(svn r23625) -Add: ScriptViewport::ScrollTo, for SinglePlayer only (GameScript only)
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
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#include "../script_viewport.hpp"
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#include "../template/template_viewport.hpp.sq"
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template <> const char *GetClassName<ScriptViewport, ST_GS>() { return "GSViewport"; }
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void SQGSViewport_Register(Squirrel *engine)
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{
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DefSQClass<ScriptViewport, ST_GS> SQGSViewport("GSViewport");
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SQGSViewport.PreRegister(engine);
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SQGSViewport.AddConstructor<void (ScriptViewport::*)(), 1>(engine, "x");
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SQGSViewport.DefSQStaticMethod(engine, &ScriptViewport::ScrollTo, "ScrollTo", 2, ".i");
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SQGSViewport.PostRegister(engine);
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}
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file script_viewport.cpp Implementation of ScriptViewport. */
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#include "../../stdafx.h"
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#include "script_viewport.hpp"
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#include "script_game.hpp"
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#include "script_map.hpp"
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#include "../../viewport_func.h"
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/* static */ void ScriptViewport::ScrollTo(TileIndex tile)
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{
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if (ScriptGame::IsMultiplayer()) return;
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if (!ScriptMap::IsValidTile(tile)) return;
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ScrollMainWindowToTile(tile);
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}
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file script_viewport.hpp Everything to manipulate the users viewport. */
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#ifndef SCRIPT_VIEWPORT_HPP
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#define SCRIPT_VIEWPORT_HPP
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#include <string>
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#include "script_object.hpp"
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/**
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* Class that manipultes the users viewport.
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* @api game
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*/
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class ScriptViewport : public ScriptObject {
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public:
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/**
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* Scroll the viewport to the given tile, where the tile will be in the
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* center of the screen.
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* @param tile The tile to put in the center of the screen.
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* @pre !ScriptGame::IsMultiplayer().
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* @pre ScriptMap::IsValidTile(tile).
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*/
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static void ScrollTo(TileIndex tile);
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};
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#endif /* SCRIPT_ADMIN_HPP */
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
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#include "../script_viewport.hpp"
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namespace SQConvert {
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/* Allow ScriptViewport to be used as Squirrel parameter */
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template <> inline ScriptViewport *GetParam(ForceType<ScriptViewport *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (ScriptViewport *)instance; }
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template <> inline ScriptViewport &GetParam(ForceType<ScriptViewport &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(ScriptViewport *)instance; }
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template <> inline const ScriptViewport *GetParam(ForceType<const ScriptViewport *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (ScriptViewport *)instance; }
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template <> inline const ScriptViewport &GetParam(ForceType<const ScriptViewport &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(ScriptViewport *)instance; }
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template <> inline int Return<ScriptViewport *>(HSQUIRRELVM vm, ScriptViewport *res) { if (res == NULL) { sq_pushnull(vm); return 1; } res->AddRef(); Squirrel::CreateClassInstanceVM(vm, "Viewport", res, NULL, DefSQDestructorCallback<ScriptViewport>, true); return 1; }
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} // namespace SQConvert
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