(svn r8522) -Regression (r8512): The flat/random window moved the to scenario editor did not use the right settings for generating land

pull/155/head
Darkvater 18 years ago
parent 51c2af6e5e
commit 0b4d416e1f

@ -90,5 +90,6 @@ void PrepareGenerateWorldProgress(void);
void ShowGenerateWorldProgress(void); void ShowGenerateWorldProgress(void);
void StartNewGameWithoutGUI(uint seed); void StartNewGameWithoutGUI(uint seed);
void ShowCreateScenario(void); void ShowCreateScenario(void);
void StartScenarioEditor(void);
#endif /* GENWORLD_H */ #endif /* GENWORLD_H */

@ -144,24 +144,21 @@ static const Widget _heightmap_load_widgets[] = {
{ WIDGETS_END}, { WIDGETS_END},
}; };
static void StartGeneratingLandscape(glwp_modes mode) void StartGeneratingLandscape(glwp_modes mode)
{ {
DeleteWindowByClass(WC_GENERATE_LANDSCAPE); DeleteAllNonVitalWindows();
DeleteWindowByClass(WC_INDUSTRY_VIEW);
DeleteWindowByClass(WC_TOWN_VIEW);
DeleteWindowByClass(WC_LAND_INFO);
/* Copy all XXX_newgame to XXX */ /* Copy all XXX_newgame to XXX when coming from outside the editor */
UpdatePatches(); UpdatePatches();
_opt = _opt_newgame;
_opt_ptr = &_opt; _opt_ptr = &_opt;
*_opt_ptr = _opt_newgame;
ResetGRFConfig(true); ResetGRFConfig(true);
SndPlayFx(SND_15_BEEP); SndPlayFx(SND_15_BEEP);
switch (mode) { switch (mode) {
case GLWP_GENERATE: _switch_mode = (_game_mode == GM_EDITOR) ? SM_GENRANDLAND : SM_NEWGAME; break; case GLWP_GENERATE: _switch_mode = (_game_mode == GM_EDITOR) ? SM_GENRANDLAND : SM_NEWGAME; break;
case GLWP_HEIGHTMAP: _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_HEIGHTMAP : SM_START_HEIGHTMAP; break; case GLWP_HEIGHTMAP: _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_HEIGHTMAP : SM_START_HEIGHTMAP; break;
case GLWP_SCENARIO: break; case GLWP_SCENARIO: _switch_mode = SM_EDITOR; break;
default: NOT_REACHED(); default: NOT_REACHED();
} }
} }
@ -513,6 +510,11 @@ void ShowHeightmapLoad(void)
_ShowGenerateLandscape(GLWP_HEIGHTMAP); _ShowGenerateLandscape(GLWP_HEIGHTMAP);
} }
void StartScenarioEditor(void)
{
StartGeneratingLandscape(GLWP_SCENARIO);
}
void StartNewGameWithoutGUI(uint seed) void StartNewGameWithoutGUI(uint seed)
{ {
/* GenerateWorld takes care of the possible GENERATE_NEW_SEED value in 'seed' */ /* GenerateWorld takes care of the possible GENERATE_NEW_SEED value in 'seed' */

@ -67,7 +67,7 @@ static void SelectGameWndProc(Window *w, WindowEvent *e)
case 3: ShowSaveLoadDialog(SLD_LOAD_GAME); break; case 3: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
case 4: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break; case 4: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
case 5: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break; case 5: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
case 6: _switch_mode = SM_EDITOR; break; case 6: StartScenarioEditor(); break;
case 7: case 7:
if (!_network_available) { if (!_network_available) {
ShowErrorMessage(INVALID_STRING_ID, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0); ShowErrorMessage(INVALID_STRING_ID, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);

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