(svn r22196) -Codechange: use default values for the from and to of savegame versions as well

pull/155/head
rubidium 14 years ago
parent 0a36c81834
commit 13a31bf9b9

@ -14,6 +14,8 @@ interval = 0
str = STR_NULL str = STR_NULL
proc = NULL proc = NULL
load = NULL load = NULL
from = 0
to = SL_MAX_VERSION

@ -15,6 +15,8 @@ interval = 0
str = STR_NULL str = STR_NULL
proc = NULL proc = NULL
load = NULL load = NULL
from = 0
to = SL_MAX_VERSION

@ -42,6 +42,8 @@ interval = 0
str = STR_NULL str = STR_NULL
proc = NULL proc = NULL
load = NULL load = NULL
from = 0
to = SL_MAX_VERSION
@ -57,7 +59,6 @@ def = 0
min = 0 min = 0
max = 0 max = 0
full = NULL full = NULL
from = 0
to = 3 to = 3
[SDTG_GENERAL] [SDTG_GENERAL]
@ -73,7 +74,6 @@ min = 0
max = 0 max = 0
full = NULL full = NULL
from = 4 from = 4
to = SL_MAX_VERSION
## ##
[SDT_VAR] [SDT_VAR]
@ -131,14 +131,12 @@ max = MAX_SNOWLINE_HEIGHT * TILE_HEIGHT
[SDT_CONDNULL] [SDT_CONDNULL]
length = 1 length = 1
from = 0
to = 22 to = 22
[SDTC_CONDOMANY] [SDTC_CONDOMANY]
var = gui.autosave var = gui.autosave
type = SLE_UINT8 type = SLE_UINT8
from = 23 from = 23
to = SL_MAX_VERSION
flags = S flags = S
def = 1 def = 1
max = 4 max = 4

@ -19,6 +19,8 @@ interval = 0
str = STR_NULL str = STR_NULL
proc = NULL proc = NULL
load = NULL load = NULL
from = 0
to = SL_MAX_VERSION
@ -106,8 +108,6 @@ length = 2
flags = S flags = S
var = _cur_resolution var = _cur_resolution
def = ""640,480"" def = ""640,480""
from = 0
to = SL_MAX_VERSION
[SDTG_STR] [SDTG_STR]
name = ""screenshot_format"" name = ""screenshot_format""

@ -15,6 +15,8 @@ interval = 0
str = STR_NULL str = STR_NULL
proc = NULL proc = NULL
load = NULL load = NULL
from = 0
to = SL_MAX_VERSION

@ -35,6 +35,8 @@ interval = 0
str = STR_NULL str = STR_NULL
proc = NULL proc = NULL
load = NULL load = NULL
from = 0
to = SL_MAX_VERSION
@ -45,7 +47,6 @@ base = GameSettings
var = difficulty.max_no_competitors var = difficulty.max_no_competitors
type = SLE_UINT8 type = SLE_UINT8
from = 97 from = 97
to = SL_MAX_VERSION
def = 0 def = 0
min = 0 min = 0
max = MAX_COMPANIES-1 max = MAX_COMPANIES-1
@ -62,7 +63,6 @@ base = GameSettings
var = difficulty.number_towns var = difficulty.number_towns
type = SLE_UINT8 type = SLE_UINT8
from = 97 from = 97
to = SL_MAX_VERSION
guiflags = NG guiflags = NG
def = 2 def = 2
min = 0 min = 0
@ -76,7 +76,6 @@ base = GameSettings
var = difficulty.industry_density var = difficulty.industry_density
type = SLE_UINT8 type = SLE_UINT8
from = 97 from = 97
to = SL_MAX_VERSION
guiflags = NG guiflags = NG
def = ID_END-1 def = ID_END-1
min = 0 min = 0
@ -90,7 +89,6 @@ base = GameSettings
var = difficulty.max_loan var = difficulty.max_loan
type = SLE_UINT32 type = SLE_UINT32
from = 97 from = 97
to = SL_MAX_VERSION
guiflags = NS|CR guiflags = NS|CR
def = 300000 def = 300000
min = 100000 min = 100000
@ -103,7 +101,6 @@ base = GameSettings
var = difficulty.initial_interest var = difficulty.initial_interest
type = SLE_UINT8 type = SLE_UINT8
from = 97 from = 97
to = SL_MAX_VERSION
guiflags = NS guiflags = NS
def = 2 def = 2
min = 2 min = 2
@ -116,7 +113,6 @@ base = GameSettings
var = difficulty.vehicle_costs var = difficulty.vehicle_costs
type = SLE_UINT8 type = SLE_UINT8
from = 97 from = 97
to = SL_MAX_VERSION
guiflags = NS guiflags = NS
def = 0 def = 0
min = 0 min = 0
@ -130,7 +126,6 @@ base = GameSettings
var = difficulty.competitor_speed var = difficulty.competitor_speed
type = SLE_UINT8 type = SLE_UINT8
from = 97 from = 97
to = SL_MAX_VERSION
def = 2 def = 2
min = 0 min = 0
max = 4 max = 4
@ -148,7 +143,6 @@ base = GameSettings
var = difficulty.vehicle_breakdowns var = difficulty.vehicle_breakdowns
type = SLE_UINT8 type = SLE_UINT8
from = 97 from = 97
to = SL_MAX_VERSION
def = 1 def = 1
min = 0 min = 0
max = 2 max = 2
@ -161,7 +155,6 @@ base = GameSettings
var = difficulty.subsidy_multiplier var = difficulty.subsidy_multiplier
type = SLE_UINT8 type = SLE_UINT8
from = 97 from = 97
to = SL_MAX_VERSION
def = 2 def = 2
min = 0 min = 0
max = 3 max = 3
@ -174,7 +167,6 @@ base = GameSettings
var = difficulty.construction_cost var = difficulty.construction_cost
type = SLE_UINT8 type = SLE_UINT8
from = 97 from = 97
to = SL_MAX_VERSION
guiflags = NS guiflags = NS
def = 0 def = 0
min = 0 min = 0
@ -188,7 +180,6 @@ base = GameSettings
var = difficulty.terrain_type var = difficulty.terrain_type
type = SLE_UINT8 type = SLE_UINT8
from = 97 from = 97
to = SL_MAX_VERSION
guiflags = NG guiflags = NG
def = 1 def = 1
min = 0 min = 0
@ -202,7 +193,6 @@ base = GameSettings
var = difficulty.quantity_sea_lakes var = difficulty.quantity_sea_lakes
type = SLE_UINT8 type = SLE_UINT8
from = 97 from = 97
to = SL_MAX_VERSION
guiflags = NG guiflags = NG
def = 0 def = 0
min = 0 min = 0
@ -216,7 +206,6 @@ base = GameSettings
var = difficulty.economy var = difficulty.economy
type = SLE_UINT8 type = SLE_UINT8
from = 97 from = 97
to = SL_MAX_VERSION
def = 0 def = 0
min = 0 min = 0
max = 1 max = 1
@ -229,7 +218,6 @@ base = GameSettings
var = difficulty.line_reverse_mode var = difficulty.line_reverse_mode
type = SLE_UINT8 type = SLE_UINT8
from = 97 from = 97
to = SL_MAX_VERSION
def = 0 def = 0
min = 0 min = 0
max = 1 max = 1
@ -242,7 +230,6 @@ base = GameSettings
var = difficulty.disasters var = difficulty.disasters
type = SLE_UINT8 type = SLE_UINT8
from = 97 from = 97
to = SL_MAX_VERSION
def = 0 def = 0
min = 0 min = 0
max = 1 max = 1
@ -255,7 +242,6 @@ base = GameSettings
var = difficulty.town_council_tolerance var = difficulty.town_council_tolerance
type = SLE_UINT8 type = SLE_UINT8
from = 97 from = 97
to = SL_MAX_VERSION
def = 0 def = 0
min = 0 min = 0
max = 2 max = 2
@ -268,7 +254,6 @@ base = GameSettings
var = difficulty.diff_level var = difficulty.diff_level
type = SLE_UINT8 type = SLE_UINT8
from = 97 from = 97
to = SL_MAX_VERSION
def = 3 def = 3
min = 0 min = 0
max = 3 max = 3
@ -281,7 +266,6 @@ base = GameSettings
var = game_creation.town_name var = game_creation.town_name
type = SLE_UINT8 type = SLE_UINT8
from = 97 from = 97
to = SL_MAX_VERSION
guiflags = NN guiflags = NN
def = 0 def = 0
max = 255 max = 255
@ -292,7 +276,6 @@ base = GameSettings
var = game_creation.landscape var = game_creation.landscape
type = SLE_UINT8 type = SLE_UINT8
from = 97 from = 97
to = SL_MAX_VERSION
guiflags = NN guiflags = NN
def = 0 def = 0
max = 3 max = 3
@ -304,7 +287,6 @@ base = GameSettings
var = game_creation.snow_line var = game_creation.snow_line
type = SLE_UINT8 type = SLE_UINT8
from = 97 from = 97
to = SL_MAX_VERSION
guiflags = NN guiflags = NN
def = DEF_SNOWLINE_HEIGHT * TILE_HEIGHT def = DEF_SNOWLINE_HEIGHT * TILE_HEIGHT
min = MIN_SNOWLINE_HEIGHT * TILE_HEIGHT min = MIN_SNOWLINE_HEIGHT * TILE_HEIGHT
@ -315,7 +297,6 @@ base = GameSettings
var = vehicle.road_side var = vehicle.road_side
type = SLE_UINT8 type = SLE_UINT8
from = 97 from = 97
to = SL_MAX_VERSION
guiflags = NN guiflags = NN
def = 1 def = 1
max = 1 max = 1
@ -336,7 +317,6 @@ base = GameSettings
var = construction.command_pause_level var = construction.command_pause_level
type = SLE_UINT8 type = SLE_UINT8
from = 154 from = 154
to = SL_MAX_VERSION
guiflags = MS|NN guiflags = MS|NN
def = 1 def = 1
min = 0 min = 0
@ -349,7 +329,6 @@ base = GameSettings
var = construction.terraform_per_64k_frames var = construction.terraform_per_64k_frames
type = SLE_UINT32 type = SLE_UINT32
from = 156 from = 156
to = SL_MAX_VERSION
def = 64 << 16 def = 64 << 16
min = 0 min = 0
max = 1 << 30 max = 1 << 30
@ -360,7 +339,6 @@ base = GameSettings
var = construction.terraform_frame_burst var = construction.terraform_frame_burst
type = SLE_UINT16 type = SLE_UINT16
from = 156 from = 156
to = SL_MAX_VERSION
def = 4096 def = 4096
min = 0 min = 0
max = 1 << 30 max = 1 << 30
@ -371,7 +349,6 @@ base = GameSettings
var = construction.clear_per_64k_frames var = construction.clear_per_64k_frames
type = SLE_UINT32 type = SLE_UINT32
from = 156 from = 156
to = SL_MAX_VERSION
def = 64 << 16 def = 64 << 16
min = 0 min = 0
max = 1 << 30 max = 1 << 30
@ -382,7 +359,6 @@ base = GameSettings
var = construction.clear_frame_burst var = construction.clear_frame_burst
type = SLE_UINT16 type = SLE_UINT16
from = 156 from = 156
to = SL_MAX_VERSION
def = 4096 def = 4096
min = 0 min = 0
max = 1 << 30 max = 1 << 30
@ -392,7 +368,6 @@ interval = 1
base = GameSettings base = GameSettings
var = construction.autoslope var = construction.autoslope
from = 75 from = 75
to = SL_MAX_VERSION
def = true def = true
str = STR_CONFIG_SETTING_AUTOSLOPE str = STR_CONFIG_SETTING_AUTOSLOPE
@ -407,7 +382,6 @@ base = GameSettings
var = construction.max_bridge_length var = construction.max_bridge_length
type = SLE_UINT16 type = SLE_UINT16
from = 159 from = 159
to = SL_MAX_VERSION
guiflags = NN guiflags = NN
def = 64 def = 64
min = 1 min = 1
@ -420,7 +394,6 @@ base = GameSettings
var = construction.max_tunnel_length var = construction.max_tunnel_length
type = SLE_UINT16 type = SLE_UINT16
from = 159 from = 159
to = SL_MAX_VERSION
guiflags = NN guiflags = NN
def = 64 def = 64
min = 1 min = 1
@ -431,7 +404,6 @@ str = STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH
# construction.longbridges # construction.longbridges
[SDT_CONDNULL] [SDT_CONDNULL]
length = 1 length = 1
from = 0
to = 158 to = 158
[SDT_BOOL] [SDT_BOOL]
@ -455,7 +427,6 @@ base = GameSettings
var = economy.town_layout var = economy.town_layout
type = SLE_UINT8 type = SLE_UINT8
from = 59 from = 59
to = SL_MAX_VERSION
guiflags = MS guiflags = MS
def = TL_ORIGINAL def = TL_ORIGINAL
min = TL_BEGIN min = TL_BEGIN
@ -468,7 +439,6 @@ proc = TownFoundingChanged
base = GameSettings base = GameSettings
var = economy.allow_town_roads var = economy.allow_town_roads
from = 113 from = 113
to = SL_MAX_VERSION
guiflags = NN guiflags = NN
def = true def = true
str = STR_CONFIG_SETTING_ALLOW_TOWN_ROADS str = STR_CONFIG_SETTING_ALLOW_TOWN_ROADS
@ -478,7 +448,6 @@ base = GameSettings
var = economy.found_town var = economy.found_town
type = SLE_UINT8 type = SLE_UINT8
from = 128 from = 128
to = SL_MAX_VERSION
guiflags = MS guiflags = MS
def = TF_FORBIDDEN def = TF_FORBIDDEN
min = TF_BEGIN min = TF_BEGIN
@ -491,7 +460,6 @@ proc = TownFoundingChanged
base = GameSettings base = GameSettings
var = economy.allow_town_level_crossings var = economy.allow_town_level_crossings
from = 143 from = 143
to = SL_MAX_VERSION
guiflags = NN guiflags = NN
def = true def = true
str = STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS str = STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS
@ -515,7 +483,6 @@ base = GameSettings
var = vehicle.roadveh_acceleration_model var = vehicle.roadveh_acceleration_model
type = SLE_UINT8 type = SLE_UINT8
from = 139 from = 139
to = SL_MAX_VERSION
guiflags = MS guiflags = MS
def = 0 def = 0
min = 0 min = 0
@ -529,7 +496,6 @@ base = GameSettings
var = vehicle.train_slope_steepness var = vehicle.train_slope_steepness
type = SLE_UINT8 type = SLE_UINT8
from = 133 from = 133
to = SL_MAX_VERSION
def = 3 def = 3
min = 0 min = 0
max = 10 max = 10
@ -542,7 +508,6 @@ base = GameSettings
var = vehicle.roadveh_slope_steepness var = vehicle.roadveh_slope_steepness
type = SLE_UINT8 type = SLE_UINT8
from = 139 from = 139
to = SL_MAX_VERSION
def = 7 def = 7
min = 0 min = 0
max = 10 max = 10
@ -561,7 +526,6 @@ base = GameSettings
var = vehicle.max_train_length var = vehicle.max_train_length
type = SLE_UINT8 type = SLE_UINT8
from = 159 from = 159
to = SL_MAX_VERSION
def = 7 def = 7
min = 1 min = 1
max = 64 max = 64
@ -571,7 +535,6 @@ str = STR_CONFIG_SETTING_TRAIN_LENGTH
; vehicle.mammoth_trains ; vehicle.mammoth_trains
[SDT_CONDNULL] [SDT_CONDNULL]
length = 1 length = 1
from = 0
to = 158 to = 158
[SDT_CONDVAR] [SDT_CONDVAR]
@ -579,7 +542,6 @@ base = GameSettings
var = vehicle.smoke_amount var = vehicle.smoke_amount
type = SLE_UINT8 type = SLE_UINT8
from = 145 from = 145
to = SL_MAX_VERSION
guiflags = MS guiflags = MS
def = 1 def = 1
min = 0 min = 0
@ -589,7 +551,6 @@ str = STR_CONFIG_SETTING_SMOKE_AMOUNT
; order.gotodepot ; order.gotodepot
[SDT_CONDNULL] [SDT_CONDNULL]
length = 1 length = 1
from = 0
to = 158 to = 158
; path finder ; path finder
@ -603,7 +564,6 @@ str = STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING
[SDT_CONDBOOL] [SDT_CONDBOOL]
base = GameSettings base = GameSettings
var = pf.new_pathfinding_all var = pf.new_pathfinding_all
from = 0
to = 86 to = 86
def = false def = false
@ -634,7 +594,6 @@ base = GameSettings
var = pf.pathfinder_for_trains var = pf.pathfinder_for_trains
type = SLE_UINT8 type = SLE_UINT8
from = 87 from = 87
to = SL_MAX_VERSION
guiflags = MS guiflags = MS
def = 2 def = 2
min = 1 min = 1
@ -647,7 +606,6 @@ base = GameSettings
var = pf.pathfinder_for_roadvehs var = pf.pathfinder_for_roadvehs
type = SLE_UINT8 type = SLE_UINT8
from = 87 from = 87
to = SL_MAX_VERSION
guiflags = MS guiflags = MS
def = 2 def = 2
min = 1 min = 1
@ -660,7 +618,6 @@ base = GameSettings
var = pf.pathfinder_for_ships var = pf.pathfinder_for_ships
type = SLE_UINT8 type = SLE_UINT8
from = 87 from = 87
to = SL_MAX_VERSION
guiflags = MS guiflags = MS
def = 0 def = 0
min = 0 min = 0
@ -720,7 +677,6 @@ name = NULL
guiflags = NN guiflags = NN
var = _old_vds.servint_ispercent var = _old_vds.servint_ispercent
def = false def = false
from = 0
to = 119 to = 119
[SDTG_CONDVAR] [SDTG_CONDVAR]
@ -731,7 +687,6 @@ var = _old_vds.servint_trains
def = 150 def = 150
min = 5 min = 5
max = 800 max = 800
from = 0
to = 119 to = 119
[SDTG_CONDVAR] [SDTG_CONDVAR]
@ -742,7 +697,6 @@ var = _old_vds.servint_roadveh
def = 150 def = 150
min = 5 min = 5
max = 800 max = 800
from = 0
to = 119 to = 119
[SDTG_CONDVAR] [SDTG_CONDVAR]
@ -753,7 +707,6 @@ var = _old_vds.servint_ships
def = 360 def = 360
min = 5 min = 5
max = 800 max = 800
from = 0
to = 119 to = 119
[SDTG_CONDVAR] [SDTG_CONDVAR]
@ -764,7 +717,6 @@ var = _old_vds.servint_aircraft
def = 150 def = 150
min = 5 min = 5
max = 800 max = 800
from = 0
to = 119 to = 119
[SDT_BOOL] [SDT_BOOL]
@ -785,7 +737,6 @@ proc = UpdateConsists
base = GameSettings base = GameSettings
var = vehicle.disable_elrails var = vehicle.disable_elrails
from = 38 from = 38
to = SL_MAX_VERSION
guiflags = NN guiflags = NN
def = false def = false
str = STR_CONFIG_SETTING_DISABLE_ELRAILS str = STR_CONFIG_SETTING_DISABLE_ELRAILS
@ -796,7 +747,6 @@ base = GameSettings
var = vehicle.freight_trains var = vehicle.freight_trains
type = SLE_UINT8 type = SLE_UINT8
from = 39 from = 39
to = SL_MAX_VERSION
guiflags = NN guiflags = NN
def = 1 def = 1
min = 1 min = 1
@ -816,7 +766,6 @@ base = GameSettings
var = vehicle.plane_speed var = vehicle.plane_speed
type = SLE_UINT8 type = SLE_UINT8
from = 90 from = 90
to = SL_MAX_VERSION
guiflags = NN guiflags = NN
def = 4 def = 4
min = 1 min = 1
@ -827,7 +776,6 @@ str = STR_CONFIG_SETTING_PLANE_SPEED
base = GameSettings base = GameSettings
var = vehicle.dynamic_engines var = vehicle.dynamic_engines
from = 95 from = 95
to = SL_MAX_VERSION
guiflags = NN guiflags = NN
def = true def = true
str = STR_CONFIG_SETTING_DYNAMIC_ENGINES str = STR_CONFIG_SETTING_DYNAMIC_ENGINES
@ -838,7 +786,6 @@ base = GameSettings
var = vehicle.plane_crashes var = vehicle.plane_crashes
type = SLE_UINT8 type = SLE_UINT8
from = 138 from = 138
to = SL_MAX_VERSION
guiflags = MS guiflags = MS
def = 2 def = 2
min = 0 min = 0
@ -849,7 +796,6 @@ str = STR_CONFIG_SETTING_PLANE_CRASHES
; station.join_stations ; station.join_stations
[SDT_CONDNULL] [SDT_CONDNULL]
length = 1 length = 1
from = 0
to = 158 to = 158
[SDTC_CONDBOOL] [SDTC_CONDBOOL]
@ -880,7 +826,6 @@ def = false
; station.nonuniform_stations ; station.nonuniform_stations
[SDT_CONDNULL] [SDT_CONDNULL]
length = 1 length = 1
from = 0
to = 158 to = 158
[SDT_VAR] [SDT_VAR]
@ -910,7 +855,6 @@ proc = StationCatchmentChanged
base = GameSettings base = GameSettings
var = order.gradual_loading var = order.gradual_loading
from = 40 from = 40
to = SL_MAX_VERSION
guiflags = NN guiflags = NN
def = true def = true
str = STR_CONFIG_SETTING_GRADUAL_LOADING str = STR_CONFIG_SETTING_GRADUAL_LOADING
@ -919,7 +863,6 @@ str = STR_CONFIG_SETTING_GRADUAL_LOADING
base = GameSettings base = GameSettings
var = construction.road_stop_on_town_road var = construction.road_stop_on_town_road
from = 47 from = 47
to = SL_MAX_VERSION
def = true def = true
str = STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD str = STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD
@ -927,7 +870,6 @@ str = STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD
base = GameSettings base = GameSettings
var = construction.road_stop_on_competitor_road var = construction.road_stop_on_competitor_road
from = 114 from = 114
to = SL_MAX_VERSION
def = true def = true
str = STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD str = STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD
@ -935,7 +877,6 @@ str = STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD
base = GameSettings base = GameSettings
var = station.adjacent_stations var = station.adjacent_stations
from = 62 from = 62
to = SL_MAX_VERSION
def = true def = true
str = STR_CONFIG_SETTING_ADJACENT_STATIONS str = STR_CONFIG_SETTING_ADJACENT_STATIONS
@ -943,7 +884,6 @@ str = STR_CONFIG_SETTING_ADJACENT_STATIONS
base = GameSettings base = GameSettings
var = economy.station_noise_level var = economy.station_noise_level
from = 96 from = 96
to = SL_MAX_VERSION
guiflags = NN guiflags = NN
def = false def = false
str = STR_CONFIG_SETTING_NOISE_LEVEL str = STR_CONFIG_SETTING_NOISE_LEVEL
@ -953,7 +893,6 @@ proc = InvalidateTownViewWindow
base = GameSettings base = GameSettings
var = station.distant_join_stations var = station.distant_join_stations
from = 106 from = 106
to = SL_MAX_VERSION
def = true def = true
str = STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS str = STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS
proc = DeleteSelectStationWindow proc = DeleteSelectStationWindow
@ -981,7 +920,6 @@ base = GameSettings
var = construction.industry_platform var = construction.industry_platform
type = SLE_UINT8 type = SLE_UINT8
from = 148 from = 148
to = SL_MAX_VERSION
def = 1 def = 1
min = 0 min = 0
max = 4 max = 4
@ -995,7 +933,6 @@ str = STR_CONFIG_SETTING_MULTIPINDTOWN
[SDT_CONDNULL] [SDT_CONDNULL]
length = 1 length = 1
from = 0
to = 140 to = 140
[SDT_BOOL] [SDT_BOOL]
@ -1009,7 +946,6 @@ proc = RedrawTownAuthority
base = GameSettings base = GameSettings
var = economy.exclusive_rights var = economy.exclusive_rights
from = 79 from = 79
to = SL_MAX_VERSION
def = true def = true
str = STR_CONFIG_SETTING_ALLOW_EXCLUSIVE str = STR_CONFIG_SETTING_ALLOW_EXCLUSIVE
proc = RedrawTownAuthority proc = RedrawTownAuthority
@ -1018,7 +954,6 @@ proc = RedrawTownAuthority
base = GameSettings base = GameSettings
var = economy.fund_roads var = economy.fund_roads
from = 160 from = 160
to = SL_MAX_VERSION
def = true def = true
str = STR_CONFIG_SETTING_ALLOW_FUND_ROAD str = STR_CONFIG_SETTING_ALLOW_FUND_ROAD
proc = RedrawTownAuthority proc = RedrawTownAuthority
@ -1027,7 +962,6 @@ proc = RedrawTownAuthority
base = GameSettings base = GameSettings
var = economy.give_money var = economy.give_money
from = 79 from = 79
to = SL_MAX_VERSION
def = true def = true
str = STR_CONFIG_SETTING_ALLOW_GIVE_MONEY str = STR_CONFIG_SETTING_ALLOW_GIVE_MONEY
@ -1042,7 +976,6 @@ str = STR_CONFIG_SETTING_SNOWLINE_HEIGHT
[SDT_CONDNULL] [SDT_CONDNULL]
length = 4 length = 4
from = 0
to = 143 to = 143
[SDT_VAR] [SDT_VAR]
@ -1058,7 +991,6 @@ str = STR_CONFIG_SETTING_STARTING_YEAR
[SDT_CONDNULL] [SDT_CONDNULL]
length = 4 length = 4
from = 0
to = 104 to = 104
[SDT_BOOL] [SDT_BOOL]
@ -1079,7 +1011,6 @@ base = GameSettings
var = economy.feeder_payment_share var = economy.feeder_payment_share
type = SLE_UINT8 type = SLE_UINT8
from = 134 from = 134
to = SL_MAX_VERSION
def = 75 def = 75
min = 0 min = 0
max = 100 max = 100
@ -1090,7 +1021,6 @@ base = GameSettings
var = economy.town_growth_rate var = economy.town_growth_rate
type = SLE_UINT8 type = SLE_UINT8
from = 54 from = 54
to = SL_MAX_VERSION
guiflags = MS guiflags = MS
def = 2 def = 2
min = 0 min = 0
@ -1102,7 +1032,6 @@ base = GameSettings
var = economy.larger_towns var = economy.larger_towns
type = SLE_UINT8 type = SLE_UINT8
from = 54 from = 54
to = SL_MAX_VERSION
guiflags = D0 guiflags = D0
def = 4 def = 4
min = 0 min = 0
@ -1115,7 +1044,6 @@ base = GameSettings
var = economy.initial_city_size var = economy.initial_city_size
type = SLE_UINT8 type = SLE_UINT8
from = 56 from = 56
to = SL_MAX_VERSION
def = 2 def = 2
min = 1 min = 1
max = 10 max = 10
@ -1126,14 +1054,12 @@ str = STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER
base = GameSettings base = GameSettings
var = economy.mod_road_rebuild var = economy.mod_road_rebuild
from = 77 from = 77
to = SL_MAX_VERSION
def = true def = true
str = STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD str = STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD
; previously ai-new setting. ; previously ai-new setting.
[SDT_CONDNULL] [SDT_CONDNULL]
length = 1 length = 1
from = 0
to = 106 to = 106
[SDT_BOOL] [SDT_BOOL]
@ -1171,7 +1097,6 @@ base = GameSettings
var = ai.ai_max_opcode_till_suspend var = ai.ai_max_opcode_till_suspend
type = SLE_UINT32 type = SLE_UINT32
from = 107 from = 107
to = SL_MAX_VERSION
guiflags = NG guiflags = NG
def = 10000 def = 10000
min = 5000 min = 5000
@ -1200,7 +1125,6 @@ max = 60
base = GameSettings base = GameSettings
var = pf.reverse_at_signals var = pf.reverse_at_signals
from = 159 from = 159
to = SL_MAX_VERSION
def = false def = false
str = STR_CONFIG_SETTING_REVERSE_AT_SIGNALS str = STR_CONFIG_SETTING_REVERSE_AT_SIGNALS
@ -1225,7 +1149,6 @@ base = GameSettings
var = economy.town_noise_population[0] var = economy.town_noise_population[0]
type = SLE_UINT16 type = SLE_UINT16
from = 96 from = 96
to = SL_MAX_VERSION
def = 800 def = 800
min = 200 min = 200
max = 65535 max = 65535
@ -1235,7 +1158,6 @@ base = GameSettings
var = economy.town_noise_population[1] var = economy.town_noise_population[1]
type = SLE_UINT16 type = SLE_UINT16
from = 96 from = 96
to = SL_MAX_VERSION
def = 2000 def = 2000
min = 400 min = 400
max = 65535 max = 65535
@ -1245,7 +1167,6 @@ base = GameSettings
var = economy.town_noise_population[2] var = economy.town_noise_population[2]
type = SLE_UINT16 type = SLE_UINT16
from = 96 from = 96
to = SL_MAX_VERSION
def = 4000 def = 4000
min = 800 min = 800
max = 65535 max = 65535
@ -1256,7 +1177,6 @@ base = GameSettings
var = pf.wait_for_pbs_path var = pf.wait_for_pbs_path
type = SLE_UINT8 type = SLE_UINT8
from = 100 from = 100
to = SL_MAX_VERSION
def = 30 def = 30
min = 2 min = 2
max = 255 max = 255
@ -1265,7 +1185,6 @@ max = 255
base = GameSettings base = GameSettings
var = pf.reserve_paths var = pf.reserve_paths
from = 100 from = 100
to = SL_MAX_VERSION
def = false def = false
[SDT_CONDVAR] [SDT_CONDVAR]
@ -1273,7 +1192,6 @@ base = GameSettings
var = pf.path_backoff_interval var = pf.path_backoff_interval
type = SLE_UINT8 type = SLE_UINT8
from = 100 from = 100
to = SL_MAX_VERSION
def = 20 def = 20
min = 1 min = 1
max = 255 max = 255
@ -1365,7 +1283,6 @@ base = GameSettings
var = pf.npf.npf_rail_pbs_cross_penalty var = pf.npf.npf_rail_pbs_cross_penalty
type = SLE_UINT type = SLE_UINT
from = 100 from = 100
to = SL_MAX_VERSION
def = ( 3 * NPF_TILE_LENGTH) def = ( 3 * NPF_TILE_LENGTH)
min = 0 min = 0
max = 100000 max = 100000
@ -1375,7 +1292,6 @@ base = GameSettings
var = pf.npf.npf_rail_pbs_signal_back_penalty var = pf.npf.npf_rail_pbs_signal_back_penalty
type = SLE_UINT type = SLE_UINT
from = 100 from = 100
to = SL_MAX_VERSION
def = ( 15 * NPF_TILE_LENGTH) def = ( 15 * NPF_TILE_LENGTH)
min = 0 min = 0
max = 100000 max = 100000
@ -1417,7 +1333,6 @@ base = GameSettings
var = pf.npf.npf_road_drive_through_penalty var = pf.npf.npf_road_drive_through_penalty
type = SLE_UINT type = SLE_UINT
from = 47 from = 47
to = SL_MAX_VERSION
def = ( 8 * NPF_TILE_LENGTH) def = ( 8 * NPF_TILE_LENGTH)
min = 0 min = 0
max = 100000 max = 100000
@ -1427,7 +1342,6 @@ base = GameSettings
var = pf.npf.npf_road_dt_occupied_penalty var = pf.npf.npf_road_dt_occupied_penalty
type = SLE_UINT type = SLE_UINT
from = 130 from = 130
to = SL_MAX_VERSION
def = ( 8 * NPF_TILE_LENGTH) def = ( 8 * NPF_TILE_LENGTH)
min = 0 min = 0
max = 100000 max = 100000
@ -1437,7 +1351,6 @@ base = GameSettings
var = pf.npf.npf_road_bay_occupied_penalty var = pf.npf.npf_road_bay_occupied_penalty
type = SLE_UINT type = SLE_UINT
from = 130 from = 130
to = SL_MAX_VERSION
def = ( 15 * NPF_TILE_LENGTH) def = ( 15 * NPF_TILE_LENGTH)
min = 0 min = 0
max = 100000 max = 100000
@ -1447,7 +1360,6 @@ base = GameSettings
var = pf.npf.maximum_go_to_depot_penalty var = pf.npf.maximum_go_to_depot_penalty
type = SLE_UINT type = SLE_UINT
from = 131 from = 131
to = SL_MAX_VERSION
def = ( 20 * NPF_TILE_LENGTH) def = ( 20 * NPF_TILE_LENGTH)
min = 0 min = 0
max = 1000000 max = 1000000
@ -1457,7 +1369,6 @@ max = 1000000
base = GameSettings base = GameSettings
var = pf.yapf.disable_node_optimization var = pf.yapf.disable_node_optimization
from = 28 from = 28
to = SL_MAX_VERSION
def = false def = false
[SDT_CONDVAR] [SDT_CONDVAR]
@ -1465,7 +1376,6 @@ base = GameSettings
var = pf.yapf.max_search_nodes var = pf.yapf.max_search_nodes
type = SLE_UINT type = SLE_UINT
from = 28 from = 28
to = SL_MAX_VERSION
def = 10000 def = 10000
min = 500 min = 500
max = 1000000 max = 1000000
@ -1474,7 +1384,6 @@ max = 1000000
base = GameSettings base = GameSettings
var = pf.yapf.rail_firstred_twoway_eol var = pf.yapf.rail_firstred_twoway_eol
from = 28 from = 28
to = SL_MAX_VERSION
def = false def = false
[SDT_CONDVAR] [SDT_CONDVAR]
@ -1482,7 +1391,6 @@ base = GameSettings
var = pf.yapf.rail_firstred_penalty var = pf.yapf.rail_firstred_penalty
type = SLE_UINT type = SLE_UINT
from = 28 from = 28
to = SL_MAX_VERSION
def = 10 * YAPF_TILE_LENGTH def = 10 * YAPF_TILE_LENGTH
min = 0 min = 0
max = 1000000 max = 1000000
@ -1492,7 +1400,6 @@ base = GameSettings
var = pf.yapf.rail_firstred_exit_penalty var = pf.yapf.rail_firstred_exit_penalty
type = SLE_UINT type = SLE_UINT
from = 28 from = 28
to = SL_MAX_VERSION
def = 100 * YAPF_TILE_LENGTH def = 100 * YAPF_TILE_LENGTH
min = 0 min = 0
max = 1000000 max = 1000000
@ -1502,7 +1409,6 @@ base = GameSettings
var = pf.yapf.rail_lastred_penalty var = pf.yapf.rail_lastred_penalty
type = SLE_UINT type = SLE_UINT
from = 28 from = 28
to = SL_MAX_VERSION
def = 10 * YAPF_TILE_LENGTH def = 10 * YAPF_TILE_LENGTH
min = 0 min = 0
max = 1000000 max = 1000000
@ -1512,7 +1418,6 @@ base = GameSettings
var = pf.yapf.rail_lastred_exit_penalty var = pf.yapf.rail_lastred_exit_penalty
type = SLE_UINT type = SLE_UINT
from = 28 from = 28
to = SL_MAX_VERSION
def = 100 * YAPF_TILE_LENGTH def = 100 * YAPF_TILE_LENGTH
min = 0 min = 0
max = 1000000 max = 1000000
@ -1522,7 +1427,6 @@ base = GameSettings
var = pf.yapf.rail_station_penalty var = pf.yapf.rail_station_penalty
type = SLE_UINT type = SLE_UINT
from = 28 from = 28
to = SL_MAX_VERSION
def = 10 * YAPF_TILE_LENGTH def = 10 * YAPF_TILE_LENGTH
min = 0 min = 0
max = 1000000 max = 1000000
@ -1532,7 +1436,6 @@ base = GameSettings
var = pf.yapf.rail_slope_penalty var = pf.yapf.rail_slope_penalty
type = SLE_UINT type = SLE_UINT
from = 28 from = 28
to = SL_MAX_VERSION
def = 2 * YAPF_TILE_LENGTH def = 2 * YAPF_TILE_LENGTH
min = 0 min = 0
max = 1000000 max = 1000000
@ -1542,7 +1445,6 @@ base = GameSettings
var = pf.yapf.rail_curve45_penalty var = pf.yapf.rail_curve45_penalty
type = SLE_UINT type = SLE_UINT
from = 28 from = 28
to = SL_MAX_VERSION
def = 1 * YAPF_TILE_LENGTH def = 1 * YAPF_TILE_LENGTH
min = 0 min = 0
max = 1000000 max = 1000000
@ -1552,7 +1454,6 @@ base = GameSettings
var = pf.yapf.rail_curve90_penalty var = pf.yapf.rail_curve90_penalty
type = SLE_UINT type = SLE_UINT
from = 28 from = 28
to = SL_MAX_VERSION
def = 6 * YAPF_TILE_LENGTH def = 6 * YAPF_TILE_LENGTH
min = 0 min = 0
max = 1000000 max = 1000000
@ -1562,7 +1463,6 @@ base = GameSettings
var = pf.yapf.rail_depot_reverse_penalty var = pf.yapf.rail_depot_reverse_penalty
type = SLE_UINT type = SLE_UINT
from = 28 from = 28
to = SL_MAX_VERSION
def = 50 * YAPF_TILE_LENGTH def = 50 * YAPF_TILE_LENGTH
min = 0 min = 0
max = 1000000 max = 1000000
@ -1572,7 +1472,6 @@ base = GameSettings
var = pf.yapf.rail_crossing_penalty var = pf.yapf.rail_crossing_penalty
type = SLE_UINT type = SLE_UINT
from = 28 from = 28
to = SL_MAX_VERSION
def = 3 * YAPF_TILE_LENGTH def = 3 * YAPF_TILE_LENGTH
min = 0 min = 0
max = 1000000 max = 1000000
@ -1582,7 +1481,6 @@ base = GameSettings
var = pf.yapf.rail_look_ahead_max_signals var = pf.yapf.rail_look_ahead_max_signals
type = SLE_UINT type = SLE_UINT
from = 28 from = 28
to = SL_MAX_VERSION
def = 10 def = 10
min = 1 min = 1
max = 100 max = 100
@ -1592,7 +1490,6 @@ base = GameSettings
var = pf.yapf.rail_look_ahead_signal_p0 var = pf.yapf.rail_look_ahead_signal_p0
type = SLE_INT type = SLE_INT
from = 28 from = 28
to = SL_MAX_VERSION
def = 500 def = 500
min = -1000000 min = -1000000
max = 1000000 max = 1000000
@ -1602,7 +1499,6 @@ base = GameSettings
var = pf.yapf.rail_look_ahead_signal_p1 var = pf.yapf.rail_look_ahead_signal_p1
type = SLE_INT type = SLE_INT
from = 28 from = 28
to = SL_MAX_VERSION
def = -100 def = -100
min = -1000000 min = -1000000
max = 1000000 max = 1000000
@ -1612,7 +1508,6 @@ base = GameSettings
var = pf.yapf.rail_look_ahead_signal_p2 var = pf.yapf.rail_look_ahead_signal_p2
type = SLE_INT type = SLE_INT
from = 28 from = 28
to = SL_MAX_VERSION
def = 5 def = 5
min = -1000000 min = -1000000
max = 1000000 max = 1000000
@ -1622,7 +1517,6 @@ base = GameSettings
var = pf.yapf.rail_pbs_cross_penalty var = pf.yapf.rail_pbs_cross_penalty
type = SLE_UINT type = SLE_UINT
from = 100 from = 100
to = SL_MAX_VERSION
def = 3 * YAPF_TILE_LENGTH def = 3 * YAPF_TILE_LENGTH
min = 0 min = 0
max = 1000000 max = 1000000
@ -1632,7 +1526,6 @@ base = GameSettings
var = pf.yapf.rail_pbs_station_penalty var = pf.yapf.rail_pbs_station_penalty
type = SLE_UINT type = SLE_UINT
from = 100 from = 100
to = SL_MAX_VERSION
def = 8 * YAPF_TILE_LENGTH def = 8 * YAPF_TILE_LENGTH
min = 0 min = 0
max = 1000000 max = 1000000
@ -1642,7 +1535,6 @@ base = GameSettings
var = pf.yapf.rail_pbs_signal_back_penalty var = pf.yapf.rail_pbs_signal_back_penalty
type = SLE_UINT type = SLE_UINT
from = 100 from = 100
to = SL_MAX_VERSION
def = 15 * YAPF_TILE_LENGTH def = 15 * YAPF_TILE_LENGTH
min = 0 min = 0
max = 1000000 max = 1000000
@ -1652,7 +1544,6 @@ base = GameSettings
var = pf.yapf.rail_doubleslip_penalty var = pf.yapf.rail_doubleslip_penalty
type = SLE_UINT type = SLE_UINT
from = 100 from = 100
to = SL_MAX_VERSION
def = 1 * YAPF_TILE_LENGTH def = 1 * YAPF_TILE_LENGTH
min = 0 min = 0
max = 1000000 max = 1000000
@ -1662,7 +1553,6 @@ base = GameSettings
var = pf.yapf.rail_longer_platform_penalty var = pf.yapf.rail_longer_platform_penalty
type = SLE_UINT type = SLE_UINT
from = 33 from = 33
to = SL_MAX_VERSION
def = 8 * YAPF_TILE_LENGTH def = 8 * YAPF_TILE_LENGTH
min = 0 min = 0
max = 20000 max = 20000
@ -1672,7 +1562,6 @@ base = GameSettings
var = pf.yapf.rail_longer_platform_per_tile_penalty var = pf.yapf.rail_longer_platform_per_tile_penalty
type = SLE_UINT type = SLE_UINT
from = 33 from = 33
to = SL_MAX_VERSION
def = 0 * YAPF_TILE_LENGTH def = 0 * YAPF_TILE_LENGTH
min = 0 min = 0
max = 20000 max = 20000
@ -1682,7 +1571,6 @@ base = GameSettings
var = pf.yapf.rail_shorter_platform_penalty var = pf.yapf.rail_shorter_platform_penalty
type = SLE_UINT type = SLE_UINT
from = 33 from = 33
to = SL_MAX_VERSION
def = 40 * YAPF_TILE_LENGTH def = 40 * YAPF_TILE_LENGTH
min = 0 min = 0
max = 20000 max = 20000
@ -1692,7 +1580,6 @@ base = GameSettings
var = pf.yapf.rail_shorter_platform_per_tile_penalty var = pf.yapf.rail_shorter_platform_per_tile_penalty
type = SLE_UINT type = SLE_UINT
from = 33 from = 33
to = SL_MAX_VERSION
def = 0 * YAPF_TILE_LENGTH def = 0 * YAPF_TILE_LENGTH
min = 0 min = 0
max = 20000 max = 20000
@ -1702,7 +1589,6 @@ base = GameSettings
var = pf.yapf.road_slope_penalty var = pf.yapf.road_slope_penalty
type = SLE_UINT type = SLE_UINT
from = 33 from = 33
to = SL_MAX_VERSION
def = 2 * YAPF_TILE_LENGTH def = 2 * YAPF_TILE_LENGTH
min = 0 min = 0
max = 1000000 max = 1000000
@ -1712,7 +1598,6 @@ base = GameSettings
var = pf.yapf.road_curve_penalty var = pf.yapf.road_curve_penalty
type = SLE_UINT type = SLE_UINT
from = 33 from = 33
to = SL_MAX_VERSION
def = 1 * YAPF_TILE_LENGTH def = 1 * YAPF_TILE_LENGTH
min = 0 min = 0
max = 1000000 max = 1000000
@ -1722,7 +1607,6 @@ base = GameSettings
var = pf.yapf.road_crossing_penalty var = pf.yapf.road_crossing_penalty
type = SLE_UINT type = SLE_UINT
from = 33 from = 33
to = SL_MAX_VERSION
def = 3 * YAPF_TILE_LENGTH def = 3 * YAPF_TILE_LENGTH
min = 0 min = 0
max = 1000000 max = 1000000
@ -1732,7 +1616,6 @@ base = GameSettings
var = pf.yapf.road_stop_penalty var = pf.yapf.road_stop_penalty
type = SLE_UINT type = SLE_UINT
from = 47 from = 47
to = SL_MAX_VERSION
def = 8 * YAPF_TILE_LENGTH def = 8 * YAPF_TILE_LENGTH
min = 0 min = 0
max = 1000000 max = 1000000
@ -1742,7 +1625,6 @@ base = GameSettings
var = pf.yapf.road_stop_occupied_penalty var = pf.yapf.road_stop_occupied_penalty
type = SLE_UINT type = SLE_UINT
from = 130 from = 130
to = SL_MAX_VERSION
def = 8 * YAPF_TILE_LENGTH def = 8 * YAPF_TILE_LENGTH
min = 0 min = 0
max = 1000000 max = 1000000
@ -1752,7 +1634,6 @@ base = GameSettings
var = pf.yapf.road_stop_bay_occupied_penalty var = pf.yapf.road_stop_bay_occupied_penalty
type = SLE_UINT type = SLE_UINT
from = 130 from = 130
to = SL_MAX_VERSION
def = 15 * YAPF_TILE_LENGTH def = 15 * YAPF_TILE_LENGTH
min = 0 min = 0
max = 1000000 max = 1000000
@ -1762,7 +1643,6 @@ base = GameSettings
var = pf.yapf.maximum_go_to_depot_penalty var = pf.yapf.maximum_go_to_depot_penalty
type = SLE_UINT type = SLE_UINT
from = 131 from = 131
to = SL_MAX_VERSION
def = 20 * YAPF_TILE_LENGTH def = 20 * YAPF_TILE_LENGTH
min = 0 min = 0
max = 1000000 max = 1000000
@ -1773,7 +1653,6 @@ base = GameSettings
var = game_creation.land_generator var = game_creation.land_generator
type = SLE_UINT8 type = SLE_UINT8
from = 30 from = 30
to = SL_MAX_VERSION
guiflags = MS guiflags = MS
def = 1 def = 1
min = 0 min = 0
@ -1785,7 +1664,6 @@ base = GameSettings
var = game_creation.oil_refinery_limit var = game_creation.oil_refinery_limit
type = SLE_UINT8 type = SLE_UINT8
from = 30 from = 30
to = SL_MAX_VERSION
def = 32 def = 32
min = 12 min = 12
max = 48 max = 48
@ -1796,7 +1674,6 @@ base = GameSettings
var = game_creation.tgen_smoothness var = game_creation.tgen_smoothness
type = SLE_UINT8 type = SLE_UINT8
from = 30 from = 30
to = SL_MAX_VERSION
guiflags = MS guiflags = MS
def = 1 def = 1
min = 0 min = 0
@ -1817,7 +1694,6 @@ base = GameSettings
var = game_creation.generation_seed var = game_creation.generation_seed
type = SLE_UINT32 type = SLE_UINT32
from = 30 from = 30
to = SL_MAX_VERSION
def = GENERATE_NEW_SEED def = GENERATE_NEW_SEED
min = 0 min = 0
max = UINT32_MAX max = UINT32_MAX
@ -1827,7 +1703,6 @@ base = GameSettings
var = game_creation.tree_placer var = game_creation.tree_placer
type = SLE_UINT8 type = SLE_UINT8
from = 30 from = 30
to = SL_MAX_VERSION
guiflags = MS guiflags = MS
def = 2 def = 2
min = 0 min = 0
@ -1878,7 +1753,6 @@ max = MAX_MAP_SIZE_BITS
base = GameSettings base = GameSettings
var = construction.freeform_edges var = construction.freeform_edges
from = 111 from = 111
to = SL_MAX_VERSION
def = true def = true
str = STR_CONFIG_SETTING_ENABLE_FREEFORM_EDGES str = STR_CONFIG_SETTING_ENABLE_FREEFORM_EDGES
proc = CheckFreeformEdges proc = CheckFreeformEdges
@ -1888,7 +1762,6 @@ base = GameSettings
var = game_creation.water_borders var = game_creation.water_borders
type = SLE_UINT8 type = SLE_UINT8
from = 111 from = 111
to = SL_MAX_VERSION
def = 15 def = 15
min = 0 min = 0
max = 16 max = 16
@ -1898,7 +1771,6 @@ base = GameSettings
var = game_creation.custom_town_number var = game_creation.custom_town_number
type = SLE_UINT16 type = SLE_UINT16
from = 115 from = 115
to = SL_MAX_VERSION
def = 1 def = 1
min = 1 min = 1
max = 5000 max = 5000
@ -1908,7 +1780,6 @@ base = GameSettings
var = construction.extra_tree_placement var = construction.extra_tree_placement
type = SLE_UINT8 type = SLE_UINT8
from = 132 from = 132
to = SL_MAX_VERSION
guiflags = MS guiflags = MS
def = 2 def = 2
min = 0 min = 0
@ -1920,7 +1791,6 @@ base = GameSettings
var = game_creation.custom_sea_level var = game_creation.custom_sea_level
type = SLE_UINT8 type = SLE_UINT8
from = 149 from = 149
to = SL_MAX_VERSION
def = 1 def = 1
min = 2 min = 2
max = 90 max = 90
@ -1932,7 +1802,6 @@ base = GameSettings
var = locale.currency var = locale.currency
type = SLE_UINT8 type = SLE_UINT8
from = 97 from = 97
to = SL_MAX_VERSION
flags = N flags = N
def = 0 def = 0
max = CUSTOM_CURRENCY_ID max = CUSTOM_CURRENCY_ID
@ -1944,7 +1813,6 @@ base = GameSettings
var = locale.units var = locale.units
type = SLE_UINT8 type = SLE_UINT8
from = 97 from = 97
to = SL_MAX_VERSION
flags = N flags = N
def = 1 def = 1
max = 2 max = 2
@ -1956,7 +1824,6 @@ base = GameSettings
var = locale.digit_group_separator var = locale.digit_group_separator
type = SLE_STRQ type = SLE_STRQ
from = 118 from = 118
to = SL_MAX_VERSION
flags = N flags = N
def = NULL def = NULL
proc = RedrawScreen proc = RedrawScreen
@ -1966,7 +1833,6 @@ base = GameSettings
var = locale.digit_group_separator_currency var = locale.digit_group_separator_currency
type = SLE_STRQ type = SLE_STRQ
from = 118 from = 118
to = SL_MAX_VERSION
flags = N flags = N
def = NULL def = NULL
proc = RedrawScreen proc = RedrawScreen
@ -1976,7 +1842,6 @@ base = GameSettings
var = locale.digit_decimal_separator var = locale.digit_decimal_separator
type = SLE_STRQ type = SLE_STRQ
from = 126 from = 126
to = SL_MAX_VERSION
flags = N flags = N
def = NULL def = NULL
proc = RedrawScreen proc = RedrawScreen

@ -20,6 +20,8 @@ interval = 0
str = STR_NULL str = STR_NULL
proc = NULL proc = NULL
load = NULL load = NULL
from = 0
to = SL_MAX_VERSION

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