(svn r1856) Make GfxInitSpriteMem() static, because it's only used withing spritecache.c

This commit is contained in:
tron 2005-02-10 22:26:28 +00:00
parent dc54a3e627
commit 12c7e128a9
2 changed files with 1 additions and 2 deletions

View File

@ -951,7 +951,7 @@ static void LoadSpriteTables(void)
_compact_cache_counter = 0; _compact_cache_counter = 0;
} }
void GfxInitSpriteMem(byte *ptr, uint32 size) static void GfxInitSpriteMem(byte *ptr, uint32 size)
{ {
// initialize sprite cache heap // initialize sprite cache heap
_spritecache_ptr = ptr; _spritecache_ptr = ptr;

View File

@ -20,7 +20,6 @@ const SpriteDimension *GetSpriteDimension(SpriteID sprite);
Sprite *GetSprite(SpriteID sprite); Sprite *GetSprite(SpriteID sprite);
byte *GetNonSprite(SpriteID sprite); byte *GetNonSprite(SpriteID sprite);
void GfxInitSpriteMem(byte *ptr, uint32 size);
void GfxLoadSprites(void); void GfxLoadSprites(void);
void IncreaseSpriteLRU(void); void IncreaseSpriteLRU(void);