
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Cynrychioliad o'r corlun a ddewiswyd. Fe anwybyddir yr aliniad wrth lunio'r corlun
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Symud y corlun, gan newid yr atredau X ac Y
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Ailosod perthyniad
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Ailosod y dodiadau perthynol
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}Dodiad X: {NUM}, Dodiad Y: {NUM} (Absoliwt)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}Dodiad X: {NUM}, Dodiad Y: {NUM} (Perthynol)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Dewis corlun
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Dewis corlun o ynrhyw fan ar y sgrïn

@ -28,6 +28,7 @@
#include "core/pool_type.hpp"
#include "game/game.hpp"
#include "linkgraph/linkgraphschedule.h"
#include "programmable_signals.h"
#include "safeguards.h"
@ -74,6 +75,9 @@ void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settin
LinkGraphSchedule::Clear();
PoolBase::Clean(PT_NORMAL);
FreeSignalPrograms();
FreeSignalDependencies();
ResetPersistentNewGRFData();
InitializeSound();

@ -63,7 +63,6 @@ NetworkCompanyState *_network_company_states = NULL; ///< Statistics about some
ClientID _network_own_client_id; ///< Our client identifier.
ClientID _redirect_console_to_client; ///< If not invalid, redirect the console output to a client.
bool _network_need_advertise; ///< Whether we need to advertise.
uint32 _network_last_advertise_frame; ///< Last time we did advertise.
uint8 _network_reconnect; ///< Reconnect timeout
StringList _network_bind_list; ///< The addresses to bind on.
StringList _network_host_list; ///< The servers we know.
@ -759,7 +758,6 @@ bool NetworkServerStart()
if (_network_dedicated) IConsoleCmdExec("exec scripts/on_dedicated.scr 0");
/* Try to register us to the master server */
_network_last_advertise_frame = 0;
_network_need_advertise = true;
NetworkUDPAdvertise();
@ -1076,7 +1074,6 @@ void NetworkStartUp()
/* Network is available */
_network_available = NetworkCoreInitialize();
_network_dedicated = false;
_network_last_advertise_frame = 0;
_network_need_advertise = true;
_network_advertise_retries = 0;

@ -34,7 +34,6 @@ extern NetworkCompanyState *_network_company_states;
extern ClientID _network_own_client_id;
extern ClientID _redirect_console_to_client;
extern bool _network_need_advertise;
extern uint32 _network_last_advertise_frame;
extern uint8 _network_reconnect;
extern StringList _network_bind_list;
extern StringList _network_host_list;

@ -42,9 +42,9 @@ static ThreadMutex *_network_udp_mutex = ThreadMutex::New();
/** Session key to register ourselves to the master server */
static uint64 _session_key = 0;
static const uint ADVERTISE_NORMAL_INTERVAL = 30000; ///< interval between advertising in ticks (15 minutes)
static const uint ADVERTISE_RETRY_INTERVAL = 300; ///< re-advertise when no response after this many ticks (9 seconds)
static const uint ADVERTISE_RETRY_TIMES = 3; ///< give up re-advertising after this much failed retries
static const uint32 ADVERTISE_NORMAL_INTERVAL = 15 * 60 * 1000; ///< interval between advertising in ms (15 minutes)
static const uint32 ADVERTISE_RETRY_INTERVAL = 10 * 1000; ///< re-advertise when no response after this many ms (10 seconds)
static const uint32 ADVERTISE_RETRY_TIMES = 3; ///< give up re-advertising after this much failed retries
NetworkUDPSocketHandler *_udp_client_socket = NULL; ///< udp client socket
NetworkUDPSocketHandler *_udp_server_socket = NULL; ///< udp server socket
@ -616,25 +616,37 @@ static void NetworkUDPAdvertiseThread(void *pntr)
*/
void NetworkUDPAdvertise()
{
static uint32 _last_advertisement = 0; ///< The time of the last advertisement (used to check for wrapping of time)
static uint32 _next_advertisement = 0; ///< The next time we should perform a normal advertisement.
static uint32 _next_retry = 0; ///< The next time we should perform a retry of an advertisement.
/* Check if we should send an advertise */
if (!_networking || !_network_server || !_network_udp_server || !_settings_client.network.server_advertise) return;
if (_network_need_advertise) {
if (_network_need_advertise || _realtime_tick < _last_advertisement) {
/* Forced advertisement, or a wrapping of time in which case we determine the advertisement/retry times again. */
_network_need_advertise = false;
_network_advertise_retries = ADVERTISE_RETRY_TIMES;
} else {
/* Only send once every ADVERTISE_NORMAL_INTERVAL ticks */
if (_network_advertise_retries == 0) {
if ((_network_last_advertise_frame + ADVERTISE_NORMAL_INTERVAL) > _frame_counter) return;
if (_realtime_tick <= _next_advertisement) return;
_network_advertise_retries = ADVERTISE_RETRY_TIMES;
} else {
/* An actual retry. */
if (_realtime_tick <= _next_retry) return;
}
if ((_network_last_advertise_frame + ADVERTISE_RETRY_INTERVAL) > _frame_counter) return;
}
_network_advertise_retries--;
_network_last_advertise_frame = _frame_counter;
_last_advertisement = _realtime_tick;
_next_advertisement = _realtime_tick + ADVERTISE_NORMAL_INTERVAL;
_next_retry = _realtime_tick + ADVERTISE_RETRY_INTERVAL;
/* Make sure we do not have an overflow when checking these; when time wraps, we simply force an advertisement. */
if (_next_advertisement < _last_advertisement) _next_advertisement = UINT32_MAX;
if (_next_retry < _last_advertisement) _next_retry = UINT32_MAX;
if (!ThreadObject::New(NetworkUDPAdvertiseThread, NULL)) {
NetworkUDPAdvertiseThread(NULL);

@ -462,7 +462,7 @@ static const NWidgetPart _nested_scen_edit_land_gen_widgets[] = {
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_PLACE_DESERT), SetMinimalSize(22, 22),
SetFill(0, 1), SetDataTip(SPR_IMG_DESERT, STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA),
EndContainer(),
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_PLACE_OBJECT), SetMinimalSize(23, 22),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_ETT_PLACE_OBJECT), SetMinimalSize(23, 22),
SetFill(0, 1), SetDataTip(SPR_IMG_TRANSMITTER, STR_SCENEDIT_TOOLBAR_PLACE_OBJECT),
NWidget(NWID_SPACER), SetFill(1, 0),
EndContainer(),
@ -704,7 +704,6 @@ struct ScenarioEditorLandscapeGenerationWindow : Window {
{
this->RaiseButtons();
this->SetDirty();
DeleteWindowById(WC_BUILD_OBJECT, 0);
}
static HotkeyList hotkeys;

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