@ -841,6 +841,27 @@ static void NetworkInitGameInfo()
strecpy ( ci - > client_name , _settings_client . network . client_name , lastof ( ci - > client_name ) ) ;
}
/**
* Check whether the client and server name are set , for a dedicated server and if not set them to some default
* value and tell the user to change this as soon as possible .
* If the saved name is the default value , then the user is told to override this value too .
* This is only meant dedicated servers , as for the other servers the GUI ensures a name has been entered .
*/
static void CheckClientAndServerName ( )
{
static const char * fallback_client_name = " Unnamed Client " ;
if ( StrEmpty ( _settings_client . network . client_name ) | | strcmp ( _settings_client . network . client_name , fallback_client_name ) = = 0 ) {
DEBUG ( net , 0 , " No \" client_name \" has been set, using \" %s \" instead. Please set this now using the \" name <new name> \" command. " , fallback_client_name ) ;
strecpy ( _settings_client . network . client_name , fallback_client_name , lastof ( _settings_client . network . client_name ) ) ;
}
static const char * fallback_server_name = " Unnamed Server " ;
if ( StrEmpty ( _settings_client . network . server_name ) | | strcmp ( _settings_client . network . server_name , fallback_server_name ) = = 0 ) {
DEBUG ( net , 0 , " No \" server_name \" has been set, using \" %s \" instead. Please set this now using the \" server_name <new name> \" command. " , fallback_server_name ) ;
strecpy ( _settings_client . network . server_name , fallback_server_name , lastof ( _settings_client . network . server_name ) ) ;
}
}
bool NetworkServerStart ( )
{
if ( ! _network_available ) return false ;
@ -849,6 +870,9 @@ bool NetworkServerStart()
IConsoleCmdExec ( " exec scripts/pre_server.scr 0 " ) ;
if ( _network_dedicated ) IConsoleCmdExec ( " exec scripts/pre_dedicated.scr 0 " ) ;
/* Check for the client and server names to be set, but only after the scripts had a chance to set them.*/
if ( _network_dedicated ) CheckClientAndServerName ( ) ;
NetworkDisconnect ( false , false ) ;
NetworkInitialize ( false ) ;
DEBUG ( net , 1 , " starting listeners for clients " ) ;