From 1257d9e565e82ea71565995111ca7ec7c17a8724 Mon Sep 17 00:00:00 2001 From: tron Date: Thu, 16 Mar 2006 07:12:28 +0000 Subject: [PATCH] (svn r3902) When drawing a bridge middle part get the bridge axis only once instead of again and again --- tunnelbridge_cmd.c | 37 ++++++++++++++++++++++++------------- 1 file changed, 24 insertions(+), 13 deletions(-) diff --git a/tunnelbridge_cmd.c b/tunnelbridge_cmd.c index 057cd4db06..b6fd9171aa 100644 --- a/tunnelbridge_cmd.c +++ b/tunnelbridge_cmd.c @@ -999,6 +999,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti) AddSortableSpriteToDraw(image, ti->x, ti->y, 16, 16, 7, ti->z); } else { // bridge middle part. + Axis axis = GetBridgeAxis(ti->tile); uint z; int x,y; @@ -1007,21 +1008,27 @@ static void DrawTile_TunnelBridge(TileInfo *ti) // draw foundation? if (ti->tileh) { - int f = _bridge_foundations[ti->map5&1][ti->tileh]; + int f = _bridge_foundations[axis][ti->tileh]; if (f) DrawFoundation(ti, f); } if (GetTransportTypeUnderBridge(ti->tile) == TRANSPORT_RAIL) { const RailtypeInfo *rti = GetRailTypeInfo(GB(_m[ti->tile].m3, 0, 4)); - image = SPR_RAIL_TRACK_Y + (ti->map5 & 1); - if (ti->tileh != 0) image = SPR_RAIL_TRACK_Y + _track_sloped_sprites[ti->tileh - 1]; + if (ti->tileh == 0) { + image = (axis == AXIS_X ? SPR_RAIL_TRACK_Y : SPR_RAIL_TRACK_X); + } else { + image = SPR_RAIL_TRACK_Y + _track_sloped_sprites[ti->tileh - 1]; + } image += rti->total_offset; if (ice) image += rti->snow_offset; } else { // road - image = SPR_ROAD_Y + (ti->map5 & 1); - if (ti->tileh != 0) image = _road_sloped_sprites[ti->tileh - 1] + 0x53F; + if (ti->tileh == 0) { + image = _road_sloped_sprites[ti->tileh - 1] + 0x53F; + } else { + image = (axis == AXIS_X ? SPR_ROAD_Y : SPR_ROAD_X); + } if (ice) image += 19; } DrawGroundSprite(image); @@ -1039,8 +1046,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti) } } - /* Cope for the direction of the bridge */ - if (HASBIT(ti->map5, 0)) base_offset += 4; + if (axis != AXIS_X) base_offset += 4; /* base_offset needs to be 0 due to the structure of the sprite table see table/bridge_land.h */ assert( (base_offset & 0x03) == 0x00); @@ -1052,7 +1058,12 @@ static void DrawTile_TunnelBridge(TileInfo *ti) // draw rail or road component image = b[0]; if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image); - AddSortableSpriteToDraw(image, ti->x, ti->y, (ti->map5&1)?11:16, (ti->map5&1)?16:11, 1, z); + AddSortableSpriteToDraw( + image, ti->x, ti->y, + axis == AXIS_X ? 16 : 11, + axis == AXIS_X ? 11 : 16, + 1, z + ); x = ti->x; y = ti->y; @@ -1060,12 +1071,12 @@ static void DrawTile_TunnelBridge(TileInfo *ti) if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image); // draw roof, the component of the bridge which is logically between the vehicle and the camera - if (ti->map5 & 1) { - x += 12; - if (image & SPRITE_MASK) AddSortableSpriteToDraw(image, x,y, 1, 16, 0x28, z); - } else { + if (axis == AXIS_X) { y += 12; - if (image & SPRITE_MASK) AddSortableSpriteToDraw(image, x,y, 16, 1, 0x28, z); + if (image & SPRITE_MASK) AddSortableSpriteToDraw(image, x, y, 16, 1, 0x28, z); + } else { + x += 12; + if (image & SPRITE_MASK) AddSortableSpriteToDraw(image, x, y, 1, 16, 0x28, z); } if (ti->z + 5 == z) {