@ -353,8 +353,7 @@ struct GameOptionsWindow : Window {
T : : SetSet ( name ) ;
this - > reload = true ;
this - > SetDirty ( ) ;
this - > OnInvalidateData ( 0 ) ;
this - > InvalidateData ( ) ;
}
}
@ -625,8 +624,7 @@ public:
this - > RaiseWidget ( GDW_LVL_EASY + this - > opt_mod_temp . difficulty . diff_level ) ;
SetDifficultyLevel ( 3 , & this - > opt_mod_temp . difficulty ) ; // set difficulty level to custom
this - > LowerWidget ( GDW_LVL_CUSTOM ) ;
this - > OnInvalidateData ( ) ;
this - > SetDirty ( ) ;
this - > InvalidateData ( ) ;
return ;
}
@ -639,8 +637,7 @@ public:
this - > RaiseWidget ( GDW_LVL_EASY + this - > opt_mod_temp . difficulty . diff_level ) ;
SetDifficultyLevel ( widget - GDW_LVL_EASY , & this - > opt_mod_temp . difficulty ) ;
this - > LowerWidget ( GDW_LVL_EASY + this - > opt_mod_temp . difficulty . diff_level ) ;
this - > OnInvalidateData ( ) ;
this - > SetDirty ( ) ;
this - > InvalidateData ( ) ;
break ;
case GDW_HIGHSCORE : // Highscore Table