(svn r2750) -Fix: Tree tiles above the snow line got redrawn disproportionately often

pull/155/head
tron 19 years ago
parent 0d912f3811
commit 0dcbecd357

@ -424,7 +424,7 @@ static void TileLoopTreesAlps(TileIndex tile)
/* distance from snow line, in steps of 8 */ /* distance from snow line, in steps of 8 */
k = GetTileZ(tile) - _opt.snow_line; k = GetTileZ(tile) - _opt.snow_line;
tmp = _m[tile].m5 & 0xF0; tmp = _m[tile].m2 & 0xF0;
if (k < -8) { if (k < -8) {
/* snow_m2_down */ /* snow_m2_down */
@ -444,7 +444,7 @@ static void TileLoopTreesAlps(TileIndex tile)
if (tmp == m2) return; if (tmp == m2) return;
} else { } else {
/* snow_p2_up */ /* snow_p2_up */
if (tmp == 0xC0) { if (tmp == 0xE0) {
uint32 r = Random(); uint32 r = Random();
if (CHANCE16I(1,200,r)) { if (CHANCE16I(1,200,r)) {
SndPlayTileFx((r & 0x80000000) ? SND_39_HEAVY_WIND : SND_34_WIND, tile); SndPlayTileFx((r & 0x80000000) ? SND_39_HEAVY_WIND : SND_34_WIND, tile);

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