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@ -682,37 +682,37 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_CONFIG_UPDATE)
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* DEF_SERVER_RECEIVE_COMMAND has parameter: NetworkClientSocket *cs, Packet *p
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* DEF_SERVER_RECEIVE_COMMAND has parameter: NetworkClientSocket *cs, Packet *p
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************/
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************/
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DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMPANY_INFO)
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DEF_GAME_RECEIVE_COMMAND(Server, PACKET_CLIENT_COMPANY_INFO)
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{
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{
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return SEND_COMMAND(PACKET_SERVER_COMPANY_INFO)(cs);
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return SEND_COMMAND(PACKET_SERVER_COMPANY_INFO)(this);
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}
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}
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DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_NEWGRFS_CHECKED)
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DEF_GAME_RECEIVE_COMMAND(Server, PACKET_CLIENT_NEWGRFS_CHECKED)
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{
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{
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if (cs->status != STATUS_NEWGRFS_CHECK) {
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if (this->status != STATUS_NEWGRFS_CHECK) {
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/* Illegal call, return error and ignore the packet */
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/* Illegal call, return error and ignore the packet */
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return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
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return SEND_COMMAND(PACKET_SERVER_ERROR)(this, NETWORK_ERROR_NOT_EXPECTED);
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}
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}
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NetworkClientInfo *ci = cs->GetInfo();
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NetworkClientInfo *ci = this->GetInfo();
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/* We now want a password from the client else we do not allow him in! */
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/* We now want a password from the client else we do not allow him in! */
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if (!StrEmpty(_settings_client.network.server_password)) {
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if (!StrEmpty(_settings_client.network.server_password)) {
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return SEND_COMMAND(PACKET_SERVER_NEED_GAME_PASSWORD)(cs);
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return SEND_COMMAND(PACKET_SERVER_NEED_GAME_PASSWORD)(this);
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}
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}
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if (Company::IsValidID(ci->client_playas) && !StrEmpty(_network_company_states[ci->client_playas].password)) {
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if (Company::IsValidID(ci->client_playas) && !StrEmpty(_network_company_states[ci->client_playas].password)) {
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return SEND_COMMAND(PACKET_SERVER_NEED_COMPANY_PASSWORD)(cs);
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return SEND_COMMAND(PACKET_SERVER_NEED_COMPANY_PASSWORD)(this);
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}
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}
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return SEND_COMMAND(PACKET_SERVER_WELCOME)(cs);
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return SEND_COMMAND(PACKET_SERVER_WELCOME)(this);
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}
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}
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DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN)
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DEF_GAME_RECEIVE_COMMAND(Server, PACKET_CLIENT_JOIN)
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{
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{
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if (cs->status != STATUS_INACTIVE) {
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if (this->status != STATUS_INACTIVE) {
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/* Illegal call, return error and ignore the packet */
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/* Illegal call, return error and ignore the packet */
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return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
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return SEND_COMMAND(PACKET_SERVER_ERROR)(this, NETWORK_ERROR_NOT_EXPECTED);
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}
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}
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char name[NETWORK_CLIENT_NAME_LENGTH];
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char name[NETWORK_CLIENT_NAME_LENGTH];
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@ -726,30 +726,30 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN)
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/* Check if the client has revision control enabled */
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/* Check if the client has revision control enabled */
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if (!IsNetworkCompatibleVersion(client_revision)) {
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if (!IsNetworkCompatibleVersion(client_revision)) {
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/* Different revisions!! */
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/* Different revisions!! */
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return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_WRONG_REVISION);
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return SEND_COMMAND(PACKET_SERVER_ERROR)(this, NETWORK_ERROR_WRONG_REVISION);
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}
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}
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p->Recv_string(name, sizeof(name));
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p->Recv_string(name, sizeof(name));
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playas = (Owner)p->Recv_uint8();
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playas = (Owner)p->Recv_uint8();
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client_lang = (NetworkLanguage)p->Recv_uint8();
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client_lang = (NetworkLanguage)p->Recv_uint8();
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if (cs->HasClientQuit()) return NETWORK_RECV_STATUS_CONN_LOST;
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if (this->HasClientQuit()) return NETWORK_RECV_STATUS_CONN_LOST;
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/* join another company does not affect these values */
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/* join another company does not affect these values */
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switch (playas) {
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switch (playas) {
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case COMPANY_NEW_COMPANY: // New company
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case COMPANY_NEW_COMPANY: // New company
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if (Company::GetNumItems() >= _settings_client.network.max_companies) {
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if (Company::GetNumItems() >= _settings_client.network.max_companies) {
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return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_FULL);
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return SEND_COMMAND(PACKET_SERVER_ERROR)(this, NETWORK_ERROR_FULL);
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}
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}
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break;
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break;
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case COMPANY_SPECTATOR: // Spectator
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case COMPANY_SPECTATOR: // Spectator
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if (NetworkSpectatorCount() >= _settings_client.network.max_spectators) {
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if (NetworkSpectatorCount() >= _settings_client.network.max_spectators) {
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return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_FULL);
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return SEND_COMMAND(PACKET_SERVER_ERROR)(this, NETWORK_ERROR_FULL);
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}
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}
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break;
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break;
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default: // Join another company (companies 1-8 (index 0-7))
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default: // Join another company (companies 1-8 (index 0-7))
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if (!Company::IsValidHumanID(playas)) {
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if (!Company::IsValidHumanID(playas)) {
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return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_COMPANY_MISMATCH);
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return SEND_COMMAND(PACKET_SERVER_ERROR)(this, NETWORK_ERROR_COMPANY_MISMATCH);
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}
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}
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break;
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break;
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}
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}
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@ -759,10 +759,10 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN)
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if (!NetworkFindName(name)) { // Change name if duplicate
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if (!NetworkFindName(name)) { // Change name if duplicate
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/* We could not create a name for this client */
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/* We could not create a name for this client */
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return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NAME_IN_USE);
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return SEND_COMMAND(PACKET_SERVER_ERROR)(this, NETWORK_ERROR_NAME_IN_USE);
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}
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}
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ci = cs->GetInfo();
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ci = this->GetInfo();
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strecpy(ci->client_name, name, lastof(ci->client_name));
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strecpy(ci->client_name, name, lastof(ci->client_name));
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ci->client_playas = playas;
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ci->client_playas = playas;
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@ -772,20 +772,20 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN)
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/* Make sure companies to which people try to join are not autocleaned */
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/* Make sure companies to which people try to join are not autocleaned */
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if (Company::IsValidID(playas)) _network_company_states[playas].months_empty = 0;
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if (Company::IsValidID(playas)) _network_company_states[playas].months_empty = 0;
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cs->status = STATUS_NEWGRFS_CHECK;
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this->status = STATUS_NEWGRFS_CHECK;
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if (_grfconfig == NULL) {
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if (_grfconfig == NULL) {
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/* Behave as if we received PACKET_CLIENT_NEWGRFS_CHECKED */
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/* Behave as if we received PACKET_CLIENT_NEWGRFS_CHECKED */
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return RECEIVE_COMMAND(PACKET_CLIENT_NEWGRFS_CHECKED)(cs, NULL);
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return this->RECEIVE_COMMAND(PACKET_CLIENT_NEWGRFS_CHECKED)(NULL);
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}
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}
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return SEND_COMMAND(PACKET_SERVER_CHECK_NEWGRFS)(cs);
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return SEND_COMMAND(PACKET_SERVER_CHECK_NEWGRFS)(this);
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}
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}
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DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_GAME_PASSWORD)
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DEF_GAME_RECEIVE_COMMAND(Server, PACKET_CLIENT_GAME_PASSWORD)
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{
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{
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if (cs->status != STATUS_AUTH_GAME) {
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if (this->status != STATUS_AUTH_GAME) {
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return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
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return SEND_COMMAND(PACKET_SERVER_ERROR)(this, NETWORK_ERROR_NOT_EXPECTED);
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}
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}
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char password[NETWORK_PASSWORD_LENGTH];
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char password[NETWORK_PASSWORD_LENGTH];
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@ -795,22 +795,22 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_GAME_PASSWORD)
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if (!StrEmpty(_settings_client.network.server_password) &&
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if (!StrEmpty(_settings_client.network.server_password) &&
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strcmp(password, _settings_client.network.server_password) != 0) {
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strcmp(password, _settings_client.network.server_password) != 0) {
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/* Password is invalid */
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/* Password is invalid */
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return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_WRONG_PASSWORD);
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return SEND_COMMAND(PACKET_SERVER_ERROR)(this, NETWORK_ERROR_WRONG_PASSWORD);
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}
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}
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const NetworkClientInfo *ci = cs->GetInfo();
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const NetworkClientInfo *ci = this->GetInfo();
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if (Company::IsValidID(ci->client_playas) && !StrEmpty(_network_company_states[ci->client_playas].password)) {
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if (Company::IsValidID(ci->client_playas) && !StrEmpty(_network_company_states[ci->client_playas].password)) {
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return SEND_COMMAND(PACKET_SERVER_NEED_COMPANY_PASSWORD)(cs);
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return SEND_COMMAND(PACKET_SERVER_NEED_COMPANY_PASSWORD)(this);
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}
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}
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/* Valid password, allow user */
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/* Valid password, allow user */
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return SEND_COMMAND(PACKET_SERVER_WELCOME)(cs);
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return SEND_COMMAND(PACKET_SERVER_WELCOME)(this);
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}
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}
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DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMPANY_PASSWORD)
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DEF_GAME_RECEIVE_COMMAND(Server, PACKET_CLIENT_COMPANY_PASSWORD)
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{
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{
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if (cs->status != STATUS_AUTH_COMPANY) {
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if (this->status != STATUS_AUTH_COMPANY) {
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return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
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return SEND_COMMAND(PACKET_SERVER_ERROR)(this, NETWORK_ERROR_NOT_EXPECTED);
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}
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}
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char password[NETWORK_PASSWORD_LENGTH];
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char password[NETWORK_PASSWORD_LENGTH];
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@ -819,17 +819,17 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMPANY_PASSWORD)
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/* Check company password. Allow joining if we cleared the password meanwhile.
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/* Check company password. Allow joining if we cleared the password meanwhile.
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* Also, check the company is still valid - client could be moved to spectators
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* Also, check the company is still valid - client could be moved to spectators
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* in the middle of the authorization process */
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* in the middle of the authorization process */
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CompanyID playas = cs->GetInfo()->client_playas;
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CompanyID playas = this->GetInfo()->client_playas;
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if (Company::IsValidID(playas) && !StrEmpty(_network_company_states[playas].password) &&
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if (Company::IsValidID(playas) && !StrEmpty(_network_company_states[playas].password) &&
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strcmp(password, _network_company_states[playas].password) != 0) {
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strcmp(password, _network_company_states[playas].password) != 0) {
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/* Password is invalid */
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/* Password is invalid */
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return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_WRONG_PASSWORD);
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return SEND_COMMAND(PACKET_SERVER_ERROR)(this, NETWORK_ERROR_WRONG_PASSWORD);
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}
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}
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return SEND_COMMAND(PACKET_SERVER_WELCOME)(cs);
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return SEND_COMMAND(PACKET_SERVER_WELCOME)(this);
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}
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}
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DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_GETMAP)
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DEF_GAME_RECEIVE_COMMAND(Server, PACKET_CLIENT_GETMAP)
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{
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{
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NetworkClientSocket *new_cs;
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NetworkClientSocket *new_cs;
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@ -844,112 +844,111 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_GETMAP)
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if (_openttd_newgrf_version != p->Recv_uint32()) {
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if (_openttd_newgrf_version != p->Recv_uint32()) {
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/* The version we get from the client differs, it must have the
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/* The version we get from the client differs, it must have the
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* wrong version. The client must be wrong. */
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* wrong version. The client must be wrong. */
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return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
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return SEND_COMMAND(PACKET_SERVER_ERROR)(this, NETWORK_ERROR_NOT_EXPECTED);
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}
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}
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} else if (p->size != 3) {
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} else if (p->size != 3) {
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/* We received a packet from a version that claims to be stable.
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/* We received a packet from a version that claims to be stable.
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* That shouldn't happen. The client must be wrong. */
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* That shouldn't happen. The client must be wrong. */
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return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
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return SEND_COMMAND(PACKET_SERVER_ERROR)(this, NETWORK_ERROR_NOT_EXPECTED);
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}
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}
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/* The client was never joined.. so this is impossible, right?
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/* The client was never joined.. so this is impossible, right?
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* Ignore the packet, give the client a warning, and close his connection */
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* Ignore the packet, give the client a warning, and close his connection */
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if (cs->status < STATUS_AUTHORIZED || cs->HasClientQuit()) {
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if (this->status < STATUS_AUTHORIZED || this->HasClientQuit()) {
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return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_AUTHORIZED);
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return SEND_COMMAND(PACKET_SERVER_ERROR)(this, NETWORK_ERROR_NOT_AUTHORIZED);
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}
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}
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/* Check if someone else is receiving the map */
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/* Check if someone else is receiving the map */
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FOR_ALL_CLIENT_SOCKETS(new_cs) {
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FOR_ALL_CLIENT_SOCKETS(new_cs) {
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if (new_cs->status == STATUS_MAP) {
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if (new_cs->status == STATUS_MAP) {
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/* Tell the new client to wait */
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/* Tell the new client to wait */
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cs->status = STATUS_MAP_WAIT;
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this->status = STATUS_MAP_WAIT;
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return SEND_COMMAND(PACKET_SERVER_WAIT)(cs);
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return SEND_COMMAND(PACKET_SERVER_WAIT)(this);
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}
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}
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}
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}
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|
|
|
|
|
|
|
|
|
|
|
/* We receive a request to upload the map.. give it to the client! */
|
|
|
|
/* We receive a request to upload the map.. give it to the client! */
|
|
|
|
return SEND_COMMAND(PACKET_SERVER_MAP)(cs);
|
|
|
|
return SEND_COMMAND(PACKET_SERVER_MAP)(this);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK)
|
|
|
|
DEF_GAME_RECEIVE_COMMAND(Server, PACKET_CLIENT_MAP_OK)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
/* Client has the map, now start syncing */
|
|
|
|
/* Client has the map, now start syncing */
|
|
|
|
if (cs->status == STATUS_DONE_MAP && !cs->HasClientQuit()) {
|
|
|
|
if (this->status == STATUS_DONE_MAP && !this->HasClientQuit()) {
|
|
|
|
char client_name[NETWORK_CLIENT_NAME_LENGTH];
|
|
|
|
char client_name[NETWORK_CLIENT_NAME_LENGTH];
|
|
|
|
NetworkClientSocket *new_cs;
|
|
|
|
NetworkClientSocket *new_cs;
|
|
|
|
|
|
|
|
|
|
|
|
NetworkGetClientName(client_name, sizeof(client_name), cs);
|
|
|
|
NetworkGetClientName(client_name, sizeof(client_name), this);
|
|
|
|
|
|
|
|
|
|
|
|
NetworkTextMessage(NETWORK_ACTION_JOIN, CC_DEFAULT, false, client_name, NULL, cs->client_id);
|
|
|
|
NetworkTextMessage(NETWORK_ACTION_JOIN, CC_DEFAULT, false, client_name, NULL, this->client_id);
|
|
|
|
|
|
|
|
|
|
|
|
/* Mark the client as pre-active, and wait for an ACK
|
|
|
|
/* Mark the client as pre-active, and wait for an ACK
|
|
|
|
* so we know he is done loading and in sync with us */
|
|
|
|
* so we know he is done loading and in sync with us */
|
|
|
|
cs->status = STATUS_PRE_ACTIVE;
|
|
|
|
this->status = STATUS_PRE_ACTIVE;
|
|
|
|
NetworkHandleCommandQueue(cs);
|
|
|
|
NetworkHandleCommandQueue(this);
|
|
|
|
SEND_COMMAND(PACKET_SERVER_FRAME)(cs);
|
|
|
|
SEND_COMMAND(PACKET_SERVER_FRAME)(this);
|
|
|
|
SEND_COMMAND(PACKET_SERVER_SYNC)(cs);
|
|
|
|
SEND_COMMAND(PACKET_SERVER_SYNC)(this);
|
|
|
|
|
|
|
|
|
|
|
|
/* This is the frame the client receives
|
|
|
|
/* This is the frame the client receives
|
|
|
|
* we need it later on to make sure the client is not too slow */
|
|
|
|
* we need it later on to make sure the client is not too slow */
|
|
|
|
cs->last_frame = _frame_counter;
|
|
|
|
this->last_frame = _frame_counter;
|
|
|
|
cs->last_frame_server = _frame_counter;
|
|
|
|
this->last_frame_server = _frame_counter;
|
|
|
|
|
|
|
|
|
|
|
|
FOR_ALL_CLIENT_SOCKETS(new_cs) {
|
|
|
|
FOR_ALL_CLIENT_SOCKETS(new_cs) {
|
|
|
|
if (new_cs->status > STATUS_AUTHORIZED) {
|
|
|
|
if (new_cs->status > STATUS_AUTHORIZED) {
|
|
|
|
SEND_COMMAND(PACKET_SERVER_CLIENT_INFO)(new_cs, cs->GetInfo());
|
|
|
|
SEND_COMMAND(PACKET_SERVER_CLIENT_INFO)(new_cs, this->GetInfo());
|
|
|
|
SEND_COMMAND(PACKET_SERVER_JOIN)(new_cs, cs->client_id);
|
|
|
|
SEND_COMMAND(PACKET_SERVER_JOIN)(new_cs, this->client_id);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* also update the new client with our max values */
|
|
|
|
/* also update the new client with our max values */
|
|
|
|
SEND_COMMAND(PACKET_SERVER_CONFIG_UPDATE)(cs);
|
|
|
|
SEND_COMMAND(PACKET_SERVER_CONFIG_UPDATE)(this);
|
|
|
|
|
|
|
|
|
|
|
|
/* quickly update the syncing client with company details */
|
|
|
|
/* quickly update the syncing client with company details */
|
|
|
|
return SEND_COMMAND(PACKET_SERVER_COMPANY_UPDATE)(cs);
|
|
|
|
return SEND_COMMAND(PACKET_SERVER_COMPANY_UPDATE)(this);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* Wrong status for this packet, give a warning to client, and close connection */
|
|
|
|
/* Wrong status for this packet, give a warning to client, and close connection */
|
|
|
|
return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
|
|
|
|
return SEND_COMMAND(PACKET_SERVER_ERROR)(this, NETWORK_ERROR_NOT_EXPECTED);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
/**
|
|
|
|
* The client has done a command and wants us to handle it
|
|
|
|
* The client has done a command and wants us to handle it
|
|
|
|
* @param *cs the connected client that has sent the command
|
|
|
|
* @param p the packet in which the command was sent
|
|
|
|
* @param *p the packet in which the command was sent
|
|
|
|
|
|
|
|
*/
|
|
|
|
*/
|
|
|
|
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
|
|
|
|
DEF_GAME_RECEIVE_COMMAND(Server, PACKET_CLIENT_COMMAND)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
/* The client was never joined.. so this is impossible, right?
|
|
|
|
/* The client was never joined.. so this is impossible, right?
|
|
|
|
* Ignore the packet, give the client a warning, and close his connection */
|
|
|
|
* Ignore the packet, give the client a warning, and close his connection */
|
|
|
|
if (cs->status < STATUS_DONE_MAP || cs->HasClientQuit()) {
|
|
|
|
if (this->status < STATUS_DONE_MAP || this->HasClientQuit()) {
|
|
|
|
return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
|
|
|
|
return SEND_COMMAND(PACKET_SERVER_ERROR)(this, NETWORK_ERROR_NOT_EXPECTED);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (cs->incoming_queue.Count() >= _settings_client.network.max_commands_in_queue) {
|
|
|
|
if (this->incoming_queue.Count() >= _settings_client.network.max_commands_in_queue) {
|
|
|
|
return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_TOO_MANY_COMMANDS);
|
|
|
|
return SEND_COMMAND(PACKET_SERVER_ERROR)(this, NETWORK_ERROR_TOO_MANY_COMMANDS);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
CommandPacket cp;
|
|
|
|
CommandPacket cp;
|
|
|
|
const char *err = cs->Recv_Command(p, &cp);
|
|
|
|
const char *err = this->Recv_Command(p, &cp);
|
|
|
|
|
|
|
|
|
|
|
|
if (cs->HasClientQuit()) return NETWORK_RECV_STATUS_CONN_LOST;
|
|
|
|
if (this->HasClientQuit()) return NETWORK_RECV_STATUS_CONN_LOST;
|
|
|
|
|
|
|
|
|
|
|
|
NetworkClientInfo *ci = cs->GetInfo();
|
|
|
|
NetworkClientInfo *ci = this->GetInfo();
|
|
|
|
|
|
|
|
|
|
|
|
if (err != NULL) {
|
|
|
|
if (err != NULL) {
|
|
|
|
IConsolePrintF(CC_ERROR, "WARNING: %s from client %d (IP: %s).", err, ci->client_id, GetClientIP(ci));
|
|
|
|
IConsolePrintF(CC_ERROR, "WARNING: %s from client %d (IP: %s).", err, ci->client_id, GetClientIP(ci));
|
|
|
|
return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
|
|
|
|
return SEND_COMMAND(PACKET_SERVER_ERROR)(this, NETWORK_ERROR_NOT_EXPECTED);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if ((GetCommandFlags(cp.cmd) & CMD_SERVER) && ci->client_id != CLIENT_ID_SERVER) {
|
|
|
|
if ((GetCommandFlags(cp.cmd) & CMD_SERVER) && ci->client_id != CLIENT_ID_SERVER) {
|
|
|
|
IConsolePrintF(CC_ERROR, "WARNING: server only command from: client %d (IP: %s), kicking...", ci->client_id, GetClientIP(ci));
|
|
|
|
IConsolePrintF(CC_ERROR, "WARNING: server only command from: client %d (IP: %s), kicking...", ci->client_id, GetClientIP(ci));
|
|
|
|
return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_KICKED);
|
|
|
|
return SEND_COMMAND(PACKET_SERVER_ERROR)(this, NETWORK_ERROR_KICKED);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if ((GetCommandFlags(cp.cmd) & CMD_SPECTATOR) == 0 && !Company::IsValidID(cp.company) && ci->client_id != CLIENT_ID_SERVER) {
|
|
|
|
if ((GetCommandFlags(cp.cmd) & CMD_SPECTATOR) == 0 && !Company::IsValidID(cp.company) && ci->client_id != CLIENT_ID_SERVER) {
|
|
|
|
IConsolePrintF(CC_ERROR, "WARNING: spectator issueing command from client %d (IP: %s), kicking...", ci->client_id, GetClientIP(ci));
|
|
|
|
IConsolePrintF(CC_ERROR, "WARNING: spectator issueing command from client %d (IP: %s), kicking...", ci->client_id, GetClientIP(ci));
|
|
|
|
return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_KICKED);
|
|
|
|
return SEND_COMMAND(PACKET_SERVER_ERROR)(this, NETWORK_ERROR_KICKED);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
/**
|
|
|
@ -960,12 +959,12 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
|
|
|
|
if (!(cp.cmd == CMD_COMPANY_CTRL && cp.p1 == 0 && ci->client_playas == COMPANY_NEW_COMPANY) && ci->client_playas != cp.company) {
|
|
|
|
if (!(cp.cmd == CMD_COMPANY_CTRL && cp.p1 == 0 && ci->client_playas == COMPANY_NEW_COMPANY) && ci->client_playas != cp.company) {
|
|
|
|
IConsolePrintF(CC_ERROR, "WARNING: client %d (IP: %s) tried to execute a command as company %d, kicking...",
|
|
|
|
IConsolePrintF(CC_ERROR, "WARNING: client %d (IP: %s) tried to execute a command as company %d, kicking...",
|
|
|
|
ci->client_playas + 1, GetClientIP(ci), cp.company + 1);
|
|
|
|
ci->client_playas + 1, GetClientIP(ci), cp.company + 1);
|
|
|
|
return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_COMPANY_MISMATCH);
|
|
|
|
return SEND_COMMAND(PACKET_SERVER_ERROR)(this, NETWORK_ERROR_COMPANY_MISMATCH);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (cp.cmd == CMD_COMPANY_CTRL) {
|
|
|
|
if (cp.cmd == CMD_COMPANY_CTRL) {
|
|
|
|
if (cp.p1 != 0 || cp.company != COMPANY_SPECTATOR) {
|
|
|
|
if (cp.p1 != 0 || cp.company != COMPANY_SPECTATOR) {
|
|
|
|
return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_CHEATER);
|
|
|
|
return SEND_COMMAND(PACKET_SERVER_ERROR)(this, NETWORK_ERROR_CHEATER);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* Check if we are full - else it's possible for spectators to send a CMD_COMPANY_CTRL and the company is created regardless of max_companies! */
|
|
|
|
/* Check if we are full - else it's possible for spectators to send a CMD_COMPANY_CTRL and the company is created regardless of max_companies! */
|
|
|
@ -975,13 +974,13 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (GetCommandFlags(cp.cmd) & CMD_CLIENT_ID) cp.p2 = cs->client_id;
|
|
|
|
if (GetCommandFlags(cp.cmd) & CMD_CLIENT_ID) cp.p2 = this->client_id;
|
|
|
|
|
|
|
|
|
|
|
|
cs->incoming_queue.Append(&cp);
|
|
|
|
this->incoming_queue.Append(&cp);
|
|
|
|
return NETWORK_RECV_STATUS_OKAY;
|
|
|
|
return NETWORK_RECV_STATUS_OKAY;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ERROR)
|
|
|
|
DEF_GAME_RECEIVE_COMMAND(Server, PACKET_CLIENT_ERROR)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
/* This packets means a client noticed an error and is reporting this
|
|
|
|
/* This packets means a client noticed an error and is reporting this
|
|
|
|
* to us. Display the error and report it to the other clients */
|
|
|
|
* to us. Display the error and report it to the other clients */
|
|
|
@ -991,12 +990,12 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ERROR)
|
|
|
|
NetworkErrorCode errorno = (NetworkErrorCode)p->Recv_uint8();
|
|
|
|
NetworkErrorCode errorno = (NetworkErrorCode)p->Recv_uint8();
|
|
|
|
|
|
|
|
|
|
|
|
/* The client was never joined.. thank the client for the packet, but ignore it */
|
|
|
|
/* The client was never joined.. thank the client for the packet, but ignore it */
|
|
|
|
if (cs->status < STATUS_DONE_MAP || cs->HasClientQuit()) {
|
|
|
|
if (this->status < STATUS_DONE_MAP || this->HasClientQuit()) {
|
|
|
|
cs->CloseConnection();
|
|
|
|
this->CloseConnection();
|
|
|
|
return NETWORK_RECV_STATUS_CONN_LOST;
|
|
|
|
return NETWORK_RECV_STATUS_CONN_LOST;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
NetworkGetClientName(client_name, sizeof(client_name), cs);
|
|
|
|
NetworkGetClientName(client_name, sizeof(client_name), this);
|
|
|
|
|
|
|
|
|
|
|
|
StringID strid = GetNetworkErrorMsg(errorno);
|
|
|
|
StringID strid = GetNetworkErrorMsg(errorno);
|
|
|
|
GetString(str, strid, lastof(str));
|
|
|
|
GetString(str, strid, lastof(str));
|
|
|
@ -1007,15 +1006,15 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ERROR)
|
|
|
|
|
|
|
|
|
|
|
|
FOR_ALL_CLIENT_SOCKETS(new_cs) {
|
|
|
|
FOR_ALL_CLIENT_SOCKETS(new_cs) {
|
|
|
|
if (new_cs->status > STATUS_AUTHORIZED) {
|
|
|
|
if (new_cs->status > STATUS_AUTHORIZED) {
|
|
|
|
SEND_COMMAND(PACKET_SERVER_ERROR_QUIT)(new_cs, cs->client_id, errorno);
|
|
|
|
SEND_COMMAND(PACKET_SERVER_ERROR_QUIT)(new_cs, this->client_id, errorno);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
cs->CloseConnection(false);
|
|
|
|
this->CloseConnection(false);
|
|
|
|
return NETWORK_RECV_STATUS_CONN_LOST;
|
|
|
|
return NETWORK_RECV_STATUS_CONN_LOST;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_QUIT)
|
|
|
|
DEF_GAME_RECEIVE_COMMAND(Server, PACKET_CLIENT_QUIT)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
/* The client wants to leave. Display this and report it to the other
|
|
|
|
/* The client wants to leave. Display this and report it to the other
|
|
|
|
* clients. */
|
|
|
|
* clients. */
|
|
|
@ -1023,50 +1022,50 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_QUIT)
|
|
|
|
char client_name[NETWORK_CLIENT_NAME_LENGTH];
|
|
|
|
char client_name[NETWORK_CLIENT_NAME_LENGTH];
|
|
|
|
|
|
|
|
|
|
|
|
/* The client was never joined.. thank the client for the packet, but ignore it */
|
|
|
|
/* The client was never joined.. thank the client for the packet, but ignore it */
|
|
|
|
if (cs->status < STATUS_DONE_MAP || cs->HasClientQuit()) {
|
|
|
|
if (this->status < STATUS_DONE_MAP || this->HasClientQuit()) {
|
|
|
|
cs->CloseConnection();
|
|
|
|
this->CloseConnection();
|
|
|
|
return NETWORK_RECV_STATUS_CONN_LOST;
|
|
|
|
return NETWORK_RECV_STATUS_CONN_LOST;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
NetworkGetClientName(client_name, sizeof(client_name), cs);
|
|
|
|
NetworkGetClientName(client_name, sizeof(client_name), this);
|
|
|
|
|
|
|
|
|
|
|
|
NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, NULL, STR_NETWORK_MESSAGE_CLIENT_LEAVING);
|
|
|
|
NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, NULL, STR_NETWORK_MESSAGE_CLIENT_LEAVING);
|
|
|
|
|
|
|
|
|
|
|
|
FOR_ALL_CLIENT_SOCKETS(new_cs) {
|
|
|
|
FOR_ALL_CLIENT_SOCKETS(new_cs) {
|
|
|
|
if (new_cs->status > STATUS_AUTHORIZED) {
|
|
|
|
if (new_cs->status > STATUS_AUTHORIZED) {
|
|
|
|
SEND_COMMAND(PACKET_SERVER_QUIT)(new_cs, cs->client_id);
|
|
|
|
SEND_COMMAND(PACKET_SERVER_QUIT)(new_cs, this->client_id);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
cs->CloseConnection(false);
|
|
|
|
this->CloseConnection(false);
|
|
|
|
return NETWORK_RECV_STATUS_CONN_LOST;
|
|
|
|
return NETWORK_RECV_STATUS_CONN_LOST;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ACK)
|
|
|
|
DEF_GAME_RECEIVE_COMMAND(Server, PACKET_CLIENT_ACK)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
if (cs->status < STATUS_AUTHORIZED) {
|
|
|
|
if (this->status < STATUS_AUTHORIZED) {
|
|
|
|
/* Illegal call, return error and ignore the packet */
|
|
|
|
/* Illegal call, return error and ignore the packet */
|
|
|
|
return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_AUTHORIZED);
|
|
|
|
return SEND_COMMAND(PACKET_SERVER_ERROR)(this, NETWORK_ERROR_NOT_AUTHORIZED);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
uint32 frame = p->Recv_uint32();
|
|
|
|
uint32 frame = p->Recv_uint32();
|
|
|
|
|
|
|
|
|
|
|
|
/* The client is trying to catch up with the server */
|
|
|
|
/* The client is trying to catch up with the server */
|
|
|
|
if (cs->status == STATUS_PRE_ACTIVE) {
|
|
|
|
if (this->status == STATUS_PRE_ACTIVE) {
|
|
|
|
/* The client is not yet catched up? */
|
|
|
|
/* The client is not yet catched up? */
|
|
|
|
if (frame + DAY_TICKS < _frame_counter) return NETWORK_RECV_STATUS_OKAY;
|
|
|
|
if (frame + DAY_TICKS < _frame_counter) return NETWORK_RECV_STATUS_OKAY;
|
|
|
|
|
|
|
|
|
|
|
|
/* Now he is! Unpause the game */
|
|
|
|
/* Now he is! Unpause the game */
|
|
|
|
cs->status = STATUS_ACTIVE;
|
|
|
|
this->status = STATUS_ACTIVE;
|
|
|
|
|
|
|
|
|
|
|
|
/* Execute script for, e.g. MOTD */
|
|
|
|
/* Execute script for, e.g. MOTD */
|
|
|
|
IConsoleCmdExec("exec scripts/on_server_connect.scr 0");
|
|
|
|
IConsoleCmdExec("exec scripts/on_server_connect.scr 0");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* The client received the frame, make note of it */
|
|
|
|
/* The client received the frame, make note of it */
|
|
|
|
cs->last_frame = frame;
|
|
|
|
this->last_frame = frame;
|
|
|
|
/* With those 2 values we can calculate the lag realtime */
|
|
|
|
/* With those 2 values we can calculate the lag realtime */
|
|
|
|
cs->last_frame_server = _frame_counter;
|
|
|
|
this->last_frame_server = _frame_counter;
|
|
|
|
return NETWORK_RECV_STATUS_OKAY;
|
|
|
|
return NETWORK_RECV_STATUS_OKAY;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
@ -1172,11 +1171,11 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_CHAT)
|
|
|
|
DEF_GAME_RECEIVE_COMMAND(Server, PACKET_CLIENT_CHAT)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
if (cs->status < STATUS_AUTHORIZED) {
|
|
|
|
if (this->status < STATUS_AUTHORIZED) {
|
|
|
|
/* Illegal call, return error and ignore the packet */
|
|
|
|
/* Illegal call, return error and ignore the packet */
|
|
|
|
return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_AUTHORIZED);
|
|
|
|
return SEND_COMMAND(PACKET_SERVER_ERROR)(this, NETWORK_ERROR_NOT_AUTHORIZED);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
NetworkAction action = (NetworkAction)p->Recv_uint8();
|
|
|
|
NetworkAction action = (NetworkAction)p->Recv_uint8();
|
|
|
@ -1187,7 +1186,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_CHAT)
|
|
|
|
p->Recv_string(msg, NETWORK_CHAT_LENGTH);
|
|
|
|
p->Recv_string(msg, NETWORK_CHAT_LENGTH);
|
|
|
|
int64 data = p->Recv_uint64();
|
|
|
|
int64 data = p->Recv_uint64();
|
|
|
|
|
|
|
|
|
|
|
|
NetworkClientInfo *ci = cs->GetInfo();
|
|
|
|
NetworkClientInfo *ci = this->GetInfo();
|
|
|
|
switch (action) {
|
|
|
|
switch (action) {
|
|
|
|
case NETWORK_ACTION_GIVE_MONEY:
|
|
|
|
case NETWORK_ACTION_GIVE_MONEY:
|
|
|
|
if (!Company::IsValidID(ci->client_playas)) break;
|
|
|
|
if (!Company::IsValidID(ci->client_playas)) break;
|
|
|
@ -1195,28 +1194,28 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_CHAT)
|
|
|
|
case NETWORK_ACTION_CHAT:
|
|
|
|
case NETWORK_ACTION_CHAT:
|
|
|
|
case NETWORK_ACTION_CHAT_CLIENT:
|
|
|
|
case NETWORK_ACTION_CHAT_CLIENT:
|
|
|
|
case NETWORK_ACTION_CHAT_COMPANY:
|
|
|
|
case NETWORK_ACTION_CHAT_COMPANY:
|
|
|
|
NetworkServerSendChat(action, desttype, dest, msg, cs->client_id, data);
|
|
|
|
NetworkServerSendChat(action, desttype, dest, msg, this->client_id, data);
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
default:
|
|
|
|
IConsolePrintF(CC_ERROR, "WARNING: invalid chat action from client %d (IP: %s).", ci->client_id, GetClientIP(ci));
|
|
|
|
IConsolePrintF(CC_ERROR, "WARNING: invalid chat action from client %d (IP: %s).", ci->client_id, GetClientIP(ci));
|
|
|
|
return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
|
|
|
|
return SEND_COMMAND(PACKET_SERVER_ERROR)(this, NETWORK_ERROR_NOT_EXPECTED);
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return NETWORK_RECV_STATUS_OKAY;
|
|
|
|
return NETWORK_RECV_STATUS_OKAY;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_SET_PASSWORD)
|
|
|
|
DEF_GAME_RECEIVE_COMMAND(Server, PACKET_CLIENT_SET_PASSWORD)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
if (cs->status != STATUS_ACTIVE) {
|
|
|
|
if (this->status != STATUS_ACTIVE) {
|
|
|
|
/* Illegal call, return error and ignore the packet */
|
|
|
|
/* Illegal call, return error and ignore the packet */
|
|
|
|
return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
|
|
|
|
return SEND_COMMAND(PACKET_SERVER_ERROR)(this, NETWORK_ERROR_NOT_EXPECTED);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
char password[NETWORK_PASSWORD_LENGTH];
|
|
|
|
char password[NETWORK_PASSWORD_LENGTH];
|
|
|
|
const NetworkClientInfo *ci;
|
|
|
|
const NetworkClientInfo *ci;
|
|
|
|
|
|
|
|
|
|
|
|
p->Recv_string(password, sizeof(password));
|
|
|
|
p->Recv_string(password, sizeof(password));
|
|
|
|
ci = cs->GetInfo();
|
|
|
|
ci = this->GetInfo();
|
|
|
|
|
|
|
|
|
|
|
|
if (Company::IsValidID(ci->client_playas)) {
|
|
|
|
if (Company::IsValidID(ci->client_playas)) {
|
|
|
|
strecpy(_network_company_states[ci->client_playas].password, password, lastof(_network_company_states[ci->client_playas].password));
|
|
|
|
strecpy(_network_company_states[ci->client_playas].password, password, lastof(_network_company_states[ci->client_playas].password));
|
|
|
@ -1225,20 +1224,20 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_SET_PASSWORD)
|
|
|
|
return NETWORK_RECV_STATUS_OKAY;
|
|
|
|
return NETWORK_RECV_STATUS_OKAY;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_SET_NAME)
|
|
|
|
DEF_GAME_RECEIVE_COMMAND(Server, PACKET_CLIENT_SET_NAME)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
if (cs->status != STATUS_ACTIVE) {
|
|
|
|
if (this->status != STATUS_ACTIVE) {
|
|
|
|
/* Illegal call, return error and ignore the packet */
|
|
|
|
/* Illegal call, return error and ignore the packet */
|
|
|
|
return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
|
|
|
|
return SEND_COMMAND(PACKET_SERVER_ERROR)(this, NETWORK_ERROR_NOT_EXPECTED);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
char client_name[NETWORK_CLIENT_NAME_LENGTH];
|
|
|
|
char client_name[NETWORK_CLIENT_NAME_LENGTH];
|
|
|
|
NetworkClientInfo *ci;
|
|
|
|
NetworkClientInfo *ci;
|
|
|
|
|
|
|
|
|
|
|
|
p->Recv_string(client_name, sizeof(client_name));
|
|
|
|
p->Recv_string(client_name, sizeof(client_name));
|
|
|
|
ci = cs->GetInfo();
|
|
|
|
ci = this->GetInfo();
|
|
|
|
|
|
|
|
|
|
|
|
if (cs->HasClientQuit()) return NETWORK_RECV_STATUS_CONN_LOST;
|
|
|
|
if (this->HasClientQuit()) return NETWORK_RECV_STATUS_CONN_LOST;
|
|
|
|
|
|
|
|
|
|
|
|
if (ci != NULL) {
|
|
|
|
if (ci != NULL) {
|
|
|
|
/* Display change */
|
|
|
|
/* Display change */
|
|
|
@ -1251,7 +1250,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_SET_NAME)
|
|
|
|
return NETWORK_RECV_STATUS_OKAY;
|
|
|
|
return NETWORK_RECV_STATUS_OKAY;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_RCON)
|
|
|
|
DEF_GAME_RECEIVE_COMMAND(Server, PACKET_CLIENT_RCON)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
char pass[NETWORK_PASSWORD_LENGTH];
|
|
|
|
char pass[NETWORK_PASSWORD_LENGTH];
|
|
|
|
char command[NETWORK_RCONCOMMAND_LENGTH];
|
|
|
|
char command[NETWORK_RCONCOMMAND_LENGTH];
|
|
|
@ -1262,19 +1261,19 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_RCON)
|
|
|
|
p->Recv_string(command, sizeof(command));
|
|
|
|
p->Recv_string(command, sizeof(command));
|
|
|
|
|
|
|
|
|
|
|
|
if (strcmp(pass, _settings_client.network.rcon_password) != 0) {
|
|
|
|
if (strcmp(pass, _settings_client.network.rcon_password) != 0) {
|
|
|
|
DEBUG(net, 0, "[rcon] wrong password from client-id %d", cs->client_id);
|
|
|
|
DEBUG(net, 0, "[rcon] wrong password from client-id %d", this->client_id);
|
|
|
|
return NETWORK_RECV_STATUS_OKAY;
|
|
|
|
return NETWORK_RECV_STATUS_OKAY;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
DEBUG(net, 0, "[rcon] client-id %d executed: '%s'", cs->client_id, command);
|
|
|
|
DEBUG(net, 0, "[rcon] client-id %d executed: '%s'", this->client_id, command);
|
|
|
|
|
|
|
|
|
|
|
|
_redirect_console_to_client = cs->client_id;
|
|
|
|
_redirect_console_to_client = this->client_id;
|
|
|
|
IConsoleCmdExec(command);
|
|
|
|
IConsoleCmdExec(command);
|
|
|
|
_redirect_console_to_client = INVALID_CLIENT_ID;
|
|
|
|
_redirect_console_to_client = INVALID_CLIENT_ID;
|
|
|
|
return NETWORK_RECV_STATUS_OKAY;
|
|
|
|
return NETWORK_RECV_STATUS_OKAY;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_MOVE)
|
|
|
|
DEF_GAME_RECEIVE_COMMAND(Server, PACKET_CLIENT_MOVE)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
CompanyID company_id = (Owner)p->Recv_uint8();
|
|
|
|
CompanyID company_id = (Owner)p->Recv_uint8();
|
|
|
|
|
|
|
|
|
|
|
@ -1289,70 +1288,16 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_MOVE)
|
|
|
|
|
|
|
|
|
|
|
|
/* Incorrect password sent, return! */
|
|
|
|
/* Incorrect password sent, return! */
|
|
|
|
if (strcmp(password, _network_company_states[company_id].password) != 0) {
|
|
|
|
if (strcmp(password, _network_company_states[company_id].password) != 0) {
|
|
|
|
DEBUG(net, 2, "[move] wrong password from client-id #%d for company #%d", cs->client_id, company_id + 1);
|
|
|
|
DEBUG(net, 2, "[move] wrong password from client-id #%d for company #%d", this->client_id, company_id + 1);
|
|
|
|
return NETWORK_RECV_STATUS_OKAY;
|
|
|
|
return NETWORK_RECV_STATUS_OKAY;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* if we get here we can move the client */
|
|
|
|
/* if we get here we can move the client */
|
|
|
|
NetworkServerDoMove(cs->client_id, company_id);
|
|
|
|
NetworkServerDoMove(this->client_id, company_id);
|
|
|
|
return NETWORK_RECV_STATUS_OKAY;
|
|
|
|
return NETWORK_RECV_STATUS_OKAY;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* The layout for the receive-functions by the server */
|
|
|
|
|
|
|
|
typedef NetworkRecvStatus NetworkServerPacket(NetworkClientSocket *cs, Packet *p);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/* This array matches PacketType. At an incoming
|
|
|
|
|
|
|
|
* packet it is matches against this array
|
|
|
|
|
|
|
|
* and that way the right function to handle that
|
|
|
|
|
|
|
|
* packet is found. */
|
|
|
|
|
|
|
|
static NetworkServerPacket * const _network_server_packet[] = {
|
|
|
|
|
|
|
|
NULL, // PACKET_SERVER_FULL,
|
|
|
|
|
|
|
|
NULL, // PACKET_SERVER_BANNED,
|
|
|
|
|
|
|
|
RECEIVE_COMMAND(PACKET_CLIENT_JOIN),
|
|
|
|
|
|
|
|
NULL, // PACKET_SERVER_ERROR,
|
|
|
|
|
|
|
|
RECEIVE_COMMAND(PACKET_CLIENT_COMPANY_INFO),
|
|
|
|
|
|
|
|
NULL, // PACKET_SERVER_COMPANY_INFO,
|
|
|
|
|
|
|
|
NULL, // PACKET_SERVER_CLIENT_INFO,
|
|
|
|
|
|
|
|
NULL, // PACKET_SERVER_NEED_GAME_PASSWORD,
|
|
|
|
|
|
|
|
NULL, // PACKET_SERVER_NEED_COMPANY_PASSWORD,
|
|
|
|
|
|
|
|
RECEIVE_COMMAND(PACKET_CLIENT_GAME_PASSWORD),
|
|
|
|
|
|
|
|
RECEIVE_COMMAND(PACKET_CLIENT_COMPANY_PASSWORD),
|
|
|
|
|
|
|
|
NULL, // PACKET_SERVER_WELCOME,
|
|
|
|
|
|
|
|
RECEIVE_COMMAND(PACKET_CLIENT_GETMAP),
|
|
|
|
|
|
|
|
NULL, // PACKET_SERVER_WAIT,
|
|
|
|
|
|
|
|
NULL, // PACKET_SERVER_MAP,
|
|
|
|
|
|
|
|
RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK),
|
|
|
|
|
|
|
|
NULL, // PACKET_SERVER_JOIN,
|
|
|
|
|
|
|
|
NULL, // PACKET_SERVER_FRAME,
|
|
|
|
|
|
|
|
NULL, // PACKET_SERVER_SYNC,
|
|
|
|
|
|
|
|
RECEIVE_COMMAND(PACKET_CLIENT_ACK),
|
|
|
|
|
|
|
|
RECEIVE_COMMAND(PACKET_CLIENT_COMMAND),
|
|
|
|
|
|
|
|
NULL, // PACKET_SERVER_COMMAND,
|
|
|
|
|
|
|
|
RECEIVE_COMMAND(PACKET_CLIENT_CHAT),
|
|
|
|
|
|
|
|
NULL, // PACKET_SERVER_CHAT,
|
|
|
|
|
|
|
|
RECEIVE_COMMAND(PACKET_CLIENT_SET_PASSWORD),
|
|
|
|
|
|
|
|
RECEIVE_COMMAND(PACKET_CLIENT_SET_NAME),
|
|
|
|
|
|
|
|
RECEIVE_COMMAND(PACKET_CLIENT_QUIT),
|
|
|
|
|
|
|
|
RECEIVE_COMMAND(PACKET_CLIENT_ERROR),
|
|
|
|
|
|
|
|
NULL, // PACKET_SERVER_QUIT,
|
|
|
|
|
|
|
|
NULL, // PACKET_SERVER_ERROR_QUIT,
|
|
|
|
|
|
|
|
NULL, // PACKET_SERVER_SHUTDOWN,
|
|
|
|
|
|
|
|
NULL, // PACKET_SERVER_NEWGAME,
|
|
|
|
|
|
|
|
NULL, // PACKET_SERVER_RCON,
|
|
|
|
|
|
|
|
RECEIVE_COMMAND(PACKET_CLIENT_RCON),
|
|
|
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NULL, // PACKET_CLIENT_CHECK_NEWGRFS,
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RECEIVE_COMMAND(PACKET_CLIENT_NEWGRFS_CHECKED),
|
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NULL, // PACKET_SERVER_MOVE,
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|
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RECEIVE_COMMAND(PACKET_CLIENT_MOVE),
|
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NULL, // PACKET_SERVER_COMPANY_UPDATE,
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NULL, // PACKET_SERVER_CONFIG_UPDATE,
|
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};
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/* If this fails, check the array above with network_data.h */
|
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|
|
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|
|
assert_compile(lengthof(_network_server_packet) == PACKET_END);
|
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|
|
void NetworkSocketHandler::Send_CompanyInformation(Packet *p, const Company *c, const NetworkCompanyStats *stats)
|
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|
|
void NetworkSocketHandler::Send_CompanyInformation(Packet *p, const Company *c, const NetworkCompanyStats *stats)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
/* Grab the company name */
|
|
|
|
/* Grab the company name */
|
|
|
@ -1597,26 +1542,6 @@ bool NetworkServerChangeClientName(ClientID client_id, const char *new_name)
|
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|
|
return true;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* Reads a packet from the stream */
|
|
|
|
|
|
|
|
void NetworkServer_ReadPackets(NetworkClientSocket *cs)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
Packet *p;
|
|
|
|
|
|
|
|
NetworkRecvStatus res = NETWORK_RECV_STATUS_OKAY;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
while (res == NETWORK_RECV_STATUS_OKAY && (p = cs->Recv_Packet()) != NULL) {
|
|
|
|
|
|
|
|
byte type = p->Recv_uint8();
|
|
|
|
|
|
|
|
if (type < PACKET_END && _network_server_packet[type] != NULL && !cs->HasClientQuit()) {
|
|
|
|
|
|
|
|
res = _network_server_packet[type](cs, p);
|
|
|
|
|
|
|
|
} else {
|
|
|
|
|
|
|
|
cs->CloseConnection();
|
|
|
|
|
|
|
|
res = NETWORK_RECV_STATUS_MALFORMED_PACKET;
|
|
|
|
|
|
|
|
DEBUG(net, 0, "[server] received invalid packet type %d", type);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
delete p;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/* Handle the local command-queue */
|
|
|
|
/* Handle the local command-queue */
|
|
|
|
static void NetworkHandleCommandQueue(NetworkClientSocket *cs)
|
|
|
|
static void NetworkHandleCommandQueue(NetworkClientSocket *cs)
|
|
|
|
{
|
|
|
|
{
|
|
|
|