From 845b894fd8f5b1d1b5702722282110b521471c18 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lo=C3=AFc=20Guilloux?= Date: Tue, 5 Mar 2024 12:41:04 +0100 Subject: [PATCH 01/23] Remove: [Script] random_deviation from setting description table (#12221) --- src/ai/ai.hpp | 3 +- src/ai/ai_core.cpp | 5 ++-- src/game/game.hpp | 3 +- src/game/game_core.cpp | 3 +- src/game/game_gui.cpp | 46 +++++------------------------ src/lang/english.txt | 2 -- src/saveload/afterload.cpp | 4 +-- src/script/api/ai_changelog.hpp | 1 + src/script/api/game_changelog.hpp | 1 + src/script/api/script_info_docs.hpp | 6 ---- src/script/script_config.cpp | 9 ------ src/script/script_config.hpp | 6 ---- src/script/script_gui.cpp | 46 +++++------------------------ src/script/script_info.cpp | 30 ++----------------- 14 files changed, 28 insertions(+), 137 deletions(-) diff --git a/src/ai/ai.hpp b/src/ai/ai.hpp index 9a33be9446..5750ae6c53 100644 --- a/src/ai/ai.hpp +++ b/src/ai/ai.hpp @@ -27,9 +27,8 @@ public: /** * Start a new AI company. * @param company At which slot the AI company should start. - * @param deviate Whether to apply random deviation to the configured AI. */ - static void StartNew(CompanyID company, bool deviate = true); + static void StartNew(CompanyID company); /** * Called every game-tick to let AIs do something. diff --git a/src/ai/ai_core.cpp b/src/ai/ai_core.cpp index 1e8336fd22..660a6e138f 100644 --- a/src/ai/ai_core.cpp +++ b/src/ai/ai_core.cpp @@ -33,7 +33,7 @@ return !_networking || (_network_server && _settings_game.ai.ai_in_multiplayer); } -/* static */ void AI::StartNew(CompanyID company, bool deviate) +/* static */ void AI::StartNew(CompanyID company) { assert(Company::IsValidID(company)); @@ -56,7 +56,6 @@ /* Load default data and store the name in the settings */ config->Change(info->GetName(), -1, false); } - if (deviate) config->AddRandomDeviation(company); config->AnchorUnchangeableSettings(); c->ai_info = info; @@ -221,7 +220,7 @@ * killing the offending AI we start a random other one in it's place, just * like what would happen if the AI was missing during loading. */ AI::Stop(c); - AI::StartNew(c, false); + AI::StartNew(c); } } else if (Company::IsValidAiID(c)) { /* Update the reference in the Company struct. */ diff --git a/src/game/game.hpp b/src/game/game.hpp index 7ec438e88e..c3664cd696 100644 --- a/src/game/game.hpp +++ b/src/game/game.hpp @@ -31,9 +31,8 @@ public: /** * Start up a new GameScript. - * @param deviate Whether to apply random deviation to the configured GameScript. */ - static void StartNew(bool deviate = true); + static void StartNew(); /** * Uninitialize the Game system. diff --git a/src/game/game_core.cpp b/src/game/game_core.cpp index ad3558c0e1..c7763429ff 100644 --- a/src/game/game_core.cpp +++ b/src/game/game_core.cpp @@ -69,7 +69,7 @@ } } -/* static */ void Game::StartNew(bool deviate) +/* static */ void Game::StartNew() { if (Game::instance != nullptr) return; @@ -83,7 +83,6 @@ GameInfo *info = config->GetInfo(); if (info == nullptr) return; - if (deviate) config->AddRandomDeviation(OWNER_DEITY); config->AnchorUnchangeableSettings(); Backup cur_company(_current_company, FILE_LINE); diff --git a/src/game/game_gui.cpp b/src/game/game_gui.cpp index 879428c0c4..a63100edb6 100644 --- a/src/game/game_gui.cpp +++ b/src/game/game_gui.cpp @@ -199,18 +199,10 @@ struct GSConfigWindow : public Window { TextColour colour; uint idx = 0; if (config_item.description.empty()) { - if (Game::GetInstance() == nullptr && config_item.random_deviation != 0) { - str = STR_AI_SETTINGS_JUST_DEVIATION; - } else { - str = STR_JUST_STRING1; - } + str = STR_JUST_STRING1; colour = TC_ORANGE; } else { - if (Game::GetInstance() == nullptr && config_item.random_deviation != 0) { - str = STR_AI_SETTINGS_SETTING_DEVIATION; - } else { - str = STR_AI_SETTINGS_SETTING; - } + str = STR_AI_SETTINGS_SETTING; colour = TC_LIGHT_BLUE; SetDParamStr(idx++, config_item.description); } @@ -225,35 +217,13 @@ struct GSConfigWindow : public Window { DrawArrowButtons(br.left, y + button_y_offset, COLOUR_YELLOW, (this->clicked_button == i) ? 1 + (this->clicked_increase != rtl) : 0, editable && current_value > config_item.min_value, editable && current_value < config_item.max_value); } - if (Game::GetInstance() != nullptr || config_item.random_deviation == 0) { - auto config_iterator = config_item.labels.find(current_value); - if (config_iterator != config_item.labels.end()) { - SetDParam(idx++, STR_JUST_RAW_STRING); - SetDParamStr(idx++, config_iterator->second); - } else { - SetDParam(idx++, STR_JUST_INT); - SetDParam(idx++, current_value); - } + auto config_iterator = config_item.labels.find(current_value); + if (config_iterator != config_item.labels.end()) { + SetDParam(idx++, STR_JUST_RAW_STRING); + SetDParamStr(idx++, config_iterator->second); } else { - int min_deviated = std::max(config_item.min_value, current_value - config_item.random_deviation); - auto config_iterator = config_item.labels.find(min_deviated); - if (config_iterator != config_item.labels.end()) { - SetDParam(idx++, STR_JUST_RAW_STRING); - SetDParamStr(idx++, config_iterator->second); - } else { - SetDParam(idx++, STR_JUST_INT); - SetDParam(idx++, min_deviated); - } - - int max_deviated = std::min(config_item.max_value, current_value + config_item.random_deviation); - config_iterator = config_item.labels.find(max_deviated); - if (config_iterator != config_item.labels.end()) { - SetDParam(idx++, STR_JUST_RAW_STRING); - SetDParamStr(idx++, config_iterator->second); - } else { - SetDParam(idx++, STR_JUST_INT); - SetDParam(idx++, max_deviated); - } + SetDParam(idx++, STR_JUST_INT); + SetDParam(idx++, current_value); } } diff --git a/src/lang/english.txt b/src/lang/english.txt index a640d34a9a..7df8bf847e 100644 --- a/src/lang/english.txt +++ b/src/lang/english.txt @@ -4843,8 +4843,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Game Script STR_AI_SETTINGS_CLOSE :{BLACK}Close STR_AI_SETTINGS_RESET :{BLACK}Reset STR_AI_SETTINGS_SETTING :{RAW_STRING}: {ORANGE}{STRING1} -STR_AI_SETTINGS_SETTING_DEVIATION :{RAW_STRING}: {ORANGE}[{STRING1}, {STRING1}] -STR_AI_SETTINGS_JUST_DEVIATION :[{STRING1}, {STRING1}] # Textfile window diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index 7fca426964..a16269aa6f 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -547,11 +547,11 @@ static void StartScripts() /* Start the AIs. */ for (const Company *c : Company::Iterate()) { - if (Company::IsValidAiID(c->index)) AI::StartNew(c->index, false); + if (Company::IsValidAiID(c->index)) AI::StartNew(c->index); } /* Start the GameScript. */ - Game::StartNew(false); + Game::StartNew(); ShowScriptDebugWindowIfScriptError(); } diff --git a/src/script/api/ai_changelog.hpp b/src/script/api/ai_changelog.hpp index ee5084569a..e6b524a857 100644 --- a/src/script/api/ai_changelog.hpp +++ b/src/script/api/ai_changelog.hpp @@ -29,6 +29,7 @@ * API removals: * \li AIError::ERR_PRECONDITION_TOO_MANY_PARAMETERS, that error is never returned anymore. * \li AIInfo::CONFIG_RANDOM, no longer used. + * \li AIInfo::AddSettings random_deviation is no longer used. * * Other changes: * \li AIGroupList accepts an optional filter function diff --git a/src/script/api/game_changelog.hpp b/src/script/api/game_changelog.hpp index d992a66a15..8ebf05310c 100644 --- a/src/script/api/game_changelog.hpp +++ b/src/script/api/game_changelog.hpp @@ -95,6 +95,7 @@ * API removals: * \li GSError::ERR_PRECONDITION_TOO_MANY_PARAMETERS, that error is never returned anymore. * \li GSInfo::CONFIG_RANDOM, no longer used. + * \li GSInfo::AddSettings random_deviation is no longer used. * * Other changes: * \li GSGroupList accepts an optional filter function diff --git a/src/script/api/script_info_docs.hpp b/src/script/api/script_info_docs.hpp index 8278f39f19..b0b32ffc95 100644 --- a/src/script/api/script_info_docs.hpp +++ b/src/script/api/script_info_docs.hpp @@ -224,12 +224,6 @@ public: * clamped in the range [MIN(int32_t), MAX(int32_t)] (inclusive). * - default_value The default value. Required. The value will be * clamped in the range [MIN(int32_t), MAX(int32_t)] (inclusive). - * - random_deviation If this property has a nonzero value, then the - * actual value of the setting in game will be randomised in the range - * [user_configured_value - random_deviation, user_configured_value + random_deviation] (inclusive). - * random_deviation sign is ignored and the value is clamped in the range [0, MAX(int32_t)] (inclusive). - * The randomisation will happen just before the Script start. - * Not allowed if the CONFIG_BOOLEAN flag is set, otherwise optional. * - step_size The increase/decrease of the value every time the user * clicks one of the up/down arrow buttons. Optional, default is 1. * - flags Bitmask of some flags, see ScriptConfigFlags. Required. diff --git a/src/script/script_config.cpp b/src/script/script_config.cpp index e0fad59664..9900675786 100644 --- a/src/script/script_config.cpp +++ b/src/script/script_config.cpp @@ -123,15 +123,6 @@ void ScriptConfig::ResetEditableSettings(bool yet_to_start) } } -void ScriptConfig::AddRandomDeviation(CompanyID owner) -{ - for (const auto &item : *this->GetConfigList()) { - if (item.random_deviation != 0) { - this->SetSetting(item.name, ScriptObject::GetRandomizer(owner).Next(item.random_deviation * 2 + 1) - item.random_deviation + this->GetSetting(item.name)); - } - } -} - bool ScriptConfig::HasScript() const { return this->info != nullptr; diff --git a/src/script/script_config.hpp b/src/script/script_config.hpp index 9ccc276051..ef74f08c38 100644 --- a/src/script/script_config.hpp +++ b/src/script/script_config.hpp @@ -35,7 +35,6 @@ struct ScriptConfigItem { int min_value = 0; ///< The minimal value this configuration setting can have. int max_value = 1; ///< The maximal value this configuration setting can have. int default_value = 0; ///< The default value of this configuration setting. - int random_deviation = 0; ///< The maximum random deviation from the default value. int step_size = 1; ///< The step size in the gui. ScriptConfigFlags flags = SCRIPTCONFIG_NONE; ///< Flags for the configuration setting. LabelMapping labels; ///< Text labels for the integer values. @@ -132,11 +131,6 @@ public: */ void ResetEditableSettings(bool yet_to_start); - /** - * Randomize all settings the Script requested to be randomized. - */ - void AddRandomDeviation(CompanyID owner); - /** * Is this config attached to an Script? In other words, is there a Script * that is assigned to this slot. diff --git a/src/script/script_gui.cpp b/src/script/script_gui.cpp index 85c593466e..33f17715e0 100644 --- a/src/script/script_gui.cpp +++ b/src/script/script_gui.cpp @@ -377,18 +377,10 @@ struct ScriptSettingsWindow : public Window { TextColour colour; uint idx = 0; if (config_item.description.empty()) { - if (this->slot != OWNER_DEITY && !Company::IsValidID(this->slot) && config_item.random_deviation != 0) { - str = STR_AI_SETTINGS_JUST_DEVIATION; - } else { - str = STR_JUST_STRING1; - } + str = STR_JUST_STRING1; colour = TC_ORANGE; } else { - if (this->slot != OWNER_DEITY && !Company::IsValidID(this->slot) && config_item.random_deviation != 0) { - str = STR_AI_SETTINGS_SETTING_DEVIATION; - } else { - str = STR_AI_SETTINGS_SETTING; - } + str = STR_AI_SETTINGS_SETTING; colour = TC_LIGHT_BLUE; SetDParamStr(idx++, config_item.description); } @@ -403,35 +395,13 @@ struct ScriptSettingsWindow : public Window { DrawArrowButtons(br.left, y + button_y_offset, COLOUR_YELLOW, (this->clicked_button == i) ? 1 + (this->clicked_increase != rtl) : 0, editable && current_value > config_item.min_value, editable && current_value < config_item.max_value); } - if (this->slot == OWNER_DEITY || Company::IsValidID(this->slot) || config_item.random_deviation == 0) { - auto config_iterator = config_item.labels.find(current_value); - if (config_iterator != config_item.labels.end()) { - SetDParam(idx++, STR_JUST_RAW_STRING); - SetDParamStr(idx++, config_iterator->second); - } else { - SetDParam(idx++, STR_JUST_INT); - SetDParam(idx++, current_value); - } + auto config_iterator = config_item.labels.find(current_value); + if (config_iterator != config_item.labels.end()) { + SetDParam(idx++, STR_JUST_RAW_STRING); + SetDParamStr(idx++, config_iterator->second); } else { - int min_deviated = std::max(config_item.min_value, current_value - config_item.random_deviation); - auto config_iterator = config_item.labels.find(min_deviated); - if (config_iterator != config_item.labels.end()) { - SetDParam(idx++, STR_JUST_RAW_STRING); - SetDParamStr(idx++, config_iterator->second); - } else { - SetDParam(idx++, STR_JUST_INT); - SetDParam(idx++, min_deviated); - } - - int max_deviated = std::min(config_item.max_value, current_value + config_item.random_deviation); - config_iterator = config_item.labels.find(max_deviated); - if (config_iterator != config_item.labels.end()) { - SetDParam(idx++, STR_JUST_RAW_STRING); - SetDParamStr(idx++, config_iterator->second); - } else { - SetDParam(idx++, STR_JUST_INT); - SetDParam(idx++, max_deviated); - } + SetDParam(idx++, STR_JUST_INT); + SetDParam(idx++, current_value); } } diff --git a/src/script/script_info.cpp b/src/script/script_info.cpp index ee2c31ff5a..3c732f6ecc 100644 --- a/src/script/script_info.cpp +++ b/src/script/script_info.cpp @@ -87,9 +87,7 @@ SQInteger ScriptInfo::AddSetting(HSQUIRRELVM vm) ScriptConfigItem config; uint items = 0; - int easy_value = INT32_MIN; int medium_value = INT32_MIN; - int hard_value = INT32_MIN; /* Read the table, and find all properties we care about */ sq_pushnull(vm); @@ -124,9 +122,7 @@ SQInteger ScriptInfo::AddSetting(HSQUIRRELVM vm) config.max_value = ClampTo(res); items |= 0x008; } else if (key == "easy_value") { - SQInteger res; - if (SQ_FAILED(sq_getinteger(vm, -1, &res))) return SQ_ERROR; - easy_value = ClampTo(res); + // No longer parsed. items |= 0x010; } else if (key == "medium_value") { SQInteger res; @@ -134,9 +130,7 @@ SQInteger ScriptInfo::AddSetting(HSQUIRRELVM vm) medium_value = ClampTo(res); items |= 0x020; } else if (key == "hard_value") { - SQInteger res; - if (SQ_FAILED(sq_getinteger(vm, -1, &res))) return SQ_ERROR; - hard_value = ClampTo(res); + // No longer parsed. items |= 0x040; } else if (key == "custom_value") { // No longer parsed. @@ -146,10 +140,7 @@ SQInteger ScriptInfo::AddSetting(HSQUIRRELVM vm) config.default_value = ClampTo(res); items |= 0x080; } else if (key == "random_deviation") { - SQInteger res; - if (SQ_FAILED(sq_getinteger(vm, -1, &res))) return SQ_ERROR; - config.random_deviation = ClampTo(abs(res)); - items |= 0x200; + // No longer parsed. } else if (key == "step_size") { SQInteger res; if (SQ_FAILED(sq_getinteger(vm, -1, &res))) return SQ_ERROR; @@ -179,27 +170,12 @@ SQInteger ScriptInfo::AddSetting(HSQUIRRELVM vm) } config.default_value = medium_value; - /* If not boolean and no random deviation set, calculate it based on easy/hard difference. */ - if ((config.flags & SCRIPTCONFIG_BOOLEAN) == 0 && (items & 0x200) == 0) { - config.random_deviation = abs(hard_value - easy_value) / 2; - items |= 0x200; - } items |= 0x080; } else { /* For compatibility, also act like the default sets the easy/medium/hard. */ items |= 0x010 | 0x020 | 0x040; } - /* Don't allow both random_deviation and SCRIPTCONFIG_BOOLEAN to - * be set for the same config item. */ - if ((items & 0x200) != 0 && (config.flags & SCRIPTCONFIG_BOOLEAN) != 0) { - this->engine->ThrowError("setting both random_deviation and CONFIG_BOOLEAN is not allowed"); - return SQ_ERROR; - } - - /* Reset the bit for random_deviation as it's optional. */ - items &= ~0x200; - /* Make sure all properties are defined */ uint mask = (config.flags & SCRIPTCONFIG_BOOLEAN) ? 0x1F3 : 0x1FF; if (items != mask) { From bc3bd642b9bf04db65a534f51a1df5d611ccf00b Mon Sep 17 00:00:00 2001 From: Peter Nelson Date: Tue, 5 Mar 2024 18:30:25 +0000 Subject: [PATCH 02/23] Fix: Relocate main toolbar and statusbar before other windows. (#12218) When repositioning all windows, the main toolbar and statusbar need to already be in position to ensure that window captions are visible. --- src/window.cpp | 26 ++++++++++++++------------ 1 file changed, 14 insertions(+), 12 deletions(-) diff --git a/src/window.cpp b/src/window.cpp index 314bc9a72c..50455202c1 100644 --- a/src/window.cpp +++ b/src/window.cpp @@ -3436,6 +3436,18 @@ void RelocateAllWindows(int neww, int newh) { CloseWindowByClass(WC_DROPDOWN_MENU); + /* Reposition toolbar then status bar before other all windows. */ + if (Window *wt = FindWindowById(WC_MAIN_TOOLBAR, 0); wt != nullptr) { + ResizeWindow(wt, std::min(neww, _toolbar_width) - wt->width, 0, false); + wt->left = PositionMainToolbar(wt); + } + + if (Window *ws = FindWindowById(WC_STATUS_BAR, 0); ws != nullptr) { + ResizeWindow(ws, std::min(neww, _toolbar_width) - ws->width, 0, false); + ws->top = newh - ws->height; + ws->left = PositionStatusbar(ws); + } + for (Window *w : Window::Iterate()) { int left, top; /* XXX - this probably needs something more sane. For example specifying @@ -3447,24 +3459,14 @@ void RelocateAllWindows(int neww, int newh) continue; case WC_MAIN_TOOLBAR: - ResizeWindow(w, std::min(neww, _toolbar_width) - w->width, 0, false); - - top = w->top; - left = PositionMainToolbar(w); // changes toolbar orientation - break; + case WC_STATUS_BAR: + continue; case WC_NEWS_WINDOW: top = newh - w->height; left = PositionNewsMessage(w); break; - case WC_STATUS_BAR: - ResizeWindow(w, std::min(neww, _toolbar_width) - w->width, 0, false); - - top = newh - w->height; - left = PositionStatusbar(w); - break; - case WC_SEND_NETWORK_MSG: ResizeWindow(w, std::min(neww, _toolbar_width) - w->width, 0, false); From 00b442d6f9f3ad27ebdaef2e7ccba208a1664f9c Mon Sep 17 00:00:00 2001 From: Peter Nelson Date: Tue, 5 Mar 2024 18:31:04 +0000 Subject: [PATCH 03/23] Fix: Maximum permitted sound volume from NewGRF is 128. (#12222) --- src/newgrf.cpp | 6 +++--- src/sound_type.h | 2 ++ 2 files changed, 5 insertions(+), 3 deletions(-) diff --git a/src/newgrf.cpp b/src/newgrf.cpp index 97d9878335..cebf81ce34 100644 --- a/src/newgrf.cpp +++ b/src/newgrf.cpp @@ -3153,7 +3153,7 @@ static ChangeInfoResult SoundEffectChangeInfo(uint sid, int numinfo, int prop, B switch (prop) { case 0x08: // Relative volume - sound->volume = buf->ReadByte(); + sound->volume = Clamp(buf->ReadByte(), 0, SOUND_EFFECT_MAX_VOLUME); break; case 0x09: // Priority @@ -7857,7 +7857,7 @@ static void ImportGRFSound(SoundEntry *sound) *sound = *GetSound(file->sound_offset + sound_id); /* Reset volume and priority, which TTDPatch doesn't copy */ - sound->volume = 128; + sound->volume = SOUND_EFFECT_MAX_VOLUME; sound->priority = 0; } @@ -7869,7 +7869,7 @@ static void ImportGRFSound(SoundEntry *sound) static void LoadGRFSound(size_t offs, SoundEntry *sound) { /* Set default volume and priority */ - sound->volume = 0x80; + sound->volume = SOUND_EFFECT_MAX_VOLUME; sound->priority = 0; if (offs != SIZE_MAX) { diff --git a/src/sound_type.h b/src/sound_type.h index adc1438e6b..7113da9947 100644 --- a/src/sound_type.h +++ b/src/sound_type.h @@ -119,4 +119,6 @@ typedef uint16_t SoundID; static const SoundID INVALID_SOUND = 0xFFFF; +static const uint8_t SOUND_EFFECT_MAX_VOLUME = 128; + #endif /* SOUND_TYPE_H */ From 2d48829999db0d647f9c0f47de7867b535d2d514 Mon Sep 17 00:00:00 2001 From: Peter Nelson Date: Tue, 5 Mar 2024 18:33:58 +0000 Subject: [PATCH 04/23] Codechange: Scan station catchment tiles when removing station from nearby towns/industries. (#12129) Avoid iterating all towns and industries when updating station catchment, and scan a limited portion of the map instead. This provides a modest performance benefit when many towns/industries exist. --- src/station.cpp | 18 +++++++++++++++--- 1 file changed, 15 insertions(+), 3 deletions(-) diff --git a/src/station.cpp b/src/station.cpp index be1ec24d80..f1afaec134 100644 --- a/src/station.cpp +++ b/src/station.cpp @@ -424,12 +424,24 @@ void Station::RemoveIndustryToDeliver(Industry *ind) /** - * Remove this station from the nearby stations lists of all towns and industries. + * Remove this station from the nearby stations lists of nearby towns and industries. */ void Station::RemoveFromAllNearbyLists() { - for (Town *t : Town::Iterate()) { t->stations_near.erase(this); } - for (Industry *i : Industry::Iterate()) { i->stations_near.erase(this); } + std::set towns; + std::set industries; + + for (const auto &tile : this->catchment_tiles) { + TileType type = GetTileType(tile); + if (type == MP_HOUSE) { + towns.insert(GetTownIndex(tile)); + } else if (type == MP_INDUSTRY) { + industries.insert(GetIndustryIndex(tile)); + } + } + + for (const TownID &townid : towns) { Town::Get(townid)->stations_near.erase(this); } + for (const IndustryID &industryid : industries) { Industry::Get(industryid)->stations_near.erase(this); } } /** From 1a2b54498b86921b9aaa48b93f0e600f319a21a7 Mon Sep 17 00:00:00 2001 From: Kuhnovic <68320206+Kuhnovic@users.noreply.github.com> Date: Tue, 5 Mar 2024 21:32:29 +0100 Subject: [PATCH 05/23] Change: Show tile index as decimal number in land info window (#12104) --- src/lang/english.txt | 3 ++- src/misc_gui.cpp | 11 ++++++----- 2 files changed, 8 insertions(+), 6 deletions(-) diff --git a/src/lang/english.txt b/src/lang/english.txt index 7df8bf847e..d9a7f812bb 100644 --- a/src/lang/english.txt +++ b/src/lang/english.txt @@ -3078,7 +3078,8 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Tramway STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Railway owner: {LTBLUE}{STRING1} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Local authority: {LTBLUE}{STRING1} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :None -STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Coordinates: {LTBLUE}{NUM} x {NUM} x {NUM} ({RAW_STRING}) +STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Coordinates: {LTBLUE}{NUM} x {NUM} x {NUM} +STR_LAND_AREA_INFORMATION_LANDINFO_INDEX :{BLACK}Tile index: {LTBLUE}{NUM} ({HEX}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Built/renovated: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Station class: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Station type: {LTBLUE}{STRING} diff --git a/src/misc_gui.cpp b/src/misc_gui.cpp index ef33c153df..12061e6736 100644 --- a/src/misc_gui.cpp +++ b/src/misc_gui.cpp @@ -118,7 +118,7 @@ public: #else # define LANDINFOD_LEVEL 1 #endif - Debug(misc, LANDINFOD_LEVEL, "TILE: 0x{:x} ({},{})", (TileIndex)tile, TileX(tile), TileY(tile)); + Debug(misc, LANDINFOD_LEVEL, "TILE: {0} (0x{0:x}) ({1},{2})", (TileIndex)tile, TileX(tile), TileY(tile)); Debug(misc, LANDINFOD_LEVEL, "type = 0x{:x}", tile.type()); Debug(misc, LANDINFOD_LEVEL, "height = 0x{:x}", tile.height()); Debug(misc, LANDINFOD_LEVEL, "m1 = 0x{:x}", tile.m1()); @@ -209,15 +209,16 @@ public: this->landinfo_data.push_back(GetString(str)); /* Location */ - std::stringstream tile_ss; - tile_ss << "0x" << std::setfill('0') << std::setw(4) << std::hex << std::uppercase << tile.base(); // 0x%.4X - SetDParam(0, TileX(tile)); SetDParam(1, TileY(tile)); SetDParam(2, GetTileZ(tile)); - SetDParamStr(3, tile_ss.str()); this->landinfo_data.push_back(GetString(STR_LAND_AREA_INFORMATION_LANDINFO_COORDS)); + /* Tile index */ + SetDParam(0, tile); + SetDParam(1, tile); + this->landinfo_data.push_back(GetString(STR_LAND_AREA_INFORMATION_LANDINFO_INDEX)); + /* Local authority */ SetDParam(0, STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE); if (t != nullptr) { From 634b67bf13a7046bc389bc94d1cbdd1b9c54d6b1 Mon Sep 17 00:00:00 2001 From: translators Date: Wed, 6 Mar 2024 04:40:32 +0000 Subject: [PATCH 06/23] Update: Translations from eints estonian: 66 changes by siimsoni greek: 41 changes by gh658804 ukrainian: 6 changes by StepanIvasyn slovak: 30 changes by palsoft333 portuguese (brazilian): 41 changes by pasantoro --- src/lang/afrikaans.txt | 1 - src/lang/arabic_egypt.txt | 1 - src/lang/basque.txt | 1 - src/lang/belarusian.txt | 3 - src/lang/brazilian_portuguese.txt | 85 +++++++++---------- src/lang/bulgarian.txt | 3 - src/lang/catalan.txt | 3 - src/lang/croatian.txt | 1 - src/lang/czech.txt | 3 - src/lang/danish.txt | 3 - src/lang/dutch.txt | 3 - src/lang/english_AU.txt | 3 - src/lang/english_US.txt | 3 - src/lang/esperanto.txt | 2 - src/lang/estonian.txt | 135 +++++++++++++++--------------- src/lang/faroese.txt | 1 - src/lang/finnish.txt | 3 - src/lang/french.txt | 3 - src/lang/gaelic.txt | 1 - src/lang/galician.txt | 3 - src/lang/german.txt | 3 - src/lang/greek.txt | 46 ++++++++-- src/lang/hebrew.txt | 1 - src/lang/hungarian.txt | 3 - src/lang/icelandic.txt | 1 - src/lang/indonesian.txt | 3 - src/lang/irish.txt | 1 - src/lang/italian.txt | 3 - src/lang/japanese.txt | 1 - src/lang/korean.txt | 3 - src/lang/latin.txt | 1 - src/lang/latvian.txt | 3 - src/lang/lithuanian.txt | 1 - src/lang/luxembourgish.txt | 3 - src/lang/malay.txt | 1 - src/lang/norwegian_bokmal.txt | 1 - src/lang/norwegian_nynorsk.txt | 1 - src/lang/persian.txt | 1 - src/lang/polish.txt | 3 - src/lang/portuguese.txt | 3 - src/lang/romanian.txt | 3 - src/lang/russian.txt | 3 - src/lang/serbian.txt | 3 - src/lang/simplified_chinese.txt | 3 - src/lang/slovak.txt | 32 ++++++- src/lang/slovenian.txt | 1 - src/lang/spanish.txt | 3 - src/lang/spanish_MX.txt | 1 - src/lang/swedish.txt | 3 - src/lang/tamil.txt | 3 - src/lang/thai.txt | 1 - src/lang/traditional_chinese.txt | 1 - src/lang/turkish.txt | 3 - src/lang/ukrainian.txt | 9 +- src/lang/vietnamese.txt | 3 - src/lang/welsh.txt | 1 - 56 files changed, 184 insertions(+), 233 deletions(-) diff --git a/src/lang/afrikaans.txt b/src/lang/afrikaans.txt index 2490b8d382..fa696f8459 100644 --- a/src/lang/afrikaans.txt +++ b/src/lang/afrikaans.txt @@ -2651,7 +2651,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Tremweg STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Spoorweg eienaar: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Plaaslike raad: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Geen -STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Koördinate: {LTBLUE}{NUM}x{NUM}x{NUM} ({STRING}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Gebou: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Stasie klas: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Stasie tiepe: {LTBLUE}{STRING} diff --git a/src/lang/arabic_egypt.txt b/src/lang/arabic_egypt.txt index ca2952976a..39c1d25117 100644 --- a/src/lang/arabic_egypt.txt +++ b/src/lang/arabic_egypt.txt @@ -2526,7 +2526,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}مالك STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}مالك سكة الحديد: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}السلطة المحلية: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :فارغ -STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}الأحداثيات: {LTBLUE}{NUM}x{NUM}x{NUM} ({STRING}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}بني: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK} فئة المحطة: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}نوع المحطة: {LTBLUE}{STRING} diff --git a/src/lang/basque.txt b/src/lang/basque.txt index 4a51da72f6..c667adb531 100644 --- a/src/lang/basque.txt +++ b/src/lang/basque.txt @@ -2525,7 +2525,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Tranbia STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Trenbidearen jabea: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Udaletxea {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Ezer ez -STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Koordenadak: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Eraikia: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Geltoki mota: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Geltoki mota: {LTBLUE}{STRING} diff --git a/src/lang/belarusian.txt b/src/lang/belarusian.txt index 4c4c67bb50..76b763716e 100644 --- a/src/lang/belarusian.txt +++ b/src/lang/belarusian.txt @@ -3412,7 +3412,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Улад STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Уладальнiк чыгункi: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Мясцовая адміністрацыя: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Няма -STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Каардынаты: {LTBLUE}{NUM}x{NUM}x{NUM} ({STRING}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Пабудавана/абноўлена: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Кляса станцыі: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Тып станцыi: {LTBLUE}{STRING} @@ -5199,8 +5198,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :гульнёв STR_AI_SETTINGS_CLOSE :{BLACK}Закрыць STR_AI_SETTINGS_RESET :{BLACK}Ськід STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING} -STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}] -STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}] # Textfile window diff --git a/src/lang/brazilian_portuguese.txt b/src/lang/brazilian_portuguese.txt index 4c5be3237c..cde87b3dfa 100644 --- a/src/lang/brazilian_portuguese.txt +++ b/src/lang/brazilian_portuguese.txt @@ -290,7 +290,7 @@ STR_TOOLTIP_RESIZE :{BLACK}Clique e STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Alternar entre janela grande/pequena STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}Barra de rolagem - desloca a lista para cima/baixo STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Barra de rolagem - desloca a lista para a esquerda/direita -STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Demolir construções etc. em um quadrado do terreno. Ctrl+Clique+Arraste para selecionar a área diagonalmente. Pressione também Shift para apenas mostrar o custo estimado +STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Demolir construções, etc. em um quadrado do terreno. Ctrl+Clique+Arraste para selecionar a área diagonalmente. Pressione também Shift para apenas mostrar o custo estimado # Show engines button ###length VEHICLE_TYPES @@ -331,7 +331,7 @@ STR_SORT_BY_PRODUCTION :Produção STR_SORT_BY_TYPE :Tipo STR_SORT_BY_TRANSPORTED :Transportado STR_SORT_BY_NUMBER :Número -STR_SORT_BY_PROFIT_LAST_YEAR :Lucro do último ano +STR_SORT_BY_PROFIT_LAST_YEAR :Lucro no último ano STR_SORT_BY_PROFIT_LAST_PERIOD :Lucro no último período STR_SORT_BY_PROFIT_THIS_YEAR :Lucro neste ano STR_SORT_BY_PROFIT_THIS_PERIOD :Lucro neste período @@ -349,7 +349,7 @@ STR_SORT_BY_WAITING_TOTAL :Carga total agu STR_SORT_BY_WAITING_AVAILABLE :Carga disponível aguardando STR_SORT_BY_RATING_MAX :Maior índice de carga STR_SORT_BY_RATING_MIN :Menor índice de carga -STR_SORT_BY_ENGINE_ID :ID da Locomotiva (ordem clássica) +STR_SORT_BY_ENGINE_ID :Locomotiva ID(ordem clássica) STR_SORT_BY_COST :Custo STR_SORT_BY_POWER :Potência STR_SORT_BY_TRACTIVE_EFFORT :Força de tração @@ -384,7 +384,7 @@ STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Pausar j STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Avanço rápido do jogo STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Opções e configurações STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Salvar, abrir ou abandonar jogo, sair do programa -STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Abrir mapa, nova visualização, fluxo de cargas ou lista de sinais +STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Abrir mapa, visualização extra, fluxo de cargas ou lista de placas STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Abrir lista de localidades ou encontrar localidade STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Abrir lista de subsídios STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Abrir lista de estações da empresa @@ -419,12 +419,12 @@ STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR :{YELLOW}Editor STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD :{BLACK}Mover a data inicial 1 ano para trás STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD :{BLACK}Mover a data inicial 1 ano para frente STR_SCENEDIT_TOOLBAR_TOOLTIP_SET_DATE :{BLACK}Clique para digitar o ano de início -STR_SCENEDIT_TOOLBAR_TOOLTIP_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}Abrir mapa, visualização extra, lista de sinais, lista de localidades ou de indústrias +STR_SCENEDIT_TOOLBAR_TOOLTIP_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}Abrir mapa, visualização extra, lista de placas, de localidades ou de indústrias STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION :{BLACK}Abrir menu de paisagismo ou gerar um novo mundo STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Construir ou gerar localidades STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Construir ou gerar indústrias STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Construir infraestrutura rodoviária -STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Construir infraestrutura de bondes +STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Construir infraestrutura para bondes STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plantar árvores. Ctrl+Clique+Arraste para selecionar a área diagonalmente. Pressione também Shift para apenas mostrar o custo estimado STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Colocar placa STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Colocar objeto. Ctrl+Clique+Arraste para selecionar a área diagonalmente. Pressione também Shift para apenas mostrar o custo estimado @@ -446,7 +446,7 @@ STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Configurações STR_SETTINGS_MENU_AI_SETTINGS :Configurações de IA STR_SETTINGS_MENU_GAMESCRIPT_SETTINGS :Configurações de Script de Jogo STR_SETTINGS_MENU_NEWGRF_SETTINGS :Configurações de NewGRF -STR_SETTINGS_MENU_SANDBOX_OPTIONS :Opções de "jogar sujo" +STR_SETTINGS_MENU_SANDBOX_OPTIONS :Opções das trapaças STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Opções de transparência STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Mostrar nomes de localidades STR_SETTINGS_MENU_STATION_NAMES_DISPLAYED :Mostrar nomes de estações @@ -466,7 +466,7 @@ STR_FILE_MENU_EXIT :Sair # Map menu STR_MAP_MENU_MAP_OF_WORLD :Mapa do mundo -STR_MAP_MENU_EXTRA_VIEWPORT :Janela de visualização extra +STR_MAP_MENU_EXTRA_VIEWPORT :Visualização extra STR_MAP_MENU_LINGRAPH_LEGEND :Legenda do fluxo de carga STR_MAP_MENU_SIGN_LIST :Lista de placas @@ -502,7 +502,7 @@ STR_RAIL_MENU_MONORAIL_CONSTRUCTION :Construção de STR_RAIL_MENU_MAGLEV_CONSTRUCTION :Construção de MagLev # Road construction menu -STR_ROAD_MENU_ROAD_CONSTRUCTION :Construção de estradas +STR_ROAD_MENU_ROAD_CONSTRUCTION :Construção de estrada STR_ROAD_MENU_TRAM_CONSTRUCTION :Construção de linhas de bonde # Waterways construction menu @@ -668,9 +668,9 @@ STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Total: STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP_YEARS :{BLACK}Número de veículos que geraram lucro no último ano. Isso inclui veículos rodoviários, trens, embarcações e aeronaves STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP_PERIODS :{BLACK}Número de veículos que geraram lucro no último período. Isso inclui veículos rodoviários, trens, embarcações e aeronaves -STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Número de estações recentemente atendidas. Estações de trem, paradas de ônibus, aeroportos, etc. são contados individualmente, mesmo que pertençam à mesma estação -STR_PERFORMANCE_DETAIL_MIN_PROFIT_TOOLTIP_YEARS :{BLACK}Lucro do veículo com a menor receita (somente veículos com mais de dois anos são considerados) -STR_PERFORMANCE_DETAIL_MIN_PROFIT_TOOLTIP_PERIODS :{BLACK}Lucro do veículo com a menor receita (somente veículos com mais de dois períodos são considerados) +STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Número de estações atendidas recentemente. Estações de trem, paradas de ônibus, aeroportos, etc. são contados separadamente, mesmo que pertençam à mesma estação +STR_PERFORMANCE_DETAIL_MIN_PROFIT_TOOLTIP_YEARS :{BLACK}Lucro do veículo com o menor rendimento (apenas veículos com mais de dois anos são considerados) +STR_PERFORMANCE_DETAIL_MIN_PROFIT_TOOLTIP_PERIODS :{BLACK}Lucro do veículo com o menor rendimento (apenas veículos com mais de dois períodos são considerados) STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP :{BLACK}Quantia de dinheiro obtida no trimestre com o menor lucro dos últimos 12 trimestres STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP :{BLACK}Quantia de dinheiro obtida no trimestre com o maior lucro dos últimos 12 trimestres STR_PERFORMANCE_DETAIL_DELIVERED_TOOLTIP :{BLACK}Unidades de carga entregues nos últimos quatro trimestres @@ -698,8 +698,8 @@ STR_MUSIC_TRACK :{TINY_FONT}{BLA STR_MUSIC_XTITLE :{TINY_FONT}{BLACK}Título STR_MUSIC_SHUFFLE :{TINY_FONT}{BLACK}Aleatório STR_MUSIC_PROGRAM :{TINY_FONT}{BLACK}Programa -STR_MUSIC_TOOLTIP_SKIP_TO_PREVIOUS_TRACK :{BLACK}Passar para a faixa anterior na seleção -STR_MUSIC_TOOLTIP_SKIP_TO_NEXT_TRACK_IN_SELECTION :{BLACK}Passar para a próxima faixa na seleção +STR_MUSIC_TOOLTIP_SKIP_TO_PREVIOUS_TRACK :{BLACK}Passar para a faixa anterior da seleção +STR_MUSIC_TOOLTIP_SKIP_TO_NEXT_TRACK_IN_SELECTION :{BLACK}Passar para a próxima faixa da seleção STR_MUSIC_TOOLTIP_STOP_PLAYING_MUSIC :{BLACK}Parar a reprodução de música STR_MUSIC_TOOLTIP_START_PLAYING_MUSIC :{BLACK}Iniciar a reprodução de música STR_MUSIC_TOOLTIP_DRAG_SLIDERS_TO_SET_MUSIC :{BLACK}Arraste os controles deslizantes para definir o volume de músicas e efeitos sonoros @@ -1665,7 +1665,7 @@ STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER :Velocidade da r STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER_HELPTEXT :Controla a sensibilidade da roda do mouse na rolagem STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING :Função da roda do mouse: {STRING} -STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING_HELPTEXT :Ativa o rolamento com rodas de mouse bidimensionais +STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING_HELPTEXT :Ativar o rolamento com rodas de mouse bidimensionais ###length 3 STR_CONFIG_SETTING_SCROLLWHEEL_ZOOM :Ampliar mapa STR_CONFIG_SETTING_SCROLLWHEEL_SCROLL :Mover o mapa @@ -1737,7 +1737,7 @@ STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE_HELPTEXT :Mostrar os hor STR_CONFIG_SETTING_QUICKGOTO :Criação rápida de ordens de veículos: {STRING} STR_CONFIG_SETTING_QUICKGOTO_HELPTEXT :Pré-selecionar o cursor 'Ir Para' ao abrir a janela de ordens -STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE :Tipo padrão de ferrovia (ao criar ou abrir jogo): {STRING} +STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE :Tipo de trilho padrão (ao criar novo ou abrir jogo): {STRING} STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT :Tipo de trilhos a ser selecionado ao carregar/iniciar um jogo. 'Primeiro disponível' seleciona o tipo de trilho mais antigo. 'Último disponível' seleciona o tipo mais novo de trilho e 'Mais utilizado' seleciona o tipo que é mais usado atualmente ###length 3 STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :Primeiro disponível @@ -1803,13 +1803,13 @@ STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT :Número máximo STR_CONFIG_SETTING_AI_BUILDS_TRAINS :Desativar trens para o computador: {STRING} STR_CONFIG_SETTING_AI_BUILDS_TRAINS_HELPTEXT :Quando ativada, esta configuração não permite a construção de trens por um competidor controlado por IA -STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES :Desativar veículos rodoviários para o computador: {STRING} +STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES :Desativar veículos para o computador: {STRING} STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES_HELPTEXT :Quando ativada, esta configuração não permite a construção de veículos rodoviários por um competidor controlado por IA STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT :Desativar aeronaves para o computador: {STRING} STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT_HELPTEXT :Quando ativada, esta configuração não permite a construção de aeronaves por um competidor controlado por IA -STR_CONFIG_SETTING_AI_BUILDS_SHIPS :Desativar embarcação para o computador: {STRING} +STR_CONFIG_SETTING_AI_BUILDS_SHIPS :Desativar embarcações para o computador: {STRING} STR_CONFIG_SETTING_AI_BUILDS_SHIPS_HELPTEXT :Quando ativada, esta configuração não permite a construção de embarcações por um competidor controlado por IA STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Permitir IA's em multijogador: {STRING} @@ -2031,7 +2031,7 @@ STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Multiplicador d STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Tamanho médio das cidades em relação às localidades normais no início do jogo STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL :Atualizar a distribuição a cada {STRING} -STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL_HELPTEXT :Tempo entre recálculos subsequentes da rede de conexões. Cada recálculo atualiza os planos para um componente da rede. Isso significa que um valor X para esta configuração não significa que toda a rede será atualizada a cada X segundos. Somente algum componente será atualizado. Quanto menor o tempo definido, mais tempo de CPU será necessário para calculá-lo. Quanto maior o valor definido, mais tempo será necessário até que a distribuição de carga inicie nas novas rotas. +STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL_HELPTEXT :Tempo entre recálculos subsequentes da rede de conexões. Cada recálculo atualiza os planos para um componente da rede. Isso significa que um valor X para esta configuração não significa que toda a rede será atualizada a cada X segundos. Somente algum componente será atualizado. Quanto menor o tempo definido, mais tempo de CPU será necessário para calculá-lo. Quanto maior o valor definido, mais tempo será necessário até que a distribuição de carga inicie nas novas rotas. STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME :Usar {STRING} para recalcular a distribuição STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME_HELPTEXT :Tempo gasto para cada recálculo de um componente da rede de conexões. Quando um recálculo é iniciado, uma tarefa é gerada e pode ser executada por esse número de segundos. Quanto menor for esse valor, maior a chance de que a tarefa não seja concluída quando deveria. Então o jogo para até que ela seja completada, causando um atraso. Quanto maior for esse valor, mais tempo será necessário para a distribuição ser atualizada quando as rotas mudam. @@ -2169,7 +2169,7 @@ STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Falha ao # Video initalization errors STR_VIDEO_DRIVER_ERROR :{WHITE}Erro nas configurações de vídeo... STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... nenhuma GPU compatível encontrada. Aceleração de hardware desativada -STR_VIDEO_DRIVER_ERROR_HARDWARE_ACCELERATION_CRASH :{WHITE}... O driver gráfico (GPU) interrompeu o jogo. Aceleração por hardware desativada +STR_VIDEO_DRIVER_ERROR_HARDWARE_ACCELERATION_CRASH :{WHITE}... O driver gráfico (GPU) travou o jogo. Aceleração por hardware desativada # Intro window STR_INTRO_CAPTION :{WHITE}OpenTTD {REV} @@ -2241,7 +2241,7 @@ STR_HELP_WINDOW_BUGTRACKER :{BLACK}Relatar STR_HELP_WINDOW_COMMUNITY :{BLACK}Comunidade # Cheat window -STR_CHEATS :{WHITE}Opções de "Jogar Sujo" +STR_CHEATS :{WHITE}Trapaças STR_CHEAT_MONEY :{LTBLUE}Aumentar dinheiro em {CURRENCY_LONG} STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Jogando como empresa: {ORANGE}{COMMA} STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Escavadeira mágica (remove indústrias, objetos estáticos): {ORANGE}{STRING} @@ -3079,7 +3079,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Propriet STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Proprietário da ferrovia: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Autoridade local: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Nenhum -STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Coordenadas: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Construído/renovado: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Classe da estação: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Tipo de estação: {LTBLUE}{STRING} @@ -3133,7 +3132,7 @@ STR_LAI_ROAD_DESCRIPTION_ROAD :Estrada STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Estrada iluminada STR_LAI_ROAD_DESCRIPTION_TREE_LINED_ROAD :Estrada arborizada STR_LAI_ROAD_DESCRIPTION_ROAD_VEHICLE_DEPOT :Depósito rodoviário -STR_LAI_ROAD_DESCRIPTION_ROAD_RAIL_LEVEL_CROSSING :Passagem de nível em estrada/linha +STR_LAI_ROAD_DESCRIPTION_ROAD_RAIL_LEVEL_CROSSING :Passagem de nível em estrada/trilho STR_LAI_ROAD_DESCRIPTION_TRAMWAY :Linha de bonde # Houses come directly from their building names @@ -3662,7 +3661,7 @@ STR_LOCAL_AUTHORITY_ACTION_BRIBE :Subornar a auto STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{PUSH_COLOUR}{YELLOW}Iniciar uma campanha publicitária pequena local, para atrair mais passageiros e cargas para seus serviços de transporte.{}Produz um aumento temporário na avaliação da estação em um raio pequeno ao redor do centro da localidade.{}{POP_COLOUR}Custo: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{PUSH_COLOUR}{YELLOW}Iniciar uma campanha publicitária média local, para atrair mais passageiros e cargas para seus serviços de transporte.{}Produz um aumento temporário na avaliação da estação em um raio médio ao redor do centro da cidade.{}{POP_COLOUR}Custo: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{PUSH_COLOUR}{YELLOW}Iniciar uma campanha publicitária grande local, para atrair mais passageiros e cargas para seus serviços de transporte.{}Produz um aumento temporário na avaliação da estação em um raio grande ao redor do centro da localidade{}{POP_COLOUR}Custo: {CURRENCY_LONG} -STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION_MONTHS :{PUSH_COLOUR}{YELLOW}Financiar a reconstrução da rede urbana de estradas.{}Provoca uma perturbação considerável no tráfego por até 6 meses.{}{POP_COLOUR}Custo: {CURRENCY_LONG} +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION_MONTHS :{PUSH_COLOUR}{YELLOW}Financiar a reconstrução da rede urbana de estradas.{}Provoca uma perturbação considerável no tráfego por até 6 meses.{}{POP_COLOUR}Custo: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION_MINUTES :{PUSH_COLOUR}{YELLOW}Financiar a reconstrução da rede urbana de estradas.{}Provoca uma perturbação considerável no tráfego por até 6 minutos.{}{POP_COLOUR}Custo: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{PUSH_COLOUR}{YELLOW}Construir uma estátua em homenagem à sua empresa.{}Produz um aumento permanente na classificação da estação nesta cidade..{}{POP_COLOUR}Custo: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{PUSH_COLOUR}{YELLOW}Financiar a construção de novos edifícios na localidade.{}Produz um aumento temporário no crescimento desta localidade.{}{POP_COLOUR}Custo: {CURRENCY_LONG} @@ -3879,7 +3878,7 @@ STR_COMPANY_VIEW_INAUGURATED_TITLE :{GOLD}Inaugura STR_COMPANY_VIEW_COLOUR_SCHEME_TITLE :{GOLD}Esquema de Cores: STR_COMPANY_VIEW_VEHICLES_TITLE :{GOLD}Veículos: STR_COMPANY_VIEW_TRAINS :{WHITE}{COMMA} tre{P m ns} -STR_COMPANY_VIEW_ROAD_VEHICLES :{WHITE}{COMMA} veículo{P "" s} rodov. +STR_COMPANY_VIEW_ROAD_VEHICLES :{WHITE}{COMMA} veículo{P "" s} STR_COMPANY_VIEW_AIRCRAFT :{WHITE}{COMMA} aeronave{P "" s} STR_COMPANY_VIEW_SHIPS :{WHITE}{COMMA} embarcaç{P ão ões} STR_COMPANY_VIEW_VEHICLES_NONE :{WHITE}Nenhum @@ -3979,7 +3978,7 @@ STR_VEHICLE_LIST_AIRCRAFT_CAPTION :{WHITE}{STRING} ###length VEHICLE_TYPES STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP :{BLACK}Trens - Clique em um trem para informações -STR_VEHICLE_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Veículos rodoviários - Clique em um veículo para informações +STR_VEHICLE_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Veículos - Clique em um veículo para informações STR_VEHICLE_LIST_SHIP_TOOLTIP :{BLACK}Embarcações - Clique em uma embarcação para informações STR_VEHICLE_LIST_AIRCRAFT_TOOLTIP :{BLACK}Aeronaves - Clique em uma aeronave para informações @@ -4271,7 +4270,7 @@ STR_ENGINE_PREVIEW_COST_MAX_SPEED :Custo: {CURRENC STR_ENGINE_PREVIEW_SPEED_POWER :Velocidade: {VELOCITY} Potência: {POWER} STR_ENGINE_PREVIEW_SPEED_POWER_MAX_TE :Velocidade: {VELOCITY} Potência: {POWER} Força de Tração máx.: {FORCE} STR_ENGINE_PREVIEW_TYPE :Tipo da aeronave: {STRING} -STR_ENGINE_PREVIEW_TYPE_RANGE :Tipo de aeronave: {STRING} Autonomia: {COMMA} quadrados +STR_ENGINE_PREVIEW_TYPE_RANGE :Tipo de aeronave: {STRING} Autonomia: {COMMA} tiles STR_ENGINE_PREVIEW_RUNCOST_YEAR :Custo de Operação: {CURRENCY_LONG}/ano STR_ENGINE_PREVIEW_RUNCOST_PERIOD :Custo de Operação: {CURRENCY_LONG}/período STR_ENGINE_PREVIEW_CAPACITY :Capacidade: {CARGO_LONG} @@ -4287,7 +4286,7 @@ STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES_TOOLTIP :{BLACK}Coluna c ###length VEHICLE_TYPES STR_REPLACE_VEHICLE_TRAIN :Trem -STR_REPLACE_VEHICLE_ROAD_VEHICLE :Veículo rodoviário +STR_REPLACE_VEHICLE_ROAD_VEHICLE :Veículo rodov. STR_REPLACE_VEHICLE_SHIP :Embarcação STR_REPLACE_VEHICLE_AIRCRAFT :Aeronave @@ -4316,12 +4315,12 @@ STR_REPLACE_HELP_ROADTYPE :{BLACK}Escolher ###next-name-looks-similar STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Mostrar qual locomotiva substituirá a que está selecionada à esquerda, se alguma foi selecionada -STR_REPLACE_RAIL_VEHICLES :Trens +STR_REPLACE_RAIL_VEHICLES :Veículos Ferroviários STR_REPLACE_ELRAIL_VEHICLES :Locomotivas Elétricas STR_REPLACE_MONORAIL_VEHICLES :Monotrilhos STR_REPLACE_MAGLEV_VEHICLES :Maglevs -STR_REPLACE_ROAD_VEHICLES :Veículos rodoviários +STR_REPLACE_ROAD_VEHICLES :Veículos Rodoviários STR_REPLACE_TRAM_VEHICLES :Bondes STR_REPLACE_REMOVE_WAGON :{BLACK}Remoção de vagões ({STRING}): {ORANGE}{STRING} @@ -4504,7 +4503,7 @@ STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Selecion ###length VEHICLE_TYPES STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}Escolher tipo de carga para o trem transportar STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Escolher tipo de carga para o veículo transportar -STR_REFIT_SHIP_LIST_TOOLTIP :{BLACK}Escolher tipo de carga para a embarcação transportar +STR_REFIT_SHIP_LIST_TOOLTIP :{BLACK}Escolher tipo de carga para a embarcação transportar STR_REFIT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Escolher tipo de carga para a aeronave transportar ###length VEHICLE_TYPES @@ -4844,8 +4843,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Script de Jogo STR_AI_SETTINGS_CLOSE :{BLACK}Fechar STR_AI_SETTINGS_RESET :{BLACK}Restaurar STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING} -STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}] -STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}] # Textfile window @@ -4977,7 +4974,7 @@ STR_ERROR_EXCAVATION_WOULD_DAMAGE :{WHITE}A escava STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}... já está ao nível do mar STR_ERROR_TOO_HIGH :{WHITE}... muito alto STR_ERROR_ALREADY_LEVELLED :{WHITE}... já está plano -STR_ERROR_BRIDGE_TOO_HIGH_AFTER_LOWER_LAND :{WHITE}Depois disso, a ponte sobre ela ficaria muito alta. +STR_ERROR_BRIDGE_TOO_HIGH_AFTER_LOWER_LAND :{WHITE}Depois disso, a ponte sobre ela ficaria muito alta # Company related errors STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Não é possível alterar o nome da empresa... @@ -5003,7 +5000,7 @@ STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... muit STR_ERROR_TOO_MANY_TOWNS :{WHITE}... há localidades demais STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... não existe mais espaço no mapa STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Trabalhos na estrada sendo realizados -STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Não é possível remover esta localidade...{}Uma estação ou depósito refere-se à localidade ou não é possível remover um quadrado pertencente à mesma +STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Não é possível remover esta localidade...{}Uma estação ou depósito refere-se à localidade ou não é possível remover um quadrado que pertence à mesma STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... não há local adequado para uma estátua no centro desta localidade # Industry related errors @@ -5029,7 +5026,7 @@ STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... só STR_ERROR_PROSPECTING_WAS_UNLUCKY :{WHITE}O financiamento falhou em prospectar devido ao azar; tente novamente STR_ERROR_NO_SUITABLE_PLACES_FOR_PROSPECTING :{WHITE}Não havia locais adequados para prospectar por esta indústria STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}Não havia locais adequados para indústrias de '{STRING}' -STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Alterar os parâmetros de geração do mapa para obter um mapa melhor +STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Modificar os parâmetros de geração do mapa para obter um mapa melhor # Station construction related errors STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Não é possível construir estação ferroviária aqui... @@ -5040,7 +5037,7 @@ STR_ERROR_CAN_T_BUILD_CARGO_TRAM_STATION :{WHITE}Não é STR_ERROR_CAN_T_BUILD_DOCK_HERE :{WHITE}Não é possível construir doca aqui... STR_ERROR_CAN_T_BUILD_AIRPORT_HERE :{WHITE}Não é possível construir aeroporto aqui... -STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Unir mais de uma estação/local de carga existente +STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Adjacente a mais de uma estação/local de carga existente STR_ERROR_STATION_TOO_SPREAD_OUT :{WHITE}... estação muito extensa STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Há estações/locais de carga demais STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Há partes de estação ferroviária demais @@ -5073,7 +5070,7 @@ STR_ERROR_MUST_DEMOLISH_DOCK_FIRST :{WHITE}É neces STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}É necessário demolir o aeroporto primeiro # Waypoint related errors -STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Unir mais de um ponto de controle existente +STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Adjacente a mais de um ponto de controle existente STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT :{WHITE}Muito perto de outro ponto de controle STR_ERROR_CAN_T_BUILD_TRAIN_WAYPOINT :{WHITE}Não é possível construir ponto de controle de trem aqui... @@ -5102,7 +5099,7 @@ STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Trens po STR_ERROR_TRAIN_TOO_LONG :{WHITE}Trem muito longo STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}Não é possível inverter a direção do veículo... STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}... composto por múltiplas unidades -STR_ERROR_INCOMPATIBLE_RAIL_TYPES :Tipo de ferrovia incompatível +STR_ERROR_INCOMPATIBLE_RAIL_TYPES :Tipos de trilhos incompatíveis STR_ERROR_CAN_T_MOVE_VEHICLE :{WHITE}Não é possível mover veículo... STR_ERROR_REAR_ENGINE_FOLLOW_FRONT :{WHITE}A locomotiva traseira sempre seguirá a sua equivalente dianteira @@ -5119,7 +5116,7 @@ STR_ERROR_UNBUNCHING_NO_CONDITIONAL :{WHITE}... não STR_ERROR_UNBUNCHING_NO_UNBUNCHING_CONDITIONAL :{WHITE}... não é possível desagrupar um veículo com uma ordem condicional # Autoreplace related errors -STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE} é muito longo depois da substituição +STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE} fica muito longo depois da substituição STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}Regras de substituição automática/renovação não foram aplicadas STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(limite de dinheiro) STR_ERROR_AUTOREPLACE_INCOMPATIBLE_CARGO :{WHITE}O novo veículo não pode transportar {STRING} @@ -5180,7 +5177,7 @@ STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}É neces STR_ERROR_CAN_T_START_AND_END_ON :{WHITE}Não é possível iniciar e terminar no mesmo ponto STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Extremidades da ponte não estão no mesmo nível STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}A ponte é muito baixa para este terreno -STR_ERROR_BRIDGE_TOO_HIGH_FOR_TERRAIN :{WHITE}A ponte é muito alta para este terreno. +STR_ERROR_BRIDGE_TOO_HIGH_FOR_TERRAIN :{WHITE}A ponte é muito alta para este terreno STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Início e final devem estar alinhados STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... os extremos da ponte devem estar sobre a terra STR_ERROR_BRIDGE_TOO_LONG :{WHITE}... ponte muito longa @@ -5223,7 +5220,7 @@ STR_ERROR_SHIP_IN_THE_WAY :{WHITE}Embarca STR_ERROR_AIRCRAFT_IN_THE_WAY :{WHITE}Aeronave no caminho ###length VEHICLE_TYPES -STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE :{WHITE}Trem não está disponível +STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE :{WHITE}Veículo não está disponível STR_ERROR_ROAD_VEHICLE_NOT_AVAILABLE :{WHITE}Veículo não está disponível STR_ERROR_SHIP_NOT_AVAILABLE :{WHITE}Embarcação não está disponível STR_ERROR_AIRCRAFT_NOT_AVAILABLE :{WHITE}Aeronave não está disponível @@ -5318,8 +5315,8 @@ STR_ERROR_NO_BUS_STATION :{WHITE}Não exi STR_ERROR_NO_TRUCK_STATION :{WHITE}Não existe uma estação de caminhões STR_ERROR_NO_DOCK :{WHITE}Não existe uma doca STR_ERROR_NO_AIRPORT :{WHITE}Não existe um aeroporto/heliporto -STR_ERROR_NO_STOP_COMPATIBLE_ROAD_TYPE :{WHITE}Não existem paradas com tipo de estrada compatível -STR_ERROR_NO_STOP_COMPATIBLE_TRAM_TYPE :{WHITE}Não existem paradas com tipo de bonde compatível +STR_ERROR_NO_STOP_COMPATIBLE_ROAD_TYPE :{WHITE}Não existem paradas com um tipo de estrada compatível +STR_ERROR_NO_STOP_COMPATIBLE_TRAM_TYPE :{WHITE}Não existem paradas com um tipo de bonde compatível STR_ERROR_NO_STOP_ARTICULATED_VEHICLE :{WHITE}Não existem paradas adequadas para veículos rodoviários articulados.{}Os veículos rodoviários articulados precisam parar em estações de passagem e não em estações padrão STR_ERROR_AIRPORT_NO_PLANES :{WHITE}Este avião não pode pousar neste heliporto STR_ERROR_AIRPORT_NO_HELICOPTERS :{WHITE}Este helicóptero não pode pousar neste aeroporto diff --git a/src/lang/bulgarian.txt b/src/lang/bulgarian.txt index 1aaefc7c94..83da8ed31f 100644 --- a/src/lang/bulgarian.txt +++ b/src/lang/bulgarian.txt @@ -2723,7 +2723,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Собс STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Собственик на железопътната линия: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Община: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Нищо -STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Координати: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Построен: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Клас на станцията: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Тип на станцията: {LTBLUE}{STRING} @@ -4247,8 +4246,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Игрови с STR_AI_SETTINGS_CLOSE :{BLACK}Затвори STR_AI_SETTINGS_RESET :{BLACK}Рестартиране STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING} -STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}] -STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}] # Textfile window diff --git a/src/lang/catalan.txt b/src/lang/catalan.txt index 2b5d834a2b..7a7e496544 100644 --- a/src/lang/catalan.txt +++ b/src/lang/catalan.txt @@ -3079,7 +3079,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Propieta STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Propietari del rail: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Autoritat local: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Cap -STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Coordenades: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Construït/renovat: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Classe d'estació: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Tipus d'estació: {LTBLUE}{STRING} @@ -4844,8 +4843,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Script de la pa STR_AI_SETTINGS_CLOSE :{BLACK}Tanca STR_AI_SETTINGS_RESET :{BLACK}Restableix STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING} -STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}] -STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}] # Textfile window diff --git a/src/lang/croatian.txt b/src/lang/croatian.txt index 269aef5767..fe004d930d 100644 --- a/src/lang/croatian.txt +++ b/src/lang/croatian.txt @@ -2796,7 +2796,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Vlasnik STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Vlasnik željeznice: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Područna nadležnost: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Nijedan/Nitko/Ništa -STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Koordinate: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Izgrađeno: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Klasa postaje: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Vrsta postaje: {LTBLUE}{STRING} diff --git a/src/lang/czech.txt b/src/lang/czech.txt index efbaef3647..a87cf8b136 100644 --- a/src/lang/czech.txt +++ b/src/lang/czech.txt @@ -3169,7 +3169,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Majitel STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Majitel tratě: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Místní správa: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Nic -STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Souřadnice: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Postaveno/obnoveno: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Třída stanice: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Druh stanice: {LTBLUE}{STRING} @@ -4937,8 +4936,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Herní skript STR_AI_SETTINGS_CLOSE :{BLACK}Zavřít STR_AI_SETTINGS_RESET :{BLACK}Obnovit nastavení STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING} -STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}] -STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}] # Textfile window diff --git a/src/lang/danish.txt b/src/lang/danish.txt index 6fae2956cb..0e5709e83d 100644 --- a/src/lang/danish.txt +++ b/src/lang/danish.txt @@ -3078,7 +3078,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Ejer af STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Ejer af jernbane: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Lokal myndighed: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Ingen -STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Koordinater: {LTBLUE}{NUM}x{NUM}x{NUM} ({STRING}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Bygget/renoveret: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Stationsklasse: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Stationstype: {LTBLUE}{STRING} @@ -4843,8 +4842,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Spil Script STR_AI_SETTINGS_CLOSE :{BLACK}Luk STR_AI_SETTINGS_RESET :{BLACK}Nulstil STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING} -STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}] -STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}] # Textfile window diff --git a/src/lang/dutch.txt b/src/lang/dutch.txt index 1eb1581f8a..996ae5ad3d 100644 --- a/src/lang/dutch.txt +++ b/src/lang/dutch.txt @@ -3078,7 +3078,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Eigenaar STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Eigenaar van spoorweg: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Gemeente: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Geen -STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Coördinaten: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Bouwjaar/opknapjaar: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Stationsklasse: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Stationstype: {LTBLUE}{STRING} @@ -4843,8 +4842,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Spelscript STR_AI_SETTINGS_CLOSE :{BLACK}Sluiten STR_AI_SETTINGS_RESET :{BLACK}Terugstellen STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING} -STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}] -STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}] # Textfile window diff --git a/src/lang/english_AU.txt b/src/lang/english_AU.txt index 6c0b8f11c4..70d323610c 100644 --- a/src/lang/english_AU.txt +++ b/src/lang/english_AU.txt @@ -3078,7 +3078,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Tramway STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Railway owner: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Local authority: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :None -STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Coordinates: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Built/renovated: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Station class: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Station type: {LTBLUE}{STRING} @@ -4843,8 +4842,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Game Script STR_AI_SETTINGS_CLOSE :{BLACK}Close STR_AI_SETTINGS_RESET :{BLACK}Reset STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING} -STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}] -STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}] # Textfile window diff --git a/src/lang/english_US.txt b/src/lang/english_US.txt index ca604684c2..fc2809b3bc 100644 --- a/src/lang/english_US.txt +++ b/src/lang/english_US.txt @@ -3078,7 +3078,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Streetca STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Railroad owner: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Local authority: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :None -STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Co-ordinates: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Built/renovated: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Station class: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Station type: {LTBLUE}{STRING} @@ -4843,8 +4842,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Game Script STR_AI_SETTINGS_CLOSE :{BLACK}Close STR_AI_SETTINGS_RESET :{BLACK}Reset STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING} -STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}] -STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}] # Textfile window diff --git a/src/lang/esperanto.txt b/src/lang/esperanto.txt index d14554bc88..c4ffdd133c 100644 --- a/src/lang/esperanto.txt +++ b/src/lang/esperanto.txt @@ -2935,7 +2935,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Posedant STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Posedanto de fervojo: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Lokaj estroj: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Neniu -STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Troviĝo: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Kreite: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Stacioklaso: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Staciotipo: {LTBLUE}{STRING} @@ -4564,7 +4563,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Ludoskripto STR_AI_SETTINGS_CLOSE :{BLACK}Fermi STR_AI_SETTINGS_RESET :{BLACK}Reŝargo STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING} -STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}] # Textfile window diff --git a/src/lang/estonian.txt b/src/lang/estonian.txt index bec5d35f33..27bcf2f451 100644 --- a/src/lang/estonian.txt +++ b/src/lang/estonian.txt @@ -440,31 +440,31 @@ STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Mängu p STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Kiirenda mängu STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Seadistus STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Mängu salvestamine/jätkamine, mängust lahkumine, väljumine -STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Ava kaart, vaateaken või siltide loend -STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Ava asustuste register +STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Ava kaart, uus vaateaken, kaubavood või siltide loend +STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Ava asustuste register või asuta asustus STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Ava toetuste loend -STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Avab ettevõtte jaamade registri +STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Ava ettevõtte jaamaregister STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Ava ettevõtte rahavoogude aruanne STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Ava ettevõtte ülevaade -STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Näita juturaamatut +STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Ava juturaamat STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Ava eesmärgiloend STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Ava ettevõtte graafikud ja kaubamaksumuste määrad STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Ava ettevõtete edetabel STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Uue tööstuse rajamise rahastamine või tööstuste registri avamine -STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Ava ettevõtte rongide register. Jaotus- ja sõidukiregistrit vahetatakse Ctrl+klõpsu abil -STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Ava ettevõtte mootorsõidukite register. Jaotus- ja sõidukiregistrit vahetatakse Ctrl+klõpsu abil -STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Ava ettevõtte laevade register. Jaotus- ja sõidukiregistrit vahetatakse Ctrl+klõpsu abil -STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}Ava ettevõtte õhusõidukite register. Jaotus- ja sõidukiregistrit vahetatakse Ctrl+klõpsu abil -STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}Suurenda vaadet -STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT :{BLACK}Vähenda vaadet +STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Ava ettevõtte rongiregister. Ctrl+klõps avab või peidab sõidukide jaod, vastupidiselt valitud seadele +STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Ava ettevõtte mootorsõidukiregister. Ctrl+klõps avab või peidab sõidukide jaod, vastupidiselt valitud seadele +STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Ava ettevõtte laevaregister. Ctrl+klõps avab või peidab sõidukide jaod, vastupidiselt valitud seadele +STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}Ava ettevõtte õhusõidukiregister. Ctrl+klõps avab või peidab sõidukide jaod, vastupidiselt valitud seadele +STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}Suurenda sisse +STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT :{BLACK}Suurenda väłja STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Ehita raudteetaristut STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}Ehita maanteetaristut STR_TOOLBAR_TOOLTIP_BUILD_TRAMWAYS :{BLACK}Ehita trammiteetaristut STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Ehita veeteetaristut STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Ehita lennuväli -STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Ava riba maastikutarvikutega, millega saab maad tõsta/langetada, puid istutada, jne. -STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Näita heli/muusika akent -STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Näita viimast teadet, ava teadete seadistus +STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Ava maastikukujunduse menüü, puude menüü või paigalda silt +STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Ava heli/muusika aken +STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Ava viimane sõnum/uudis, sõnumite ajalugu või kustuta kõik sõnumid STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Maa-ala andmed, konsool, skriptide debug, ekraanitõmmised, OpenTTDst STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Vaheta tarvikuribad @@ -1139,12 +1139,12 @@ STR_GAME_OPTIONS_BASE_GRF :{BLACK}Põhigra STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Vali kasutatav põhigraafika komplekt (mängus ei saa muuta, ainult peamenüüst) STR_GAME_OPTIONS_BASE_GRF_DESCRIPTION_TOOLTIP :{BLACK}Lisateave põhigraafika komplekti kohta -STR_GAME_OPTIONS_BASE_SFX :{BLACK}Lähtehelikogu +STR_GAME_OPTIONS_BASE_SFX :{BLACK}Põhihelide komplekt STR_GAME_OPTIONS_BASE_SFX_TOOLTIP :{BLACK}Vali põhihelide komplekt (mängus ei saa muuta, ainult peamenüüst) -STR_GAME_OPTIONS_BASE_SFX_DESCRIPTION_TOOLTIP :{BLACK}Lisateave lähtehelikogu kohta +STR_GAME_OPTIONS_BASE_SFX_DESCRIPTION_TOOLTIP :{BLACK}Lisateave põhihelide komplekti kohta STR_GAME_OPTIONS_BASE_MUSIC :{BLACK}Põhimuusika komplekt -STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP :{BLACK}Valib kasutatava lähtemuusikakogu +STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP :{BLACK}Valib kasutatava põhimuusika komplekti STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP :{BLACK}Rohkem teavet põhimuusika komplekti kohta STR_GAME_OPTIONS_SOCIAL_PLUGINS_NONE :{LTBLUE}(puuduvad pistikprogrammid sotsiaalplatvormidega integreerumiseks) @@ -1331,10 +1331,10 @@ STR_CONFIG_SETTING_INFINITE_MONEY :Lõpmatu raha: STR_CONFIG_SETTING_INFINITE_MONEY_HELPTEXT :Võimaldab piiramatut kulutamist ja keelab ettevõtete pankrotid STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Stardilaenu ülempiirang: {STRING} -STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Suurim summa, mida ettevõte saab laenata (arvestamata inflatsiooni) +STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Suurim summa, mida ettevõte saab laenata (arvestamata inflatsiooni). Kui on määratud "laenudeta", ei ole raha võimalik saada, kui seda GameScript ei anna, või ei ole "lõpmatu raha" seadistus. STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_VALUE :{CURRENCY_LONG} ###setting-zero-is-special -STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :Laenudeta {RED}GameScript peab andma esmase rahastuse +STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :Laenudeta STR_CONFIG_SETTING_INTEREST_RATE :Intressimäär: {STRING} STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Laenu intressimäär; ühtlasi juhib inflatsiooni, kui inflatsioon on aktiveeritud @@ -1620,7 +1620,7 @@ STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maksimaalne kau STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Naftatöötlemistehased ehitatakse ainult kaardi piirile, see on rannikul saartega mängitaval kaardil. STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Lumepiiri kõrgus: {STRING} -STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Määra, millisel kõrgusel algab lähisarktiline maastik. Lumi mõjutab ka tööstuste tekitamist ja asulate kasvuvajadusi. Saab muuta ainult stsenaariumiredaktoris, muidu arvutatakse «lumekatvusega». +STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Vali, kui kõrgel algab lähisarktilisel maastikul lumi. Lumi mõjutab ka tööstuste tekitamist ja asulate kasvuvajadusi. Saab muuta ainult stsenaariumiredaktoris, muidu arvutatakse «lumekatvusega». STR_CONFIG_SETTING_SNOW_COVERAGE :Lumekatvus: {STRING} STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Mõjutab umbkaudset lume osakaalu lähisartikilisel maastikul. Lumi mõjutab ka tööstuste tekitamist ja asulate kasvuvajadusi. Kasutatakse vaid kaardi tekitamisel. Vahetult merepiiri kohal on maa alati lumevaba @@ -1878,7 +1878,7 @@ STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :Kui palju vahem STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB STR_CONFIG_SETTING_SERVINT_ISPERCENT :Hooldusvälp protsentides: {STRING} -STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Vali kas sõiduki hooldus käivitub vastavalt ajale mis on möödunud viimasest hooldusest või kui sõiduki usaldusväärsus langeb allapoole lubatud piiri sõiduki maksimaalsest usaldusväärsuse protsendist +STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Kui on aktiveeritud, püüavad sõidukid käia hoolduses, kui nende vastupidavus langeb määratud protsendini suurimast vastupidavusest.{}{}Näiteks, kui sõiduki suurim vastupidavus on 90% ja hooldusvälp on 20%, püüab sõiduk käia hoolduses 72% vastupidavuse juures. STR_CONFIG_SETTING_SERVINT_TRAINS :Rongide esialgne hooldusvälp: {STRING} STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Määrab uute rööbassõidukite hooldusvälba, kui sõidukile eraldi hooldusvälpa ei määrata @@ -1888,7 +1888,7 @@ STR_CONFIG_SETTING_SERVINT_AIRCRAFT :Õhusõidukite STR_CONFIG_SETTING_SERVINT_AIRCRAFT_HELPTEXT :Määrab uute õhusõidukite hooldusvälba, kui sõidukile eraldi hooldusvälpa ei määrata STR_CONFIG_SETTING_SERVINT_SHIPS :Laevade hooldusvälba vaikeväärtus: {STRING} STR_CONFIG_SETTING_SERVINT_SHIPS_HELPTEXT :Määrab uute laevade hooldusvälba, kui sõidukile eraldi hooldusvälpa ei määrata -STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA} päev{P 0 "" a}/% +STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA}{NBSP}Päev{P 0 "" a}/Minut{P 0 "" it}/% ###setting-zero-is-special STR_CONFIG_SETTING_SERVINT_DISABLED :Väljas @@ -2218,7 +2218,7 @@ STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL :{WHITE}... tihe STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM :{WHITE}... mängu salvestamise vormingut «{STRING}» ei ole. Taastatakse «{STRING}» STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND :{WHITE}... eiratakse põhigraafika komplekti «{STRING}»: ei leitud STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... eiratakse põhihelide komplekti «{STRING}»: ei leitud -STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... eiratakse lähtemuusikakogu «{STRING}»: ei leitud +STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... eiratakse põhimuusika komplekti «{STRING}»: ei leitud STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Vahemälu on täis STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Pildipuhvri (ingl k «spritecache») suurendamine {BYTES} võrra ebaõnnestus. Pildipuhvri uus suurus on {BYTES}. Seetõttu on OpenTTD nüüd aeglasem. 32 bpp graafika keelamine ja suurendusastme ülempiirangu vähendamine piirab vahemälu tarbimist @@ -2259,17 +2259,17 @@ STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}Vali 'l STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}Vali 'lähistroopiline' maastik STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Vali 'mänguasjamaa' maastik -STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Ava liidese seadistamine +STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Ava liidese seadus STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Ava edetabel STR_INTRO_TOOLTIP_HELP :{BLACK}Saa ligipääs dokumentatsioonile ja veebiressursidele STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Ava seaded -STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Ava NewGRF-i seadistamine +STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Ava NewGRF-i seadistus STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Otsi allalaadimiseks uusi ja uuendatud aineseid STR_INTRO_TOOLTIP_AI_SETTINGS :{BLACK}Ava TI-seaded -STR_INTRO_TOOLTIP_GAMESCRIPT_SETTINGS :{BLACK}Näita GameSript'i seadeid +STR_INTRO_TOOLTIP_GAMESCRIPT_SETTINGS :{BLACK}Ava GameScript'i seaded STR_INTRO_TOOLTIP_QUIT :{BLACK}Välju 'OpenTTD'st -STR_INTRO_BASESET :{BLACK}Hetkel valitud põhigraafika komplektist puudub {NUM} sprite{P "" 'i}. Kontrolli, kas lähtekogule on uuendusi. +STR_INTRO_BASESET :{BLACK}Hetkel valitud põhigraafika komplektist puudub {NUM} sprite{P "" 'i}. Kontrolli, kas põhikomplektile on uuendusi. STR_INTRO_TRANSLATION :{BLACK}Puudub {NUM} tõlge{P "" t}. Aita teha OpenTTD paremaks, panusta tõlkimisega. Rohkem teavet leiad «readme.txt» failist. # Quit window @@ -2313,17 +2313,17 @@ STR_CHEAT_STATION_RATING :{LTBLUE}Fikseer # Livery window STR_LIVERY_CAPTION :{WHITE}{COMPANY} - Värvivalik -STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Näita üldiseid värvistikke -STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Näita rongide värvistikke -STR_LIVERY_ROAD_VEHICLE_TOOLTIP :{BLACK}Näita mootorsõidukite värvistikke -STR_LIVERY_SHIP_TOOLTIP :{BLACK}Näita laevavärvistikke -STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}Näita õhusõidukite värvistikke +STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Näita üldiseid värvikavu +STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Näita rongide värvikavu +STR_LIVERY_ROAD_VEHICLE_TOOLTIP :{BLACK}Näita mootorsõidukite värvikavu +STR_LIVERY_SHIP_TOOLTIP :{BLACK}Näita laevade värvikavu +STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}Näita õhusõidukite värvikavu STR_LIVERY_TRAIN_GROUP_TOOLTIP :{BLACK}Näita rongirühmade värve STR_LIVERY_ROAD_VEHICLE_GROUP_TOOLTIP :{BLACK}Näita sõidukirühmade värve STR_LIVERY_SHIP_GROUP_TOOLTIP :{BLACK}Näita laevarühmade värve STR_LIVERY_AIRCRAFT_GROUP_TOOLTIP :{BLACK}Näita õhusõidukirühmade värve -STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Vali põhivärv värvistikule. Ctrl+Klikk valib selle värvi tervele värvistikule -STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Vali teine värv valitud värvistikule. Ctrl+Klõps valib selle värvi tervele värvistikule +STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Vali põhivärv värvikavale. Ctrl+Kklõps määrab selle värvi igale värvikavale +STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Vali teine värv valitud värvikavale. Ctrl+klõps määrab selle värvi igale värvikavale STR_LIVERY_PANEL_TOOLTIP :{BLACK}Vali muudetav värvivalik - või mitu Ctrl+klõps abil. Klõpsa kastil, et muuta värvivaliku kasutust STR_LIVERY_TRAIN_GROUP_EMPTY :Rongirühmi ei ole seadistatud STR_LIVERY_ROAD_VEHICLE_GROUP_EMPTY :Sõidukirühmi ei ole seadistatud @@ -2331,7 +2331,7 @@ STR_LIVERY_SHIP_GROUP_EMPTY :Laevarühmi ei STR_LIVERY_AIRCRAFT_GROUP_EMPTY :Õhusõidukite rühmi ei ole seadistatud ###length 23 -STR_LIVERY_DEFAULT :Firmavärv +STR_LIVERY_DEFAULT :Vaikimisi värvikava STR_LIVERY_STEAM :Aurumootorvedur STR_LIVERY_DIESEL :Diiselmootorvedur STR_LIVERY_ELECTRIC :Elektrimootorvedur @@ -2841,14 +2841,14 @@ STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION :Elektriraudtee STR_RAIL_TOOLBAR_MONORAIL_CONSTRUCTION_CAPTION :Monorelsi ehitamine STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :Magnethõljuktee ehitamine -STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Ehita raudteed. Ctrl vahetab ehitamise eemaldamise vastu. Shift valib ehitamise/hinna kuvamise režiimi -STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Rööbaste ehitamine kasutades Autotram režiimi. Ctrl valib rööbaste ehitamise/eemaldamise. Shift valib ehitamise/hinna kuvamise režiimi -STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Ehita rongidepoo (rongide ehitamiseks ja hoolduseks). Shift valib ehitamise/hinna kuvamise režiimi +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Ehita raudteed. Ctrl vahetab ehitamise eemaldamise vastu. Lisaks hoia all Shift-klahvi, et vaid näidata eeldatavat hinda +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Rööbaste ehitamine kasutades Autotram režiimi. Ctrl+klõps kõrvaldab rööbastee. Lisaks hoia all Shift-klahvi, et vaid näidata eeldatavat hinda +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Ehita rongidepoo (rongide ehitamiseks ja hoolduseks). Lisaks hoia all Shift-klahvi, et vaid näidata eeldatavat hinda STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Muuda rööpad meldepunktiks. Ctrl võimaldab meldepunkte ühendada. Shift valib ehitamise/hinna kuvamise režiimi -STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Ehita raudteejaam. Ctrl võimaldab jaamasid ühendada. Shift valib ehitamise/hinna kuvamise režiimi -STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Ehita rööbastee signaale. Ctrl valib semaforide ja fooride vahel{}Hiirega lohistades paigaldatakse foore sirgel teelõigul. Ctrl paigaldab foorid kuni järgmise jaamani{}Ctrl+klõps avab foori valikuakna. Shift valib ehitamise/hinna kuvamise režiimi -STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Ehita raudteesild. Shift valib ehitamise/hinna kuvamise režiimi -STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Ehita rongitunnel. Shift valib ehitamise/hinna kuvamise režiimi +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Ehita raudteejaam. Ctrl+klõps, et valida kokkuliitmiseks teine jaam. Lisaks hoia all Shift-klahvi, et vaid näidata eeldatavat hinda +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Ehita rööbasteele signaal. Ctrl+klõps ehitab signaaliliike vahelduvalt{}Ctrl+lohistus täidab väljavalitud rööpavahemiku valitud vahedega signaalidega. Ctrl+klõps+lohistus täidab signaalidega kuni järgmise ristumiskohani, jaamani, või signaalini. Lisaks hoia all Shift-klahvi, et vaid näidata eeldatavat hinda +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Ehita raudteesild. Lisaks hoia all Shift-klahvi, et vaid näidata eeldatavat hinda +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Ehita rongitunnel. Lisaks hoia all Shift-klahvi, et vaid näidata eeldatavat hinda STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Vahelda rongitee, signaalide, meldepunktide ja jaamade ehitamist ja lammutamist. Ctrl-klõps eemaldab meldepunktid ja jaamad. STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Muuda/uuenda rööpaliiki. Shift valib ehitamise/hinna kuvamise režiimi @@ -2900,7 +2900,7 @@ STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Väljas STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Kombineeritud signaal (elektriline){}Kombineeritud signaal toimib nii sisse-, kui ka väljasõidusignaalina. See võimaldab laialiulatuvaid eelsignaalide harusid ehitada STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Täiustatud signaal (elektriline){}Kui rongide tee kahe signaali vahel kordagi ei ristu, siis täiustatud signaalidega saab signaalivahedesse siseneda korraga mitu rongi. Täiustatud signaalidest saab tagant mööduda STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Ühesuunaline täiustatud signaal (elektriline){}Kui rongide tee kahe signaali vahel kordagi ei ristu, siis täiustatud signaalidega saab signaalivahedesse siseneda korraga mitu rongi. Ühesuunalistest täiustatud signaalidest ei saa tagant mööduda -STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Signaalide teisendamine{}Kui see on valitud, siis olemasoleval signaalil klõpsates teisendatakse see määratud signaalitüübiks ja -variandiks. Samal ajal Ctrl klahvi all hoides lülitutakse olemasoleva variandi vahel. Shift+klõps näitab teisendamise eeldatavat maksumust +STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Signaalide teisendamine{}Klõpsa olemasolevas signaalil, et teisendada see väljavalitud signaaliliigiks ja -variandiks. Ctrl+klõps vaheldab olemasolevat varianti. Shift+klõps näitab teisenduse eeldatavat maksumust STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Signaalide paigalduskaugus STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Kahanda signaalide paigaldustihedust STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Suurenda signaalide paigaldustihedust @@ -2937,7 +2937,7 @@ STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}Ehita re STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}Ehita veokite laadimisplats. Ctrl võimaldab jaamasid ühendada. Shift valib ehitamise/hinna kuvamise režiimi STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION :{BLACK}Ehita kaubatrammijaam. Ctrl võimaldab jaamasid ühendada. Shift valib ehitamise/hinna kuvamise režiimi STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_ONE_WAY_ROAD :{BLACK}Aktiveeri/deaktiveeri ühesuunalised teed -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE :{BLACK}Ehita sild. Shift valib ehitamise/hinna kuvamise režiimi +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE :{BLACK}Ehita sild. Lisaks hoia all Shift-klahvi, et vaid näidata eeldatavat hinda STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE :{BLACK}Ehita trammisild. Shift valib ehitamise/hinna kuvamise režiimi STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}Ehita tunnel. Shift valib ehitamise/hinna kuvamise režiimi STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}Ehita trammitunnel. Shift valib ehitamise/hinna kuvamise režiimi @@ -2968,14 +2968,14 @@ STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP :{BLACK}Vali kau # Waterways toolbar (last two for SE only) STR_WATERWAYS_TOOLBAR_CAPTION :{WHITE}Veeteede ehitamine STR_WATERWAYS_TOOLBAR_CAPTION_SE :{WHITE}Veeteed -STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP :{BLACK}Ehita kanaleid. Shift valib ehitamise/hinna kuvamise režiimi -STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP :{BLACK}Lüüsi ehitamine. Shift valib ehitamise/hinna kuvamise režiimi -STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}Ehita laevaremonditehas (laevade ehitamiseks ja hoolduseks). Shift valib ehitamise/hinna kuvamise režiimi -STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Ehita laevadokk. Ctrl võimaldab jaamu ühendada. Shift valib ehitamise/hinna kuvamise režiimi +STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP :{BLACK}Ehita kanaleid. Lisaks hoia all Shift-klahvi, et vaid näidata eeldatavat hinda +STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP :{BLACK}Lüüsi ehitamine. Lisaks hoia all Shift-klahvi, et vaid näidata eeldatavat hinda +STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}Ehita laevaremonditehas (laevade ehitamiseks ja hoolduseks). Lisaks hoia all Shift-klahvi, et vaid näidata eeldatavat hinda +STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Ehita laevadokk. Ctrl+klõps, et valida liitmiseks teine jaam. Lisaks hoia all Shift-klahvi, et vaid näidata eeldatavat hinda STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Paigalda poi, mis on kasutatav teemärgisena. Shift valib ehitamise/hinna kuvamise režiimi -STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Ehita veesild. Shift valib ehitamise/hinna kuvamise režiimi -STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Määratle veealad.{}Ehita kanal. Veekõrgusel Ctrl-klahvi all hoidmine ujutab ümbruskonna üle -STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Jõgede paigutamine. Ctrl valib ala põiki +STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Ehita veesild. Lisaks hoia all Shift-klahvi, et vaid näidata eeldatavat hinda +STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Ehita kanal. Ctrl+klõps merepinnal, et ujutada üle mereveega +STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Paigalda jõgesid. Ctrl+klõps valib põigiti # Ship depot construction window STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Laevaremonditehase suund @@ -3020,7 +3020,7 @@ STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Maa ostm # Object construction window STR_OBJECT_BUILD_CAPTION :{WHITE}Objekti valik -STR_OBJECT_BUILD_TOOLTIP :{BLACK}Vali ehitatav objekt. Ctrl valib ala diagonaaliti. Shift valib ehitamise/hinna kuvamise režiimi vahel +STR_OBJECT_BUILD_TOOLTIP :{BLACK}Vali ehitatav objekt. Ctrl+klõps+lohistus valib ala diagonaaliti. Lisaks hoia all Shift-klahvi, et vaid näidata eeldatavat hinda STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}Vali ehitatava objekti järk STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Objekti eelvaade STR_OBJECT_BUILD_SIZE :{BLACK}Suurus: {GOLD}{NUM} x {NUM} ruutu @@ -3091,7 +3091,7 @@ STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID :{BLACK}3x3 ruud STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Suvaline # Fund new industry window -STR_FUND_INDUSTRY_CAPTION :{WHITE}Uue tööstuse rahastamine +STR_FUND_INDUSTRY_CAPTION :{WHITE}Tööstuse rahastamine STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Vali siit nimistust sobiv tööstus STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :{BLACK}Tekita suvalised tööstused STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Katab kaardi suvaliselt paigutatud tööstustega @@ -3107,8 +3107,8 @@ STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_CAPTION :{WHITE}Kõrvald STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_QUERY :{YELLOW}Kas oled kindel, et sa tahad kõrvaldada kõik tööstused? # Industry cargoes window -STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Tööstuse {STRING} tööstusahel -STR_INDUSTRY_CARGOES_CARGO_CAPTION :{WHITE}Kauba {STRING} tööstusahel +STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Tööstusahel - {STRING} +STR_INDUSTRY_CARGOES_CARGO_CAPTION :{WHITE}Kaubaahel - {STRING} STR_INDUSTRY_CARGOES_PRODUCERS :{WHITE}Tootvad tööstused STR_INDUSTRY_CARGOES_CUSTOMERS :{WHITE}Vastuvõtvad tööstused STR_INDUSTRY_CARGOES_HOUSES :{WHITE}Majad @@ -3136,7 +3136,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Trammite STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Raudtee omanik: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Kohalik omavalitsus: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :puudub -STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Koordinaadid: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Ehitatud: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Jaama järk: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Jaama liik: {LTBLUE}{STRING} @@ -3739,7 +3738,7 @@ STR_GOALS_TEXT :{ORANGE}{STRING STR_GOALS_NONE :{ORANGE}- Mitte ühtegi - STR_GOALS_PROGRESS :{ORANGE}{STRING} STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING} -STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klõpsa eesmärgil, et liigutada vaateaken tööstuse/asula/ruudu asukohale. Ctrl+klõps avab uue vaateakna tööstuse/asula/ruudu asukohas +STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klõpsa eesmärgil, et liigutada vaateaken tööstuse/asula/ruudu asukohale. Ctrl+klõps, et avada uus vaateaken tööstuse/asula/ruudu kohal # Goal question window STR_GOAL_QUESTION_CAPTION_QUESTION :{BLACK}Küsimus @@ -3878,7 +3877,7 @@ STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP :{BLACK}Keela õ STR_WAYPOINT_VIEW_CAPTION :{WHITE}{WAYPOINT} STR_WAYPOINT_VIEW_CENTER_TOOLTIP :{BLACK}Keskenda vaade teemärgisel. Ctrl+klõps avab teemärgisel uue vaate STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME :{BLACK}Muuda meldepunkti nime -STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK}Keskenda vaade poile. Ctrl+klõps avab poil uue vaate +STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK}Keskenda vaade poi kohale. Ctrl+klõps avab poi kohal uue vaateakna STR_BUOY_VIEW_CHANGE_BUOY_NAME :{BLACK}Muuda poi nime STR_EDIT_WAYPOINT_NAME :{WHITE}Muuda meldepunkti nime @@ -4012,7 +4011,7 @@ STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTR STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Eelmise kuu toodang: STR_INDUSTRY_VIEW_PRODUCTION_LAST_MINUTE_TITLE :{BLACK}Toodang eelmisel minutil: STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}% veetud) -STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Vaate keskendamine tööstusele +STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Vaate keskendamine tööstusele. Ctrl+klõps avab uue vaateakna tööstuse kohal STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Tootlikkuse tase: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Tööstus teatab kohesest sulgemisest! @@ -4086,7 +4085,7 @@ STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Jagu - j STR_GROUP_CREATE_TOOLTIP :{BLACK}Klõpsa jao loomiseks STR_GROUP_DELETE_TOOLTIP :{BLACK}Eemalda valitud jagu STR_GROUP_RENAME_TOOLTIP :{BLACK}Ümbernimeta valitud jagu -STR_GROUP_LIVERY_TOOLTIP :{BLACK}Muuda valitud jao värvistikku +STR_GROUP_LIVERY_TOOLTIP :{BLACK}Muuda valitud jao värvikava STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Klõpsa, et kaitsta seda jagu globaalse automaatasenduse eest. Ctrl+klõps kaitsmaks ka alamkategooriaid. STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Kõrvalda jagu @@ -4182,7 +4181,7 @@ STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Osta val STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Osta ja ümberseadista valitud rööbassõiduk. Hoia all shift-klahvi, et näidata ainult hinnangulist maksumust STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Osta ja ümberseadista valitud maanteesõiduk. Shift+klõps näitab eeldatava maksumuse ilma ostu sooritamata STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Osta ja ümberseadista valitud laev. Shift+klõps näitab eeldatava maksumuse ilma ostu sooritamata -STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Osta ja ümberseadista valitud õhusõiduk. Shift+klõps näitab eeldatava maksumuse ilma ostu sooritamata +STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Osta ja ümberseadista valitud õhusõiduk. Lisaks hoia all Shift-klahvi, et vaid näidata eeldatavat hinda ###length VEHICLE_TYPES STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Ümbernimeta @@ -4395,16 +4394,16 @@ STR_VEHICLE_VIEW_SHIP_CENTER_TOOLTIP :{BLACK}Keskenda STR_VEHICLE_VIEW_AIRCRAFT_CENTER_TOOLTIP :{BLACK}Keskenda vaade õhusõiduki asukohale.Topeltklõps jälitab õhusõidukit põhivaates. Ctrl+klõps avab õhusõiduki asukohas uue vaate. ###length VEHICLE_TYPES -STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Saada rong depoosse -STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Saada sõiduk garaaži. Ctrl+klõps, et ainult teenindada -STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}Saada laev angaari. Ctrl+klõps ainult teenindab +STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Saada rong depoosse. Ctrl+klõps ainult hooldab +STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Saada sõiduk garaaži. Ctrl+klõps ainult hooldab +STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}Saada laev angaari. Ctrl+klõps, et ainult teenindada STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Saada õhusõiduk angaari. Ctrl + klõps ainult hooldab ###length VEHICLE_TYPES STR_VEHICLE_VIEW_CLONE_TRAIN_INFO :{BLACK}Ostab samasuguse rongi koos kõikide vagunitega. «Ctrl»+klõps jagab korraldusi. «Shift»+klõps näitab eeldatavat ostuhinda -STR_VEHICLE_VIEW_CLONE_ROAD_VEHICLE_INFO :{BLACK}Ostab samasuguse maanteesõiduki. «Ctrl»+klõps jagab korraldusi. «Shift»+klõps näitab eeldatavat ostuhinda +STR_VEHICLE_VIEW_CLONE_ROAD_VEHICLE_INFO :{BLACK}Ostab samasuguse maanteesõiduki. «Ctrl»+klõps jagab korraldusi. Lisaks hoia all Shift-klahvi, et vaid näidata eeldatavat hinda STR_VEHICLE_VIEW_CLONE_SHIP_INFO :{BLACK}Ostab samasuguse laeva. Vajuta sellele nuppule, ning seejärel laevale laevaremonditehase sees või väljas. «Ctrl»+klõps jagab korraldusi. «Shift»+klõps näitab eeldatavat ostuhinda -STR_VEHICLE_VIEW_CLONE_AIRCRAFT_INFO :{BLACK}Ostab samasuguse õhusõiduki. Ctrl+klõpsuga jagatakse sihtpunkte. Shift+klõpsuga kuvatakse eeldatav ostuhind +STR_VEHICLE_VIEW_CLONE_AIRCRAFT_INFO :{BLACK}Ostab samasuguse õhusõiduki. Ctrl+klõpsuga jagatakse sihtpunkte. Lisaks hoia all Shift-klahvi, et vaid näidata eeldatavat hinda STR_VEHICLE_VIEW_TRAIN_IGNORE_SIGNAL_TOOLTIP :{BLACK}Sunni rongi signaale eirama STR_VEHICLE_VIEW_TRAIN_REVERSE_TOOLTIP :{BLACK}Pööra rong ümber @@ -4836,9 +4835,9 @@ STR_AI_DEBUG_MATCH_CASE :{BLACK}Tõstutu STR_AI_DEBUG_MATCH_CASE_TOOLTIP :{BLACK}Vaheldab tõstutundlikkust, kui AI debug-sõnumeid võrreldakse peatamiskirjega STR_AI_DEBUG_CONTINUE :{BLACK}Jätka STR_AI_DEBUG_CONTINUE_TOOLTIP :{BLACK}Lõpeta paus ja jätka AI-d -STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}Vaata selle AI debug-väljundit +STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}Vaata selle AI debug-väljundit. Ctrl+klõps avab uues aknas STR_AI_GAME_SCRIPT :{BLACK}GameScript -STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Kontrolli GameScripti logi +STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Kontrolli GameScripti logi. Ctrl+klõps avab uues aknas STR_ERROR_AI_NO_AI_FOUND :Laadimiseks sobivat AI-d ei leitud.{}See AI on makett, ning ei tee midagi.{}AI-sid alla saab laadida kasutades 'aineste allalaadimise' süsteemi. STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Üks skriptidest jooksis kokku. Palun teatada sellest skripti autorit koos ekraanipildiga AI/GamesScripti debugimise aknast @@ -4902,8 +4901,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :GameScript STR_AI_SETTINGS_CLOSE :{BLACK}Sulge STR_AI_SETTINGS_RESET :{BLACK}Nulli STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING} -STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}] -STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}] # Textfile window diff --git a/src/lang/faroese.txt b/src/lang/faroese.txt index a655a31665..447cd1cb69 100644 --- a/src/lang/faroese.txt +++ b/src/lang/faroese.txt @@ -2365,7 +2365,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Sporvogn STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Jarnbreyta eigari: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Mynduleikar á staðnum: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Eingin -STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Koordinatar: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Bygt: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Støð klassi: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Støð slag: {LTBLUE}{STRING} diff --git a/src/lang/finnish.txt b/src/lang/finnish.txt index 155f81af04..190d949928 100644 --- a/src/lang/finnish.txt +++ b/src/lang/finnish.txt @@ -3078,7 +3078,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Raitioti STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Rautatien omistaja: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Kunta: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Ei mitään -STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Koordinaatit: {LTBLUE}{NUM}×{NUM}×{NUM} ({STRING}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Rakennettu/peruskorjattu: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Aseman luokka: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Aseman tyyppi: {LTBLUE}{STRING} @@ -4843,8 +4842,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Peliskripti STR_AI_SETTINGS_CLOSE :{BLACK}Sulje STR_AI_SETTINGS_RESET :{BLACK}Palauta STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING} -STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}] -STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}] # Textfile window diff --git a/src/lang/french.txt b/src/lang/french.txt index 0dbaf25d3a..6d2185e70c 100644 --- a/src/lang/french.txt +++ b/src/lang/french.txt @@ -3079,7 +3079,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Proprié STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Propriétaire des rails{NBSP}: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Municipalité{NBSP}: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Aucune -STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Coordonnées{NBSP}: {LTBLUE}{NUM} × {NUM} × {NUM} ({STRING}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Construit/rénové le{NBSP}: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Type de station{NBSP}: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Type de station{NBSP}: {LTBLUE}{STRING} @@ -4844,8 +4843,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :du script de je STR_AI_SETTINGS_CLOSE :{BLACK}Fermer STR_AI_SETTINGS_RESET :{BLACK}Réinitialiser STR_AI_SETTINGS_SETTING :{STRING}{NBSP}: {ORANGE}{STRING} -STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}{NBSP}: {ORANGE}[{STRING}, {STRING}] -STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}] # Textfile window diff --git a/src/lang/gaelic.txt b/src/lang/gaelic.txt index 299cc438ad..82b55becb7 100644 --- a/src/lang/gaelic.txt +++ b/src/lang/gaelic.txt @@ -2837,7 +2837,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Seilbhea STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Seilbheadair na rathaid-iarainn: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Ùghdarras ionadail: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Chan eil gin -STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Ionad: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Air a thogail: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Seòrsa an stèisein: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Seòrsa an stèisein: {LTBLUE}{STRING} diff --git a/src/lang/galician.txt b/src/lang/galician.txt index 8e17c98f66..45139c01ec 100644 --- a/src/lang/galician.txt +++ b/src/lang/galician.txt @@ -3077,7 +3077,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Propieta STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Propietario da vía ferroviaria: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Autoridade local: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Ningunha -STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Coordenadas: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Construído/anovado: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Clase de estación: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Tipo de estación: {LTBLUE}{STRING} @@ -4842,8 +4841,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Script do xogo STR_AI_SETTINGS_CLOSE :{BLACK}Pechar STR_AI_SETTINGS_RESET :{BLACK}Restablecer STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING} -STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}] -STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}] # Textfile window diff --git a/src/lang/german.txt b/src/lang/german.txt index 3a2457df67..6f168022ad 100644 --- a/src/lang/german.txt +++ b/src/lang/german.txt @@ -3079,7 +3079,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Straßen STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Gleiseigentümer: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Gehört zur Gemeinde: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Keine -STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Koordinaten: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Errichtet/renoviert am: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Stationsklasse: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Stationstyp: {LTBLUE}{STRING} @@ -4844,8 +4843,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Spielskript STR_AI_SETTINGS_CLOSE :{BLACK}Schließen STR_AI_SETTINGS_RESET :{BLACK}Zurücksetzen STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING} -STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}] -STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}] # Textfile window diff --git a/src/lang/greek.txt b/src/lang/greek.txt index e5590b5dc1..2f765169fb 100644 --- a/src/lang/greek.txt +++ b/src/lang/greek.txt @@ -869,6 +869,7 @@ STR_STATUSBAR_AUTOSAVE :{RED}ΑΥΤΟΜ STR_STATUSBAR_SAVING_GAME :{RED}* * ΑΠΟΘΗΚΕΥΣΗ ΠΑΙΧΝΙΔΙΟΥ * * STR_STATUSBAR_SPECTATOR :{WHITE}(θεατής) +STR_STATUSBAR_INFINITE_MONEY :{WHITE}(άπειρα χρήματα) # News message history STR_MESSAGE_HISTORY :{WHITE}Ιστορικό Μηνυμάτων @@ -981,6 +982,8 @@ STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Επικ # Game options window STR_GAME_OPTIONS_CAPTION :{WHITE}Επιλογές Παιχνιδιού +STR_GAME_OPTIONS_TAB_GENERAL :Γενικά +STR_GAME_OPTIONS_TAB_SOUND :Ήχος @@ -1068,6 +1071,10 @@ STR_GAME_OPTIONS_GUI_SCALE_AUTO_TOOLTIP :{BLACK}Τσεκ STR_GAME_OPTIONS_GUI_SCALE_BEVELS :{BLACK}Κλίση κλίμακας STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :{BLACK}Τσεκάρετε αυτό το κουτί για να αλλάζει μέγεθος το περίγραμμα με βάση το μέγεθος της διεπαφής +STR_GAME_OPTIONS_GUI_FONT_SPRITE :{BLACK}Χρήση παραδοσιακής γραμματοσειράς +STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP :{BLACK}Επιλέξτε αυτό το κουτάκι εάν προτιμάτε να χρησιμοποιήσετε την παραδοσιακή γραμματοσειρά σταθερού μεγέθους. +STR_GAME_OPTIONS_GUI_FONT_AA :{BLACK}Γραμματοσειρά με εξομάλυνση εμφάνισης +STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP :{BLACK}Τσεκάρετε αυτό το κουτάκι για γραμματοσειρά με εξομάλυνση εμφάνισης. STR_GAME_OPTIONS_GUI_SCALE_1X :1x STR_GAME_OPTIONS_GUI_SCALE_2X :2x @@ -1283,6 +1290,7 @@ STR_CONFIG_SETTING_SUBSIDY_DURATION :Διάρκει ###length 2 STR_CONFIG_SETTING_SUBSIDY_DURATION_HELPTEXT :Ορίστε τον αριθμό των ετών για τα οποία θα ισχύει η επιδότηση +STR_CONFIG_SETTING_SUBSIDY_DURATION_VALUE :{UNITS_YEARS_OR_PERIODS} ###setting-zero-is-special STR_CONFIG_SETTING_SUBSIDY_DURATION_DISABLED :Χωρίς επιχορηγήσεις @@ -1655,6 +1663,9 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Απενεργ STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Κλείσιμο παραθύρου με δεξί-κλικ: {STRING} STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Κλείνει το παράθυρο με δεξί πάτημα μέσα του. Απενεργοποιεί την ανάδυση επεξηγήσεων με το δεξί κουμπί! ###length 3 +STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_NO :Όχι +STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES :Ναι +STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES_EXCEPT_STICKY :Ναι, εκτός από το καρφιτσωμένο STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Χρήση της {STRING} ημερολογιακής μορφής στα ονόματα αποθηκευμένων παιχνιδιών STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Μορφή της ημερομηνίας στα αρχεία αποθήκευσης παιχνιδιών @@ -2001,11 +2012,15 @@ STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Θέτοντα STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Κορεσμός σύντομων οδών πριν τη χρήση οδών μεγάλης χωρητικότητας: {STRING} STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Συχνά υπάρχουν πολλαπλές οδοί μεατξύ δύο σταθμών. Η διανομή φορτίων θα κορέσει την πιο σύντομη οδό πρώτα, και μετέπειτα θα χρησιμοποιήσει τη δεύτερ συντομότερη οδό μέχρι αυτή να κορεστεί και τα λοιπά. Ο κορεσμός εξαρτάται από μια εκτίμηση της χωρητικότητας και ενδεχόμενης χρήσης. Όταν έχει κορεστεί όλες οι οδοί, θα υπερφορτώσει όλες τισ οδούς, προτιμώντας αυτές με μεγάλη χωρητικότητα. Τις περισσότερες φορές όμως ο αλγόριθμος δεν εκτιμά σωστά την χωριτικότητα. Αυτή η ρύθμιση επιτρέπει τον προσδιορισμό μέχρι ποιό ποσοστό μια σύντομοτερη οδός πρέπει να κορεστεί τη πρώτη φορά πριν διαλέξει μια μακρύτερη. Θέστε τη σε λιγότερο απο το 100% για την αποφυγή υπερφορτωμένων σταθμών σε περίπτωση υπερεκτιμημένης χωρητικότητας. -STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Μονάδες μέτρησης ταχύτητας: {STRING} +STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Μονάδες μέτρησης ταχύτητας (ξηράς): {STRING} +STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_NAUTICAL :Μονάδες ταχύτητας (ναυτικές): {STRING} STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :Όποτε εμφανίζεται μια ταχύτητα στη διεπαφή χρήστη, να εμφανίζεται στην επιλεγμένη μονάδα STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :Αυτοκρατορικό (μίλια/ώρα) STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :Μετρικό (χλμ/ώρα) STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :SI (m/s) +STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_GAMEUNITS_DAYS :Μονάδες παιχνιδιού (πλακάκια/ημέρα) +STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_GAMEUNITS_SECS :Μονάδες παιχνιδιού (πλακάκια/δευτερόλεπτο) +STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_KNOTS :Κόμβοι STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :Μονάδες ισχύος οχημάτων: {STRING} STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :Όποτε εμφανίζεται η ισχύς ενός οχήματος στη διεπαφή χρήστη, να εμφανίζεται στην επιλεγμένη μονάδα @@ -2104,6 +2119,7 @@ STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Η κα # Video initalization errors STR_VIDEO_DRIVER_ERROR :{WHITE}Πρόβλημα με τις ρυθμίσεις βίντεο... STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... δεν βρέθηκε συμβατή GPU. Η επιτάχυνση υλικού έχει απενεργοποιηθεί +STR_VIDEO_DRIVER_ERROR_HARDWARE_ACCELERATION_CRASH :{WHITE}... Το πρόγραμμα οδήγησης της κάρτας γραφικών προκάλεσε πρόβλημα στο παιχνίδι. Η επιτάχυνση υλικού απενεργοποιήθηκε # Intro window STR_INTRO_CAPTION :{WHITE}OpenTTD {REV} @@ -2404,6 +2420,8 @@ STR_NETWORK_CLIENT_LIST_NEW_COMPANY :(Νέα ετα STR_NETWORK_CLIENT_LIST_NEW_COMPANY_TOOLTIP :{BLACK}Δημιουργήστε μία νέα εταιρία και συμμετέχετε σε αυτήν STR_NETWORK_CLIENT_LIST_PLAYER_ICON_SELF_TOOLTIP :{BLACK}Αυτός/η είστε εσείς STR_NETWORK_CLIENT_LIST_PLAYER_ICON_HOST_TOOLTIP :{BLACK}Αυτός/η είναι ο/η οικοδεσπότης του παιχνιδιού +STR_NETWORK_CLIENT_LIST_CLIENT_COMPANY_COUNT :{BLACK}{NUM} πελάτ{P ης ες} - {NUM}/{NUM} εταιρί{P α ες} +STR_NETWORK_CLIENT_LIST_CLIENT_COMPANY_COUNT_TOOLTIP :{BLACK}Ο αριθμός των συνδεδεμένων πελατών, ο αριθμός των εταιρειών και ο μέγιστος αριθμός εταιρειών που επιτρέπεται από τον διαχειριστή του διακομιστή # Matches ConnectionType ###length 5 @@ -2430,6 +2448,12 @@ STR_NETWORK_ASK_RELAY_NO :{BLACK}Όχι STR_NETWORK_ASK_RELAY_YES_ONCE :{BLACK}Ναι, μόνο αυτή τη φορά STR_NETWORK_ASK_RELAY_YES_ALWAYS :{BLACK}Ναι, μην ρωτήσεις ξανά +STR_NETWORK_ASK_SURVEY_CAPTION :Συμμετοχή σε αυτοματοποιημένη έρευνα; +STR_NETWORK_ASK_SURVEY_TEXT :Θα θέλατε να συμμετάσχετε στην αυτοματοποιημένη έρευνα;{}Το OpenTTD θα μεταδώσει μια έρευνα όταν αποχωρείτε από ένα παιχνίδι.{}Μπορείτε να το αλλάξετε ανά πάσα στιγμή στις "Επιλογές παιχνιδιού". +STR_NETWORK_ASK_SURVEY_PREVIEW :Προεπισκόπηση αποτελέσματος έρευνας +STR_NETWORK_ASK_SURVEY_LINK :Πληροφορίες για την αυτοματοποιημένη έρευνα και ιδιωτικότητα +STR_NETWORK_ASK_SURVEY_NO :Όχι +STR_NETWORK_ASK_SURVEY_YES :Ναι STR_NETWORK_SPECTATORS :Θεατές @@ -2652,6 +2676,7 @@ STR_LINKGRAPH_LEGEND_OVERLOADED :{TINY_FONT}{BLA # Linkgraph tooltip STR_LINKGRAPH_STATS_TOOLTIP_RETURN_EXTENSION :{}{CARGO_LONG} προς μεταφορά πίσω ({COMMA}% της χωρητικότητας) +STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION :{}Μέσος χρόνος ταξιδιού: {UNITS_DAYS_OR_SECONDS} # Base for station construction window(s) STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}Κάλυψη περιοχής @@ -2966,7 +2991,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Ιδιο STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Ιδιοκτήτης του σιδηροδρόμου: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Τοπική αρχή: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Καμιά -STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Συντεταγμένες: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Κατασκευή: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Κατηγορία σταθμού: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Τύπος σταθμού: {LTBLUE}{STRING} @@ -3389,8 +3413,10 @@ STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING STR_NEWGRF_ERROR_MSG_WARNING :{RED}Προειδοποίηση: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_ERROR :{RED}Λάθος: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_FATAL :{RED}Καταστροφικό: {SILVER}{STRING} +STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Το NewGRF "{STRING}" επέστρεψε ένα καταστροφικό λάθος:{}{STRING} +STR_NEWGRF_ERROR_POPUP :{WHITE}Το NewGRF "{STRING}" επέστρεψε ένα λάθος:{}{STRING} STR_NEWGRF_ERROR_VERSION_NUMBER :Το {1:STRING} δεν θα δουλέψει με την έκδοση του TTDPatch όπως αναφέρεται από το OpenTTD -STR_NEWGRF_ERROR_DOS_OR_WINDOWS :Το {1:STRING} είναι για την έκδοση {STRING} του TTD +STR_NEWGRF_ERROR_DOS_OR_WINDOWS :Το {1:STRING} είναι για την έκδοση {2:STRING} του TTD STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} είναι σχεδιασμένο να δουλέψει με το {STRING} STR_NEWGRF_ERROR_INVALID_PARAMETER :Λάθος παράμετρος για το {1:STRING}: παράμετρος {STRING} ({NUM}) STR_NEWGRF_ERROR_LOAD_BEFORE :Το {1:STRING} πρέπει να φορτωθεί πριν από το {2:STRING} @@ -3579,9 +3605,11 @@ STR_GOAL_QUESTION_BUTTON_CLOSE :Κλείσιμ # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Χρηματοδοτήσεις STR_SUBSIDIES_OFFERED_TITLE :{BLACK}Τρέχουσες χρηματοδοτήσεις για ανάληψη υπηρεσιών: +STR_SUBSIDIES_OFFERED_FROM_TO :{ORANGE}{STRING} από {STRING} προς {STRING}{YELLOW} ({STRING}) STR_SUBSIDIES_NONE :{ORANGE}- Καμία - STR_SUBSIDIES_SUBSIDISED_TITLE :{BLACK}Υπηρεσίες που έχουν χρηματοδοτηθεί: STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Πατήστε στην υπηρεσία για κεντράρισμα στην βιομηχανία/πόλη. Με Ctrl+Κλικ ανοίγει νέο παράθυρο προβολής στην τοποθεσία της βιομηχανίας/πόλης +STR_SUBSIDIES_OFFERED_EXPIRY_DATE :ανά {DATE_SHORT} # Story book window STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Βιβλίο Ιστορίας @@ -4106,6 +4134,11 @@ STR_ENGINE_PREVIEW_AIRCRAFT.geniki :αεροσκά STR_ENGINE_PREVIEW_SHIP :{G=n}πλοίου STR_ENGINE_PREVIEW_SHIP.geniki :πλοίου +STR_ENGINE_PREVIEW_COST_WEIGHT :Κόστος: {CURRENCY_LONG} Βάρος: {WEIGHT_SHORT} +STR_ENGINE_PREVIEW_COST_MAX_SPEED :Κόστος: {CURRENCY_LONG} Μεγ. Ταχύτητα: {VELOCITY} +STR_ENGINE_PREVIEW_RUNCOST_PERIOD :Τρέχον κόστος: {CURRENCY_LONG}/περίοδο +STR_ENGINE_PREVIEW_CAPACITY :Χωρητικότητα: {CARGO_LONG} +STR_ENGINE_PREVIEW_CAPACITY_2 :Χωρητικότητα: {CARGO_LONG}, {CARGO_LONG} # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}Αντικατάσταση {STRING} - {STRING} @@ -4270,6 +4303,9 @@ STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Χωρη STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Έσοδα μεταφοράς: {LTBLUE}{CURRENCY_LONG} +STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}Διάστημα μεταξύ επισκευών: {LTBLUE}{COMMA}{NBSP}ημέρες{BLACK} {STRING} +STR_VEHICLE_DETAILS_SERVICING_INTERVAL_MINUTES :{BLACK}Διάστημα μεταξύ επισκευών: {LTBLUE}{COMMA}{NBSP}λεπτά{BLACK} {STRING} +STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}Διάστημα επισκευών: {LTBLUE}{COMMA}%{BLACK} {STRING} STR_SERVICE_INTERVAL_DROPDOWN_TOOLTIP :{BLACK}Αλλάξτε τον τύπο διαστήματος επισκευών STR_VEHICLE_DETAILS_DEFAULT :Προκαθορισμένο @@ -4338,6 +4374,7 @@ STR_ORDERS_TIMETABLE_VIEW_TOOLTIP :{BLACK}Αλλα STR_ORDERS_LIST_TOOLTIP :{BLACK}Λίστα εντολών - πατήστε σε μια εντολή για να την επιλέξετε. Με Ctrl+Κλικ γίνεται μετακίνηση στον προορισμό της οδηγίας STR_ORDER_INDEX :{COMMA}:{NBSP} +STR_ORDER_TEXT :{STRING} {STRING} {STRING} {STRING} STR_ORDERS_END_OF_ORDERS :- - Τέλος Εντολών - - STR_ORDERS_END_OF_SHARED_ORDERS :- - Τέλος Μοιρασμένων Οδηγιών - - @@ -4638,8 +4675,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Σενάριο STR_AI_SETTINGS_CLOSE :{BLACK}Κλείσιμο STR_AI_SETTINGS_RESET :{BLACK}Επαναφορά STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING} -STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}] -STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}] # Textfile window @@ -5545,6 +5580,7 @@ STR_UNKNOWN_STATION :άγνωστο STR_DEFAULT_SIGN_NAME :Πινακίδα STR_COMPANY_SOMEONE :κάποιος +STR_SAVEGAME_DURATION_REALTIME :{NUM}ω {NUM}λ STR_SAVEGAME_NAME_DEFAULT :{COMPANY}, {STRING} STR_SAVEGAME_NAME_SPECTATOR :Θεατής, {1:STRING} diff --git a/src/lang/hebrew.txt b/src/lang/hebrew.txt index 5b3d7b6dc4..bf1a229d93 100644 --- a/src/lang/hebrew.txt +++ b/src/lang/hebrew.txt @@ -2716,7 +2716,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}:בעל STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}בעלי מסילת הרכבת: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{LTBLUE}{STRING}{BLACK} :רשות מקומית STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :אין -STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}קואורדינטות: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{LTBLUE}{DATE_LONG}{BLACK} : תאריך בניה STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}{LTBLUE}{STRING}: אופי התחנה STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK} {LTBLUE}{STRING}: סוג התחנה diff --git a/src/lang/hungarian.txt b/src/lang/hungarian.txt index 2f41c6c330..7ae6971895 100644 --- a/src/lang/hungarian.txt +++ b/src/lang/hungarian.txt @@ -3142,7 +3142,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}A villam STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}A vasúti pálya tulajdonosa: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Helyi önkormányzat: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Nincs -STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Koordináták: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Épült/felújítva: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Állomás osztálya: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Állomás típusa: {LTBLUE}{STRING} @@ -4907,8 +4906,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Játékszkript STR_AI_SETTINGS_CLOSE :{BLACK}Bezárás STR_AI_SETTINGS_RESET :{BLACK}Visszaállítás STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING} -STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}] -STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}] # Textfile window diff --git a/src/lang/icelandic.txt b/src/lang/icelandic.txt index 320ebcb1a9..3001fc11cf 100644 --- a/src/lang/icelandic.txt +++ b/src/lang/icelandic.txt @@ -2473,7 +2473,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Eigandi STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Eigandi járnbrautarspors: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Bæjaryfirvöld: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Enginn -STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Hnit: {LTBLUE}{NUM}x{NUM}x{NUM} ({STRING}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Byggt: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Tegund stöðvar: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Tegund stöðvar: {LTBLUE}{STRING} diff --git a/src/lang/indonesian.txt b/src/lang/indonesian.txt index b02ccd0747..2b15fa0e1f 100644 --- a/src/lang/indonesian.txt +++ b/src/lang/indonesian.txt @@ -3009,7 +3009,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Pemilik STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Pemilik Rel Kereta: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Pemkot setempat: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Kosong -STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Koordinat: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Dibuat: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Kelas Stasiun: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Tipe Stasiun: {LTBLUE}{STRING} @@ -4705,8 +4704,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Skrip Permainan STR_AI_SETTINGS_CLOSE :{BLACK}Tutup STR_AI_SETTINGS_RESET :{BLACK}Reset STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING} -STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}] -STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}] # Textfile window diff --git a/src/lang/irish.txt b/src/lang/irish.txt index 46091c3ca0..970642cc08 100644 --- a/src/lang/irish.txt +++ b/src/lang/irish.txt @@ -2822,7 +2822,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Úinéir STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Úinéir an iarnróid: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Údarás áitiúil: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Ceann ar bith -STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Comhordanáidí: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Tógtha: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Aicme an stáisiúin: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Cineál stáisiúin: {LTBLUE}{STRING} diff --git a/src/lang/italian.txt b/src/lang/italian.txt index 3bca21c938..541b8e2838 100644 --- a/src/lang/italian.txt +++ b/src/lang/italian.txt @@ -3119,7 +3119,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Propriet STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Proprietario ferrovia: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Autorità locale: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Nessuna -STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Coordinate: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Costruito/Rinnovato il: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Tipo stazione: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Tipo stazione: {LTBLUE}{STRING} @@ -4884,8 +4883,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Script di gioco STR_AI_SETTINGS_CLOSE :{BLACK}Chiudi STR_AI_SETTINGS_RESET :{BLACK}Reimposta STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING} -STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}] -STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}] # Textfile window diff --git a/src/lang/japanese.txt b/src/lang/japanese.txt index a130c5061e..a266e0948d 100644 --- a/src/lang/japanese.txt +++ b/src/lang/japanese.txt @@ -2902,7 +2902,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}軌道 STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}線路所有者: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}所属街域: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :なし -STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}座標: {LTBLUE}{NUM}x{NUM}x{NUM}({STRING}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}建設年: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}駅の種類: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}駅の種類: {LTBLUE}{STRING} diff --git a/src/lang/korean.txt b/src/lang/korean.txt index 4a2705ee2e..d24aa80232 100644 --- a/src/lang/korean.txt +++ b/src/lang/korean.txt @@ -3079,7 +3079,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}전찻 STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}철도 소유주: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}지역 당국: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :없음 -STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}좌표: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}건설날짜: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}역 분류: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}역 종류: {LTBLUE}{STRING} @@ -4844,8 +4843,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :게임 스크 STR_AI_SETTINGS_CLOSE :{BLACK}닫기 STR_AI_SETTINGS_RESET :{BLACK}초기화 STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING} -STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}] -STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}] # Textfile window diff --git a/src/lang/latin.txt b/src/lang/latin.txt index 40c09de3aa..b3da6ebc9a 100644 --- a/src/lang/latin.txt +++ b/src/lang/latin.txt @@ -2833,7 +2833,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Possesso STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Possessor ferriviae: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Auctoritas vicinalis: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Nulla -STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Coordinatae: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Dies struendi: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Classis stationis: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Typus stationis: {LTBLUE}{STRING} diff --git a/src/lang/latvian.txt b/src/lang/latvian.txt index 13651b8555..e27f13b638 100644 --- a/src/lang/latvian.txt +++ b/src/lang/latvian.txt @@ -3083,7 +3083,6 @@ STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Dzelzce STR_LAND_AREA_INFORMATION_RAIL_OWNER.kas :{BLACK}Dzelzceļa īpašniece: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Pašvaldība: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Neviena -STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Koordinātes: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Buvēts/atjaunots: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Stacijas klase: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Stacijas tips: {LTBLUE}{STRING} @@ -4854,8 +4853,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Spēles skripts STR_AI_SETTINGS_CLOSE :{BLACK}Aizvērt STR_AI_SETTINGS_RESET :{BLACK}Atiestatīt STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING} -STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}] -STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}] # Textfile window diff --git a/src/lang/lithuanian.txt b/src/lang/lithuanian.txt index f72620059a..0202d7d7b8 100644 --- a/src/lang/lithuanian.txt +++ b/src/lang/lithuanian.txt @@ -3041,7 +3041,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Tramvaja STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Geležinkelio savininkas: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Vietos valdžia: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Nėra -STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Koordinatės: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Pastatytas: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Stotelės rūšis: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Stotelės tipas: {LTBLUE}{STRING} diff --git a/src/lang/luxembourgish.txt b/src/lang/luxembourgish.txt index b71baf6c02..65baa1222e 100644 --- a/src/lang/luxembourgish.txt +++ b/src/lang/luxembourgish.txt @@ -3078,7 +3078,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Tramschi STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Schinnebesëtzer: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Gemeng: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Keng -STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Koordinaten: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Gebaut/renovéiert: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Statiounsklass: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Statiounstyp: {LTBLUE}{STRING} @@ -4843,8 +4842,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Spill-Script STR_AI_SETTINGS_CLOSE :{BLACK}Zoumaachen STR_AI_SETTINGS_RESET :{BLACK}Reset STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING} -STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}] -STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}] # Textfile window diff --git a/src/lang/malay.txt b/src/lang/malay.txt index 390c949740..5b87842e6d 100644 --- a/src/lang/malay.txt +++ b/src/lang/malay.txt @@ -2368,7 +2368,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Pemilik STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Pemilik landasan keretapi: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Pihak berkuasa: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Tiada -STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Koordinat: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Dibina: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Kelas stesen: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Jenis stesen: {LTBLUE}{STRING} diff --git a/src/lang/norwegian_bokmal.txt b/src/lang/norwegian_bokmal.txt index f6b7b5a793..2b12b28ad6 100644 --- a/src/lang/norwegian_bokmal.txt +++ b/src/lang/norwegian_bokmal.txt @@ -2848,7 +2848,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Eier av STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Eier av jernbanespor: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Bystyret: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Ingen -STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Koordinater: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Bygget: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Stasjonstype: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Stasjonstype: {LTBLUE}{STRING} diff --git a/src/lang/norwegian_nynorsk.txt b/src/lang/norwegian_nynorsk.txt index 63be836b0d..33d116b0e5 100644 --- a/src/lang/norwegian_nynorsk.txt +++ b/src/lang/norwegian_nynorsk.txt @@ -2537,7 +2537,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Trikkesp STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Jernbaneskjene-eigar: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Bystyret: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Ingen -STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Koordinatar: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Byggd: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Stasjonsklasse: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Stasjontype: {LTBLUE}{STRING} diff --git a/src/lang/persian.txt b/src/lang/persian.txt index e09d2942a1..0d273a6159 100644 --- a/src/lang/persian.txt +++ b/src/lang/persian.txt @@ -2341,7 +2341,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}مالک STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}مالک ریل راه آهن: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}فرماندار محلی: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :هیچکدام -STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}مختصات: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}ساخته شده در: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}کلاس ایستگاه: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}نوع ایستگاه: {LTBLUE}{STRING} diff --git a/src/lang/polish.txt b/src/lang/polish.txt index ec5efcbf8a..0c885597a9 100644 --- a/src/lang/polish.txt +++ b/src/lang/polish.txt @@ -3458,7 +3458,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Właści STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Właściciel linii kolejowej: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Lokalne władze: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Brak -STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Współrzędne: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Zbudowano/odnowiono: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Rodzaj stacji: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Typ stacji: {LTBLUE}{STRING} @@ -5229,8 +5228,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Game Script STR_AI_SETTINGS_CLOSE :{BLACK}Zamknij STR_AI_SETTINGS_RESET :{BLACK}Resetuj STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING} -STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}] -STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}] # Textfile window diff --git a/src/lang/portuguese.txt b/src/lang/portuguese.txt index ae9c5c9030..6e74d4e9c2 100644 --- a/src/lang/portuguese.txt +++ b/src/lang/portuguese.txt @@ -3079,7 +3079,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Dono da STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Dono da linha férrea: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Autoridade local: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Nenhum -STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Coordenadas: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Construído/renovado: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Tipo de estação: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Tipo de estação: {LTBLUE}{STRING} @@ -4844,8 +4843,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Script de Jogo STR_AI_SETTINGS_CLOSE :{BLACK}Fechar STR_AI_SETTINGS_RESET :{BLACK}Repor STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING} -STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}] -STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}] # Textfile window diff --git a/src/lang/romanian.txt b/src/lang/romanian.txt index f12ea93783..7d8eb8e41d 100644 --- a/src/lang/romanian.txt +++ b/src/lang/romanian.txt @@ -3076,7 +3076,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Propriet STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Proprietar al căii ferate: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Autoritatea locală: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Niciuna -STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Coordonate: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Construit/renovat: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Clasa stației: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Tip stație: {LTBLUE}{STRING} @@ -4841,8 +4840,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Script de joc STR_AI_SETTINGS_CLOSE :{BLACK}Închide STR_AI_SETTINGS_RESET :{BLACK}Resetează STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING} -STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}] -STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}] # Textfile window diff --git a/src/lang/russian.txt b/src/lang/russian.txt index 5c75198128..96595c7823 100644 --- a/src/lang/russian.txt +++ b/src/lang/russian.txt @@ -3253,7 +3253,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Влад STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Владелец ж/д пути: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Администрация: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Нет -STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Координаты: {LTBLUE}{NUM} × {NUM} × {NUM} ({STRING}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Построено/обновлено: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Класс станции: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Тип станции: {LTBLUE}{STRING} @@ -5030,8 +5029,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :игровых STR_AI_SETTINGS_CLOSE :{BLACK}Закрыть STR_AI_SETTINGS_RESET :{BLACK}Сброс STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING} -STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}] -STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}] # Textfile window diff --git a/src/lang/serbian.txt b/src/lang/serbian.txt index c8f6b7faf9..de7b981f10 100644 --- a/src/lang/serbian.txt +++ b/src/lang/serbian.txt @@ -3217,7 +3217,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Vlasnik STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Vlasnik železničke pruge: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Lokalna vlast: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Nema -STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Koordinate: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Sagrađeno: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Klasa stanice: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Vrsta stanice: {LTBLUE}{STRING} @@ -4957,8 +4956,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Skripta igre STR_AI_SETTINGS_CLOSE :{BLACK}Zatvori STR_AI_SETTINGS_RESET :{BLACK}Poništi STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING} -STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}] -STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}] # Textfile window diff --git a/src/lang/simplified_chinese.txt b/src/lang/simplified_chinese.txt index 1b178c548f..0bd6d9d2c9 100644 --- a/src/lang/simplified_chinese.txt +++ b/src/lang/simplified_chinese.txt @@ -3078,7 +3078,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}有轨 STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}铁路归属:{LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}地方政府:{LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :没有 -STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}坐标: {LTBLUE}{NUM} × {NUM} × {NUM} ({STRING}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}建造/翻新于:{LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}车站分类: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}车站类型: {LTBLUE}{STRING} @@ -4843,8 +4842,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :游戏脚本 STR_AI_SETTINGS_CLOSE :{BLACK}关闭 STR_AI_SETTINGS_RESET :{BLACK}重设 STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING} -STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}:{ORANGE}[{STRING}, {STRING}] -STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}] # Textfile window diff --git a/src/lang/slovak.txt b/src/lang/slovak.txt index db791016cd..bbb6c4b273 100644 --- a/src/lang/slovak.txt +++ b/src/lang/slovak.txt @@ -317,8 +317,13 @@ STR_UNITS_HEIGHT_METRIC :{DECIMAL} m STR_UNITS_HEIGHT_SI :{DECIMAL} m # Time units used in string control characters +STR_UNITS_DAYS :{COMMA}{NBSP}{P deň dni dní} +STR_UNITS_SECONDS :{COMMA}{NBSP}sek{P 0 "unda" "undy" "únd"} +STR_UNITS_MONTHS :{NUM}{NBSP}mesiac{P "" "e" "ov"} +STR_UNITS_MINUTES :{NUM}{NBSP}{P minúta minút minút} +STR_UNITS_PERIODS :{NUM}{NBSP}{P obdobie obdobia období} # Common window strings STR_LIST_FILTER_TITLE :{BLACK}Filter: @@ -971,8 +976,13 @@ STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Nastavi STR_GAME_OPTIONS_CAPTION :{WHITE}Možnosti hry STR_GAME_OPTIONS_TAB_GENERAL :Všeobecné +STR_GAME_OPTIONS_TAB_GENERAL_TT :{BLACK}Vyberte všeobecné nastavenia STR_GAME_OPTIONS_TAB_GRAPHICS :Grafika +STR_GAME_OPTIONS_TAB_GRAPHICS_TT :{BLACK}Vyberte nastavenia grafiky STR_GAME_OPTIONS_TAB_SOUND :Zvuk +STR_GAME_OPTIONS_TAB_SOUND_TT :{BLACK}Vyberte nastavenia zvuku a hudby +STR_GAME_OPTIONS_TAB_SOCIAL :Sociálne +STR_GAME_OPTIONS_TAB_SOCIAL_TT :{BLACK}Vyberte nastavenia sociálnej integrácie STR_GAME_OPTIONS_VOLUME :Hlasitosť STR_GAME_OPTIONS_SFX_VOLUME :Zvukové efekty @@ -1102,8 +1112,15 @@ STR_GAME_OPTIONS_BASE_MUSIC :{BLACK}Základn STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP :{BLACK}Výber sady hudby, ktorá má byť použitá STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP :{BLACK}Dodatočné informácie o základnej sade hudby +STR_GAME_OPTIONS_SOCIAL_PLUGINS_NONE :{LTBLUE}(žiadne nainštalované doplnky na integráciu so sociálnymi platformami) +STR_GAME_OPTIONS_SOCIAL_PLUGIN_PLATFORM :Platforma: +STR_GAME_OPTIONS_SOCIAL_PLUGIN_STATE :{BLACK}Stav pluginu: +STR_GAME_OPTIONS_SOCIAL_PLUGIN_STATE_FAILED :{RED}Nepodarilo sa inicializovať +STR_GAME_OPTIONS_SOCIAL_PLUGIN_STATE_PLATFORM_NOT_RUNNING :{ORANGE}{STRING} nebeží +STR_GAME_OPTIONS_SOCIAL_PLUGIN_STATE_DUPLICATE :{RED}Duplicitný doplnok +STR_GAME_OPTIONS_SOCIAL_PLUGIN_STATE_INVALID_SIGNATURE :{RED}Neplatný podpis STR_ERROR_RESOLUTION_LIST_FAILED :{WHITE}Nepodarilo sa načítať zoznam podporovaných rozlíšení @@ -1391,9 +1408,11 @@ STR_CONFIG_SETTING_SIGNALSIDE_RIGHT :Vpravo ###length 2 STR_CONFIG_SETTING_SHOWFINANCES :Zobraziť rozpočet na konci roku: {STRING} +STR_CONFIG_SETTING_SHOWFINANCES_PERIOD :Zobraziť rozpočet na konci obdobia: {STRING} ###length 2 STR_CONFIG_SETTING_SHOWFINANCES_HELPTEXT :Ak zapnuté, okno s financiami sa ukáže na konci každého roku a umožňuje tak rýchly náhľad na stav financií spoločnosti. +STR_CONFIG_SETTING_SHOWFINANCES_HELPTEXT_PERIOD :Ak zapnuté, okno s financiami sa ukáže na konci každého obdobia a umožňuje tak rýchly náhľad na stav financií spoločnosti. STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :Nové príkazy sú štandardne 'nonstop': {STRING} STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normálne, vlak vždy zastaví v každej stanici cez ktorú prechádza. Povolením tohoto nastavenia, vlak bude pokračovať cez všetky stanice ktoré má v ceste až do svojej cieľovej stanice. Uvedomte si to, že toto nastavenie definuje "pôvodné" nastavenie LEN pre nové trasy. Samostatne zadávané cesty môžu byť nastavené aj inak. @@ -1799,6 +1818,8 @@ STR_CONFIG_SETTING_SERVINT_DISABLED :vypnuté STR_CONFIG_SETTING_NOSERVICE :Vypnúť servisy, ak sú vypnuté poruchy: {STRING} STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :Ak je zapnuté, vozidlá nebudú servisované ak sú vypnuté poruchy. +STR_CONFIG_SETTING_STATION_LENGTH_LOADING_PENALTY :Pokuta za rýchlosť nakládky pre vlaky, ktoré sú dlhšie ako stanica: {STRING} +STR_CONFIG_SETTING_STATION_LENGTH_LOADING_PENALTY_HELPTEXT :Keď je táto možnosť povolená, vlaky, ktoré sú pre stanicu príliš dlhé, nakladajú pomalšie ako vlak, ktorý sa do stanice zmestí. Toto nastavenie neovplyvňuje hľadanie cesty. STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Obmedzenie rýchlosti pre vagóny: {STRING} STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :Ak je zapnuté, použijú sa tiež rýchlostné obmedzenia pre vagóny na obmedzenie celkovej rýchlosti vlakov. @@ -2303,6 +2324,9 @@ STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION :{BLACK}Veľkos STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION_TOOLTIP :{BLACK}Veľkosť mapy v hre{}Klikni pre triedenie podľa rozlohy STR_NETWORK_SERVER_LIST_DATE_CAPTION :{BLACK}Dátum STR_NETWORK_SERVER_LIST_DATE_CAPTION_TOOLTIP :{BLACK}Aktuálny dátum +STR_NETWORK_SERVER_LIST_PLAY_TIME_SHORT :{BLACK}{NUM}h {NUM}m +STR_NETWORK_SERVER_LIST_PLAY_TIME_CAPTION :{BLACK}Hrací čas +STR_NETWORK_SERVER_LIST_PLAY_TIME_CAPTION_TOOLTIP :{BLACK}Hrací čas, keď hra{}nebola pozastavená STR_NETWORK_SERVER_LIST_INFO_ICONS_TOOLTIP :{BLACK}Jazyk, verzia serveru, atd. STR_NETWORK_SERVER_LIST_CLICK_GAME_TO_SELECT :{BLACK}Vyberte hru zo zoznamu @@ -2318,6 +2342,7 @@ STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}Adresa STR_NETWORK_SERVER_LIST_INVITE_CODE :{SILVER}Kód pozvánky: {WHITE}{STRING} STR_NETWORK_SERVER_LIST_START_DATE :{SILVER}Počiatočný dátum: {WHITE}{DATE_SHORT} STR_NETWORK_SERVER_LIST_CURRENT_DATE :{SILVER}Aktuálny dátum: {WHITE}{DATE_SHORT} +STR_NETWORK_SERVER_LIST_PLAY_TIME :{SILVER}Hrací čas: {WHITE}{NUM}h {NUM}m STR_NETWORK_SERVER_LIST_GAMESCRIPT :{SILVER}Herný skript: {WHITE}{STRING} (v{NUM}) STR_NETWORK_SERVER_LIST_PASSWORD :{SILVER}Heslo: STR_NETWORK_SERVER_LIST_SERVER_OFFLINE :{SILVER}SERVER JE OFFLINE @@ -2678,6 +2703,8 @@ STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Nezvýra STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Zobraziť oblasť pokrytia stavanej plochy STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Prijíma: {GOLD}{CARGO_LIST} STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Dodáva: {GOLD}{CARGO_LIST} +STR_STATION_BUILD_INFRASTRUCTURE_COST_YEAR :{BLACK}Výdavky na údržbu: {GOLD}{CURRENCY_SHORT}/year +STR_STATION_BUILD_INFRASTRUCTURE_COST_PERIOD :{BLACK}Výdavky na údržbu: {GOLD}{CURRENCY_SHORT}/period # Join station window STR_JOIN_STATION_CAPTION :{WHITE}Spojiť stanicu @@ -2988,7 +3015,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Vlastní STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Vlastník železnice: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Miestna správa: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Neznáme -STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Súradnice: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Postavené: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Trieda stanice: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Typ stanice: {LTBLUE}{STRING} @@ -3907,7 +3933,9 @@ STR_GROUP_REMOVE_ALL_VEHICLES :Odstrániť vš STR_GROUP_RENAME_CAPTION :{BLACK}Premenovať skupinu STR_GROUP_PROFIT_THIS_YEAR :Zisk v tomto roku: +STR_GROUP_PROFIT_THIS_PERIOD :Zisk za toto obdobie: STR_GROUP_PROFIT_LAST_YEAR :Zisk v minulom roku: +STR_GROUP_PROFIT_LAST_PERIOD :Zisk za posledné obdobie: STR_GROUP_OCCUPANCY :Súčasné využitie: STR_GROUP_OCCUPANCY_VALUE :{NUM}% @@ -4243,7 +4271,7 @@ STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}Smeruje STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}Bez určenia, {VELOCITY} STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Smeruje do {WAYPOINT}, {VELOCITY} STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}Smeruje do {DEPOT}, {VELOCITY} -STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}Servis v {DEPOT}, {VELOCITY} +STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}{1:VELOCITY} - Servis v {0:DEPOT} STR_VEHICLE_STATUS_CANNOT_REACH_STATION_VEL :{LTBLUE}Nedokáže sa dostať do {STATION}, {VELOCITY} STR_VEHICLE_STATUS_CANNOT_REACH_WAYPOINT_VEL :{LTBLUE}Nedokáže sa dostať do {WAYPOINT}, {VELOCITY} diff --git a/src/lang/slovenian.txt b/src/lang/slovenian.txt index f8c88f8f92..608f5fc458 100644 --- a/src/lang/slovenian.txt +++ b/src/lang/slovenian.txt @@ -2773,7 +2773,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Lastnik STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Lastnik železnice: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Lokalna oblast: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Brez -STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Koordinate: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Zgrajeno: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Razred postaje: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Vrsta postaje: {LTBLUE}{STRING} diff --git a/src/lang/spanish.txt b/src/lang/spanish.txt index e55b251bad..3f4c6c00b0 100644 --- a/src/lang/spanish.txt +++ b/src/lang/spanish.txt @@ -3079,7 +3079,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Propieta STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Propietario del ferrocarril: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Autoridad local: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Ninguna -STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Coordenadas: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Construido/renovado: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Clase de estación: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Tipo de estación: {LTBLUE}{STRING} @@ -4844,8 +4843,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Script de juego STR_AI_SETTINGS_CLOSE :{BLACK}Cerrar STR_AI_SETTINGS_RESET :{BLACK}Reiniciar STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING} -STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}] -STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}] # Textfile window diff --git a/src/lang/spanish_MX.txt b/src/lang/spanish_MX.txt index b689918406..8140cf8520 100644 --- a/src/lang/spanish_MX.txt +++ b/src/lang/spanish_MX.txt @@ -2999,7 +2999,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Propieta STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Propietario del ferrocarril: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Ayuntamiento: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Ninguno -STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Coordenadas: {LTBLUE}{NUM}×{NUM}×{NUM} ({STRING}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Construido: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Clase de estación: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Tipo de estación: {LTBLUE}{STRING} diff --git a/src/lang/swedish.txt b/src/lang/swedish.txt index e8be900ac5..a47b9a495c 100644 --- a/src/lang/swedish.txt +++ b/src/lang/swedish.txt @@ -3078,7 +3078,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Spårvä STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Järnvägens ägare: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Lokala myndigheter: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Ingen -STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Koordinater: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Byggd/renoverad: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Stationsklass: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Stationstyp: {LTBLUE}{STRING} @@ -4843,8 +4842,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Spelskript STR_AI_SETTINGS_CLOSE :{BLACK}Stäng STR_AI_SETTINGS_RESET :{BLACK}Återställ STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING} -STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}] -STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}] # Textfile window diff --git a/src/lang/tamil.txt b/src/lang/tamil.txt index 411091bb9a..fbbd956a09 100644 --- a/src/lang/tamil.txt +++ b/src/lang/tamil.txt @@ -2797,7 +2797,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}ட் STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}இரயில்வே உரிமையாளர்: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}நகராட்சி: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :ஒன்றுமில்லை -STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}அச்சுத் தூரங்கள்: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}கட்டப்பட்டது/புதுப்பிக்கப்பட்டது: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}நிலையத்தின் பிரிவு: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}நிலையத்தின் வகை: {LTBLUE}{STRING} @@ -4422,8 +4421,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :விளைய STR_AI_SETTINGS_CLOSE :{BLACK}மூடு STR_AI_SETTINGS_RESET :{BLACK}முன்னிருந்தமாதிரி மாற்று STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING} -STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}] -STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}] # Textfile window diff --git a/src/lang/thai.txt b/src/lang/thai.txt index bc4ec29aae..b0da5ed04f 100644 --- a/src/lang/thai.txt +++ b/src/lang/thai.txt @@ -2670,7 +2670,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}ผู STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}ผู้ครอบครองทางรถไฟ: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}ขึ้นตรงกับผู้ดูแลในท้องถิ่น: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :ไม่มี -STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}ตำแหน่ง: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}สร้างเมื่อ: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}ประเภทของสถานี: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}รูปแบบของสถานี: {LTBLUE}{STRING} diff --git a/src/lang/traditional_chinese.txt b/src/lang/traditional_chinese.txt index ff65d6e4d7..ac75db1024 100644 --- a/src/lang/traditional_chinese.txt +++ b/src/lang/traditional_chinese.txt @@ -2943,7 +2943,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}電車 STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}鐵路所有者:{LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}地方政府:{LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :無 -STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}座標:{LTBLUE}{NUM} x {NUM} x {NUM} ({STRING}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}建於:{LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}車站風格:{LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}車站種類:{LTBLUE}{STRING} diff --git a/src/lang/turkish.txt b/src/lang/turkish.txt index 5a68161693..262f9668d7 100644 --- a/src/lang/turkish.txt +++ b/src/lang/turkish.txt @@ -3077,7 +3077,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Tramvay STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Demiryolu sahibi: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Belediyesi: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Hiçbiri -STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Koordinatlar: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}İnşa/yenileme tarihi: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}İstasyon sınıfı: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}İstasyon türü: {LTBLUE}{STRING} @@ -4842,8 +4841,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Oyun Betiği STR_AI_SETTINGS_CLOSE :{BLACK}Kapat STR_AI_SETTINGS_RESET :{BLACK}Yeniden başlat STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING} -STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}] -STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}] # Textfile window diff --git a/src/lang/ukrainian.txt b/src/lang/ukrainian.txt index fb9068f0b4..8246e7543e 100644 --- a/src/lang/ukrainian.txt +++ b/src/lang/ukrainian.txt @@ -2342,12 +2342,14 @@ STR_LIVERY_ROAD_VEHICLE_TOOLTIP :{BLACK}Пока STR_LIVERY_SHIP_TOOLTIP :{BLACK}Показати фарбування кораблів STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}Показати фарбування авіації STR_LIVERY_TRAIN_GROUP_TOOLTIP :{BLACK}Показати кольори груп поїздів +STR_LIVERY_ROAD_VEHICLE_GROUP_TOOLTIP :{BLACK}Показати кольори груп дорожнього транспорту STR_LIVERY_SHIP_GROUP_TOOLTIP :{BLACK}Показати кольори груп кораблів STR_LIVERY_AIRCRAFT_GROUP_TOOLTIP :{BLACK}Показати кольори груп повітряних апаратів STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Оберіть основний колір для обраної схеми. Ctrl+клац мишею встановить обраний колір для всіх схем STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Оберіть другорядний колір для обраної схеми. Ctrl+клац мишею встановить обраний колір для всіх схем STR_LIVERY_PANEL_TOOLTIP :{BLACK}Оберіть кольорову схему для зміни, чи декілька з Ctrl+клац мишею. Клацніть на прямокутнику, щоб ввімкнути/вимкнути використання схем STR_LIVERY_TRAIN_GROUP_EMPTY :Кольори груп поїздів відсутні +STR_LIVERY_ROAD_VEHICLE_GROUP_EMPTY :Не налаштовано груп дорожнього транспорту STR_LIVERY_SHIP_GROUP_EMPTY :Групи корабілв не налаштовано ###length 23 @@ -3152,7 +3154,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Влас STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Власник залізниці: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Місцева влада: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Немає -STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Координати: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Рік випуску: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Клас станції: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Тип станції: {LTBLUE}{STRING} @@ -4495,6 +4496,7 @@ STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Вага STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Дохід цього року: {LTBLUE}{CURRENCY_LONG} (торік: {CURRENCY_LONG}) STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR_MIN_PERFORMANCE :{BLACK}Дохід цього року: {LTBLUE}{CURRENCY_LONG} (минулого року: {CURRENCY_LONG}) {BLACK}Найгірше: {LTBLUE}{POWER_TO_WEIGHT} STR_VEHICLE_INFO_PROFIT_THIS_PERIOD_LAST_PERIOD :{BLACK}Прибуток цього періоду: {LTBLUE}{CURRENCY_LONG} (минулого періоду: {CURRENCY_LONG}) +STR_VEHICLE_INFO_PROFIT_THIS_PERIOD_LAST_PERIOD_MIN_PERFORMANCE :{BLACK}Прибуток цього періоду: {LTBLUE}{CURRENCY_LONG} (минулого періоду: {CURRENCY_LONG}) {BLACK}Питома потужність: {LTBLUE}{POWER_TO_WEIGHT} STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Надійність: {LTBLUE}{COMMA}% {BLACK}Аварії після останнього техогляду: {LTBLUE}{COMMA} STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK}Побудований: {LTBLUE}{NUM}{BLACK} Вартість: {LTBLUE}{CURRENCY_LONG} @@ -4900,8 +4902,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Ігровий STR_AI_SETTINGS_CLOSE :{BLACK}Закрити STR_AI_SETTINGS_RESET :{BLACK}Скидання STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING} -STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}] -STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}] # Textfile window @@ -4912,8 +4912,11 @@ STR_TEXTFILE_NAVFORWARD_TOOLTIP :{BLACK}Крок STR_TEXTFILE_WRAP_TEXT :{WHITE}Розмістити текст STR_TEXTFILE_WRAP_TEXT_TOOLTIP :{BLACK}Розмістити текст у вікні без необхідності прокрутки STR_TEXTFILE_VIEW_README :{BLACK}Інструкція +STR_TEXTFILE_VIEW_README_TOOLTIP :Показати довідку вмісту STR_TEXTFILE_VIEW_CHANGELOG :{BLACK}Зміни +STR_TEXTFILE_VIEW_CHANGELOG_TOOLTIP :Показати зміни вмісту STR_TEXTFILE_VIEW_LICENCE :{BLACK}Ліцензія +STR_TEXTFILE_VIEW_LICENCE_TOOLTIP :Показати ліцензію вмісту ###length 5 STR_TEXTFILE_README_CAPTION :{WHITE}Документація до {STRING} {STRING} STR_TEXTFILE_CHANGELOG_CAPTION :{WHITE}Зміни в {STRING} {STRING} diff --git a/src/lang/vietnamese.txt b/src/lang/vietnamese.txt index 6fb8118435..1930df83a9 100644 --- a/src/lang/vietnamese.txt +++ b/src/lang/vietnamese.txt @@ -3076,7 +3076,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Chủ đ STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Chủ đường ray: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Thuộc về địa phương: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Không -STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Toạ độ: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Xây/tân trang ngày: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Loại ga,bến: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Kiểu ga,bến: {LTBLUE}{STRING} @@ -4841,8 +4840,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Game Script STR_AI_SETTINGS_CLOSE :{BLACK}Đóng STR_AI_SETTINGS_RESET :{BLACK}Thiết Lập Lại STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING} -STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}] -STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}] # Textfile window diff --git a/src/lang/welsh.txt b/src/lang/welsh.txt index a04f058b5f..23c218239f 100644 --- a/src/lang/welsh.txt +++ b/src/lang/welsh.txt @@ -2830,7 +2830,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Perchenn STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Perchennog rheilffordd: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Awdurdod Lleol: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Dim -STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Cyfeirnodau: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Adeiladwyd/adnewyddwyd: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Dosbarth gorsaf: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Math gorsaf: {LTBLUE}{STRING} From ef40c5e24047ddce36068813f909f551725c0186 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lo=C3=AFc=20Guilloux?= Date: Wed, 6 Mar 2024 21:16:07 +0100 Subject: [PATCH 07/23] Fix #12225, 977aba7: [Script] Missing AI:ResetConfig support for running AI config (#12226) --- src/ai/ai_core.cpp | 27 ++++++++++++++++----------- 1 file changed, 16 insertions(+), 11 deletions(-) diff --git a/src/ai/ai_core.cpp b/src/ai/ai_core.cpp index 660a6e138f..d1cc955395 100644 --- a/src/ai/ai_core.cpp +++ b/src/ai/ai_core.cpp @@ -214,25 +214,30 @@ if (!_settings_game.ai_config[c]->ResetInfo(true)) { Debug(script, 0, "After a reload, the AI by the name '{}' was no longer found, and removed from the list.", _settings_game.ai_config[c]->GetName()); _settings_game.ai_config[c]->Change(std::nullopt); - if (Company::IsValidAiID(c)) { - /* The code belonging to an already running AI was deleted. We can only do - * one thing here to keep everything sane and that is kill the AI. After - * killing the offending AI we start a random other one in it's place, just - * like what would happen if the AI was missing during loading. */ - AI::Stop(c); - AI::StartNew(c); - } - } else if (Company::IsValidAiID(c)) { - /* Update the reference in the Company struct. */ - Company::Get(c)->ai_info = _settings_game.ai_config[c]->GetInfo(); } } + if (_settings_newgame.ai_config[c] != nullptr && _settings_newgame.ai_config[c]->HasScript()) { if (!_settings_newgame.ai_config[c]->ResetInfo(false)) { Debug(script, 0, "After a reload, the AI by the name '{}' was no longer found, and removed from the list.", _settings_newgame.ai_config[c]->GetName()); _settings_newgame.ai_config[c]->Change(std::nullopt); } } + + if (Company::IsValidAiID(c) && Company::Get(c)->ai_config != nullptr) { + AIConfig *config = Company::Get(c)->ai_config.get(); + if (!config->ResetInfo(true)) { + /* The code belonging to an already running AI was deleted. We can only do + * one thing here to keep everything sane and that is kill the AI. After + * killing the offending AI we start a random other one in it's place, just + * like what would happen if the AI was missing during loading. */ + AI::Stop(c); + AI::StartNew(c); + } else { + /* Update the reference in the Company struct. */ + Company::Get(c)->ai_info = config->GetInfo(); + } + } } } From 8fb26612c0dadfa28fd8ee33cb2ec3d34ffa5d0a Mon Sep 17 00:00:00 2001 From: translators Date: Thu, 7 Mar 2024 04:40:51 +0000 Subject: [PATCH 08/23] Update: Translations from eints english (au): 2 changes by krysclarke vietnamese: 1 change by KhoiCanDev estonian: 4 changes by RM87 russian: 8 changes by Ln-Wolf ukrainian: 27 changes by StepanIvasyn slovak: 34 changes by palsoft333 tamil: 41 changes by Aswn spanish: 4 changes by MontyMontana portuguese (brazilian): 72 changes by pasantoro polish: 3 changes by pAter-exe --- src/lang/brazilian_portuguese.txt | 142 +++++++++++++++--------------- src/lang/english_AU.txt | 2 + src/lang/estonian.txt | 8 +- src/lang/polish.txt | 4 +- src/lang/russian.txt | 14 +-- src/lang/slovak.txt | 34 +++++++ src/lang/spanish.txt | 6 +- src/lang/tamil.txt | 70 +++++++++------ src/lang/ukrainian.txt | 39 +++++--- src/lang/vietnamese.txt | 1 + 10 files changed, 196 insertions(+), 124 deletions(-) diff --git a/src/lang/brazilian_portuguese.txt b/src/lang/brazilian_portuguese.txt index cde87b3dfa..d45b3f0646 100644 --- a/src/lang/brazilian_portuguese.txt +++ b/src/lang/brazilian_portuguese.txt @@ -503,7 +503,7 @@ STR_RAIL_MENU_MAGLEV_CONSTRUCTION :Construção de # Road construction menu STR_ROAD_MENU_ROAD_CONSTRUCTION :Construção de estrada -STR_ROAD_MENU_TRAM_CONSTRUCTION :Construção de linhas de bonde +STR_ROAD_MENU_TRAM_CONSTRUCTION :Construção de linha de bonde # Waterways construction menu STR_WATERWAYS_MENU_WATERWAYS_CONSTRUCTION :Construção de hidrovias @@ -1036,12 +1036,12 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Escolher STR_GAME_OPTIONS_RESOLUTION_OTHER :outra STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM} -STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Aceleração de hardware -STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Marque esta caixa para permitir que o OpenTTD tente usar aceleração de hardware. Se modificada, esta configuração terá efeito somente após reiniciar o jogo +STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Aceleração por hardware +STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Marque esta caixa para permitir que o OpenTTD tente usar aceleração por hardware. Se modificada, esta configuração terá efeito somente após reiniciar o jogo STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}A configuração terá efeito somente após reiniciar o jogo STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync -STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Marque esta caixa para ativar v-sync na tela. Se modificada, esta configuração terá efeito somente após reiniciar o jogo. Funciona somente com aceleração de hardware habilitada +STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Marque esta caixa para ativar v-sync na tela. Se modificada, esta configuração terá efeito somente após reiniciar o jogo. Funciona somente com aceleração por hardware ativada STR_GAME_OPTIONS_VIDEO_DRIVER_INFO :{BLACK}Controlador atual: {STRING} @@ -1206,7 +1206,7 @@ STR_CITY_APPROVAL_TOLERANT :Tolerante STR_CITY_APPROVAL_HOSTILE :Hostil STR_CITY_APPROVAL_PERMISSIVE :Permissivo (sem efeito nas ações da empresa) -STR_WARNING_NO_SUITABLE_AI :{WHITE}Não existem IA's disponíveis...{}Você pode obter várias IA's usando o sistema de 'Conteúdo Online' +STR_WARNING_NO_SUITABLE_AI :{WHITE}Não existem IAs disponíveis...{}Você pode obter várias IAs usando o sistema de 'Conteúdo Online' # Settings tree window STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Configurações @@ -1287,7 +1287,7 @@ STR_CONFIG_SETTING_RUNNING_COSTS :Custos de Opera STR_CONFIG_SETTING_RUNNING_COSTS_HELPTEXT :Configurar nível de manutenção e custos operacionais de veículos e infraestrutura STR_CONFIG_SETTING_CONSTRUCTION_SPEED :Velocidade de construção: {STRING} -STR_CONFIG_SETTING_CONSTRUCTION_SPEED_HELPTEXT :Limitar a quantidade ações de construção para IA's +STR_CONFIG_SETTING_CONSTRUCTION_SPEED_HELPTEXT :Limitar a quantidade ações de construção para IAs STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS :Quebra de veículos: {STRING} STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS_HELPTEXT :Controla a frequência com a qual veículos com manutenção inadequada podem quebrar @@ -1314,7 +1314,7 @@ STR_CONFIG_SETTING_TRAIN_REVERSING :Desabilitar rev STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Se ativado, os trens não podem inverter a direção em estações não-terminais, mesmo se existir um caminho mais curto para o próximo destino com a inversão STR_CONFIG_SETTING_DISASTERS :Desastres: {STRING} -STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Ativa desastres que podem, ocasionalmente, bloquear ou destruir veículos ou infraestrutura +STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Ativar desastres que podem, ocasionalmente, bloquear ou destruir veículos ou infraestrutura STR_CONFIG_SETTING_CITY_APPROVAL :Atitude da autoridade local: {STRING} STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Define de que forma o ruído sonoro e os danos ambientais causados pelas empresas afetam a sua classificação na localidade e as futuras ações de construção na localidade @@ -1359,13 +1359,13 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Inclinação do STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Inclinação de um quadrado inclinado para um veículo rodoviário. Valores grandes tornam mais difícil para um veículo subir uma colina STR_CONFIG_SETTING_FORBID_90_DEG :Proibir trens de fazer curvas de 90 graus: {STRING} -STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :Curvas em 90 graus ocorrem quando uma via horizontal é seguida imediatamente por outra vertical em um quadrado adjacente, fazendo com que o trem vire 90 graus quando passa de um quadrado para o próximo, ao invés dos habituais 45 graus para as outras combinações de vias. +STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :Curvas de 90 graus ocorrem quando uma pista horizontal é seguida diretamente por outra vertical em um quadrado adjacente, fazendo com que o trem vire 90 graus quando passa de um quadrado para o próximo, ao invés dos habituais 45 graus para outras combinações de pistas. STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Permitir a união de estações não adjacentes: {STRING} STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Permite acrescentar partes a uma estação sem tocar diretamente nas partes já existentes, usando Ctrl+Clique enquanto coloca as novas partes STR_CONFIG_SETTING_INFLATION :Inflação: {STRING} -STR_CONFIG_SETTING_INFLATION_HELPTEXT :Permitir inflação na economia, na qual os custos aumentam ligeiramente mais depressa do que as receitas +STR_CONFIG_SETTING_INFLATION_HELPTEXT :Permitir inflação na economia, na qual os custos aumentam ligeiramente mais rápido do que os pagamentos STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Comprimento máximo de pontes: {STRING} STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Comprimento máximo para construção de pontes @@ -1404,7 +1404,7 @@ STR_CONFIG_SETTING_SHOWFINANCES_PERIOD :Mostrar janela STR_CONFIG_SETTING_SHOWFINANCES_HELPTEXT :Se ativado, a janela de finanças é exibida no fim de cada ano, permitindo uma inspeção fácil do estado financeiro da empresa STR_CONFIG_SETTING_SHOWFINANCES_HELPTEXT_PERIOD :Se ativado, a janela de finanças é exibida no fim de cada período, permitindo uma inspeção fácil do estado financeiro da empresa -STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :Novas ordens são 'sem parar' por padrão: {STRING} +STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :Novas ordens, por padrão, são 'sem parar' : {STRING} STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normalmente, um veículo irá parar em cada estação por onde passa. Ativando esta configuração, o veículo passará por todas as estações na sua rota, sem parar, até o destino final. Esta opção define somente um modo padrão para novas ordens. Ordens individuais podem ser definidas explicitamente para qualquer um dos dois comportamentos STR_CONFIG_SETTING_STOP_LOCATION :Novas ordens de trem, por padrão, têm parada no {STRING} da plataforma @@ -1455,7 +1455,7 @@ STR_CONFIG_SETTING_PLANE_CRASHES_NONE :Nenhum STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :Reduzido STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :Normal -STR_CONFIG_SETTING_CROSSING_WITH_COMPETITOR :Permitir passagens de nível com estradas ou trilhos dos concorrentes: {STRING} +STR_CONFIG_SETTING_CROSSING_WITH_COMPETITOR :Permitir passagens de nível em estradas ou trilhos dos concorrentes: {STRING} STR_CONFIG_SETTING_CROSSING_WITH_COMPETITOR_HELPTEXT :Permitir a construção de passagens de nível nas estradas ou trilhos que pertencem aos concorrentes STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Permitir estações de passagem nas estradas das localidades: {STRING} @@ -1495,13 +1495,13 @@ STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Veículos nunca STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :Quando ativado, todos os modelos de veículos permanecerão disponíveis para sempre após a sua introdução STR_CONFIG_SETTING_TIMEKEEPING_UNITS :Unidades de tempo: {STRING} -STR_CONFIG_SETTING_TIMEKEEPING_UNITS_HELPTEXT :Escolher as unidades de tempo para o jogo. Isto não pode ser alterado posteriormente.{}{}O modo clássico no OpenTTD é baseado em um calendário, em que um ano é composto de 12 meses e cada mês tem 28-31 dias.{}{}No tempo baseado no relógio de parede, a produção de carga e as finanças são baseadas em incrementos de um minuto, que tem aproximadamente a mesma duração de um mês de 30 dias no modo baseado em calendário. Esses incrementos são agrupados em períodos de 12 minutos, equivalentes a um ano no modo baseado em calendário.{}{}Nos dois modos, há sempre um calendário clássico, que é usado para datas de introdução de veículos, casas e outras infraestruturas. +STR_CONFIG_SETTING_TIMEKEEPING_UNITS_HELPTEXT :Escolher as unidades de tempo para o jogo. Isto não pode ser alterado posteriormente.{}{}O modo clássico no OpenTTD é baseado em um calendário, em que um ano é composto de 12 meses e cada mês tem 28-31 dias.{}{}No tempo baseado em relógio de parede, a produção de carga e as finanças são baseadas em incrementos de um minuto, que tem aproximadamente a mesma duração de um mês de 30 dias no modo baseado em calendário. Esses incrementos são agrupados em períodos de 12 minutos, equivalentes a um ano no modo baseado em calendário.{}{}Nos dois modos, há sempre um calendário clássico, que é usado para datas de introdução de veículos, casas e outras infraestruturas. ###length 2 STR_CONFIG_SETTING_TIMEKEEPING_UNITS_CALENDAR :Calendário STR_CONFIG_SETTING_TIMEKEEPING_UNITS_WALLCLOCK :Relógio de parede STR_CONFIG_SETTING_MINUTES_PER_YEAR :Minutos por ano: {STRING} -STR_CONFIG_SETTING_MINUTES_PER_YEAR_HELPTEXT :Escolher o número de minutos para o ano do calendário. O padrão é 12 minutos. Defina como 0 para o tempo do calendário não mudar. Essa configuração não afeta a simulação econômica do jogo e só está disponível quando o tempo é baseado no relógio de parede. +STR_CONFIG_SETTING_MINUTES_PER_YEAR_HELPTEXT :Escolher o número de minutos para o ano do calendário. O padrão é 12 minutos. Defina como 0 para o tempo do calendário não mudar. Essa configuração não afeta a simulação econômica do jogo e só está disponível quando o tempo é baseado em relógio de parede. STR_CONFIG_SETTING_MINUTES_PER_YEAR_VALUE :{NUM} ###setting-zero-is-special @@ -1546,7 +1546,7 @@ STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS :Mostrar as carg STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS_HELPTEXT :Se ativado, a carga transportável pelo veículo aparecerá acima dele nas listas de veículos STR_CONFIG_SETTING_LANDSCAPE :Clima: {STRING} -STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Os climas definem a jogabilidade básica com diferentes cargas e requerimentos para o crescimento das localidades. NewGRF's e Scripts de Jogo permitem um controle mais fino +STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Os climas definem a jogabilidade básica com diferentes cargas e requerimentos para o crescimento das localidades. NewGRFs e Scripts de Jogo permitem um controle mais fino STR_CONFIG_SETTING_LAND_GENERATOR :Gerador de Terreno: {STRING} STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :O gerador 'Original' depende do conjunto gráfico base e produz formas de terreno pré-definidas. 'TerraGenesis' é um gerador baseado no algoritmo de ruído de Perlin com definições mais refinadas @@ -1643,7 +1643,7 @@ STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Comportamento a STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :Mover visualização com Botão Direito Mouse, posição do mouse travada STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :Mover mapa com Botão Direito Mouse, posição do mouse travada STR_CONFIG_SETTING_SCROLLMODE_RMB :Mover mapa com Botão Direito Mouse -STR_CONFIG_SETTING_SCROLLMODE_LMB :Move mapa com Botão Esquerdo Mouse +STR_CONFIG_SETTING_SCROLLMODE_LMB :Mover mapa com Botão Esquerdo Mouse STR_CONFIG_SETTING_SMOOTH_SCROLLING :Suavizar deslocamento da visualização: {STRING} STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Controla como a visualização principal se move para uma localização específica ao clicar no minimapa ou quando é dado um comando para ir até um objeto específico no mapa. Se ativado, a visualização se move suavemente, se desativado a visualização salta diretamente para o ponto escolhido @@ -1654,7 +1654,7 @@ STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT :Mostrar distân STR_CONFIG_SETTING_LIVERIES :Mostrar pinturas específicas do tipo de veículo: {STRING} STR_CONFIG_SETTING_LIVERIES_HELPTEXT :Controla a utilização de pinturas específicas por tipo de veículo (em vez de pinturas por empresa) ###length 3 -STR_CONFIG_SETTING_LIVERIES_NONE :Nenhum +STR_CONFIG_SETTING_LIVERIES_NONE :Nenhuma STR_CONFIG_SETTING_LIVERIES_OWN :Própria empresa STR_CONFIG_SETTING_LIVERIES_ALL :Todas as empresas @@ -1714,8 +1714,8 @@ STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL :Durante uma pau STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_HELPTEXT :Escolher quais ações podem ser executadas com o jogo pausado ###length 4 STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :Nenhuma ação -STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION :Todas as ações exceto construção -STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING :Todas as ações exceto modificações de terreno +STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION :Todas as ações, exceto construção +STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING :Todas as ações, exceto modificações de terreno STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_ACTIONS :Todas as ações STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :Usar grupos na lista de veículos: {STRING} @@ -1812,7 +1812,7 @@ STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT_HELPTEXT :Quando ativada, STR_CONFIG_SETTING_AI_BUILDS_SHIPS :Desativar embarcações para o computador: {STRING} STR_CONFIG_SETTING_AI_BUILDS_SHIPS_HELPTEXT :Quando ativada, esta configuração não permite a construção de embarcações por um competidor controlado por IA -STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Permitir IA's em multijogador: {STRING} +STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Permitir IAs em multijogador: {STRING} STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Permite que competidores controlados por IA participem de jogos multijogador STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#opcodes antes de scripts serem suspensos: {STRING} @@ -2040,7 +2040,7 @@ STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"Simétrico" si STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Modo de distribuição para correspondências: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"Simétrico" significa que aproximadamente a mesma quantidade de correspondência será enviada de uma estação A para uma estação B, assim como de B para A. "Assimétrica" significa que quantidades arbitrárias de correspondência podem ser enviadas em qualquer direção. "Manual" significa que não haverá distribuição automática de correspondências. STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Modo de distribuição para a classe de carga BLINDADA: {STRING} -STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :A classe de carga BLINDADA contém objetos de valor em clima temperado, diamantes em clima subtropical ou ouro em clima subártico. NewGRF's podem modificar isso. "Simétrica" significa que aproximadamente a mesma quantidade dessa carga será enviada de uma estação A para uma estação B, assim como de B para A. "Assimétrica" significa que quantidades arbitrárias dessa carga podem ser enviadas em qualquer direção. "Manual" significa que não haverá distribuição automática para aquela carga. Recomenda-se definir isso como assimétrico ou manual ao jogar subártico ou subtropical, pois os bancos só recebem carga nesses climas. Para temperado, você também pode escolher simétrico, pois os bancos enviarão objetos de valor de volta ao banco de origem. +STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :A classe de carga BLINDADA contém objetos de valor em clima temperado, diamantes em clima subtropical ou ouro em clima subártico. NewGRFs podem modificar isso. "Simétrica" significa que aproximadamente a mesma quantidade dessa carga será enviada de uma estação A para uma estação B, assim como de B para A. "Assimétrica" significa que quantidades arbitrárias dessa carga podem ser enviadas em qualquer direção. "Manual" significa que não haverá distribuição automática para aquela carga. Recomenda-se definir isso como assimétrico ou manual ao jogar subártico ou subtropical, pois os bancos só recebem carga nesses climas. Para temperado, você também pode escolher simétrico, pois os bancos enviarão objetos de valor de volta ao banco de origem. STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Modo de distribuição para outras classes de carga: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"Assimétrico" significa que quantidades arbitrárias de carga podem ser enviadas em qualquer direção. "Manual" significa que não haverá distribuição automática dessas cargas. ###length 3 @@ -2164,11 +2164,11 @@ STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND :{WHITE}... igno STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... ignorando conjunto de Sons Base '{STRING}': não encontrado STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... ignorando conjunto de Músicas Base '{STRING}': não encontrado STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Memória insuficiente -STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Falha ao alocar {BYTES} de memória para sprites. A reserva de memória para sprites foi reduzida para {BYTES}. Isto irá reduzir o desempenho do OpenTTD. Para diminuir os requisitos de memória você pode desabilitar gráficos de 32bpp e/ou diminuir os níveis de ampliação das visualizações +STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Falha ao alocar {BYTES} de memória para sprites. A memória reservada para sprites foi reduzida para {BYTES}. Isto irá reduzir o desempenho do OpenTTD. Para diminuir os requisitos de memória você pode desabilitar gráficos de 32bpp e/ou diminuir os níveis de ampliação das visualizações # Video initalization errors STR_VIDEO_DRIVER_ERROR :{WHITE}Erro nas configurações de vídeo... -STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... nenhuma GPU compatível encontrada. Aceleração de hardware desativada +STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... nenhuma GPU compatível encontrada. Aceleração por hardware desativada STR_VIDEO_DRIVER_ERROR_HARDWARE_ACCELERATION_CRASH :{WHITE}... O driver gráfico (GPU) travou o jogo. Aceleração por hardware desativada # Intro window @@ -2186,7 +2186,7 @@ STR_INTRO_HIGHSCORE :{BLACK}Tabela d STR_INTRO_HELP :{BLACK}Ajuda & Manuais STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Configurações STR_INTRO_NEWGRF_SETTINGS :{BLACK}Configurações de NewGRF -STR_INTRO_ONLINE_CONTENT :{BLACK}Verificar conteúdo online +STR_INTRO_ONLINE_CONTENT :{BLACK}Verificar Conteúdo Online STR_INTRO_AI_SETTINGS :{BLACK}Configurações de IA STR_INTRO_GAMESCRIPT_SETTINGS :{BLACK}Configurações de Script de Jogo STR_INTRO_QUIT :{BLACK}Sair @@ -2268,7 +2268,7 @@ STR_LIVERY_SHIP_GROUP_TOOLTIP :{BLACK}Mostrar STR_LIVERY_AIRCRAFT_GROUP_TOOLTIP :{BLACK}Mostrar cores dos grupos de aeronaves STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Escolher a cor principal para o esquema selecionado. Ctrl+Clique para definir esta cor para todos os esquemas STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Escolher a cor secundária para o esquema selecionado. Ctrl+Clique para definir esta cor para todos os esquemas -STR_LIVERY_PANEL_TOOLTIP :{BLACK}Selecionar o esquema de cores a alterar ou esquemas múltiplos utilizando Ctrl+Clique. Clique na opção para usar o esquema de cores +STR_LIVERY_PANEL_TOOLTIP :{BLACK}Selecionar o esquema de cores a alterar, ou esquemas múltiplos,- utilizando Ctrl+Clique. Clique na caixa para usar o esquema de cores STR_LIVERY_TRAIN_GROUP_EMPTY :Não há grupos de trens configurados STR_LIVERY_ROAD_VEHICLE_GROUP_EMPTY :Não há grupos de veículos configurados STR_LIVERY_SHIP_GROUP_EMPTY :Não há grupos de embarcações configurados @@ -2321,7 +2321,7 @@ STR_FACE_LOAD_DONE :{WHITE}Sua face STR_FACE_FACECODE :{BLACK}Número da face do jogador STR_FACE_FACECODE_TOOLTIP :{BLACK}Ver e/ou definir o número de face do presidente da empresa STR_FACE_FACECODE_CAPTION :{WHITE}Ver e/ou definir número de face do presidente -STR_FACE_FACECODE_SET :{WHITE}Um novo código numérico de face foi definido +STR_FACE_FACECODE_SET :{WHITE}Novo código de número de face foi definido STR_FACE_FACECODE_ERR :{WHITE}Não foi possível alterar o número de face do presidente - deve ser um número entre 0 e 4,294,967,295! STR_FACE_SAVE :{BLACK}Salvar STR_FACE_SAVE_TOOLTIP :{BLACK}Salvar face favorita @@ -2451,7 +2451,7 @@ STR_NETWORK_CONNECTING_DOWNLOADING_2 :{BLACK}{BYTES} ###length 8 STR_NETWORK_CONNECTING_1 :{BLACK}(1/6) Conectando... STR_NETWORK_CONNECTING_2 :{BLACK}(2/6) Autorizando... -STR_NETWORK_CONNECTING_3 :{BLACK}(3/6) Esperando... +STR_NETWORK_CONNECTING_3 :{BLACK}(3/6) Aguardando... STR_NETWORK_CONNECTING_4 :{BLACK}(4/6) Obtendo mapa... STR_NETWORK_CONNECTING_5 :{BLACK}(5/6) Processando dados... STR_NETWORK_CONNECTING_6 :{BLACK}(6/6) Registrando... @@ -2571,7 +2571,7 @@ STR_NETWORK_ERROR_SAVEGAMEERROR :{WHITE}Não foi STR_NETWORK_ERROR_SERVER_START :{WHITE}Não foi possível iniciar o servidor STR_NETWORK_ERROR_SERVER_ERROR :{WHITE}Ocorreu um erro de protocolo e a conexão foi encerrada STR_NETWORK_ERROR_BAD_PLAYER_NAME :{WHITE}Seu nome de jogador não foi definido. O nome pode ser definido no topo da janela de Multijogador -STR_NETWORK_ERROR_BAD_SERVER_NAME :{WHITE}Seu nome de servidor não foi definido. O nome pode ser definido no topo da janela de Multijogador +STR_NETWORK_ERROR_BAD_SERVER_NAME :{WHITE}O nome do seu servidor não foi definido. O nome pode ser definido no topo da janela de Multijogador STR_NETWORK_ERROR_WRONG_REVISION :{WHITE}A versão deste cliente é incompatível com a versão do servidor STR_NETWORK_ERROR_WRONG_PASSWORD :{WHITE}Senha incorreta STR_NETWORK_ERROR_SERVER_FULL :{WHITE}O servidor está cheio @@ -2696,13 +2696,13 @@ STR_CONTENT_NO_ZLIB_SUB :{WHITE}... não STR_CONTENT_TYPE_BASE_GRAPHICS :Gráficos base STR_CONTENT_TYPE_NEWGRF :NewGRF STR_CONTENT_TYPE_AI :IA -STR_CONTENT_TYPE_AI_LIBRARY :Biblioteca de IA's +STR_CONTENT_TYPE_AI_LIBRARY :Biblioteca de IA STR_CONTENT_TYPE_SCENARIO :Cenário STR_CONTENT_TYPE_HEIGHTMAP :Mapa topográfico STR_CONTENT_TYPE_BASE_SOUNDS :Sons base STR_CONTENT_TYPE_BASE_MUSIC :Músicas base STR_CONTENT_TYPE_GAME_SCRIPT :Script de jogo -STR_CONTENT_TYPE_GS_LIBRARY :Biblioteca de GS's +STR_CONTENT_TYPE_GS_LIBRARY :Biblioteca de GS # Content downloading progress window STR_CONTENT_DOWNLOAD_TITLE :{WHITE}Baixando conteúdo... @@ -2728,15 +2728,15 @@ STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Sair do # Transparency settings window STR_TRANSPARENCY_CAPTION :{WHITE}Opções de Transparência -STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Ativar transparência dos sinais. Ctrl+Clique para travar -STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}Ativar transparência das árvores. Ctrl+Clique para travar -STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}Ativar transparência das casas. Ctrl+Clique para travar -STR_TRANSPARENT_INDUSTRIES_TOOLTIP :{BLACK}Ativar transparência das indústrias. Ctrl+Clique para travar -STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Ativar transparência das construções como estações, depósitos e pontos de controle. Ctrl+Clique para travar -STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Ativar transparência das pontes. Ctrl+Clique para travar -STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Ativar transparência para estruturas como faróis e antenas. Ctrl+Clique para travar -STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Ativar transparência para catenária. Ctrl+Clique para travar -STR_TRANSPARENT_TEXT_TOOLTIP :{BLACK}Ativar transparência do texto de carregamento e custo/receita. Ctrl+Clique para travar +STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Ativar/Desativar transparência das placas. Ctrl+Clique para travar +STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}Ativar/Desativar transparência das árvores. Ctrl+Clique para travar +STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}Ativar/Desativar transparência das casas. Ctrl+Clique para travar +STR_TRANSPARENT_INDUSTRIES_TOOLTIP :{BLACK}Ativar/Desativar transparência das indústrias. Ctrl+Clique para travar +STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Ativar/Desativar transparência das construções como estações, depósitos e pontos de controle. Ctrl+Clique para travar +STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Ativar/Desativar transparência das pontes. Ctrl+Clique para travar +STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Ativar/Desativar transparência das estruturas como faróis e antenas. Ctrl+Clique para travar +STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Ativar/Desativar transparência da catenária. Ctrl+Clique para travar +STR_TRANSPARENT_TEXT_TOOLTIP :{BLACK}Ativar/Desativar transparência dos textos de carregamento e custo/receita. Ctrl+Clique para travar STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Definir objetos como invisíveis ao invés de transparentes # Linkgraph legend window @@ -2833,13 +2833,13 @@ STR_BUILD_SIGNAL_CAPTION :{WHITE}Seleçã STR_BUILD_SIGNAL_TOGGLE_ADVANCED_SIGNAL_TOOLTIP :{BLACK}Mostrar/Ocultar tipos de sinais avançados STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Sinal de Bloqueio (semáforo){}Este é o tipo mais básico de sinal, permitindo que somente um trem esteja na mesma seção ao mesmo tempo STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}Sinal de Entrada (semáforo){}Permanece verde enquanto existir um ou mais sinais de saída verdes na seção seguinte da linha. Caso contrário, ficará vermelho -STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}Sinal de Saída (semáforo){}Funciona da mesma forma que o sinal de bloqueio, mas é necessário para ativar a cor correta nos pré-sinais de entrada e combinado. +STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}Sinal de Saída (semáforo){}Funciona do mesmo modo que o sinal de bloqueio, mas é necessário para ativar a cor correta nos pré-sinais de entrada e combinado. STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Sinal Combinado (semáforo){}O sinal combinado funciona simultaneamente como um sinal de entrada e de saída. Isto permite a construção de ramificações complexas de pré-sinais. STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}Sinal de Caminho (semáforo){}Um sinal de caminho que permite mais de um trem entrar em uma seção sinalizada ao mesmo tempo, se o trem puder reservar um caminho para um ponto de parada seguro. Sinais de caminho padrões podem ser passados no sentido contrário STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}Sinal de Sentido Único(semáforo){}Um sinal de caminho que permite mais de um trem entrar em uma seção sinalizada ao mesmo tempo, se o trem puder reservar um caminho para um ponto de parada seguro. Os sinais de sentido único não podem ser passados no sentido contrário STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Sinal de Bloqueio (elétrico){}Este é o tipo mais básico de sinal, permitindo que somente um trem esteja na mesma seção ao mesmo tempo STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}Sinal de Entrada (elétrico){}Permanece verde enquanto existir um ou mais sinais de saída verdes na seção seguinte da linha. Caso contrário, ficará vermelho. -STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Sinal de Saída (elétrico){}Funciona da mesma forma que o sinal de bloqueio, mas é necessário para ativar a cor correta nos pré-sinais de entrada e combinado. +STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Sinal de Saída (elétrico){}Funciona do mesmo modo que o sinal de bloqueio, mas é necessário para ativar a cor correta nos pré-sinais de entrada e combinado. STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Sinal Combinado (elétrico){}O sinal combinado funciona simultaneamente como um sinal de entrada e de saída. Isto permite construir ramificações complexas de pré-sinais. STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Sinal de Caminho (elétrico){}Um sinal de caminho que permite mais de um trem entrar em uma seção sinalizada ao mesmo tempo, se o trem puder reservar um caminho para um ponto de parada seguro. Sinais de caminho padrões podem ser passados no sentido contrário STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Sinal de Sentido Único (elétrico){}Um sinal de caminho que permite mais de um trem entrar em uma seção sinalizada ao mesmo tempo, se o trem puder reservar um caminho para um ponto de parada seguro. Os sinais de sentido único não podem ser passados no sentido contrário @@ -2884,7 +2884,7 @@ STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE :{BLACK}Construi STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE :{BLACK}Construir ponte para bondes. Pressione também Shift para apenas mostrar o custo estimado STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}Construir túnel rodoviário. Pressione também Shift para apenas mostrar o custo estimado STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}Construir túnel para bondes. Pressione também Shift para apenas mostrar o custo estimado -STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}Construir/Remover estradas +STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}Construir/Remover estrada STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Construir/Remover linhas de bonde STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_ROAD :{BLACK}Converter/Atualizar o tipo de estrada. Pressione também Shift para apenas mostrar o custo estimado STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_TRAM :{BLACK}Converter/Atualizar o tipo de bonde. Pressione também Shift para apenas mostrar o custo estimado @@ -3079,6 +3079,8 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Propriet STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Proprietário da ferrovia: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Autoridade local: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Nenhum +STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Coordenadas: {LTBLUE}{NUM} x {NUM} x {NUM} +STR_LAND_AREA_INFORMATION_LANDINFO_INDEX :{BLACK}Índice do quadrado: {LTBLUE}{NUM} ({HEX}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Construído/renovado: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Classe da estação: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Tipo de estação: {LTBLUE}{STRING} @@ -3139,7 +3141,7 @@ STR_LAI_ROAD_DESCRIPTION_TRAMWAY :Linha de bonde STR_LAI_TOWN_INDUSTRY_DESCRIPTION_UNDER_CONSTRUCTION :{STRING} (em construção) STR_LAI_TREE_NAME_TREES :Árvores -STR_LAI_TREE_NAME_RAINFOREST :Floresta Tropical +STR_LAI_TREE_NAME_RAINFOREST :Floresta tropical STR_LAI_TREE_NAME_CACTUS_PLANTS :Plantas de cactos STR_LAI_STATION_DESCRIPTION_RAILROAD_STATION :Estação ferroviária @@ -3426,8 +3428,8 @@ STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}Uma list STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Definir parâmetros STR_NEWGRF_SETTINGS_SHOW_PARAMETERS :{BLACK}Mostrar parâmetros -STR_NEWGRF_SETTINGS_TOGGLE_PALETTE :{BLACK}Alternar paleta -STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP :{BLACK}Ativar/Desativar a paleta de NewGRF selecionado.{}Faça isso quando os gráficos deste NewGRF ficarem cor de rosa no jogo +STR_NEWGRF_SETTINGS_TOGGLE_PALETTE :{BLACK}Ativar/Desativar paleta +STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP :{BLACK}Ativar/Desativar a paleta do NewGRF selecionado.{}Faça isso quando os gráficos deste NewGRF ficarem cor de rosa no jogo STR_NEWGRF_SETTINGS_APPLY_CHANGES :{BLACK}Aplicar modificações STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_BUTTON :{BLACK}Procurar conteúdo que falta online @@ -3524,7 +3526,7 @@ STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} deve STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} deve ser carregado depois de {2:STRING} STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} requer OpenTTD versão {2:STRING} ou superior STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :o arquivo GRF que foi desenvolvido para traduzir -STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :Foram carregados NewGRF's demais +STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :Foram carregados NewGRFs demais STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Carregar {1:STRING} como NewGRF estático com {2:STRING} pode causar erro de sincronização STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Sprite inesperado (sprite {3:NUM}) STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Propriedade Action 0 desconhecida {4:HEX} (sprite {3:NUM}) @@ -3544,9 +3546,9 @@ STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Você e STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Não é possível adicionar arquivo: ID do GRF duplicado STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Arquivo correspondente não encontrado (GRF compatível carregado) -STR_NEWGRF_TOO_MANY_NEWGRFS :{WHITE}Não é possível adicionar arquivo: limite de NewGRF's atingido +STR_NEWGRF_TOO_MANY_NEWGRFS :{WHITE}Não é possível adicionar arquivo: limite de NewGRFs atingido -STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}GRF's compatíveis foram carregados para os arquivos que faltam +STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}GRFs compatíveis foram carregados para os arquivos que faltam STR_NEWGRF_DISABLED_WARNING :{WHITE}Arquivos GRF ausentes foram desativados STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Arquivos GRF em falta STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Sair da pausa pode travar o OpenTTD. Não envie relatórios de erros sobre travamentos subsequentes.{}Você quer mesmo continuar o jogo? @@ -3559,11 +3561,11 @@ STR_NEWGRF_LIST_COMPATIBLE :{YELLOW}Foram e STR_NEWGRF_LIST_MISSING :{RED}Arquivos em falta # NewGRF 'it's broken' warnings -STR_NEWGRF_BROKEN :{WHITE}O comportamento de NewGRF '{0:STRING}' pode causar erros de sincronização e/ou travamentos +STR_NEWGRF_BROKEN :{WHITE}O comportamento do NewGRF '{0:STRING}' pode causar erros de sincronização e/ou travamentos STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}O estado do vagão motorizado mudou para '{1:ENGINE}' quando estiver fora do depósito STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}O comprimento do veículo mudou para '{1:ENGINE}' quando estiver fora do depósito STR_NEWGRF_BROKEN_CAPACITY :{WHITE}A capacidade do veículo mudou para '{1:ENGINE}' quando estiver fora do depósito ou em adaptação -STR_BROKEN_VEHICLE_LENGTH :{WHITE}O trem '{VEHICLE}' pertencente a '{COMPANY}' tem um comprimento inválido, possivelmente devido à problemas com NewGRF's. Podem ocorrer erros de sincronização ou travamento do jogo +STR_BROKEN_VEHICLE_LENGTH :{WHITE}O trem '{VEHICLE}' pertencente a '{COMPANY}' tem um comprimento inválido, possivelmente devido à problemas com NewGRFs. Podem ocorrer erros de sincronização ou travamento do jogo STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' fornece informação incorreta STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}A informação de carga/adaptação para '{1:ENGINE}' é diferente da lista de compra depois da construção. Isto pode fazer a renovação/substituição automática falhar se adaptar corretamente @@ -3582,15 +3584,15 @@ STR_NEWGRF_INVALID_INDUSTRYTYPE : # NewGRF scanning window -STR_NEWGRF_SCAN_CAPTION :{WHITE}Procurando NewGRF's -STR_NEWGRF_SCAN_MESSAGE :{BLACK}Procurando NewGRF's. Dependendo da quantidade isto pode demorar... +STR_NEWGRF_SCAN_CAPTION :{WHITE}Procurando NewGRFs +STR_NEWGRF_SCAN_MESSAGE :{BLACK}Procurando NewGRFs. Dependendo da quantidade isto pode demorar... STR_NEWGRF_SCAN_STATUS :{BLACK}{NUM} NewGRF{P "" s} procurado{P "" s} de {NUM} NewGRF{P "" s} estimado{P "" s} STR_NEWGRF_SCAN_ARCHIVES :Procurando por arquivos # Sign list window STR_SIGN_LIST_CAPTION :{WHITE}Lista de Placas - {COMMA} Placa{P "" s} STR_SIGN_LIST_MATCH_CASE :{BLACK}Diferenciar maiúsculas/minúsculas -STR_SIGN_LIST_MATCH_CASE_TOOLTIP :{BLACK}Ativar correspondência de maiúsculas/minúsculas na comparação dos nomes com a sequência fornecida +STR_SIGN_LIST_MATCH_CASE_TOOLTIP :{BLACK}Ativar/Desativar correspondência de maiúsculas/minúsculas na comparação dos nomes com a sequência fornecida # Sign window STR_EDIT_SIGN_CAPTION :{WHITE}Editar texto da placa @@ -4775,14 +4777,14 @@ STR_AI_DEBUG_BREAK_ON_LABEL :{BLACK}Parar em STR_AI_DEBUG_BREAK_STR_OSKTITLE :{BLACK}Parar em STR_AI_DEBUG_BREAK_STR_TOOLTIP :{BLACK}Quando uma mensagem de registro da IA for igual a esta sequência, o jogo é pausado STR_AI_DEBUG_MATCH_CASE :{BLACK}Diferenciar maiúsculas/minúsculas -STR_AI_DEBUG_MATCH_CASE_TOOLTIP :{BLACK}Ativar correspondência de maiúsculas/minúsculas na comparação das mensagens de registro da IA com a sequência de parada +STR_AI_DEBUG_MATCH_CASE_TOOLTIP :{BLACK}Ativar/Desativar correspondência de maiúsculas/minúsculas na comparação das mensagens de registro da IA com a sequência de parada STR_AI_DEBUG_CONTINUE :{BLACK}Continuar STR_AI_DEBUG_CONTINUE_TOOLTIP :{BLACK}Sair da pausa e continuar a IA STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}Mostrar saída de depuração desta IA. Ctrl+Clique para abrir em uma nova janela STR_AI_GAME_SCRIPT :{BLACK}Script de jogo STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Verificar o registro do Script de Jogo. Ctrl+Clique para abrir em uma nova janela -STR_ERROR_AI_NO_AI_FOUND :Não foi encontrada IA adequada para carregar.{}Esta IA é um pacote vazio e não fará nada.{}Você pode obter várias IA's usando o sistema de 'Conteúdo Online' +STR_ERROR_AI_NO_AI_FOUND :Não foi encontrada IA adequada para carregar.{}Esta IA é um pacote vazio e não fará nada.{}Você pode obter várias IAs usando o sistema de 'Conteúdo Online' STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Um dos scripts em execução travou. Favor relatar isto ao autor do script com uma captura de tela da Janela de Depuração de IA/Script de Jogo STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}A janela de Depuração de IA/Script de Jogo está disponível somente para o servidor @@ -4790,7 +4792,7 @@ STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}A janel STR_AI_CONFIG_CAPTION_AI :{WHITE}Configurações de IA STR_AI_CONFIG_CAPTION_GAMESCRIPT :{WHITE}Configurações de Script de Jogo STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Script de Jogo que será carregado no próximo jogo -STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}IA's que serão carregadas no próximo jogo +STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}IAs que serão carregadas no próximo jogo STR_AI_CONFIG_HUMAN_PLAYER :Jogador humano STR_AI_CONFIG_RANDOM_AI :IA aleatória STR_AI_CONFIG_NONE :(nenhum) @@ -4805,7 +4807,7 @@ STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Mover a STR_AI_CONFIG_GAMESCRIPT :{SILVER}Script de Jogo STR_AI_CONFIG_GAMESCRIPT_PARAM :{SILVER}Parâmetros -STR_AI_CONFIG_AI :{SILVER}IA's +STR_AI_CONFIG_AI :{SILVER}IAs STR_AI_CONFIG_CHANGE_AI :{BLACK}Selecionar IA STR_AI_CONFIG_CHANGE_GAMESCRIPT :{BLACK}Selecionar Script de Jogo @@ -4815,7 +4817,7 @@ STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Configur # Available AIs window STR_AI_LIST_CAPTION :{WHITE}Disponíveis {STRING} -STR_AI_LIST_CAPTION_AI :IA's +STR_AI_LIST_CAPTION_AI :IAs STR_AI_LIST_CAPTION_GAMESCRIPT :Scripts de jogo STR_AI_LIST_TOOLTIP :{BLACK}Clique para selecionar um script @@ -5612,9 +5614,9 @@ STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_MAIL_TRUCK :Caminhão de Co STR_VEHICLE_NAME_ROAD_VEHICLE_WITCOMBE_OIL_TANKER :Caminhão de Petróleo Witcombe STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_OIL_TANKER :Caminhão de Petróleo Foster STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_OIL_TANKER :Caminhão de Petróleo Perry -STR_VEHICLE_NAME_ROAD_VEHICLE_TALBOTT_LIVESTOCK_VAN :Furgão de Gado Talbott -STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_LIVESTOCK_VAN :Furgão de Gado Uhl -STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_LIVESTOCK_VAN :Furgão de Gado Foster +STR_VEHICLE_NAME_ROAD_VEHICLE_TALBOTT_LIVESTOCK_VAN :Caminhão de Gado Talbott +STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_LIVESTOCK_VAN :Caminhão de Gado Uhl +STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_LIVESTOCK_VAN :Caminhão de Gado Foster STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_GOODS_TRUCK :Caminhão de Bens Balogh STR_VEHICLE_NAME_ROAD_VEHICLE_CRAIGHEAD_GOODS_TRUCK :Caminhão de Bens Craighead STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_GOODS_TRUCK :Caminhão de Bens Goss @@ -5633,9 +5635,9 @@ STR_VEHICLE_NAME_ROAD_VEHICLE_KELLING_STEEL_TRUCK :Caminhão de A STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_ARMORED_TRUCK :Caminhão Blindado Balogh STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_ARMORED_TRUCK :Caminhão Blindado Uhl STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_ARMORED_TRUCK :Caminhão Blindado Foster -STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_FOOD_VAN :Furgão de Alimentos Foster -STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_FOOD_VAN :Furgão de Alimentos Perry -STR_VEHICLE_NAME_ROAD_VEHICLE_CHIPPY_FOOD_VAN :Furgão de Alimentos Chippy +STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_FOOD_VAN :Caminhão de Alimentos Foster +STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_FOOD_VAN :Caminhão de Alimentos Perry +STR_VEHICLE_NAME_ROAD_VEHICLE_CHIPPY_FOOD_VAN :Caminhão de Alimentos Chippy STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_PAPER_TRUCK :Caminhão de Papel Uhl STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_PAPER_TRUCK :Caminhão de Papel Balogh STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_PAPER_TRUCK :Caminhão de Papel MPS @@ -5663,9 +5665,9 @@ STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_COTTON_CANDY_TRUCK :Caminhão de Al STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_TOFFEE_TRUCK :Caminhão de Caramelo MightyMover STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_TOFFEE_TRUCK :Caminhão de Caramelo Powernaught STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_TOFFEE_TRUCK :Caminhão de Caramelo Wizzowow -STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_TOY_VAN :Furgão de Brinquedos MightyMover -STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_TOY_VAN :Furgão de Brinquedos Powernaught -STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_TOY_VAN :Furgão de Brinquedos Wizzowow +STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_TOY_VAN :Caminhão de Brinquedos MightyMover +STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_TOY_VAN :Caminhão de Brinquedos Powernaught +STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_TOY_VAN :Caminhão de Brinquedos Wizzowow STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_CANDY_TRUCK :Caminhão de Doces MightyMover STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_CANDY_TRUCK :Caminhão de Doces Powernaught STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_CANDY_TRUCK :Caminhão de Doces Wizzowow @@ -5685,11 +5687,11 @@ STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_BUBBLE_TRUCK :Caminhão de Bo ###length 11 STR_VEHICLE_NAME_SHIP_MPS_OIL_TANKER :Navio Petroleiro MPS STR_VEHICLE_NAME_SHIP_CS_INC_OIL_TANKER :Navio Petroleiro CS-Inc. -STR_VEHICLE_NAME_SHIP_MPS_PASSENGER_FERRY :Balsa de Passageiros MPS -STR_VEHICLE_NAME_SHIP_FFP_PASSENGER_FERRY :Balsa de Passageiros FFP +STR_VEHICLE_NAME_SHIP_MPS_PASSENGER_FERRY :Navio de Passageiros MPS +STR_VEHICLE_NAME_SHIP_FFP_PASSENGER_FERRY :Navio de Passageiros FFP STR_VEHICLE_NAME_SHIP_BAKEWELL_300_HOVERCRAFT :Hovercraft Bakewell 300 -STR_VEHICLE_NAME_SHIP_CHUGGER_CHUG_PASSENGER :Balsa de Passageiros Chugger-Chug -STR_VEHICLE_NAME_SHIP_SHIVERSHAKE_PASSENGER_FERRY :Balsa de Passageiros Shivershake +STR_VEHICLE_NAME_SHIP_CHUGGER_CHUG_PASSENGER :Navio de Passageiros Chugger-Chug +STR_VEHICLE_NAME_SHIP_SHIVERSHAKE_PASSENGER_FERRY :Navio de Passageiros Shivershake STR_VEHICLE_NAME_SHIP_YATE_CARGO_SHIP :Navio Cargueiro Yate STR_VEHICLE_NAME_SHIP_BAKEWELL_CARGO_SHIP :Navio Cargueiro Bakewell STR_VEHICLE_NAME_SHIP_MIGHTYMOVER_CARGO_SHIP :Navio Cargueiro MightyMover diff --git a/src/lang/english_AU.txt b/src/lang/english_AU.txt index 70d323610c..a33687e1a0 100644 --- a/src/lang/english_AU.txt +++ b/src/lang/english_AU.txt @@ -3078,6 +3078,8 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Tramway STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Railway owner: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Local authority: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :None +STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Coordinates: {LTBLUE}{NUM} x {NUM} x {NUM} +STR_LAND_AREA_INFORMATION_LANDINFO_INDEX :{BLACK}Tile index: {LTBLUE}{NUM} ({HEX}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Built/renovated: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Station class: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Station type: {LTBLUE}{STRING} diff --git a/src/lang/estonian.txt b/src/lang/estonian.txt index 27bcf2f451..049828aaed 100644 --- a/src/lang/estonian.txt +++ b/src/lang/estonian.txt @@ -439,7 +439,7 @@ STR_GOTO_ORDER_VIEW_TOOLTIP :{BLACK}Ava korr STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Mängu paus STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Kiirenda mängu STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Seadistus -STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Mängu salvestamine/jätkamine, mängust lahkumine, väljumine +STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Mängu salvestamine/jätkamine, mängust lahkumine, programmist väljumine STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Ava kaart, uus vaateaken, kaubavood või siltide loend STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Ava asustuste register või asuta asustus STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Ava toetuste loend @@ -476,9 +476,9 @@ STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD :{BLACK}Alguse l STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD :{BLACK}Alguse liigutamine 1 aasta võrra edasi STR_SCENEDIT_TOOLBAR_TOOLTIP_SET_DATE :{BLACK}Alustamise aasta valikuks klõpsi siin STR_SCENEDIT_TOOLBAR_TOOLTIP_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}Ava kaart, asustuste register -STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION :{BLACK}Maastiku tekitamine +STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION :{BLACK}Ava maastikukujunduse menüü või genereeri uus maailm STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Asustuste tekitamine -STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Tööstuste tekitamine +STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Tööstuste ehitamine või tekitamine STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Maanteede ehitamine STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Trammiteede ehitamine STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Istuta puid. Ctrl valib piirkonna diagonaalselt. Shift valib ehitamise/hinna kuvamise režiimi vahel @@ -4282,7 +4282,7 @@ STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Ostetaks STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Keskenda põhivaade rongidepoo kohale STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Vii vaade garaažile. Ctrl+klõps avab garaažil uue vaate. STR_DEPOT_SHIP_LOCATION_TOOLTIP :{BLACK}Vii pea vaade paadikuuri juurde -STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Vii vaade angaarile +STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Vii vaade angaarile. Ctrl+klõps avab angaari kohal uue vaateakna ###length VEHICLE_TYPES STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP :{BLACK}Koosta nimekiri kõikidest rongidest, mille korralduste hulgas on see depoo diff --git a/src/lang/polish.txt b/src/lang/polish.txt index 0c885597a9..4bec8991b6 100644 --- a/src/lang/polish.txt +++ b/src/lang/polish.txt @@ -3458,6 +3458,8 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Właści STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Właściciel linii kolejowej: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Lokalne władze: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Brak +STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Współrzędne: {LTBLUE}{NUM} x {NUM} x {NUM} +STR_LAND_AREA_INFORMATION_LANDINFO_INDEX :{BLACK}Indeks pola: {LTBLUE}{NUM} ({HEX}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Zbudowano/odnowiono: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Rodzaj stacji: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Typ stacji: {LTBLUE}{STRING} @@ -5113,7 +5115,7 @@ STR_TIMETABLE_START_SECONDS_QUERY :Sekundy do uruc STR_TIMETABLE_CHANGE_TIME :{BLACK}Zmień czas STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Ustal ilość czasu, jaką powinno zająć zaznaczone polecenie. Użyj Ctrl, aby ustalić taki czas dla wszystkich poleceń -STR_TIMETABLE_CLEAR_TIME :{BLACK}Usuń czas +STR_TIMETABLE_CLEAR_TIME :{BLACK}Wyczyść czas STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Wyczyść podany czas w zaznaczonym poleceniu. Użyj Ctrl, aby wyczyścić czasy we wszystkich poleceniach STR_TIMETABLE_CHANGE_SPEED :{BLACK}Zmień limit prędkości diff --git a/src/lang/russian.txt b/src/lang/russian.txt index 96595c7823..a591be3671 100644 --- a/src/lang/russian.txt +++ b/src/lang/russian.txt @@ -1760,8 +1760,8 @@ STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :По часов STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT :Уровень высоты для карт с плоским рельефом: {STRING} ###length 2 -STR_CONFIG_SETTING_EDGES_NOT_EMPTY :{WHITE}Одна или несколько клеток в северном углу не пусты -STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}Одна или несколько клеток берега без воды +STR_CONFIG_SETTING_EDGES_NOT_EMPTY :{WHITE}Как минимум одно поле в северном углу карты не пустое +STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}Как минимум одно поле у края карты - суша STR_CONFIG_SETTING_STATION_SPREAD :Максимальный размер станции: {STRING} STR_CONFIG_SETTING_STATION_SPREAD_HELPTEXT :Максимальный размер области, которую может занимать станция или её составные части.{}Имейте в виду, что большие значения замедляют игру. @@ -2072,7 +2072,7 @@ STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :Процент STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :При перетаскивании ставить сигналы каждые: {STRING} STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT :Настройка периодичности расстановки сигналов методом перетаскивания. Сигналы будут устанавливаться до первого встреченного препятствия (пересечения или другого сигнала). -STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} клет{P ку ки ок} +STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} пол{P е я ей} STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE :Равномерная расстановка сигналов при перетаскивании: {STRING} STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Настройка расстановки сигналов с помощью Ctrl+перетаскивания. Если равномерная расстановка отключена, то сигналы дополнительно ставятся перед мостами, туннелями и после них. Если включена, то сигналы ставятся ровно на каждой N-й клетке. @@ -3253,6 +3253,8 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Влад STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Владелец ж/д пути: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Администрация: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Нет +STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Координаты: {LTBLUE}{NUM} × {NUM} × {NUM} +STR_LAND_AREA_INFORMATION_LANDINFO_INDEX :{BLACK}Номер поля: {LTBLUE}{NUM} ({HEX}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Построено/обновлено: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Класс станции: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Тип станции: {LTBLUE}{STRING} @@ -4060,8 +4062,8 @@ STR_COMPANY_VIEW_COMPANY_VALUE :{GOLD}Стои STR_COMPANY_VIEW_INFRASTRUCTURE :{GOLD}Инфраструктура: STR_COMPANY_VIEW_INFRASTRUCTURE_RAIL :{WHITE}{COMMA} ж/д участ{P ок ка ков} STR_COMPANY_VIEW_INFRASTRUCTURE_ROAD :{WHITE}{COMMA} дорожны{P й х х} участ{P ок ка ков} -STR_COMPANY_VIEW_INFRASTRUCTURE_WATER :{WHITE}{COMMA} водны{P й х х} участ{P ок ка ков} -STR_COMPANY_VIEW_INFRASTRUCTURE_STATION :{WHITE}{COMMA} участ{P ок ка ков} занято станциями +STR_COMPANY_VIEW_INFRASTRUCTURE_WATER :{WHITE}{COMMA} водн{P ое ых ых} пол{P е я ей} +STR_COMPANY_VIEW_INFRASTRUCTURE_STATION :{WHITE}{COMMA} пол{P е я ей} занято станциями STR_COMPANY_VIEW_INFRASTRUCTURE_AIRPORT :{WHITE}{COMMA} аэропорт{P "" а ов} STR_COMPANY_VIEW_INFRASTRUCTURE_NONE :{WHITE}Нет @@ -4100,7 +4102,7 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_RAIL_SECT :{GOLD}Ж/д у STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS :{WHITE}Сигналы STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT :{GOLD}Дорожные участки: STR_COMPANY_INFRASTRUCTURE_VIEW_TRAM_SECT :{GOLD}Трамвайные участки: -STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT :{GOLD}Водные участки: +STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT :{GOLD}Водные поля: STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS :{WHITE}Каналы STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT :{GOLD}Станции: STR_COMPANY_INFRASTRUCTURE_VIEW_STATIONS :{WHITE}Площадь станций diff --git a/src/lang/slovak.txt b/src/lang/slovak.txt index bbb6c4b273..2eca86d2da 100644 --- a/src/lang/slovak.txt +++ b/src/lang/slovak.txt @@ -276,6 +276,8 @@ STR_COLOUR_SECONDARY_WHITE :Biela STR_UNITS_VELOCITY_IMPERIAL :{DECIMAL} mph STR_UNITS_VELOCITY_METRIC :{DECIMAL} km/h STR_UNITS_VELOCITY_SI :{DECIMAL} m/s +STR_UNITS_VELOCITY_GAMEUNITS_DAY :{DECIMAL}{NBSP}políčok/deň +STR_UNITS_VELOCITY_GAMEUNITS_SEC :{DECIMAL}{NBSP}políčok/sek STR_UNITS_VELOCITY_KNOTS :{DECIMAL}{NBSP}uzlov STR_UNITS_POWER_IMPERIAL :{DECIMAL}hp @@ -946,6 +948,8 @@ STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD_AND :{WHITE}{VEHICLE} je veľmi zastaralé a urgentne potrebuje výmenu STR_NEWS_TRAIN_IS_STUCK :{WHITE}{VEHICLE} nemôže nájsť cestu k pokračovaniu STR_NEWS_VEHICLE_IS_LOST :{WHITE}{VEHICLE} sa stratil{G 0 "" "a" "o"} +STR_NEWS_VEHICLE_UNPROFITABLE_YEAR :{WHITE}{VEHICLE} zisk za posledný rok bol {CURRENCY_LONG} +STR_NEWS_VEHICLE_UNPROFITABLE_PERIOD :{WHITE}{VEHICLE} zisk za posledné obdobie bol {CURRENCY_LONG} STR_NEWS_AIRCRAFT_DEST_TOO_FAR :{WHITE}{VEHICLE} sa nemôže dostať do ďalšej stanice, pretože tá je príliš ďaleko STR_NEWS_ORDER_REFIT_FAILED :{WHITE}Príkaz zmeňiť tovar po zlyhaní zastavil {VEHICLE} @@ -1083,6 +1087,10 @@ STR_GAME_OPTIONS_GUI_SCALE_AUTO_TOOLTIP :{BLACK}Začiark STR_GAME_OPTIONS_GUI_SCALE_BEVELS :{BLACK}Mierkové úkosy STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :{BLACK}Začiarknutím tohto políčka zmeníte úkosy podľa veľkosti rozhrania +STR_GAME_OPTIONS_GUI_FONT_SPRITE :{BLACK}Použite tradičné sprite písmo +STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP :{BLACK}Začiarknite toto políčko, ak uprednostňujete použitie tradičného písma sprite s pevnou veľkosťou. +STR_GAME_OPTIONS_GUI_FONT_AA :{BLACK}Vyhladzovacie písma +STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP :{BLACK}Začiarknite toto políčko, ak chcete vyhladiť písma s meniteľnou veľkosťou. STR_GAME_OPTIONS_GUI_SCALE_1X :1x STR_GAME_OPTIONS_GUI_SCALE_2X :2x @@ -1122,6 +1130,7 @@ STR_GAME_OPTIONS_SOCIAL_PLUGIN_STATE_PLATFORM_NOT_RUNNING :{ORANGE}{STRING STR_GAME_OPTIONS_SOCIAL_PLUGIN_STATE_DUPLICATE :{RED}Duplicitný doplnok STR_GAME_OPTIONS_SOCIAL_PLUGIN_STATE_INVALID_SIGNATURE :{RED}Neplatný podpis +STR_BASESET_STATUS :{STRING} {RED}({NUM} chýbajúc{P i e e}/poškoden{P ý é é} súbor{P "" y y}) STR_ERROR_RESOLUTION_LIST_FAILED :{WHITE}Nepodarilo sa načítať zoznam podporovaných rozlíšení STR_ERROR_FULLSCREEN_FAILED :{WHITE}Zobrazovanie na celú obrazovku zlyhalo @@ -1435,6 +1444,7 @@ STR_CONFIG_SETTING_AUTOSCROLL_EVERY_VIEWPORT :Každý pohľad STR_CONFIG_SETTING_BRIBE :Umožniť podplácanie miestnej správy: {STRING} ###length 2 STR_CONFIG_SETTING_BRIBE_HELPTEXT :Povolí podplácanie miestnej samosprávy. Ak podplácanie zistí inšpektor, spoločnosť nebude môcť podplácať v danom meste počas nasledujúcich 6 mesiacov. +STR_CONFIG_SETTING_BRIBE_HELPTEXT_MINUTES :Umožnite firmám pokúsiť sa podplatiť miestny mestský úrad. Ak si úplatok všimne kontrolór, firma nebude môcť v meste konať šesť minút STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :Povoliť zakúpenie exkluzívnych dopravných práv: {STRING} ###length 2 @@ -1685,6 +1695,9 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Žiadna STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Zatvoriť okno kliknutím pravým tlačidlom: {STRING} STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Zatvorí okno kliknutím pravým tlačidlom do vnútra. Prestane ukazovať nápovedu pri kliknutí pravým tlačidlom! ###length 3 +STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_NO :Nie +STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES :Áno +STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES_EXCEPT_STICKY :Áno, okrem zamknutých STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Použiť {STRING} formát dátumu v názve uloženej hry STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Formát dátumu v názvoch uložených hier @@ -2138,6 +2151,7 @@ STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Pridelen # Video initalization errors STR_VIDEO_DRIVER_ERROR :{WHITE}Chyba v nastavení videa... STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... nenašlo sa kompatibilné GPU. Hardvérové zrýchlenie vypnuté +STR_VIDEO_DRIVER_ERROR_HARDWARE_ACCELERATION_CRASH :{WHITE}... Hra spadla kvôli ovládaču GPU. Hardvérová akcelerácia je vypnutá # Intro window STR_INTRO_CAPTION :{WHITE}OpenTTD {REV} @@ -2194,6 +2208,17 @@ STR_ABANDON_GAME_QUERY :{YELLOW}Ste si STR_ABANDON_SCENARIO_QUERY :{YELLOW}Ste si istý, že chcete opustiť tento scenár? # Help window +STR_HELP_WINDOW_CAPTION :{WHITE}Nápoveda a manuály +STR_HELP_WINDOW_WEBSITES :{BLACK}Webstránky +STR_HELP_WINDOW_DOCUMENTS :{BLACK}Dokumenty +STR_HELP_WINDOW_README :{BLACK}Čítajma +STR_HELP_WINDOW_CHANGELOG :{BLACK}Log zmien +STR_HELP_WINDOW_KNOWN_BUGS :{BLACK}Známe chyby +STR_HELP_WINDOW_LICENSE :{BLACK}Licencia +STR_HELP_WINDOW_MAIN_WEBSITE :{BLACK}OpenTTD +STR_HELP_WINDOW_MANUAL_WIKI :{BLACK}Manuál / Wiki +STR_HELP_WINDOW_BUGTRACKER :{BLACK}Nahlásiť chybu +STR_HELP_WINDOW_COMMUNITY :{BLACK}Komunita # Cheat window STR_CHEATS :{WHITE}Cheaty @@ -3225,8 +3250,10 @@ STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Počet m STR_MAPGEN_TOWN_NAME_LABEL :{BLACK}Názvy miest: STR_MAPGEN_TOWN_NAME_DROPDOWN_TOOLTIP :{BLACK}Výber štýlu názvov miest STR_MAPGEN_DATE :{BLACK}Rok: +STR_MAPGEN_DATE_TOOLTIP :{BLACK}Vyberte dátum začiatku STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Počet priemyslu: STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Najvyšší vrchol: +STR_MAPGEN_HEIGHTMAP_HEIGHT_TOOLTIP :{BLACK}Vyberte najvyšší vrchol, ktorý sa hra pokúsi vytvoriť, meraný v nadmorskej výške STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Zvýšiť maximálnu výšku najvyššieho vrchola na mape o jeden STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Znížiť maximálnu výšku najvyššieho vrchola na mape o jeden STR_MAPGEN_SNOW_COVERAGE :{BLACK}Pokrytie snehom: @@ -3243,6 +3270,7 @@ STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Rieky: STR_MAPGEN_SMOOTHNESS :{BLACK}Členitosť: STR_MAPGEN_VARIETY :{BLACK}Rozmanitosť distribúcie: STR_MAPGEN_GENERATE :{WHITE}Generovať +STR_MAPGEN_GENERATE_TOOLTIP :{BLACK}Vytvorte si svet a hrajte OpenTTD! STR_MAPGEN_NEWGRF_SETTINGS :{BLACK}Nastavenia NewGRF STR_MAPGEN_NEWGRF_SETTINGS_TOOLTIP :{BLACK}Zobraziť nastavenia NewGRF STR_MAPGEN_AI_SETTINGS :{BLACK}Nastavenia AI @@ -3275,6 +3303,7 @@ STR_MAPGEN_TOWN_NAME_CATALAN :Katalánske # Strings for map borders at game generation STR_MAPGEN_BORDER_TYPE :{BLACK}Okraje mapy: +STR_MAPGEN_BORDER_TYPE_TOOLTIP :{BLACK}Vyberte si hranice herného sveta STR_MAPGEN_NORTHWEST :{BLACK}Severo-západ STR_MAPGEN_NORTHEAST :{BLACK}Severo-východ STR_MAPGEN_SOUTHEAST :{BLACK}Juho-východ @@ -3287,7 +3316,9 @@ STR_MAPGEN_BORDER_MANUAL :{BLACK}Manuáln STR_MAPGEN_HEIGHTMAP_ROTATION :{BLACK}Orientácia výškovej mapy: STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Názov výškovej mapy: +STR_MAPGEN_HEIGHTMAP_NAME_TOOLTIP :{BLACK}Názov obrazového súboru s výškovou mapou STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Veľkosť: +STR_MAPGEN_HEIGHTMAP_SIZE_LABEL_TOOLTIP :{BLACK}Veľkosť zdrojového obrázka výškovej mapy. Aby ste dosiahli čo najlepšie výsledky, každý okraj by mal zodpovedať dostupnej dĺžke okraja mapy v OpenTTD, ako napríklad 256, 512, 1024 atď. STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM} STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Cieľová výška vrcholu @@ -3655,6 +3686,7 @@ STR_STATION_LIST_STATION :{YELLOW}{STATIO STR_STATION_LIST_WAYPOINT :{YELLOW}{WAYPOINT} STR_STATION_LIST_NONE :{YELLOW}- Žiadne - STR_STATION_LIST_SELECT_ALL_FACILITIES :{BLACK}Označiť všetky možnosti +STR_STATION_LIST_CARGO_FILTER_ONLY_NO_RATING :Iba hodnotenie bez nákladu # Station view window STR_STATION_VIEW_CAPTION :{WHITE}{STATION} {STATION_FEATURES} @@ -4318,6 +4350,8 @@ STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Kapacita STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Transfer kredity: {LTBLUE}{CURRENCY_LONG} +STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP_DAYS :{BLACK}Zníži servisný interval o 10 dní. Ctrl+klik skráti servisný interval o 5 dní +STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP_MINUTES :{BLACK}Zníži servisný interval o 5 minút. Ctrl+klik skráti servisný interval o 1 minútu STR_SERVICE_INTERVAL_DROPDOWN_TOOLTIP :{BLACK}Zmeniť typ servisného intervalu STR_VEHICLE_DETAILS_DEFAULT :Štandardné diff --git a/src/lang/spanish.txt b/src/lang/spanish.txt index 3f4c6c00b0..8375043568 100644 --- a/src/lang/spanish.txt +++ b/src/lang/spanish.txt @@ -1026,7 +1026,7 @@ STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_120_MINUTES :Cada 120 minuto STR_GAME_OPTIONS_LANGUAGE :{BLACK}Idioma STR_GAME_OPTIONS_LANGUAGE_TOOLTIP :{BLACK}Selecciona el idioma a emplear en interfaz del juego -STR_GAME_OPTIONS_LANGUAGE_PERCENTAGE :{STRING} ({NUM}% completo) +STR_GAME_OPTIONS_LANGUAGE_PERCENTAGE :{STRING} ({NUM}% completado) STR_GAME_OPTIONS_FULLSCREEN :{BLACK}Pantalla completa STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Marca esta casilla para jugar OpenTTD a pantalla completa @@ -2272,7 +2272,7 @@ STR_LIVERY_PANEL_TOOLTIP :{BLACK}Seleccio STR_LIVERY_TRAIN_GROUP_EMPTY :No se han definido grupos de trenes STR_LIVERY_ROAD_VEHICLE_GROUP_EMPTY :No se han definido grupos de vehículos de carretera STR_LIVERY_SHIP_GROUP_EMPTY :No se han definido grupos de barcos -STR_LIVERY_AIRCRAFT_GROUP_EMPTY :No se han establecido grupos de aeronaves +STR_LIVERY_AIRCRAFT_GROUP_EMPTY :No se han definido grupos de aeronaves ###length 23 STR_LIVERY_DEFAULT :Color por Defecto @@ -3079,6 +3079,8 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Propieta STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Propietario del ferrocarril: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Autoridad local: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Ninguna +STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Coordenadas: {LTBLUE}{NUM} x {NUM} x {NUM} +STR_LAND_AREA_INFORMATION_LANDINFO_INDEX :{BLACK}Índice de la casilla: {LTBLUE}{NUM} ({HEX}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Construido/renovado: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Clase de estación: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Tipo de estación: {LTBLUE}{STRING} diff --git a/src/lang/tamil.txt b/src/lang/tamil.txt index fbbd956a09..c56f0498af 100644 --- a/src/lang/tamil.txt +++ b/src/lang/tamil.txt @@ -379,18 +379,18 @@ STR_GOTO_ORDER_VIEW :{BLACK}கட ###length 31 STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}இடை நிறுத்து STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}அதி வேகமாக விளையாடு -STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}விருப்பத் தேர்வு +STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}விருப்பத்தேர்வுகள் மற்றும் அமைப்புகள் STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}விளையாட்டை சேமி,கைவிடு, வெளியேறு STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}வரைபடத்தை காட்டு -STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}நகர புத்தகம் காண்பி +STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}நகரங்களின் பட்டியலை காட்டு அல்லது புதிய நகரத்தினை நிறுவு STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}மானியங்களைக் காட்டு STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}நிறுவனத்தின் நிலையங்களின் பட்டியலை காண்பி STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}நிறுவனத்தின் நிதி நிலைமையை காட்டு STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}நிறுவனத்தின் விவரங்களை காட்டு STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}கதை புத்தகத்தினைக் காட்டு -STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}குறிக்கோள் பட்டியலைக் காட்டு -STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}வரைபடம் காண்பி -STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}நிறுவங்களின் பட்டியலை காட்டு +STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}குறிக்கோள் பட்டியலைத் திற +STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}நிறுவன வரைபடங்களைத் திற. மேலும் சரக்கு விலைப்பட்டியலைக் காட்டு +STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}நிறுவங்களின் பட்டியலைத் திற STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}ஓர் தொழிற்சாலையை கட்டு அல்லது தொழிற்சாலைகளின் பட்டியலை காட்டு STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}நிறுவனத்தின் இரயில்களைக் காட்டு. Ctrl+Click அழுத்தினால் குழு/வாகனங்களின் பட்டியல் தெரியும் STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}நிறுவனத்தின் சாலை வாகனங்களைக் காட்டு. Ctrl+Click அழுத்தினால் குழு/வாகனங்களின் பட்டியல் தெரியும் @@ -606,7 +606,7 @@ STR_GRAPH_OPERATING_PROFIT_CAPTION :{WHITE}தொ STR_GRAPH_INCOME_CAPTION :{WHITE}வருமான வரைபடம் STR_GRAPH_CARGO_DELIVERED_CAPTION :{WHITE}பரிமாற்றம் செய்யப்பட்ட சரக்குப்பெட்டிகள் STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION :{WHITE}கம்பெனி செயல்வரம்பு (அதிகபட்ச செயல்வரம்பு=1000) -STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}கம்பெனி மதிப்பீடுகள் +STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}நிறுவன மதிப்பீடு வரைபடம் STR_GRAPH_LAST_72_MINUTES_TIME_LABEL :{TINY_FONT}{BLACK}கடந்த 72 நிமிடங்கள் @@ -662,6 +662,7 @@ STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}மொ ###next-name-looks-similar STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP :{BLACK}கடந்த 12 காலாண்டுகளில் மிகக் குறைந்த லாபத்துடன் காலாண்டில் செய்யப்பட்ட பணத்தின் அளவு +STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP :{BLACK}கடந்த 12 காலாண்டுகளில் அதிகபட்ச லாபத்துடன் காலாண்டில் செய்யப்பட்ட பணத்தின் அளவினைக் காட்டு STR_PERFORMANCE_DETAIL_DELIVERED_TOOLTIP :{BLACK}கடந்த நான்கு காலாண்டுகளில் சேர்க்கப்பட்ட சரக்கு பெட்டிகள் STR_PERFORMANCE_DETAIL_CARGO_TOOLTIP :{BLACK}கடந்த காலாண்டில் கையாளப்பட்ட சரக்கு வகைகள் STR_PERFORMANCE_DETAIL_MONEY_TOOLTIP :{BLACK}இந்த நிறுவனம் வங்கியில் வைத்திருக்கும் பணம் @@ -1080,6 +1081,7 @@ STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}உங STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}உங்கள் நாணய மதிப்பினை ஒரு பவுண்டு (£) அளவு அதிகரிக்கவும் STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}உங்களது நாணயத்தின் நாணயமாற்று விகிதத்தை ஒரு பவுண்டாக (£) அமைக்கவும் +STR_CURRENCY_SEPARATOR :{LTBLUE}பிரிப்பான்: {ORANGE}{STRING} STR_CURRENCY_PREFIX :{LTBLUE}முன் ஒட்டு: {ORANGE}{STRING} STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}உங்கள் நாணயத்தின் முன் ஒட்டத்தினை அமையுங்கள் @@ -1093,7 +1095,7 @@ STR_CURRENCY_DECREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}யூ STR_CURRENCY_INCREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}யூரோவிற்கு தாமதமாக மாறுங்கள் STR_CURRENCY_PREVIEW :{LTBLUE}முன்னோட்டம்: {ORANGE}{CURRENCY_LONG} -STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP :{BLACK}10000 பவுண்டு (£) உங்க்ள் நாணயத்தில் +STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP :{BLACK}உங்கள் நாணயத்தில் 10000 பவுண்டு (£) STR_CURRENCY_CHANGE_PARAMETER :{BLACK}பயனரால் மாற்றப்பட்ட பண குணாதிசயங்களை மாற்று STR_NONE :ஒன்றுமில்லை @@ -1504,7 +1506,7 @@ STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}வி STR_CONFIG_SETTING_STATION_SPREAD :அதிக. நிலைய விரிப்பு: {STRING} STR_CONFIG_SETTING_STATION_SPREAD_HELPTEXT :ஒரு நிலையத்தின் அதிகபட்ச பரப்பளவு. உயர் மதிப்புகள் விளையாட்டை மெதுவாக்கும் என்பதினை நினைவில் கொள்க -STR_CONFIG_SETTING_SERVICEATHELIPAD :ஹெலிகாப்ப்டர்களை தானாக சரிபார்ர்க்கவும்: {STRING} +STR_CONFIG_SETTING_SERVICEATHELIPAD :ஹெலிகாப்ப்டர்களைத் தானாக சரிபார்க்கவும்: {STRING} STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR :சிறுபடத்தில் பயன்படுத்திய நில நிறம்: {STRING} @@ -1603,6 +1605,7 @@ STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE_HELPTEXT :எதிர் STR_CONFIG_SETTING_QUICKGOTO :வாகன கட்டளைகளை விரிவாக உருவாக்கவும்: {STRING} +STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE :இயல்புநிலை இரயில் வகை (புதிய ஆட்ட துவக்கம்/பழைய ஆட்டத்தின் ஏற்றம்): {STRING} ###length 3 STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :முதலில் கிடைக்கும் STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :கடைசியில் கிடைக்கும் @@ -1719,8 +1722,10 @@ STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE_HELPTEXT :தொழிற STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES :பொருளாதார மாற்றங்கள்: {STRING} STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES_HELPTEXT :உலக பொருளாதார மாற்றங்களைப் பற்றி செய்தித்தாளினைக் காட்டு +STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY :நிறுவனத்தால் வழங்கப்படும் தொழிற்சாலைகளின் உற்பத்தி நிலை மாற்றங்கள் : {STRING} STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY_HELPTEXT :நிறுவனத்தால் வழங்கப்படும் தொழில்களின் உற்பத்தி நிலை மாறும்போது செய்தித்தாளைக் காட்டவும் +STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER :எதிர்-நிறுவனத்தால் வழங்கப்படும் தொழிற்சாலைகளின் உற்பத்தி நிலை மாற்றங்கள் : {STRING} STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED :மற்ற தொழிற்சாலைகளின் உற்பத்தி மாற்றங்கள்: {STRING} @@ -2000,11 +2005,11 @@ STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}'உப STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}'மிதவெப்பமண்டல' நிலப்பரப்புப் பாணியைத் தேர்ந்தெடுக்கவும் STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}'பொம்மைநில' நிலப்பரப்புப் பாணியைத் தேர்ந்தெடுக்கவும் -STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}ஆட்டம் அமைப்புகளைக் காட்டு -STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}புள்ளிகள் பட்டியலினைக் காட்டவும் +STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}ஆட்ட அமைப்புகளைத் திற +STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}புள்ளிகள் பட்டியலினைத் திற STR_INTRO_TOOLTIP_HELP :{BLACK}ஆவணங்கள் மற்றும் இணைய ஆதாரங்களுக்கான அணுகலைப் பெறுங்கள் STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}அமைப்புகளைத் திற -STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}NewGRF அமைப்புகளைக் காட்டு +STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}NewGRF அமைப்புகளைத் திற STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}பதிவிறக்கம் செய்ய புதிய மற்றும் புதுப்பிக்கப்பட்ட உள்ளடக்கத்தை பார்க்கவும் STR_INTRO_TOOLTIP_AI_SETTINGS :{BLACK}AI அமைப்புகளைத் திற STR_INTRO_TOOLTIP_GAMESCRIPT_SETTINGS :{BLACK}விளையாட்டு ஸ்கிரிப்ட் அமைப்புகளைத் திற @@ -2068,7 +2073,7 @@ STR_LIVERY_SHIP_GROUP_EMPTY :கப்பல STR_LIVERY_AIRCRAFT_GROUP_EMPTY :விமானக் குழுக்கள் எதுவும் அமைக்கப்படவில்லை ###length 23 -STR_LIVERY_DEFAULT :Standard Livery +STR_LIVERY_DEFAULT :இயல்பிருப்பு Livery STR_LIVERY_STEAM :புகை பொறி STR_LIVERY_DIESEL :டீசல் பொறி STR_LIVERY_ELECTRIC :மின்சார பொறி @@ -2416,6 +2421,7 @@ STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}சர STR_NETWORK_MESSAGE_KICKED :*** {STRING} வெளியேற்றப்பட்டார். காரணம்: ({STRING}) STR_NETWORK_ERROR_COORDINATOR_REGISTRATION_FAILED :{WHITE}சர்வர் பதிவு தோல்வி +STR_NETWORK_ERROR_COORDINATOR_ISOLATED :{WHITE}உங்கள் சேவையகத்தை மற்றவர்கள் அணுக இயலாது # Content downloading window STR_CONTENT_TITLE :{WHITE}கோப்புகள் பதிவிறக்கம் செய்யப்படுகின்றன @@ -2756,7 +2762,7 @@ STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID :{BLACK}3x3 க STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}ஏதொவொறு # Fund new industry window -STR_FUND_INDUSTRY_CAPTION :{WHITE}புதிய தொழிற்சாலையினை நிறுவு +STR_FUND_INDUSTRY_CAPTION :{WHITE}புதிய தொழிற்சாலையினை நிறுவுதல் STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}இந்தப் பட்டியலிருந்து பொருத்தமான தொழிற்சாலை ஒன்றினை தேர்ந்தெடு STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :{BLACK}மாறுபட்ட தொழிற்சாலைகளை உருவாக்குக STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_CAPTION :{WHITE}மாறுபட்ட தொழிற்சாலைகளை உருவாக்குக @@ -2797,6 +2803,8 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}ட் STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}இரயில்வே உரிமையாளர்: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}நகராட்சி: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :ஒன்றுமில்லை +STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}அச்சுத் தூரங்கள்: {LTBLUE}{NUM} x {NUM} x {NUM} +STR_LAND_AREA_INFORMATION_LANDINFO_INDEX :{BLACK}வட்ட எண்: {LTBLUE}{NUM} ({HEX}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}கட்டப்பட்டது/புதுப்பிக்கப்பட்டது: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}நிலையத்தின் பிரிவு: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}நிலையத்தின் வகை: {LTBLUE}{STRING} @@ -3200,11 +3208,11 @@ STR_NEWGRF_ERROR_MSG_ERROR :{RED}பிழ STR_NEWGRF_ERROR_MSG_FATAL :{RED}மரணம்: {SILVER}{STRING} STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}"{STRING}" NewGRF மரணமான பிழை ஏற்பட்டுள்ளது:{}{STRING} STR_NEWGRF_ERROR_VERSION_NUMBER :OpenTTDஆல் தெரிவித்த TTDPatch விருத்துடன் {1:STRING} செயல்படாது -STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} ஆனது {STRING} TTD பதிப்பிற்காகவே +STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} ஆனது {2:STRING} TTD பதிப்பிற்காகவே STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} ஆனது {STRING} உடன் இணைந்து பயன்படுத்த வடிவமைக்கப்பட்டுள்ளது -STR_NEWGRF_ERROR_INVALID_PARAMETER :செல்லாத குணாதிசயம் {1:STRING} இன்: குணாதிசயம் {STRING} ({NUM}) -STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} ஆனது {STRING} இற்கு முன்னால் ஏற்றப்பட வேண்டும் -STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} ஆனது {STRING} இற்கு பின்னால் ஏற்றப்பட வேண்டும் +STR_NEWGRF_ERROR_INVALID_PARAMETER :செல்லாத குணாதிசயம் {1:STRING} இன்: குணாதிசயம் {2:STRING} ({3:NUM}) +STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} ஆனது {2:STRING} இற்கு முன்னால் ஏற்றப்பட வேண்டும் +STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} ஆனது {2:STRING} இற்கு பின்னால் ஏற்றப்பட வேண்டும் STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} இற்கு OpenTTD பதிப்பு {STRING} இற்கு அதிகமான பதிப்பு தேவைப்படுகிறது STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :GRF கோப்பு மொழிபெயர்க்க வடிமைக்கப்பட்டது STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :அளவிற்கு அதிகமான NewGRF கள் ஏற்றப்பட்டுள்ளன @@ -3993,21 +4001,21 @@ STR_VEHICLE_STATUS_LEAVING :{LTBLUE}வி STR_VEHICLE_STATUS_CRASHED :{RED}மோதியது! STR_VEHICLE_STATUS_BROKEN_DOWN :{RED}பழுதானது STR_VEHICLE_STATUS_STOPPED :{RED}நின்றுவிட்டது -STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}நிறுத்தப்படுகின்றது, {VELOCITY} +STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}{VELOCITY} - நிறுத்தப்படுகின்றது STR_VEHICLE_STATUS_TRAIN_NO_POWER :{RED}திறன் இல்லை STR_VEHICLE_STATUS_TRAIN_STUCK :{ORANGE}வழிக்காக காத்துக்கொண்டிருக்கிறது STR_VEHICLE_STATUS_AIRCRAFT_TOO_FAR :{ORANGE}செல்லுமிடம் நெடுந்தொலைவிலுள்ளது -STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}{STATION} இற்கு செல்கிறது, {VELOCITY} -STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}எந்த கட்டளைகளும் இல்லை, {VELOCITY} -STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE} {WAYPOINT}-இற்கு செல்கிறது, {VELOCITY} -STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE} {DEPOT}-இற்கு செல்கிறது, {VELOCITY} -STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE} {DEPOT}-இல் சர்வீஸ் செய்ய செல்கிறது, {VELOCITY} +STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}{1:VELOCITY} - {0:STATION}-இற்கு செல்கிறது +STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}{VELOCITY} - எந்த கட்டளைகளும் இல்லை +STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}{1:VELOCITY} - {0:WAYPOINT}-இற்கு செல்கிறது +STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}{1:VELOCITY} - {0:DEPOT}-இற்கு செல்கிறது +STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}{1:VELOCITY} - {0:DEPOT}-இல் பழுதுபார்க்க செல்கிறது -STR_VEHICLE_STATUS_CANNOT_REACH_STATION_VEL :{LTBLUE}{STATION} நிலையத்தினை அடைய முடியவில்லை, {VELOCITY} -STR_VEHICLE_STATUS_CANNOT_REACH_WAYPOINT_VEL :{LTBLUE}{WAYPOINT}-இனை அடைய முடியவில்லை, {VELOCITY} -STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_VEL :{ORANGE}{DEPOT}-இனை அடைய முடியாது , {VELOCITY} -STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_SERVICE_VEL :{LTBLUE}{DEPOT} இனை அடைய முடியவில்லை, {VELOCITY} +STR_VEHICLE_STATUS_CANNOT_REACH_STATION_VEL :{LTBLUE}{1:VELOCITY} - {0:STATION}-இனை அடைய முடியவில்லை +STR_VEHICLE_STATUS_CANNOT_REACH_WAYPOINT_VEL :{LTBLUE}{1:VELOCITY} - {0:WAYPOINT}-இனை அடைய முடியவில்லை +STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_VEL :{ORANGE}{1:VELOCITY} - {0:DEPOT}-இனை அடைய முடியாது +STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_SERVICE_VEL :{LTBLUE}{1:VELOCITY} - {0:DEPOT}-இனை அடைய முடியவில்லை # Vehicle stopped/started animations ###length 2 @@ -4180,9 +4188,9 @@ STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}கொ STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :இதற்கு சமம் STR_ORDER_CONDITIONAL_COMPARATOR_NOT_EQUALS :இதற்கு சமம் இல்லை STR_ORDER_CONDITIONAL_COMPARATOR_LESS_THAN :இது குறைவு. இதற்கு -STR_ORDER_CONDITIONAL_COMPARATOR_LESS_EQUALS :இது சமம் அல்லது குறைவு. இதற்கு +STR_ORDER_CONDITIONAL_COMPARATOR_LESS_EQUALS :இதற்கு இது சமம் அல்லது குறைவு STR_ORDER_CONDITIONAL_COMPARATOR_MORE_THAN :இது அதிகம். இதற்கு -STR_ORDER_CONDITIONAL_COMPARATOR_MORE_EQUALS :இது சமம் அல்லது அதிகம். இதற்கு +STR_ORDER_CONDITIONAL_COMPARATOR_MORE_EQUALS :இதற்கு இது சமம் அல்லது அதிகம் STR_ORDER_CONDITIONAL_COMPARATOR_IS_TRUE :உண்மை STR_ORDER_CONDITIONAL_COMPARATOR_IS_FALSE :பொய் @@ -5371,6 +5379,10 @@ STR_TOWN_NAME :{TOWN} STR_VEHICLE_NAME :{VEHICLE} STR_WAYPOINT_NAME :{WAYPOINT} +STR_CURRENCY_SHORT_KILO :{NBSP}k +STR_CURRENCY_SHORT_MEGA :{NBSP}m +STR_CURRENCY_SHORT_GIGA :{NBSP}பில்லியன் +STR_CURRENCY_SHORT_TERA :{NBSP}tn STR_JUST_CARGO :{CARGO_LONG} STR_JUST_RIGHT_ARROW :{RIGHT_ARROW} diff --git a/src/lang/ukrainian.txt b/src/lang/ukrainian.txt index 8246e7543e..c6d8be08f7 100644 --- a/src/lang/ukrainian.txt +++ b/src/lang/ukrainian.txt @@ -783,6 +783,8 @@ STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Кред STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Підсумок: ###next-name-looks-similar +STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP_YEARS :{BLACK}Кількість транспортних засобів, які були прибутковими минулого року (дорожній транспорт, потяги, кораблі, літаки). +STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP_PERIODS :{BLACK}Кількість транспортних засобів, які були прибутковими минулого періоду (дорожній транспорт, потяги, кораблі, літаки). STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Кількість нещодавно обслуговуваних частин станцій. Кожна частина станції (залізнична станція, автобусна зупинка, аеропорт) враховується окремо, навіть якщо вони об'єднані в одну станцію STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP :{BLACK}Найменший квартальний прибуток за останні 12 кварталів STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP :{BLACK}Найбільший квартальний прибуток за останні 12 кварталів @@ -1177,6 +1179,7 @@ STR_GAME_OPTIONS_GUI_SCALE_5X :5x STR_GAME_OPTIONS_PARTICIPATE_SURVEY_FRAME :{BLACK}Автоматизований збір даних STR_GAME_OPTIONS_PARTICIPATE_SURVEY :{BLACK}Участь в автоматизованому зборі даних +STR_GAME_OPTIONS_PARTICIPATE_SURVEY_PREVIEW :{BLACK}Попередній перегляд геологічної розвідки STR_GAME_OPTIONS_GRAPHICS :{BLACK}Графіка @@ -2310,12 +2313,14 @@ STR_ABANDON_SCENARIO_QUERY :{YELLOW}Ви д # Help window STR_HELP_WINDOW_CAPTION :Допомога й довідка +STR_HELP_WINDOW_WEBSITES :{BLACK}Вебсайти STR_HELP_WINDOW_DOCUMENTS :{BLACK}Документація STR_HELP_WINDOW_README :{BLACK}Інструкція STR_HELP_WINDOW_CHANGELOG :{BLACK}Зміни STR_HELP_WINDOW_KNOWN_BUGS :{BLACK}Відомі збої STR_HELP_WINDOW_LICENSE :{BLACK}Ліцензія STR_HELP_WINDOW_MAIN_WEBSITE :{BLACK}OpenTTD +STR_HELP_WINDOW_MANUAL_WIKI :{BLACK}Довідка / Вікі STR_HELP_WINDOW_BUGTRACKER :{BLACK}Повідомити про помилку STR_HELP_WINDOW_COMMUNITY :{BLACK}Спільнота @@ -2734,12 +2739,12 @@ STR_CONTENT_SELECT_UPDATES_CAPTION :{BLACK}Вибр STR_CONTENT_SELECT_UPDATES_CAPTION_TOOLTIP :{BLACK}Позначити весь вміст, що є оновленням існуючого, для завантаження STR_CONTENT_UNSELECT_ALL_CAPTION :{BLACK}Зняти позначки STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP :{BLACK}Не завантажувати нічого -STR_CONTENT_SEARCH_EXTERNAL :{BLACK}Шукати на сторонніх веб-сайтах -STR_CONTENT_SEARCH_EXTERNAL_TOOLTIP :{BLACK}Шукати додатки, недоступні на серверах OpenTTD на сторонніх веб-сайтах +STR_CONTENT_SEARCH_EXTERNAL :{BLACK}Шукати на сторонніх вебсайтах +STR_CONTENT_SEARCH_EXTERNAL_TOOLTIP :{BLACK}Шукати додатки, недоступні на серверах OpenTTD на сторонніх вебсайтах STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER_CAPTION :{WHITE}Ви виходите з OpenTTD! -STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER :{WHITE}Умови використання додатків з зовнішніх веб-сайтів можуть відрізнятися.{}Інструкції по встановленню даних додатків у OpenTTD шукайте на відповідних веб-сайтах.{}Продовжити? +STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER :{WHITE}Умови використання додатків з зовнішніх вебсайтів можуть відрізнятися.{}Інструкції по встановленню даних додатків у OpenTTD шукайте на відповідних вебсайтах.{}Продовжити? STR_CONTENT_FILTER_TITLE :{BLACK}Фільтр за назвою: -STR_CONTENT_OPEN_URL :{BLACK}Відвідати вебсайт +STR_CONTENT_OPEN_URL :{BLACK}Вебсайт STR_CONTENT_OPEN_URL_TOOLTIP :{BLACK}Відвітати вебсайт цього контенту STR_CONTENT_DOWNLOAD_CAPTION :{BLACK}Завантажити STR_CONTENT_DOWNLOAD_CAPTION_TOOLTIP :{BLACK}Почати завантаження обраного вмісту @@ -3154,7 +3159,9 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Влас STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Власник залізниці: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Місцева влада: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Немає -STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Рік випуску: {LTBLUE}{DATE_LONG} +STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Координати: {LTBLUE}{NUM} x {NUM} x {NUM} +STR_LAND_AREA_INFORMATION_LANDINFO_INDEX :{BLACK}Координати клітинки: {LTBLUE}{NUM} ({HEX}) +STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Рік випуску чи оновлення: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Клас станції: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Тип станції: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_AIRPORT_CLASS :{BLACK}Клас аеропорта: {LTBLUE}{STRING} @@ -3535,6 +3542,7 @@ STR_SAVE_PRESET_SAVE :{BLACK}Збер STR_SAVE_PRESET_SAVE_TOOLTIP :{BLACK}Зберегти шаблон для поточного обраного імені # NewGRF parameters window +STR_BASEGRF_PARAMETERS_CAPTION :{WHITE}Змінити параметри базового набору графіки STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}Змінити параметри NewGRF STR_NEWGRF_PARAMETERS_CLOSE :{BLACK}Закрити STR_NEWGRF_PARAMETERS_RESET :{BLACK}Очистити @@ -3972,6 +3980,8 @@ STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Дета STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}Переглянути детальну інформацію про інфраструктуру STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :{BLACK}Дати грошей STR_COMPANY_VIEW_GIVE_MONEY_TOOLTIP :{BLACK}Дати грошей цій компанії +STR_COMPANY_VIEW_HOSTILE_TAKEOVER_BUTTON :{BLACK}Агресивне захоплення +STR_COMPANY_VIEW_HOSTILE_TAKEOVER_TOOLTIP :{BLACK}Агресивно захопити компанію STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}Нове обличчя STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Вибрати нове обличчя керівника @@ -4059,15 +4069,16 @@ STR_VEHICLE_LIST_AVAILABLE_AIRCRAFT :Доступн STR_VEHICLE_LIST_MANAGE_LIST :{BLACK}Редагувати список STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}Дати завдання всьому транспорту зі списку STR_VEHICLE_LIST_REPLACE_VEHICLES :Оновлення -STR_VEHICLE_LIST_SEND_FOR_SERVICING :Відправити на техогляд +STR_VEHICLE_LIST_SEND_FOR_SERVICING :Направити на техогляд +STR_VEHICLE_LIST_CREATE_GROUP :Створити групу STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLACK}Прибуток цього року: {CURRENCY_LONG} (торік: {CURRENCY_LONG}) STR_VEHICLE_LIST_PROFIT_THIS_PERIOD_LAST_PERIOD :{TINY_FONT}{BLACK}Прибуток цього періо:ду: {CURRENCY_LONG} (минулого періоду: {CURRENCY_LONG}) STR_VEHICLE_LIST_CARGO :[{CARGO_LIST}] STR_VEHICLE_LIST_NAME_AND_CARGO :{STRING} {STRING} -STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :Відправити до депо -STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :Відправити в гараж -STR_VEHICLE_LIST_SEND_SHIP_TO_DEPOT :Відправити до депо +STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :Направити до депо +STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :Направити в гараж +STR_VEHICLE_LIST_SEND_SHIP_TO_DEPOT :Направити до депо STR_VEHICLE_LIST_SEND_AIRCRAFT_TO_HANGAR :Направити в ангар STR_VEHICLE_LIST_MASS_STOP_LIST_TOOLTIP :{BLACK}Натисніть для зупинки всіх авто, що у списку @@ -4107,7 +4118,9 @@ STR_GROUP_REMOVE_ALL_VEHICLES :Позбути STR_GROUP_RENAME_CAPTION :{BLACK}Перейменувати групу STR_GROUP_PROFIT_THIS_YEAR :Прибуток цього року: +STR_GROUP_PROFIT_THIS_PERIOD :Прибуток цього періоду: STR_GROUP_PROFIT_LAST_YEAR :Прибуток минулого року: +STR_GROUP_PROFIT_LAST_PERIOD :Прибуток минулого періоду: STR_GROUP_OCCUPANCY :Використання: STR_GROUP_OCCUPANCY_VALUE :{NUM}% @@ -4457,7 +4470,7 @@ STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}Пря STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}Без завдань, {VELOCITY} STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Прямує до {WAYPOINT}, {VELOCITY} STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}Прямує до {DEPOT}, {VELOCITY} -STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}Техогляд у {DEPOT}, {VELOCITY} +STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}{1:VELOCITY} - Техогляд у {0:DEPOT} STR_VEHICLE_STATUS_CANNOT_REACH_STATION_VEL :{LTBLUE}Неможливо досягти {STATION}, {VELOCITY} STR_VEHICLE_STATUS_CANNOT_REACH_WAYPOINT_VEL :{LTBLUE}Неможливо досягти {WAYPOINT}, {VELOCITY} @@ -4784,6 +4797,7 @@ STR_TIMETABLE_STATUS_START_IN_SECONDS.d :{BLACK}Цей STR_TIMETABLE_START :{BLACK}Початок розкладу +STR_TIMETABLE_START_SECONDS_QUERY :Секунд до початку розкладу STR_TIMETABLE_CHANGE_TIME :{BLACK}Змінити час STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Змінити час, впродовж якого має виконуватись наказ. Ctrl+клац змінить час в усіх завданнях @@ -5058,7 +5072,7 @@ STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... на STR_ERROR_TOO_MANY_TOWNS :{WHITE}... забагато міст STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... на карті немає вільного місця STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Дорога ремонтується -STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Не можна видалити це місто...{}Станція або депо, що відносяться до міста або знаходяться на землі у власності міста, не можуть бути видалені +STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Не можна видалити це місто...{}Станція або депо, що належать місту або перебувають на землі у власності міста, не можуть бути видалені STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... немає придатного місця для статуї в центрі цього міста # Industry related errors @@ -5297,7 +5311,7 @@ STR_ERROR_CAN_T_STOP_START_SHIP :{WHITE}Немо STR_ERROR_CAN_T_STOP_START_AIRCRAFT :{WHITE}Неможливо зупинити літак... ###length VEHICLE_TYPES -STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT :{WHITE}Неможливо відправити поїзд в депо... +STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT :{WHITE}Неможливо направити поїзд в депо... STR_ERROR_CAN_T_SEND_ROAD_VEHICLE_TO_DEPOT :{WHITE}Неможливо направити авто в депо... STR_ERROR_CAN_T_SEND_SHIP_TO_DEPOT :{WHITE}Неможливо направити корабель в депо... STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR :{WHITE}Неможливо направити літак до ангару... @@ -5863,6 +5877,7 @@ STR_UNKNOWN_STATION :невідом STR_DEFAULT_SIGN_NAME :Позначка STR_COMPANY_SOMEONE :дехто +STR_SAVEGAME_DURATION_REALTIME :{NUM}год {NUM}хв STR_SAVEGAME_NAME_DEFAULT :{COMPANY}, {STRING} STR_SAVEGAME_NAME_SPECTATOR :Спостерігач, {1:STRING} diff --git a/src/lang/vietnamese.txt b/src/lang/vietnamese.txt index 1930df83a9..6bcb8daeae 100644 --- a/src/lang/vietnamese.txt +++ b/src/lang/vietnamese.txt @@ -3076,6 +3076,7 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Chủ đ STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Chủ đường ray: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Thuộc về địa phương: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Không +STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Toạ độ: {LTBLUE}{NUM} x {NUM} x {NUM} STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Xây/tân trang ngày: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Loại ga,bến: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Kiểu ga,bến: {LTBLUE}{STRING} From 25aeb1c5a536219d07bf1e7a75fcacccd0f35249 Mon Sep 17 00:00:00 2001 From: Peter Nelson Date: Thu, 7 Mar 2024 23:19:59 +0000 Subject: [PATCH 09/23] Change: Use same audio buffer size (and config parameter) for all sound drivers. (#12227) Windows drivers used a default buffer size of 8192 instead of 1024, which results in a considerable 186ms latency. --- src/sound/win32_s.cpp | 2 +- src/sound/xaudio2_s.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/sound/win32_s.cpp b/src/sound/win32_s.cpp index f50346e88c..6cd72b3a2e 100644 --- a/src/sound/win32_s.cpp +++ b/src/sound/win32_s.cpp @@ -70,7 +70,7 @@ const char *SoundDriver_Win32::Start(const StringList &parm) wfex.nAvgBytesPerSec = wfex.nSamplesPerSec * wfex.nBlockAlign; /* Limit buffer size to prevent overflows. */ - _bufsize = GetDriverParamInt(parm, "bufsize", 8192); + _bufsize = GetDriverParamInt(parm, "samples", 1024); _bufsize = std::min(_bufsize, UINT16_MAX); try { diff --git a/src/sound/xaudio2_s.cpp b/src/sound/xaudio2_s.cpp index b4d08c4900..365cf46367 100644 --- a/src/sound/xaudio2_s.cpp +++ b/src/sound/xaudio2_s.cpp @@ -205,7 +205,7 @@ const char *SoundDriver_XAudio2::Start(const StringList &parm) wfex.nAvgBytesPerSec = wfex.nSamplesPerSec * wfex.nBlockAlign; // Limit buffer size to prevent overflows - int bufsize = GetDriverParamInt(parm, "bufsize", 8192); + int bufsize = GetDriverParamInt(parm, "samples", 1024); bufsize = std::min(bufsize, UINT16_MAX); _voice_context = new StreamingVoiceContext(bufsize * 4); From 216905ce1f98836fa562a0db96b571121c68db17 Mon Sep 17 00:00:00 2001 From: translators Date: Fri, 8 Mar 2024 04:40:35 +0000 Subject: [PATCH 10/23] Update: Translations from eints chinese (simplified): 2 changes by WenSimEHRP luxembourgish: 2 changes by phreeze83 hungarian: 2 changes by PstasDev german: 2 changes by Wuzzy2 ukrainian: 10 changes by StepanIvasyn slovak: 197 changes by ApplePie420 catalan: 2 changes by J0anJosep portuguese (brazilian): 35 changes by pasantoro --- src/lang/brazilian_portuguese.txt | 70 +++++----- src/lang/catalan.txt | 2 + src/lang/german.txt | 2 + src/lang/hungarian.txt | 2 + src/lang/luxembourgish.txt | 2 + src/lang/simplified_chinese.txt | 2 + src/lang/slovak.txt | 215 +++++++++++++++++++++++++++--- src/lang/ukrainian.txt | 14 +- 8 files changed, 252 insertions(+), 57 deletions(-) diff --git a/src/lang/brazilian_portuguese.txt b/src/lang/brazilian_portuguese.txt index d45b3f0646..91ee88ca64 100644 --- a/src/lang/brazilian_portuguese.txt +++ b/src/lang/brazilian_portuguese.txt @@ -1564,7 +1564,7 @@ STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Distância máx STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Limite de distância entre a borda do mapa e o local de construção de refinarias e plataformas de petróleo. Em mapas de ilhas isso garante que elas fiquem perto da costa. Em mapas com mais de 256 quadrados esse valor é aumentado. STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Altura da linha de neve: {STRING} -STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Escolher a que altura a neve começa na paisagem subártica. A neve também afeta a geração de indústrias e os requisitos de crescimento das localidades. Pode ser modificado somente no Editor de Cenário ou então é calculado usando a "cobertura de neve" +STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Escolher a que altura a neve começa na paisagem subártica. A neve também afeta a geração de indústrias e os requisitos de crescimento das localidades. Só pode ser modificado no Editor de Cenário ou então é calculado usando a "cobertura de neve" STR_CONFIG_SETTING_SNOW_COVERAGE :Cobertura de neve: {STRING} STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Escolher a quantidade aproximada de neve na paisagem subártica. A neve também afeta a geração das indústrias e os requisitos para crescimento das localidades. Usado somente durante a geração do mapa. O nível do mar e as suas encostas nunca têm neve. @@ -1651,8 +1651,8 @@ STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Controla como a STR_CONFIG_SETTING_MEASURE_TOOLTIP :Mostrar medidas quando usar as ferramentas de construção: {STRING} STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT :Mostrar distâncias em quadrados e diferenças de altura quando Clicar+Arrastar nas ações de construção -STR_CONFIG_SETTING_LIVERIES :Mostrar pinturas específicas do tipo de veículo: {STRING} -STR_CONFIG_SETTING_LIVERIES_HELPTEXT :Controla a utilização de pinturas específicas por tipo de veículo (em vez de pinturas por empresa) +STR_CONFIG_SETTING_LIVERIES :Mostrar cores específicas do tipo de veículo: {STRING} +STR_CONFIG_SETTING_LIVERIES_HELPTEXT :Controla a utilização de cores específicas, por tipo de veículo, para os veículos(em vez de cores por empresa) ###length 3 STR_CONFIG_SETTING_LIVERIES_NONE :Nenhuma STR_CONFIG_SETTING_LIVERIES_OWN :Própria empresa @@ -2268,14 +2268,14 @@ STR_LIVERY_SHIP_GROUP_TOOLTIP :{BLACK}Mostrar STR_LIVERY_AIRCRAFT_GROUP_TOOLTIP :{BLACK}Mostrar cores dos grupos de aeronaves STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Escolher a cor principal para o esquema selecionado. Ctrl+Clique para definir esta cor para todos os esquemas STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Escolher a cor secundária para o esquema selecionado. Ctrl+Clique para definir esta cor para todos os esquemas -STR_LIVERY_PANEL_TOOLTIP :{BLACK}Selecionar o esquema de cores a alterar, ou esquemas múltiplos,- utilizando Ctrl+Clique. Clique na caixa para usar o esquema de cores +STR_LIVERY_PANEL_TOOLTIP :{BLACK}Selecionar um esquema de cores para alterar ou vários esquemas com Ctrl+Clique. Clique na caixa para usar o esquema de cores STR_LIVERY_TRAIN_GROUP_EMPTY :Não há grupos de trens configurados STR_LIVERY_ROAD_VEHICLE_GROUP_EMPTY :Não há grupos de veículos configurados STR_LIVERY_SHIP_GROUP_EMPTY :Não há grupos de embarcações configurados STR_LIVERY_AIRCRAFT_GROUP_EMPTY :Não há grupos de aeronaves configurados ###length 23 -STR_LIVERY_DEFAULT :Pintura Padrão +STR_LIVERY_DEFAULT :Cor Padrão STR_LIVERY_STEAM :Locomotiva a Vapor STR_LIVERY_DIESEL :Locomotiva Diesel STR_LIVERY_ELECTRIC :Locomotiva Elétrica @@ -3562,12 +3562,12 @@ STR_NEWGRF_LIST_MISSING :{RED}Arquivos e # NewGRF 'it's broken' warnings STR_NEWGRF_BROKEN :{WHITE}O comportamento do NewGRF '{0:STRING}' pode causar erros de sincronização e/ou travamentos -STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}O estado do vagão motorizado mudou para '{1:ENGINE}' quando estiver fora do depósito -STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}O comprimento do veículo mudou para '{1:ENGINE}' quando estiver fora do depósito -STR_NEWGRF_BROKEN_CAPACITY :{WHITE}A capacidade do veículo mudou para '{1:ENGINE}' quando estiver fora do depósito ou em adaptação +STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Ele alterou o estado do vagão motorizado '{1:ENGINE}' quando não estava em um depósito +STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Ele alterou o comprimento do veículo '{1:ENGINE}' quando não estava em um depósito +STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Ele alterou a capacidade do veículo '{1:ENGINE}' quando não estava em um depósito ou em adaptação STR_BROKEN_VEHICLE_LENGTH :{WHITE}O trem '{VEHICLE}' pertencente a '{COMPANY}' tem um comprimento inválido, possivelmente devido à problemas com NewGRFs. Podem ocorrer erros de sincronização ou travamento do jogo -STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' fornece informação incorreta +STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' produz informação incorreta STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}A informação de carga/adaptação para '{1:ENGINE}' é diferente da lista de compra depois da construção. Isto pode fazer a renovação/substituição automática falhar se adaptar corretamente STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' causou um loop infinito na chamada de produção STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Chamada {1:HEX} devolveu resultado desconhecido/inválido {2:HEX} @@ -3620,7 +3620,7 @@ STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Carga ne STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} é necessário STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} é necessário no inverno STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} entregue -STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{RED} (ainda necessário) +STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{RED} (ainda é necessário) STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{GREEN} (entregue) STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Localidade cresce a cada {ORANGE}{UNITS_DAYS_OR_SECONDS} STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Localidade cresce a cada {ORANGE}{UNITS_DAYS_OR_SECONDS} (financiada) @@ -3656,7 +3656,7 @@ STR_LOCAL_AUTHORITY_ACTION_LARGE_ADVERTISING_CAMPAIGN :Campanha public STR_LOCAL_AUTHORITY_ACTION_ROAD_RECONSTRUCTION :Financiar a reconstrução das estradas locais STR_LOCAL_AUTHORITY_ACTION_STATUE_OF_COMPANY :Construir estátua do proprietário da empresa STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Financiar novos edifícios -STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Comprar direitos exclusivos de transportes +STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Comprar direitos exclusivos de transporte STR_LOCAL_AUTHORITY_ACTION_BRIBE :Subornar a autoridade local ###next-name-looks-similar @@ -3665,7 +3665,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{PUSH_COLOUR}{Y STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{PUSH_COLOUR}{YELLOW}Iniciar uma campanha publicitária grande local, para atrair mais passageiros e cargas para seus serviços de transporte.{}Produz um aumento temporário na avaliação da estação em um raio grande ao redor do centro da localidade{}{POP_COLOUR}Custo: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION_MONTHS :{PUSH_COLOUR}{YELLOW}Financiar a reconstrução da rede urbana de estradas.{}Provoca uma perturbação considerável no tráfego por até 6 meses.{}{POP_COLOUR}Custo: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION_MINUTES :{PUSH_COLOUR}{YELLOW}Financiar a reconstrução da rede urbana de estradas.{}Provoca uma perturbação considerável no tráfego por até 6 minutos.{}{POP_COLOUR}Custo: {CURRENCY_LONG} -STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{PUSH_COLOUR}{YELLOW}Construir uma estátua em homenagem à sua empresa.{}Produz um aumento permanente na classificação da estação nesta cidade..{}{POP_COLOUR}Custo: {CURRENCY_LONG} +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{PUSH_COLOUR}{YELLOW}Construir uma estátua em homenagem à sua empresa.{}Produz um aumento permanente na classificação da estação nesta localidade.{}{POP_COLOUR}Custo: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{PUSH_COLOUR}{YELLOW}Financiar a construção de novos edifícios na localidade.{}Produz um aumento temporário no crescimento desta localidade.{}{POP_COLOUR}Custo: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT_MONTHS :{PUSH_COLOUR}{YELLOW}Comprar os direitos exclusivos de transporte na localidade por 12 meses.{}A autoridade local não permitirá que passageiros e cargas usem as estações dos concorrentes. Um suborno bem sucedido feito por um concorrente irá cancelar este contrato.{}{POP_COLOUR}Custo: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT_MINUTES :{PUSH_COLOUR}{YELLOW}Comprar os direitos exclusivos de transporte na localidade por 12 minutos.{}A autoridade local não permitirá que passageiros e cargas usem as estações dos concorrentes. Um suborno bem sucedido feito por um concorrente irá cancelar este contrato.{}{POP_COLOUR}Custo: {CURRENCY_LONG} @@ -3721,7 +3721,7 @@ STR_SUBSIDIES_SUBSIDISED_TITLE :{BLACK}Serviço STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING} de {STRING} para {STRING}{YELLOW} ({COMPANY}{YELLOW}, {STRING}) STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Clique em um serviço para centralizar visualização principal em uma indústria/localidade. Ctrl+Clique para abrir uma nova visualização na localização da indústria/localidade STR_SUBSIDIES_OFFERED_EXPIRY_DATE :até {DATE_SHORT} -STR_SUBSIDIES_OFFERED_EXPIRY_TIME :durante {UNITS_MONTHS_OR_MINUTES} +STR_SUBSIDIES_OFFERED_EXPIRY_TIME :por {UNITS_MONTHS_OR_MINUTES} STR_SUBSIDIES_SUBSIDISED_EXPIRY_DATE :até {DATE_SHORT} STR_SUBSIDIES_SUBSIDISED_EXPIRY_TIME :{UNITS_MONTHS_OR_MINUTES} restante{P "" s} @@ -3749,7 +3749,7 @@ STR_STATION_LIST_SELECT_ALL_FACILITIES :{BLACK}Selecion STR_STATION_LIST_CARGO_FILTER_ALL_AND_NO_RATING :Todos os tipos de carga e sem classificação STR_STATION_LIST_CARGO_FILTER_MULTIPLE :Vários tipos de carga STR_STATION_LIST_CARGO_FILTER_NO_CARGO_TYPES :Sem tipos de carga -STR_STATION_LIST_CARGO_FILTER_ONLY_NO_RATING :Somente sem classificação de carga +STR_STATION_LIST_CARGO_FILTER_ONLY_NO_RATING :Apenas sem classificação de carga STR_STATION_LIST_CARGO_FILTER_SELECT_ALL :Selecionar tudo e sem classificação STR_STATION_LIST_CARGO_FILTER_NO_RATING :Sem classificação de carga STR_STATION_LIST_CARGO_FILTER_EXPAND :Mostrar mais... @@ -3760,8 +3760,8 @@ STR_STATION_VIEW_WAITING_CARGO :{WHITE}{CARGO_L STR_STATION_VIEW_RESERVED :{YELLOW}({CARGO_SHORT} reservado para carregamento) STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Aceitas -STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Mostrar lista de cargas aceitas -STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Aceita: {WHITE}{CARGO_LIST} +STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Mostrar lista de cargas que são aceitas +STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Aceitas: {WHITE}{CARGO_LIST} STR_STATION_VIEW_EXCLUSIVE_RIGHTS_SELF :{BLACK}Esta estação tem direitos exclusivos de transporte nesta localidade. STR_STATION_VIEW_EXCLUSIVE_RIGHTS_COMPANY :{YELLOW}{COMPANY}{BLACK} adquiriu direitos exclusivos de transporte nesta localidade. @@ -3780,7 +3780,7 @@ STR_STATION_VIEW_PLANNED_AMOUNT :Quantidade: Pla STR_STATION_VIEW_FROM :{YELLOW}{CARGO_SHORT} de {STATION} STR_STATION_VIEW_VIA :{YELLOW}{CARGO_SHORT} via {STATION} STR_STATION_VIEW_TO :{YELLOW}{CARGO_SHORT} para {STATION} -STR_STATION_VIEW_FROM_ANY :{RED}{CARGO_SHORT} de estação desconhecida +STR_STATION_VIEW_FROM_ANY :{RED}{CARGO_SHORT} de qualquer estação STR_STATION_VIEW_TO_ANY :{RED}{CARGO_SHORT} para qualquer estação STR_STATION_VIEW_VIA_ANY :{RED}{CARGO_SHORT} via qualquer estação STR_STATION_VIEW_FROM_HERE :{GREEN}{CARGO_SHORT} desta estação @@ -3825,7 +3825,7 @@ STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME :{BLACK}Alterar STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK}Centralizar visualização principal na localização da boia. Ctrl+Clique para abrir uma nova visualização na localização da boia STR_BUOY_VIEW_CHANGE_BUOY_NAME :{BLACK}Alterar o nome da boia -STR_EDIT_WAYPOINT_NAME :{WHITE}Editar nome do ponto de controle +STR_EDIT_WAYPOINT_NAME :{WHITE}Editar o nome do ponto de controle # Finances window STR_FINANCES_CAPTION :{WHITE}Finanças de {COMPANY} {BLACK}{COMPANY_NUM} @@ -3876,7 +3876,7 @@ STR_FINANCES_INFRASTRUCTURE_BUTTON :{BLACK}Infraest STR_COMPANY_VIEW_CAPTION :{WHITE}{COMPANY} {BLACK}{COMPANY_NUM} STR_COMPANY_VIEW_PRESIDENT_MANAGER_TITLE :{WHITE}{PRESIDENT_NAME}{}{GOLD}(Presidente) -STR_COMPANY_VIEW_INAUGURATED_TITLE :{GOLD}Inauguração: {WHITE}{NUM} +STR_COMPANY_VIEW_INAUGURATED_TITLE :{GOLD}Inaugurado: {WHITE}{NUM} STR_COMPANY_VIEW_COLOUR_SCHEME_TITLE :{GOLD}Esquema de Cores: STR_COMPANY_VIEW_VEHICLES_TITLE :{GOLD}Veículos: STR_COMPANY_VIEW_TRAINS :{WHITE}{COMMA} tre{P m ns} @@ -3909,11 +3909,11 @@ STR_COMPANY_VIEW_HOSTILE_TAKEOVER_TOOLTIP :{BLACK}Fazer a STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}Nova Face STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Escolher nova face para o presidente STR_COMPANY_VIEW_COLOUR_SCHEME_BUTTON :{BLACK}Esquema de Cores -STR_COMPANY_VIEW_COLOUR_SCHEME_TOOLTIP :{BLACK}Alterar pintura dos veículos da empresa +STR_COMPANY_VIEW_COLOUR_SCHEME_TOOLTIP :{BLACK}Alterar a cor dos veículos da empresa STR_COMPANY_VIEW_COMPANY_NAME_BUTTON :{BLACK}Nome da Empresa -STR_COMPANY_VIEW_COMPANY_NAME_TOOLTIP :{BLACK}Alterar nome da empresa +STR_COMPANY_VIEW_COMPANY_NAME_TOOLTIP :{BLACK}Alterar o nome da empresa STR_COMPANY_VIEW_PRESIDENT_NAME_BUTTON :{BLACK}Nome do Presidente -STR_COMPANY_VIEW_PRESIDENT_NAME_TOOLTIP :{BLACK}Alterar nome do presidente +STR_COMPANY_VIEW_PRESIDENT_NAME_TOOLTIP :{BLACK}Alterar o nome do presidente STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :Nome da Empresa STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :Nome do Presidente @@ -4030,7 +4030,7 @@ STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grupos - STR_GROUP_CREATE_TOOLTIP :{BLACK}Clique para criar um grupo STR_GROUP_DELETE_TOOLTIP :{BLACK}Excluir o grupo selecionado STR_GROUP_RENAME_TOOLTIP :{BLACK}Alterar o nome do grupo selecionado -STR_GROUP_LIVERY_TOOLTIP :{BLACK}Alterar a pintura do grupo selecionado +STR_GROUP_LIVERY_TOOLTIP :{BLACK}Alterar a cor do grupo selecionado STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Clique para proteger este grupo da substituição automática global. Ctrl+Clique para também proteger os subgrupos. STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Excluir grupo @@ -4088,7 +4088,7 @@ STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Adaptáv STR_PURCHASE_INFO_ALL_TYPES :Todos os tipos de carga STR_PURCHASE_INFO_NONE :Nenhuma STR_PURCHASE_INFO_ENGINES_ONLY :Somente locomotivas -STR_PURCHASE_INFO_ALL_BUT :Todas menos {CARGO_LIST} +STR_PURCHASE_INFO_ALL_BUT :Todas, exceto {CARGO_LIST} STR_PURCHASE_INFO_MAX_TE :{BLACK}Força de Tração máx.: {GOLD}{FORCE} STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Autonomia: {GOLD}{COMMA} quadrados STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Tipo de aeronave: {GOLD}{STRING} @@ -4120,7 +4120,7 @@ STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Comprar STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Comprar o veículo ferroviário selecionado. Pressione também Shift para apenas mostrar o custo estimado STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Comprar o veículo rodoviário selecionado. Pressione também Shift para apenas mostrar o custo estimado STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Comprar a embarcação selecionada. Pressione também Shift para apenas mostrar o custo estimado -STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Comprar aeronave selecionada. Pressione também Shift para apenas mostrar o custo estimado +STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Comprar a aeronave selecionada. Pressione também Shift para apenas mostrar o custo estimado ###length VEHICLE_TYPES STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Comprar e adaptar o veículo ferroviário selecionado. Pressione também Shift para apenas mostrar o custo estimado @@ -4218,10 +4218,10 @@ STR_DEPOT_CLONE_SHIP :{BLACK}Clonar E STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Clonar Aeronave ###length VEHICLE_TYPES -STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Comprar uma cópia de um trem incluindo todos os vagões. Clique neste botão e depois em um trem que estiver dentro ou fora de um depósito. Ctrl+Clique para compartilhar as ordens. Pressione também Shift para apenas mostrar o custo estimado -STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Comprar uma cópia de um veículo rodoviário. Clique neste botão e depois em um veículo que estiver dentro ou fora de um depósito. Ctrl+Clique para compartilhar as ordens. Pressione também Shift para apenas mostrar o custo estimado -STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Comprar uma cópia de uma embarcação. Clique neste botão e depois em uma embarcação que estiver dentro ou fora de um depósito. Ctrl+Clique para compartilhar as ordens. Pressione também Shift para apenas mostrar o custo estimado -STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Comprar uma cópia de uma aeronave. Clique neste botão e depois em uma aeronave que estiver dentro ou fora de um hangar. Ctrl+Clique para compartilhar as ordens. Pressione também Shift para apenas mostrar o custo estimado +STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Comprar uma cópia de um trem incluindo todos os vagões. Clique neste botão e depois em um trem que está dentro ou fora do depósito. Ctrl+Clique para compartilhar as ordens. Pressione também Shift para apenas mostrar o custo estimado +STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Comprar uma cópia de um veículo rodoviário. Clique neste botão e depois em um veículo que está dentro ou fora do depósito. Ctrl+Clique para compartilhar as ordens. Pressione também Shift para apenas mostrar o custo estimado +STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Comprar uma cópia de uma embarcação. Clique neste botão e depois em uma embarcação que está dentro ou fora do depósito. Ctrl+Clique para compartilhar as ordens. Pressione também Shift para apenas mostrar o custo estimado +STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Comprar uma cópia de uma aeronave. Clique neste botão e depois em uma aeronave que está dentro ou fora do hangar. Ctrl+Clique para compartilhar as ordens. Pressione também Shift para apenas mostrar o custo estimado ###length VEHICLE_TYPES STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Centralizar visualização principal na localização do depósito ferroviário. Ctrl+Clique para abrir uma nova visualização na localização do depósito ferroviário @@ -4297,7 +4297,7 @@ STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}Escolher STR_REPLACE_VEHICLES_START :{BLACK}Iniciar Substituição de Veículos STR_REPLACE_VEHICLES_NOW :Substituir todos os veículos agora -STR_REPLACE_VEHICLES_WHEN_OLD :Substituir somente veículos velhos +STR_REPLACE_VEHICLES_WHEN_OLD :Substituir apenas veículos velhos STR_REPLACE_HELP_START_BUTTON :{BLACK}Pressione para iniciar a substituição do tipo de locomotiva selecionada à esquerda com o tipo de locomotiva selecionada à direita STR_REPLACE_NOT_REPLACING :{BLACK}Não substituindo STR_REPLACE_NOT_REPLACING_VEHICLE_SELECTED :{BLACK}Nenhum veículo selecionado @@ -4326,7 +4326,7 @@ STR_REPLACE_ROAD_VEHICLES :Veículos Rodov STR_REPLACE_TRAM_VEHICLES :Bondes STR_REPLACE_REMOVE_WAGON :{BLACK}Remoção de vagões ({STRING}): {ORANGE}{STRING} -STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}A substituição automática irá manter o trem com o mesmo comprimento removendo vagões (começando pela frente), se a substituição da locomotiva aumentar o comprimento do trem +STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Forçar a substituição automática a manter o trem com o mesmo comprimento removendo vagões (começando pela frente), se a substituição da locomotiva aumentar o comprimento do trem STR_REPLACE_REMOVE_WAGON_GROUP_HELP :{STRING}. Ctrl+Clique para também aplicar aos subgrupos # Vehicle view @@ -4786,7 +4786,7 @@ STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Verifica STR_ERROR_AI_NO_AI_FOUND :Não foi encontrada IA adequada para carregar.{}Esta IA é um pacote vazio e não fará nada.{}Você pode obter várias IAs usando o sistema de 'Conteúdo Online' STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Um dos scripts em execução travou. Favor relatar isto ao autor do script com uma captura de tela da Janela de Depuração de IA/Script de Jogo -STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}A janela de Depuração de IA/Script de Jogo está disponível somente para o servidor +STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}A janela de Depuração de IA/Script de Jogo está disponível apenas para o servidor # AI configuration window STR_AI_CONFIG_CAPTION_AI :{WHITE}Configurações de IA @@ -5097,7 +5097,7 @@ STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... deve STR_ERROR_SHIP_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... deve estar parado em um depósito STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}... deve estar parado em um hangar -STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Trens podem ser modificados somente quando estão parados em um depósito +STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Trens só podem ser modificados quando estão parados em um depósito STR_ERROR_TRAIN_TOO_LONG :{WHITE}Trem muito longo STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}Não é possível inverter a direção do veículo... STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}... composto por múltiplas unidades @@ -5111,7 +5111,7 @@ STR_ERROR_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Não é STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :Tipo de depósito errado # Depot unbunching related errors -STR_ERROR_UNBUNCHING_ONLY_ONE_ALLOWED :{WHITE}... pode ter somente uma ordem de desagrupar +STR_ERROR_UNBUNCHING_ONLY_ONE_ALLOWED :{WHITE}... só pode ter uma ordem de desagrupar STR_ERROR_UNBUNCHING_NO_FULL_LOAD :{WHITE}... não é possível usar ordens de carga completa quando o veículo tem uma ordem de desagrupar STR_ERROR_UNBUNCHING_NO_UNBUNCHING_FULL_LOAD :{WHITE}... não é possível desagrupar um veículo com uma ordem de carga completa STR_ERROR_UNBUNCHING_NO_CONDITIONAL :{WHITE}... não é possível usar ordens condicionais quando um veículo tem uma ordem de desagrupar @@ -5327,7 +5327,7 @@ STR_ERROR_NO_BUOY :{WHITE}Não exi # Timetable related errors STR_ERROR_CAN_T_TIMETABLE_VEHICLE :{WHITE}Não é possível programar veículo... -STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}Veículos podem aguardar somente em estações +STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}Veículos só podem aguardar em estações STR_ERROR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}Este veículo não para nesta estação STR_ERROR_TIMETABLE_INCOMPLETE :{WHITE}... horário incompleto STR_ERROR_TIMETABLE_NOT_STARTED :{WHITE}... o horário ainda não começou diff --git a/src/lang/catalan.txt b/src/lang/catalan.txt index 7a7e496544..9368171a94 100644 --- a/src/lang/catalan.txt +++ b/src/lang/catalan.txt @@ -3079,6 +3079,8 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Propieta STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Propietari del rail: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Autoritat local: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Cap +STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Coordenades: {LTBLUE}{NUM} x {NUM} x {NUM} +STR_LAND_AREA_INFORMATION_LANDINFO_INDEX :{BLACK}Índex de casella: {LTBLUE}{NUM} ({HEX}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Construït/renovat: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Classe d'estació: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Tipus d'estació: {LTBLUE}{STRING} diff --git a/src/lang/german.txt b/src/lang/german.txt index 6f168022ad..3b01a95bf6 100644 --- a/src/lang/german.txt +++ b/src/lang/german.txt @@ -3079,6 +3079,8 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Straßen STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Gleiseigentümer: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Gehört zur Gemeinde: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Keine +STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Koordinaten: {LTBLUE}{NUM} × {NUM} × {NUM} +STR_LAND_AREA_INFORMATION_LANDINFO_INDEX :{BLACK}Kachelindex: {LTBLUE}{NUM} ({HEX}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Errichtet/renoviert am: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Stationsklasse: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Stationstyp: {LTBLUE}{STRING} diff --git a/src/lang/hungarian.txt b/src/lang/hungarian.txt index 7ae6971895..7b9df5503e 100644 --- a/src/lang/hungarian.txt +++ b/src/lang/hungarian.txt @@ -3142,6 +3142,8 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}A villam STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}A vasúti pálya tulajdonosa: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Helyi önkormányzat: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Nincs +STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Koordináták: {LTBLUE}{NUM} x {NUM} x {NUM} +STR_LAND_AREA_INFORMATION_LANDINFO_INDEX :{BLACK}Mező index: {LTBLUE}{NUM} ({HEX}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Épült/felújítva: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Állomás osztálya: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Állomás típusa: {LTBLUE}{STRING} diff --git a/src/lang/luxembourgish.txt b/src/lang/luxembourgish.txt index 65baa1222e..a7412f40c0 100644 --- a/src/lang/luxembourgish.txt +++ b/src/lang/luxembourgish.txt @@ -3078,6 +3078,8 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Tramschi STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Schinnebesëtzer: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Gemeng: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Keng +STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Koordinaten: {LTBLUE}{NUM} x {NUM} x {NUM} +STR_LAND_AREA_INFORMATION_LANDINFO_INDEX :{BLACK}Feldindex: {LTBLUE}{NUM} ({HEX}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Gebaut/renovéiert: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Statiounsklass: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Statiounstyp: {LTBLUE}{STRING} diff --git a/src/lang/simplified_chinese.txt b/src/lang/simplified_chinese.txt index 0bd6d9d2c9..6af099ca69 100644 --- a/src/lang/simplified_chinese.txt +++ b/src/lang/simplified_chinese.txt @@ -3078,6 +3078,8 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}有轨 STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}铁路归属:{LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}地方政府:{LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :没有 +STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}坐标:{LTBLUE}{NUM} x {NUM} x {NUM} +STR_LAND_AREA_INFORMATION_LANDINFO_INDEX :{BLACK}格编号:{LTBLUE}{NUM} ({HEX}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}建造/翻新于:{LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}车站分类: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}车站类型: {LTBLUE}{STRING} diff --git a/src/lang/slovak.txt b/src/lang/slovak.txt index 2eca86d2da..9c90e722a7 100644 --- a/src/lang/slovak.txt +++ b/src/lang/slovak.txt @@ -321,10 +321,12 @@ STR_UNITS_HEIGHT_SI :{DECIMAL} m # Time units used in string control characters STR_UNITS_DAYS :{COMMA}{NBSP}{P deň dni dní} STR_UNITS_SECONDS :{COMMA}{NBSP}sek{P 0 "unda" "undy" "únd"} +STR_UNITS_TICKS :{COMMA}{NBSP}tik{P "" y ov} STR_UNITS_MONTHS :{NUM}{NBSP}mesiac{P "" "e" "ov"} STR_UNITS_MINUTES :{NUM}{NBSP}{P minúta minút minút} +STR_UNITS_YEARS :{NUM}{NBSP}roky{P "" y ov} STR_UNITS_PERIODS :{NUM}{NBSP}{P obdobie obdobia období} # Common window strings @@ -392,7 +394,9 @@ STR_SORT_BY_TYPE :Typ STR_SORT_BY_TRANSPORTED :Prepravené STR_SORT_BY_NUMBER :Číslo STR_SORT_BY_PROFIT_LAST_YEAR :Zisk v minulom roku +STR_SORT_BY_PROFIT_LAST_PERIOD :Zisk v minulom období STR_SORT_BY_PROFIT_THIS_YEAR :Zisk v tomto roku +STR_SORT_BY_PROFIT_THIS_PERIOD :Zisk v tomto období STR_SORT_BY_AGE :Vek STR_SORT_BY_RELIABILITY :Spoľahlivosť STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE :Kapacita podľa typu nákladu @@ -420,9 +424,13 @@ STR_SORT_BY_POPULATION :Populácia STR_SORT_BY_RATING :Hodnotenie STR_SORT_BY_NUM_VEHICLES :Počet vozidiel STR_SORT_BY_TOTAL_PROFIT_LAST_YEAR :Celkový zisk v minulom roku +STR_SORT_BY_TOTAL_PROFIT_LAST_PERIOD :Celkový zisk v minulom období STR_SORT_BY_TOTAL_PROFIT_THIS_YEAR :Celkový zisk v tomto roku +STR_SORT_BY_TOTAL_PROFIT_THIS_PERIOD :Celkový zisk v tomto období STR_SORT_BY_AVERAGE_PROFIT_LAST_YEAR :Priemerný zisk v minulom roku +STR_SORT_BY_AVERAGE_PROFIT_LAST_PERIOD :Priemerný zisk v minulom období STR_SORT_BY_AVERAGE_PROFIT_THIS_YEAR :Priemerný zisk v tomto roku +STR_SORT_BY_AVERAGE_PROFIT_THIS_PERIOD :Priemerný zisk v tomto období # Group by options for vehicle list STR_GROUP_BY_NONE :Žiadne @@ -579,6 +587,7 @@ STR_NEWS_MENU_DELETE_ALL_MESSAGES :Vymazať všetk # About menu STR_ABOUT_MENU_LAND_BLOCK_INFO :Informácie o pozemku +STR_ABOUT_MENU_HELP :Nápoveda a manuály STR_ABOUT_MENU_TOGGLE_CONSOLE :Zobraziť / skryť konzolu STR_ABOUT_MENU_AI_DEBUG :Ladenie AI/skriptu STR_ABOUT_MENU_SCREENSHOT :Snímka obrazovky @@ -587,6 +596,7 @@ STR_ABOUT_MENU_ABOUT_OPENTTD :O hre 'OpenTTD' STR_ABOUT_MENU_SPRITE_ALIGNER :Sprite zarovnávač STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Prepnúť okrajové boxy STR_ABOUT_MENU_TOGGLE_DIRTY_BLOCKS :Prepnutie zafarbenia blokov hliny +STR_ABOUT_MENU_TOGGLE_WIDGET_OUTLINES :Prepnúť kontúry widgetov ###length 31 STR_DAY_NUMBER_1ST :1. @@ -663,8 +673,11 @@ STR_GRAPH_CARGO_DELIVERED_CAPTION :{WHITE}Graf pre STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION :{WHITE}Graf hodnotenia výkonu (najvyššie hodnotenie je 1000) STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}Graf hodnoty spoločnosti +STR_GRAPH_LAST_72_MINUTES_TIME_LABEL :{TINY_FONT}{BLACK}Posledných 72 minút STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION :{WHITE}Ceny prepravy +STR_GRAPH_CARGO_PAYMENT_RATES_DAYS :{TINY_FONT}{BLACK}Dní v preprave +STR_GRAPH_CARGO_PAYMENT_RATES_SECONDS :{TINY_FONT}{BLACK}Sekúnd v preprave STR_GRAPH_CARGO_PAYMENT_RATES_TITLE :{TINY_FONT}{BLACK}Platba za prepravu 10 jednotiek (alebo 10 000 litrov) nákladu cez 20 políčok STR_GRAPH_CARGO_ENABLE_ALL :{TINY_FONT}{BLACK}Povoliť všetky STR_GRAPH_CARGO_DISABLE_ALL :{TINY_FONT}{BLACK}Zakázať všetky @@ -713,7 +726,11 @@ STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Úver: STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Spolu: ###next-name-looks-similar +STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP_YEARS :{BLACK}Počet vozidiel, ktoré vykazovali zisk v poslednom roku. Tieto vozidlá zahrňujú cestné vozidlá, vlaky, lode a lietadlá +STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP_PERIODS :{BLACK}Počet vozidiel, ktoré vykazovali zisk v poslednom období. Tieto vozidlá zahrňujú cestné vozidlá, vlaky, lode a lietadlá STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Počet nedávno obsluhovaných staníc. Železničné stanice, autobusové zastávky, letiská a pod. sa počítajú oddelene aj keď patria do rovnakej stanice +STR_PERFORMANCE_DETAIL_MIN_PROFIT_TOOLTIP_YEARS :{BLACK}Zisk vozidla s najnižším príjmom (len vozidlá staršie ako 2 roky sú zahrnuté) +STR_PERFORMANCE_DETAIL_MIN_PROFIT_TOOLTIP_PERIODS :{BLACK}Zisk vozidla s najnižším príjmom (len vozidlá staršie ako 2 obdobia sú zahrnuté) STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP :{BLACK}Množstvo peňazí zarobených v kvartáli s najmenším ziskom v posledných 12 kvartáloch STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP :{BLACK}Množstvo peňazí zarobených v kvartáli s najväčším ziskom v posledných 12 kvartáloch STR_PERFORMANCE_DETAIL_DELIVERED_TOOLTIP :{BLACK}Počet jednotiek nákladu prepravených v posledných štyroch kvartáloch @@ -864,6 +881,7 @@ STR_STATUSBAR_AUTOSAVE :{RED}AUTOULOŽE STR_STATUSBAR_SAVING_GAME :{RED}* * HRA SA UKLADÁ * * STR_STATUSBAR_SPECTATOR :{WHITE}(sledujúci) +STR_STATUSBAR_INFINITE_MONEY :{WHITE}(neobmedzené financie) # News message history STR_MESSAGE_HISTORY :{WHITE}Archív správ @@ -961,13 +979,18 @@ STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Nov{G " STR_NEWS_SHOW_VEHICLE_GROUP_TOOLTIP :{BLACK}Otvoriť okno skupiny zamerané na skupinu vozidla +STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_LIST :{WHITE}{STATION} už neprjíma: {CARGO_LIST} STR_NEWS_STATION_NOW_ACCEPTS_CARGO_LIST :{WHITE}{STATION} teraz prijíma: {CARGO_LIST} STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK}Ponuka dotácie skončila:{}{}Preprava {STRING.g} z {STRING} do {STRING} už nebude dotovaná STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIG_FONT}{BLACK}Dotácie stiahnuté:{}{}Preprava {STRING.g} z {STRING} do {STRING} už nie je dotovaná ###length 4 +STR_NEWS_ROAD_REBUILDING_MONTHS :{BIG_FONT}{BLACK}Dopravný chaos v {TOWN}!{}{}Kompletná rekonštrukcie ciest zaplatená {STRING} prináša 6 mesiacov utrpenia všetkým vodičom! +STR_NEWS_ROAD_REBUILDING_MINUTES :{BIG_FONT}{BLACK}Dopravný chaos v {TOWN}!{}{}Kompletná rekonštrukcie ciest zaplatená {STRING} prináša 6 minút utrpenia všetkým vodičom! STR_NEWS_EXCLUSIVE_RIGHTS_TITLE :{BIG_FONT}{BLACK}Prepravné monopoly! +STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION_MONTHS :{BIG_FONT}{BLACK}Autorita mesta {TOWN} podpísala kontrakt s {STRING} pre exkluzívne transportné práva na 12 mesiacov! +STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION_MINUTES :{BIG_FONT}{BLACK}Autorita mesta {TOWN} podpísala kontrakt s {STRING} pre exkluzívne transportné práva na 12 minút! # Extra view window STR_EXTRA_VIEWPORT_TITLE :{WHITE}Pohľad {COMMA} @@ -1100,6 +1123,11 @@ STR_GAME_OPTIONS_GUI_SCALE_5X :5x STR_GAME_OPTIONS_PARTICIPATE_SURVEY_FRAME :{BLACK}Automatizovaný prieskum STR_GAME_OPTIONS_PARTICIPATE_SURVEY :{BLACK}Zúčastniť sa automatizovaného prieskumu +STR_GAME_OPTIONS_PARTICIPATE_SURVEY_TOOLTIP :{BLACK}Ak je zapnuté, OpenTTD odošle výsledky prieskumu pri ukončení hry +STR_GAME_OPTIONS_PARTICIPATE_SURVEY_LINK :{BLACK}O prieskume a súkromí +STR_GAME_OPTIONS_PARTICIPATE_SURVEY_LINK_TOOLTIP :{BLACK}Otvorí prehliadač s viacero informáciami o automatickom prieskume +STR_GAME_OPTIONS_PARTICIPATE_SURVEY_PREVIEW :{BLACK}Náhľad výsledkov prieskumu +STR_GAME_OPTIONS_PARTICIPATE_SURVEY_PREVIEW_TOOLTIP :{BLACK}Zobraziť výsledky prieskumu aktuálnej hry STR_GAME_OPTIONS_GRAPHICS :{BLACK}Grafika @@ -1122,12 +1150,16 @@ STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP :{BLACK}Dodatoč STR_GAME_OPTIONS_SOCIAL_PLUGINS_NONE :{LTBLUE}(žiadne nainštalované doplnky na integráciu so sociálnymi platformami) +STR_GAME_OPTIONS_SOCIAL_PLUGIN_TITLE :{BLACK}{STRING} ({STRING}) STR_GAME_OPTIONS_SOCIAL_PLUGIN_PLATFORM :Platforma: STR_GAME_OPTIONS_SOCIAL_PLUGIN_STATE :{BLACK}Stav pluginu: +STR_GAME_OPTIONS_SOCIAL_PLUGIN_STATE_RUNNING :{GREEN}Beží STR_GAME_OPTIONS_SOCIAL_PLUGIN_STATE_FAILED :{RED}Nepodarilo sa inicializovať STR_GAME_OPTIONS_SOCIAL_PLUGIN_STATE_PLATFORM_NOT_RUNNING :{ORANGE}{STRING} nebeží +STR_GAME_OPTIONS_SOCIAL_PLUGIN_STATE_UNLOADED :{RED}Vyložený STR_GAME_OPTIONS_SOCIAL_PLUGIN_STATE_DUPLICATE :{RED}Duplicitný doplnok +STR_GAME_OPTIONS_SOCIAL_PLUGIN_STATE_UNSUPPORTED_API :{RED}Nepodporovaná verzia STR_GAME_OPTIONS_SOCIAL_PLUGIN_STATE_INVALID_SIGNATURE :{RED}Neplatný podpis STR_BASESET_STATUS :{STRING} {RED}({NUM} chýbajúc{P i e e}/poškoden{P ý é é} súbor{P "" y y}) @@ -1143,6 +1175,8 @@ STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Znížen STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Zvýšenie hodnoty vašej meny oproti jednej libre (£) STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}Nastaviť kurz pre vašu menu oproti libre (£) +STR_CURRENCY_SEPARATOR :{LTBLUE}Oddeľovač: {ORANGE}{STRING} +STR_CURRENCY_SET_CUSTOM_CURRENCY_SEPARATOR_TOOLTIP :{BLACK}Nastaviť oddeľovač pre vašu menu STR_CURRENCY_PREFIX :{LTBLUE}Predpona: {ORANGE}{STRING} STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}Nastavit prefix pre vašu menu @@ -1294,6 +1328,8 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :vpravo STR_CONFIG_SETTING_SECONDS_VALUE :{COMMA}{NBSP}sek{P 0 "unda" "undy" "únd"} +STR_CONFIG_SETTING_INFINITE_MONEY :Neobmedzené financie: {STRING} +STR_CONFIG_SETTING_INFINITE_MONEY_HELPTEXT :Umožniť neobmedzené míňanie peňazí, a vypnúť bankrupciu spoločností STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maximálny počiatočný úver: {STRING} STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maximálna množstvo peňazí ktoré si môže spoločnosť požičať (bez inflácie) @@ -1319,7 +1355,9 @@ STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER_HELPTEXT :Zvoľte ako ve STR_CONFIG_SETTING_SUBSIDY_DURATION :Trvanie dotácie: {STRING} ###length 2 STR_CONFIG_SETTING_SUBSIDY_DURATION_HELPTEXT :Počet rokov, na ktoré sa udelí dotácia +STR_CONFIG_SETTING_SUBSIDY_DURATION_HELPTEXT_PERIODS :Nastaviť počet období na ktoré sa udelí dotácia +STR_CONFIG_SETTING_SUBSIDY_DURATION_VALUE :{UNITS_YEARS_OR_PERIODS} ###setting-zero-is-special STR_CONFIG_SETTING_SUBSIDY_DURATION_DISABLED :Žiadne ponúknuté dotácie @@ -1448,7 +1486,8 @@ STR_CONFIG_SETTING_BRIBE_HELPTEXT_MINUTES :Umožnite firm STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :Povoliť zakúpenie exkluzívnych dopravných práv: {STRING} ###length 2 -STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT :Ak si spoločnosť zakúpi exkluzívne prepravné práva od mesta, stanice protihráčov (pasažieri a náklad) nebudú prijímať žiaden náklad po celý rok ! +STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT :Ak si spoločnosť zakúpi exkluzívne prepravné práva od mesta, stanice protihráčov (pasažieri a náklad) nebudú prijímať žiaden náklad po dobu 12 mesiacov ! +STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT_MINUTES :Ak si spoločnosť zakúpi exkluzívne prepravné práva od mesta, stanice protihráčov (pasažieri a náklad) nebudú prijímať žiaden náklad po dobu 12 minút ! STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS :Povoliť financovanie stavieb: {STRING} STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT :Povoliť spoločnostiam finančne prispievať na rozvoj mesta a budovanie nových domov. @@ -1473,6 +1512,8 @@ STR_CONFIG_SETTING_PLANE_CRASHES_NONE :Žiadne STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :Obmedzené STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :Normálny +STR_CONFIG_SETTING_CROSSING_WITH_COMPETITOR :Povoliť výstavbu križovatiek na cestách či koľajniciach vlastnených protihráčom: {STRING} +STR_CONFIG_SETTING_CROSSING_WITH_COMPETITOR_HELPTEXT :Povoliť výstavbu križovatiek na cestách či koľajniciach vlastnených protihráčom STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Povoliť prejazdné zastávky na mestských cestách: {STRING} STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Povoliť budovanie "prejazdných" nakládok a zastávok na cestách vlastnených mestom @@ -1486,6 +1527,8 @@ STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Ak je zapnuté, STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Predvolená farba novej spoločnosti: {STRING} STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Zvoľte začiatočnú farbu pre spoločnosť +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY :Počiatočná sekundárna farba spoločnosti: {STRING} +STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY_HELPTEXT :Zvoľte počiatočnú sekundárnu farbu spoločnosti, pokiaľ používate NewGRF ktorý to umožňuje. STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Letiská nikdy neexiprujú: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Povoluje zachovať vsetky typy letísk navzdy. @@ -1502,16 +1545,30 @@ STR_CONFIG_SETTING_ORDER_REVIEW_ON :U všetkých vo STR_CONFIG_SETTING_WARN_INCOME_LESS :Varovať ak je vozidlo stratové: {STRING} ###length 2 -STR_CONFIG_SETTING_WARN_INCOME_LESS_HELPTEXT :Ak je zapnuté, zobrazí sa správa ak vozidlo nevykázalo žiaden zisk za predošlý rok. +STR_CONFIG_SETTING_WARN_INCOME_LESS_HELPTEXT :Ak je zapnuté, zobrazí sa správa ak vozidlo nevykázalo žiaden zisk za predošlý kalendárny rok. +STR_CONFIG_SETTING_WARN_INCOME_LESS_HELPTEXT_PERIOD :Ak je zapnuté, zobrazí sa správa ak vozidlo nevykázalo žiaden zisk za predošlé obdobie. STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Nikdy neprestať s výrobou starých vozidiel: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :Ak je zapnuté, všetky vozidlá zostanú k dispozícii navždy. +STR_CONFIG_SETTING_TIMEKEEPING_UNITS :Časovač: {STRING} +STR_CONFIG_SETTING_TIMEKEEPING_UNITS_HELPTEXT :Zvoliť jednotky pre časovač. Toto nieje možné neskôr zmeniť.{}{}Kalendárový základ je klasický OpenTTD mód, kde rok má 12 mesiacov, a každý mesiac 28-31 dní.{}{}V hodinovom móde, produkcia tovaru a financie sú založené na minútových krokoch, čo je zhruba tak dlho, ako trvá 30 dní v kalendárovom móde. Zoskupené sú po 12 minútových obdobiach, čo je ekvivalent jedného roka v kalendárovom móde.{}{}V oboch módoch je klasický kalendár, ktorý je použitý na predstavenie nových vozidiel, domov, a inej infraštruktúry. ###length 2 +STR_CONFIG_SETTING_TIMEKEEPING_UNITS_CALENDAR :Kalendár +STR_CONFIG_SETTING_TIMEKEEPING_UNITS_WALLCLOCK :Hodiny +STR_CONFIG_SETTING_MINUTES_PER_YEAR :Minút za rok: {STRING} +STR_CONFIG_SETTING_MINUTES_PER_YEAR_HELPTEXT :Zvoľte počet minút za jeden kalendárny rok. Predvolená hodnota je 12. Nastavte 0, aby sa kalendárne obdobie nemenilo. Toto nastavenie neovlivňuje simuláciu ekonómie, a je dostupná len v hodinovom móde. +STR_CONFIG_SETTING_MINUTES_PER_YEAR_VALUE :{NUM} ###setting-zero-is-special +STR_CONFIG_SETTING_MINUTES_PER_YEAR_FROZEN :0 (čas kalendáru pozastavený) +STR_CONFIG_SETTING_TOWN_CARGO_SCALE :Škála produkcie tovaru mestom: {STRING} +STR_CONFIG_SETTING_TOWN_CARGO_SCALE_HELPTEXT :Škála produkcie tovaru mestami o toľkoto percent +STR_CONFIG_SETTING_INDUSTRY_CARGO_SCALE :Škála produkcie tovaru priemyslom: {STRING} +STR_CONFIG_SETTING_INDUSTRY_CARGO_SCALE_HELPTEXT :Škála produkcie tovaru priemyslom o toľkoto percent +STR_CONFIG_SETTING_CARGO_SCALE_VALUE :{NUM}% STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Automatická obnova dopravných prostriedkov, keď sú staré: {STRING} STR_CONFIG_SETTING_AUTORENEW_VEHICLE_HELPTEXT :Ak je zapnuté, vozidlá blížiace sa ku koncu svojej životnosti budú automaticky vymenené ak sú splnené podmienky na výmenu. @@ -1723,7 +1780,12 @@ STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_HELPTEXT :Povolí použit STR_CONFIG_SETTING_LOADING_INDICATORS :Zobraziť ukazovatele nakladania/vykladania: {STRING} STR_CONFIG_SETTING_LOADING_INDICATORS_HELPTEXT :Zvoľte či indikátory nakladania/vykladania budú zobrazené nad vozidlom. +STR_CONFIG_SETTING_TIMETABLE_MODE :Jednotka času pre cestovné poriadky: {STRING} +STR_CONFIG_SETTING_TIMETABLE_MODE_HELPTEXT :Zvoľte jednotky času použité v cestovných poriadkoch ###length 3 +STR_CONFIG_SETTING_TIMETABLE_MODE_DAYS :Dní +STR_CONFIG_SETTING_TIMETABLE_MODE_SECONDS :Sekundy +STR_CONFIG_SETTING_TIMETABLE_MODE_TICKS :Tiknutia STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE :Zobraziť príchody a odchody v cestovných poriadkoch: {STRING} STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE_HELPTEXT :Zobrazí predpokladané časy príchodov a odchodov v časových rozpisoch. @@ -1761,9 +1823,11 @@ STR_CONFIG_SETTING_SOUND_NEWS_HELPTEXT :Prehrať zvuk p ###length 2 STR_CONFIG_SETTING_SOUND_NEW_YEAR :Koniec roka: {STRING} +STR_CONFIG_SETTING_SOUND_NEW_PERIOD :Koniec obdobia: {STRING} ###length 2 STR_CONFIG_SETTING_SOUND_NEW_YEAR_HELPTEXT :Prehrať zvuk na konci roku pri zobrazení zhrnutia výkonu spoločnosti počas roka v porovnaní s minulým rokom +STR_CONFIG_SETTING_SOUND_NEW_PERIOD_HELPTEXT :Prehrať zvuk na konci každého obdobia, ktorý oznámy výkon spoločnosti počas tohoto obdobia oproti minulému obdobiu STR_CONFIG_SETTING_SOUND_CONFIRM :Výstavba: {STRING} STR_CONFIG_SETTING_SOUND_CONFIRM_HELPTEXT :Prehrať zvuk pri úspešnej výstavbe alebo pri iných akciách @@ -1922,8 +1986,9 @@ STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Automaticky sta STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :Zvoľte rok od ktorého sa budú používať elekrické návestidlá na tratiach. Pred týmto rokom sa budú používať mechanické návestidlá (funkcionalita je ale stále rovnaká, iba vzhľad je rozličný) STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES :Prepínanie medzi typmi návestidiel: {STRING} -STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES_HELPTEXT :Výber návestidiel použitých v zámene pomocou Ctrl+kliku na návestidlo počas umiestňovania návestidiel +STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES_HELPTEXT :Výber návestidiel použitých v zámene pomocou Ctrl+Kliku na návestidlo počas umiestňovania návestidiel ###length 2 +STR_CONFIG_SETTING_CYCLE_SIGNAL_GROUP :Len táto skupina STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL :Všetky viditeľné STR_CONFIG_SETTING_SIGNAL_GUI_MODE :Zobraziť typy návestidiel: {STRING} @@ -2021,6 +2086,10 @@ STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :žiadne STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Násobok počiatočnej veľkosti mesta: {STRING} STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Priemerná veľkosť veľkomiest v porovnaní k mestám na začiatku hry. +STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL :Aktualizovať spojovací graf každých {STRING} +STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL_HELPTEXT :Čas medzi po sebe idúcimi prepočítavaniami spojovacieho grafu. Každé prepočítanie vypočíta trasu pre jednu komponentu grafu. To znamená, že hodnota X tohoto nastavenia neobnoví celý graf, len niektoré jeho časti. Čím menšia táto hodnota, tým viac procesorového času je potreba na jeho vypočítanie. Čím je hodnota vyššia, tým dlhšie bude trvať začiatok distrubúcie tovaru na nových trasách. +STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME :Využiť {STRING} na prepočítanie distribučného grafu +STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME_HELPTEXT :Čas potrebný na prepočítanie komponentov spojovacieho grafu. Keď započne prepočítavanie, vytvorí sa nové vlákno ktorému je umožnené existovať po túto dobu. Čím je hodnota nižšia, tým je väčšia pravdepodobnosť, že vlákno nedobehne kedy má. Hra sa pozastaví ("lag") pokial vlákno nedobehne. Čím je hodnota vyššia, tým dlhšie bude trvať grafu sa aktualizovať v prípade, že sa trasy zmenia. STR_CONFIG_SETTING_DISTRIBUTION_PAX :Druh distribúcie pre cestujúcich: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"Symetricky" znamená, že približne rovnaké množstvo pasažierov bude cestovať zo stanice A do stanice B ako z B do A. "Asymetricky" znamená, že v oboch smeroch môže cestovať ľubovoľné množstvo pasažierov. "Manuálne" znamená, že sa pre pasažierov nevykoná automatická distribúcia. @@ -2052,6 +2121,8 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :Vždy, keď sa STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :Imperiálne (mph) STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :Metrické (km/h) STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :SI (m/s) +STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_GAMEUNITS_DAYS :Herné jednotky (políčka/deň) +STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_GAMEUNITS_SECS :Herné jednotky (políčka/sekunda) STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_KNOTS :Uzle STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :Jednotky výkonu vozidiel: {STRING} @@ -2106,10 +2177,12 @@ STR_CONFIG_SETTING_LIMITATIONS :Obmedzenia STR_CONFIG_SETTING_ACCIDENTS :Katastrofy / Nehody STR_CONFIG_SETTING_GENWORLD :Generovanie sveta STR_CONFIG_SETTING_ENVIRONMENT :Prostredie +STR_CONFIG_SETTING_ENVIRONMENT_TIME :Čas STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES :Miestne správy STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :Mestá STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :Priemysel STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :Distribúcia nákladu +STR_CONFIG_SETTING_ENVIRONMENT_TREES :Stromy STR_CONFIG_SETTING_AI :Konkurenti STR_CONFIG_SETTING_AI_NPC :Počítačový hráči STR_CONFIG_SETTING_NETWORK :Sieť @@ -2165,6 +2238,7 @@ STR_INTRO_MULTIPLAYER :{BLACK}Viacero STR_INTRO_GAME_OPTIONS :{BLACK}Možnosti hry STR_INTRO_HIGHSCORE :{BLACK}Najvyššie skóre +STR_INTRO_HELP :{BLACK}Nápoveda a manuály STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Nastavenia STR_INTRO_NEWGRF_SETTINGS :{BLACK}Nastavenia NewGRF STR_INTRO_ONLINE_CONTENT :{BLACK}Skontrolovať online obsah @@ -2184,13 +2258,14 @@ STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}Vybrať STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}Vybrať subtropickú krajinu STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Vybrať krajinu hračiek -STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Zobraziť možnosti hry -STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Zobraziť tabuľku hráčov s najvyšším skóre -STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Zobraziť nastavenia -STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Zobraziť nastavenia NewGRF +STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Otvoriť možnosti hry +STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Otvoriť tabuľku hráčov s najvyšším skóre +STR_INTRO_TOOLTIP_HELP :{BLACK}Získajte prístup k dokumentácií a on-line zdrojom +STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Otvoriť nastavenia +STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Otvoriť nastavenia NewGRF STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Skontrolovať nový a aktualizovaný obsah pre stiahnutie -STR_INTRO_TOOLTIP_AI_SETTINGS :{BLACK}Zobraziť AI nastavenia -STR_INTRO_TOOLTIP_GAMESCRIPT_SETTINGS :{BLACK}Zobraz nastavenia skriptu +STR_INTRO_TOOLTIP_AI_SETTINGS :{BLACK}Otvoriť nastavenia AI +STR_INTRO_TOOLTIP_GAMESCRIPT_SETTINGS :{BLACK}Otvoriť nastavenia skriptu STR_INTRO_TOOLTIP_QUIT :{BLACK}Ukončiť 'OpenTTD' STR_INTRO_BASESET :{BLACK}Vo vybranej základnej sade grafiky chýba {NUM} prv{P ok ky kov}. Prosím skontrolujte aktualizácie sady grafiky. @@ -2241,9 +2316,15 @@ STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Zobrazi STR_LIVERY_ROAD_VEHICLE_TOOLTIP :{BLACK}Zobraziť farebné schémy pre cestné vozidlá STR_LIVERY_SHIP_TOOLTIP :{BLACK}Zobraziť farebné schémy pre lode STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}Zobraziť farebné schémy pre lietadlá +STR_LIVERY_TRAIN_GROUP_TOOLTIP :{BLACK}Zobraziť farby skupín vlakov +STR_LIVERY_ROAD_VEHICLE_GROUP_TOOLTIP :{BLACK}Zobraziť farby skupín cestných vozidiel +STR_LIVERY_SHIP_GROUP_TOOLTIP :{BLACK}Zobraziť farby skupín lodí STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Vyber primárnu farbu pre vybranú schému. Ctrl + klik nastaví túto farbu pre každú schému STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Vyber sekundárnu farbu pre vybranú schému. Ctrl + klik nastaví túto farbu pre každý schému STR_LIVERY_PANEL_TOOLTIP :{BLACK}Vyber farebnú schému, ktorá sa má meniť (CTRL+klik pre viacero schém). Zaškrtávacie pole prepína používanie schémy +STR_LIVERY_TRAIN_GROUP_EMPTY :Niesú nastavené žiadne skupiny vlakov +STR_LIVERY_ROAD_VEHICLE_GROUP_EMPTY :Nieje vytvorená žiadna skupina cestných vozidiel +STR_LIVERY_SHIP_GROUP_EMPTY :Žiadne skupiny lodí niesú nastavené ###length 23 STR_LIVERY_DEFAULT :Štandardná schéma @@ -2495,6 +2576,10 @@ STR_NETWORK_ASK_RELAY_NO :{BLACK}Nie STR_NETWORK_ASK_RELAY_YES_ONCE :{BLACK}Áno, tentokrát STR_NETWORK_ASK_RELAY_YES_ALWAYS :{BLACK}Áno, znova sa nepýtať +STR_NETWORK_ASK_SURVEY_CAPTION :Zúčastniť sa automatizovaného prieskumu? +STR_NETWORK_ASK_SURVEY_TEXT :Chceli by ste sa zúčastniť automatického prieskumu?{}OpenTTD bude zdieľať prieskum keď ukončite hru.{}Toto nastavenie môžete kedykoľvek zmeniť v nastavení "Nastavenia Hry" +STR_NETWORK_ASK_SURVEY_PREVIEW :Náhľad výsledkov prieskumu +STR_NETWORK_ASK_SURVEY_LINK :O prieskume a súkromí STR_NETWORK_ASK_SURVEY_NO :Nie STR_NETWORK_ASK_SURVEY_YES :Áno @@ -2718,7 +2803,10 @@ STR_LINKGRAPH_LEGEND_SATURATED :{TINY_FONT}{BLA STR_LINKGRAPH_LEGEND_OVERLOADED :{TINY_FONT}{BLACK}preťažené # Linkgraph tooltip +STR_LINKGRAPH_STATS_TOOLTIP_MONTH :{BLACK}{CARGO_LONG} bude prepravených za mesiac z {STATION} do {STATION} ({COMMA}% celkovej kapacity){STRING} +STR_LINKGRAPH_STATS_TOOLTIP_MINUTE :{BLACK}{CARGO_LONG} bude prepravených za minútu z {STATION} do {STATION} ({COMMA}% celkovej kapacity){STRING} STR_LINKGRAPH_STATS_TOOLTIP_RETURN_EXTENSION :{}{CARGO_LONG} na prepravu naspäť ({COMMA}% kapacity) +STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION :{}Priemerný čas cesty: {UNITS_DAYS_OR_SECONDS} # Base for station construction window(s) STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}Ukázať oblasť pokrytia @@ -2787,7 +2875,9 @@ STR_STATION_BUILD_STATION_TYPE_TOOLTIP :{BLACK}Vyberte STR_STATION_CLASS_DFLT :Pôvodná STR_STATION_CLASS_DFLT_STATION :Predvolená stanica +STR_STATION_CLASS_DFLT_ROADSTOP :Predvolená zastávka STR_STATION_CLASS_WAYP :Smerové body +STR_STATION_CLASS_WAYP_WAYPOINT :Predvolený bod # Signal window STR_BUILD_SIGNAL_CAPTION :{WHITE}Výber návestidla @@ -3029,7 +3119,7 @@ STR_INDUSTRY_CARGOES_SELECT_INDUSTRY_TOOLTIP :{BLACK}Vyber pr # Land area window STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Informácie o pozemku -STR_LAND_AREA_INFORMATION_LOCATION_TOOLTIP :{BLACK}Vycentrovať pohľad na pozíciu políčka. Ctrl+klik otvorí nové okno s pohľadom na políčko +STR_LAND_AREA_INFORMATION_LOCATION_TOOLTIP :{BLACK}Vycentrovať pohľad na pozíciu políčka. Ctrl+Klik otvorí nové okno s pohľadom na políčko STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Náklady na odstránenie: {LTBLUE}N/A STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}Náklady na odstránenie: {RED}{CURRENCY_LONG} STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED :{BLACK}Zisk pri odstránení: {LTBLUE}{CURRENCY_LONG} @@ -3040,7 +3130,9 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Vlastní STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Vlastník železnice: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Miestna správa: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Neznáme -STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Postavené: {LTBLUE}{DATE_LONG} +STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Súradnice: {LTBLUE}{NUM} x {NUM} x {NUM} +STR_LAND_AREA_INFORMATION_LANDINFO_INDEX :{BLACK}Index políčka: {LTBLUE}{NUM} ({HEX}) +STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Postavené/opravené: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Trieda stanice: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Typ stanice: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_AIRPORT_CLASS :{BLACK}Trieda letiska: {LTBLUE}{STRING} @@ -3247,11 +3339,13 @@ STR_MAPGEN_MAPSIZE :{BLACK}Veľkos STR_MAPGEN_MAPSIZE_TOOLTIP :{BLACK}Výber veľkosti mapy v políčkach. Počet dostupných políčok bude o trochu nižší STR_MAPGEN_BY :{BLACK}* STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Počet miest: +STR_MAPGEN_NUMBER_OF_TOWNS_TOOLTIP :{BLACK}Zvoľte hustotu miest, alebo zadajte vlastné číslo STR_MAPGEN_TOWN_NAME_LABEL :{BLACK}Názvy miest: STR_MAPGEN_TOWN_NAME_DROPDOWN_TOOLTIP :{BLACK}Výber štýlu názvov miest STR_MAPGEN_DATE :{BLACK}Rok: STR_MAPGEN_DATE_TOOLTIP :{BLACK}Vyberte dátum začiatku STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Počet priemyslu: +STR_MAPGEN_NUMBER_OF_INDUSTRIES_TOOLTIP :{BLACK}Zvoľte hustotu priemyslu, alebo zadajte vlastné číslo STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Najvyšší vrchol: STR_MAPGEN_HEIGHTMAP_HEIGHT_TOOLTIP :{BLACK}Vyberte najvyšší vrchol, ktorý sa hra pokúsi vytvoriť, meraný v nadmorskej výške STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Zvýšiť maximálnu výšku najvyššieho vrchola na mape o jeden @@ -3333,6 +3427,7 @@ STR_SE_MAPGEN_FLAT_WORLD :{WHITE}Rovná k STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP :{BLACK}Generovať rovnú krajinu STR_SE_MAPGEN_RANDOM_LAND :{WHITE}Náhodná krajina STR_SE_MAPGEN_FLAT_WORLD_HEIGHT :{BLACK}Výška rovnej krajiny: +STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_TOOLTIP :{BLACK}Vyberte výšku zeme nad hladinou mora STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Znizit vysku rovnej krajiny o jedno STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP :{BLACK}Zvýšiť výšku rovnej krajiny o jedno @@ -3435,6 +3530,7 @@ STR_NEWGRF_INSPECT_PARENT_TOOLTIP :{BLACK}Skontrol STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT :{STRING} na {HEX} STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_OBJECT :Objekt STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE :Typ koľají +STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_ROAD_TYPE :Typ cesty STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF variabilný 60+x parameter (hexadecimálne) @@ -3568,6 +3664,7 @@ STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN} STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (Veľkomesto) STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Obyvateľstvo: {ORANGE}{COMMA}{BLACK} Domov: {ORANGE}{COMMA} STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX :{BLACK}{CARGO_LIST} minulý mesiac: {ORANGE}{COMMA}{BLACK} najviac: {ORANGE}{COMMA} +STR_TOWN_VIEW_CARGO_LAST_MINUTE_MAX :{BLACK}{CARGO_LIST} poslednú minútu: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA} STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Tovar potrebný k rozrastu mesta: STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} potrebný STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} potrebné v zime @@ -3613,8 +3710,12 @@ STR_LOCAL_AUTHORITY_ACTION_BRIBE :Podplatiť mies STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{PUSH_COLOUR}{YELLOW}Spustiť malú reklamnú kampaň, ktorá priláka viac cestujúcich a nákladu k vašej spoločnosti.{}Zabezpečí dočasné zvýšenie hodnotenia staníc v malom okruhu okolo centra mesta.{}{POP_COLOUR}Cena: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{PUSH_COLOUR}{YELLOW}Spustiť strednú reklamnú kampaň, ktorá priláka viac cestujúcich a nákladu k vašej spoločnosti.{}Zabezpečí dočasné zvýšenie hodnotenia staníc v stredne veľkom okruhu okolo centra mesta.{}{POP_COLOUR}Cena: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{PUSH_COLOUR}{YELLOW}Spustiť veľkú reklamnú kampaň, ktorá priláka viac cestujúcich a nákladu k vašej spoločnosti.{}Zabezpečí dočasné zvýšenie hodnotenia staníc vo veľkom okruhu okolo centra mesta.{}{POP_COLOUR}Cena: {CURRENCY_LONG} +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION_MONTHS :{PUSH_COLOUR}{YELLOW}Financovať rekonštrukciu cestnej infraštruktúry.{}Spôsobí znateľné narušenie chodu poremávky po dobu 6 mesiacov.{}{POP_COLOUR}Cena: {CURRENCY_LONG} +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION_MINUTES :{PUSH_COLOUR}{YELLOW}Financovať rekonštrukciu cestnej infraštruktúry.{}Spôsobí znateľné narušenie chodu poremávky po dobu 6 minút.{}{POP_COLOUR}Cena: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{PUSH_COLOUR}{YELLOW}Postaviť sochu na počesť vašej spoločnosti.{}Zabezpečí trvalé zvýšenie hodnotenia staníc v tomto meste.{}{POP_COLOUR}Cena: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{PUSH_COLOUR}{YELLOW}Financovať výstavbu nových budov v meste.{}Zabezpečí dočasné zrýchlenie rastu tohto mesta.{}{POP_COLOUR}Cena: {CURRENCY_LONG} +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT_MONTHS :{PUSH_COLOUR}{YELLOW}Zakúpiť exkluzívne prepravné práva na 12 mesiacov.{}Autority tohot mesta neumožnia cestujúcim a priemyslu využívať prepravné stanice protihráčov. Úspešné podplatenie od protihráča tento kontrakt zruší.{}{POP_COLOUR}Cena: {CURRENCY_LONG} +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT_MINUTES :{PUSH_COLOUR}{YELLOW}Zakúpiž exkluzívne prepravné práva na 12 minút.{}Autority tohot mesta neumožnia cestujúcim a priemyslu využívať prepravné stanice protihráčov. Úspešné podplatenie od protihráča tento kontrakt zruší.{}{POP_COLOUR}Cena: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{PUSH_COLOUR}{YELLOW}Podplatiť miestnu správu pre zvýšenie hodnotenia vašej spoločnosti a zrušiť exkluzívne prepravné práva konkurenta, s rizikom prísneho trestu pri odhalení.{}{POP_COLOUR}Cena: {CURRENCY_LONG} # Goal window @@ -3661,9 +3762,15 @@ STR_GOAL_QUESTION_BUTTON_CLOSE :Zavrieť # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Dotácie STR_SUBSIDIES_OFFERED_TITLE :{BLACK}Ponúknuté dotácie: +STR_SUBSIDIES_OFFERED_FROM_TO :{ORANGE}{STRING} z {STRING} do {STRING}{YELLOW} ({STRING}) STR_SUBSIDIES_NONE :{ORANGE}Žiadne STR_SUBSIDIES_SUBSIDISED_TITLE :{BLACK}V súčasnosti poskytované dotácie: +STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING} z {STRING} do {STRING}{YELLOW} ({COMPANY}{YELLOW}, {STRING}) STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Kliknúť na trasu pre centrovanie pohľadu na továreň/mesto +STR_SUBSIDIES_OFFERED_EXPIRY_DATE :do {DATE_SHORT} +STR_SUBSIDIES_OFFERED_EXPIRY_TIME :do {UNITS_MONTHS_OR_MINUTES} +STR_SUBSIDIES_SUBSIDISED_EXPIRY_DATE :do {DATE_SHORT} +STR_SUBSIDIES_SUBSIDISED_EXPIRY_TIME :Zostáva {UNITS_MONTHS_OR_MINUTES} # Story book window STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Kniha príbehov @@ -3686,7 +3793,10 @@ STR_STATION_LIST_STATION :{YELLOW}{STATIO STR_STATION_LIST_WAYPOINT :{YELLOW}{WAYPOINT} STR_STATION_LIST_NONE :{YELLOW}- Žiadne - STR_STATION_LIST_SELECT_ALL_FACILITIES :{BLACK}Označiť všetky možnosti +STR_STATION_LIST_CARGO_FILTER_ALL_AND_NO_RATING :Všetky druhy nákladu a žiadne hodnotenia +STR_STATION_LIST_CARGO_FILTER_NO_CARGO_TYPES :Žiaden typ nákladu STR_STATION_LIST_CARGO_FILTER_ONLY_NO_RATING :Iba hodnotenie bez nákladu +STR_STATION_LIST_CARGO_FILTER_NO_RATING :Žiadne hodnotenie tovaru # Station view window STR_STATION_VIEW_CAPTION :{WHITE}{STATION} {STATION_FEATURES} @@ -3702,6 +3812,8 @@ STR_STATION_VIEW_EXCLUSIVE_RIGHTS_COMPANY :Spoločnosť {Y STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Hodnotenie STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Zobraziť hodnotenia stanice +STR_STATION_VIEW_SUPPLY_RATINGS_TITLE_MONTH :{BLACK}Dodávka za mesiac a miestne hodnotenie: +STR_STATION_VIEW_SUPPLY_RATINGS_TITLE_MINUTE :{BLACK}Dodávka za minútu a miestne hodnotenie: STR_STATION_VIEW_CARGO_SUPPLY_RATING :{WHITE}{STRING}: {YELLOW}{COMMA} / {STRING} ({COMMA}%) STR_STATION_VIEW_GROUP :{BLACK}Zoskupiť podľa @@ -3762,6 +3874,8 @@ STR_EDIT_WAYPOINT_NAME :{WHITE}Upraviť # Finances window STR_FINANCES_CAPTION :{WHITE}Financie spoločnosti {COMPANY} {BLACK}{COMPANY_NUM} STR_FINANCES_YEAR :{WHITE}{NUM} +STR_FINANCES_YEAR_CAPTION :{WHITE}Rok +STR_FINANCES_PERIOD_CAPTION :{WHITE}Obdobie ###length 3 STR_FINANCES_REVENUE_TITLE :{WHITE}Výnosy @@ -3797,9 +3911,9 @@ STR_FINANCES_MAX_LOAN :{WHITE}Maximál STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG} STR_FINANCES_BANK_BALANCE :{WHITE}{CURRENCY_LONG} STR_FINANCES_BORROW_BUTTON :{BLACK}Požičať {CURRENCY_LONG} -STR_FINANCES_BORROW_TOOLTIP :{BLACK}Zvýšiť veľkosť úveru. Crtl+klik požičia koľko sa dá +STR_FINANCES_BORROW_TOOLTIP :{BLACK}Zvýšiť veľkosť úveru. Crtl+Klik požičia koľko sa dá STR_FINANCES_REPAY_BUTTON :{BLACK}Splatiť {CURRENCY_LONG} -STR_FINANCES_REPAY_TOOLTIP :{BLACK}Splatiť časť úveru. Ctrl+klik splatí koľko sa dá +STR_FINANCES_REPAY_TOOLTIP :{BLACK}Splatiť časť úveru. Ctrl+Klik splatí koľko sa dá STR_FINANCES_INFRASTRUCTURE_BUTTON :{BLACK}Infraštruktúra # Company view @@ -3833,6 +3947,8 @@ STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Detaily STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}Zobraziť podrobné políčka infraštruktúry STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :{BLACK}Dať peniaze STR_COMPANY_VIEW_GIVE_MONEY_TOOLTIP :{BLACK}Presunúť peniaze do tejto spoločnosti +STR_COMPANY_VIEW_HOSTILE_TAKEOVER_BUTTON :{BLACK}Nevraživé pravzatie +STR_COMPANY_VIEW_HOSTILE_TAKEOVER_TOOLTIP :{BLACK}Nevraživé pravzatie tejto spoločnosti STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}Nová tvár STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Vybrať novú tvár prezidenta @@ -3860,6 +3976,8 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS :{WHITE}Vodné k STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT :{GOLD}Stanice: STR_COMPANY_INFRASTRUCTURE_VIEW_STATIONS :{WHITE}Políčka staníc STR_COMPANY_INFRASTRUCTURE_VIEW_AIRPORTS :{WHITE}Letiská +STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL_YEAR :{WHITE}{CURRENCY_LONG}/rok +STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL_PERIOD :{WHITE}{CURRENCY_LONG}/obdobie # Industry directory STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}Priemysel @@ -3879,6 +3997,7 @@ STR_INDUSTRY_DIRECTORY_FILTER_NONE :Žiadne # Industry view STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY} STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Produkcia minulý mesiac: +STR_INDUSTRY_VIEW_PRODUCTION_LAST_MINUTE_TITLE :{BLACK}Produkcia za poslednú minútu: STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}% prepraven{P é é ých}) STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Vycentrovať pohľad na pozíciu priemyslu. Ctrl+klik otvorí nové okno s pohľadom na priemysel STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Úroveň produkcie: {YELLOW}{COMMA}% @@ -3920,6 +4039,7 @@ STR_VEHICLE_LIST_REPLACE_VEHICLES :Vymeniť vozidl STR_VEHICLE_LIST_SEND_FOR_SERVICING :Vykonať servis STR_VEHICLE_LIST_CREATE_GROUP :Vytvoriť skupinu STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLACK}Zisk tento rok: {CURRENCY_LONG} (minulý rok: {CURRENCY_LONG}) +STR_VEHICLE_LIST_PROFIT_THIS_PERIOD_LAST_PERIOD :{TINY_FONT}{BLACK}Zisk za toto obdobie: {CURRENCY_LONG} (minulé obdobie: {CURRENCY_LONG}) STR_VEHICLE_LIST_CARGO :[{CARGO_LIST}] STR_VEHICLE_LIST_NAME_AND_CARGO :{STRING} {STRING} @@ -3994,6 +4114,8 @@ STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Rýchlos STR_PURCHASE_INFO_SPEED :{BLACK}Rýchlosť: {GOLD}{VELOCITY} STR_PURCHASE_INFO_SPEED_OCEAN :{BLACK}Rýchlosť na oceáne: {GOLD}{VELOCITY} STR_PURCHASE_INFO_SPEED_CANAL :{BLACK}Rýchlosť na kanále/rieke: {GOLD}{VELOCITY} +STR_PURCHASE_INFO_RUNNINGCOST_YEAR :{BLACK}Prevádzkové náklady: {GOLD}{CURRENCY_LONG}/rok +STR_PURCHASE_INFO_RUNNINGCOST_PERIOD :{BLACK}Prevádzkové náklady: {GOLD}{CURRENCY_LONG}/obdobie STR_PURCHASE_INFO_CAPACITY :{BLACK}Kapacita: {GOLD}{CARGO_LONG} {STRING} STR_PURCHASE_INFO_REFITTABLE :(možná prestavba) STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Vyrobené: {GOLD}{NUM}{BLACK} Životnosť: {GOLD}{COMMA} rok{P "" y ov} @@ -4186,6 +4308,18 @@ STR_ENGINE_PREVIEW_TRAM_VEHICLE :{G=z}električk STR_ENGINE_PREVIEW_AIRCRAFT :{G=s}lietadlo STR_ENGINE_PREVIEW_SHIP :{G=z}loď +STR_ENGINE_PREVIEW_TEXT3 :{BLACK}{STRING}{}{5:STRING}{}{STRING} +STR_ENGINE_PREVIEW_TEXT4 :{BLACK}{STRING}{}{STRING}{}{STRING}{}{STRING} +STR_ENGINE_PREVIEW_COST_WEIGHT :Cena: {CURRENCY_LONG} Váha: {WEIGHT_SHORT} +STR_ENGINE_PREVIEW_COST_MAX_SPEED :Cena: {CURRENCY_LONG} Max. Rýchlosť: {VELOCITY} +STR_ENGINE_PREVIEW_SPEED_POWER :Rýchlosť: {VELOCITY} Výkon: {POWER} +STR_ENGINE_PREVIEW_SPEED_POWER_MAX_TE :Rýchlosť: {VELOCITY} Výkon: {POWER} Max. T.E.: {FORCE} +STR_ENGINE_PREVIEW_TYPE :Typ lietadla: {STRING} +STR_ENGINE_PREVIEW_TYPE_RANGE :Typ lietadla: {STRING} Dolet: {COMMA} políčok +STR_ENGINE_PREVIEW_RUNCOST_YEAR :Prevádzkové náklady: {CURRENCY_LONG}/rok +STR_ENGINE_PREVIEW_RUNCOST_PERIOD :Prevádzkové náklady: {CURRENCY_LONG}/obdobie +STR_ENGINE_PREVIEW_CAPACITY :Kapacita: {CARGO_LONG} +STR_ENGINE_PREVIEW_CAPACITY_2 :Kapacita: {CARGO_LONG}, {CARGO_LONG} # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}Výmena {STRING} - {STRING} @@ -4299,11 +4433,12 @@ STR_VEHICLE_STATUS_TRAIN_NO_POWER :{RED}Nie je pr STR_VEHICLE_STATUS_TRAIN_STUCK :{ORANGE}Čakám na uvoľnenie trate STR_VEHICLE_STATUS_AIRCRAFT_TOO_FAR :{ORANGE}K ďalšej destinácii je to príliš ďaleko -STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}Smeruje do {STATION}, {VELOCITY} +STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}{1:VELOCITY} - Smeruje do {0:STATION} STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}Bez určenia, {VELOCITY} -STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Smeruje do {WAYPOINT}, {VELOCITY} -STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}Smeruje do {DEPOT}, {VELOCITY} +STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}{1:VELOCITY} - Smeruje do {0:WAYPOINT} +STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}{1:VELOCITY} - Smeruje do {0:DEPOT} STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}{1:VELOCITY} - Servis v {0:DEPOT} +STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_UNBUNCH_VEL :{LTBLUE}{1:VELOCITY} - Rozbaliť a poslať do servisu v {0:DEPOT} STR_VEHICLE_STATUS_CANNOT_REACH_STATION_VEL :{LTBLUE}Nedokáže sa dostať do {STATION}, {VELOCITY} STR_VEHICLE_STATUS_CANNOT_REACH_WAYPOINT_VEL :{LTBLUE}Nedokáže sa dostať do {WAYPOINT}, {VELOCITY} @@ -4340,6 +4475,8 @@ STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Hmotnos STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Zisk v tomto roku: {LTBLUE}{CURRENCY_LONG} (minulý rok: {CURRENCY_LONG}) STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR_MIN_PERFORMANCE :{BLACK}Zisk v tomto roku: {LTBLUE}{CURRENCY_LONG} (minulý rok: {CURRENCY_LONG}) {BLACK}Min. výkon: {LTBLUE}{POWER_TO_WEIGHT} +STR_VEHICLE_INFO_PROFIT_THIS_PERIOD_LAST_PERIOD :{BLACK}Zisk za toto obdobie: {LTBLUE}{CURRENCY_LONG} (minulé obdobie: {CURRENCY_LONG}) +STR_VEHICLE_INFO_PROFIT_THIS_PERIOD_LAST_PERIOD_MIN_PERFORMANCE :{BLACK}Zisk za toto obdobie: {LTBLUE}{CURRENCY_LONG} (miunlé obdobie: {CURRENCY_LONG}) {BLACK}Min. výkon: {LTBLUE}{POWER_TO_WEIGHT} STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Spoľahlivosť: {LTBLUE}{COMMA}% {BLACK}Poruchy od posledného servisu: {LTBLUE}{COMMA} STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK}Vyrobený: {LTBLUE}{NUM}{BLACK} Cena: {LTBLUE}{CURRENCY_LONG} @@ -4350,11 +4487,18 @@ STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Kapacita STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Transfer kredity: {LTBLUE}{CURRENCY_LONG} +STR_VEHICLE_DETAILS_LAST_SERVICE_DATE :Posledný servis: {LTBLUE}{DATE_LONG} +STR_VEHICLE_DETAILS_LAST_SERVICE_MINUTES_AGO :Posledný servis: pred {LTBLUE}{NUM} minútami +STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP_DAYS :{BLACK}Zvýši servisný interval o 10 dní. Ctrl+klik zvýši servisný interval o 5 dní +STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP_MINUTES :{BLACK}Zvýši servisný interval o 5 minút. Ctrl+klik zvýši servisný interval o 1 minútu +STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP_PERCENT :{BLACK}Zvýši servisný interval o 10 percent. Ctrl+klik zvýši servisný interval o 5 percent STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP_DAYS :{BLACK}Zníži servisný interval o 10 dní. Ctrl+klik skráti servisný interval o 5 dní STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP_MINUTES :{BLACK}Zníži servisný interval o 5 minút. Ctrl+klik skráti servisný interval o 1 minútu +STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP_PERCENT :{BLACK}Zníži servisný interval o 10 percent. Ctrl+klik skráti servisný interval o 5 percent STR_SERVICE_INTERVAL_DROPDOWN_TOOLTIP :{BLACK}Zmeniť typ servisného intervalu STR_VEHICLE_DETAILS_DEFAULT :Štandardné +STR_VEHICLE_DETAILS_DAYS :Dní STR_VEHICLE_DETAILS_PERCENT :Percentáž ###length VEHICLE_TYPES @@ -4459,6 +4603,8 @@ STR_ORDER_DROP_HALT_DEPOT :Zastav # Depot action tooltips, one per vehicle type ###length VEHICLE_TYPES +STR_ORDER_SHIP_DEPOT_ACTION_TOOLTIP :{BLACK}Zvoľte akciu, ktorá sa vykoná v tomto depe +STR_ORDER_HANGAR_ACTION_TOOLTIP :{BLACK}Zvoľte akciu, ktorá sa vykoná v tomto hangári ###next-name-looks-similar STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP :{BLACK}Údaje vozidla na základe ktorých sa vykoná skok @@ -4528,6 +4674,7 @@ STR_ORDER_REFIT_ORDER :(Prestavba na { STR_ORDER_REFIT_STOP_ORDER :(Prestavba na {STRING} a zastav) STR_ORDER_STOP_ORDER :(Zastav) +STR_ORDER_WAIT_TO_UNBUNCH :(počkať na rozdelenie) STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING} STR_ORDER_GO_TO_STATION_CAN_T_USE_STATION :{PUSH_COLOUR}{RED}(Nemožno použiť stanicu){POP_COLOUR} {STRING} {STATION} {STRING} @@ -4605,8 +4752,13 @@ STR_TIMETABLE_STATUS_ON_TIME :{BLACK}Toto voz STR_TIMETABLE_STATUS_LATE :{BLACK}Toto vozidlo mešká {STRING} STR_TIMETABLE_STATUS_EARLY :{BLACK}Toto vozidlo ide {STRING} skôr STR_TIMETABLE_STATUS_NOT_STARTED :{BLACK}Tento cestovný poriadok ešte nezačal +STR_TIMETABLE_STATUS_START_AT_DATE :{BLACK}Tento cestovný poriadok začne v {STRING} +STR_TIMETABLE_STATUS_START_IN_SECONDS :{BLACK}Tento cestovný poriadok začne za {COMMA} sekúnd +STR_TIMETABLE_START :{BLACK}Začať cestovný poriadok +STR_TIMETABLE_START_TOOLTIP :{BLACK}Vyberte, kedy sa má začať cestovný poriadok. Ctrl+Klik rovnomerne rozdelí začiatky všetkých vozidiel, ktoré zdielajú tento poriadok, na základe ich relatívneho poradia +STR_TIMETABLE_START_SECONDS_QUERY :Počet sekúnd do začiatku cestovného poriadku STR_TIMETABLE_CHANGE_TIME :{BLACK}Zmeniť čas STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Zmeniť dĺžku trvania označeného príkazu. Ctrl+klik nastaví čas pre všetky príkazy @@ -4630,6 +4782,10 @@ STR_TIMETABLE_EXPECTED :{BLACK}Očakáv STR_TIMETABLE_SCHEDULED :{BLACK}Plánované STR_TIMETABLE_EXPECTED_TOOLTIP :{BLACK}Prepnúť medzi očakávaným a plánovaným +STR_TIMETABLE_ARRIVAL_DATE :P: {COLOUR}{DATE_TINY} +STR_TIMETABLE_DEPARTURE_DATE :O: {COLOUR}{DATE_TINY} +STR_TIMETABLE_ARRIVAL_SECONDS_IN_FUTURE :P: {COLOUR}{COMMA} sek +STR_TIMETABLE_DEPARTURE_SECONDS_IN_FUTURE :O: {COLOUR}{COMMA} sek # Date window (for timetable) @@ -4675,6 +4831,7 @@ STR_AI_CONFIG_RANDOM_AI :Náhodná AI STR_AI_CONFIG_NONE :(žiadne) STR_AI_CONFIG_NAME_VERSION :{STRING} {YELLOW}v{NUM} STR_AI_CONFIG_MAX_COMPETITORS :{LTBLUE}Maximálny počet konkurentov: {ORANGE}{COMMA} +STR_AI_CONFIG_COMPETITORS_INTERVAL :{LTBLUE}Interval medzi začiatkami súperov: {ORANGE}{COMMA} minút{P a y ""} STR_AI_CONFIG_MOVE_UP :{BLACK}Posunúť vyššie STR_AI_CONFIG_MOVE_UP_TOOLTIP :{BLACK}Posunúť vyššie vybrané AI v zozname @@ -4724,15 +4881,25 @@ STR_AI_SETTINGS_SETTING :{STRING}: {ORAN # Textfile window +STR_TEXTFILE_JUMPLIST :{WHITE}Obsah +STR_TEXTFILE_JUMPLIST_TOOLTIP :{BLACK}Skočiť do sekcie v zobrazenom súbore pomocou tohoto zoznamu +STR_TEXTFILE_JUMPLIST_ITEM :{WHITE}{STRING} +STR_TEXTFILE_NAVBACK_TOOLTIP :{BLACK}Späť v histórií navigácie +STR_TEXTFILE_NAVFORWARD_TOOLTIP :{BLACK}Vrátiť sa vpred v histórií navigácie STR_TEXTFILE_WRAP_TEXT :{WHITE}Zalamovať text STR_TEXTFILE_WRAP_TEXT_TOOLTIP :{BLACK}Zalamovať text v okne tak, aby ho nebolo nutné posúvať -STR_TEXTFILE_VIEW_README :{BLACK}Zobraziť readme +STR_TEXTFILE_VIEW_README :{BLACK}Readme +STR_TEXTFILE_VIEW_README_TOOLTIP :Zobraziť readme tohoto obsahu STR_TEXTFILE_VIEW_CHANGELOG :{BLACK}Log zmien +STR_TEXTFILE_VIEW_CHANGELOG_TOOLTIP :Zobraziť zoznam zmien tohoto obsahu STR_TEXTFILE_VIEW_LICENCE :{BLACK}Licencia +STR_TEXTFILE_VIEW_LICENCE_TOOLTIP :Zobraziť licenciu tohoto obsahu ###length 5 STR_TEXTFILE_README_CAPTION :{WHITE}{STRING} "čítajma" {STRING} STR_TEXTFILE_CHANGELOG_CAPTION :{WHITE}{STRING} log zmien {STRING} STR_TEXTFILE_LICENCE_CAPTION :{WHITE}{STRING} licencia {STRING} +STR_TEXTFILE_SURVEY_RESULT_CAPTION :{WHITE}Náhľad výsledkov prieskumu +STR_TEXTFILE_GAME_MANUAL_CAPTION :{WHITE}OpenTTD dokument '{STRING}' # Vehicle loading indicators @@ -4760,7 +4927,7 @@ STR_MESSAGE_ESTIMATED_COST :{WHITE}Odhadova STR_MESSAGE_ESTIMATED_INCOME :{WHITE}Odhadovaný zisk: {CURRENCY_LONG} # Saveload messages -STR_ERROR_SAVE_STILL_IN_PROGRESS :{WHITE}Ukladanie hry este bezi,{}pockajte prosim na dokoncenie! +STR_ERROR_SAVE_STILL_IN_PROGRESS :{WHITE}Ukladanie hry ešte beží,{}počkajte prosím na dokončenie! STR_ERROR_AUTOSAVE_FAILED :{WHITE}Automatické ukladanie zlyhalo STR_ERROR_UNABLE_TO_READ_DRIVE :{BLACK}Zariadenie je nečitateľné STR_ERROR_GAME_SAVE_FAILED :{WHITE}Uloženie hry zlyhalo{}{STRING} @@ -4977,6 +5144,11 @@ STR_ERROR_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Nemožno STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :Nesprávny typ depa # Depot unbunching related errors +STR_ERROR_UNBUNCHING_ONLY_ONE_ALLOWED :{WHITE}... môže mať len jeden zdieľaný príkaz +STR_ERROR_UNBUNCHING_NO_FULL_LOAD :{WHITE}... nemôžeš použiť príkaz k plnému naloženiu pokial má vozidlo zdielaný príkaz +STR_ERROR_UNBUNCHING_NO_UNBUNCHING_FULL_LOAD :{WHITE}... nemôžeš rozplánovať vozidlá s príkazmi na plné naloženie +STR_ERROR_UNBUNCHING_NO_CONDITIONAL :{WHITE}... nemôžeš použiť podmienený príkaz pokial má vozidlo zdielaný príkaz +STR_ERROR_UNBUNCHING_NO_UNBUNCHING_CONDITIONAL :{WHITE}... nemôžeš rozplánovať vozidlá s podmieneným príkazom # Autoreplace related errors STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE} je dlho po výmene @@ -5190,6 +5362,8 @@ STR_ERROR_NO_BUOY :{WHITE}Nenašla STR_ERROR_CAN_T_TIMETABLE_VEHICLE :{WHITE}Vozidlu nie je možné zadať cestovný poriadok ... STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}Vozidlá možu cakat len v staniciach. STR_ERROR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}Toto vozidlo nezastavuje v tejto stanici. +STR_ERROR_TIMETABLE_INCOMPLETE :{WHITE}... cestovný poriadok nieje dokončený +STR_ERROR_TIMETABLE_NOT_STARTED :{WHITE}... cestovný poriadok ešte nezačal # Sign related errors STR_ERROR_TOO_MANY_SIGNS :{WHITE}... príliš veľa popisov @@ -5635,6 +5809,7 @@ STR_UNKNOWN_STATION :neznáma stanic STR_DEFAULT_SIGN_NAME :Popis STR_COMPANY_SOMEONE :niekto +STR_SAVEGAME_DURATION_REALTIME :{NUM}h {NUM}m STR_SAVEGAME_NAME_DEFAULT :{COMPANY}, {STRING} STR_SAVEGAME_NAME_SPECTATOR :Pozorovateľ, {1:STRING} @@ -5669,6 +5844,10 @@ STR_TOWN_NAME :{TOWN} STR_VEHICLE_NAME :{VEHICLE} STR_WAYPOINT_NAME :{WAYPOINT} +STR_CURRENCY_SHORT_KILO :{NBSP}tis +STR_CURRENCY_SHORT_MEGA :{NBSP}mil +STR_CURRENCY_SHORT_GIGA :{NBSP}bil +STR_CURRENCY_SHORT_TERA :{NBSP}tril STR_JUST_CARGO :{CARGO_LONG} STR_JUST_RIGHT_ARROW :{RIGHT_ARROW} diff --git a/src/lang/ukrainian.txt b/src/lang/ukrainian.txt index c6d8be08f7..3703b742de 100644 --- a/src/lang/ukrainian.txt +++ b/src/lang/ukrainian.txt @@ -1031,6 +1031,7 @@ STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Відт STR_NEWS_SHOW_VEHICLE_GROUP_TOOLTIP :{BLACK}Відкрити вікно групи з центром на групах транспорту +STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_LIST :{WHITE}{STATION} більше не приймає: {CARGO_LIST} STR_NEWS_STATION_NOW_ACCEPTS_CARGO_LIST :{WHITE}{STATION} тепер приймає: {CARGO_LIST} STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK}Субсидія більше не пропонується:{}{}Перевезення {STRING.r} з {STRING} до {STRING} @@ -2288,13 +2289,14 @@ STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}Вибр STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}Вибрати 'тропічний' ландшафт STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Вибрати 'іграшковий' ландшафт -STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Показати налаштування гри -STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Показати таблицю рекордів +STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Відкрити налаштування гри +STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Відкрити таблицю рекордів +STR_INTRO_TOOLTIP_HELP :{BLACK}Отримати доступ до довідки й мережевих ресурсів STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Показати налаштування -STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Показати налаштування NewGRF +STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Відкрити налаштування NewGRF STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Перевірити доступний для завантаження додатковий контент STR_INTRO_TOOLTIP_AI_SETTINGS :{BLACK}Показати налаштування ШІ -STR_INTRO_TOOLTIP_GAMESCRIPT_SETTINGS :{BLACK}Показати налаштування ігрового скрипту +STR_INTRO_TOOLTIP_GAMESCRIPT_SETTINGS :{BLACK}Відкрити налаштування ігрового скрипту STR_INTRO_TOOLTIP_QUIT :{BLACK}Вийти з OpenTTD STR_INTRO_BASESET :{BLACK}В обраному наборі базової графіки немає {NUM} спрайт{P а ів ів}. Будь ласка, оновіть набір графіки. @@ -2906,7 +2908,9 @@ STR_STATION_BUILD_STATION_TYPE_TOOLTIP :{BLACK}Вибе STR_STATION_CLASS_DFLT :Звичайна STR_STATION_CLASS_DFLT_STATION :Звичайна станція +STR_STATION_CLASS_DFLT_ROADSTOP :Звичайна зупинка STR_STATION_CLASS_WAYP :Пункт +STR_STATION_CLASS_WAYP_WAYPOINT :Звичайна точка маршруту # Signal window STR_BUILD_SIGNAL_CAPTION :{WHITE}Вибір сигналів @@ -3693,6 +3697,7 @@ STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN} STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (місто) STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Населення: {ORANGE}{COMMA}{BLACK} Будинки: {ORANGE}{COMMA} STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX :{BLACK}{CARGO_LIST} минулого місяця: {ORANGE}{COMMA}{BLACK} макс: {ORANGE}{COMMA} +STR_TOWN_VIEW_CARGO_LAST_MINUTE_MAX :{BLACK}{CARGO_LIST} минулої хвилини: {ORANGE}{COMMA}{BLACK} найбільше: {ORANGE}{COMMA} STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Вантаж, потрібний для зростання міста: STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} потрібно STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} потрібно взимку @@ -4822,6 +4827,7 @@ STR_TIMETABLE_SCHEDULED :{BLACK}Приз STR_TIMETABLE_EXPECTED_TOOLTIP :{BLACK}Перемкнути очікуване на заплановане STR_TIMETABLE_ARRIVAL_DATE :В: {COLOUR}{DATE_TINY} +STR_TIMETABLE_DEPARTURE_DATE :В: {COLOUR}{DATE_TINY} STR_TIMETABLE_ARRIVAL_SECONDS_IN_FUTURE :В: {COLOUR}{COMMA} сек STR_TIMETABLE_DEPARTURE_SECONDS_IN_FUTURE :П: {COLOUR}{COMMA} сек From 30e1a61c043371b8fcfaecbe80320716ee362014 Mon Sep 17 00:00:00 2001 From: Kuhnovic <68320206+Kuhnovic@users.noreply.github.com> Date: Fri, 8 Mar 2024 14:23:33 +0100 Subject: [PATCH 11/23] Fix: YAPF doesn't check destination for start nodes (#12217) --- src/pathfinder/yapf/yapf_base.hpp | 50 +++++++++++-------------------- 1 file changed, 17 insertions(+), 33 deletions(-) diff --git a/src/pathfinder/yapf/yapf_base.hpp b/src/pathfinder/yapf/yapf_base.hpp index 07d90cf939..88c875d842 100644 --- a/src/pathfinder/yapf/yapf_base.hpp +++ b/src/pathfinder/yapf/yapf_base.hpp @@ -113,45 +113,39 @@ public: m_veh = v; Yapf().PfSetStartupNodes(); - bool bDestFound = true; for (;;) { m_num_steps++; - Node *n = m_nodes.GetBestOpenNode(); - if (n == nullptr) { - break; - } + Node *best_open_node = m_nodes.GetBestOpenNode(); + if (best_open_node == nullptr) break; - /* if the best open node was worse than the best path found, we can finish */ - if (m_pBestDestNode != nullptr && m_pBestDestNode->GetCost() < n->GetCostEstimate()) { + if (Yapf().PfDetectDestination(*best_open_node)) { + m_pBestDestNode = best_open_node; break; } - Yapf().PfFollowNode(*n); - if (m_max_search_nodes == 0 || m_nodes.ClosedCount() < m_max_search_nodes) { - m_nodes.PopOpenNode(n->GetKey()); - m_nodes.InsertClosedNode(*n); - } else { - bDestFound = false; - break; - } + Yapf().PfFollowNode(*best_open_node); + if (m_max_search_nodes != 0 && m_nodes.ClosedCount() >= m_max_search_nodes) break; + + m_nodes.PopOpenNode(best_open_node->GetKey()); + m_nodes.InsertClosedNode(*best_open_node); } - bDestFound &= (m_pBestDestNode != nullptr); + const bool destination_found = (m_pBestDestNode != nullptr); if (_debug_yapf_level >= 3) { - UnitID veh_idx = (m_veh != nullptr) ? m_veh->unitnumber : 0; - char ttc = Yapf().TransportTypeChar(); - float cache_hit_ratio = (m_stats_cache_hits == 0) ? 0.0f : ((float)m_stats_cache_hits / (float)(m_stats_cache_hits + m_stats_cost_calcs) * 100.0f); - int cost = bDestFound ? m_pBestDestNode->m_cost : -1; - int dist = bDestFound ? m_pBestDestNode->m_estimate - m_pBestDestNode->m_cost : -1; + const UnitID veh_idx = (m_veh != nullptr) ? m_veh->unitnumber : 0; + const char ttc = Yapf().TransportTypeChar(); + const float cache_hit_ratio = (m_stats_cache_hits == 0) ? 0.0f : ((float)m_stats_cache_hits / (float)(m_stats_cache_hits + m_stats_cost_calcs) * 100.0f); + const int cost = destination_found ? m_pBestDestNode->m_cost : -1; + const int dist = destination_found ? m_pBestDestNode->m_estimate - m_pBestDestNode->m_cost : -1; Debug(yapf, 3, "[YAPF{}]{}{:4d} - {} rounds - {} open - {} closed - CHR {:4.1f}% - C {} D {}", - ttc, bDestFound ? '-' : '!', veh_idx, m_num_steps, m_nodes.OpenCount(), m_nodes.ClosedCount(), cache_hit_ratio, cost, dist + ttc, destination_found ? '-' : '!', veh_idx, m_num_steps, m_nodes.OpenCount(), m_nodes.ClosedCount(), cache_hit_ratio, cost, dist ); } - return bDestFound; + return destination_found; } /** @@ -242,16 +236,6 @@ public: /* have the cost or estimate callbacks marked this node as invalid? */ if (!bValid) return; - /* detect the destination */ - bool bDestination = Yapf().PfDetectDestination(n); - if (bDestination) { - if (m_pBestDestNode == nullptr || n < *m_pBestDestNode) { - m_pBestDestNode = &n; - } - m_nodes.FoundBestNode(n); - return; - } - /* The new node can be set as the best intermediate node only once we're * certain it will be finalized by being inserted into the open list. */ bool set_intermediate = m_max_search_nodes > 0 && (m_pBestIntermediateNode == nullptr || (m_pBestIntermediateNode->GetCostEstimate() - m_pBestIntermediateNode->GetCost()) > (n.GetCostEstimate() - n.GetCost())); From a9de766fa6734ed4ce07a18062182169077c73f9 Mon Sep 17 00:00:00 2001 From: Peter Nelson Date: Fri, 8 Mar 2024 13:23:48 +0000 Subject: [PATCH 12/23] Fix: Train running sounds should only be produced for engine parts. (#12229) --- src/vehicle.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/vehicle.cpp b/src/vehicle.cpp index 5083a79037..24daa84e96 100644 --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -1034,7 +1034,7 @@ void CallVehicleTicks() /* Check vehicle type specifics */ switch (v->type) { case VEH_TRAIN: - if (Train::From(v)->IsWagon()) continue; + if (!Train::From(v)->IsEngine()) continue; break; case VEH_ROAD: From 63b9284a7ec9c20e158ac5e7f41a4a81d8fae2e8 Mon Sep 17 00:00:00 2001 From: jcteotonio <68153577+jcteotonio@users.noreply.github.com> Date: Fri, 8 Mar 2024 13:25:01 +0000 Subject: [PATCH 13/23] Add: Portuguese Escudo currency (#12108) --- src/currency.cpp | 1 + src/currency.h | 1 + src/lang/english.txt | 3 ++- src/table/settings/locale_settings.ini | 2 +- 4 files changed, 5 insertions(+), 2 deletions(-) diff --git a/src/currency.cpp b/src/currency.cpp index 323d302582..bdf4598786 100644 --- a/src/currency.cpp +++ b/src/currency.cpp @@ -70,6 +70,7 @@ static const CurrencySpec origin_currency_specs[CURRENCY_END] = { { 19, "", CF_NOEURO, "Rp", "", "IDR", 0, STR_GAME_OPTIONS_CURRENCY_IDR }, ///< Indonesian Rupiah { 5, "", CF_NOEURO, "RM", "", "MYR", 0, STR_GAME_OPTIONS_CURRENCY_MYR }, ///< Malaysian Ringgit { 1, "", 2014, "", NBSP "Ls", "LVL", 1, STR_GAME_OPTIONS_CURRENCY_LVL }, ///< latvian lats + { 400, "", 2002, "", "$00", "PTE", 1, STR_GAME_OPTIONS_CURRENCY_PTE }, ///< portuguese escudo }; /** Array of currencies used by the system */ diff --git a/src/currency.h b/src/currency.h index 490f3efd01..be8793c749 100644 --- a/src/currency.h +++ b/src/currency.h @@ -67,6 +67,7 @@ enum Currencies { CURRENCY_IDR, ///< Indonesian Rupiah CURRENCY_MYR, ///< Malaysian Ringgit CURRENCY_LVL, ///< Latvian Lats + CURRENCY_PTE, ///< Portuguese Escudo CURRENCY_END, ///< always the last item }; diff --git a/src/lang/english.txt b/src/lang/english.txt index d9a7f812bb..59343bda49 100644 --- a/src/lang/english.txt +++ b/src/lang/english.txt @@ -967,7 +967,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Currency STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({RAW_STRING}) -###length 43 +###length 44 STR_GAME_OPTIONS_CURRENCY_GBP :British Pound STR_GAME_OPTIONS_CURRENCY_USD :American Dollar STR_GAME_OPTIONS_CURRENCY_EUR :Euro @@ -1011,6 +1011,7 @@ STR_GAME_OPTIONS_CURRENCY_INR :Indian Rupee STR_GAME_OPTIONS_CURRENCY_IDR :Indonesian Rupiah STR_GAME_OPTIONS_CURRENCY_MYR :Malaysian Ringgit STR_GAME_OPTIONS_CURRENCY_LVL :Latvian Lats +STR_GAME_OPTIONS_CURRENCY_PTE :Portuguese Escudo STR_GAME_OPTIONS_AUTOSAVE_FRAME :{BLACK}Autosave STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP :{BLACK}Select interval between automatic game saves diff --git a/src/table/settings/locale_settings.ini b/src/table/settings/locale_settings.ini index b0e88f3451..7d23f4c7ae 100644 --- a/src/table/settings/locale_settings.ini +++ b/src/table/settings/locale_settings.ini @@ -12,7 +12,7 @@ static void SettingsValueVelocityUnit(const IntSettingDesc &sd, uint first_param uint8_t _old_units; ///< Old units from old savegames -static constexpr std::initializer_list _locale_currencies{"GBP", "USD", "EUR", "JPY", "ATS", "BEF", "CHF", "CZK", "DEM", "DKK", "ESP", "FIM", "FRF", "GRD", "HUF", "ISK", "ITL", "NLG", "NOK", "PLN", "RON", "RUR", "SIT", "SEK", "TRY", "SKK", "BRL", "EEK", "LTL", "KRW", "ZAR", "custom", "GEL", "IRR", "RUB", "MXN", "NTD", "CNY", "HKD", "INR", "IDR", "MYR", "LVL"}; +static constexpr std::initializer_list _locale_currencies{"GBP", "USD", "EUR", "JPY", "ATS", "BEF", "CHF", "CZK", "DEM", "DKK", "ESP", "FIM", "FRF", "GRD", "HUF", "ISK", "ITL", "NLG", "NOK", "PLN", "RON", "RUR", "SIT", "SEK", "TRY", "SKK", "BRL", "EEK", "LTL", "KRW", "ZAR", "custom", "GEL", "IRR", "RUB", "MXN", "NTD", "CNY", "HKD", "INR", "IDR", "MYR", "LVL", "PTE"}; static constexpr std::initializer_list _locale_units{"imperial", "metric", "si", "gameunits", "knots"}; static_assert(_locale_currencies.size() == CURRENCY_END); From aef8a345b25e57c4614260d0962a356095c9b2fa Mon Sep 17 00:00:00 2001 From: rubidium42 Date: Fri, 8 Mar 2024 14:26:14 +0100 Subject: [PATCH 14/23] Codefix #12162, 3105d0b: Textbuf::Assign read beyond std::string_view (#12177) --- src/textbuf.cpp | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/src/textbuf.cpp b/src/textbuf.cpp index 2cffc81aeb..60b839e326 100644 --- a/src/textbuf.cpp +++ b/src/textbuf.cpp @@ -413,9 +413,11 @@ void Textbuf::Assign(StringID string) */ void Textbuf::Assign(const std::string_view text) { - const char *last_of = &this->buf[this->max_bytes - 1]; - strecpy(this->buf, text.data(), last_of); - StrMakeValidInPlace(this->buf, last_of, SVS_NONE); + size_t bytes = std::min(this->max_bytes - 1, text.size()); + memcpy(this->buf, text.data(), bytes); + this->buf[bytes] = '\0'; + + StrMakeValidInPlace(this->buf, &this->buf[bytes], SVS_NONE); /* Make sure the name isn't too long for the text buffer in the number of * characters (not bytes). max_chars also counts the '\0' characters. */ From b8b80cb42e907ca57abed04f311ff73bbd2482c9 Mon Sep 17 00:00:00 2001 From: merni-ns <66267867+merni-ns@users.noreply.github.com> Date: Fri, 8 Mar 2024 18:59:04 +0530 Subject: [PATCH 15/23] Fix #12134: Use correct error messages if clearing drive-through road stops fails (#12139) --- src/station_cmd.cpp | 43 ++++++++++++++++++++++++------------------- 1 file changed, 24 insertions(+), 19 deletions(-) diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp index ef8e6bc7e2..c63b0531e2 100644 --- a/src/station_cmd.cpp +++ b/src/station_cmd.cpp @@ -4433,29 +4433,37 @@ static void ChangeTileOwner_Station(TileIndex tile, Owner old_owner, Owner new_o * Check if a drive-through road stop tile can be cleared. * Road stops built on town-owned roads check the conditions * that would allow clearing of the original road. - * @param tile road stop tile to check - * @param flags command flags - * @return true if the road can be cleared + * @param tile The road stop tile to check. + * @param flags Command flags. + * @return A succeeded command if the road can be removed, a failed command with the relevant error message otherwise. */ -static bool CanRemoveRoadWithStop(TileIndex tile, DoCommandFlag flags) +static CommandCost CanRemoveRoadWithStop(TileIndex tile, DoCommandFlag flags) { - /* Yeah... water can always remove stops, right? */ - if (_current_company == OWNER_WATER) return true; + /* Water flooding can always clear road stops. */ + if (_current_company == OWNER_WATER) return CommandCost(); + + CommandCost ret; if (GetRoadTypeTram(tile) != INVALID_ROADTYPE) { Owner tram_owner = GetRoadOwner(tile, RTT_TRAM); - if (tram_owner != OWNER_NONE && CheckOwnership(tram_owner).Failed()) return false; + if (tram_owner != OWNER_NONE) { + ret = CheckOwnership(tram_owner); + if (ret.Failed()) return ret; + } } + if (GetRoadTypeRoad(tile) != INVALID_ROADTYPE) { Owner road_owner = GetRoadOwner(tile, RTT_ROAD); - if (road_owner != OWNER_TOWN) { - if (road_owner != OWNER_NONE && CheckOwnership(road_owner).Failed()) return false; - } else { - if (CheckAllowRemoveRoad(tile, GetAnyRoadBits(tile, RTT_ROAD), OWNER_TOWN, RTT_ROAD, flags).Failed()) return false; + if (road_owner == OWNER_TOWN) { + ret = CheckAllowRemoveRoad(tile, GetAnyRoadBits(tile, RTT_ROAD), OWNER_TOWN, RTT_ROAD, flags); + if (ret.Failed()) return ret; + } else if (road_owner != OWNER_NONE) { + ret = CheckOwnership(road_owner); + if (ret.Failed()) return ret; } } - return true; + return CommandCost(); } /** @@ -4486,14 +4494,11 @@ CommandCost ClearTile_Station(TileIndex tile, DoCommandFlag flags) case STATION_RAIL: return RemoveRailStation(tile, flags); case STATION_WAYPOINT: return RemoveRailWaypoint(tile, flags); case STATION_AIRPORT: return RemoveAirport(tile, flags); - case STATION_TRUCK: - if (IsDriveThroughStopTile(tile) && !CanRemoveRoadWithStop(tile, flags)) { - return_cmd_error(STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST); - } - return RemoveRoadStop(tile, flags); + case STATION_TRUCK: [[fallthrough]]; case STATION_BUS: - if (IsDriveThroughStopTile(tile) && !CanRemoveRoadWithStop(tile, flags)) { - return_cmd_error(STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST); + if (IsDriveThroughStopTile(tile)) { + CommandCost remove_road = CanRemoveRoadWithStop(tile, flags); + if (remove_road.Failed()) return remove_road; } return RemoveRoadStop(tile, flags); case STATION_BUOY: return RemoveBuoy(tile, flags); From ab52f7eecfa27ab5e612d5cd30d515bb7ca601a7 Mon Sep 17 00:00:00 2001 From: SamuXarick <43006711+SamuXarick@users.noreply.github.com> Date: Mon, 19 Feb 2024 22:21:06 +0000 Subject: [PATCH 16/23] Fix ccb4c37: Aircraft could route to hangars outside their range when stopping at them --- src/aircraft_cmd.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/aircraft_cmd.cpp b/src/aircraft_cmd.cpp index 7ad284b5b7..78260edb9b 100644 --- a/src/aircraft_cmd.cpp +++ b/src/aircraft_cmd.cpp @@ -134,7 +134,7 @@ static StationID FindNearestHangar(const Aircraft *v) const Station *next_dest = nullptr; if (max_range != 0) { if (v->current_order.IsType(OT_GOTO_STATION) || - (v->current_order.IsType(OT_GOTO_DEPOT) && v->current_order.GetDepotActionType() != ODATFB_NEAREST_DEPOT)) { + (v->current_order.IsType(OT_GOTO_DEPOT) && (v->current_order.GetDepotActionType() & ODATFB_NEAREST_DEPOT) == 0)) { last_dest = Station::GetIfValid(v->last_station_visited); next_dest = Station::GetIfValid(v->current_order.GetDestination()); } else { From 0c432bdc4de81f0c9fe8199fa23ab171d91b689c Mon Sep 17 00:00:00 2001 From: SamuXarick <43006711+SamuXarick@users.noreply.github.com> Date: Mon, 19 Feb 2024 18:34:55 +0000 Subject: [PATCH 17/23] Fix 3947453: GetNextDecisionNode ignored go to nearest depot when combined with stop at depot --- src/order_cmd.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/order_cmd.cpp b/src/order_cmd.cpp index 62c9e55040..ce09ce93b9 100644 --- a/src/order_cmd.cpp +++ b/src/order_cmd.cpp @@ -392,7 +392,7 @@ const Order *OrderList::GetNextDecisionNode(const Order *next, uint hops) const } if (next->IsType(OT_GOTO_DEPOT)) { - if (next->GetDepotActionType() == ODATFB_HALT) return nullptr; + if ((next->GetDepotActionType() & ODATFB_HALT) != 0) return nullptr; if (next->IsRefit()) return next; } From 5806c2aba4601e5880738184f09ac68a0f5ff6aa Mon Sep 17 00:00:00 2001 From: Tyler Trahan Date: Fri, 8 Mar 2024 10:19:50 -0500 Subject: [PATCH 18/23] Fix #12203: When unbunching at a depot, don't overlook implicit orders (#12220) --- src/vehicle.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/vehicle.cpp b/src/vehicle.cpp index 24daa84e96..9ca49be6ad 100644 --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -2445,8 +2445,8 @@ bool Vehicle::HasUnbunchingOrder() const static bool PreviousOrderIsUnbunching(const Vehicle *v) { /* If we are headed for the first order, we must wrap around back to the last order. */ - bool is_first_order = (v->GetOrder(v->cur_real_order_index) == v->GetFirstOrder()); - Order *previous_order = (is_first_order) ? v->GetLastOrder() : v->GetOrder(v->cur_real_order_index - 1); + bool is_first_order = (v->GetOrder(v->cur_implicit_order_index) == v->GetFirstOrder()); + Order *previous_order = (is_first_order) ? v->GetLastOrder() : v->GetOrder(v->cur_implicit_order_index - 1); if (previous_order == nullptr || !previous_order->IsType(OT_GOTO_DEPOT)) return false; return (previous_order->GetDepotActionType() & ODATFB_UNBUNCH) != 0; From 8dda387f821b6ce8a46db4203d03acb4036b9679 Mon Sep 17 00:00:00 2001 From: Michael Lutz Date: Fri, 8 Mar 2024 12:12:41 +0100 Subject: [PATCH 19/23] Codechange: Use std::tuple for slope functions with two return values --- src/bridge_map.cpp | 3 +-- src/clear_cmd.cpp | 3 +-- src/dock_gui.cpp | 4 ++-- src/landscape.cpp | 29 ++++++++++------------------- src/landscape.h | 13 +++++-------- src/newgrf_commons.cpp | 3 +-- src/object_cmd.cpp | 7 +++---- src/rail_cmd.cpp | 9 +++------ src/road.cpp | 2 +- src/road_cmd.cpp | 8 +++----- src/script/api/script_tile.cpp | 3 +-- src/script/api/script_tunnel.cpp | 5 ++--- src/station_cmd.cpp | 6 ++---- src/tile_map.cpp | 25 ++++++++++--------------- src/tile_map.h | 24 ++++++++++++++++-------- src/town_cmd.cpp | 2 +- src/tree_cmd.cpp | 3 +-- src/tunnelbridge_cmd.cpp | 19 +++++++------------ src/viewport.cpp | 4 ++-- src/void_cmd.cpp | 3 +-- src/water_cmd.cpp | 17 ++++++----------- 21 files changed, 79 insertions(+), 113 deletions(-) diff --git a/src/bridge_map.cpp b/src/bridge_map.cpp index eb28673867..3c2e40552d 100644 --- a/src/bridge_map.cpp +++ b/src/bridge_map.cpp @@ -69,8 +69,7 @@ TileIndex GetOtherBridgeEnd(TileIndex tile) */ int GetBridgeHeight(TileIndex t) { - int h; - Slope tileh = GetTileSlope(t, &h); + auto [tileh, h] = GetTileSlopeZ(t); Foundation f = GetBridgeFoundation(tileh, DiagDirToAxis(GetTunnelBridgeDirection(t))); /* one height level extra for the ramp */ diff --git a/src/clear_cmd.cpp b/src/clear_cmd.cpp index 9831764b31..4df61805e3 100644 --- a/src/clear_cmd.cpp +++ b/src/clear_cmd.cpp @@ -129,8 +129,7 @@ static void DrawTile_Clear(TileInfo *ti) static int GetSlopePixelZ_Clear(TileIndex tile, uint x, uint y, bool) { - int z; - Slope tileh = GetTilePixelSlope(tile, &z); + auto [tileh, z] = GetTilePixelSlope(tile); return z + GetPartialPixelZ(x & 0xF, y & 0xF, tileh); } diff --git a/src/dock_gui.cpp b/src/dock_gui.cpp index 76a778622a..f43c1ae7ba 100644 --- a/src/dock_gui.cpp +++ b/src/dock_gui.cpp @@ -67,8 +67,8 @@ void CcPlaySound_CONSTRUCTION_WATER(Commands, const CommandCost &result, TileInd */ static TileIndex GetOtherAqueductEnd(TileIndex tile_from, TileIndex *tile_to = nullptr) { - int z; - DiagDirection dir = GetInclinedSlopeDirection(GetTileSlope(tile_from, &z)); + auto [slope, z] = GetTileSlopeZ(tile_from); + DiagDirection dir = GetInclinedSlopeDirection(slope); /* If the direction isn't right, just return the next tile so the command * complains about the wrong slope instead of the ends not matching up. diff --git a/src/landscape.cpp b/src/landscape.cpp index 43dacf8a35..f5383884fb 100644 --- a/src/landscape.cpp +++ b/src/landscape.cpp @@ -373,28 +373,24 @@ void GetSlopePixelZOnEdge(Slope tileh, DiagDirection edge, int *z1, int *z2) * If a tile does not have a foundation, the function returns the same as GetTileSlope. * * @param tile The tile of interest. - * @param z returns the z of the foundation slope. (Can be nullptr, if not needed) - * @return The slope on top of the foundation. + * @return The slope on top of the foundation and the z of the foundation slope. */ -Slope GetFoundationSlope(TileIndex tile, int *z) +std::tuple GetFoundationSlope(TileIndex tile) { - Slope tileh = GetTileSlope(tile, z); + auto [tileh, z] = GetTileSlopeZ(tile); Foundation f = _tile_type_procs[GetTileType(tile)]->get_foundation_proc(tile, tileh); - uint z_inc = ApplyFoundationToSlope(f, &tileh); - if (z != nullptr) *z += z_inc; - return tileh; + z += ApplyFoundationToSlope(f, &tileh); + return {tileh, z}; } bool HasFoundationNW(TileIndex tile, Slope slope_here, uint z_here) { - int z; - int z_W_here = z_here; int z_N_here = z_here; GetSlopePixelZOnEdge(slope_here, DIAGDIR_NW, &z_W_here, &z_N_here); - Slope slope = GetFoundationPixelSlope(TILE_ADDXY(tile, 0, -1), &z); + auto [slope, z] = GetFoundationPixelSlope(TILE_ADDXY(tile, 0, -1)); int z_W = z; int z_N = z; GetSlopePixelZOnEdge(slope, DIAGDIR_SE, &z_W, &z_N); @@ -405,13 +401,11 @@ bool HasFoundationNW(TileIndex tile, Slope slope_here, uint z_here) bool HasFoundationNE(TileIndex tile, Slope slope_here, uint z_here) { - int z; - int z_E_here = z_here; int z_N_here = z_here; GetSlopePixelZOnEdge(slope_here, DIAGDIR_NE, &z_E_here, &z_N_here); - Slope slope = GetFoundationPixelSlope(TILE_ADDXY(tile, -1, 0), &z); + auto [slope, z] = GetFoundationPixelSlope(TILE_ADDXY(tile, -1, 0)); int z_E = z; int z_N = z; GetSlopePixelZOnEdge(slope, DIAGDIR_SW, &z_E, &z_N); @@ -432,8 +426,7 @@ void DrawFoundation(TileInfo *ti, Foundation f) assert(f != FOUNDATION_STEEP_BOTH); uint sprite_block = 0; - int z; - Slope slope = GetFoundationPixelSlope(ti->tile, &z); + auto [slope, z] = GetFoundationPixelSlope(ti->tile); /* Select the needed block of foundations sprites * Block 0: Walls at NW and NE edge @@ -1194,10 +1187,8 @@ static bool FlowsDown(TileIndex begin, TileIndex end) { assert(DistanceManhattan(begin, end) == 1); - int heightBegin; - int heightEnd; - Slope slopeBegin = GetTileSlope(begin, &heightBegin); - Slope slopeEnd = GetTileSlope(end, &heightEnd); + auto [slopeBegin, heightBegin] = GetTileSlopeZ(begin); + auto [slopeEnd, heightEnd] = GetTileSlopeZ(end); return heightEnd <= heightBegin && /* Slope either is inclined or flat; rivers don't support other slopes. */ diff --git a/src/landscape.h b/src/landscape.h index 249dcc9efa..96a5c6a331 100644 --- a/src/landscape.h +++ b/src/landscape.h @@ -34,7 +34,7 @@ byte LowestSnowLine(); void ClearSnowLine(); int GetSlopeZInCorner(Slope tileh, Corner corner); -Slope GetFoundationSlope(TileIndex tile, int *z = nullptr); +std::tuple GetFoundationSlope(TileIndex tile); uint GetPartialPixelZ(int x, int y, Slope corners); int GetSlopePixelZ(int x, int y, bool ground_vehicle = false); @@ -60,15 +60,12 @@ inline int GetSlopePixelZInCorner(Slope tileh, Corner corner) * If a tile does not have a foundation, the function returns the same as GetTilePixelSlope. * * @param tile The tile of interest. - * @param z returns the z of the foundation slope. (Can be nullptr, if not needed) - * @return The slope on top of the foundation. + * @return The slope on top of the foundation and the z of the foundation. */ -inline Slope GetFoundationPixelSlope(TileIndex tile, int *z) +inline std::tuple GetFoundationPixelSlope(TileIndex tile) { - assert(z != nullptr); - Slope s = GetFoundationSlope(tile, z); - *z *= TILE_HEIGHT; - return s; + auto [s, z] = GetFoundationSlope(tile); + return {s, z * TILE_HEIGHT}; } /** diff --git a/src/newgrf_commons.cpp b/src/newgrf_commons.cpp index cf83224830..7804c08e30 100644 --- a/src/newgrf_commons.cpp +++ b/src/newgrf_commons.cpp @@ -433,8 +433,7 @@ uint32_t GetNearbyTileInformation(TileIndex tile, bool grf_version8) /* Fake tile type for trees on shore */ if (IsTileType(tile, MP_TREES) && GetTreeGround(tile) == TREE_GROUND_SHORE) tile_type = MP_WATER; - int z; - Slope tileh = GetTilePixelSlope(tile, &z); + auto [tileh, z] = GetTilePixelSlope(tile); /* Return 0 if the tile is a land tile */ byte terrain_type = (HasTileWaterClass(tile) ? (GetWaterClass(tile) + 1) & 3 : 0) << 5 | GetTerrainType(tile) << 2 | (tile_type == MP_WATER ? 1 : 0) << 1; if (grf_version8) z /= TILE_HEIGHT; diff --git a/src/object_cmd.cpp b/src/object_cmd.cpp index 3e2654a853..5ead59bd8a 100644 --- a/src/object_cmd.cpp +++ b/src/object_cmd.cpp @@ -267,8 +267,8 @@ CommandCost CmdBuildObject(DoCommandFlag flags, TileIndex tile, ObjectType type, } /* So, now the surface is checked... check the slope of said surface. */ - int allowed_z; - if (GetTileSlope(tile, &allowed_z) != SLOPE_FLAT) allowed_z++; + auto [slope, allowed_z] = GetTileSlopeZ(tile); + if (slope != SLOPE_FLAT) allowed_z++; for (TileIndex t : ta) { uint16_t callback = CALLBACK_FAILED; @@ -492,8 +492,7 @@ static void DrawTile_Object(TileInfo *ti) static int GetSlopePixelZ_Object(TileIndex tile, uint x, uint y, bool) { if (IsObjectType(tile, OBJECT_OWNED_LAND)) { - int z; - Slope tileh = GetTilePixelSlope(tile, &z); + auto [tileh, z] = GetTilePixelSlope(tile); return z + GetPartialPixelZ(x & 0xF, y & 0xF, tileh); } else { diff --git a/src/rail_cmd.cpp b/src/rail_cmd.cpp index 89329ea6d0..ac6130dadb 100644 --- a/src/rail_cmd.cpp +++ b/src/rail_cmd.cpp @@ -2580,8 +2580,7 @@ void DrawTrainDepotSprite(int x, int y, int dir, RailType railtype) static int GetSlopePixelZ_Track(TileIndex tile, uint x, uint y, bool) { if (IsPlainRail(tile)) { - int z; - Slope tileh = GetTilePixelSlope(tile, &z); + auto [tileh, z] = GetTilePixelSlope(tile); if (tileh == SLOPE_FLAT) return z; z += ApplyPixelFoundationToSlope(GetRailFoundation(tileh, GetTrackBits(tile)), &tileh); @@ -2608,8 +2607,7 @@ static void TileLoop_Track(TileIndex tile) switch (_settings_game.game_creation.landscape) { case LT_ARCTIC: { - int z; - Slope slope = GetTileSlope(tile, &z); + auto [slope, z] = GetTileSlopeZ(tile); bool half = false; /* for non-flat track, use lower part of track @@ -3052,8 +3050,7 @@ static Vehicle *EnsureNoShipProc(Vehicle *v, void *) static CommandCost TerraformTile_Track(TileIndex tile, DoCommandFlag flags, int z_new, Slope tileh_new) { - int z_old; - Slope tileh_old = GetTileSlope(tile, &z_old); + auto [tileh_old, z_old] = GetTileSlopeZ(tile); if (IsPlainRail(tile)) { TrackBits rail_bits = GetTrackBits(tile); /* Is there flat water on the lower halftile that must be cleared expensively? */ diff --git a/src/road.cpp b/src/road.cpp index d3de25d44f..248533c4fd 100644 --- a/src/road.cpp +++ b/src/road.cpp @@ -35,7 +35,7 @@ static bool IsPossibleCrossing(const TileIndex tile, Axis ax) return (IsTileType(tile, MP_RAILWAY) && GetRailTileType(tile) == RAIL_TILE_NORMAL && GetTrackBits(tile) == (ax == AXIS_X ? TRACK_BIT_Y : TRACK_BIT_X) && - GetFoundationSlope(tile) == SLOPE_FLAT); + std::get<0>(GetFoundationSlope(tile)) == SLOPE_FLAT); } /** diff --git a/src/road_cmd.cpp b/src/road_cmd.cpp index c2501a1d12..608010ea91 100644 --- a/src/road_cmd.cpp +++ b/src/road_cmd.cpp @@ -1926,8 +1926,7 @@ static int GetSlopePixelZ_Road(TileIndex tile, uint x, uint y, bool) { if (IsNormalRoad(tile)) { - int z; - Slope tileh = GetTilePixelSlope(tile, &z); + auto [tileh, z] = GetTilePixelSlope(tile); if (tileh == SLOPE_FLAT) return z; Foundation f = GetRoadFoundation(tileh, GetAllRoadBits(tile)); @@ -1999,7 +1998,7 @@ static void TileLoop_Road(TileIndex tile) if (t->road_build_months != 0 && (DistanceManhattan(t->xy, tile) < 8 || grp != HZB_TOWN_EDGE) && IsNormalRoad(tile) && !HasAtMostOneBit(GetAllRoadBits(tile))) { - if (GetFoundationSlope(tile) == SLOPE_FLAT && EnsureNoVehicleOnGround(tile).Succeeded() && Chance16(1, 40)) { + if (std::get<0>(GetFoundationSlope(tile)) == SLOPE_FLAT && EnsureNoVehicleOnGround(tile).Succeeded() && Chance16(1, 40)) { StartRoadWorks(tile); if (_settings_client.sound.ambient) SndPlayTileFx(SND_21_ROAD_WORKS, tile); @@ -2343,8 +2342,7 @@ static CommandCost TerraformTile_Road(TileIndex tile, DoCommandFlag flags, int z if (CheckRoadSlope(tileh_new, &bits_copy, ROAD_NONE, ROAD_NONE).Succeeded()) { /* CheckRoadSlope() sometimes changes the road_bits, if it does not agree with them. */ if (bits == bits_copy) { - int z_old; - Slope tileh_old = GetTileSlope(tile, &z_old); + auto [tileh_old, z_old] = GetTileSlopeZ(tile); /* Get the slope on top of the foundation */ z_old += ApplyFoundationToSlope(GetRoadFoundation(tileh_old, bits), &tileh_old); diff --git a/src/script/api/script_tile.cpp b/src/script/api/script_tile.cpp index f292bfd647..508ca201a7 100644 --- a/src/script/api/script_tile.cpp +++ b/src/script/api/script_tile.cpp @@ -199,8 +199,7 @@ { if (!::IsValidTile(tile) || !::IsValidCorner((::Corner)corner)) return -1; - int z; - ::Slope slope = ::GetTileSlope(tile, &z); + auto [slope, z] = ::GetTileSlopeZ(tile); return (z + ::GetSlopeZInCorner(slope, (::Corner)corner)); } diff --git a/src/script/api/script_tunnel.cpp b/src/script/api/script_tunnel.cpp index 1ae9f2d78f..ed7680593c 100644 --- a/src/script/api/script_tunnel.cpp +++ b/src/script/api/script_tunnel.cpp @@ -31,8 +31,7 @@ /* If it's a tunnel already, take the easy way out! */ if (IsTunnelTile(tile)) return ::GetOtherTunnelEnd(tile); - int start_z; - Slope start_tileh = ::GetTileSlope(tile, &start_z); + auto [start_tileh, start_z] = ::GetTileSlopeZ(tile); DiagDirection direction = ::GetInclinedSlopeDirection(start_tileh); if (direction == INVALID_DIAGDIR) return INVALID_TILE; @@ -42,7 +41,7 @@ tile += delta; if (!::IsValidTile(tile)) return INVALID_TILE; - ::GetTileSlope(tile, &end_z); + std::tie(std::ignore, end_z) = ::GetTileSlopeZ(tile); } while (start_z != end_z); return tile; diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp index c63b0531e2..9ffb2630a8 100644 --- a/src/station_cmd.cpp +++ b/src/station_cmd.cpp @@ -805,8 +805,7 @@ CommandCost CheckBuildableTile(TileIndex tile, uint invalid_dirs, int &allowed_z CommandCost ret = EnsureNoVehicleOnGround(tile); if (ret.Failed()) return ret; - int z; - Slope tileh = GetTileSlope(tile, &z); + auto [tileh, z] = GetTileSlopeZ(tile); /* Prohibit building if * 1) The tile is "steep" (i.e. stretches two height levels). @@ -3031,8 +3030,7 @@ static void DrawTile_Station(TileInfo *ti) /* Station has custom foundations. * Check whether the foundation continues beyond the tile's upper sides. */ uint edge_info = 0; - int z; - Slope slope = GetFoundationPixelSlope(ti->tile, &z); + auto [slope, z] = GetFoundationPixelSlope(ti->tile); if (!HasFoundationNW(ti->tile, slope, z)) SetBit(edge_info, 0); if (!HasFoundationNE(ti->tile, slope, z)) SetBit(edge_info, 1); SpriteID image = GetCustomStationFoundationRelocation(statspec, st, ti->tile, tile_layout, edge_info); diff --git a/src/tile_map.cpp b/src/tile_map.cpp index 09a95385b4..54cfc8ebd2 100644 --- a/src/tile_map.cpp +++ b/src/tile_map.cpp @@ -18,10 +18,9 @@ * @param hwest The height at the western corner in the same unit as TileHeight. * @param heast The height at the eastern corner in the same unit as TileHeight. * @param hsouth The height at the southern corner in the same unit as TileHeight. - * @param[out] h The lowest height of the four corners. - * @return The slope. + * @return The slope and the lowest height of the four corners. */ -static Slope GetTileSlopeGivenHeight(int hnorth, int hwest, int heast, int hsouth, int *h) +static std::tuple GetTileSlopeGivenHeight(int hnorth, int hwest, int heast, int hsouth) { /* Due to the fact that tiles must connect with each other without leaving gaps, the * biggest difference in height between any corner and 'min' is between 0, 1, or 2. @@ -32,8 +31,6 @@ static Slope GetTileSlopeGivenHeight(int hnorth, int hwest, int heast, int hsout int hmines = std::min(heast, hsouth); int hmin = std::min(hminnw, hmines); - if (h != nullptr) *h = hmin; - int hmaxnw = std::max(hnorth, hwest); int hmaxes = std::max(heast, hsouth); int hmax = std::max(hmaxnw, hmaxes); @@ -47,16 +44,15 @@ static Slope GetTileSlopeGivenHeight(int hnorth, int hwest, int heast, int hsout if (hmax - hmin == 2) r |= SLOPE_STEEP; - return r; + return {r, hmin}; } /** * Return the slope of a given tile inside the map. * @param tile Tile to compute slope of - * @param h If not \c nullptr, pointer to storage of z height - * @return Slope of the tile, except for the HALFTILE part + * @return Slope of the tile, except for the HALFTILE part, and the z height */ -Slope GetTileSlope(TileIndex tile, int *h) +std::tuple GetTileSlopeZ(TileIndex tile) { uint x1 = TileX(tile); uint y1 = TileY(tile); @@ -68,7 +64,7 @@ Slope GetTileSlope(TileIndex tile, int *h) int heast = TileHeight(TileXY(x1, y2)); // Height of the East corner. int hsouth = TileHeight(TileXY(x2, y2)); // Height of the South corner. - return GetTileSlopeGivenHeight(hnorth, hwest, heast, hsouth, h); + return GetTileSlopeGivenHeight(hnorth, hwest, heast, hsouth); } /** @@ -77,18 +73,17 @@ Slope GetTileSlope(TileIndex tile, int *h) * @param x X coordinate of the tile to compute slope of, may be outside the map. * @param y Y coordinate of the tile to compute slope of, may be outside the map. * @param h If not \c nullptr, pointer to storage of z height. - * @return Slope of the tile, except for the HALFTILE part. + * @return Slope of the tile, except for the HALFTILE part, and the z height of the tile. */ -Slope GetTilePixelSlopeOutsideMap(int x, int y, int *h) +std::tuple GetTilePixelSlopeOutsideMap(int x, int y) { int hnorth = TileHeightOutsideMap(x, y); // N corner. int hwest = TileHeightOutsideMap(x + 1, y); // W corner. int heast = TileHeightOutsideMap(x, y + 1); // E corner. int hsouth = TileHeightOutsideMap(x + 1, y + 1); // S corner. - Slope s = GetTileSlopeGivenHeight(hnorth, hwest, heast, hsouth, h); - if (h != nullptr) *h *= TILE_HEIGHT; - return s; + auto [slope, h] = GetTileSlopeGivenHeight(hnorth, hwest, heast, hsouth); + return {slope, h * TILE_HEIGHT}; } /** diff --git a/src/tile_map.h b/src/tile_map.h index 6ec6609e6b..a4bd524b2f 100644 --- a/src/tile_map.h +++ b/src/tile_map.h @@ -265,26 +265,34 @@ inline void SetAnimationFrame(Tile t, byte frame) t.m7() = frame; } -Slope GetTileSlope(TileIndex tile, int *h = nullptr); +std::tuple GetTileSlopeZ(TileIndex tile); int GetTileZ(TileIndex tile); int GetTileMaxZ(TileIndex tile); bool IsTileFlat(TileIndex tile, int *h = nullptr); /** - * Return the slope of a given tile + * Return the slope of a given tile inside the map. * @param tile Tile to compute slope of - * @param h If not \c nullptr, pointer to storage of z height * @return Slope of the tile, except for the HALFTILE part */ -inline Slope GetTilePixelSlope(TileIndex tile, int *h) +inline Slope GetTileSlope(TileIndex tile) +{ + return std::get<0>(GetTileSlopeZ(tile)); +} + +/** + * Return the slope of a given tile + * @param tile Tile to compute slope of + * @return Slope of the tile, except for the HALFTILE part, and the z height. + */ +inline std::tuple GetTilePixelSlope(TileIndex tile) { - Slope s = GetTileSlope(tile, h); - if (h != nullptr) *h *= TILE_HEIGHT; - return s; + auto [s, h] = GetTileSlopeZ(tile); + return {s, h * TILE_HEIGHT}; } -Slope GetTilePixelSlopeOutsideMap(int x, int y, int *h); +std::tuple GetTilePixelSlopeOutsideMap(int x, int y); /** * Get bottom height of the tile diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index ffa3d746b3..d8d4009fd2 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -1003,7 +1003,7 @@ static bool IsRoadAllowedHere(Town *t, TileIndex tile, DiagDirection dir) } } - Slope cur_slope = _settings_game.construction.build_on_slopes ? GetFoundationSlope(tile) : GetTileSlope(tile); + Slope cur_slope = _settings_game.construction.build_on_slopes ? std::get<0>(GetFoundationSlope(tile)) : GetTileSlope(tile); bool ret = !IsNeighborRoadTile(tile, dir, t->layout == TL_ORIGINAL ? 1 : 2); if (cur_slope == SLOPE_FLAT) return ret; diff --git a/src/tree_cmd.cpp b/src/tree_cmd.cpp index 0263f819fb..0c888c831b 100644 --- a/src/tree_cmd.cpp +++ b/src/tree_cmd.cpp @@ -588,8 +588,7 @@ static void DrawTile_Trees(TileInfo *ti) static int GetSlopePixelZ_Trees(TileIndex tile, uint x, uint y, bool) { - int z; - Slope tileh = GetTilePixelSlope(tile, &z); + auto [tileh, z] = GetTilePixelSlope(tile); return z + GetPartialPixelZ(x & 0xF, y & 0xF, tileh); } diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp index a2e9d67f1c..d395396d6f 100644 --- a/src/tunnelbridge_cmd.cpp +++ b/src/tunnelbridge_cmd.cpp @@ -324,10 +324,8 @@ CommandCost CmdBuildBridge(DoCommandFlag flags, TileIndex tile_end, TileIndex ti } bridge_len += 2; // begin and end tiles/ramps - int z_start; - int z_end; - Slope tileh_start = GetTileSlope(tile_start, &z_start); - Slope tileh_end = GetTileSlope(tile_end, &z_end); + auto [tileh_start, z_start] = GetTileSlopeZ(tile_start); + auto [tileh_end, z_end] = GetTileSlopeZ(tile_end); bool pbs_reservation = false; CommandCost terraform_cost_north = CheckBridgeSlope(BRIDGE_PIECE_NORTH, direction, &tileh_start, &z_start); @@ -655,9 +653,7 @@ CommandCost CmdBuildTunnel(DoCommandFlag flags, TileIndex start_tile, TransportT } } - int start_z; - int end_z; - Slope start_tileh = GetTileSlope(start_tile, &start_z); + auto [start_tileh, start_z] = GetTileSlopeZ(start_tile); DiagDirection direction = GetInclinedSlopeDirection(start_tileh); if (direction == INVALID_DIAGDIR) return_cmd_error(STR_ERROR_SITE_UNSUITABLE_FOR_TUNNEL); @@ -690,10 +686,11 @@ CommandCost CmdBuildTunnel(DoCommandFlag flags, TileIndex start_tile, TransportT CommandCost cost(EXPENSES_CONSTRUCTION); Slope end_tileh; + int end_z; for (;;) { end_tile += delta; if (!IsValidTile(end_tile)) return_cmd_error(STR_ERROR_TUNNEL_THROUGH_MAP_BORDER); - end_tileh = GetTileSlope(end_tile, &end_z); + std::tie(end_tileh, end_z) = GetTileSlopeZ(end_tile); if (start_z == end_z) break; @@ -1666,8 +1663,7 @@ void DrawBridgeMiddle(const TileInfo *ti) static int GetSlopePixelZ_TunnelBridge(TileIndex tile, uint x, uint y, bool ground_vehicle) { - int z; - Slope tileh = GetTilePixelSlope(tile, &z); + auto [tileh, z] = GetTilePixelSlope(tile); x &= 0xF; y &= 0xF; @@ -2042,8 +2038,7 @@ static CommandCost TerraformTile_TunnelBridge(TileIndex tile, DoCommandFlag flag DiagDirection direction = GetTunnelBridgeDirection(tile); Axis axis = DiagDirToAxis(direction); CommandCost res; - int z_old; - Slope tileh_old = GetTileSlope(tile, &z_old); + auto [tileh_old, z_old] = GetTileSlopeZ(tile); /* Check if new slope is valid for bridges in general (so we can safely call GetBridgeFoundation()) */ if ((direction == DIAGDIR_NW) || (direction == DIAGDIR_NE)) { diff --git a/src/viewport.cpp b/src/viewport.cpp index cd5987e6c6..c035cc2a45 100644 --- a/src/viewport.cpp +++ b/src/viewport.cpp @@ -1242,10 +1242,10 @@ static void ViewportAddLandscape() if (tile_type != MP_VOID) { /* We are inside the map => paint landscape. */ - _cur_ti.tileh = GetTilePixelSlope(_cur_ti.tile, &_cur_ti.z); + std::tie(_cur_ti.tileh, _cur_ti.z) = GetTilePixelSlope(_cur_ti.tile); } else { /* We are outside the map => paint black. */ - _cur_ti.tileh = GetTilePixelSlopeOutsideMap(tilecoord.x, tilecoord.y, &_cur_ti.z); + std::tie(_cur_ti.tileh, _cur_ti.z) = GetTilePixelSlopeOutsideMap(tilecoord.x, tilecoord.y); } int viewport_y = GetViewportY(tilecoord); diff --git a/src/void_cmd.cpp b/src/void_cmd.cpp index 81dc9ed6c2..5e35a1f883 100644 --- a/src/void_cmd.cpp +++ b/src/void_cmd.cpp @@ -29,8 +29,7 @@ static int GetSlopePixelZ_Void(TileIndex, uint x, uint y, bool) { /* This function may be called on tiles outside the map, don't assume * that 'tile' is a valid tile index. See GetSlopePixelZOutsideMap. */ - int z; - Slope tileh = GetTilePixelSlopeOutsideMap(x >> 4, y >> 4, &z); + auto [tileh, z] = GetTilePixelSlopeOutsideMap(x >> 4, y >> 4); return z + GetPartialPixelZ(x & 0xF, y & 0xF, tileh); } diff --git a/src/water_cmd.cpp b/src/water_cmd.cpp index d503bfcda4..7b3703ed77 100644 --- a/src/water_cmd.cpp +++ b/src/water_cmd.cpp @@ -210,8 +210,7 @@ void MakeWaterKeepingClass(TileIndex tile, Owner o) WaterClass wc = GetWaterClass(tile); /* Autoslope might turn an originally canal or river tile into land */ - int z; - Slope slope = GetTileSlope(tile, &z); + auto [slope, z] = GetTileSlopeZ(tile); if (slope != SLOPE_FLAT) { if (wc == WATER_CLASS_CANAL) { @@ -951,8 +950,7 @@ void DrawShipDepotSprite(int x, int y, Axis axis, DepotPart part) static int GetSlopePixelZ_Water(TileIndex tile, uint x, uint y, bool) { - int z; - Slope tileh = GetTilePixelSlope(tile, &z); + auto [tileh, z] = GetTilePixelSlope(tile); return z + GetPartialPixelZ(x & 0xF, y & 0xF, tileh); } @@ -1245,18 +1243,17 @@ void TileLoop_Water(TileIndex tile) /* TREE_GROUND_SHORE is the sign of a previous flood. */ if (IsTileType(dest, MP_TREES) && GetTreeGround(dest) == TREE_GROUND_SHORE) continue; - int z_dest; - Slope slope_dest = GetFoundationSlope(dest, &z_dest) & ~SLOPE_HALFTILE_MASK & ~SLOPE_STEEP; + auto [slope_dest, z_dest] = GetFoundationSlope(dest); if (z_dest > 0) continue; - if (!HasBit(_flood_from_dirs[slope_dest], ReverseDir(dir))) continue; + if (!HasBit(_flood_from_dirs[slope_dest & ~SLOPE_HALFTILE_MASK & ~SLOPE_STEEP], ReverseDir(dir))) continue; DoFloodTile(dest); } break; case FLOOD_DRYUP: { - Slope slope_here = GetFoundationSlope(tile) & ~SLOPE_HALFTILE_MASK & ~SLOPE_STEEP; + Slope slope_here = std::get<0>(GetFoundationSlope(tile)) & ~SLOPE_HALFTILE_MASK & ~SLOPE_STEEP; for (uint dir : SetBitIterator(_flood_from_dirs[slope_here])) { TileIndex dest = tile + TileOffsByDir((Direction)dir); if (dest >= Map::Size()) continue; @@ -1274,10 +1271,8 @@ void TileLoop_Water(TileIndex tile) void ConvertGroundTilesIntoWaterTiles() { - int z; - for (TileIndex tile = 0; tile < Map::Size(); ++tile) { - Slope slope = GetTileSlope(tile, &z); + auto [slope, z] = GetTileSlopeZ(tile); if (IsTileType(tile, MP_CLEAR) && z == 0) { /* Make both water for tiles at level 0 * and make shore, as that looks much better From 8b9f59d320a033f4d8e9731745d6bafb6a31efc5 Mon Sep 17 00:00:00 2001 From: Michael Lutz Date: Fri, 8 Mar 2024 17:31:20 +0100 Subject: [PATCH 20/23] Codechange: Use references for non-optional in/out values of slope functions --- src/bridge_map.cpp | 2 +- src/elrail.cpp | 2 +- src/landscape.cpp | 50 ++++++++++++++++++++-------------------- src/landscape.h | 6 ++--- src/rail_cmd.cpp | 8 +++---- src/road_cmd.cpp | 6 ++--- src/station_cmd.cpp | 2 +- src/tunnelbridge_cmd.cpp | 28 +++++++++++----------- 8 files changed, 52 insertions(+), 52 deletions(-) diff --git a/src/bridge_map.cpp b/src/bridge_map.cpp index 3c2e40552d..f5825bf504 100644 --- a/src/bridge_map.cpp +++ b/src/bridge_map.cpp @@ -73,5 +73,5 @@ int GetBridgeHeight(TileIndex t) Foundation f = GetBridgeFoundation(tileh, DiagDirToAxis(GetTunnelBridgeDirection(t))); /* one height level extra for the ramp */ - return h + 1 + ApplyFoundationToSlope(f, &tileh); + return h + 1 + ApplyFoundationToSlope(f, tileh); } diff --git a/src/elrail.cpp b/src/elrail.cpp index 20fb2facce..82ab9c1c66 100644 --- a/src/elrail.cpp +++ b/src/elrail.cpp @@ -389,7 +389,7 @@ static void DrawRailCatenaryRailway(const TileInfo *ti) foundation = GetBridgeFoundation(tileh[TS_NEIGHBOUR], DiagDirToAxis(GetTunnelBridgeDirection(neighbour))); } - ApplyFoundationToSlope(foundation, &tileh[TS_NEIGHBOUR]); + ApplyFoundationToSlope(foundation, tileh[TS_NEIGHBOUR]); /* Half tile slopes coincide only with horizontal/vertical track. * Faking a flat slope results in the correct sprites on positions. */ diff --git a/src/landscape.cpp b/src/landscape.cpp index f5383884fb..0d1dbaedb8 100644 --- a/src/landscape.cpp +++ b/src/landscape.cpp @@ -163,44 +163,44 @@ Point InverseRemapCoords2(int x, int y, bool clamp_to_map, bool *clamped) * @param s The #Slope to modify. * @return Increment to the tile Z coordinate. */ -uint ApplyFoundationToSlope(Foundation f, Slope *s) +uint ApplyFoundationToSlope(Foundation f, Slope &s) { if (!IsFoundation(f)) return 0; if (IsLeveledFoundation(f)) { - uint dz = 1 + (IsSteepSlope(*s) ? 1 : 0); - *s = SLOPE_FLAT; + uint dz = 1 + (IsSteepSlope(s) ? 1 : 0); + s = SLOPE_FLAT; return dz; } if (f != FOUNDATION_STEEP_BOTH && IsNonContinuousFoundation(f)) { - *s = HalftileSlope(*s, GetHalftileFoundationCorner(f)); + s = HalftileSlope(s, GetHalftileFoundationCorner(f)); return 0; } if (IsSpecialRailFoundation(f)) { - *s = SlopeWithThreeCornersRaised(OppositeCorner(GetRailFoundationCorner(f))); + s = SlopeWithThreeCornersRaised(OppositeCorner(GetRailFoundationCorner(f))); return 0; } - uint dz = IsSteepSlope(*s) ? 1 : 0; - Corner highest_corner = GetHighestSlopeCorner(*s); + uint dz = IsSteepSlope(s) ? 1 : 0; + Corner highest_corner = GetHighestSlopeCorner(s); switch (f) { case FOUNDATION_INCLINED_X: - *s = (((highest_corner == CORNER_W) || (highest_corner == CORNER_S)) ? SLOPE_SW : SLOPE_NE); + s = (((highest_corner == CORNER_W) || (highest_corner == CORNER_S)) ? SLOPE_SW : SLOPE_NE); break; case FOUNDATION_INCLINED_Y: - *s = (((highest_corner == CORNER_S) || (highest_corner == CORNER_E)) ? SLOPE_SE : SLOPE_NW); + s = (((highest_corner == CORNER_S) || (highest_corner == CORNER_E)) ? SLOPE_SE : SLOPE_NW); break; case FOUNDATION_STEEP_LOWER: - *s = SlopeWithOneCornerRaised(highest_corner); + s = SlopeWithOneCornerRaised(highest_corner); break; case FOUNDATION_STEEP_BOTH: - *s = HalftileSlope(SlopeWithOneCornerRaised(highest_corner), highest_corner); + s = HalftileSlope(SlopeWithOneCornerRaised(highest_corner), highest_corner); break; default: NOT_REACHED(); @@ -347,7 +347,7 @@ int GetSlopeZInCorner(Slope tileh, Corner corner) * @param z1 Gets incremented by the height of the first corner of the edge. (near corner wrt. the camera) * @param z2 Gets incremented by the height of the second corner of the edge. (far corner wrt. the camera) */ -void GetSlopePixelZOnEdge(Slope tileh, DiagDirection edge, int *z1, int *z2) +void GetSlopePixelZOnEdge(Slope tileh, DiagDirection edge, int &z1, int &z2) { static const Slope corners[4][4] = { /* corner | steep slope @@ -359,13 +359,13 @@ void GetSlopePixelZOnEdge(Slope tileh, DiagDirection edge, int *z1, int *z2) }; int halftile_test = (IsHalftileSlope(tileh) ? SlopeWithOneCornerRaised(GetHalftileSlopeCorner(tileh)) : 0); - if (halftile_test == corners[edge][0]) *z2 += TILE_HEIGHT; // The slope is non-continuous in z2. z2 is on the upper side. - if (halftile_test == corners[edge][1]) *z1 += TILE_HEIGHT; // The slope is non-continuous in z1. z1 is on the upper side. + if (halftile_test == corners[edge][0]) z2 += TILE_HEIGHT; // The slope is non-continuous in z2. z2 is on the upper side. + if (halftile_test == corners[edge][1]) z1 += TILE_HEIGHT; // The slope is non-continuous in z1. z1 is on the upper side. - if ((tileh & corners[edge][0]) != 0) *z1 += TILE_HEIGHT; // z1 is raised - if ((tileh & corners[edge][1]) != 0) *z2 += TILE_HEIGHT; // z2 is raised - if (RemoveHalftileSlope(tileh) == corners[edge][2]) *z1 += TILE_HEIGHT; // z1 is highest corner of a steep slope - if (RemoveHalftileSlope(tileh) == corners[edge][3]) *z2 += TILE_HEIGHT; // z2 is highest corner of a steep slope + if ((tileh & corners[edge][0]) != 0) z1 += TILE_HEIGHT; // z1 is raised + if ((tileh & corners[edge][1]) != 0) z2 += TILE_HEIGHT; // z2 is raised + if (RemoveHalftileSlope(tileh) == corners[edge][2]) z1 += TILE_HEIGHT; // z1 is highest corner of a steep slope + if (RemoveHalftileSlope(tileh) == corners[edge][3]) z2 += TILE_HEIGHT; // z2 is highest corner of a steep slope } /** @@ -379,7 +379,7 @@ std::tuple GetFoundationSlope(TileIndex tile) { auto [tileh, z] = GetTileSlopeZ(tile); Foundation f = _tile_type_procs[GetTileType(tile)]->get_foundation_proc(tile, tileh); - z += ApplyFoundationToSlope(f, &tileh); + z += ApplyFoundationToSlope(f, tileh); return {tileh, z}; } @@ -388,12 +388,12 @@ bool HasFoundationNW(TileIndex tile, Slope slope_here, uint z_here) { int z_W_here = z_here; int z_N_here = z_here; - GetSlopePixelZOnEdge(slope_here, DIAGDIR_NW, &z_W_here, &z_N_here); + GetSlopePixelZOnEdge(slope_here, DIAGDIR_NW, z_W_here, z_N_here); auto [slope, z] = GetFoundationPixelSlope(TILE_ADDXY(tile, 0, -1)); int z_W = z; int z_N = z; - GetSlopePixelZOnEdge(slope, DIAGDIR_SE, &z_W, &z_N); + GetSlopePixelZOnEdge(slope, DIAGDIR_SE, z_W, z_N); return (z_N_here > z_N) || (z_W_here > z_W); } @@ -403,12 +403,12 @@ bool HasFoundationNE(TileIndex tile, Slope slope_here, uint z_here) { int z_E_here = z_here; int z_N_here = z_here; - GetSlopePixelZOnEdge(slope_here, DIAGDIR_NE, &z_E_here, &z_N_here); + GetSlopePixelZOnEdge(slope_here, DIAGDIR_NE, z_E_here, z_N_here); auto [slope, z] = GetFoundationPixelSlope(TILE_ADDXY(tile, -1, 0)); int z_E = z; int z_N = z; - GetSlopePixelZOnEdge(slope, DIAGDIR_SW, &z_E, &z_N); + GetSlopePixelZOnEdge(slope, DIAGDIR_SW, z_E, z_N); return (z_N_here > z_N) || (z_E_here > z_E); } @@ -451,7 +451,7 @@ void DrawFoundation(TileInfo *ti, Foundation f) } Corner highest_corner = GetHighestSlopeCorner(ti->tileh); - ti->z += ApplyPixelFoundationToSlope(f, &ti->tileh); + ti->z += ApplyPixelFoundationToSlope(f, ti->tileh); if (IsInclinedFoundation(f)) { /* inclined foundation */ @@ -519,7 +519,7 @@ void DrawFoundation(TileInfo *ti, Foundation f) ); OffsetGroundSprite(0, 0); } - ti->z += ApplyPixelFoundationToSlope(f, &ti->tileh); + ti->z += ApplyPixelFoundationToSlope(f, ti->tileh); } } diff --git a/src/landscape.h b/src/landscape.h index 96a5c6a331..0228e88c84 100644 --- a/src/landscape.h +++ b/src/landscape.h @@ -39,7 +39,7 @@ std::tuple GetFoundationSlope(TileIndex tile); uint GetPartialPixelZ(int x, int y, Slope corners); int GetSlopePixelZ(int x, int y, bool ground_vehicle = false); int GetSlopePixelZOutsideMap(int x, int y); -void GetSlopePixelZOnEdge(Slope tileh, DiagDirection edge, int *z1, int *z2); +void GetSlopePixelZOnEdge(Slope tileh, DiagDirection edge, int &z1, int &z2); /** * Determine the Z height of a corner relative to TileZ. @@ -114,7 +114,7 @@ inline Point InverseRemapCoords(int x, int y) Point InverseRemapCoords2(int x, int y, bool clamp_to_map = false, bool *clamped = nullptr); -uint ApplyFoundationToSlope(Foundation f, Slope *s); +uint ApplyFoundationToSlope(Foundation f, Slope &s); /** * Applies a foundation to a slope. * @@ -123,7 +123,7 @@ uint ApplyFoundationToSlope(Foundation f, Slope *s); * @param s The #Slope to modify. * @return Increment to the tile Z coordinate. */ -inline uint ApplyPixelFoundationToSlope(Foundation f, Slope *s) +inline uint ApplyPixelFoundationToSlope(Foundation f, Slope &s) { return ApplyFoundationToSlope(f, s) * TILE_HEIGHT; } diff --git a/src/rail_cmd.cpp b/src/rail_cmd.cpp index ac6130dadb..d03d8f830b 100644 --- a/src/rail_cmd.cpp +++ b/src/rail_cmd.cpp @@ -793,7 +793,7 @@ bool FloodHalftile(TileIndex t) } } else { /* Make shore on steep slopes and 'three-corners-raised'-slopes. */ - if (ApplyFoundationToSlope(GetRailFoundation(tileh, rail_bits), &tileh) == 0) { + if (ApplyFoundationToSlope(GetRailFoundation(tileh, rail_bits), tileh) == 0) { if (IsSteepSlope(tileh) || IsSlopeWithThreeCornersRaised(tileh)) { flooded = true; SetRailGroundType(t, RAIL_GROUND_WATER); @@ -2583,7 +2583,7 @@ static int GetSlopePixelZ_Track(TileIndex tile, uint x, uint y, bool) auto [tileh, z] = GetTilePixelSlope(tile); if (tileh == SLOPE_FLAT) return z; - z += ApplyPixelFoundationToSlope(GetRailFoundation(tileh, GetTrackBits(tile)), &tileh); + z += ApplyPixelFoundationToSlope(GetRailFoundation(tileh, GetTrackBits(tile)), tileh); return z + GetPartialPixelZ(x & 0xF, y & 0xF, tileh); } else { return GetTileMaxPixelZ(tile); @@ -3009,8 +3009,8 @@ static CommandCost TestAutoslopeOnRailTile(TileIndex tile, uint flags, int z_old if (CheckRailSlope(tileh_new, rail_bits, TRACK_BIT_NONE, tile).Failed()) return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK); /* Get the slopes on top of the foundations */ - z_old += ApplyFoundationToSlope(GetRailFoundation(tileh_old, rail_bits), &tileh_old); - z_new += ApplyFoundationToSlope(GetRailFoundation(tileh_new, rail_bits), &tileh_new); + z_old += ApplyFoundationToSlope(GetRailFoundation(tileh_old, rail_bits), tileh_old); + z_new += ApplyFoundationToSlope(GetRailFoundation(tileh_new, rail_bits), tileh_new); Corner track_corner; switch (rail_bits) { diff --git a/src/road_cmd.cpp b/src/road_cmd.cpp index 608010ea91..c286ff178b 100644 --- a/src/road_cmd.cpp +++ b/src/road_cmd.cpp @@ -1930,7 +1930,7 @@ static int GetSlopePixelZ_Road(TileIndex tile, uint x, uint y, bool) if (tileh == SLOPE_FLAT) return z; Foundation f = GetRoadFoundation(tileh, GetAllRoadBits(tile)); - z += ApplyPixelFoundationToSlope(f, &tileh); + z += ApplyPixelFoundationToSlope(f, tileh); return z + GetPartialPixelZ(x & 0xF, y & 0xF, tileh); } else { return GetTileMaxPixelZ(tile); @@ -2345,8 +2345,8 @@ static CommandCost TerraformTile_Road(TileIndex tile, DoCommandFlag flags, int z auto [tileh_old, z_old] = GetTileSlopeZ(tile); /* Get the slope on top of the foundation */ - z_old += ApplyFoundationToSlope(GetRoadFoundation(tileh_old, bits), &tileh_old); - z_new += ApplyFoundationToSlope(GetRoadFoundation(tileh_new, bits), &tileh_new); + z_old += ApplyFoundationToSlope(GetRoadFoundation(tileh_old, bits), tileh_old); + z_new += ApplyFoundationToSlope(GetRoadFoundation(tileh_new, bits), tileh_new); /* The surface slope must not be changed */ if ((z_old == z_new) && (tileh_old == tileh_new)) return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]); diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp index 9ffb2630a8..0dfee76c83 100644 --- a/src/station_cmd.cpp +++ b/src/station_cmd.cpp @@ -3087,7 +3087,7 @@ static void DrawTile_Station(TileInfo *ti) } OffsetGroundSprite(0, -8); - ti->z += ApplyPixelFoundationToSlope(FOUNDATION_LEVELED, &ti->tileh); + ti->z += ApplyPixelFoundationToSlope(FOUNDATION_LEVELED, ti->tileh); } else { draw_default_foundation: DrawFoundation(ti, FOUNDATION_LEVELED); diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp index d395396d6f..080dd6f68b 100644 --- a/src/tunnelbridge_cmd.cpp +++ b/src/tunnelbridge_cmd.cpp @@ -144,7 +144,7 @@ Foundation GetBridgeFoundation(Slope tileh, Axis axis) */ bool HasBridgeFlatRamp(Slope tileh, Axis axis) { - ApplyFoundationToSlope(GetBridgeFoundation(tileh, axis), &tileh); + ApplyFoundationToSlope(GetBridgeFoundation(tileh, axis), tileh); /* If the foundation slope is flat the bridge has a non-flat ramp and vice versa. */ return (tileh != SLOPE_FLAT); } @@ -170,12 +170,12 @@ static inline const PalSpriteID *GetBridgeSpriteTable(int index, BridgePieces ta * @param z TileZ corresponding to tileh, gets modified as well * @return Error or cost for bridge foundation */ -static CommandCost CheckBridgeSlope(BridgePieces bridge_piece, Axis axis, Slope *tileh, int *z) +static CommandCost CheckBridgeSlope(BridgePieces bridge_piece, Axis axis, Slope &tileh, int &z) { assert(bridge_piece == BRIDGE_PIECE_NORTH || bridge_piece == BRIDGE_PIECE_SOUTH); - Foundation f = GetBridgeFoundation(*tileh, axis); - *z += ApplyFoundationToSlope(f, tileh); + Foundation f = GetBridgeFoundation(tileh, axis); + z += ApplyFoundationToSlope(f, tileh); Slope valid_inclined; if (bridge_piece == BRIDGE_PIECE_NORTH) { @@ -183,7 +183,7 @@ static CommandCost CheckBridgeSlope(BridgePieces bridge_piece, Axis axis, Slope } else { valid_inclined = (axis == AXIS_X ? SLOPE_SW : SLOPE_SE); } - if ((*tileh != SLOPE_FLAT) && (*tileh != valid_inclined)) return CMD_ERROR; + if ((tileh != SLOPE_FLAT) && (tileh != valid_inclined)) return CMD_ERROR; if (f == FOUNDATION_NONE) return CommandCost(); @@ -328,8 +328,8 @@ CommandCost CmdBuildBridge(DoCommandFlag flags, TileIndex tile_end, TileIndex ti auto [tileh_end, z_end] = GetTileSlopeZ(tile_end); bool pbs_reservation = false; - CommandCost terraform_cost_north = CheckBridgeSlope(BRIDGE_PIECE_NORTH, direction, &tileh_start, &z_start); - CommandCost terraform_cost_south = CheckBridgeSlope(BRIDGE_PIECE_SOUTH, direction, &tileh_end, &z_end); + CommandCost terraform_cost_north = CheckBridgeSlope(BRIDGE_PIECE_NORTH, direction, tileh_start, z_start); + CommandCost terraform_cost_south = CheckBridgeSlope(BRIDGE_PIECE_SOUTH, direction, tileh_end, z_end); /* Aqueducts can't be built of flat land. */ if (transport_type == TRANSPORT_WATER && (tileh_start == SLOPE_FLAT || tileh_end == SLOPE_FLAT)) return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION); @@ -1090,8 +1090,8 @@ static void DrawBridgePillars(const PalSpriteID *psid, const TileInfo *ti, Axis int z_back_north = ti->z; int z_front_south = ti->z; int z_back_south = ti->z; - GetSlopePixelZOnEdge(ti->tileh, south_dir, &z_front_south, &z_back_south); - GetSlopePixelZOnEdge(ti->tileh, ReverseDiagDir(south_dir), &z_front_north, &z_back_north); + GetSlopePixelZOnEdge(ti->tileh, south_dir, z_front_south, z_back_south); + GetSlopePixelZOnEdge(ti->tileh, ReverseDiagDir(south_dir), z_front_north, z_back_north); /* Shared height of pillars */ int z_front = std::max(z_front_north, z_front_south); @@ -1673,7 +1673,7 @@ static int GetSlopePixelZ_TunnelBridge(TileIndex tile, uint x, uint y, bool grou if (ground_vehicle) return z; } else { // IsBridge(tile) DiagDirection dir = GetTunnelBridgeDirection(tile); - z += ApplyPixelFoundationToSlope(GetBridgeFoundation(tileh, DiagDirToAxis(dir)), &tileh); + z += ApplyPixelFoundationToSlope(GetBridgeFoundation(tileh, DiagDirToAxis(dir)), tileh); /* On the bridge ramp? */ if (ground_vehicle) { @@ -2042,11 +2042,11 @@ static CommandCost TerraformTile_TunnelBridge(TileIndex tile, DoCommandFlag flag /* Check if new slope is valid for bridges in general (so we can safely call GetBridgeFoundation()) */ if ((direction == DIAGDIR_NW) || (direction == DIAGDIR_NE)) { - CheckBridgeSlope(BRIDGE_PIECE_SOUTH, axis, &tileh_old, &z_old); - res = CheckBridgeSlope(BRIDGE_PIECE_SOUTH, axis, &tileh_new, &z_new); + CheckBridgeSlope(BRIDGE_PIECE_SOUTH, axis, tileh_old, z_old); + res = CheckBridgeSlope(BRIDGE_PIECE_SOUTH, axis, tileh_new, z_new); } else { - CheckBridgeSlope(BRIDGE_PIECE_NORTH, axis, &tileh_old, &z_old); - res = CheckBridgeSlope(BRIDGE_PIECE_NORTH, axis, &tileh_new, &z_new); + CheckBridgeSlope(BRIDGE_PIECE_NORTH, axis, tileh_old, z_old); + res = CheckBridgeSlope(BRIDGE_PIECE_NORTH, axis, tileh_new, z_new); } /* Surface slope is valid and remains unchanged? */ From ab353f8ad57a7f5422f1bc832ac6259347e8e5a8 Mon Sep 17 00:00:00 2001 From: Kuhnovic <68320206+Kuhnovic@users.noreply.github.com> Date: Fri, 8 Mar 2024 18:31:58 +0100 Subject: [PATCH 21/23] Update: Developer credits (#12235) (#12235) --- CREDITS.md | 1 + src/misc_gui.cpp | 1 + 2 files changed, 2 insertions(+) diff --git a/CREDITS.md b/CREDITS.md index 5b1aa2219b..e8001f7e54 100644 --- a/CREDITS.md +++ b/CREDITS.md @@ -3,6 +3,7 @@ - Matthijs Kooijman (blathijs) - Pathfinder-guru, Debian port (since 0.3) - Christoph Elsenhans (frosch) - General coding (since 0.6) - Loïc Guilloux (glx) - General / Windows Expert (since 0.4.5) +- Koen Bussemaker (Kuhnovic) - General / Ship pathfinder (since 14) - Charles Pigott (LordAro) - General / Correctness police (since 1.9) - Michael Lutz (michi_cc) - General / Path based signals (since 0.7) - Niels Martin Hansen (nielsm) - Music system, general coding (since 1.9) diff --git a/src/misc_gui.cpp b/src/misc_gui.cpp index 12061e6736..790419cdfe 100644 --- a/src/misc_gui.cpp +++ b/src/misc_gui.cpp @@ -412,6 +412,7 @@ static const char * const _credits[] = { " Matthijs Kooijman (blathijs) - Pathfinder-guru, Debian port (since 0.3)", " Christoph Elsenhans (frosch) - General coding (since 0.6)", " Lo\u00efc Guilloux (glx) - General / Windows Expert (since 0.4.5)", + " Koen Bussemaker (Kuhnovic) - General / Ship pathfinder (since 14)", " Charles Pigott (LordAro) - General / Correctness police (since 1.9)", " Michael Lutz (michi_cc) - Path based signals (since 0.7)", " Niels Martin Hansen (nielsm) - Music system, general coding (since 1.9)", From 08ff1ab93e53db2e59326c76a45a589f3379cb28 Mon Sep 17 00:00:00 2001 From: Kuhnovic <68320206+Kuhnovic@users.noreply.github.com> Date: Fri, 8 Mar 2024 23:46:13 +0100 Subject: [PATCH 22/23] Fix #12236: Ship pathfinder causes crash when ship is already at destination (#12238) --- src/pathfinder/yapf/yapf_ship.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/pathfinder/yapf/yapf_ship.cpp b/src/pathfinder/yapf/yapf_ship.cpp index bf07e2c448..8fe1701948 100644 --- a/src/pathfinder/yapf/yapf_ship.cpp +++ b/src/pathfinder/yapf/yapf_ship.cpp @@ -263,7 +263,10 @@ public: } node = node->m_parent; } - assert(!path_cache.empty()); + + /* A empty path means we are already at the destination. The pathfinder shouldn't have been called at all. + * Return a random reachable trackdir to hopefully nudge the ship out of this strange situation. */ + if (path_cache.empty()) return GetRandomFollowUpTrackdir(v, src_tile, trackdir, true); /* Take out the last trackdir as the result. */ const Trackdir result = path_cache.front(); From ce3d0097f648d23d5628c74d05b6f9abafbd33bc Mon Sep 17 00:00:00 2001 From: translators Date: Sat, 9 Mar 2024 04:41:18 +0000 Subject: [PATCH 23/23] Update: Translations from eints chinese (simplified): 27 changes by WenSimEHRP korean: 2 changes by telk5093 greek: 42 changes by Xertoveizer indonesian: 32 changes by tsaqibfs slovak: 184 changes by ApplePie420 danish: 2 changes by bscargo latvian: 2 changes by lexuslatvia dutch: 2 changes by Afoklala portuguese: 16 changes by jcteotonio portuguese (brazilian): 77 changes by pasantoro --- src/lang/afrikaans.txt | 2 +- src/lang/arabic_egypt.txt | 2 +- src/lang/basque.txt | 2 +- src/lang/belarusian.txt | 2 +- src/lang/brazilian_portuguese.txt | 156 +++++++------- src/lang/bulgarian.txt | 2 +- src/lang/catalan.txt | 2 +- src/lang/chuvash.txt | 2 +- src/lang/croatian.txt | 2 +- src/lang/czech.txt | 2 +- src/lang/danish.txt | 4 +- src/lang/dutch.txt | 4 +- src/lang/english_AU.txt | 2 +- src/lang/english_US.txt | 2 +- src/lang/esperanto.txt | 2 +- src/lang/estonian.txt | 2 +- src/lang/faroese.txt | 2 +- src/lang/finnish.txt | 2 +- src/lang/french.txt | 2 +- src/lang/frisian.txt | 2 +- src/lang/gaelic.txt | 2 +- src/lang/galician.txt | 2 +- src/lang/german.txt | 2 +- src/lang/greek.txt | 44 +++- src/lang/hebrew.txt | 2 +- src/lang/hindi.txt | 2 +- src/lang/hungarian.txt | 2 +- src/lang/icelandic.txt | 2 +- src/lang/ido.txt | 2 +- src/lang/indonesian.txt | 34 ++- src/lang/irish.txt | 2 +- src/lang/italian.txt | 2 +- src/lang/japanese.txt | 2 +- src/lang/korean.txt | 4 +- src/lang/latin.txt | 2 +- src/lang/latvian.txt | 4 +- src/lang/lithuanian.txt | 2 +- src/lang/luxembourgish.txt | 2 +- src/lang/macedonian.txt | 2 +- src/lang/malay.txt | 2 +- src/lang/maltese.txt | 2 +- src/lang/marathi.txt | 2 +- src/lang/norwegian_bokmal.txt | 2 +- src/lang/norwegian_nynorsk.txt | 2 +- src/lang/persian.txt | 2 +- src/lang/polish.txt | 2 +- src/lang/portuguese.txt | 32 +-- src/lang/romanian.txt | 2 +- src/lang/russian.txt | 2 +- src/lang/simplified_chinese.txt | 56 ++--- src/lang/slovak.txt | 336 ++++++++++++++++-------------- src/lang/slovenian.txt | 2 +- src/lang/spanish.txt | 2 +- src/lang/spanish_MX.txt | 2 +- src/lang/swedish.txt | 2 +- src/lang/tamil.txt | 2 +- src/lang/thai.txt | 2 +- src/lang/turkish.txt | 2 +- src/lang/urdu.txt | 2 +- src/lang/vietnamese.txt | 2 +- src/lang/welsh.txt | 2 +- 61 files changed, 447 insertions(+), 329 deletions(-) diff --git a/src/lang/afrikaans.txt b/src/lang/afrikaans.txt index fa696f8459..6dfc2ef2a4 100644 --- a/src/lang/afrikaans.txt +++ b/src/lang/afrikaans.txt @@ -869,7 +869,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Geldeenh STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Geld eendheid keuse -###length 43 +###length 44 STR_GAME_OPTIONS_CURRENCY_GBP :Britse Pond STR_GAME_OPTIONS_CURRENCY_USD :Amerikaanse Dollar STR_GAME_OPTIONS_CURRENCY_EUR :Euro diff --git a/src/lang/arabic_egypt.txt b/src/lang/arabic_egypt.txt index 39c1d25117..ecb87db871 100644 --- a/src/lang/arabic_egypt.txt +++ b/src/lang/arabic_egypt.txt @@ -884,7 +884,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}اختي STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING}) -###length 43 +###length 44 STR_GAME_OPTIONS_CURRENCY_GBP :جنية STR_GAME_OPTIONS_CURRENCY_USD :دولار STR_GAME_OPTIONS_CURRENCY_EUR :يورو diff --git a/src/lang/basque.txt b/src/lang/basque.txt index c667adb531..623a5da581 100644 --- a/src/lang/basque.txt +++ b/src/lang/basque.txt @@ -845,7 +845,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Diru uni STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Diru unitatearen aukeraketa -###length 43 +###length 44 STR_GAME_OPTIONS_CURRENCY_GBP :Libra STR_GAME_OPTIONS_CURRENCY_USD :Dolar Amerikarrak STR_GAME_OPTIONS_CURRENCY_EUR :Euroa diff --git a/src/lang/belarusian.txt b/src/lang/belarusian.txt index 76b763716e..a3bc2cbaf6 100644 --- a/src/lang/belarusian.txt +++ b/src/lang/belarusian.txt @@ -1281,7 +1281,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Выба STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING}) -###length 43 +###length 44 STR_GAME_OPTIONS_CURRENCY_GBP :Брытанскі фунт STR_GAME_OPTIONS_CURRENCY_USD :Даляр ЗША STR_GAME_OPTIONS_CURRENCY_EUR :Эўра diff --git a/src/lang/brazilian_portuguese.txt b/src/lang/brazilian_portuguese.txt index 91ee88ca64..4e27f5c41d 100644 --- a/src/lang/brazilian_portuguese.txt +++ b/src/lang/brazilian_portuguese.txt @@ -395,10 +395,10 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Abrir li STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Abrir gráficos da empresa e receitas por carga STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Abrir tabela de classificação das empresas STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Abrir lista de indústrias, cadeia industrial ou financiar a construção de uma nova indústria -STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Abrir lista de trens da empresa. Ctrl+Clique para mostrar ou ocultar os grupos de veículos, em oposição à configuração escolhida -STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Abrir lista de veículos da empresa. Ctrl+Clique para mostrar ou ocultar os grupos de veículos, em oposição à configuração escolhida -STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Abrir lista de embarcações da empresa. Ctrl+Clique para mostrar ou ocultar os grupos de veículos, em oposição à configuração escolhida -STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}Abrir lista de aeronaves da empresa. Ctrl+Clique para mostrar ou ocultar os grupos de veículos, em oposição à configuração escolhida +STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Abrir lista de trens da empresa. Ctrl+Clique para mostrar ou ocultar grupos de veículos, oposto da configuração escolhida +STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Abrir lista de veículos da empresa. Ctrl+Clique para mostrar ou ocultar grupos de veículos, oposto da configuração escolhida +STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Abrir lista de embarcações da empresa. Ctrl+Clique para mostrar ou ocultar grupos de veículos, oposto da configuração escolhida +STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}Abrir lista de aeronaves da empresa. Ctrl+Clique para mostrar ou ocultar grupos de veículos, oposto da configuração escolhida STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}Aproximar a visão STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT :{BLACK}Afastar a visão STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Construir infraestrutura ferroviária @@ -719,10 +719,10 @@ STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLA STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}Programa - '{STRING}' STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}Apagar STR_PLAYLIST_CHANGE_SET :{BLACK}Mudar conjunto -STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Apagar o programa atual (somente Personalizado 1 ou Personalizado 2) +STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Apagar o programa atual (apenas Personalizado 1 ou Personalizado 2) STR_PLAYLIST_TOOLTIP_CHANGE_SET :{BLACK}Mudar a seleção musical para outro conjunto instalado -STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Clique na faixa de música para adicionar ao programa atual (somente Personalizado 1 ou Personalizado 2) -STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Clique na faixa de música para remover do programa atual (somente Personalizado 1 ou Personalizado 2) +STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Clique na faixa de música para adicionar ao programa atual (apenas Personalizado 1 ou Personalizado 2) +STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Clique na faixa de música para remover do programa atual (apenas Personalizado 1 ou Personalizado 2) # Highscore window STR_HIGHSCORE_TOP_COMPANIES :{BIG_FONT}{BLACK}Melhores empresas @@ -968,7 +968,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Seleçã STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING}) -###length 43 +###length 44 STR_GAME_OPTIONS_CURRENCY_GBP :Libra Britânica STR_GAME_OPTIONS_CURRENCY_USD :Dólar Norte Americano STR_GAME_OPTIONS_CURRENCY_EUR :Euro @@ -1037,11 +1037,11 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :outra STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM} STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Aceleração por hardware -STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Marque esta caixa para permitir que o OpenTTD tente usar aceleração por hardware. Se modificada, esta configuração terá efeito somente após reiniciar o jogo -STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}A configuração terá efeito somente após reiniciar o jogo +STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Marque esta caixa para permitir que o OpenTTD tente usar aceleração por hardware. Se modificada, esta configuração só terá efeito após reiniciar o jogo +STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}A configuração só terá efeito após reiniciar o jogo STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync -STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Marque esta caixa para ativar v-sync na tela. Se modificada, esta configuração terá efeito somente após reiniciar o jogo. Funciona somente com aceleração por hardware ativada +STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Marque esta caixa para ativar v-sync na tela. Se modificada, esta configuração só terá efeito após reiniciar o jogo. Funciona somente com aceleração por hardware ativada STR_GAME_OPTIONS_VIDEO_DRIVER_INFO :{BLACK}Controlador atual: {STRING} @@ -1219,10 +1219,10 @@ STR_CONFIG_SETTING_VALUE :{PUSH_COLOUR}{O STR_CONFIG_SETTING_DEFAULT_VALUE :{LTBLUE}Valor padrão: {ORANGE}{STRING} STR_CONFIG_SETTING_TYPE :{LTBLUE}Tipo de configuração: {ORANGE}{STRING} STR_CONFIG_SETTING_TYPE_CLIENT :Configuração do cliente (não é armazenada em jogos salvos; afeta todos os jogos) -STR_CONFIG_SETTING_TYPE_GAME_MENU :Configuração do jogo (armazenada no jogo salvo; afeta somente novos jogos) -STR_CONFIG_SETTING_TYPE_GAME_INGAME :Configuração do jogo (armazenada no jogo salvo; afeta somente o jogo atual) -STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Configuração da empresa (armazenada no jogo salvo; afeta somente novos jogos) -STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Configuração da empresa (armazenada no jogo salvo; afeta somente a empresa atual) +STR_CONFIG_SETTING_TYPE_GAME_MENU :Configuração do jogo (armazenada no jogo salvo; só afeta novos jogos) +STR_CONFIG_SETTING_TYPE_GAME_INGAME :Configuração do jogo (armazenada no jogo salvo; só afeta o jogo atual) +STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Configuração da empresa (armazenada no jogo salvo; só afeta novos jogos) +STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Configuração da empresa (armazenada no jogo salvo; só afeta a empresa atual) STR_CONFIG_SETTING_RESET_ALL_CONFIRMATION_DIALOG_CAPTION :{WHITE}Cuidado! STR_CONFIG_SETTING_RESET_ALL_CONFIRMATION_DIALOG_TEXT :{WHITE}Esta ação irá restaurar todas as configurações do jogo para os seus valores padrão.{}Você quer mesmo fazer a restauração? @@ -1238,10 +1238,10 @@ STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Configurações STR_CONFIG_SETTING_TYPE_DROPDOWN_HELPTEXT :{BLACK}Restringe a lista abaixo a determinados tipos STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL :Todos os tipos de configuração STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT :Configuração do cliente (não armazenada no jogo salvo; afeta todos os jogos) -STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Configurações do jogo (armazenadas no jogo salvo; afeta somente novos jogos) -STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Configurações do jogo (armazenadas no jogo salvo; afeta somente o jogo atual) -STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Configurações da empresa (armazenadas no jogo salvo; afeta somente novos jogos) -STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Configurações da empresa (armazenadas no jogo salvo; afeta somente a empresa atual) +STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Configurações do jogo (armazenadas no jogo salvo; só afeta novos jogos) +STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Configurações do jogo (armazenadas no jogo salvo; só afeta o jogo atual) +STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Configurações da empresa (armazenadas no jogo salvo; só afeta novos jogos) +STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Configurações da empresa (armazenadas no jogo salvo; só afeta a empresa atual) STR_CONFIG_SETTINGS_NONE :{WHITE}- Nenhum - ###length 3 @@ -1384,7 +1384,7 @@ STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :Como as outras STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :Prospecção STR_CONFIG_SETTING_INDUSTRY_PLATFORM :Área plana ao redor de indústrias: {STRING} -STR_CONFIG_SETTING_INDUSTRY_PLATFORM_HELPTEXT :Quantidade de terreno plano à volta de uma indústria. Isto garante que um espaço vazio permanecerá disponível em torno da indústria para a construção de linhas, etc. +STR_CONFIG_SETTING_INDUSTRY_PLATFORM_HELPTEXT :Quantidade de terreno plano em volta de uma indústria. Isto garante que um espaço vazio permanecerá disponível em torno da indústria para a construção de linhas, etc. STR_CONFIG_SETTING_MULTIPINDTOWN :Permitir várias indústrias semelhantes por localidade: {STRING} STR_CONFIG_SETTING_MULTIPINDTOWN_HELPTEXT :Normalmente, uma localidade não aceita mais de uma indústria de cada tipo. Esta configuração permitirá várias indústrias, do mesmo tipo, na mesma localidade @@ -1405,10 +1405,10 @@ STR_CONFIG_SETTING_SHOWFINANCES_HELPTEXT :Se ativado, a j STR_CONFIG_SETTING_SHOWFINANCES_HELPTEXT_PERIOD :Se ativado, a janela de finanças é exibida no fim de cada período, permitindo uma inspeção fácil do estado financeiro da empresa STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :Novas ordens, por padrão, são 'sem parar' : {STRING} -STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normalmente, um veículo irá parar em cada estação por onde passa. Ativando esta configuração, o veículo passará por todas as estações na sua rota, sem parar, até o destino final. Esta opção define somente um modo padrão para novas ordens. Ordens individuais podem ser definidas explicitamente para qualquer um dos dois comportamentos +STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normalmente, um veículo irá parar em cada estação por onde passa. Ativando esta configuração, o veículo passará por todas as estações na sua rota, sem parar, até o destino final. Esta opção só define um modo padrão para novas ordens. Ordens individuais podem ser definidas explicitamente para qualquer um dos dois comportamentos STR_CONFIG_SETTING_STOP_LOCATION :Novas ordens de trem, por padrão, têm parada no {STRING} da plataforma -STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Local padrão onde um trem irá parar na plataforma. No 'início' significa próximo à entrada, 'meio' significa no meio da plataforma e 'final' significa parar na saída da plataforma. Esta opção define somente um padrão para as novas ordens. Ordens individuais podem ter o local de parada definido clicando no texto da ordem +STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Local padrão onde um trem irá parar na plataforma. No 'início' significa próximo à entrada, 'meio' significa no meio da plataforma e 'final' significa parar na saída da plataforma. Esta opção só define um padrão para as novas ordens. Ordens individuais podem ter o local de parada definido clicando no texto da ordem ###length 3 STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :início STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :meio @@ -1418,7 +1418,7 @@ STR_CONFIG_SETTING_AUTOSCROLL :Mover a janela STR_CONFIG_SETTING_AUTOSCROLL_HELPTEXT :Quando ativado, as visualizações começarão a se mover quando o mouse se aproximar das bordas da janela ###length 4 STR_CONFIG_SETTING_AUTOSCROLL_DISABLED :Desativado -STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT_FULLSCREEN :Visualização principal, somente em tela cheia +STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT_FULLSCREEN :Visualização principal, apenas em tela cheia STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT :Visualização principal STR_CONFIG_SETTING_AUTOSCROLL_EVERY_VIEWPORT :Todas as visualizações @@ -1541,7 +1541,7 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Espessura das l STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Espessura da linha nos gráficos. Linhas finas são mais precisas, enquanto linhas grossas são mais fáceis de distinguir STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Mostrar o nome do NewGRF na janela de comprar veículos: {STRING} -STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Adiciona uma linha à janela de aquisição de veículos, mostrando a qual NewGRF pertence o veículo selecionado. +STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Adiciona uma linha na janela de aquisição de veículos, mostrando a qual NewGRF pertence o veículo selecionado. STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS :Mostrar as cargas que os veículos podem transportar nas janelas de listagem {STRING} STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS_HELPTEXT :Se ativado, a carga transportável pelo veículo aparecerá acima dele nas listas de veículos @@ -1567,7 +1567,7 @@ STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Altura da linha STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Escolher a que altura a neve começa na paisagem subártica. A neve também afeta a geração de indústrias e os requisitos de crescimento das localidades. Só pode ser modificado no Editor de Cenário ou então é calculado usando a "cobertura de neve" STR_CONFIG_SETTING_SNOW_COVERAGE :Cobertura de neve: {STRING} -STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Escolher a quantidade aproximada de neve na paisagem subártica. A neve também afeta a geração das indústrias e os requisitos para crescimento das localidades. Usado somente durante a geração do mapa. O nível do mar e as suas encostas nunca têm neve. +STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Escolher a quantidade aproximada de neve na paisagem subártica. A neve também afeta a geração das indústrias e os requisitos para crescimento das localidades. Usado apenas durante a geração do mapa. O nível do mar e as suas encostas nunca têm neve. STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}% STR_CONFIG_SETTING_DESERT_COVERAGE :Cobertura do deserto: {STRING} @@ -1848,10 +1848,10 @@ STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :Quando ativado, STR_CONFIG_SETTING_DISABLE_ELRAILS :Desativar ferrovias elétricas: {STRING} STR_CONFIG_SETTING_DISABLE_ELRAILS_HELPTEXT :Quando ativada, esta configuração desativa a necessidade de eletrificar os trilhos para que locomotivas elétricas possam utilizá-los -STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN :Chegada do primeiro veículo à estação do jogador: {STRING} +STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN :Chegada do primeiro veículo na estação do jogador: {STRING} STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN_HELPTEXT :Mostrar um jornal quando o primeiro veículo chegar a uma estação nova do jogador -STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER :Chegada do primeiro veículo à estação de um concorrente: {STRING} +STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER :Chegada do primeiro veículo na estação de um concorrente: {STRING} STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER_HELPTEXT :Mostrar um jornal quando o primeiro veículo chegar a uma estação nova de um concorrente STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS :Acidentes / desastres: {STRING} @@ -2031,7 +2031,7 @@ STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Multiplicador d STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Tamanho médio das cidades em relação às localidades normais no início do jogo STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL :Atualizar a distribuição a cada {STRING} -STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL_HELPTEXT :Tempo entre recálculos subsequentes da rede de conexões. Cada recálculo atualiza os planos para um componente da rede. Isso significa que um valor X para esta configuração não significa que toda a rede será atualizada a cada X segundos. Somente algum componente será atualizado. Quanto menor o tempo definido, mais tempo de CPU será necessário para calculá-lo. Quanto maior o valor definido, mais tempo será necessário até que a distribuição de carga inicie nas novas rotas. +STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL_HELPTEXT :Tempo entre recálculos subsequentes da rede de conexões. Cada recálculo atualiza os planos para um componente da rede. Isso significa que um valor X para esta configuração não significa que toda a rede será atualizada a cada X segundos. Apenas algum componente será atualizado. Quanto menor o tempo definido, mais tempo de CPU será necessário para calculá-lo. Quanto maior o valor definido, mais tempo será necessário até que a distribuição de carga inicie nas novas rotas. STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME :Usar {STRING} para recalcular a distribuição STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME_HELPTEXT :Tempo gasto para cada recálculo de um componente da rede de conexões. Quando um recálculo é iniciado, uma tarefa é gerada e pode ser executada por esse número de segundos. Quanto menor for esse valor, maior a chance de que a tarefa não seja concluída quando deveria. Então o jogo para até que ela seja completada, causando um atraso. Quanto maior for esse valor, mais tempo será necessário para a distribuição ser atualizada quando as rotas mudam. @@ -2214,7 +2214,7 @@ STR_INTRO_TOOLTIP_GAMESCRIPT_SETTINGS :{BLACK}Abrir co STR_INTRO_TOOLTIP_QUIT :{BLACK}Sair do 'OpenTTD' STR_INTRO_BASESET :{BLACK}Faltam {NUM} sprite{P "" s} no conjunto de gráficos base selecionado. Por favor, verifique se existem atualizações para o conjunto. -STR_INTRO_TRANSLATION :{BLACK}Faltam {NUM} string{P "" s} nesta tradução. Por favor, ajude a melhorar o OpenTTD inscrevendo-se como tradutor. Veja o arquivo readme.txt para mais detalhes. +STR_INTRO_TRANSLATION :{BLACK}Faltam {NUM} frase{P "" s} nesta tradução. Por favor, ajude a melhorar o OpenTTD inscrevendo-se como tradutor. Veja o arquivo readme.txt para mais detalhes. # Quit window STR_QUIT_CAPTION :{WHITE}Sair @@ -2415,7 +2415,7 @@ STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET_TOOLTIP :{BLACK}Procurar STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN :{BLACK}Procurar na LAN STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN_TOOLTIP :{BLACK}Procurar por servidores na rede local STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}Adicionar servidor -STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}Adicionar um servidor à lista. Pode ser um endereço de servidor ou um código de convite +STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}Adicionar um servidor na lista. Pode ser um endereço de servidor ou um código de convite STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Iniciar servidor STR_NETWORK_SERVER_LIST_START_SERVER_TOOLTIP :{BLACK}Iniciar um servidor próprio @@ -2728,15 +2728,15 @@ STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Sair do # Transparency settings window STR_TRANSPARENCY_CAPTION :{WHITE}Opções de Transparência -STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Ativar/Desativar transparência das placas. Ctrl+Clique para travar -STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}Ativar/Desativar transparência das árvores. Ctrl+Clique para travar -STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}Ativar/Desativar transparência das casas. Ctrl+Clique para travar -STR_TRANSPARENT_INDUSTRIES_TOOLTIP :{BLACK}Ativar/Desativar transparência das indústrias. Ctrl+Clique para travar -STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Ativar/Desativar transparência das construções como estações, depósitos e pontos de controle. Ctrl+Clique para travar -STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Ativar/Desativar transparência das pontes. Ctrl+Clique para travar -STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Ativar/Desativar transparência das estruturas como faróis e antenas. Ctrl+Clique para travar -STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Ativar/Desativar transparência da catenária. Ctrl+Clique para travar -STR_TRANSPARENT_TEXT_TOOLTIP :{BLACK}Ativar/Desativar transparência dos textos de carregamento e custo/receita. Ctrl+Clique para travar +STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Ativar/Desativar transparência para placas. Ctrl+Clique para travar +STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}Ativar/Desativar transparência para árvores. Ctrl+Clique para travar +STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}Ativar/Desativar transparência para casas. Ctrl+Clique para travar +STR_TRANSPARENT_INDUSTRIES_TOOLTIP :{BLACK}Ativar/Desativar transparência para indústrias. Ctrl+Clique para travar +STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Ativar/Desativar transparência para construções como estações, depósitos e pontos de controle. Ctrl+Clique para travar +STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Ativar/Desativar transparência para pontes. Ctrl+Clique para travar +STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Ativar/Desativar transparência para estruturas como faróis e antenas. Ctrl+Clique para travar +STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Ativar/Desativar transparência para catenária. Ctrl+Clique para travar +STR_TRANSPARENT_TEXT_TOOLTIP :{BLACK}Ativar/Desativar transparência para textos de carregamento e custo/receita. Ctrl+Clique para travar STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Definir objetos como invisíveis ao invés de transparentes # Linkgraph legend window @@ -2831,13 +2831,13 @@ STR_STATION_CLASS_WAYP_WAYPOINT :Ponto de contro # Signal window STR_BUILD_SIGNAL_CAPTION :{WHITE}Seleção de Sinais STR_BUILD_SIGNAL_TOGGLE_ADVANCED_SIGNAL_TOOLTIP :{BLACK}Mostrar/Ocultar tipos de sinais avançados -STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Sinal de Bloqueio (semáforo){}Este é o tipo mais básico de sinal, permitindo que somente um trem esteja na mesma seção ao mesmo tempo +STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Sinal de Bloqueio (semáforo){}Este é o tipo mais básico de sinal e permite que apenas um trem esteja na mesma seção ao mesmo tempo STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}Sinal de Entrada (semáforo){}Permanece verde enquanto existir um ou mais sinais de saída verdes na seção seguinte da linha. Caso contrário, ficará vermelho STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}Sinal de Saída (semáforo){}Funciona do mesmo modo que o sinal de bloqueio, mas é necessário para ativar a cor correta nos pré-sinais de entrada e combinado. STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Sinal Combinado (semáforo){}O sinal combinado funciona simultaneamente como um sinal de entrada e de saída. Isto permite a construção de ramificações complexas de pré-sinais. STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}Sinal de Caminho (semáforo){}Um sinal de caminho que permite mais de um trem entrar em uma seção sinalizada ao mesmo tempo, se o trem puder reservar um caminho para um ponto de parada seguro. Sinais de caminho padrões podem ser passados no sentido contrário STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}Sinal de Sentido Único(semáforo){}Um sinal de caminho que permite mais de um trem entrar em uma seção sinalizada ao mesmo tempo, se o trem puder reservar um caminho para um ponto de parada seguro. Os sinais de sentido único não podem ser passados no sentido contrário -STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Sinal de Bloqueio (elétrico){}Este é o tipo mais básico de sinal, permitindo que somente um trem esteja na mesma seção ao mesmo tempo +STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Sinal de Bloqueio (elétrico){}Este é o tipo mais básico de sinal e permite que apenas um trem esteja na mesma seção ao mesmo tempo STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}Sinal de Entrada (elétrico){}Permanece verde enquanto existir um ou mais sinais de saída verdes na seção seguinte da linha. Caso contrário, ficará vermelho. STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Sinal de Saída (elétrico){}Funciona do mesmo modo que o sinal de bloqueio, mas é necessário para ativar a cor correta nos pré-sinais de entrada e combinado. STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Sinal Combinado (elétrico){}O sinal combinado funciona simultaneamente como um sinal de entrada e de saída. Isto permite construir ramificações complexas de pré-sinais. @@ -3565,7 +3565,7 @@ STR_NEWGRF_BROKEN :{WHITE}O compor STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Ele alterou o estado do vagão motorizado '{1:ENGINE}' quando não estava em um depósito STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Ele alterou o comprimento do veículo '{1:ENGINE}' quando não estava em um depósito STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Ele alterou a capacidade do veículo '{1:ENGINE}' quando não estava em um depósito ou em adaptação -STR_BROKEN_VEHICLE_LENGTH :{WHITE}O trem '{VEHICLE}' pertencente a '{COMPANY}' tem um comprimento inválido, possivelmente devido à problemas com NewGRFs. Podem ocorrer erros de sincronização ou travamento do jogo +STR_BROKEN_VEHICLE_LENGTH :{WHITE}O trem '{VEHICLE}' pertencente a '{COMPANY}' tem um comprimento inválido, possivelmente devido a problemas com NewGRFs. Podem ocorrer erros de sincronização ou travamento do jogo STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' produz informação incorreta STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}A informação de carga/adaptação para '{1:ENGINE}' é diferente da lista de compra depois da construção. Isto pode fazer a renovação/substituição automática falhar se adaptar corretamente @@ -3592,7 +3592,7 @@ STR_NEWGRF_SCAN_ARCHIVES :Procurando por # Sign list window STR_SIGN_LIST_CAPTION :{WHITE}Lista de Placas - {COMMA} Placa{P "" s} STR_SIGN_LIST_MATCH_CASE :{BLACK}Diferenciar maiúsculas/minúsculas -STR_SIGN_LIST_MATCH_CASE_TOOLTIP :{BLACK}Ativar/Desativar correspondência de maiúsculas/minúsculas na comparação dos nomes com a sequência fornecida +STR_SIGN_LIST_MATCH_CASE_TOOLTIP :{BLACK}Ativar/Desativar correspondência de maiúsculas/minúsculas quando comparar os nomes das placas com os caracteres fornecidos # Sign window STR_EDIT_SIGN_CAPTION :{WHITE}Editar texto da placa @@ -3919,7 +3919,7 @@ STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :Nome da Empresa STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :Nome do Presidente STR_COMPANY_VIEW_GIVE_MONEY_QUERY_CAPTION :Digitar a quantia de dinheiro que você quer dar -STR_BUY_COMPANY_MESSAGE :{WHITE}Estamos à procura de uma empresa de transportes para comprar a nossa empresa.{}{}Você deseja comprar {COMPANY} por {CURRENCY_LONG}? +STR_BUY_COMPANY_MESSAGE :{WHITE}Estamos procurando uma empresa de transportes para comprar a nossa empresa.{}{}Você deseja comprar {COMPANY} por {CURRENCY_LONG}? STR_BUY_COMPANY_HOSTILE_TAKEOVER :{WHITE}Na aquisição hostil de {COMPANY} você irá adquirir todos os ativos, liquidar todos os empréstimos e pagar o valor de 2 anos de lucros.{}{}O total estimado é de {CURRENCY_LONG}.{}{}Você deseja continuar esta aquisição hostil? # Company infrastructure window @@ -4272,7 +4272,7 @@ STR_ENGINE_PREVIEW_COST_MAX_SPEED :Custo: {CURRENC STR_ENGINE_PREVIEW_SPEED_POWER :Velocidade: {VELOCITY} Potência: {POWER} STR_ENGINE_PREVIEW_SPEED_POWER_MAX_TE :Velocidade: {VELOCITY} Potência: {POWER} Força de Tração máx.: {FORCE} STR_ENGINE_PREVIEW_TYPE :Tipo da aeronave: {STRING} -STR_ENGINE_PREVIEW_TYPE_RANGE :Tipo de aeronave: {STRING} Autonomia: {COMMA} tiles +STR_ENGINE_PREVIEW_TYPE_RANGE :Tipo de aeronave: {STRING} Autonomia: {COMMA} quadrados STR_ENGINE_PREVIEW_RUNCOST_YEAR :Custo de Operação: {CURRENCY_LONG}/ano STR_ENGINE_PREVIEW_RUNCOST_PERIOD :Custo de Operação: {CURRENCY_LONG}/período STR_ENGINE_PREVIEW_CAPACITY :Capacidade: {CARGO_LONG} @@ -4288,7 +4288,7 @@ STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES_TOOLTIP :{BLACK}Coluna c ###length VEHICLE_TYPES STR_REPLACE_VEHICLE_TRAIN :Trem -STR_REPLACE_VEHICLE_ROAD_VEHICLE :Veículo rodov. +STR_REPLACE_VEHICLE_ROAD_VEHICLE :Veículo STR_REPLACE_VEHICLE_SHIP :Embarcação STR_REPLACE_VEHICLE_AIRCRAFT :Aeronave @@ -4500,7 +4500,7 @@ STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Nova cap STR_REFIT_NEW_CAPACITY_INCOME_FROM_REFIT :{BLACK}Nova capacidade: {GOLD}{CARGO_LONG}{}{BLACK}Receita com a adaptação: {GREEN}{CURRENCY_LONG} STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}Nova capacidade: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Custo de adaptação: {RED}{CURRENCY_LONG} STR_REFIT_NEW_CAPACITY_INCOME_FROM_AIRCRAFT_REFIT :{BLACK}Nova capacidade: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Receita com a adaptação: {GREEN}{CURRENCY_LONG} -STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Selecionar os veículos para adaptar. Clique+Arraste para selecionar vários veículos. Clique em um espaço vazio para selecionar todo o veículo. Ctrl+Clique para selecionar um veículo e a sequência restante +STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Selecionar os veículos para adaptar. Clique+Arraste para selecionar vários veículos. Clique em um espaço vazio para selecionar todo o veículo. Ctrl+Clique para selecionar um veículo e a cadeia seguinte ###length VEHICLE_TYPES STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}Escolher tipo de carga para o trem transportar @@ -4562,7 +4562,7 @@ STR_ORDER_DROP_REFIT_AUTO :Carga fixa STR_ORDER_DROP_REFIT_AUTO_ANY :Carga disponível STR_ORDER_DROP_GO_ALWAYS_DEPOT :Ir sempre -STR_ORDER_DROP_SERVICE_DEPOT :Manutenção se necessária +STR_ORDER_DROP_SERVICE_DEPOT :Manutenção, se necessária STR_ORDER_DROP_HALT_DEPOT :Parar STR_ORDER_DROP_UNBUNCH :Desagrupar @@ -4617,7 +4617,7 @@ STR_ORDER_CONDITIONAL :Saltar ordem co STR_ORDER_SHARE :Compartilhar ordens STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Inserir uma nova ordem antes da ordem selecionada ou adicionar no final da lista. Ctrl+Clique em uma estação para 'carga completa de qualquer carga', em um ponto de controle para inverter a configuração padrão 'sem parar' ou em um depósito para 'desagrupar'. Clique em outro veículo para copiar suas ordens ou Ctrl+Clique para compartilhar as ordens. Uma ordem de depósito desativa a manutenção automática do veículo -STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Mostrar todos os veículos que compartilham essa programação +STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Mostrar todos os veículos que compartilham esta programação # String parts to build the order string STR_ORDER_GO_TO_WAYPOINT :Ir via {WAYPOINT} @@ -4665,17 +4665,17 @@ STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Não descarreg STR_ORDER_NO_UNLOAD_NO_LOAD :(Não descarregar e não carregar) STR_ORDER_AUTO_REFIT :(Adaptar para {STRING}) -STR_ORDER_FULL_LOAD_REFIT :(Carga completa com adaptação para {STRING}) -STR_ORDER_FULL_LOAD_ANY_REFIT :(Carga completa de qualquer carga com adaptação para {STRING}) -STR_ORDER_UNLOAD_REFIT :(Descarregar e pegar carga com adaptação para {STRING}) -STR_ORDER_UNLOAD_FULL_LOAD_REFIT :(Descarregar e aguardar por carga completa com adaptação para {STRING}) -STR_ORDER_UNLOAD_FULL_LOAD_ANY_REFIT :(Descarregar e aguardar por qualquer carga completa com adaptação para {STRING}) -STR_ORDER_TRANSFER_REFIT :(Transferir e pegar carga com adaptação para {STRING}) -STR_ORDER_TRANSFER_FULL_LOAD_REFIT :(Transferir e aguardar por carga completa com adaptação para {STRING}) -STR_ORDER_TRANSFER_FULL_LOAD_ANY_REFIT :(Transferir e aguardar por qualquer carga completa com adaptação para {STRING}) -STR_ORDER_NO_UNLOAD_REFIT :(Não descarregar e pegar carga com adaptação para {STRING}) -STR_ORDER_NO_UNLOAD_FULL_LOAD_REFIT :(Não descarregar e aguardar por carga completa com adaptação para {STRING}) -STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY_REFIT :(Não descarregar e aguardar por qualquer carga completa com adaptação para {STRING}) +STR_ORDER_FULL_LOAD_REFIT :(Carga completa, com adaptação para {STRING}) +STR_ORDER_FULL_LOAD_ANY_REFIT :(Carga completa de qualquer carga, com adaptação para {STRING}) +STR_ORDER_UNLOAD_REFIT :(Descarregar e pegar carga, com adaptação para {STRING}) +STR_ORDER_UNLOAD_FULL_LOAD_REFIT :(Descarregar e aguardar por carga completa, com adaptação para {STRING}) +STR_ORDER_UNLOAD_FULL_LOAD_ANY_REFIT :(Descarregar e aguardar por qualquer carga completa, com adaptação para {STRING}) +STR_ORDER_TRANSFER_REFIT :(Transferir e pegar carga, com adaptação para {STRING}) +STR_ORDER_TRANSFER_FULL_LOAD_REFIT :(Transferir e aguardar por carga completa, com adaptação para {STRING}) +STR_ORDER_TRANSFER_FULL_LOAD_ANY_REFIT :(Transferir e aguardar por qualquer carga completa, com adaptação para {STRING}) +STR_ORDER_NO_UNLOAD_REFIT :(Não descarregar e pegar carga, com adaptação para {STRING}) +STR_ORDER_NO_UNLOAD_FULL_LOAD_REFIT :(Não descarregar e aguardar por carga completa, com adaptação para {STRING}) +STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY_REFIT :(Não descarregar e aguardar por qualquer carga completa, com adaptação para {STRING}) STR_ORDER_AUTO_REFIT_ANY :carga disponível @@ -4712,8 +4712,8 @@ STR_TIMETABLE_AND_TRAVEL_FOR_ESTIMATED :(viajar por {ST STR_TIMETABLE_STAY_FOR :e aguardar por {STRING} STR_TIMETABLE_AND_TRAVEL_FOR :e viajar por {STRING} -STR_TIMETABLE_TOTAL_TIME :{BLACK}Este horário levará {STRING} para completar -STR_TIMETABLE_TOTAL_TIME_INCOMPLETE :{BLACK}Este horário levará pelo menos {STRING} para completar (nem tudo está programado) +STR_TIMETABLE_TOTAL_TIME :{BLACK}Este horário levará {STRING} para ser concluído +STR_TIMETABLE_TOTAL_TIME_INCOMPLETE :{BLACK}Este horário levará pelo menos {STRING} para ser concluído (nem tudo está programado) STR_TIMETABLE_STATUS_ON_TIME :{BLACK}Atualmente este veículo está circulando pontualmente STR_TIMETABLE_STATUS_LATE :{BLACK}Atualmente este veículo está circulando {STRING} atrasado @@ -4737,10 +4737,10 @@ STR_TIMETABLE_CHANGE_SPEED :{BLACK}Modifica STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Alterar a velocidade máxima de viagem da ordem selecionada. Ctrl+Clique para definir a velocidade para todas as ordens STR_TIMETABLE_CLEAR_SPEED :{BLACK}Remover limite de velocidade -STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Apagar a velocidade máxima de viagem da ordem selecionada. Ctrl+Clique para apagar as velocidades de todas as ordens +STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Apagar a velocidade máxima de viagem da ordem selecionada. Ctrl+Clique para apagar a velocidade de todas as ordens STR_TIMETABLE_RESET_LATENESS :{BLACK}Reiniciar o Contador de Atrasos -STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Reiniciar o contador de atrasos para o veículo ficar pontual. Ctrl+Clique para reiniciar todo o grupo e fazer o veículo mais atrasado ficar pontual e todos os outros ficarem adiantados +STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Reiniciar o contador de atrasos para o veículo ficar pontual. Ctrl+Clique para reiniciar todo o grupo e, com isso, fazer o veículo mais atrasado ficar no horário e todos os outros ficarem adiantados STR_TIMETABLE_AUTOFILL :{BLACK}Preencher automaticamente STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Preencher o horário automaticamente com os valores da próxima viagem. Ctrl+Clique para tentar manter os tempos de espera @@ -4772,21 +4772,21 @@ STR_AI_DEBUG_SETTINGS :{BLACK}Configur STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}Alterar as configurações do script STR_AI_DEBUG_RELOAD :{BLACK}Recarregar IA STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Interromper a IA, recarregar o script e reiniciar a IA -STR_AI_DEBUG_BREAK_STR_ON_OFF_TOOLTIP :{BLACK}Ativar/Desativar pausa quando uma mensagem de registro da IA corresponder à sequência de pausa +STR_AI_DEBUG_BREAK_STR_ON_OFF_TOOLTIP :{BLACK}Ativar/Desativar interrupção quando uma mensagem de registro da IA corresponder aos caracteres de parada STR_AI_DEBUG_BREAK_ON_LABEL :{BLACK}Parar em: STR_AI_DEBUG_BREAK_STR_OSKTITLE :{BLACK}Parar em -STR_AI_DEBUG_BREAK_STR_TOOLTIP :{BLACK}Quando uma mensagem de registro da IA for igual a esta sequência, o jogo é pausado +STR_AI_DEBUG_BREAK_STR_TOOLTIP :{BLACK}Quando uma mensagem de registro da IA for igual a estes caracteres, o jogo é pausado STR_AI_DEBUG_MATCH_CASE :{BLACK}Diferenciar maiúsculas/minúsculas -STR_AI_DEBUG_MATCH_CASE_TOOLTIP :{BLACK}Ativar/Desativar correspondência de maiúsculas/minúsculas na comparação das mensagens de registro da IA com a sequência de parada +STR_AI_DEBUG_MATCH_CASE_TOOLTIP :{BLACK}Ativar/Desativar correspondência de maiúsculas/minúsculas quando comparar as mensagens de registro da IA com os caracteres de parada STR_AI_DEBUG_CONTINUE :{BLACK}Continuar STR_AI_DEBUG_CONTINUE_TOOLTIP :{BLACK}Sair da pausa e continuar a IA STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}Mostrar saída de depuração desta IA. Ctrl+Clique para abrir em uma nova janela STR_AI_GAME_SCRIPT :{BLACK}Script de jogo STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Verificar o registro do Script de Jogo. Ctrl+Clique para abrir em uma nova janela -STR_ERROR_AI_NO_AI_FOUND :Não foi encontrada IA adequada para carregar.{}Esta IA é um pacote vazio e não fará nada.{}Você pode obter várias IAs usando o sistema de 'Conteúdo Online' +STR_ERROR_AI_NO_AI_FOUND :Não foi encontrada nenhuma IA adequada para carregar.{}Esta IA é um pacote vazio e não fará nada.{}Você pode obter várias IAs usando o sistema de 'Conteúdo Online' STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Um dos scripts em execução travou. Favor relatar isto ao autor do script com uma captura de tela da Janela de Depuração de IA/Script de Jogo -STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}A janela de Depuração de IA/Script de Jogo está disponível apenas para o servidor +STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}A janela de Depuração de IA/Script de Jogo só está disponível para o servidor # AI configuration window STR_AI_CONFIG_CAPTION_AI :{WHITE}Configurações de IA @@ -5001,7 +5001,7 @@ STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}... muit STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... muito perto de outra localidade STR_ERROR_TOO_MANY_TOWNS :{WHITE}... há localidades demais STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... não existe mais espaço no mapa -STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Trabalhos na estrada sendo realizados +STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Trabalhos sendo realizados na estrada STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Não é possível remover esta localidade...{}Uma estação ou depósito refere-se à localidade ou não é possível remover um quadrado que pertence à mesma STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... não há local adequado para uma estátua no centro desta localidade @@ -5021,7 +5021,7 @@ STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... só STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... só pode ser construído perto do centro da localidade STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... só pode ser construído em áreas baixas STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... só pode ser colocado perto das bordas do mapa -STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... a floresta só pode ser plantada acima da linha de neve +STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... floresta só pode ser plantada acima da linha de neve STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... só pode ser construído acima da linha da neve STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... só pode ser construído abaixo da linha da neve @@ -5044,7 +5044,7 @@ STR_ERROR_STATION_TOO_SPREAD_OUT :{WHITE}... esta STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Há estações/locais de carga demais STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Há partes de estação ferroviária demais STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Há paradas de ônibus demais -STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Há estações de caminhão demais +STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Há estações de caminhões demais STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Muito perto de outra doca STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Muito perto de outro aeroporto STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Não é possível renomear a estação... @@ -5060,7 +5060,7 @@ STR_ERROR_CAN_T_REMOVE_BUS_STATION :{WHITE}Não é STR_ERROR_CAN_T_REMOVE_TRUCK_STATION :{WHITE}Não é possível remover estação de caminhões... STR_ERROR_CAN_T_REMOVE_PASSENGER_TRAM_STATION :{WHITE}Não é possível remover estação de bondes de passageiros... STR_ERROR_CAN_T_REMOVE_CARGO_TRAM_STATION :{WHITE}Não é possível remover estação de bondes de carga... -STR_ERROR_MUST_REMOVE_ROAD_STOP_FIRST :{WHITE}É necessário remover o ponto de parada rodoviário primeiro +STR_ERROR_MUST_REMOVE_ROAD_STOP_FIRST :{WHITE}É necessário remover o ponto de parada rodoviária primeiro STR_ERROR_THERE_IS_NO_STATION :{WHITE}...não há estação aqui STR_ERROR_MUST_DEMOLISH_RAILROAD :{WHITE}É necessário demolir a estação ferroviária primeiro @@ -5187,7 +5187,7 @@ STR_ERROR_BRIDGE_THROUGH_MAP_BORDER :{WHITE}Ponte te # Tunnel related errors STR_ERROR_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Não é possível construir túnel aqui... -STR_ERROR_SITE_UNSUITABLE_FOR_TUNNEL :{WHITE}O local é inadequado para a entrada do túnel +STR_ERROR_SITE_UNSUITABLE_FOR_TUNNEL :{WHITE}O local não é adequado para a entrada do túnel STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}É necessário demolir o túnel primeiro STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Há outro túnel no caminho STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}O túnel terminaria fora do mapa @@ -5270,7 +5270,7 @@ STR_ERROR_CAN_T_SELL_SHIP :{WHITE}Não é STR_ERROR_CAN_T_SELL_AIRCRAFT :{WHITE}Não é possível vender aeronave... STR_ERROR_TOO_MANY_VEHICLES_IN_GAME :{WHITE}Há veículos demais no jogo -STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Não é possível alterar o intervalo manutenção... +STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Não é possível alterar o intervalo de manutenção... STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... o veículo está destruído @@ -5300,8 +5300,8 @@ STR_ERROR_CAN_T_MOVE_THIS_ORDER :{WHITE}Não é STR_ERROR_CAN_T_SKIP_ORDER :{WHITE}Não é possível saltar a ordem atual... STR_ERROR_CAN_T_SKIP_TO_ORDER :{WHITE}Não é possível saltar a ordem selecionada... STR_ERROR_CAN_T_COPY_SHARE_ORDER :{WHITE}... veiculo não pode ir a todas as estações -STR_ERROR_CAN_T_ADD_ORDER :{WHITE}... veiculo não pode ir à essa estação -STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}... um veículo compartilhando esta ordem não pode ir à essa estação +STR_ERROR_CAN_T_ADD_ORDER :{WHITE}... veiculo não pode ir a essa estação +STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}... um veículo compartilhando esta ordem não pode ir a essa estação STR_ERROR_CAN_T_COPY_ORDER_VEHICLE_LIST :{WHITE}... nem todos os veículos possuem as mesmas ordens STR_ERROR_CAN_T_SHARE_ORDER_VEHICLE_LIST :{WHITE}... nem todos os veículos estão compartilhando ordens @@ -5388,7 +5388,7 @@ STR_TOWN_BUILDING_NAME_CINEMA_1 :Cinema STR_TOWN_BUILDING_NAME_SHOPPING_MALL_1 :Centro comercial STR_TOWN_BUILDING_NAME_IGLOO_1 :Iglu STR_TOWN_BUILDING_NAME_TEPEES_1 :Tendas -STR_TOWN_BUILDING_NAME_TEAPOT_HOUSE_1 :Casa-bule +STR_TOWN_BUILDING_NAME_TEAPOT_HOUSE_1 :Casa-Bule STR_TOWN_BUILDING_NAME_PIGGY_BANK_1 :Cofrinho ##id 0x4800 diff --git a/src/lang/bulgarian.txt b/src/lang/bulgarian.txt index 83da8ed31f..39d3ccb9a2 100644 --- a/src/lang/bulgarian.txt +++ b/src/lang/bulgarian.txt @@ -882,7 +882,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Избо STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING}) -###length 43 +###length 44 STR_GAME_OPTIONS_CURRENCY_GBP :Британска лира STR_GAME_OPTIONS_CURRENCY_USD :Американски долар STR_GAME_OPTIONS_CURRENCY_EUR :Евро diff --git a/src/lang/catalan.txt b/src/lang/catalan.txt index 9368171a94..da72c4950f 100644 --- a/src/lang/catalan.txt +++ b/src/lang/catalan.txt @@ -968,7 +968,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Selecci STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING}) -###length 43 +###length 44 STR_GAME_OPTIONS_CURRENCY_GBP :Lliura esterlina STR_GAME_OPTIONS_CURRENCY_USD :Dòlar americà STR_GAME_OPTIONS_CURRENCY_EUR :Euro diff --git a/src/lang/chuvash.txt b/src/lang/chuvash.txt index 112ae79fb9..a894b4fd55 100644 --- a/src/lang/chuvash.txt +++ b/src/lang/chuvash.txt @@ -459,7 +459,7 @@ STR_NEWS_MESSAGE_CAPTION :{WHITE}Пӗлт -###length 43 +###length 44 STR_GAME_OPTIONS_CURRENCY_RUR :Вырӑсла тенкӗ STR_GAME_OPTIONS_AUTOSAVE_FRAME :{BLACK}Хӑй управ diff --git a/src/lang/croatian.txt b/src/lang/croatian.txt index fe004d930d..832119df26 100644 --- a/src/lang/croatian.txt +++ b/src/lang/croatian.txt @@ -968,7 +968,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Novčane STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Izbor novčanih jedinica -###length 43 +###length 44 STR_GAME_OPTIONS_CURRENCY_GBP :Funte STR_GAME_OPTIONS_CURRENCY_USD :Američki Dolar STR_GAME_OPTIONS_CURRENCY_EUR :Euro diff --git a/src/lang/czech.txt b/src/lang/czech.txt index a87cf8b136..38ded0e973 100644 --- a/src/lang/czech.txt +++ b/src/lang/czech.txt @@ -1054,7 +1054,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Výběr STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING}) -###length 43 +###length 44 STR_GAME_OPTIONS_CURRENCY_GBP :Libra STR_GAME_OPTIONS_CURRENCY_USD :Dolar STR_GAME_OPTIONS_CURRENCY_EUR :Euro diff --git a/src/lang/danish.txt b/src/lang/danish.txt index 0e5709e83d..43cd3d351e 100644 --- a/src/lang/danish.txt +++ b/src/lang/danish.txt @@ -967,7 +967,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Valg af STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING}) -###length 43 +###length 44 STR_GAME_OPTIONS_CURRENCY_GBP :Britiske Pund STR_GAME_OPTIONS_CURRENCY_USD :Amerikanske dollars STR_GAME_OPTIONS_CURRENCY_EUR :Euro @@ -3078,6 +3078,8 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Ejer af STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Ejer af jernbane: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Lokal myndighed: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Ingen +STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Koordinater: {LTBLUE}{NUM} x {NUM} x {NUM} +STR_LAND_AREA_INFORMATION_LANDINFO_INDEX :{BLACK}Flise indeks: {LTBLUE}{NUM} ({HEX}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Bygget/renoveret: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Stationsklasse: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Stationstype: {LTBLUE}{STRING} diff --git a/src/lang/dutch.txt b/src/lang/dutch.txt index 996ae5ad3d..2edebe6c26 100644 --- a/src/lang/dutch.txt +++ b/src/lang/dutch.txt @@ -967,7 +967,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Valuta k STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING}) -###length 43 +###length 44 STR_GAME_OPTIONS_CURRENCY_GBP :Britse Pond STR_GAME_OPTIONS_CURRENCY_USD :Dollar STR_GAME_OPTIONS_CURRENCY_EUR :Euro @@ -3078,6 +3078,8 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Eigenaar STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Eigenaar van spoorweg: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Gemeente: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Geen +STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Coördinaten: {LTBLUE}{NUM} x {NUM} x {NUM} +STR_LAND_AREA_INFORMATION_LANDINFO_INDEX :{BLACK}Tegelindex: {LTBLUE}{NUM} ({HEX}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Bouwjaar/opknapjaar: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Stationsklasse: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Stationstype: {LTBLUE}{STRING} diff --git a/src/lang/english_AU.txt b/src/lang/english_AU.txt index a33687e1a0..043086a6c5 100644 --- a/src/lang/english_AU.txt +++ b/src/lang/english_AU.txt @@ -967,7 +967,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Currency STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING}) -###length 43 +###length 44 STR_GAME_OPTIONS_CURRENCY_GBP :British Pound STR_GAME_OPTIONS_CURRENCY_USD :American Dollar STR_GAME_OPTIONS_CURRENCY_EUR :Euro diff --git a/src/lang/english_US.txt b/src/lang/english_US.txt index fc2809b3bc..b142dd7c67 100644 --- a/src/lang/english_US.txt +++ b/src/lang/english_US.txt @@ -967,7 +967,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Currency STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING}) -###length 43 +###length 44 STR_GAME_OPTIONS_CURRENCY_GBP :British Pound STR_GAME_OPTIONS_CURRENCY_USD :American Dollar STR_GAME_OPTIONS_CURRENCY_EUR :Euro diff --git a/src/lang/esperanto.txt b/src/lang/esperanto.txt index c4ffdd133c..60633e6d57 100644 --- a/src/lang/esperanto.txt +++ b/src/lang/esperanto.txt @@ -991,7 +991,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Monunuoj STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Elekto de monunuoj -###length 43 +###length 44 STR_GAME_OPTIONS_CURRENCY_GBP :Brita Pundo STR_GAME_OPTIONS_CURRENCY_USD :Usona Dolaro STR_GAME_OPTIONS_CURRENCY_EUR :Eŭro diff --git a/src/lang/estonian.txt b/src/lang/estonian.txt index 049828aaed..27a9885bbe 100644 --- a/src/lang/estonian.txt +++ b/src/lang/estonian.txt @@ -1024,7 +1024,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Valuuta STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING}) -###length 43 +###length 44 STR_GAME_OPTIONS_CURRENCY_GBP :Suurbritannia nael STR_GAME_OPTIONS_CURRENCY_USD :USA dollar STR_GAME_OPTIONS_CURRENCY_EUR :Euro diff --git a/src/lang/faroese.txt b/src/lang/faroese.txt index 447cd1cb69..3a2cf44873 100644 --- a/src/lang/faroese.txt +++ b/src/lang/faroese.txt @@ -825,7 +825,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Gjaldsoy STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Úrval av gjaldsoyra eindum -###length 43 +###length 44 STR_GAME_OPTIONS_CURRENCY_GBP :Bretsk Pund STR_GAME_OPTIONS_CURRENCY_USD :Dollarar STR_GAME_OPTIONS_CURRENCY_EUR :Evrir diff --git a/src/lang/finnish.txt b/src/lang/finnish.txt index 190d949928..3ab28c1a17 100644 --- a/src/lang/finnish.txt +++ b/src/lang/finnish.txt @@ -967,7 +967,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Rahayksi STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING}) -###length 43 +###length 44 STR_GAME_OPTIONS_CURRENCY_GBP :Englannin punta STR_GAME_OPTIONS_CURRENCY_USD :Yhdysvaltain dollari STR_GAME_OPTIONS_CURRENCY_EUR :Euro diff --git a/src/lang/french.txt b/src/lang/french.txt index 6d2185e70c..50fdefe428 100644 --- a/src/lang/french.txt +++ b/src/lang/french.txt @@ -968,7 +968,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Sélecti STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING}) -###length 43 +###length 44 STR_GAME_OPTIONS_CURRENCY_GBP :Livre STR_GAME_OPTIONS_CURRENCY_USD :Dollar STR_GAME_OPTIONS_CURRENCY_EUR :Euro diff --git a/src/lang/frisian.txt b/src/lang/frisian.txt index b5f91b8a7e..99adc3b497 100644 --- a/src/lang/frisian.txt +++ b/src/lang/frisian.txt @@ -857,7 +857,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Muntienh STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Muntienheidseleksje -###length 43 +###length 44 STR_GAME_OPTIONS_CURRENCY_GBP :Britske Pûn STR_GAME_OPTIONS_CURRENCY_USD :Amerikaanske Dollars STR_GAME_OPTIONS_CURRENCY_EUR :Euro diff --git a/src/lang/gaelic.txt b/src/lang/gaelic.txt index 82b55becb7..c579931255 100644 --- a/src/lang/gaelic.txt +++ b/src/lang/gaelic.txt @@ -1058,7 +1058,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Aonadan STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Tagh aonadan airgeadra -###length 43 +###length 44 STR_GAME_OPTIONS_CURRENCY_GBP :Not Breatannach STR_GAME_OPTIONS_CURRENCY_USD :Dolar Aimeireaganach STR_GAME_OPTIONS_CURRENCY_EUR :Eòro diff --git a/src/lang/galician.txt b/src/lang/galician.txt index 45139c01ec..c5082b125e 100644 --- a/src/lang/galician.txt +++ b/src/lang/galician.txt @@ -968,7 +968,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Selecci STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING}) -###length 43 +###length 44 STR_GAME_OPTIONS_CURRENCY_GBP :Libra esterlina STR_GAME_OPTIONS_CURRENCY_USD :Dólar americano STR_GAME_OPTIONS_CURRENCY_EUR :Euro diff --git a/src/lang/german.txt b/src/lang/german.txt index 3b01a95bf6..fc775f7008 100644 --- a/src/lang/german.txt +++ b/src/lang/german.txt @@ -968,7 +968,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Währung STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING}) -###length 43 +###length 44 STR_GAME_OPTIONS_CURRENCY_GBP :Britische Pfund STR_GAME_OPTIONS_CURRENCY_USD :US-Dollar STR_GAME_OPTIONS_CURRENCY_EUR :Euro diff --git a/src/lang/greek.txt b/src/lang/greek.txt index 2f765169fb..cf2d3459b2 100644 --- a/src/lang/greek.txt +++ b/src/lang/greek.txt @@ -252,11 +252,19 @@ STR_COLOUR_RANDOM :Τυχαία ###length 17 STR_COLOUR_SECONDARY_DARK_BLUE :Σκούρο Μπλε +STR_COLOUR_SECONDARY_PALE_GREEN :Ανοικτό Πράσινο +STR_COLOUR_SECONDARY_RED :Κόκκινο +STR_COLOUR_SECONDARY_LIGHT_BLUE :Γαλάζιο STR_COLOUR_SECONDARY_GREEN :Πράσινο STR_COLOUR_SECONDARY_DARK_GREEN :Σκούρο Πράσινο STR_COLOUR_SECONDARY_BLUE :Μπλε STR_COLOUR_SECONDARY_CREAM :Κρεμ +STR_COLOUR_SECONDARY_MAUVE :Μωβ +STR_COLOUR_SECONDARY_PURPLE :Πορφυρό μωβ +STR_COLOUR_SECONDARY_ORANGE :Πορτοκαλί STR_COLOUR_SECONDARY_BROWN :Καφέ +STR_COLOUR_SECONDARY_GREY :Γκρι +STR_COLOUR_SECONDARY_SAME_AS_PRIMARY :Ίδιο με το πρωταρχικό # Units used in OpenTTD @@ -398,7 +406,9 @@ STR_SORT_BY_POPULATION :Πληθυσμ STR_SORT_BY_RATING :Εκτίμηση STR_SORT_BY_NUM_VEHICLES :Αριθμός οχημάτων STR_SORT_BY_TOTAL_PROFIT_LAST_YEAR :Συνολικό κέρδος προηγούμενου έτους +STR_SORT_BY_TOTAL_PROFIT_LAST_PERIOD :Συνολικό κέρδος προηγούμενου έτους STR_SORT_BY_TOTAL_PROFIT_THIS_YEAR :Συνολικό κέρδος τρέχοντος έτους +STR_SORT_BY_TOTAL_PROFIT_THIS_PERIOD :Συνολικό κέρδος τρέχοντος έτους STR_SORT_BY_AVERAGE_PROFIT_LAST_YEAR :Μέσο κέρδος τελευταίου έτους STR_SORT_BY_AVERAGE_PROFIT_THIS_YEAR :Μέσος όρος κέρδους τρέχοντος έτους @@ -991,7 +1001,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Νομι STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Επιλογή νομισματικών μονάδων -###length 43 +###length 44 STR_GAME_OPTIONS_CURRENCY_GBP :Στερλίνα Ηνωμένου Βασιλείου STR_GAME_OPTIONS_CURRENCY_USD :Δολλάριο Η.Π.Α. STR_GAME_OPTIONS_CURRENCY_EUR :Ευρώ @@ -1041,6 +1051,10 @@ STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP :{BLACK}Επιλ # Autosave dropdown ###length 5 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF :Ανενεργό +STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_10_MINUTES :Ανά 10 λεπτά +STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_30_MINUTES :Ανά 30 λεπτά +STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_60_MINUTES :Ανά 60 λεπτά +STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_120_MINUTES :Ανά 120 λεπτά STR_GAME_OPTIONS_LANGUAGE :{BLACK}Γλώσσα STR_GAME_OPTIONS_LANGUAGE_TOOLTIP :{BLACK}Επιλογή της γλώσσας του παιχνιδιού @@ -1082,6 +1096,13 @@ STR_GAME_OPTIONS_GUI_SCALE_3X :3x STR_GAME_OPTIONS_GUI_SCALE_4X :4x STR_GAME_OPTIONS_GUI_SCALE_5X :5x +STR_GAME_OPTIONS_PARTICIPATE_SURVEY_FRAME :{BLACK}Αυτοματοποιημένη έρευνα +STR_GAME_OPTIONS_PARTICIPATE_SURVEY :{BLACK}Συμμετοχή σε αυτοματοποιημένη έρευνα +STR_GAME_OPTIONS_PARTICIPATE_SURVEY_TOOLTIP :{BLACK}Όταν είναι ενεργοποιημένο, το OpenTTD θα μεταδίδει μια έρευνα κατά την έξοδο παιχνιδιού +STR_GAME_OPTIONS_PARTICIPATE_SURVEY_LINK :{BLACK}Πληροφορίες για την αυτοματοποιημένη έρευνα και ιδιωτικότητα +STR_GAME_OPTIONS_PARTICIPATE_SURVEY_LINK_TOOLTIP :{BLACK}Αυτό ανοίγει ένα πρόγραμμα περιήγησης/browser με περισσότερες πληροφορίες σχετικά με την αυτοματοποιημένη έρευνα +STR_GAME_OPTIONS_PARTICIPATE_SURVEY_PREVIEW :{BLACK}Προεπισκόπηση αποτελέσματος έρευνας +STR_GAME_OPTIONS_PARTICIPATE_SURVEY_PREVIEW_TOOLTIP :{BLACK}Εμφάνιση του αποτελέσματος της έρευνας του τρέχοντος παιχνιδιού STR_GAME_OPTIONS_GRAPHICS :{BLACK}Γραφικά @@ -1475,11 +1496,14 @@ STR_CONFIG_SETTING_WARN_INCOME_LESS_HELPTEXT :Όταν είν STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Τα οχήματα δεν λήγουν ποτέ: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :Όταν είναι ενεργοποιημένη, όλα τα μοντέλα οχημάτων παραμένουν διαθέσιμα για πάντα μετά την παρουσίασή τους +STR_CONFIG_SETTING_TIMEKEEPING_UNITS :Χρονομέτρηση: {STRING} ###length 2 +STR_CONFIG_SETTING_TIMEKEEPING_UNITS_CALENDAR :Ημερολόγιο ###setting-zero-is-special +STR_CONFIG_SETTING_TOWN_CARGO_SCALE_HELPTEXT :Κλιμακώστε την παραγωγή φορτίου των πόλεων κατά αυτό το ποσοστό. STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Αυτόματη ανανέωση όταν ένα όχημα παλιώνει: {STRING} STR_CONFIG_SETTING_AUTORENEW_VEHICLE_HELPTEXT :Όταν είναι ενεργοποιημένη, τα οχήματα που πλησιάζουν το τέλος της ζωής τους αντικαθίσταται αυτόματα όταν πληρούνται οι προϋποθέσεις αντικατάστασής του @@ -2176,6 +2200,16 @@ STR_ABANDON_GAME_QUERY :{YELLOW}Είσ STR_ABANDON_SCENARIO_QUERY :{YELLOW}Είστε σίγουροι ότι θέλετε να εγκαταλείψετε το σενάριο; # Help window +STR_HELP_WINDOW_CAPTION :{WHITE}Βοήθεια και εγχειρίδια +STR_HELP_WINDOW_DOCUMENTS :{BLACK}Έγγραφα +STR_HELP_WINDOW_README :{BLACK}Εμφάνιση readme +STR_HELP_WINDOW_CHANGELOG :{BLACK}Ιστορικό αλλαγών +STR_HELP_WINDOW_KNOWN_BUGS :{BLACK}Γνωστά σφάλματα/bugs +STR_HELP_WINDOW_LICENSE :{BLACK}Άδεια +STR_HELP_WINDOW_MAIN_WEBSITE :{BLACK}OpenTTD +STR_HELP_WINDOW_MANUAL_WIKI :{BLACK}Εγχειρίδιο / Wiki +STR_HELP_WINDOW_BUGTRACKER :{BLACK}Αναφορά σφάλματος/bug +STR_HELP_WINDOW_COMMUNITY :{BLACK}Κοινότητα # Cheat window STR_CHEATS :{WHITE}Απατεωνιές @@ -2660,6 +2694,7 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Εναλ STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Εναλλαγή διαφάνειας για γέφυρες. Ctrl+Κλικ για να την κλειδώσετε STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Εναλλαγή διαφάνειας για κτίρια όπως φάρους και κεραίες. Ctrl+Κλικ για να την κλειδώσετε STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Εναλλαγή διαφάνειας για τις συνδέσεις. Ctrl+Κλικ για να την κλειδώσετε +STR_TRANSPARENT_TEXT_TOOLTIP :{BLACK}Εναλλαγή διαφάνειας για φόρτωση και κείμενο κόστους/εσόδων. Ctrl+Click για να την κλειδώσετε STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Επιλέξτε τα αντικείμενα που θα είναι αόρατα αντί για διάφανα # Linkgraph legend window @@ -2686,6 +2721,8 @@ STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Μη ε STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Εμφάνιση κάλυψης του προτεινόμενου τόπου STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Δέχεται: {GOLD}{CARGO_LIST} STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Προμηθεύει : {GOLD}{CARGO_LIST} +STR_STATION_BUILD_INFRASTRUCTURE_COST_YEAR :{BLACK}Κόστος συντήρησης: {GOLD}{CURRENCY_SHORT}/έτος +STR_STATION_BUILD_INFRASTRUCTURE_COST_PERIOD :{BLACK}Κόστος συντήρησης: {GOLD}{CURRENCY_SHORT}/περίοδο # Join station window STR_JOIN_STATION_CAPTION :{WHITE}Συνένωση σταθμού @@ -3219,6 +3256,7 @@ STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Ποτά STR_MAPGEN_SMOOTHNESS :{BLACK}Ομαλότητα: STR_MAPGEN_VARIETY :{BLACK}Διανομή ποικιλομορφίας: STR_MAPGEN_GENERATE :{WHITE}Δημιουργία +STR_MAPGEN_GENERATE_TOOLTIP :{BLACK}Δημιουργήστε τον κόσμο και παίξτε OpenTTD! STR_MAPGEN_NEWGRF_SETTINGS :{BLACK}Ρυθμίσεις NewGRF STR_MAPGEN_NEWGRF_SETTINGS_TOOLTIP :{BLACK}Εμφάνιση ρυθμίσεων NewGRF STR_MAPGEN_AI_SETTINGS :{BLACK}Ρυθμίσεις AI @@ -3251,6 +3289,7 @@ STR_MAPGEN_TOWN_NAME_CATALAN :Καταλαν # Strings for map borders at game generation STR_MAPGEN_BORDER_TYPE :{BLACK}Άκρες χάρτη: +STR_MAPGEN_BORDER_TYPE_TOOLTIP :{BLACK}Επιλέξτε τα όρια του κόσμου του παιχνιδιού STR_MAPGEN_NORTHWEST :{BLACK}Βορειοδυτικά STR_MAPGEN_NORTHEAST :{BLACK}Βορειοανατολικά STR_MAPGEN_SOUTHEAST :{BLACK}Νοτιοανατολικά @@ -4306,6 +4345,8 @@ STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Έσοδ STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}Διάστημα μεταξύ επισκευών: {LTBLUE}{COMMA}{NBSP}ημέρες{BLACK} {STRING} STR_VEHICLE_DETAILS_SERVICING_INTERVAL_MINUTES :{BLACK}Διάστημα μεταξύ επισκευών: {LTBLUE}{COMMA}{NBSP}λεπτά{BLACK} {STRING} STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}Διάστημα επισκευών: {LTBLUE}{COMMA}%{BLACK} {STRING} +STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP_DAYS :Μειώστε το διάστημα μεταξύ των σέρβις κατά 10 ημέρες. Ctrl+Click για να μειώσετε το διάστημα συντήρησης κατά 5 ημέρες +STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP_MINUTES :Μειώστε το διάστημα μεταξύ των σέρβις κατά 5 λεπτά. Ctrl+Click για να μειώσετε το διάστημα συντήρησης κατά 1 λεπτό STR_SERVICE_INTERVAL_DROPDOWN_TOOLTIP :{BLACK}Αλλάξτε τον τύπο διαστήματος επισκευών STR_VEHICLE_DETAILS_DEFAULT :Προκαθορισμένο @@ -4585,6 +4626,7 @@ STR_TIMETABLE_EXPECTED :{BLACK}Αναμ STR_TIMETABLE_SCHEDULED :{BLACK}Προγραμματισμένη STR_TIMETABLE_EXPECTED_TOOLTIP :{BLACK}Εναλλαγή μεταξύ αναμενόμενης και προγραμματισμένης +STR_TIMETABLE_ARRIVAL_DATE :A: {COLOUR}{DATE_TINY} # Date window (for timetable) diff --git a/src/lang/hebrew.txt b/src/lang/hebrew.txt index bf1a229d93..d43a62efbd 100644 --- a/src/lang/hebrew.txt +++ b/src/lang/hebrew.txt @@ -876,7 +876,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}מטבע STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}בחירת מטבע -###length 43 +###length 44 STR_GAME_OPTIONS_CURRENCY_GBP :לירה שטרלינג STR_GAME_OPTIONS_CURRENCY_USD :דולר אמריקאי STR_GAME_OPTIONS_CURRENCY_EUR :יורו diff --git a/src/lang/hindi.txt b/src/lang/hindi.txt index ffa56608e0..bbb0a4c6ff 100644 --- a/src/lang/hindi.txt +++ b/src/lang/hindi.txt @@ -327,7 +327,7 @@ STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}इस -###length 43 +###length 44 STR_GAME_OPTIONS_CURRENCY_FIM :फिनलैंड मार्का STR_GAME_OPTIONS_CURRENCY_ISK :आइसलैंडिक क्रोना STR_GAME_OPTIONS_CURRENCY_HKD :हाँग काँग डॉलर diff --git a/src/lang/hungarian.txt b/src/lang/hungarian.txt index 7b9df5503e..99162f2193 100644 --- a/src/lang/hungarian.txt +++ b/src/lang/hungarian.txt @@ -1031,7 +1031,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}A haszn STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING}) -###length 43 +###length 44 STR_GAME_OPTIONS_CURRENCY_GBP :Angol Font STR_GAME_OPTIONS_CURRENCY_USD :Amerikai Dollár STR_GAME_OPTIONS_CURRENCY_EUR :Euró diff --git a/src/lang/icelandic.txt b/src/lang/icelandic.txt index 3001fc11cf..179333a8a2 100644 --- a/src/lang/icelandic.txt +++ b/src/lang/icelandic.txt @@ -824,7 +824,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Gjaldmi STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Val á gjaldmiðli -###length 43 +###length 44 STR_GAME_OPTIONS_CURRENCY_GBP :Sterlingspund STR_GAME_OPTIONS_CURRENCY_USD :Bandaríkjadalur STR_GAME_OPTIONS_CURRENCY_EUR :Evra diff --git a/src/lang/ido.txt b/src/lang/ido.txt index b229f9bbd5..4b1ec30266 100644 --- a/src/lang/ido.txt +++ b/src/lang/ido.txt @@ -464,7 +464,7 @@ STR_GAME_OPTIONS_CAPTION :{WHITE}Ludo Sel -###length 43 +###length 44 # Autosave dropdown diff --git a/src/lang/indonesian.txt b/src/lang/indonesian.txt index 2b15fa0e1f..b6477b02ac 100644 --- a/src/lang/indonesian.txt +++ b/src/lang/indonesian.txt @@ -656,6 +656,8 @@ STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Hutang: STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Total: ###next-name-looks-similar +STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP_YEARS :{BLACK}Jumlah kendaraan yang menghasilkan keuntungan tahun lalu. Ini termasuk kendaraan jalan raya, kereta api, kapal laut dan pesawat terbang +STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP_PERIODS :{BLACK}Jumlah kendaraan yang menghasilkan keuntungan pada periode terakhir. Ini termasuk kendaraan jalan raya, kereta api, kapal laut dan pesawat terbang STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Jumlah bagian dari stasiun yang diperbaiki baru-baru ini. Setiap bagian dari stasiun (misal: stasiun kereta, terminal bus, bandara) dihitung, meskipun mereka dihubungkan menjadi satu kesatuan stasiun STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP :{BLACK}Banyaknya uang yang dihasilkan dalam satu kuartal dengan keuntungan terendah pada 12 kuartal terakhir STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP :{BLACK}Banyaknya uang tunai yang dihasilkan dalam satu kuartal dengan keuntungan tertinggi pada 12 kuartal terakhir @@ -944,7 +946,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Pilih ma STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING}) -###length 43 +###length 44 STR_GAME_OPTIONS_CURRENCY_GBP :Poundsterling STR_GAME_OPTIONS_CURRENCY_USD :Dollar STR_GAME_OPTIONS_CURRENCY_EUR :Euro @@ -1391,6 +1393,7 @@ STR_CONFIG_SETTING_AUTOSCROLL_EVERY_VIEWPORT :Semua viewport STR_CONFIG_SETTING_BRIBE :Ijinkan kolusi pada penguasa setempat: {STRING} ###length 2 STR_CONFIG_SETTING_BRIBE_HELPTEXT :Membolehkan perusahaan untuk menyuap pemerintah kota. Jika tertangkap, perusahaan tidak bisa berinteraksi dengan kota selama 6 bulan +STR_CONFIG_SETTING_BRIBE_HELPTEXT_MINUTES :Membolehkan perusahaan untuk menyuap pemerintah kota. Jika tertangkap, perusahaan tidak bisa berinteraksi dengan kota selama 6 menit STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :Ijinkan pembelian hak ekslusif pengelolaan transportasi: {STRING} ###length 2 @@ -1680,7 +1683,12 @@ STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_HELPTEXT :Mengaktifkan pe STR_CONFIG_SETTING_LOADING_INDICATORS :Tampilkan indikator pengangkutan: {STRING} STR_CONFIG_SETTING_LOADING_INDICATORS_HELPTEXT :Pilih apakah petunjuk beban ditayangkan di atas kendaran yang sedang mengisi atau menurunkan beban +STR_CONFIG_SETTING_TIMETABLE_MODE :Satuan waktu untuk jadwal: {STRING} +STR_CONFIG_SETTING_TIMETABLE_MODE_HELPTEXT :Pilih satuan waktu yang digunakan untuk jadwal kendaraan ###length 3 +STR_CONFIG_SETTING_TIMETABLE_MODE_DAYS :Hari +STR_CONFIG_SETTING_TIMETABLE_MODE_SECONDS :Detik +STR_CONFIG_SETTING_TIMETABLE_MODE_TICKS :Titik STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE :Tampilkan keberangkatan dan kedatangan pada jadwal: {STRING} STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE_HELPTEXT :Tampilkan waktu diantisipasi kedatangan dan keberangkatan di jadwal @@ -2208,9 +2216,13 @@ STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Tampilka STR_LIVERY_ROAD_VEHICLE_TOOLTIP :{BLACK}Tampilkan skema warna kendaraan STR_LIVERY_SHIP_TOOLTIP :{BLACK}Tampilkan skema warna kapal STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}Tampilkan skema warna pesawat +STR_LIVERY_TRAIN_GROUP_TOOLTIP :{BLACK}Tampilkan warna grup kereta +STR_LIVERY_SHIP_GROUP_TOOLTIP :{BLACK}Tampilkan warna grup kapal STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Pilih warna utama untuk skema terpilih, Ctrl+Klik akan mengatur warna ini di semua skema STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Pilih warna kedua untuk skema terpilih. Ctrl+Klik akan mengatur warna ini di semua skema STR_LIVERY_PANEL_TOOLTIP :{BLACK}Pilih skema warna untuk diganti, atau banyak skema dengan CTRL+klik. Klik pada kotak untuk berganti dari skema warna yang digunakan +STR_LIVERY_TRAIN_GROUP_EMPTY :Tidak ada grup kereta yang dibentuk +STR_LIVERY_SHIP_GROUP_EMPTY :Tidak ada grup kapal yang dibentuk ###length 23 STR_LIVERY_DEFAULT :Warna Standar @@ -2316,6 +2328,9 @@ STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION :{BLACK}Ukuran p STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION_TOOLTIP :{BLACK}Ukuran Peta dari permainan{}Klik untuk diurutkan berdasarkan area STR_NETWORK_SERVER_LIST_DATE_CAPTION :{BLACK}Tanggal STR_NETWORK_SERVER_LIST_DATE_CAPTION_TOOLTIP :{BLACK}Tanggal sekarang +STR_NETWORK_SERVER_LIST_PLAY_TIME_SHORT :{BLACK}{NUM}j {NUM}m +STR_NETWORK_SERVER_LIST_PLAY_TIME_CAPTION :{BLACK}Waktu bermain +STR_NETWORK_SERVER_LIST_PLAY_TIME_CAPTION_TOOLTIP :{BLACK}Waktu dimainkan saat{}permainan tidak dijeda STR_NETWORK_SERVER_LIST_INFO_ICONS_TOOLTIP :{BLACK}Bahasa, versi server, dll. STR_NETWORK_SERVER_LIST_CLICK_GAME_TO_SELECT :{BLACK}Klik untuk memilih sesi permainan dari daftar @@ -2331,6 +2346,7 @@ STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}Alamat STR_NETWORK_SERVER_LIST_INVITE_CODE :{SILVER}Kode undangan: {WHITE}{STRING} STR_NETWORK_SERVER_LIST_START_DATE :{SILVER}Tgl mulai: {WHITE}{DATE_SHORT} STR_NETWORK_SERVER_LIST_CURRENT_DATE :{SILVER}Tgl sekarang: {WHITE}{DATE_SHORT} +STR_NETWORK_SERVER_LIST_PLAY_TIME :{SILVER}Waktu bermain: {WHITE}{NUM}j {NUM}m STR_NETWORK_SERVER_LIST_GAMESCRIPT :{SILVER}Skrip Permainan: {WHITE}{STRING} (v{NUM}) STR_NETWORK_SERVER_LIST_PASSWORD :{SILVER}Terproteksi dengan kata kunci! STR_NETWORK_SERVER_LIST_SERVER_OFFLINE :{SILVER}SERVER OFFLINE @@ -3009,6 +3025,7 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Pemilik STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Pemilik Rel Kereta: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Pemkot setempat: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Kosong +STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Koordinat: {LTBLUE}{NUM} x {NUM} x {NUM} STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Dibuat: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Kelas Stasiun: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Tipe Stasiun: {LTBLUE}{STRING} @@ -3284,6 +3301,7 @@ STR_MAPGEN_BORDER_MANUAL :{BLACK}Manual STR_MAPGEN_HEIGHTMAP_ROTATION :{BLACK}Rotasi Heightmap: STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nama Peta Heightmap: STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Luas: +STR_MAPGEN_HEIGHTMAP_SIZE_LABEL_TOOLTIP :{BLACK}Ukuran sumber gambar heightmap. Untuk hasil terbaik, setiap tepi harus sesuai dengan panjang tepi peta yang tersedia di OpenTTD, seperti 256, 512, 1024, dll. STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM} STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Target ketinggian puncak @@ -3637,6 +3655,8 @@ STR_SUBSIDIES_NONE :{ORANGE}- Tidak STR_SUBSIDIES_SUBSIDISED_TITLE :{BLACK}Jasa transportasi bersubsidi: STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING} dari {STRING} ke {STRING}{YELLOW} ({COMPANY}{YELLOW}, {STRING}) STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klik pada layanan untuk mengarahkan pandangan utama pada industri/kota. Ctrl+Click akan membuka viewport baru pada lokasi industri/kota +STR_SUBSIDIES_SUBSIDISED_EXPIRY_DATE :hingga {DATE_SHORT} +STR_SUBSIDIES_SUBSIDISED_EXPIRY_TIME :tersisa {UNITS_MONTHS_OR_MINUTES} # Story book window STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Buku Cerita @@ -4161,6 +4181,14 @@ STR_ENGINE_PREVIEW_TRAM_VEHICLE :kendaraan jalan STR_ENGINE_PREVIEW_AIRCRAFT :pesawat STR_ENGINE_PREVIEW_SHIP :kapal +STR_ENGINE_PREVIEW_COST_WEIGHT :Biaya: {CURRENCY_LONG} Berat: {WEIGHT_SHORT} +STR_ENGINE_PREVIEW_COST_MAX_SPEED :Biaya: {CURRENCY_LONG} Kecepatan maks.: {VELOCITY} +STR_ENGINE_PREVIEW_SPEED_POWER :Kecepatan: {VELOCITY} Daya: {POWER} +STR_ENGINE_PREVIEW_SPEED_POWER_MAX_TE :Kecepatan: {VELOCITY} Daya: {POWER} Maks. T.E.: {FORCE} +STR_ENGINE_PREVIEW_RUNCOST_YEAR :Biaya operasional: {CURRENCY_LONG}/tahun +STR_ENGINE_PREVIEW_RUNCOST_PERIOD :Biaya operasional: {CURRENCY_LONG}/periode +STR_ENGINE_PREVIEW_CAPACITY :Kapasitas: {CARGO_LONG} +STR_ENGINE_PREVIEW_CAPACITY_2 :Kapasitas: {CARGO_LONG}, {CARGO_LONG} # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}Ganti {STRING} - {STRING} @@ -4329,12 +4357,16 @@ STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Nilai Tr STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}Perbaikan interval: {LTBLUE}{COMMA}{NBSP}hari{BLACK} {STRING} STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}Jangka waktu perbaikan: {LTBLUE}{COMMA} %{BLACK} {STRING} +STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP_DAYS :{BLACK}Tingkatkan jangka waktu servis sebanyak 10 hari. Ctrl+Klik untuk menambah sebanyak 5 hari +STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP_MINUTES :{BLACK}Tingkatkan jangka waktu servis sebanyak 5 menit. Ctrl+Click untuk menambah sebanyak 1 menit +STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP_PERCENT :{BLACK}Tingkatkan jangka waktu servis sebanyak 10 persen. Ctrl+Click untuk menambah sebanyak 5 persen STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP_DAYS :{BLACK}Kurangi jangka waktu servis sebanyak 10 hari. Ctrl+Click untuk mengurangi sebanyak 5 hari STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP_MINUTES :{BLACK}Kurangi jangka waktu servis sebanyak 5 menit. Ctrl+Click untuk mengurangi sebanyak 1 menit STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP_PERCENT :{BLACK}Kurangi jangka waktu servis sebanyak 10 persen. Ctrl+Click untuk mengurangi sebanyak 5 persen STR_SERVICE_INTERVAL_DROPDOWN_TOOLTIP :{BLACK}Ubah jenis interval perbaikan STR_VEHICLE_DETAILS_DEFAULT :Standar +STR_VEHICLE_DETAILS_DAYS :Hari STR_VEHICLE_DETAILS_PERCENT :Persentase ###length VEHICLE_TYPES diff --git a/src/lang/irish.txt b/src/lang/irish.txt index 970642cc08..225345e1c5 100644 --- a/src/lang/irish.txt +++ b/src/lang/irish.txt @@ -880,7 +880,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Aonaid a STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Aonaid airgeadra a roghnú -###length 43 +###length 44 STR_GAME_OPTIONS_CURRENCY_GBP :Punt na Breataine STR_GAME_OPTIONS_CURRENCY_USD :Dollar Mheiriceá STR_GAME_OPTIONS_CURRENCY_EUR :Euro diff --git a/src/lang/italian.txt b/src/lang/italian.txt index 541b8e2838..c9516cf79a 100644 --- a/src/lang/italian.txt +++ b/src/lang/italian.txt @@ -969,7 +969,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Selezion STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING}) -###length 43 +###length 44 STR_GAME_OPTIONS_CURRENCY_GBP :Sterlina britannica STR_GAME_OPTIONS_CURRENCY_USD :Dollaro americano STR_GAME_OPTIONS_CURRENCY_EUR :Euro diff --git a/src/lang/japanese.txt b/src/lang/japanese.txt index a266e0948d..7e308f8b10 100644 --- a/src/lang/japanese.txt +++ b/src/lang/japanese.txt @@ -906,7 +906,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}通貨 STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}通貨単位の選択 -###length 43 +###length 44 STR_GAME_OPTIONS_CURRENCY_GBP :英ポンド STR_GAME_OPTIONS_CURRENCY_USD :米ドル STR_GAME_OPTIONS_CURRENCY_EUR :欧州連合・ユーロ diff --git a/src/lang/korean.txt b/src/lang/korean.txt index d24aa80232..b9712a6911 100644 --- a/src/lang/korean.txt +++ b/src/lang/korean.txt @@ -968,7 +968,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}화폐 STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING}) -###length 43 +###length 44 STR_GAME_OPTIONS_CURRENCY_GBP :영국 파운드 STR_GAME_OPTIONS_CURRENCY_USD :미국 달러 STR_GAME_OPTIONS_CURRENCY_EUR :유로 @@ -3079,6 +3079,8 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}전찻 STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}철도 소유주: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}지역 당국: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :없음 +STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}좌표: {LTBLUE}{NUM} x {NUM} x {NUM} +STR_LAND_AREA_INFORMATION_LANDINFO_INDEX :{BLACK}칸 인덱스: {LTBLUE}{NUM} ({HEX}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}건설날짜: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}역 분류: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}역 종류: {LTBLUE}{STRING} diff --git a/src/lang/latin.txt b/src/lang/latin.txt index b3da6ebc9a..92c47b87ae 100644 --- a/src/lang/latin.txt +++ b/src/lang/latin.txt @@ -1049,7 +1049,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Unitates STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Electio unitatum nummi -###length 43 +###length 44 STR_GAME_OPTIONS_CURRENCY_GBP :Libra Britannica STR_GAME_OPTIONS_CURRENCY_USD :Dollarium CFA STR_GAME_OPTIONS_CURRENCY_EUR :Euro diff --git a/src/lang/latvian.txt b/src/lang/latvian.txt index e27f13b638..981f490c33 100644 --- a/src/lang/latvian.txt +++ b/src/lang/latvian.txt @@ -969,7 +969,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Naudas v STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING}) -###length 43 +###length 44 STR_GAME_OPTIONS_CURRENCY_GBP :Lielbritānijas sterliņu mārciņas STR_GAME_OPTIONS_CURRENCY_USD :ASV dolāri STR_GAME_OPTIONS_CURRENCY_EUR :Eiro @@ -3083,6 +3083,8 @@ STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Dzelzce STR_LAND_AREA_INFORMATION_RAIL_OWNER.kas :{BLACK}Dzelzceļa īpašniece: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Pašvaldība: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Neviena +STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Koordinātes: {LTBLUE}{NUM} x {NUM} x {NUM} +STR_LAND_AREA_INFORMATION_LANDINFO_INDEX :{BLACK}Lauciņa rādītājs: {LTBLUE}{NUM} ({HEX}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Buvēts/atjaunots: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Stacijas klase: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Stacijas tips: {LTBLUE}{STRING} diff --git a/src/lang/lithuanian.txt b/src/lang/lithuanian.txt index 0202d7d7b8..b362a60834 100644 --- a/src/lang/lithuanian.txt +++ b/src/lang/lithuanian.txt @@ -1091,7 +1091,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Valiuta STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Valiutos pasirinkimas -###length 43 +###length 44 STR_GAME_OPTIONS_CURRENCY_GBP :Svarai sterlingų STR_GAME_OPTIONS_CURRENCY_USD :Amerikos Doleris STR_GAME_OPTIONS_CURRENCY_EUR :Eurai diff --git a/src/lang/luxembourgish.txt b/src/lang/luxembourgish.txt index a7412f40c0..f00b751abb 100644 --- a/src/lang/luxembourgish.txt +++ b/src/lang/luxembourgish.txt @@ -967,7 +967,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Währung STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING}) -###length 43 +###length 44 STR_GAME_OPTIONS_CURRENCY_GBP :Pond STR_GAME_OPTIONS_CURRENCY_USD :Dollar STR_GAME_OPTIONS_CURRENCY_EUR :Euro diff --git a/src/lang/macedonian.txt b/src/lang/macedonian.txt index 34310c245c..637ddfa540 100644 --- a/src/lang/macedonian.txt +++ b/src/lang/macedonian.txt @@ -762,7 +762,7 @@ STR_GAME_OPTIONS_CAPTION :{WHITE}Опци -###length 43 +###length 44 # Autosave dropdown diff --git a/src/lang/malay.txt b/src/lang/malay.txt index 5b87842e6d..a5d391f1b2 100644 --- a/src/lang/malay.txt +++ b/src/lang/malay.txt @@ -829,7 +829,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Unit kew STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Pilihan unit kewangan -###length 43 +###length 44 STR_GAME_OPTIONS_CURRENCY_GBP :Paun British STR_GAME_OPTIONS_CURRENCY_USD :Dolar Amerika STR_GAME_OPTIONS_CURRENCY_EUR :Euro diff --git a/src/lang/maltese.txt b/src/lang/maltese.txt index 044b9c049a..986f8e4d1b 100644 --- a/src/lang/maltese.txt +++ b/src/lang/maltese.txt @@ -398,7 +398,7 @@ STR_NEWS_VEHICLE_IS_LOST :{WHITE}{VEHICLE -###length 43 +###length 44 # Autosave dropdown diff --git a/src/lang/marathi.txt b/src/lang/marathi.txt index 88f4c54703..5477d99f17 100644 --- a/src/lang/marathi.txt +++ b/src/lang/marathi.txt @@ -670,7 +670,7 @@ STR_NEWS_NEW_VEHICLE_TYPE :{BIG_FONT}{BLAC -###length 43 +###length 44 STR_GAME_OPTIONS_CURRENCY_GBP :पौंड STR_GAME_OPTIONS_CURRENCY_USD :डोल्लर STR_GAME_OPTIONS_CURRENCY_EUR :युरो diff --git a/src/lang/norwegian_bokmal.txt b/src/lang/norwegian_bokmal.txt index 2b12b28ad6..875eaf503a 100644 --- a/src/lang/norwegian_bokmal.txt +++ b/src/lang/norwegian_bokmal.txt @@ -885,7 +885,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Valutaen STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Velg valutaenhet som skal brukes -###length 43 +###length 44 STR_GAME_OPTIONS_CURRENCY_GBP :Britisk pund STR_GAME_OPTIONS_CURRENCY_USD :Amerikansk dollar STR_GAME_OPTIONS_CURRENCY_EUR :Euro diff --git a/src/lang/norwegian_nynorsk.txt b/src/lang/norwegian_nynorsk.txt index 33d116b0e5..2ce907387b 100644 --- a/src/lang/norwegian_nynorsk.txt +++ b/src/lang/norwegian_nynorsk.txt @@ -855,7 +855,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Valutaei STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Vel valutaeining -###length 43 +###length 44 STR_GAME_OPTIONS_CURRENCY_GBP :Pund STR_GAME_OPTIONS_CURRENCY_USD :Dollar STR_GAME_OPTIONS_CURRENCY_EUR :Euro diff --git a/src/lang/persian.txt b/src/lang/persian.txt index 0d273a6159..6802fa2dd3 100644 --- a/src/lang/persian.txt +++ b/src/lang/persian.txt @@ -845,7 +845,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}واحد STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}انتخب واحد پول -###length 43 +###length 44 STR_GAME_OPTIONS_CURRENCY_GBP :پوند STR_GAME_OPTIONS_CURRENCY_USD :دلار STR_GAME_OPTIONS_CURRENCY_EUR :یورو diff --git a/src/lang/polish.txt b/src/lang/polish.txt index 4bec8991b6..a4b23e843a 100644 --- a/src/lang/polish.txt +++ b/src/lang/polish.txt @@ -1347,7 +1347,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Wybór w STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING}) -###length 43 +###length 44 STR_GAME_OPTIONS_CURRENCY_GBP :Funt brytyjski STR_GAME_OPTIONS_CURRENCY_USD :Dolar amerykański STR_GAME_OPTIONS_CURRENCY_EUR :Euro diff --git a/src/lang/portuguese.txt b/src/lang/portuguese.txt index 6e74d4e9c2..f5b2cc021c 100644 --- a/src/lang/portuguese.txt +++ b/src/lang/portuguese.txt @@ -968,7 +968,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Selecç STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING}) -###length 43 +###length 44 STR_GAME_OPTIONS_CURRENCY_GBP :Libra Britânica STR_GAME_OPTIONS_CURRENCY_USD :Dólar dos E.U.A. STR_GAME_OPTIONS_CURRENCY_EUR :Euro @@ -1340,7 +1340,7 @@ STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Facilitar a rem STR_CONFIG_SETTING_TRAIN_LENGTH :Tamanho máximo de comboios: {STRING} STR_CONFIG_SETTING_TRAIN_LENGTH_HELPTEXT :Assignar o tamanho máximo dos comboios -STR_CONFIG_SETTING_TILE_LENGTH :{COMMA} quadrado{P 0 "" s} +STR_CONFIG_SETTING_TILE_LENGTH :{COMMA} mosaico{P 0 "" s} STR_CONFIG_SETTING_SMOKE_AMOUNT :Quantidade de fumo/faíscas de veículos: {STRING} STR_CONFIG_SETTING_SMOKE_AMOUNT_HELPTEXT :Assignar quanto fumo ou quantas faíscas são emitidas pelos veículos @@ -1352,14 +1352,14 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL :Tipo de acelera STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL_HELPTEXT :Escolha o modelo de física para a aceleração de veículos de estrada. O modelo "original" penaliza as inclinações para todos os veículos. O modelo "realista" penaliza as curvas e inclinações tendo em conta várias propriedades do motor, tais como o esforço de tração STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :Ângulo de inclinação para comboios: {STRING} -STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :Ângulo de inclinação de um quadrado para um comboio. Valores mais elevados tornam a subida mais difícil +STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :Ângulo de inclinação de um mosaico para um comboio. Valores mais elevados tornam a subida mais difícil STR_CONFIG_SETTING_PERCENTAGE :{COMMA}% STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Ângulo de inclínação para veículos rodoviários: {STRING} -STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Declive de um quadrado inclinado para um veiculo de estrada. Valores mais altos tornam mais difícil de subir. +STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Declive de um mosaico inclinado para um veiculo de estrada. Valores mais altos tornam mais difícil de subir. STR_CONFIG_SETTING_FORBID_90_DEG :Proibir comboios fazer curvas de 90º: {STRING} -STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :Curvas de 90 graus ocorrem quando uma pista horizontal é directamente seguida por outra vertical num quadrado adjacente, fazendo com que o combóio vire 90 graus quando atravessa a fronteira dos quadrados, ao invés dos habituais 45 graus para outras combinações de pistas. +STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :Curvas de 90 graus ocorrem quando uma pista horizontal é diretamente seguida por outra vertical num mosaico adjacente, fazendo com que o comboio vire 90 graus quando atravessa a fronteira dos mosaicos, ao invés dos habituais 45 graus para outras combinações de pistas. STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Permitir juntar estações não adjacentes: {STRING} STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Permite acrescentar partes a uma estação sem tocar diretamente nas partes já existentes, fazendo Ctrl+Clique enquanto coloca as novas partes @@ -1649,7 +1649,7 @@ STR_CONFIG_SETTING_SMOOTH_SCROLLING :Suavizar desloc STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Controla como a vista principal navega para uma posição específica ao clicar no mapa pequeno ou ao dar um comando para navegar para um objeto específico no mapa. Se ativo, a vista principal navega suavemente, se inativo a vista salta diretamente para o destino. STR_CONFIG_SETTING_MEASURE_TOOLTIP :Mostrar medidas nas várias ferramentas de construção: {STRING} -STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT :Mostrar distâncias em quadrados e diferenças de altura enquanto arrasta o rato durante tarefas de construção +STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT :Mostrar distâncias em mosaicos e diferenças de altura enquanto arrasta o rato durante tarefas de construção STR_CONFIG_SETTING_LIVERIES :Mostrar estampagens da empresa: {STRING} STR_CONFIG_SETTING_LIVERIES_HELPTEXT :Controla a utilização de decorações específicas por tipo de veículo (em vez de decorações por empresa) @@ -1922,7 +1922,7 @@ STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :Percentagem da STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :Ao arrastar, colocar sinais a cada: {STRING} STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT :Define a distância a que os sinais serão construídos num carril até ao próximo obstáculo (sinal, junção), se os sinais são arrastados -STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} quadrado{P 0 "" s} +STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} mosaico{P 0 "" s} STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE :Ao arrastar, manter distância fixa entre sinais: {STRING} STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Selecionar o comportamento da colocação de sinais ao Ctrl+Arrastar os sinais. Se desativado, os sinais são colocados à volta de túneis ou pontes para evitar longos trajetos sem sinais. Se ativo, os sinais são colocados a cada N mosaicos, facilitando o alinhamento de sinais em linhas paralelas @@ -2966,14 +2966,14 @@ STR_OBJECT_BUILD_CAPTION :{WHITE}Selecç STR_OBJECT_BUILD_TOOLTIP :{BLACK}Selecionar objeto para construir. Ctrl+Clique+Arrastar para selecionar a área diagonalmente. Pressione também Shift para apenas mostrar o custo estimado STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}Selecionar a classe do objecto a construir STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Pré-visualização do objecto -STR_OBJECT_BUILD_SIZE :{BLACK}Tamanho: {GOLD}{NUM} x {NUM} quadrados +STR_OBJECT_BUILD_SIZE :{BLACK}Tamanho: {GOLD}{NUM} x {NUM} mosaicos STR_OBJECT_CLASS_LTHS :Faróis STR_OBJECT_CLASS_TRNS :Transmissores # Tree planting window (last eight for SE only) STR_PLANT_TREE_CAPTION :{WHITE}Árvores -STR_PLANT_TREE_TOOLTIP :{BLACK}Escolha um tipo de árvore para plantar. Se o quadrado já tiver uma árvore, serão adicionadas mais árvores de difrentes tipos independentemente do tipo selecionado +STR_PLANT_TREE_TOOLTIP :{BLACK}Escolha um tipo de árvore para plantar. Se o mosaico já tiver uma árvore, serão adicionadas mais árvores de difrentes tipos independentemente do tipo selecionado STR_TREES_RANDOM_TYPE :{BLACK}Árvores de tipo aleatório STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Plantar árvores de tipo aleatório. Ctrl+Clique+Arrastar para selecionar a área na diagonal. Pressione também Shift para apenas mostrar o custo estimado STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Plantar aleatoriamente @@ -3079,12 +3079,14 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Dono da STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Dono da linha férrea: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Autoridade local: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Nenhum +STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Coordenadas: {LTBLUE}{NUM} x {NUM} x {NUM} +STR_LAND_AREA_INFORMATION_LANDINFO_INDEX :{BLACK}Índice do mosaico: {LTBLUE}{NUM} ({HEX}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Construído/renovado: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Tipo de estação: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Tipo de estação: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_AIRPORT_CLASS :{BLACK}Tipo de aeroporto: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_AIRPORT_NAME :{BLACK}Nome do aeroporto: {LTBLUE}{STRING} -STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Nome do quadrado do aeroporto: {LTBLUE}{STRING} +STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Nome do mosaico do aeroporto: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Carga aceite: {LTBLUE} STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) @@ -3886,8 +3888,8 @@ STR_COMPANY_VIEW_COMPANY_VALUE :{GOLD}Valor da STR_COMPANY_VIEW_INFRASTRUCTURE :{GOLD}Infraestrutura: STR_COMPANY_VIEW_INFRASTRUCTURE_RAIL :{WHITE}{COMMA} {P "secção" "secções" } de caminho-de-ferro STR_COMPANY_VIEW_INFRASTRUCTURE_ROAD :{WHITE}{COMMA} {P "secção" "secções"} de estrada -STR_COMPANY_VIEW_INFRASTRUCTURE_WATER :{WHITE}{COMMA} mosaico{P "" s} de água -STR_COMPANY_VIEW_INFRASTRUCTURE_STATION :{WHITE}{COMMA} bloco{P "" s} de estação +STR_COMPANY_VIEW_INFRASTRUCTURE_WATER :{WHITE}{COMMA} mosaico{P "" s} com água +STR_COMPANY_VIEW_INFRASTRUCTURE_STATION :{WHITE}{COMMA} mosaico{P "" s} de estação STR_COMPANY_VIEW_INFRASTRUCTURE_AIRPORT :{WHITE}{COMMA} aeroporto{P "" s} STR_COMPANY_VIEW_INFRASTRUCTURE_NONE :{WHITE}Nenhum @@ -3926,7 +3928,7 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_RAIL_SECT :{GOLD}Secções STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS :{WHITE}Sinais STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT :{GOLD}Secções de estrada: STR_COMPANY_INFRASTRUCTURE_VIEW_TRAM_SECT :{GOLD}Secções de elétricos: -STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT :{GOLD}Mosaicos de água: +STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT :{GOLD}Mosaicos com água: STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS :{WHITE}Canais STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT :{GOLD}Estações: STR_COMPANY_INFRASTRUCTURE_VIEW_STATIONS :{WHITE}Mosaicos de estações @@ -4088,7 +4090,7 @@ STR_PURCHASE_INFO_NONE :Nenhum STR_PURCHASE_INFO_ENGINES_ONLY :Apenas locomotivas STR_PURCHASE_INFO_ALL_BUT :Todas menos {CARGO_LIST} STR_PURCHASE_INFO_MAX_TE :{BLACK}Máx. Força de Tracção: {GOLD}{FORCE} -STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Alcance: {GOLD}{COMMA} quadrados +STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Alcance: {GOLD}{COMMA} mosaicos STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Tipo de aeronave: {GOLD}{STRING} ###length 3 @@ -4954,7 +4956,7 @@ STR_ERROR_ALREADY_BUILT :{WHITE}... já STR_ERROR_OWNED_BY :{WHITE}... propriedade de {STRING} STR_ERROR_AREA_IS_OWNED_BY_ANOTHER :{WHITE}... a área é propriedade de outra empresa STR_ERROR_TERRAFORM_LIMIT_REACHED :{WHITE}... atingido o limite para terraformação -STR_ERROR_CLEARING_LIMIT_REACHED :{WHITE}... atingido o limite para limpeza de quadrados +STR_ERROR_CLEARING_LIMIT_REACHED :{WHITE}... limite para limpeza de mosaicos atingido STR_ERROR_TREE_PLANT_LIMIT_REACHED :{WHITE}... limite de plantação de árvores alcançado STR_ERROR_NAME_MUST_BE_UNIQUE :{WHITE}Nome deve ser único STR_ERROR_GENERIC_OBJECT_IN_THE_WAY :{WHITE}{1:STRING} no caminho diff --git a/src/lang/romanian.txt b/src/lang/romanian.txt index 7d8eb8e41d..9b04d671eb 100644 --- a/src/lang/romanian.txt +++ b/src/lang/romanian.txt @@ -967,7 +967,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Alege un STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING}) -###length 43 +###length 44 STR_GAME_OPTIONS_CURRENCY_GBP :Liră sterlină STR_GAME_OPTIONS_CURRENCY_USD :Dolar american STR_GAME_OPTIONS_CURRENCY_EUR :Euro diff --git a/src/lang/russian.txt b/src/lang/russian.txt index a591be3671..cf98c89848 100644 --- a/src/lang/russian.txt +++ b/src/lang/russian.txt @@ -1112,7 +1112,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Смен STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING}) -###length 43 +###length 44 STR_GAME_OPTIONS_CURRENCY_GBP :Английский фунт STR_GAME_OPTIONS_CURRENCY_USD :Доллар США STR_GAME_OPTIONS_CURRENCY_EUR :Евро diff --git a/src/lang/simplified_chinese.txt b/src/lang/simplified_chinese.txt index 6af099ca69..c982e25420 100644 --- a/src/lang/simplified_chinese.txt +++ b/src/lang/simplified_chinese.txt @@ -967,7 +967,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}货币 STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING}) -###length 43 +###length 44 STR_GAME_OPTIONS_CURRENCY_GBP :英镑 STR_GAME_OPTIONS_CURRENCY_USD :美元 STR_GAME_OPTIONS_CURRENCY_EUR :欧元 @@ -1844,8 +1844,8 @@ STR_CONFIG_SETTING_STATION_LENGTH_LOADING_PENALTY_HELPTEXT :启用站台长 STR_CONFIG_SETTING_WAGONSPEEDLIMITS :列车车厢速度限制:{STRING} STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :启用时,列车的最高速度将取决于车厢的速度上限。 -STR_CONFIG_SETTING_DISABLE_ELRAILS :禁用电气化铁路:{STRING} -STR_CONFIG_SETTING_DISABLE_ELRAILS_HELPTEXT :“打开”本选项时禁止电气化铁路的使用 +STR_CONFIG_SETTING_DISABLE_ELRAILS :停用电气化铁路:{STRING} +STR_CONFIG_SETTING_DISABLE_ELRAILS_HELPTEXT :启用时允许电力机车在普通轨道上运行而无需铺设电气化轨道。 STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN :玩家车站的剪彩仪式: {STRING} STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN_HELPTEXT :当玩家设立的车站首次有载具停靠时显示讯息。 @@ -1916,8 +1916,8 @@ STR_CONFIG_SETTING_ECONOMY_TYPE_ORIGINAL :原版 STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :平滑 STR_CONFIG_SETTING_ECONOMY_TYPE_FROZEN :冻结 -STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :转运系统中支付的利润百分比 {STRING} -STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :设定在转运系统中支付给前一环节的收入百分比, 从而对收入有更多的控制权 +STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :联运账面收入百分比:{STRING} +STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :设定在多程联运时,载具换班时前一程载具所占总收入的百分比。此选项允许更有效地控制收入。 STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :当拖动时,放置信号灯每隔:{STRING} STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT :设置以拖动的方式建设时,自动放置信号灯时的间距,将以该间距放置信号灯,直到碰到障碍(信号灯,分支) @@ -2753,7 +2753,7 @@ STR_LINKGRAPH_LEGEND_OVERLOADED :{TINY_FONT}{BLA # Linkgraph tooltip STR_LINKGRAPH_STATS_TOOLTIP_MONTH :{BLACK}每月有 {CARGO_LONG} 需从 {STATION} 运至 {STATION} (运载能力的 {COMMA}%){STRING} STR_LINKGRAPH_STATS_TOOLTIP_MINUTE :{BLACK}每分钟有 {CARGO_LONG} 需从 {STATION} 运至 {STATION} (运载能力的 {COMMA}%){STRING} -STR_LINKGRAPH_STATS_TOOLTIP_RETURN_EXTENSION :{}有{CARGO_LONG}要运回(运载能力的{COMMA}%) +STR_LINKGRAPH_STATS_TOOLTIP_RETURN_EXTENSION :{}有{CARGO_LONG}要运回(运载能力的 {COMMA}%) STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION :{}平均行驶时间: {UNITS_DAYS_OR_SECONDS} # Base for station construction window(s) @@ -3523,7 +3523,7 @@ STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} 应 STR_NEWGRF_ERROR_INVALID_PARAMETER :{1:STRING} 参数错误:参数 {2:STRING} ({3:NUM}) STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} 必须在 {2:STRING} 之前加载。 STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} 必须在 {2:STRING} 后加载。 -STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} 需要OpenTTD {2:STRING} 或更高版本 +STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} 需要 OpenTTD {2:STRING} 或更高版本 STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :GRF 被设计为可平移 STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :加载的NewGRF太多 STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :载入 {1:STRING} 为静态 NewGRF 时载入 {2:STRING} 可能造成同步错误 @@ -3573,14 +3573,14 @@ STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}回调 STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' 返回了错误的货物类型。位于产品回调函数 {2:HEX} 处 # 'User removed essential NewGRFs'-placeholders for stuff without specs -STR_NEWGRF_INVALID_CARGO : +STR_NEWGRF_INVALID_CARGO :<无效货物> STR_NEWGRF_INVALID_CARGO_ABBREV :?? -STR_NEWGRF_INVALID_CARGO_QUANTITY :{COMMA} of -STR_NEWGRF_INVALID_ENGINE : -STR_NEWGRF_INVALID_INDUSTRYTYPE : +STR_NEWGRF_INVALID_CARGO_QUANTITY :{COMMA} / <无效货物> +STR_NEWGRF_INVALID_ENGINE :<无效载具型号> +STR_NEWGRF_INVALID_INDUSTRYTYPE :<无效工业> # Placeholders for other invalid stuff, e.g. vehicles that have gone (Game Script). -STR_INVALID_VEHICLE :<不明载具> +STR_INVALID_VEHICLE :<无效载具> # NewGRF scanning window STR_NEWGRF_SCAN_CAPTION :{WHITE}正在扫描 NewGRF @@ -3613,7 +3613,7 @@ STR_TOWN_POPULATION :{BLACK}地图 STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN} STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (都市) STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}人口:{ORANGE}{COMMA}{BLACK} 房屋:{ORANGE}{COMMA} -STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX :{BLACK}{CARGO_LIST} 上月:{ORANGE}{COMMA}{BLACK} 最大:{ORANGE}{COMMA} +STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX :{BLACK}上月产出的{WHITE}{CARGO_LIST}{BLACK}:{ORANGE}{COMMA}{BLACK} 最大产量:{ORANGE}{COMMA} STR_TOWN_VIEW_CARGO_LAST_MINUTE_MAX :{BLACK}上分钟产出的{WHITE}{CARGO_LIST}{BLACK}:{ORANGE}{COMMA}{NBSP}{BLACK}最大产量:{ORANGE}{COMMA} STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}城镇发展所必需的货物: STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{RED} 需要: {ORANGE}{STRING} @@ -3621,8 +3621,8 @@ STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}已运输 {GREEN} STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}已运输:{CARGO_TINY} /{RED}总需求: {CARGO_LONG} STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{GREEN} (已运输) -STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}城镇每 {ORANGE}{UNITS_DAYS_OR_SECONDS}{BLACK}{NBSP}成长一次 -STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}城镇每 {ORANGE}{UNITS_DAYS_OR_SECONDS}{BLACK}{NBSP}成长一次(正接受资助) +STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}城镇每 {ORANGE}{UNITS_DAYS_OR_SECONDS}{BLACK}成长一次 +STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}城镇每 {ORANGE}{UNITS_DAYS_OR_SECONDS}{BLACK}成长一次(正接受资助) STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}城镇发展已{RED}停滞 STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}当前城镇噪音: {ORANGE}{COMMA}{BLACK} 最大: {ORANGE}{COMMA} STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}将屏幕中心移动到城镇的位置。按住 键点选会在新视点中显示目标位置。 @@ -3938,12 +3938,12 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL_PERIOD :{WHITE}{CURRENC # Industry directory STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}工业设施 STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}- 没有 - -STR_INDUSTRY_DIRECTORY_ITEM_INFO :{BLACK}{CARGO_LONG}{STRING}{YELLOW} ({COMMA}% 已运输){BLACK} +STR_INDUSTRY_DIRECTORY_ITEM_INFO :{BLACK}{CARGO_LONG}{STRING}{YELLOW}({COMMA}% 已运输){BLACK} STR_INDUSTRY_DIRECTORY_ITEM_NOPROD :{ORANGE}{INDUSTRY} STR_INDUSTRY_DIRECTORY_ITEM_PROD1 :{ORANGE}{INDUSTRY} {STRING} STR_INDUSTRY_DIRECTORY_ITEM_PROD2 :{ORANGE}{INDUSTRY} {STRING}, {STRING} STR_INDUSTRY_DIRECTORY_ITEM_PROD3 :{ORANGE}{INDUSTRY} {STRING}, {STRING}, {STRING} -STR_INDUSTRY_DIRECTORY_ITEM_PRODMORE :{ORANGE}{INDUSTRY} {STRING},{STRING},{STRING}以及其余 {NUM} 个…… +STR_INDUSTRY_DIRECTORY_ITEM_PRODMORE :{ORANGE}{INDUSTRY} {STRING}、{STRING}、{STRING}……(尚有 {NUM} 个未显示) STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}工业名称 - 点选名称以将屏幕中心移动到当前工业的位置。按住 键点选会在新视点中显示工业位置。 STR_INDUSTRY_DIRECTORY_ACCEPTED_CARGO_FILTER :{BLACK}接受的货物:{SILVER}{STRING} STR_INDUSTRY_DIRECTORY_PRODUCED_CARGO_FILTER :{BLACK}产出的货物:{SILVER}{STRING} @@ -3954,21 +3954,21 @@ STR_INDUSTRY_DIRECTORY_FILTER_NONE :无 STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY} STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}上月产量: STR_INDUSTRY_VIEW_PRODUCTION_LAST_MINUTE_TITLE :{BLACK}上分钟产量: -STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}% 已运输) +STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK}({COMMA}% 已运输) STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}将屏幕中心移动到当前工业的位置。按住 键点选会在新视点中显示工业位置。 STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}生产等级: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}此工业已经宣布即刻停业倒闭! -STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}需要: {YELLOW}{STRING}{STRING} +STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}需要:{YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}产出:{YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING} +STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :,{STRING}{STRING} STR_INDUSTRY_VIEW_REQUIRES :{BLACK}需要: STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{0:STRING}{BLACK}{3:STRING} STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}:库存 {CARGO_SHORT} {STRING} STR_CONFIG_GAME_PRODUCTION :{WHITE}改变产量 -STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}修改产量 (百分比, 最高 800%) +STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}修改产量(百分比,最高为 800%) # Vehicle lists ###length VEHICLE_TYPES @@ -4081,7 +4081,7 @@ STR_PURCHASE_INFO_COST_REFIT :{BLACK}售价: STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}重量:{GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT}) STR_PURCHASE_INFO_COST_SPEED :{BLACK}售价:{GOLD}{CURRENCY_LONG}{BLACK} 速度:{GOLD}{VELOCITY} STR_PURCHASE_INFO_COST_REFIT_SPEED :{BLACK}售价:{GOLD}{CURRENCY_LONG}{BLACK} (改装费用:{GOLD}{CURRENCY_LONG}{BLACK}) 速度:{GOLD}{VELOCITY} -STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}运载能力:{GOLD}{CARGO_LONG}, {CARGO_LONG} +STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}运载能力:{GOLD}{CARGO_LONG}、{CARGO_LONG} STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}功率:{GOLD}+{POWER}{BLACK} 重量:{GOLD}+{WEIGHT_SHORT} STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}可改装为:{GOLD}{STRING} STR_PURCHASE_INFO_ALL_TYPES :所有类型 @@ -4443,7 +4443,7 @@ STR_VEHICLE_INFO_CAPACITY :{BLACK}运载 STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}运载能力:{LTBLUE}{0:CARGO_LONG}{3:STRING} (x{4:NUM}) STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}运载能力:{LTBLUE}{CARGO_LONG}, {CARGO_LONG}{STRING} -STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}转运成本: {LTBLUE}{CURRENCY_LONG} +STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}联运账面收入:{LTBLUE}{CURRENCY_LONG} STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}每 {LTBLUE}{COMMA}{NBSP}天进行维护{BLACK} 上次维护日期:{LTBLUE}{STRING} STR_VEHICLE_DETAILS_SERVICING_INTERVAL_MINUTES :{BLACK}维修间隔:{LTBLUE}{COMMA}{NBSP}分钟{BLACK} {STRING} @@ -4884,11 +4884,11 @@ STR_INCOME_FLOAT_COST :{RED}支出:{ STR_INCOME_FLOAT_INCOME_SMALL :{TINY_FONT}{GREEN}收入:{CURRENCY_LONG} STR_INCOME_FLOAT_INCOME :{GREEN}收入:{CURRENCY_LONG} STR_FEEDER_TINY :{TINY_FONT}{YELLOW}中转:{CURRENCY_LONG} -STR_FEEDER :{YELLOW}中转:{CURRENCY_LONG} -STR_FEEDER_INCOME_TINY :{TINY_FONT}{YELLOW}联运: {CURRENCY_LONG}{WHITE} / {GREEN}收入: {CURRENCY_LONG} -STR_FEEDER_INCOME :{YELLOW}联运: {CURRENCY_LONG}{WHITE} / {GREEN}收入: {CURRENCY_LONG} -STR_FEEDER_COST_TINY :{TINY_FONT}{YELLOW}联运: {CURRENCY_LONG}{WHITE} / {RED}支付: {CURRENCY_LONG} -STR_FEEDER_COST :{YELLOW}联运: {CURRENCY_LONG}{WHITE} / {RED}支付: {CURRENCY_LONG} +STR_FEEDER :{YELLOW}联运:{CURRENCY_LONG} +STR_FEEDER_INCOME_TINY :{TINY_FONT}{YELLOW}联运:{CURRENCY_LONG}{WHITE} / {GREEN}收入:{CURRENCY_LONG} +STR_FEEDER_INCOME :{YELLOW}联运:{CURRENCY_LONG}{WHITE} / {GREEN}收入:{CURRENCY_LONG} +STR_FEEDER_COST_TINY :{TINY_FONT}{YELLOW}联运:{CURRENCY_LONG}{WHITE} / {RED}支出:{CURRENCY_LONG} +STR_FEEDER_COST :{YELLOW}联运:{CURRENCY_LONG}{WHITE} / {RED}支出:{CURRENCY_LONG} STR_MESSAGE_ESTIMATED_COST :{WHITE}预计费用:{CURRENCY_LONG} STR_MESSAGE_ESTIMATED_INCOME :{WHITE}预计收入:{CURRENCY_LONG} diff --git a/src/lang/slovak.txt b/src/lang/slovak.txt index 9c90e722a7..147bd899bf 100644 --- a/src/lang/slovak.txt +++ b/src/lang/slovak.txt @@ -270,6 +270,7 @@ STR_COLOUR_SECONDARY_ORANGE :Oranžová STR_COLOUR_SECONDARY_BROWN :Hnedá STR_COLOUR_SECONDARY_GREY :Šedá STR_COLOUR_SECONDARY_WHITE :Biela +STR_COLOUR_SECONDARY_SAME_AS_PRIMARY :Rovnaká ako primárna # Units used in OpenTTD @@ -352,7 +353,7 @@ STR_TOOLTIP_RESIZE :{BLACK}Uchop a STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Prepnúť veľkosť okna STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}Navigačná lišta - posúva zoznam hore/dole STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Posuvná lišta - posúva zoznam doľava/doprava -STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Demolovať budovy atď. na rovný terén. Ctrl označí oblasť diagonálne. Shift zobrazí odhadovanú cenu +STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Demolovať budovy atď. na rovný terén. Ctrl+Klik+Ťah myšou označí oblasť diagonálne. Shift zobrazí odhadovanú cenu # Show engines button ###length VEHICLE_TYPES @@ -446,32 +447,32 @@ STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Pozastav STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Zrýchliť priebeh hry STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Možnosti a nastavenia STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Uložiť, načítať alebo opustiť hru, ukončiť program -STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Zobraziť mapu, extra výrez, tok nákladu alebo zoznam značiek -STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Zobraziť zoznam miest -STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Zobraziť dotácie -STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Zoznam staníc spoločnosti -STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Finančné informácie o spoločnosti -STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Informácie o spoločnosti -STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Zobraziť knihu príbehov -STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Zobraziť zoznam cieľov -STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Zobrazte firemné grafy a sadzby platieb za náklad -STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Hodnotenie spoločností -STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Preskúmať odvetvia alebo zafinancovať výstavbu nového odvetvia -STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Zoznam vlakov spoločnosti. Ctrl+klik prepína zoznam skupín/vozidiel -STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Zoznam cestných vozidiel spoločnosti. Ctrl+klik prepína zoznam skupín/vozidiel -STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Zoznam lodí spoločnosti. Ctrl+klik prepína zoznam skupín/vozidiel -STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}Zoznam lietadiel spoločnosti. Ctrl+klik prepína zoznam skupín/vozidiel -STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}Priblížiť pohľad -STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT :{BLACK}Oddialiť pohľad -STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Výstavba železnice -STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}Výstavba ciest -STR_TOOLBAR_TOOLTIP_BUILD_TRAMWAYS :{BLACK}Výstavba električkových tratí +STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Otvoriť mapu, extra výrez, tok nákladu alebo zoznam značiek +STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Otvoriť zoznam miest, alebo založiť nové mesto +STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Otvoriť zoznam dotácí +STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Otvoriť zoznam staníc spoločnosti +STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Otvoriť finančné informácie o spoločnosti +STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Otvoriť informácie o spoločnosti +STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Otvoriť knihu príbehov +STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Otvoriť zoznam cieľov +STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Otvoriť firemné grafy a sadzby platieb za náklad +STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Otvoriť hodnotenia spoločností +STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Preskúmať odvetvia priemyslu alebo zafinancovať výstavbu nového priemyslu +STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Otvoriť zoznam vlakov spoločnosti. Ctrl+Klik zobrazí alebo skryje skupiny vlakov +STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Otvoriť zoznam cestných vozidiel spoločnosti. Ctrl+Klik zobrazí alebo skryje skupiny vozidiel +STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Otvoriť zoznam lodí spoločnosti. Ctrl+Klik zobrazí alebo skryje skupiny lodí +STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}Otvoriť zoznam lietadiel spoločnosti. Ctrl+Klik zobrazí alebo skryje skupiny vozidiel +STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}Priblížiť +STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT :{BLACK}Oddialiť +STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Výstavba železničnej infraštruktúry +STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}Výstavba cestnej infraštruktúry +STR_TOOLBAR_TOOLTIP_BUILD_TRAMWAYS :{BLACK}Výstavba električkovej infraštruktúry STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Výstavba vodných ciest STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Výstavba letísk -STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Otvoriť panel nástrojov pre úpravy terénu, výsadbu stromov, a pod. -STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Zobraziť okno zvuku a hudby -STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Zobraziť poslednú správu/novinku, históriu správ alebo vymazať všetky správy -STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Informácie o pozemku, snímka obrazovky, o OpenTTD a nástrojoch pre vývojárov +STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Otvoriť panel nástrojov pre úpravy terénu, výsadbu stromov, alebo pokladanie značiek +STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Otvoriť okno zvuku a hudby +STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Otvoriť poslednú správu/novinku, históriu správ alebo vymazať všetky správy +STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Otvoriť informácie o pozemku, menu snímkov obrazovky, o OpenTTD a nástroje pre vývojárov STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Prepnúť panely nástrojov # Extra tooltips for the scenario editor toolbar @@ -481,15 +482,15 @@ STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR :{YELLOW}Editor STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD :{BLACK}Posunúť začiatok o rok dozadu STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD :{BLACK}Posunúť začiatok o rok dopredu STR_SCENEDIT_TOOLBAR_TOOLTIP_SET_DATE :{BLACK}Kliknúť pre zadanie počiatočného roku -STR_SCENEDIT_TOOLBAR_TOOLTIP_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}Zobraziť mapu, zoznam miest -STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION :{BLACK}Generovanie krajiny -STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Generovanie miest -STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Generovanie priemyslu -STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Stavba cesty -STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Výstavba električkovej trate -STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Sadiť stromy. Ctrl označí oblasť diagonálne. Shift zobrazí odhadovanú cenu +STR_SCENEDIT_TOOLBAR_TOOLTIP_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}Zobraziť mapu, extra výrez, zoznam miest, priemyslu a značiek +STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION :{BLACK}Otvoriť menu pre úpravu terénu alebo vytváranie nového sveta +STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Postaviť alebo generovať mestá +STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Postaviť alebo generovať priemysel +STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Výstavba cestnej infraštruktúry +STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Výstavba električkovej infraštruktúry +STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Sadiť stromy. Ctrl+Klik+Ťah myšou označí oblasť diagonálne. Shift zobrazí odhadovanú cenu STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Umiestniť popis -STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Umiestniť objekt. Ctrl označí oblasť diagonálne. Shift zobrazí odhadovanú cenu +STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Umiestniť objekt. Ctrl+Klik+Ťah myšou označí oblasť diagonálne. Shift zobrazí odhadovanú cenu # Scenario editor file menu ###length 7 @@ -508,6 +509,7 @@ STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Nastavenia STR_SETTINGS_MENU_AI_SETTINGS :Nastavenia AI STR_SETTINGS_MENU_GAMESCRIPT_SETTINGS :Nastavenia skriptu STR_SETTINGS_MENU_NEWGRF_SETTINGS :Nastavenia NewGRF +STR_SETTINGS_MENU_SANDBOX_OPTIONS :Možnosti sandboxu STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Nastavenia priehľadnosti STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Zobraziť názvy miest STR_SETTINGS_MENU_STATION_NAMES_DISPLAYED :Zobraziť názvy staníc @@ -695,6 +697,7 @@ STR_GRAPH_KEY_COMPANY_SELECTION_TOOLTIP :{BLACK}Kliknú # Company league window STR_COMPANY_LEAGUE_TABLE_CAPTION :{WHITE}Hodnotenie spoločností STR_COMPANY_LEAGUE_COMPANY_NAME :{ORANGE}{COMPANY} {BLACK}{COMPANY_NUM} '{STRING}' +STR_COMPANY_LEAGUE_COMPANY_RANK :{YELLOW}#{NUM} STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ENGINEER :Inžinier STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRAFFIC_MANAGER :Manažér dopravy STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRANSPORT_COORDINATOR :Koordinátor dopravy @@ -785,6 +788,7 @@ STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Kliknú STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Kliknite na hudobnú stopu pre jej odstránenie z programu (len Vlastný1 alebo Vlastný2) # Highscore window +STR_HIGHSCORE_TOP_COMPANIES :{BIG_FONT}{BLACK}Najlepšie spoločnosti STR_HIGHSCORE_POSITION :{BIG_FONT}{BLACK}{COMMA}. STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN :Obchodník STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN.g :Obchodníci @@ -984,7 +988,12 @@ STR_NEWS_STATION_NOW_ACCEPTS_CARGO_LIST :{WHITE}{STATION STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK}Ponuka dotácie skončila:{}{}Preprava {STRING.g} z {STRING} do {STRING} už nebude dotovaná STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIG_FONT}{BLACK}Dotácie stiahnuté:{}{}Preprava {STRING.g} z {STRING} do {STRING} už nie je dotovaná +STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Ponuka dotácie:{}{}Prvá preprava {STRING.g} z {STRING} do {STRING} bude dotovaná miestnou správou po dobu {UNITS_YEARS_OR_MINUTES}! ###length 4 +STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIG_FONT}{BLACK}Dotácia udelená spoločnosti {STRING}!{}{}{STRING} z {STRING} do {STRING} bude o 50% výnosnejšia po dobu {UNITS_YEARS_OR_MINUTES}! +STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIG_FONT}{BLACK}Dotácia udelená spoločnosti {STRING}!{}{}{STRING} z {STRING} do {STRING} bude 2x výnosnejšia po dobu {UNITS_YEARS_OR_MINUTES}! +STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIG_FONT}{BLACK}Dotácia udelená spoločnosti {STRING}!{}{}{STRING} z {STRING} do {STRING} bude 3x výnosnejšia po dobu {UNITS_YEARS_OR_MINUTES}! +STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BIG_FONT}{BLACK}Dotácia udelená spoločnosti {STRING}!{}{}{STRING} z {STRING} do {STRING} bude 4x výnosnejšia po dobu {UNITS_YEARS_OR_MINUTES}! STR_NEWS_ROAD_REBUILDING_MONTHS :{BIG_FONT}{BLACK}Dopravný chaos v {TOWN}!{}{}Kompletná rekonštrukcie ciest zaplatená {STRING} prináša 6 mesiacov utrpenia všetkým vodičom! STR_NEWS_ROAD_REBUILDING_MINUTES :{BIG_FONT}{BLACK}Dopravný chaos v {TOWN}!{}{}Kompletná rekonštrukcie ciest zaplatená {STRING} prináša 6 minút utrpenia všetkým vodičom! @@ -1026,7 +1035,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Výber m STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING}) -###length 43 +###length 44 STR_GAME_OPTIONS_CURRENCY_GBP :Libra šterlingov STR_GAME_OPTIONS_CURRENCY_USD :Americký dolár STR_GAME_OPTIONS_CURRENCY_EUR :Euro @@ -1069,6 +1078,7 @@ STR_GAME_OPTIONS_CURRENCY_HKD :Hongkongský do STR_GAME_OPTIONS_CURRENCY_INR :Indická rupia STR_GAME_OPTIONS_CURRENCY_IDR :Indonézska rupia STR_GAME_OPTIONS_CURRENCY_MYR :Malajzijský ringgit +STR_GAME_OPTIONS_CURRENCY_LVL :Lotyšské Laty STR_GAME_OPTIONS_AUTOSAVE_FRAME :{BLACK}Automatické ukladanie STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP :{BLACK}Výber intervalu automatického ukladania @@ -1332,10 +1342,10 @@ STR_CONFIG_SETTING_INFINITE_MONEY :Neobmedzené fi STR_CONFIG_SETTING_INFINITE_MONEY_HELPTEXT :Umožniť neobmedzené míňanie peňazí, a vypnúť bankrupciu spoločností STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maximálny počiatočný úver: {STRING} -STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maximálna množstvo peňazí ktoré si môže spoločnosť požičať (bez inflácie) +STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maximálna množstvo peňazí ktoré si môže spoločnosť požičať (bez inflácie). Ak je nastavené na "Žiaden úver", žiadne peniaze nebudú dostupné, iba v prípade že ich dodáva herný skript, alebo sú nastavené neobmedzené financie. STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_VALUE :{CURRENCY_LONG} ###setting-zero-is-special -STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :Žiadny úver {RED}Vyžaduje Herný skript na poskytnutie počiatočných prostriedkov +STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :Žiadny úver STR_CONFIG_SETTING_INTEREST_RATE :Úroková sadzba: {STRING} STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Úroková sadzba úveru; kontroluje infláciu ak je povolená @@ -1365,7 +1375,7 @@ STR_CONFIG_SETTING_CONSTRUCTION_COSTS :Cena stavby: {S STR_CONFIG_SETTING_CONSTRUCTION_COSTS_HELPTEXT :Zvoľte úroveň cien výstavby a nákupov STR_CONFIG_SETTING_RECESSIONS :Recesie: {STRING} -STR_CONFIG_SETTING_RECESSIONS_HELPTEXT :Ak je povolené, každých pár rokov sa môže vyskytnúť recesia. Počas recesie je všetká produkcia znatelne nižšia (po skončení recesie sa produkcia vráti na normálnu úroveň) +STR_CONFIG_SETTING_RECESSIONS_HELPTEXT :Ak je povolené, recesia sa môže periodicky opakovať. Počas recesie je všetká produkcia znatelne nižšia (po skončení recesie sa produkcia vráti na normálnu úroveň) STR_CONFIG_SETTING_TRAIN_REVERSING :Zakázať otáčanie vlakov v staniciach: {STRING} STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Ak je povolené vlaky sa nebudú otáčať v staniciach, ktoré niesu na konci trate, aj keby sa im tým skrátila cesta do ďalšieho cieľa @@ -1419,7 +1429,7 @@ STR_CONFIG_SETTING_FORBID_90_DEG :Zakázať vlako STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :90 stupňové zákruty vznikajú keď sa spojí horizontálna a vertikálna dráha. Týmto vznikne potreba vlaku "otočiť sa" o 90 stupňov pri prechode touto zákrutou namiesto 45 stupňovího prejazdu ako pri ostatných kombináciách trate. Toto isté platí aj pre lode. STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Povoliť spájať stanice nepriamo hraničiace: {STRING} -STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Povoľuje pridanie časti stanice bez priamej manipulácie s existujúcimi časťami. Použite Ctrl+Click na položenie novej časti. +STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Povoľuje pridanie časti stanice bez priamej manipulácie s existujúcimi časťami. Použite Ctrl+Klik na položenie novej časti. STR_CONFIG_SETTING_INFLATION :Inflácia: {STRING} STR_CONFIG_SETTING_INFLATION_HELPTEXT :Povoluje infláciu v ekonomike, kedy náklady stúpaju rýchlejšie ako platby za prepravy. @@ -1612,7 +1622,7 @@ STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Pôvodný STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis STR_CONFIG_SETTING_TERRAIN_TYPE :Typ terénu: {STRING} -STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(Len TerraGenesis) Hornatosť krajiny +STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :Zvoľte výšku hôr a kopcov STR_CONFIG_SETTING_INDUSTRY_DENSITY :Hustota priemyslu: {STRING} STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Nastavte, koľko má byť vygenerovaného priemyslu a aká úroveň by mala byť zachovaná v priebehu hry @@ -1621,18 +1631,18 @@ STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximálna vzdi STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Rafinérie ropy sú vybudované len na okrajoch mapy, tzn na pobreží pri ostrovných mapách STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Úroveň hranice snehu: {STRING} -STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Určuje v akej výške začína sneh v subarktickej krajine. Sneh tiež ovplyvňuje generáciu priemyslu a požiadavky rastu mesta. Môže byť upravené iba cez Editor scenára, alebo je vypočítane cez "pokrytie snehom" +STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Zvoľte, v akej výške začína sneh v subarktickej krajine. Sneh tiež ovplyvňuje generáciu priemyslu a požiadavky rastu mesta. Môže byť upravené iba cez Editor scenára, alebo je vypočítane cez "pokrytie snehom" STR_CONFIG_SETTING_SNOW_COVERAGE :Pokrytie snehom: {STRING} -STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Ovláda približnú zasneženú rozlohu v subpolárnej krajine. Sneh taktiež ovlyvňuje generáciu priemyslu a požiadavky rastu mesta. Používa sa iba pri vytváraní krajiny. Pevnina tesne nad výškou mora je vždy bez snehu +STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Zvoľte približnú zasneženú rozlohu v subpolárnej krajine. Sneh taktiež ovlyvňuje generáciu priemyslu a požiadavky rastu mesta. Používa sa iba pri vytváraní krajiny. Pevnina tesne nad výškou mora a vo výške mora je vždy bez snehu STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}% STR_CONFIG_SETTING_DESERT_COVERAGE :Pokrytie púšťou: {STRING} -STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Ovláda približnú rozlohu púšte v subtropickej krajine. Púšť taktiež ovlyvňuje generáciu priemyslu. Používa sa iba pri vytváraní krajiny +STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Zvoľte približnú rozlohu púšte v subtropickej krajine. Púšť taktiež ovlyvňuje generáciu priemyslu. Používa sa iba pri vytváraní krajiny STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}% STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Členitosť terénu : {STRING} -STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Len TerraGenesis) Vyberte hustotu kopcov: Rovinaté krajiny majú menej, viac pozdĺžných kopcov. Hornaté krajiny majú veľa kopcov, ktoré sa môžu opakovať +STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :Vyberte tvar a hustotu kopcov. Rovinaté krajiny majú menej, viac pozdĺžných kopcov. Hornaté krajiny majú veľa menších kopcov ###length 4 STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Veľmi rovný STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Rovný @@ -1640,7 +1650,7 @@ STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Členitý STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Veľmi členitý STR_CONFIG_SETTING_VARIETY :Rozmanitosť distribúcie: {STRING} -STR_CONFIG_SETTING_VARIETY_HELPTEXT :(len TerraGenesis) Skontrolujte či mapa obsahuje oba terény aj horský aj nížinný. Pretože to robí mapy rovinatejšie, ostatné nastavenia by mali byť zvolené ako hornatý +STR_CONFIG_SETTING_VARIETY_HELPTEXT :Zvoliť, či mapa obsahuje oba terény aj horský aj nížinný. Čím väčšia rozmanitosť, tým väčšie budú rozdiely v prevýšeniach medzi rovinami a horami. STR_CONFIG_SETTING_RIVER_AMOUNT :Množstvo riek: {STRING} STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Vyberte koľko riek sa má generovať @@ -1660,6 +1670,7 @@ STR_CONFIG_SETTING_ROAD_SIDE_LEFT :Jazdia naľavo STR_CONFIG_SETTING_ROAD_SIDE_RIGHT :Jazdia napravo STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Orientácia výškovej mapy: {STRING} +STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_TOOLTIP :Zvoľte, ktorým smerom je výšková mapa otočená, aby zapadla do herného sveta ###length 2 STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Proti smeru hodinových ručičiek STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :V smere hodinových ručičiek @@ -1694,7 +1705,7 @@ STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREY_TO_RED :Sivá až červ STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREYSCALE :Odtiene šedej STR_CONFIG_SETTING_SCROLLMODE :Správanie pohľadu pri posúvaní myšou: {STRING} -STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Reakcia na posúvanie (scrollovanie) na mape +STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Správanie pri posúvaní mapy. Nastavenie "uzamknutá pozícia myši" nefunguje na všetkých systémoch, ako sú webové verzie, dotykové displeje, Linuxové distribúcie s Waylandom a iné ###length 4 STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :Pohyb pohľadu s pravým tlačidlom myši, poloha myši uzamknutá STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :Pohyb mapy s pravým tlačidlom myši, poloha myši uzamknutá @@ -1878,7 +1889,7 @@ STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :Koľko pamäte STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB STR_CONFIG_SETTING_SERVINT_ISPERCENT :Servisné intervaly v percentách: {STRING} -STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Zvoľte či servisovanie vozidiel bude podliehať času od posledného servisu, alebo poklesom percenta návratnosti z celkovej maximálnej návratnosti. +STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Ak je zapnuté, vozidlá sa budú pokúšať navštíviť servis ak ich spoľahlivosť klesne pod nastavenú hodnotu percent maximálnej spoľahlivosti.{}{}Napríklad, ak je maximálna spoľahlivosť 90% a servisný interval je 20%, vozidlo sa pokúsi ísť do servisu keď dosiahne 72%. STR_CONFIG_SETTING_SERVINT_TRAINS :Predvolený interval servisu pre vlaky: {STRING} STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Nastav predvolený interval pre nové vlaky. Ak nie je nastavený podrobnejší interval. @@ -1888,7 +1899,7 @@ STR_CONFIG_SETTING_SERVINT_AIRCRAFT :Predvolený int STR_CONFIG_SETTING_SERVINT_AIRCRAFT_HELPTEXT :Nastav predvolený interval pre nové lietadlá. Ak nie je nastavený podrobnejší interval. STR_CONFIG_SETTING_SERVINT_SHIPS :Predvolený interval servisu pre lode: {STRING} STR_CONFIG_SETTING_SERVINT_SHIPS_HELPTEXT :Nastav predvolený interval pre nové lode. Ak nie je nastavený podrobnejší interval. -STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA} deň/% +STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA}{NBSP}D{P eň ni ní}/min{P utu uty út}/% ###setting-zero-is-special STR_CONFIG_SETTING_SERVINT_DISABLED :vypnuté @@ -2011,8 +2022,8 @@ STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Povolí mestám STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Mestá umožňujú stavbu železničných priecestí: {STRING} STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Povolením nastavenia sa umožní mestám stavať železničné priecestia -STR_CONFIG_SETTING_NOISE_LEVEL :Povoliť mestom určené hlukové limity pre letiská: {STRING} -STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Ak je nastavenie vypnuté, potom môžu byť dve letiská v jednom meste. Ak je nastavenie zapnuté, počet letísk je obmedzený prijateľnou hlučnosťou, ktorá závisí od počtu obyvateľov a veľkosti letiska a jeho vzdialenosti od mesta +STR_CONFIG_SETTING_NOISE_LEVEL :Obmedziť plánovanie letiska na základe úrovne hluku: {STRING} +STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Povolí mestám zakázať výstavbu letiska na základe ich maximálnej povolenej úrovne hluku, ktorá závisí na počte obyvateľov, veľkosti letiska a vzdialenosti od mesta. Ak ej toto nastavenie vypnuté, mestá dovoľujú maximálne 2 letiská, pokiaľ vzťah s mestom nieje nastavený na "Zhovievavý" STR_CONFIG_SETTING_TOWN_FOUNDING :Zakladanie nových miest počas hry: {STRING} STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Povolením nastavenia umožní hráčom zakladať nové mestá na mape. @@ -2173,6 +2184,7 @@ STR_CONFIG_SETTING_ACCOUNTING :Účtovníctvo STR_CONFIG_SETTING_VEHICLES :Vozidlá STR_CONFIG_SETTING_VEHICLES_PHYSICS :Fyzika STR_CONFIG_SETTING_VEHICLES_ROUTING :Smerovanie +STR_CONFIG_SETTING_VEHICLES_ORDERS :Príkazy STR_CONFIG_SETTING_LIMITATIONS :Obmedzenia STR_CONFIG_SETTING_ACCIDENTS :Katastrofy / Nehody STR_CONFIG_SETTING_GENWORLD :Generovanie sveta @@ -2296,7 +2308,7 @@ STR_HELP_WINDOW_BUGTRACKER :{BLACK}Nahlási STR_HELP_WINDOW_COMMUNITY :{BLACK}Komunita # Cheat window -STR_CHEATS :{WHITE}Cheaty +STR_CHEATS :{WHITE}Možnosti sandboxu STR_CHEAT_MONEY :{LTBLUE}Zvýšiť hotovosť o {CURRENCY_LONG} STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Hrať za spoločnosť: {ORANGE}{COMMA} STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Magický buldozér (odstráni priemysel a nehnuteľnosti): {ORANGE}{STRING} @@ -2307,6 +2319,7 @@ STR_CHEAT_EDIT_MAX_HL_QUERY_CAPT :{WHITE}Zmeniť STR_CHEAT_CHANGE_DATE :{LTBLUE}Zmeniť dátum: {ORANGE} {DATE_SHORT} STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Zmeniť súčasný rok STR_CHEAT_SETUP_PROD :{LTBLUE}Povoliť zmenu objemu výroby: {ORANGE}{STRING} +STR_CHEAT_STATION_RATING :{LTBLUE}Nastaviť hodnotenie staníc na 100%: {ORANGE}{STRING} # Livery window STR_LIVERY_CAPTION :{WHITE}{COMPANY} - Farebná schéma @@ -2319,15 +2332,17 @@ STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}Zobrazi STR_LIVERY_TRAIN_GROUP_TOOLTIP :{BLACK}Zobraziť farby skupín vlakov STR_LIVERY_ROAD_VEHICLE_GROUP_TOOLTIP :{BLACK}Zobraziť farby skupín cestných vozidiel STR_LIVERY_SHIP_GROUP_TOOLTIP :{BLACK}Zobraziť farby skupín lodí -STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Vyber primárnu farbu pre vybranú schému. Ctrl + klik nastaví túto farbu pre každú schému -STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Vyber sekundárnu farbu pre vybranú schému. Ctrl + klik nastaví túto farbu pre každý schému +STR_LIVERY_AIRCRAFT_GROUP_TOOLTIP :{BLACK}Zobraziť farby skupín lietadiel +STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Vyber primárnu farbu pre vybranú schému. Ctrl+Klik nastaví túto farbu pre každú schému +STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Vyber sekundárnu farbu pre vybranú schému. Ctrl+Klik nastaví túto farbu pre každú schému STR_LIVERY_PANEL_TOOLTIP :{BLACK}Vyber farebnú schému, ktorá sa má meniť (CTRL+klik pre viacero schém). Zaškrtávacie pole prepína používanie schémy STR_LIVERY_TRAIN_GROUP_EMPTY :Niesú nastavené žiadne skupiny vlakov STR_LIVERY_ROAD_VEHICLE_GROUP_EMPTY :Nieje vytvorená žiadna skupina cestných vozidiel STR_LIVERY_SHIP_GROUP_EMPTY :Žiadne skupiny lodí niesú nastavené +STR_LIVERY_AIRCRAFT_GROUP_EMPTY :Niesú nastavené žiadne skupiny lietadiel ###length 23 -STR_LIVERY_DEFAULT :Štandardná schéma +STR_LIVERY_DEFAULT :Predvolená schéma STR_LIVERY_STEAM :Parný rušeň STR_LIVERY_DIESEL :Dieselový rušeň STR_LIVERY_ELECTRIC :Elektrický rušeň @@ -2482,7 +2497,7 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}Názov h STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Nastaviť heslo STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Zabezpeč hru heslom, ak nechceš povoliť verejný prístup -STR_NETWORK_START_SERVER_VISIBILITY_LABEL :{BLACK}Viditeľnosť +STR_NETWORK_START_SERVER_VISIBILITY_LABEL :{BLACK}Viditeľnosť: STR_NETWORK_START_SERVER_VISIBILITY_TOOLTIP :{BLACK}Aby ostatní hráči videli tento server v zozname verejných servrov STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} klient{P "" i ov} STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Maximálny počet klientov: @@ -2717,7 +2732,7 @@ STR_CONTENT_SEARCH_EXTERNAL_TOOLTIP :{BLACK} Hľadan STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER_CAPTION :{WHITE}Opúšťate OpenTTD! STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER :{WHITE}Pravidlá a podmienky pre sťahovanie obsahu z externých webových stránok sa líšia.{}Musíte sa obrátiť na externé webové stránky pre inštrukcie, ako inštalovať obsah do OpenTTD.{}Chcete pokračovať? STR_CONTENT_FILTER_TITLE :{BLACK}Tag/meno filtra: -STR_CONTENT_OPEN_URL :{BLACK}Navštív webstránku +STR_CONTENT_OPEN_URL :{BLACK}Webstránka STR_CONTENT_OPEN_URL_TOOLTIP :{BLACK}Choď na webstránku pre ďalší obsah STR_CONTENT_DOWNLOAD_CAPTION :{BLACK}Sťahovanie STR_CONTENT_DOWNLOAD_CAPTION_TOOLTIP :{BLACK}Začať sťahovanie ozačeného obsahu @@ -2788,6 +2803,7 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Prepnú STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Prepnúť priehľadnosť mostov. Ctrl+klik uzamkne nastavenie STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Prepnúť priehľadnosť objektov ako sú majáky a vysielače. Ctrl+klik uzamkne nastavenie STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Prepnúť priehľadnosť trakčného vedenia. Ctrl+klik uzamkne nastavenie +STR_TRANSPARENT_TEXT_TOOLTIP :{BLACK}Prepnúť priehladnosť textu doby nakladania/príjmu. Ctrl+Klik toto nastavenie uzamkne STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Nastaviť objekty neviditeľné namiesto priehľadných # Linkgraph legend window @@ -2835,15 +2851,15 @@ STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION :Výstavba elekt STR_RAIL_TOOLBAR_MONORAIL_CONSTRUCTION_CAPTION :Výstavba jednokoľajky (Monorail) STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :Výstavba magnetickej dráhy (Maglev) -STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Postaviť železničnú trať. Ctrl odstráni časť trate. Shift zobrazí odhadovanú cenu -STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Postaviť železničnú trať v automatickom režime. Ctrl odstráni časť trate. Shift zobrazí odhadovanú cenu +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Postaviť železničnú trať. Ctrl+Klik odstráni časť trate. Shift zobrazí odhadovanú cenu +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Postaviť železničnú trať v automatickom režime. Ctrl+Klik odstráni časť trate. Shift zobrazí odhadovanú cenu STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Postaviť vlakové depo (na nákup a opravu vlakov). Shift zobrazí odhadovanú cenu -STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Umiestniť smerový bod. Ctrl umožní spájanie smerových bodov. Shift zobrazí odhadovanú cenu -STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Postaviť železničnú stanicu. Ctrl umožní spájanie staníc. Shift zobrazí odhadovanú cenu -STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Umiestniť železničné návestidlá. Ctrl prepína mechanické/svetelné návestidlá{}Ťahanie umiestní návestidlá na rovnom úseku trate. Ctrl umiestní návestidlá až po najbližšiu križovatku alebo návestidlo{}Ctrl+klik prepína otvorenie okna na výber návestidla. Shift zobrazí odhadovanú cenu +STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Umiestniť smerový bod. Ctrl+Klik umožní spájanie smerových bodov. Shift zobrazí odhadovanú cenu +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Postaviť železničnú stanicu. Ctrl+Klik umožní spájanie staníc. Shift zobrazí odhadovanú cenu +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Umiestniť železničné návestidlá. Ctrl+Klik prepína mechanické/svetelné návestidlá{}Ťahanie umiestní návestidlá na rovnom úseku trate. Ctrl umiestní návestidlá až po najbližšiu križovatku alebo návestidlo{}Ctrl+Klik prepína otvorenie okna na výber návestidla. Shift zobrazí odhadovanú cenu STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Postaviť železničný most. Shift zobrazí odhadovanú cenu STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Postaviť železničný tunel. Shift zobrazí odhadovanú cenu -STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Prepnúť na odstránenie železničnej trate, návestidiel, smerových bodov a staníc. Ctrl odstráni aj koľaj smerového bodu a stanice +STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Prepnúť na odstránenie železničnej trate, návestidiel, smerových bodov a staníc. Ctrl+Klik odstráni aj koľaj smerového bodu a stanice STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Konvertovať/vylepšiť typ železnice. Shift zobrazí odhadovanú cenu STR_RAIL_NAME_RAILROAD :Železnica @@ -2894,7 +2910,7 @@ STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Výstupn STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Kombinované návestidlo (elektrické){}Funguje zároveň ako vstupné aj výstupné návestidlo. Tým umožňuje budovať veľké "stromové" hierarchie návestidiel STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Trasové návestidlo (elektrické){}Trasové návestidlo povolí viac vlakov v jednom úseku súčasne, ak má vlak voľnú trasu, ktorú si rezervuje. Bežné trasové návestidla môžu vlaky prechádzať aj opačným smerom STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Jednosmerné trasové návestidlo (elektrické){}Trasové návestidlo povolí viac vlakov v jednom úseku súčasne, ak má vlak voľnú trasu, ktorú si rezervuje. Jednosmerné trasové návestidla môžu vlaky prechádzať iba z prednej strany -STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Zameniť návestidlo{}Po vybratí, kliknutím na existujúce návestidlo dochádza k zámene na vybraný typ a variantu návestidla. Ctrl+klik prepne existujúcu variantu. Shift+klik zobrazí odhadovanú cenu zámeny +STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Zameniť návestidlo{}Kliknutím na existujúce návestidlo dochádza k zámene na vybraný typ a variantu návestidla. Ctrl+Klik prepne existujúcu variantu. Shift+Klik zobrazí odhadovanú cenu zámeny STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Hustota návestidiel pri stavbe ťahaním STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Znížiť hustotu návestidiel STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Zvýšit hustotu návestidiel @@ -2920,16 +2936,16 @@ STR_BRIDGE_TUBULAR_SILICON :Krytý plastov # Road construction toolbar STR_ROAD_TOOLBAR_ROAD_CONSTRUCTION_CAPTION :{WHITE}Výstavba ciest STR_ROAD_TOOLBAR_TRAM_CONSTRUCTION_CAPTION :{WHITE}Výstavba električkových tratí -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}Postaviť časť cesty. Ctrl odstráni časť cesty. Shift zobrazí odhadovanú cenu -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}Postaviť časť električkovej trate. Ctrl odstráni časť trate. Shift zobrazí odhadovanú cenu -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}Postaviť časť cesty v automatickom režime. Ctrl odstráni časť cesty. Shift zobrazí odhadovanú cenu -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM :{BLACK}Postaviť časť električkovej trate v automatickom režime. Ctrl odstráni časť trate. Shift zobrazí odhadovanú cenu +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}Postaviť časť cesty. Ctrl+Klik odstráni časť cesty. Shift zobrazí odhadovanú cenu +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}Postaviť časť električkovej trate. Ctrl+Klik odstráni časť trate. Shift zobrazí odhadovanú cenu +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}Postaviť časť cesty v automatickom režime. Ctrl+Klik odstráni časť cesty. Shift zobrazí odhadovanú cenu +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM :{BLACK}Postaviť časť električkovej trate v automatickom režime. Ctrl+Klik odstráni časť trate. Shift zobrazí odhadovanú cenu STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Postaviť automobilovú garáž (na výrobu a opravu vozidiel). Shift zobrazí odhadovanú cenu STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}Postaviť električkovú garáž (na výrobu a opravu vozidiel). Shift zobrazí odhadovanú cenu -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}Postaviť autobusovú zastávku. Ctrl umožní spájanie staníc. Shift zobrazí odhadovanú cenu -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}Postaviť električkovú zastávku. Ctrl umožní spájanie staníc. Shift zobrazí odhadovanú cenu -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}Postaviť vykládku. Ctrl umožní spájanie staníc. Shift zobrazí odhadovanú cenu -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION :{BLACK}Postaviť električkovú vykládku. Ctrl umožní spájanie staníc. Shift zobrazí odhadovanú cenu +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}Postaviť autobusovú zastávku. Ctrl+Klik umožní spájanie staníc. Shift zobrazí odhadovanú cenu +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}Postaviť električkovú zastávku. Ctrl+Klik umožní spájanie staníc. Shift zobrazí odhadovanú cenu +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}Postaviť vykládku. Ctrl+Klik umožní spájanie staníc. Shift zobrazí odhadovanú cenu +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION :{BLACK}Postaviť električkovú vykládku. Ctrl+Klik umožní spájanie staníc. Shift zobrazí odhadovanú cenu STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_ONE_WAY_ROAD :{BLACK}Prepnúť na stavbu jednosmernej cesty STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE :{BLACK}Postaviť cestný most. Shift zobrazí odhadovanú cenu STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE :{BLACK}Postaviť električkový most. Shift zobrazí odhadovanú cenu @@ -2965,11 +2981,11 @@ STR_WATERWAYS_TOOLBAR_CAPTION_SE :{WHITE}Vodné c STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP :{BLACK}Postaviť časť vodného kanálu. Shift zobrazí odhadovanú cenu STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP :{BLACK}Postaviť stavidlá. Shift zobrazí odhadovanú cenu STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}Postaviť lodenicu (na výrobu a opravu lodí). Shift zobrazí odhadovanú cenu -STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Postaviť prístav. Ctrl umožní spájanie staníc. Shift zobrazí odhadovanú cenu +STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Postaviť prístav. Ctrl+Klik umožní spájanie staníc. Shift zobrazí odhadovanú cenu STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Umiestniť bóju na vyznačenie trasy. Shift zobrazí odhadovanú cenu STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Postaviť akvadukt. Shift zobrazí odhadovanú cenu -STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Definovať oblasť vody.{}Vytvorí vodný kanál, pri stlačení CTRL na úrovni mora zaplaví okolie -STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Umiestniť rieku. Ctrl označí oblasť diagonálne +STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Definovať oblasť vody. Ctrl+Klik na úrovni mora zaplaví okolie +STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Umiestniť rieku. Ctrl+Klik označí oblasť diagonálne # Ship depot construction window STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Orientácia lodenice @@ -2980,7 +2996,7 @@ STR_STATION_BUILD_DOCK_CAPTION :{WHITE}Prístav # Airport toolbar STR_TOOLBAR_AIRCRAFT_CAPTION :{WHITE}Výstavba letísk -STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP :{BLACK}Postaviť letisko. Ctrl umožní spájanie staníc. Shift zobrazí odhadovanú cenu +STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP :{BLACK}Postaviť letisko. Ctrl+Klik umožní spájanie staníc. Shift zobrazí odhadovanú cenu # Airport construction window STR_STATION_BUILD_AIRPORT_CAPTION :{WHITE}Výber letiska @@ -3007,14 +3023,14 @@ STR_STATION_BUILD_NOISE :{BLACK}Vytvára # Landscaping toolbar STR_LANDSCAPING_TOOLBAR :{WHITE}Úprava terénu -STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}Znížiť roh políčka. Ťahaním znížite prvý vybraný roh a vyrovnáte celú vybranú oblasť na novú výšku. Ctrl označí oblasť diagonálne. Shift zobrazí odhadovanú cenu -STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}Zvýšiť roh políčka. Ťahaním zvýšite prvý vybraný roh a vyrovnáte celú vybranú oblasť na novú výšku. Ctrl označí oblasť diagonálne. Shift zobrazí odhadovanú cenu -STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}Vyrovnať výšku terénu podľa vybraného rohu. Ctrl označí oblasť diagonálne. Shift zobrazí odhadovanú cenu -STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Zakúpiť pozemok pre budúce použitie. Ctrl označí oblasť diagonálne. Shift zobrazí odhadovanú cenu +STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}Znížiť roh políčka. Ctrl+Ťah myšou znížite prvý vybraný roh a vyrovnáte celú vybranú oblasť na novú výšku. Ctrl+Klik+Ťah označí oblasť diagonálne. Shift zobrazí odhadovanú cenu +STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}Zvýšiť roh políčka. Klik+Ťah myšou zvýšite prvý vybraný roh a vyrovnáte celú vybranú oblasť na novú výšku. Ctrl+Klik+Ťah myšou označí oblasť diagonálne. Shift zobrazí odhadovanú cenu +STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}Vyrovnať výšku terénu podľa vybraného rohu. Ctrl+Klik+Ťah myšou označí oblasť diagonálne. Shift zobrazí odhadovanú cenu +STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Zakúpiť pozemok pre budúce použitie. Ctrl+Klik+Ťah myšou označí oblasť diagonálne. Shift zobrazí odhadovanú cenu # Object construction window STR_OBJECT_BUILD_CAPTION :{WHITE}Výber objektu -STR_OBJECT_BUILD_TOOLTIP :{BLACK}Vyberte objekt na vybudovanie. Ctrl označí oblasť diagonálne. Shift zobrazí odhadovanú cenu +STR_OBJECT_BUILD_TOOLTIP :{BLACK}Vyberte objekt na vybudovanie. Ctrl+Klik+Ťah myšou označí oblasť diagonálne. Shift zobrazí odhadovanú cenu STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}Vyberte triedu objektu na vybudovanie STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Náhľad objektu STR_OBJECT_BUILD_SIZE :{BLACK}Rozmery: {GOLD}{NUM} x {NUM} políčok @@ -3026,7 +3042,7 @@ STR_OBJECT_CLASS_TRNS :Vysielače STR_PLANT_TREE_CAPTION :{WHITE}Stromy STR_PLANT_TREE_TOOLTIP :{BLACK}Vybrať druh stromu na sadenie. Ak sa už strom na políčku nachádza, pridá sa viac stromov zmiešaných druhov nezávisle od vybraného druhu STR_TREES_RANDOM_TYPE :{BLACK}Náhodný druh stromov -STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Umiestniť stromy náhodného druhu. Ctrl označí oblasť diagonálne. Shift zobrazí odhadovanú cenu +STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Umiestniť stromy náhodného druhu. Ctrl+Klik+Ťah myšou označí oblasť diagonálne. Shift zobrazí odhadovanú cenu STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Náhodné stromy STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Zasadiť stromy náhodne po celej krajine STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normálne @@ -3039,7 +3055,7 @@ STR_TREES_MODE_FOREST_LG_TOOLTIP :{BLACK}Sadiť v # Land generation window (SE) STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Generovanie územia STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Umiestniť náhodne skaly -STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA :{BLACK}Vytvoriť oblasť púšte.{}Držaním Ctrl ju odstránite +STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA :{BLACK}Vytvoriť oblasť púšte.{}Ctrl+Klik ju odstránite STR_TERRAFORM_TOOLTIP_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Pre zvýšenie/zníženie oblasti je potrebné zväčšiť územie STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Pre zvýšenie/zníženie oblasti je potrebné zmenšiť územie STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND :{BLACK}Vygenerovať náhodné územie @@ -3053,7 +3069,7 @@ STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Ste si i # Town generation window (SE) STR_FOUND_TOWN_CAPTION :{WHITE}Vytvorenie mesta STR_FOUND_TOWN_NEW_TOWN_BUTTON :{BLACK}Nové mesto -STR_FOUND_TOWN_NEW_TOWN_TOOLTIP :{BLACK}Založiť nové mesto. Shift+klik zobrazí odhadovanú cenu +STR_FOUND_TOWN_NEW_TOWN_TOOLTIP :{BLACK}Založiť nové mesto. Shift zobrazí odhadovanú cenu STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Nahodné mesto STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Postaviť mesto na náhodnej pozícii STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Veľa náhodných miest @@ -3360,17 +3376,18 @@ STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Zníži STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}% STR_MAPGEN_TERRAIN_TYPE :{BLACK}Typ terénu: STR_MAPGEN_SEA_LEVEL :{BLACK}Rozloha mora: +STR_MAPGEN_SEA_LEVEL_TOOLTIP :{BLACK}Zvoľte výšku hladiny mora STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Rieky: STR_MAPGEN_SMOOTHNESS :{BLACK}Členitosť: STR_MAPGEN_VARIETY :{BLACK}Rozmanitosť distribúcie: STR_MAPGEN_GENERATE :{WHITE}Generovať STR_MAPGEN_GENERATE_TOOLTIP :{BLACK}Vytvorte si svet a hrajte OpenTTD! STR_MAPGEN_NEWGRF_SETTINGS :{BLACK}Nastavenia NewGRF -STR_MAPGEN_NEWGRF_SETTINGS_TOOLTIP :{BLACK}Zobraziť nastavenia NewGRF +STR_MAPGEN_NEWGRF_SETTINGS_TOOLTIP :{BLACK}Otvoriť nastavenia NewGRF STR_MAPGEN_AI_SETTINGS :{BLACK}Nastavenia AI -STR_MAPGEN_AI_SETTINGS_TOOLTIP :{BLACK}Zobraziť AI nastavenia +STR_MAPGEN_AI_SETTINGS_TOOLTIP :{BLACK}Otvoriť nastavenia AI STR_MAPGEN_GS_SETTINGS :{BLACK}Nastavenia skriptu -STR_MAPGEN_GS_SETTINGS_TOOLTIP :{BLACK}Zobraz nastavenia skriptu +STR_MAPGEN_GS_SETTINGS_TOOLTIP :{BLACK}Otvoriť nastavenia skriptu ###length 21 STR_MAPGEN_TOWN_NAME_ORIGINAL_ENGLISH :Anglické (pôvodné) @@ -3514,6 +3531,7 @@ STR_SAVE_PRESET_SAVE :{BLACK}Uložiť STR_SAVE_PRESET_SAVE_TOOLTIP :{BLACK}Uložiť predvoľby do práve vybraného názvu # NewGRF parameters window +STR_BASEGRF_PARAMETERS_CAPTION :{WHITE}Zmeniť parametre základnej grafiky STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}Zmeniť NewGRF parametre STR_NEWGRF_PARAMETERS_CLOSE :{BLACK}Zatvoriť STR_NEWGRF_PARAMETERS_RESET :{BLACK}Resetovať @@ -3645,7 +3663,7 @@ STR_SIGN_LIST_MATCH_CASE_TOOLTIP :{BLACK}Brať/ne # Sign window STR_EDIT_SIGN_CAPTION :{WHITE}Upraviť text popisu -STR_EDIT_SIGN_LOCATION_TOOLTIP :{BLACK}Vycentrovať pohľad na pozíciu popisu. Ctrl+klik otvorí nové okno s pohľadom na popis +STR_EDIT_SIGN_LOCATION_TOOLTIP :{BLACK}Vycentrovať pohľad na pozíciu popisu. Ctrl+Klik otvorí nové okno s pohľadom na značku STR_EDIT_SIGN_NEXT_SIGN_TOOLTIP :{BLACK}Prejsť na ďalší popis STR_EDIT_SIGN_PREVIOUS_SIGN_TOOLTIP :{BLACK}Prejsť na predchádzajúci popis @@ -3656,7 +3674,7 @@ STR_TOWN_DIRECTORY_CAPTION :{WHITE}Mestá STR_TOWN_DIRECTORY_NONE :{ORANGE}- Žiadne - STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA}) STR_TOWN_DIRECTORY_CITY :{ORANGE}{TOWN}{YELLOW} (Veľkomesto){BLACK} ({COMMA}) -STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Názvy miest - kliknite na názov pre pohľad na mesto. Ctrl+klik otvorí nové okno s pohľadom na mesto +STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Názvy miest - kliknite na názov pre pohľad na mesto. Ctrl+Klik otvorí nové okno s pohľadom na mesto STR_TOWN_POPULATION :{BLACK}Svetová populácia: {COMMA} # Town view window @@ -3671,9 +3689,11 @@ STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} doručené STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{RED} (stále potrebné) STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{GREEN} (doručené) +STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Mesto rastie každ{P 0 ý é ých} {ORANGE}{UNITS_DAYS_OR_SECONDS} +STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Mesto rastie každých {ORANGE}{UNITS_DAYS_OR_SECONDS} (dotované) STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}Mesto {RED}nerastie{BLACK} STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Hlukový limit v meste: {ORANGE}{COMMA}{BLACK} max.: {ORANGE}{COMMA} -STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Vycentrovať pohľad na pozíciu mesta. Ctrl+klik otvorí nové okno s pohľadom na mesto +STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Vycentrovať pohľad na pozíciu mesta. Ctrl+Klik otvorí nové okno s pohľadom na mesto STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON :{BLACK}Miestna správa STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP :{BLACK}Zobraziť informácie o miestnej správe STR_TOWN_VIEW_RENAME_TOOLTIP :{BLACK}Zmeniť názov mesta @@ -3730,7 +3750,7 @@ STR_GOALS_TEXT :{ORANGE}{STRING STR_GOALS_NONE :{ORANGE}- Nič - STR_GOALS_PROGRESS :{ORANGE}{STRING} STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING} -STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klikni pre vycentrovanie pohľadu na priemysel/mesto/políčko. Ctrl+klik otvorí nové okno s pohľadom na priemysel/mesto/políčko +STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klikni pre vycentrovanie pohľadu na priemysel/mesto/políčko. Ctrl+Klik otvorí nové okno s pohľadom na priemysel/mesto/políčko # Goal question window STR_GOAL_QUESTION_CAPTION_QUESTION :{BLACK}Otázka @@ -3766,7 +3786,7 @@ STR_SUBSIDIES_OFFERED_FROM_TO :{ORANGE}{STRING STR_SUBSIDIES_NONE :{ORANGE}Žiadne STR_SUBSIDIES_SUBSIDISED_TITLE :{BLACK}V súčasnosti poskytované dotácie: STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING} z {STRING} do {STRING}{YELLOW} ({COMPANY}{YELLOW}, {STRING}) -STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Kliknúť na trasu pre centrovanie pohľadu na továreň/mesto +STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Kliknúť na trasu pre centrovanie pohľadu na továreň/mesto. Ctrl+Klik otvorí nové okno s pohľadom na továreň/mesto STR_SUBSIDIES_OFFERED_EXPIRY_DATE :do {DATE_SHORT} STR_SUBSIDIES_OFFERED_EXPIRY_TIME :do {UNITS_MONTHS_OR_MINUTES} STR_SUBSIDIES_SUBSIDISED_EXPIRY_DATE :do {DATE_SHORT} @@ -3786,17 +3806,20 @@ STR_STORY_BOOK_NEXT_PAGE_TOOLTIP :{BLACK}Ísť na STR_STORY_BOOK_INVALID_GOAL_REF :{RED}Neplatný odkaz na cieľ # Station list window -STR_STATION_LIST_TOOLTIP :{BLACK}Názvy staníc - klikni pre pohľad na polohu stanice. Ctrl+klik presunie pohľad na stanicu -STR_STATION_LIST_USE_CTRL_TO_SELECT_MORE :{BLACK}Podržte CTRL pre výber viacerých položiek +STR_STATION_LIST_TOOLTIP :{BLACK}Názvy staníc - klikni pre pohľad na polohu stanice. Ctrl+Klik otvorí nové okno s pohľadom na stanicu +STR_STATION_LIST_USE_CTRL_TO_SELECT_MORE :{BLACK}Ctrl+Klik pre výber viacerých položiek STR_STATION_LIST_CAPTION :{WHITE}{COMPANY} - {COMMA} Stanic{P a e ""} STR_STATION_LIST_STATION :{YELLOW}{STATION} {STATION_FEATURES} STR_STATION_LIST_WAYPOINT :{YELLOW}{WAYPOINT} STR_STATION_LIST_NONE :{YELLOW}- Žiadne - STR_STATION_LIST_SELECT_ALL_FACILITIES :{BLACK}Označiť všetky možnosti STR_STATION_LIST_CARGO_FILTER_ALL_AND_NO_RATING :Všetky druhy nákladu a žiadne hodnotenia +STR_STATION_LIST_CARGO_FILTER_MULTIPLE :Viacero druhov nákladu STR_STATION_LIST_CARGO_FILTER_NO_CARGO_TYPES :Žiaden typ nákladu STR_STATION_LIST_CARGO_FILTER_ONLY_NO_RATING :Iba hodnotenie bez nákladu +STR_STATION_LIST_CARGO_FILTER_SELECT_ALL :Vybrať všetky a bez hodnotenia STR_STATION_LIST_CARGO_FILTER_NO_RATING :Žiadne hodnotenie tovaru +STR_STATION_LIST_CARGO_FILTER_EXPAND :Zobraziť viac... # Station view window STR_STATION_VIEW_CAPTION :{WHITE}{STATION} {STATION_FEATURES} @@ -3849,7 +3872,7 @@ STR_CARGO_RATING_VERY_GOOD :Veľmi dobré STR_CARGO_RATING_EXCELLENT :Výborné STR_CARGO_RATING_OUTSTANDING :Perfektné -STR_STATION_VIEW_CENTER_TOOLTIP :{BLACK}Vycentrovať pohľad na pozíciu stanice. Ctrl+klik otvorí nové okno s pohľadom na stanicu +STR_STATION_VIEW_CENTER_TOOLTIP :{BLACK}Vycentrovať pohľad na pozíciu stanice. Ctrl+Klik otvorí nové okno s pohľadom na stanicu STR_STATION_VIEW_RENAME_TOOLTIP :{BLACK}Zmeniť názov stanice STR_STATION_VIEW_SCHEDULED_TRAINS_TOOLTIP :{BLACK}Zobraziť všetky vlaky, ktoré majú túto stanicu v cestovnom poriadku @@ -3864,9 +3887,9 @@ STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP :{BLACK}Zakáž # Waypoint/buoy view window STR_WAYPOINT_VIEW_CAPTION :{WHITE}{WAYPOINT} -STR_WAYPOINT_VIEW_CENTER_TOOLTIP :{BLACK}Vycentrovať pohľad na pozíciu smerového bodu. Ctrl+klik otvorí nové okno s pohľadom na smerový bod +STR_WAYPOINT_VIEW_CENTER_TOOLTIP :{BLACK}Vycentrovať pohľad na pozíciu smerového bodu. Ctrl+Klik otvorí nové okno s pohľadom na smerový bod STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME :{BLACK}Zmeniť meno smerového bodu -STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK}Vycentrovať pohľad na pozíciu bóje. Ctrl+klik otvorí nové okno s pohľadom na bóju +STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK}Vycentrovať pohľad na pozíciu bóje. Ctrl+Klik otvorí nové okno s pohľadom na bóju STR_BUOY_VIEW_CHANGE_BUOY_NAME :{BLACK}Zmeniť meno bóje STR_EDIT_WAYPOINT_NAME :{WHITE}Upraviť názvy smerových bodov @@ -3942,13 +3965,13 @@ STR_COMPANY_VIEW_BUILD_HQ_TOOLTIP :{BLACK}Postavi STR_COMPANY_VIEW_VIEW_HQ_BUTTON :{BLACK}Pozrieť sídlo STR_COMPANY_VIEW_VIEW_HQ_TOOLTIP :{BLACK}Pozrieť sídlo spoločnosti STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Premiestniť sídlo -STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Sídlo spoločnosti je možné premiestniť za 1% hodnoty spoločnosti. Shift+klik zobrazí odhadovanú cenu +STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Sídlo spoločnosti je možné premiestniť za 1% hodnoty spoločnosti. Shift zobrazí odhadovanú cenu STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Detaily STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}Zobraziť podrobné políčka infraštruktúry STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :{BLACK}Dať peniaze STR_COMPANY_VIEW_GIVE_MONEY_TOOLTIP :{BLACK}Presunúť peniaze do tejto spoločnosti -STR_COMPANY_VIEW_HOSTILE_TAKEOVER_BUTTON :{BLACK}Nevraživé pravzatie -STR_COMPANY_VIEW_HOSTILE_TAKEOVER_TOOLTIP :{BLACK}Nevraživé pravzatie tejto spoločnosti +STR_COMPANY_VIEW_HOSTILE_TAKEOVER_BUTTON :{BLACK}Násilné pravziatie +STR_COMPANY_VIEW_HOSTILE_TAKEOVER_TOOLTIP :{BLACK}Násilné pravziatie tejto spoločnosti STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}Nová tvár STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Vybrať novú tvár prezidenta @@ -3964,6 +3987,7 @@ STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :Meno prezidenta STR_COMPANY_VIEW_GIVE_MONEY_QUERY_CAPTION :Zadajte množstvo peňazí, ktoré chcete dať spoločnosti STR_BUY_COMPANY_MESSAGE :{WHITE}Hľadáme záujemcu o kúpu našej spoločnosti{}{}Chcete kúpiť našu spoločnosť {COMPANY} za {CURRENCY_LONG}? +STR_BUY_COMPANY_HOSTILE_TAKEOVER :{WHITE}V násilnom prevziatí spoločnosti {COMPANY} odkúpite všetky jej aktíva, splatíte dlhy, a zaplatíte sumu vo výške zisku 2 rokov.{}{}Táto cena je zhruba {CURRENCY_LONG}.{}{}Chete pokračovať v tomto násilnom prevzatí? # Company infrastructure window STR_COMPANY_INFRASTRUCTURE_VIEW_CAPTION :{WHITE}{COMPANY} - Infraštruktúra @@ -3988,7 +4012,7 @@ STR_INDUSTRY_DIRECTORY_ITEM_PROD1 :{ORANGE}{INDUST STR_INDUSTRY_DIRECTORY_ITEM_PROD2 :{ORANGE}{INDUSTRY} {STRING}, {STRING} STR_INDUSTRY_DIRECTORY_ITEM_PROD3 :{ORANGE}{INDUSTRY} {STRING}, {STRING}, {STRING} STR_INDUSTRY_DIRECTORY_ITEM_PRODMORE :{ORANGE}{INDUSTRY} {STRING}, {STRING}, {STRING} a {NUM} ďalšie... -STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Názvy priemyslu - klikni na meno pre vycentrovanie pohľadu na priemysel. Ctrl+klik otvorí nové okno s pohľadom na priemysel +STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Názvy priemyslu - klikni na meno pre vycentrovanie pohľadu na priemysel. Ctrl+Klik otvorí nové okno s pohľadom na priemysel STR_INDUSTRY_DIRECTORY_ACCEPTED_CARGO_FILTER :{BLACK}Prijímaný náklad: {SILVER}{STRING} STR_INDUSTRY_DIRECTORY_PRODUCED_CARGO_FILTER :{BLACK}Produkovaný náklad: {SILVER}{STRING} STR_INDUSTRY_DIRECTORY_FILTER_ALL_TYPES :Všetky druhy nákladu @@ -3999,7 +4023,7 @@ STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTR STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Produkcia minulý mesiac: STR_INDUSTRY_VIEW_PRODUCTION_LAST_MINUTE_TITLE :{BLACK}Produkcia za poslednú minútu: STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}% prepraven{P é é ých}) -STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Vycentrovať pohľad na pozíciu priemyslu. Ctrl+klik otvorí nové okno s pohľadom na priemysel +STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Vycentrovať pohľad na pozíciu priemyslu. Ctrl+Klik otvorí nové okno s pohľadom na priemysel STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Úroveň produkcie: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Priemysel oznámil blížiace sa uzatvorenie! @@ -4142,10 +4166,10 @@ STR_CARGO_TYPE_FILTER_FREIGHT :Nákladné STR_CARGO_TYPE_FILTER_NONE :Žiadne ###length VEHICLE_TYPES -STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Výber vlakov. Pre získanie informácií klikni na vlak. CTRL+klik prepne skrytie typu vlaku. -STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Výber cestných vozidiel. Pre získanie informácií klikni na vozidlo. CTRL+klik prepne skrytie typu vozidla. -STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Zoznam lodí. Pre získanie informácií klikni na loď. CTRL+klik prepnie skrytie typu lode. -STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Zoznam lietadiel. Pre získanie informácií klikni na lietadlo. CTRL+klik prepnie skrytie typu lietadla. +STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Výber vlakov. Pre získanie informácií klikni na vlak. Ctrl+Klik zobrazí/skryje tento typ vlaku +STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Výber cestných vozidiel. Pre získanie informácií klikni na vozidlo. Ctrl+Klik zobrazí/skryje tento typ vozidla +STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Zoznam lodí. Pre získanie informácií klikni na loď. Ctrl+Klik zobrazí/skryje tento typ lode +STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Zoznam lietadiel. Pre získanie informácií klikni na lietadlo. Ctrl+Klik zobrazí/skryje tento typ lietadla ###length VEHICLE_TYPES STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON :{BLACK}Kúpiť vlak @@ -4160,16 +4184,16 @@ STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Kúpiť STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Kúpiť a prestavať lietadlo ###length VEHICLE_TYPES -STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Kúpiť vybraný vlak. Shift+klik zobrazí odhadovanú cenu bez nákupu -STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Kúpiť vybrané vozidlo. Shift+klik zobrazí odhadovanú cenu bez nákupu -STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Kúpiť vybranú loď. Shift+klik zobrazí odhadovanú cenu bez nákupu -STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Kúpiť vybrané lietadlo. Shift+klik zobrazí odhadovanú cenu bez nákupu +STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Kúpiť vybraný vlak. Shift zobrazí odhadovanú cenu bez nákupu +STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Kúpiť vybrané vozidlo. Shift zobrazí odhadovanú cenu +STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Kúpiť vybranú loď. Shift zobrazí odhadovanú cenu bez nákupu +STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Kúpiť vybrané lietadlo. Shift zobrazí odhadovanú cenu bez nákupu ###length VEHICLE_TYPES -STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Kúpiť a prestavať vybraný vlak. Shift+klik zobrazí odhadovanú cenu bez nákupu -STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Kúpiť a prestavať vybrané vozidlo. Shift+klik zobrazí odhadovanú cenu bez nákupu -STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Kúpiť a prestavať vybranú loď. Shift+klik zobrazí odhadovanú cenu bez nákupu -STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Kúpiť a prestavať vybrané lietadlo. Shift+klik zobrazí odhadovanú cenu bez nákupu +STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Kúpiť a prestavať vybraný vlak. Shift zobrazí odhadovanú cenu bez nákupu +STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Kúpiť a prestavať vybrané vozidlo. Shift zobrazí odhadovanú cenu bez nákupu +STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Kúpiť a prestavať vybranú loď. Shift zobrazí odhadovanú cenu nákupu +STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Kúpiť a prestavať vybrané lietadlo. Shift+Klik zobrazí odhadovanú cenu bez nákupu ###length VEHICLE_TYPES STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Premenovať @@ -4219,7 +4243,7 @@ STR_DEPOT_VEHICLE_TOOLTIP_CHAIN :{BLACK}{NUM} vo STR_DEPOT_VEHICLE_TOOLTIP_CARGO :{}{CARGO_LONG} ({CARGO_SHORT}) ###length VEHICLE_TYPES -STR_DEPOT_TRAIN_LIST_TOOLTIP :{BLACK}Vlaky - ťahaj ľavým kliknutím pre pridanie/odoberanie vozidiel, pravým kliknutím sa zobrazia informácie o vozidle. Ctrl+pravé kliknutie zobrazí celkové informácie +STR_DEPOT_TRAIN_LIST_TOOLTIP :{BLACK}Vlaky - ťahaj ľavým kliknutím pre pridanie/odoberanie vozidiel, pravým kliknutím sa zobrazia informácie o vozidle. Podržte Ctrl pre aplikovanie oboch funkcií na reťaz STR_DEPOT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Vozidlá - pravým kliknutím na vozidlo sa zobrazia informácie STR_DEPOT_SHIP_LIST_TOOLTIP :{BLACK}Lode - pravým kliknutím na loď sa zobrazia informácie STR_DEPOT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Lietadlá - pravým kliknutím na lietadlo sa zobrazia informácie @@ -4261,16 +4285,16 @@ STR_DEPOT_CLONE_SHIP :{BLACK}Klonova STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Klonovať lietadlo ###length VEHICLE_TYPES -STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Zakúpiť kópiu vlaku vrátane vagónov. Kliknite na toto tlačidlo a potom na vlak v depe alebo mimo neho. Ctrl+klik bude zdieľať príkazy. Shift+klik zobrazí odhadovanú cenu -STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Zakúpiť kópiu cestného vozidla. Kliknite na toto tlačidlo a potom na vozidlo v garáži alebo mimo nej. Ctrl+klik bude zdieľať príkazy. Shift+klik zobrazí odhadovanú cenu -STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Zakúpiť kópiu lode. Kliknite na toto tlačidlo a potom na loď v lodenici alebo mimo nej. Ctrl+klik bude zdieľať príkazy. Shift+klik zobrazí odhadovanú cenu -STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Zakúpiť kópiu lietadla. Kliknite na toto tlačidlo a potom na lietadlo v hangári alebo mimo neho. Ctrl+klik bude zdieľať príkazy. Shift+klik zobrazí odhadovanú cenu +STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Zakúpiť kópiu vlaku vrátane vagónov. Kliknite na toto tlačidlo a potom na vlak v depe alebo mimo neho. Ctrl+Klik bude zdieľať príkazy. Shift zobrazí odhadovanú cenu +STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Zakúpiť kópiu cestného vozidla. Kliknite na toto tlačidlo a potom na vozidlo v garáži alebo mimo nej. Ctrl+Klik bude zdieľať príkazy. Shift zobrazí odhadovanú cenu +STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Zakúpiť kópiu lode. Kliknite na toto tlačidlo a potom na loď v lodenici alebo mimo nej. Ctrl+Klik bude zdieľať príkazy. Shift zobrazí odhadovanú cenu +STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Zakúpiť kópiu lietadla. Kliknite na toto tlačidlo a potom na lietadlo v hangári alebo mimo neho. Ctrl+Klik bude zdieľať príkazy. Shift zobrazí odhadovanú cenu ###length VEHICLE_TYPES -STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Vycentrovať pohľad na pozíciu depa. Ctrl+klik otvorí nové okno s pohľadom na depo -STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Vycentrovať pohľad na pozíciu garáže. Ctrl+klik otvorí nové okno s pohľadom na garáž -STR_DEPOT_SHIP_LOCATION_TOOLTIP :{BLACK}Vycentrovať pohľad na pozíciu lodenice. Ctrl+klik otvorí nové okno s pohľadom na lodenicu -STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Vycentrovať pohľad na pozíciu hangáru. Ctrl+klik otvorí nové okno s pohľadom na hangár +STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Vycentrovať pohľad na pozíciu depa. Ctrl+Klik otvorí nové okno s pohľadom na depo +STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Vycentrovať pohľad na pozíciu garáže. Ctrl+Klik otvorí nové okno s pohľadom na garáž +STR_DEPOT_SHIP_LOCATION_TOOLTIP :{BLACK}Vycentrovať pohľad na pozíciu lodenice. Ctrl+Klik otvorí nové okno s pohľadom na lodenicu +STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Vycentrovať pohľad na pozíciu hangáru. Ctrl+Klik otvorí nové okno s pohľadom na hangár ###length VEHICLE_TYPES STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP :{BLACK}Zobraziť zoznam všetkých vlakov, ktoré majú toto depo v zozname príkazov @@ -4376,27 +4400,27 @@ STR_REPLACE_REMOVE_WAGON_GROUP_HELP :{STRING}. Ctrl+ STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE} ###length VEHICLE_TYPES -STR_VEHICLE_VIEW_TRAIN_CENTER_TOOLTIP :{BLACK}Vycentrovať pohľad na pozíciu vlaku. Dvojité kliknutie bude sledovať vlak v hlavnom pohľade. Ctrl+klik otvorí nové okno s pohľadom na vlak -STR_VEHICLE_VIEW_ROAD_VEHICLE_CENTER_TOOLTIP :{BLACK}Vycentrovať pohľad na pozíciu vozidla. Dvojité kliknutie bude sledovať vozidlo v hlavnom pohľade. Ctrl+klik otvorí nové okno s pohľadom na vozidlo -STR_VEHICLE_VIEW_SHIP_CENTER_TOOLTIP :{BLACK}Vycentrovať pohľad na pozíciu lode. Dvojité kliknutie bude sledovať loď v hlavnom pohľade. Ctrl+klik otvorí nové okno s pohľadom na loď -STR_VEHICLE_VIEW_AIRCRAFT_CENTER_TOOLTIP :{BLACK}Vycentrovať pohľad na pozíciu lietadla. Dvojité kliknutie bude sledovať lietadlo v hlavnom pohľade. Ctrl+klik otvorí nové okno s pohľadom na lietadlo +STR_VEHICLE_VIEW_TRAIN_CENTER_TOOLTIP :{BLACK}Vycentrovať pohľad na pozíciu vlaku. Dvojité kliknutie bude sledovať vlak v hlavnom pohľade. Ctrl+Klik otvorí nové okno s pohľadom na vlak +STR_VEHICLE_VIEW_ROAD_VEHICLE_CENTER_TOOLTIP :{BLACK}Vycentrovať pohľad na pozíciu vozidla. Dvojité kliknutie bude sledovať vozidlo v hlavnom pohľade. Ctrl+Klik otvorí nové okno s pohľadom na vozidlo +STR_VEHICLE_VIEW_SHIP_CENTER_TOOLTIP :{BLACK}Vycentrovať pohľad na pozíciu lode. Dvojité kliknutie bude sledovať loď v hlavnom pohľade. Ctrl+Klik otvorí nové okno s pohľadom na loď +STR_VEHICLE_VIEW_AIRCRAFT_CENTER_TOOLTIP :{BLACK}Vycentrovať pohľad na pozíciu lietadla. Dvojité kliknutie bude sledovať lietadlo v hlavnom pohľade. Ctrl+Klik otvorí nové okno s pohľadom na lietadlo ###length VEHICLE_TYPES -STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Poslať vlak do depa. Ctrl+klik iba servis -STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Poslať vozidlo do garáže. Ctrl+klik iba servis. -STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}Poslať loď do lodenice. Ctrl+klik iba servis -STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Poslať lietadlo do hangáru. Ctrl+klik iba servis +STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Poslať vlak do depa. Ctrl+Klik iba servis +STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Poslať vozidlo do garáže. Ctrl+Klik iba servis. +STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}Poslať loď do lodenice. Ctrl+Klik iba servis +STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Poslať lietadlo do hangáru. Ctrl+Klik iba servis ###length VEHICLE_TYPES -STR_VEHICLE_VIEW_CLONE_TRAIN_INFO :{BLACK}Zakúpiť kópiu vlaku vrátane vagónov. Ctrl+klik bude zdieľať príkazy. Shift+klik zobrazí odhadovanú cenu -STR_VEHICLE_VIEW_CLONE_ROAD_VEHICLE_INFO :{BLACK}Zakúpiť kópiu cestného vozidla. Ctrl+klik bude zdieľať príkazy. Shift+klik zobrazí odhadovanú cenu -STR_VEHICLE_VIEW_CLONE_SHIP_INFO :{BLACK}Zakúpiť kópiu lode. Ctrl+klik bude zdieľať príkazy. Shift+klik zobrazí odhadovanú cenu -STR_VEHICLE_VIEW_CLONE_AIRCRAFT_INFO :{BLACK}Zakúpiť kópiu lietadla. Ctrl+klik bude zdieľať príkazy. Shift+klik zobrazí odhadovanú cenu +STR_VEHICLE_VIEW_CLONE_TRAIN_INFO :{BLACK}Zakúpiť kópiu vlaku vrátane vagónov. Ctrl+Klik bude zdieľať príkazy. Shift zobrazí odhadovanú cenu +STR_VEHICLE_VIEW_CLONE_ROAD_VEHICLE_INFO :{BLACK}Zakúpiť kópiu cestného vozidla. Ctrl+Klik bude zdieľať príkazy. Shift zobrazí odhadovanú cenu +STR_VEHICLE_VIEW_CLONE_SHIP_INFO :{BLACK}Zakúpiť kópiu lode. Ctrl+Klik bude zdieľať príkazy. Shift zobrazí odhadovanú cenu +STR_VEHICLE_VIEW_CLONE_AIRCRAFT_INFO :{BLACK}Zakúpiť kópiu lietadla. Ctrl+Klik bude zdieľať príkazy. Shift zobrazí odhadovanú cenu STR_VEHICLE_VIEW_TRAIN_IGNORE_SIGNAL_TOOLTIP :{BLACK}Prinútiť vlak pokračovať cez návestidlo bez čakania na zelenú STR_VEHICLE_VIEW_TRAIN_REVERSE_TOOLTIP :{BLACK}Otočiť vlak naopak STR_VEHICLE_VIEW_ROAD_VEHICLE_REVERSE_TOOLTIP :{BLACK}Prinútiť vozidlo otočiť sa naopak -STR_VEHICLE_VIEW_ORDER_LOCATION_TOOLTIP :{BLACK}Vycentrovať pohľad na cieľovú pozíciu. Ctrl+klik otvorí nové okno s pohľadom na cieľ +STR_VEHICLE_VIEW_ORDER_LOCATION_TOOLTIP :{BLACK}Vycentrovať pohľad na cieľovú pozíciu. Ctrl+Klik otvorí nové okno s pohľadom na cieľ ###length VEHICLE_TYPES STR_VEHICLE_VIEW_TRAIN_REFIT_TOOLTIP :{BLACK}Prestavať vlak na iný druh nákladu @@ -4425,25 +4449,26 @@ STR_VEHICLE_VIEW_AIRCRAFT_STATUS_START_STOP_TOOLTIP :{BLACK}Činnos # Messages in the start stop button in the vehicle view STR_VEHICLE_STATUS_LOADING_UNLOADING :{LTBLUE}Nakladá / Vykladá STR_VEHICLE_STATUS_LEAVING :{LTBLUE}Opúšta +STR_VEHICLE_STATUS_WAITING_UNBUNCHING :{LTBLUE}Čakám na rozloženie STR_VEHICLE_STATUS_CRASHED :{RED}Zničené! STR_VEHICLE_STATUS_BROKEN_DOWN :{RED}Pokazený STR_VEHICLE_STATUS_STOPPED :{RED}Zastavené -STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}Zastavuje, {VELOCITY} +STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}{VELOCITY} - Zastavuje STR_VEHICLE_STATUS_TRAIN_NO_POWER :{RED}Nie je prúd STR_VEHICLE_STATUS_TRAIN_STUCK :{ORANGE}Čakám na uvoľnenie trate STR_VEHICLE_STATUS_AIRCRAFT_TOO_FAR :{ORANGE}K ďalšej destinácii je to príliš ďaleko STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}{1:VELOCITY} - Smeruje do {0:STATION} -STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}Bez určenia, {VELOCITY} +STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}{VELOCITY} - Bez určenia STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}{1:VELOCITY} - Smeruje do {0:WAYPOINT} STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}{1:VELOCITY} - Smeruje do {0:DEPOT} STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}{1:VELOCITY} - Servis v {0:DEPOT} STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_UNBUNCH_VEL :{LTBLUE}{1:VELOCITY} - Rozbaliť a poslať do servisu v {0:DEPOT} -STR_VEHICLE_STATUS_CANNOT_REACH_STATION_VEL :{LTBLUE}Nedokáže sa dostať do {STATION}, {VELOCITY} -STR_VEHICLE_STATUS_CANNOT_REACH_WAYPOINT_VEL :{LTBLUE}Nedokáže sa dostať do {WAYPOINT}, {VELOCITY} -STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_VEL :{ORANGE}Nedokáže sa dostať do {DEPOT}, {VELOCITY} -STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_SERVICE_VEL :{LTBLUE}Nedokáže sa dostať do {DEPOT}, {VELOCITY} +STR_VEHICLE_STATUS_CANNOT_REACH_STATION_VEL :{LTBLUE}{1:VELOCITY} - Nedokáže sa dostať do {0:STATION} +STR_VEHICLE_STATUS_CANNOT_REACH_WAYPOINT_VEL :{LTBLUE}{1:VELOCITY} - Nedokáže sa dostať do {0:WAYPOINT} +STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_VEL :{ORANGE}{1:VELOCITY} - Nedokáže sa dostať do {0:DEPOT} +STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_SERVICE_VEL :{LTBLUE}{1:VELOCITY} - Nedokáže sa dostať do {0:DEPOT} # Vehicle stopped/started animations ###length 2 @@ -4466,6 +4491,7 @@ STR_VEHICLE_DETAILS_AIRCRAFT_RENAME :{BLACK}Pomenova STR_VEHICLE_INFO_AGE :{COMMA} rok{P "" y ov} ({COMMA}) STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} rok{P "" y ov} ({COMMA}) STR_VEHICLE_INFO_AGE_RUNNING_COST_YR :{BLACK}Vek: {LTBLUE}{STRING}{BLACK} Prevádzkové náklady: {LTBLUE}{CURRENCY_LONG}/rok +STR_VEHICLE_INFO_AGE_RUNNING_COST_PERIOD :{BLACK}Vek: {LTBLUE}{STRING}{BLACK} Prevádzkové náklady: {LTBLUE}{CURRENCY_LONG}/obdobie STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Max. rýchlosť: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_MAX_SPEED_TYPE :{BLACK}Rýchlosť: {LTBLUE}{VELOCITY} {BLACK}Typ lietadla: {LTBLUE}{STRING} @@ -4487,6 +4513,9 @@ STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Kapacita STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Transfer kredity: {LTBLUE}{CURRENCY_LONG} +STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}Servisný interval: {LTBLUE}{COMMA}{NBSP}dní{BLACK} {STRING} +STR_VEHICLE_DETAILS_SERVICING_INTERVAL_MINUTES :{BLACK}Servisný interval: {LTBLUE}{COMMA}{NBSP}minút{BLACK} {STRING} +STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}Servisný interval: {LTBLUE}{COMMA}%{BLACK} {STRING} STR_VEHICLE_DETAILS_LAST_SERVICE_DATE :Posledný servis: {LTBLUE}{DATE_LONG} STR_VEHICLE_DETAILS_LAST_SERVICE_MINUTES_AGO :Posledný servis: pred {LTBLUE}{NUM} minútami STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP_DAYS :{BLACK}Zvýši servisný interval o 10 dní. Ctrl+klik zvýši servisný interval o 5 dní @@ -4499,6 +4528,7 @@ STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP_PERCENT :{BLACK}Zníži STR_SERVICE_INTERVAL_DROPDOWN_TOOLTIP :{BLACK}Zmeniť typ servisného intervalu STR_VEHICLE_DETAILS_DEFAULT :Štandardné STR_VEHICLE_DETAILS_DAYS :Dní +STR_VEHICLE_DETAILS_MINUTES :Minúty STR_VEHICLE_DETAILS_PERCENT :Percentáž ###length VEHICLE_TYPES @@ -4537,7 +4567,7 @@ STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Nová ka STR_REFIT_NEW_CAPACITY_INCOME_FROM_REFIT :{BLACK}Nová kapacita: {GOLD}{CARGO_LONG}{}{BLACK}Príjem z prestavby: {GREEN}{CURRENCY_LONG} STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}Nová kapacita: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Cena prestavby: {RED}{CURRENCY_LONG} STR_REFIT_NEW_CAPACITY_INCOME_FROM_AIRCRAFT_REFIT :{BLACK}Nová kapacita: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Príjem z prestavby: {GREEN}{CURRENCY_LONG} -STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Vyber vozidlo k prestavbe. Ťah myšou umožní vybrať viacej vozidiel. Kliknutie do voľného mista vybere celé vozidlo. Ctrl+Klik vyberie vozidlo a následujúci reťaz +STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Vyber vozidlo k prestavbe. Klik+Ťah myšou umožní vybrať viacej vozidiel. Kliknutie do voľného mista vybere celé vozidlo. Ctrl+Klik vyberie vozidlo a následujúci reťaz ###length VEHICLE_TYPES STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}Vybrať typ prepravovaného nákladu @@ -4562,8 +4592,9 @@ STR_ORDERS_CAPTION :{WHITE}{VEHICLE STR_ORDERS_TIMETABLE_VIEW :{BLACK}Cestovný poriadok STR_ORDERS_TIMETABLE_VIEW_TOOLTIP :{BLACK}Prepnút na zobrazenie cestovného poriadku -STR_ORDERS_LIST_TOOLTIP :{BLACK}Zoznam príkazov - kliknúť na príkaz pre označenie. Ctrl+klik presunie pohľad na cieľ príkazu +STR_ORDERS_LIST_TOOLTIP :{BLACK}Zoznam príkazov - kliknúť na príkaz pre označenie. Ctrl+Klik presunie pohľad na cieľ príkazu STR_ORDER_INDEX :{COMMA}:{NBSP} +STR_ORDER_TEXT :{STRING} {STRING} {STRING} {STRING} STR_ORDERS_END_OF_ORDERS :- - Koniec príkazov - - STR_ORDERS_END_OF_SHARED_ORDERS :- - Koniec zdieľaných príkazov - - @@ -4600,9 +4631,12 @@ STR_ORDER_DROP_REFIT_AUTO_ANY :Dostupný nákl STR_ORDER_DROP_GO_ALWAYS_DEPOT :Vždy choď STR_ORDER_DROP_SERVICE_DEPOT :Servis, ak je potrebný STR_ORDER_DROP_HALT_DEPOT :Zastav +STR_ORDER_DROP_UNBUNCH :Rozdeliť # Depot action tooltips, one per vehicle type ###length VEHICLE_TYPES +STR_ORDER_TRAIN_DEPOT_ACTION_TOOLTIP :{BLACK}Zvoľte akciu, ktorá sa má vykonať v tomto depe +STR_ORDER_ROAD_DEPOT_ACTION_TOOLTIP :{BLACK}Zvoľte akciu, ktorá sa vykoná v tomto depe STR_ORDER_SHIP_DEPOT_ACTION_TOOLTIP :{BLACK}Zvoľte akciu, ktorá sa vykoná v tomto depe STR_ORDER_HANGAR_ACTION_TOOLTIP :{BLACK}Zvoľte akciu, ktorá sa vykoná v tomto hangári ###next-name-looks-similar @@ -4635,13 +4669,13 @@ STR_ORDER_CONDITIONAL_VALUE_TOOLTIP :{BLACK}Hodnota, STR_ORDER_CONDITIONAL_VALUE_CAPT :{WHITE}Zadajte hodnotu, s ktorou sa má porovnať STR_ORDERS_SKIP_BUTTON :{BLACK}Preskočiť -STR_ORDERS_SKIP_TOOLTIP :{BLACK}Preskočiť aktuálny príkaz a začať ďalší. Ctrl+klik pre skok na označený príkaz +STR_ORDERS_SKIP_TOOLTIP :{BLACK}Preskočiť aktuálny príkaz a začať ďalší. Ctrl+Klik pre skok na označený príkaz STR_ORDERS_DELETE_BUTTON :{BLACK}Vymazať STR_ORDERS_DELETE_TOOLTIP :{BLACK}Vymazať označený príkaz STR_ORDERS_DELETE_ALL_TOOLTIP :{BLACK}Vymazať všetky príkazy STR_ORDERS_STOP_SHARING_BUTTON :{BLACK}Prestať zdieľať -STR_ORDERS_STOP_SHARING_TOOLTIP :{BLACK}Prestať zdieľať zoznam príkazov. Ctrl+klik naviac zmaže všetky príkazy tohoto vozidla +STR_ORDERS_STOP_SHARING_TOOLTIP :{BLACK}Prestať zdieľať zoznam príkazov. Ctrl+Klik naviac zmaže všetky príkazy tohoto vozidla STR_ORDERS_GO_TO_BUTTON :{BLACK}Choď do STR_ORDER_GO_TO_NEAREST_DEPOT :Choď do najbližšieho depa @@ -4761,19 +4795,19 @@ STR_TIMETABLE_START_TOOLTIP :{BLACK}Vyberte, STR_TIMETABLE_START_SECONDS_QUERY :Počet sekúnd do začiatku cestovného poriadku STR_TIMETABLE_CHANGE_TIME :{BLACK}Zmeniť čas -STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Zmeniť dĺžku trvania označeného príkazu. Ctrl+klik nastaví čas pre všetky príkazy +STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Zmeniť dĺžku trvania označeného príkazu. Ctrl+Klik nastaví čas pre všetky príkazy STR_TIMETABLE_CLEAR_TIME :{BLACK}Odstrániť čas -STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Odstrániť dĺžku trvania označeného príkazu. Ctrl+klik vymaže čas pre všetky príkazy +STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Odstrániť dĺžku trvania označeného príkazu. Ctrl+Klik vymaže čas pre všetky príkazy STR_TIMETABLE_CHANGE_SPEED :{BLACK}Zmeniť maximálnu rýchlosť -STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Zmeniť maximálnu rýchlosť označeného príkazu. Ctrl+klik nastaví rýchlosť pre všetky príkazy +STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Zmeniť maximálnu rýchlosť označeného príkazu. Ctrl+Klik nastaví rýchlosť pre všetky príkazy STR_TIMETABLE_CLEAR_SPEED :{BLACK}Odstrániť rýchlostné obmedzenie -STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Odstrániť obmedzenie maximánej rýchlosti označeného príkazu. Ctrl+klik vymaže rýchlosť pre všetky príkazy +STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Odstrániť obmedzenie maximánej rýchlosti označeného príkazu. Ctrl+Klik vymaže rýchlosť pre všetky príkazy STR_TIMETABLE_RESET_LATENESS :{BLACK}Reset meškania -STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Vynulovať počítadlo meškania, takže vozidlo pôjde presne. Ctrl+klik vynuluje celú skupinu, takže posledné vozidlo bude bez meškania a ostatné prídu skôr +STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Vynulovať počítadlo meškania, takže vozidlo pôjde presne. Ctrl+Klik vynuluje celú skupinu, takže posledné vozidlo bude bez meškania a ostatné prídu skôr STR_TIMETABLE_AUTOFILL :{BLACK}Automaticky vyplniť STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Vyplniť časový plán automaticky s hodnotami z nasledujúcej trasy. Ctrl+klik - pokúsiť sa udržať čakacie doby @@ -4813,9 +4847,9 @@ STR_AI_DEBUG_MATCH_CASE :{BLACK}Porovná STR_AI_DEBUG_MATCH_CASE_TOOLTIP :{BLACK}Prepnúť porovnávanie denníka AI znovu po príkaze na pozastavenie STR_AI_DEBUG_CONTINUE :{BLACK}Pokračovať STR_AI_DEBUG_CONTINUE_TOOLTIP :{BLACK}Odpauzovať a povoliť AI -STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}Ukázať ladiaci výpis tejto UI +STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}Ukázať ladiaci výpis tejto AI. Ctrl+Klik ho otvorí v novom okne STR_AI_GAME_SCRIPT :{BLACK}Skript -STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Pozri log skriptu +STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Pozri log skriptu. Ctrl+Klik ho otvorí v novom okne STR_ERROR_AI_NO_AI_FOUND :Nebolo nájdená žiadne použitelné AI.{}Toto AI je hlúpe a nebude nič robiť.{}Môžete si stiahnúť niekoľko AI cez 'Online Obsah' systém. STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Jeden z bežiacich skriptov spadol. Prosím nahláste to autorovi a priložte screenshot Debugovacej obrazovky. diff --git a/src/lang/slovenian.txt b/src/lang/slovenian.txt index 608f5fc458..eb56bc720b 100644 --- a/src/lang/slovenian.txt +++ b/src/lang/slovenian.txt @@ -1009,7 +1009,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Valute STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Izbira valut -###length 43 +###length 44 STR_GAME_OPTIONS_CURRENCY_GBP :Funt STR_GAME_OPTIONS_CURRENCY_USD :Dolar STR_GAME_OPTIONS_CURRENCY_EUR :Euro diff --git a/src/lang/spanish.txt b/src/lang/spanish.txt index 8375043568..bf29d89cdd 100644 --- a/src/lang/spanish.txt +++ b/src/lang/spanish.txt @@ -968,7 +968,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Seleccio STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING}) -###length 43 +###length 44 STR_GAME_OPTIONS_CURRENCY_GBP :Libra británica STR_GAME_OPTIONS_CURRENCY_USD :Dólar estadounidense STR_GAME_OPTIONS_CURRENCY_EUR :Euro diff --git a/src/lang/spanish_MX.txt b/src/lang/spanish_MX.txt index 8140cf8520..58e27b0e37 100644 --- a/src/lang/spanish_MX.txt +++ b/src/lang/spanish_MX.txt @@ -938,7 +938,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Divisa STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Elegir divisa -###length 43 +###length 44 STR_GAME_OPTIONS_CURRENCY_GBP :Libra británica STR_GAME_OPTIONS_CURRENCY_USD :Dólar estadounidense STR_GAME_OPTIONS_CURRENCY_EUR :Euro diff --git a/src/lang/swedish.txt b/src/lang/swedish.txt index a47b9a495c..a563197053 100644 --- a/src/lang/swedish.txt +++ b/src/lang/swedish.txt @@ -967,7 +967,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Välj va STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING}) -###length 43 +###length 44 STR_GAME_OPTIONS_CURRENCY_GBP :Brittiskt pund STR_GAME_OPTIONS_CURRENCY_USD :Amerikansk dollar STR_GAME_OPTIONS_CURRENCY_EUR :Euro diff --git a/src/lang/tamil.txt b/src/lang/tamil.txt index c56f0498af..c3f1be4026 100644 --- a/src/lang/tamil.txt +++ b/src/lang/tamil.txt @@ -937,7 +937,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}நா STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING}) -###length 43 +###length 44 STR_GAME_OPTIONS_CURRENCY_GBP :பிரித்தானிய பவுண்டு STR_GAME_OPTIONS_CURRENCY_USD :அமெரிக்கன் டாலர் STR_GAME_OPTIONS_CURRENCY_EUR :யுரோ diff --git a/src/lang/thai.txt b/src/lang/thai.txt index b0da5ed04f..7e59b31d3d 100644 --- a/src/lang/thai.txt +++ b/src/lang/thai.txt @@ -863,7 +863,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}หน STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}การเลือกสกุลเงิน -###length 43 +###length 44 STR_GAME_OPTIONS_CURRENCY_GBP :ปอนด์สเตอร์ลิง STR_GAME_OPTIONS_CURRENCY_USD :ดอลลาร์สหรัฐ STR_GAME_OPTIONS_CURRENCY_EUR :ยูโร diff --git a/src/lang/turkish.txt b/src/lang/turkish.txt index 262f9668d7..d18fb16a2c 100644 --- a/src/lang/turkish.txt +++ b/src/lang/turkish.txt @@ -968,7 +968,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Para bir STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING}) -###length 43 +###length 44 STR_GAME_OPTIONS_CURRENCY_GBP :Sterlin STR_GAME_OPTIONS_CURRENCY_USD :Amerikan Doları STR_GAME_OPTIONS_CURRENCY_EUR :Avro diff --git a/src/lang/urdu.txt b/src/lang/urdu.txt index e4a7f4edf9..679571b7a2 100644 --- a/src/lang/urdu.txt +++ b/src/lang/urdu.txt @@ -823,7 +823,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}کرنس STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}کرنسی کی اکائی اختیار کریں -###length 43 +###length 44 STR_GAME_OPTIONS_CURRENCY_GBP :برطانوی پاونڈ STR_GAME_OPTIONS_CURRENCY_USD :امریکی ڈالر STR_GAME_OPTIONS_CURRENCY_EUR :یورو diff --git a/src/lang/vietnamese.txt b/src/lang/vietnamese.txt index 6bcb8daeae..723d5e8206 100644 --- a/src/lang/vietnamese.txt +++ b/src/lang/vietnamese.txt @@ -967,7 +967,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Lựa ch STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING}) -###length 43 +###length 44 STR_GAME_OPTIONS_CURRENCY_GBP :Bảng Anh STR_GAME_OPTIONS_CURRENCY_USD :Đô-la Mỹ STR_GAME_OPTIONS_CURRENCY_EUR :Euro diff --git a/src/lang/welsh.txt b/src/lang/welsh.txt index 23c218239f..c438a52983 100644 --- a/src/lang/welsh.txt +++ b/src/lang/welsh.txt @@ -906,7 +906,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Dewis un STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING}) -###length 43 +###length 44 STR_GAME_OPTIONS_CURRENCY_GBP :Punnoedd Prydeinig STR_GAME_OPTIONS_CURRENCY_USD :Doler America STR_GAME_OPTIONS_CURRENCY_EUR :Ewro