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@ -35,6 +35,7 @@
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#include "statusbar_gui.h"
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#include "error.h"
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#include "game/game.hpp"
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#include "video/video_driver.hpp"
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/** Values for _settings_client.gui.auto_scrolling */
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enum ViewportAutoscrolling {
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@ -366,6 +367,8 @@ bool EditBoxInGlobalFocus()
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void Window::UnfocusFocusedWidget()
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{
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if (this->nested_focus != NULL) {
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if (this->nested_focus->type == WWT_EDITBOX) _video_driver->EditBoxLostFocus();
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/* Repaint the widget that lost focus. A focused edit box may else leave the caret on the screen. */
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this->nested_focus->SetDirty(this);
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this->nested_focus = NULL;
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@ -388,11 +391,20 @@ bool Window::SetFocusedWidget(int widget_index)
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/* Repaint the widget that lost focus. A focused edit box may else leave the caret on the screen. */
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this->nested_focus->SetDirty(this);
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if (this->nested_focus->type == WWT_EDITBOX) _video_driver->EditBoxLostFocus();
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}
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this->nested_focus = this->GetWidget<NWidgetCore>(widget_index);
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return true;
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}
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/**
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* Called when window looses focus
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*/
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void Window::OnFocusLost()
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{
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if (this->nested_focus != NULL && this->nested_focus->type == WWT_EDITBOX) _video_driver->EditBoxLostFocus();
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}
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/**
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* Sets the enabled/disabled status of a list of widgets.
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* By default, widgets are enabled.
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@ -953,7 +965,10 @@ Window::~Window()
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if (_last_scroll_window == this) _last_scroll_window = NULL;
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/* Make sure we don't try to access this window as the focused window when it doesn't exist anymore. */
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if (_focused_window == this) _focused_window = NULL;
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if (_focused_window == this) {
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this->OnFocusLost();
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_focused_window = NULL;
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}
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this->DeleteChildWindows();
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